コード例 #1
0
ファイル: UsersLib.php プロジェクト: athk/XG-Proyect-v3.x.x
 /**
  * __construct()
  */
 public function __construct()
 {
     $this->_lang = parent::$lang;
     if ($this->is_session_set()) {
         // Get user data and check it
         $this->set_user_data();
         // Check game close
         FunctionsLib::check_server($this->_user_data);
         // Set the changed planet
         $this->set_planet();
         // Get planet data and check it
         $this->set_planet_data();
         // Update resources, ships, defenses & technologies
         UpdateResourcesLib::updateResources($this->_user_data, $this->_planet_data, time());
         // Update buildings queue
         UpdateLib::updateBuildingsQueue($this->_planet_data, $this->_user_data);
     }
 }
コード例 #2
0
ファイル: UpdateLib.php プロジェクト: athk/XG-Proyect-v3.x.x
 /**
  * updateBuildingsQueue
  *
  * @param array $current_planet Current planet
  * @param array $current_user   Current user
  *
  * @return void
  */
 public static function updateBuildingsQueue(&$current_planet, &$current_user)
 {
     if ($current_planet['planet_b_building_id'] != 0) {
         while ($current_planet['planet_b_building_id'] != 0) {
             if ($current_planet['planet_b_building'] <= time()) {
                 UpdateResourcesLib::updateResources($current_user, $current_planet, $current_planet['planet_b_building'], false);
                 if (self::checkBuildingQueue($current_planet, $current_user)) {
                     DevelopmentsLib::set_first_element($current_planet, $current_user);
                 }
             } else {
                 break;
             }
         }
     }
 }
コード例 #3
0
ファイル: missions.php プロジェクト: athk/XG-Proyect-v3.x.x
 /**
  * method make_update
  * param $fleet_row
  * param $galaxy
  * param $system
  * param $planet
  * param $type
  * return make a planet update, required before do other stuff
  */
 protected function make_update($fleet_row, $galaxy, $system, $planet, $type)
 {
     $target_planet = parent::$db->queryFetch("SELECT *\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tFROM `" . PLANETS . "` AS p\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tLEFT JOIN `" . BUILDINGS . "` AS b ON b.building_planet_id = p.`planet_id`\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tLEFT JOIN `" . DEFENSES . "` AS d ON d.defense_planet_id = p.`planet_id`\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tLEFT JOIN `" . SHIPS . "` AS s ON s.ship_planet_id = p.`planet_id`\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tWHERE `planet_galaxy` = " . $galaxy . " AND\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t`planet_system` = " . $system . " AND\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t`planet_planet` = " . $planet . " AND\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t`planet_type` = " . $type . ";");
     $target_user = parent::$db->queryFetch("SELECT *\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tFROM `" . USERS . "` AS u\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tINNER JOIN " . RESEARCH . " AS r ON r.research_user_id = u.user_id\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tINNER JOIN " . PREMIUM . " AS pr ON pr.premium_user_id = u.user_id\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tWHERE u.`user_id` = " . $target_planet['planet_user_id']);
     UpdateResourcesLib::updateResources($target_user, $target_planet, time());
 }
コード例 #4
0
ファイル: attack.php プロジェクト: athk/XG-Proyect-v3.x.x
 /**
  * attackMission
  *
  * @param array $fleet_row Fleet row
  *
  * @return void
  */
 public function attackMission($fleet_row)
 {
     // null == use default handlers
     $errorHandler = null;
     $exceptionHandler = null;
     $target_planet = parent::$db->queryFetch("SELECT *\n            FROM " . PLANETS . " AS p\n            INNER JOIN " . BUILDINGS . " AS b ON b.building_planet_id = p.`planet_id`\n            INNER JOIN " . SHIPS . " AS s ON s.ship_planet_id = p.`planet_id`\n            INNER JOIN " . DEFENSES . " AS d ON d.defense_planet_id = p.`planet_id`\n            WHERE `planet_galaxy` = " . (int) $fleet_row['fleet_end_galaxy'] . " AND\n                `planet_system` = " . (int) $fleet_row['fleet_end_system'] . " AND\n                `planet_type` = " . (int) $fleet_row['fleet_end_type'] . " AND\n                `planet_planet` = " . (int) $fleet_row['fleet_end_planet'] . ";");
     if ($fleet_row['fleet_mess'] == 0 && $fleet_row['fleet_start_time'] <= time()) {
         // require several stuff
         require XGP_ROOT . VENDOR_PATH . 'battle_engine' . DIRECTORY_SEPARATOR . 'utils' . DIRECTORY_SEPARATOR . 'includer.php';
         // require language implementation
         require XGP_ROOT . LIB_PATH . 'missions' . DIRECTORY_SEPARATOR . 'attackLang.php';
         // set language for the reports
         LangManager::getInstance()->setImplementation(new AttackLang($this->_lang));
         if ($fleet_row['fleet_group'] > 0) {
             parent::$db->query("DELETE FROM `" . ACS_FLEETS . "`\n                    WHERE `acs_fleet_id` = '" . (int) $fleet_row['fleet_group'] . "'");
             parent::$db->query("UPDATE `" . FLEETS . "` SET\n                    `fleet_mess` = '1'\n                    WHERE `fleet_group` = '" . $fleet_row['fleet_group'] . "'");
         } else {
             parent::return_fleet($fleet_row['fleet_id']);
         }
         $targetUser = parent::$db->queryFetch("SELECT u.*,\n                    r.*,\n                    pr.*\n                FROM " . USERS . " AS u\n                    INNER JOIN " . RESEARCH . " AS r ON r.research_user_id = u.user_id\n                    INNER JOIN " . PREMIUM . " AS pr ON pr.premium_user_id = u.user_id\n                WHERE u.user_id = '" . intval($target_planet['planet_user_id']) . "';");
         $target_userID = $targetUser['user_id'];
         UpdateResourcesLib::updateResources($targetUser, $target_planet, time());
         //----------------------- prepare players for battle ----------------------
         // attackers fleet sum
         $attackers = new PlayerGroup();
         // If we have a ACS attack
         if ($fleet_row['fleet_group'] != 0) {
             $fleets = parent::$db->queryFetch("SELECT * FROM `" . FLEETS . "` WHERE `fleet_group` = '" . $fleet_row['fleet_group'] . "';");
             $attackers = $this->getPlayerGroupFromQuery($fleets);
         } else {
             $attackers = $this->getPlayerGroup($fleet_row);
         }
         // defenders fleet sum
         $def = parent::$db->query("SELECT * FROM `" . FLEETS . "` \n                WHERE `fleet_end_galaxy` = '" . $fleet_row['fleet_end_galaxy'] . "' AND \n                    `fleet_end_system` = '" . $fleet_row['fleet_end_system'] . "' AND \n                    `fleet_end_type` = '" . $fleet_row['fleet_end_type'] . "' AND \n                    `fleet_end_planet` = '" . $fleet_row['fleet_end_planet'] . "' AND\n                    `fleet_start_time` < '" . time() . "' AND \n                    `fleet_end_stay` >= '" . time() . "';");
         $defenders = $this->getPlayerGroupFromQuery($def, $targetUser);
         //defenses sum
         $homeFleet = new HomeFleet(0);
         for ($i = self::DEFENSE_MIN_ID; $i < self::DEFENSE_MAX_ID; $i++) {
             if (isset($this->_resource[$i]) && isset($target_planet[$this->_resource[$i]])) {
                 if ($target_planet[$this->_resource[$i]] != 0) {
                     $homeFleet->addShipType($this->getShipType($i, $target_planet[$this->_resource[$i]]));
                 }
             }
         }
         for ($i = self::SHIP_MIN_ID; $i < self::SHIP_MAX_ID; $i++) {
             if (isset($this->_resource[$i]) && isset($target_planet[$this->_resource[$i]])) {
                 if ($target_planet[$this->_resource[$i]] != 0) {
                     $homeFleet->addShipType($this->getShipType($i, $target_planet[$this->_resource[$i]]));
                 }
             }
         }
         if (!$defenders->existPlayer($target_userID)) {
             $player = new Player($target_userID, array($homeFleet));
             $player->setTech($targetUser['research_weapons_technology'], $targetUser['research_shielding_technology'], $targetUser['research_armour_technology']);
             $player->setName($targetUser['user_name']);
             $defenders->addPlayer($player);
         } else {
             $defenders->getPlayer($target_userID)->addDefense($homeFleet);
         }
         //-------------------------------------------------------------------------
         //------------------------------ battle -----------------------------------
         $battle = new Battle($attackers, $defenders);
         $startBattle = DebugManager::runDebugged(array($battle, 'startBattle'), $errorHandler, $exceptionHandler);
         $startBattle();
         //-------------------------------------------------------------------------
         //-------------------------- after battle stuff ---------------------------
         $report = $battle->getReport();
         $steal = $this->updateAttackers($report->getPresentationAttackersFleetOnRound('START'), $report->getAfterBattleAttackers(), $target_planet);
         $report->setSteal($steal);
         $this->updateDefenders($report->getPresentationDefendersFleetOnRound('START'), $report->getAfterBattleDefenders(), $target_planet, $steal);
         $this->updateDebris($fleet_row, $report);
         $this->updateMoon($fleet_row, $report, '', $target_userID, $target_planet);
         $this->sendMessage($fleet_row, $report);
     } elseif ($fleet_row['fleet_end_time'] <= time()) {
         $message = sprintf($this->_lang['sys_fleet_won'], $target_planet['planet_name'], FleetsLib::target_link($fleet_row, ''), FormatLib::pretty_number($fleet_row['fleet_resource_metal']), $this->_lang['Metal'], FormatLib::pretty_number($fleet_row['fleet_resource_crystal']), $this->_lang['Crystal'], FormatLib::pretty_number($fleet_row['fleet_resource_deuterium']), $this->_lang['Deuterium']);
         FunctionsLib::send_message($fleet_row['fleet_owner'], '', $fleet_row['fleet_end_time'], 1, $this->_lang['sys_mess_tower'], $this->_lang['sys_mess_fleetback'], $message);
         parent::restore_fleet($fleet_row);
         parent::remove_fleet($fleet_row['fleet_id']);
     }
 }