コード例 #1
0
ファイル: Kernel.php プロジェクト: huludini/aura-kingdom-web
 /**
  * Define the application's command schedule.
  *
  * @param  \Illuminate\Console\Scheduling\Schedule  $schedule
  * @return void
  */
 protected function schedule(Schedule $schedule)
 {
     $schedule->call(function () {
         $players = DB::connection('game')->table('player_characters')->get();
         foreach ($players as $player) {
             if (!Player::where('id', $player->id)->exists()) {
                 $player_info = ['id' => $player->id, 'name' => $player->given_name, 'level' => $player->level, 'class' => 0, 'gold' => $player->gold, 'family_name' => $player->family_id ? DB::connection('game')->table('family')->where('id', $player->family_id)->first()->name : '-'];
                 Player::create($player_info);
             }
         }
     })->everyTenMinutes();
     $schedule->call(function () {
         $families = DB::connection('game')->table('family')->get();
         foreach ($families as $family) {
             if (!Family::where('id', $family->id)->exists()) {
                 $gold = 0;
                 foreach (DB::connection('game')->table('player_characters')->where('family_id', $family->id)->get() as $player) {
                     $gold += $player->gold;
                 }
                 $family_info = ['id' => $family->id, 'name' => $family->name, 'level' => $family->lv, 'gold' => $gold, 'members' => DB::connection('game')->table('player_characters')->where('family_id', $family->id)->count(), 'leader' => DB::connection('game')->table('player_characters')->where('id', $family->leader_id)->first()->given_name];
                 Family::create($family_info);
             }
         }
     })->everyTenMinutes();
 }
コード例 #2
0
 /**
  * Insert new Player
  *
  * @param  array  $data
  * @return Participant
  */
 public function create_player(array $data)
 {
     $player = \DB::table('players')->where('player_id', '=', $data['player_id'])->first();
     if (is_null($player)) {
         return Player::create(['player_id' => $data['player_id'], 'first_name' => $data['first_name'], 'last_name' => $data['last_name'], 'gender' => $data['gender'], 'home' => $data['home'], 'skill_level' => $data['skill_level'], 'img_profile' => $data['img_profile']]);
     }
 }
コード例 #3
0
 public function run()
 {
     DB::table('players')->delete();
     $playersArray = [['name' => 'Iron Man', 'war_id' => 4], ['name' => 'Gaurdians Of The Galaxy', 'war_id' => 4], ['name' => 'Batman Begins', 'war_id' => 4], ['name' => 'X-Men', 'war_id' => 4], ['name' => 'Captain America: The First Avenger', 'war_id' => 4], ['name' => 'Superman II', 'war_id' => 4], ['name' => 'Captain America: The Winter Soldier', 'war_id' => 4], ['name' => 'X2: X-Men United', 'war_id' => 4], ['name' => 'X-Men: First Class', 'war_id' => 4], ['name' => 'Superman: The Movie', 'war_id' => 4], ['name' => 'Batman', 'war_id' => 4], ['name' => 'The Avengers', 'war_id' => 4], ['name' => 'The Incredibles', 'war_id' => 4], ['name' => 'The Dark Knight', 'war_id' => 4]];
     foreach ($playersArray as $key => $player) {
         Player::create($player);
     }
 }
コード例 #4
0
ファイル: HomeController.php プロジェクト: NikaBuligini/xo
 public function createBoard()
 {
     $table = json_encode([[['state' => 0], ['state' => 0], ['state' => 0]], [['state' => 0], ['state' => 0], ['state' => 0]], [['state' => 0], ['state' => 0], ['state' => 0]]]);
     $board = Board::create(['table' => $table, 'moves' => 0, 'finished' => false]);
     $player1 = Player::create(['user_id' => 1, 'board_id' => $board->id, 'winner' => null]);
     $player2 = Player::create(['user_id' => 1, 'board_id' => $board->id, 'winner' => null]);
     return redirect('/');
 }
コード例 #5
0
ファイル: APIController.php プロジェクト: BobbyHoltzner/draft
 public function updatePlayers()
 {
     // We grab the league id that is entered by the user.
     $leagueId = getenv('LEAGUE_ID');
     $client = new Client();
     $res = $client->request('GET', 'http://football.myfantasyleague.com/2015/export?TYPE=players&L=' . $leagueId . '&W=&JSON=1');
     $players = $this->decodeMFL($res);
     foreach ($players as $player) {
         Player::create(['name' => $player->name, 'team' => $player->team, 'position' => $player->position, 'mflId' => $player->id]);
     }
     return 'Done!';
 }
コード例 #6
0
 /**
  * Store a newly created resource in storage.
  *
  * @param  \Illuminate\Http\Request  $request
  * @return \Illuminate\Http\Response
  */
 public function store(Request $request)
 {
     // This validates the information. All I'm doing right now is requiring the first and last name.
     // You can add more if you'd like to. If it fails it will thrown an exception and send back
     // to the that was sent from
     // check out http://laravel.com/docs/5.1/validation#available-validation-rules
     $this->validate($request, ['first_name' => 'required', 'last_name' => 'required']);
     // Make sure that the classes are imported on top of the file with the use in front.
     // Player is the class and is used up top by doing. use App\Player;
     Player::create($request->all());
     // redirect helper function to send them after storing in database
     return redirect('players');
 }
コード例 #7
0
ファイル: TestAddPoint.php プロジェクト: stefanledin/mmpingis
 public function test_player1_wins_first_set_and_player2_scores_takes_lead_in_second_set()
 {
     $player1 = Player::create(['points_set1' => 10]);
     $player2 = Player::create(['points_set1' => 9]);
     $match = Match::create(['set' => 1]);
     $match->players()->saveMany([$player1, $player2]);
     $player1->scored();
     $this->assertEquals(1, $match->set);
     $this->assertEquals(11, $player1->points());
     $this->assertEquals(9, $player2->points());
     $player2->scored();
     $this->assertEquals(2, $match->set);
     $this->assertEquals(0, $player1->points());
     $this->assertEquals(1, $player2->points());
 }
コード例 #8
0
ファイル: Kernel.php プロジェクト: huludini/pw-web
 /**
  * Define the application's command schedule.
  *
  * @param  \Illuminate\Console\Scheduling\Schedule  $schedule
  * @return void
  */
 protected function schedule(Schedule $schedule)
 {
     /*
      * Cubi Transferring
      */
     $schedule->call(function () {
         $transfers = Transfer::all();
         foreach ($transfers as $transfer) {
             if (!DB::table('usecashnow')->where('userid', $transfer->user_id)->where('zoneid', $transfer->zone_id)->take(1)->exists()) {
                 DB::table('usecashnow')->insert(['userid' => $transfer->user_id, 'zoneid' => $transfer->zone_id, 'sn' => 0, 'aid' => 1, 'point' => 0, 'cash' => $transfer->cash, 'status' => 1, 'creatime' => Carbon::now()]);
                 DB::table('pweb_transfer')->where('user_id', $transfer->user_id)->where('zone_id', $transfer->zone_id)->where('cash', $transfer->cash)->take(1)->delete();
             }
         }
     })->everyMinute();
     /*
      * Update Players
      */
     $schedule->call(function () {
         $api = new API();
         if ($api->online) {
             set_time_limit(0);
             $users = User::all();
             foreach ($users as $user) {
                 $roles = $api->getRoles($user->ID) ? $api->getRoles($user->ID)['roles'] : [];
                 foreach ($roles as $role) {
                     $role_data = $api->getRole($role['id']);
                     $var_data = settings('server_version') != '07' ? $api->parseOctet($role_data['status']['var_data'], 'var_data') : ['pk_count' => 0, 'dead_flag' => 0];
                     if (!empty($role_data['status']['faction_contrib'])) {
                         $faction_contrib = $api->parseOctet($role_data['status']['faction_contrib'], 'faction_contrib');
                     }
                     if (!empty($role_data['status']['force_data'])) {
                         $force_data = $api->parseOctet($role_data['status']['force_data'], 'force_data');
                     }
                     if (!empty($role_data['status']['title_data'])) {
                         $title_data = $api->parseOctet($role_data['status']['title_data'], 'title_data');
                     }
                     $user_faction = $api->getUserFaction($role['id']);
                     if (!empty($user_faction['fid'])) {
                         $faction_info = $api->getFactionInfo($user_faction['fid']);
                     }
                     $role_info = ['id' => $role_data['base']['id'], 'name' => $role_data['base']['name'], 'cls' => $role_data['base']['cls'], 'gender' => $role_data['base']['gender'], 'spouse' => $role_data['base']['spouse'], 'level' => $role_data['status']['level'], 'level2' => $role_data['status']['level2'], 'hp' => $role_data['status']['hp'], 'mp' => $role_data['status']['mp'], 'pariah_time' => $role_data['status']['pariah_time'], 'reputation' => $role_data['status']['reputation'], 'time_used' => $role_data['status']['time_used'], 'pk_count' => $var_data['pk_count'], 'dead_flag' => $var_data['dead_flag'], 'force_id' => !empty($force_data['cur_force_id']) ? $force_data['cur_force_id'] : 0, 'title_id' => !empty($title_data['cur_title_id']) ? $title_data['cur_title_id'] : 0, 'faction_id' => !empty($user_faction['fid']) ? $user_faction['fid'] : '', 'faction_name' => !empty($faction_info['name']) ? $faction_info['name'] : '', 'faction_role' => !empty($user_faction['role']) ? $user_faction['role'] : '', 'faction_contrib' => !empty($faction_contrib['consume_contrib']) ? $faction_contrib['consume_contrib'] : 0, 'faction_feat' => !empty($faction_contrib['cumulate_contrib']) ? $faction_contrib['cumulate_contrib'] : 0, 'equipment' => json_encode($role_data['equipment'])];
                     if ($player = Player::find($role_info['id'])) {
                         $player->update($role_info);
                     } else {
                         Player::create($role_info);
                     }
                     unset($role_data);
                     unset($var_data);
                     unset($force_data);
                     unset($faction_info);
                     unset($faction_contrib);
                     unset($user_faction);
                 }
             }
         }
     })->everyTenMinutes();
     /*
      * Update Factions
      */
     $schedule->call(function () {
         $gamed = new Gamed();
         $api = new API();
         $handler = NULL;
         if ($api->online) {
             set_time_limit(0);
             do {
                 $raw_info = $api->getRaw('factioninfo', $handler);
                 if (isset($raw_info['Raw']) || count($raw_info['Raw']) > 1) {
                     return true;
                 }
                 for ($i = 0; $i < count($raw_info['Raw']); $i++) {
                     if (empty($raw_info['Raw'][$i]['key']) || empty($raw_info['Raw'][$i]['value'])) {
                         unset($raw_info['Raw'][$i]);
                         continue;
                     }
                     $id = $gamed->getArrayValue(unpack("N", pack("H*", $raw_info['Raw'][$i]['key'])), 1);
                     $pack = pack("H*", $raw_info['Raw'][$i]['value']);
                     $faction = $gamed->unmarshal($pack, $api->data['FactionInfo']);
                     if (!empty($faction['master']['roleid']) && $faction['master']['roleid'] > 0) {
                         $user_faction = $api->getUserFaction($faction['master']['roleid']);
                         $faction_info = ['id' => $faction['fid'], 'name' => $faction['name'], 'level' => $faction['level'] + 1, 'master' => $faction['master']['roleid'], 'master_name' => $user_faction['name'], 'members' => count($faction['member']), 'reputation' => $this->getFactionStat($faction['fid'], 'reputation') > 0 ? $this->getFactionStat($faction['fid'], 'reputation') : 0, 'time_used' => $this->getFactionStat($faction['fid'], 'time_used') > 0 ? $this->getFactionStat($faction['fid'], 'time_used') : 0, 'pk_count' => $this->getFactionStat($faction['fid'], 'pk_count') > 0 ? $this->getFactionStat($faction['fid'], 'pk_count') : 0, 'announce' => $faction['announce'], 'territories' => Territory::where('owner', $faction['fid'])->count()];
                         if ($faction = Faction::find($faction_info['id'])) {
                             $faction->update($faction_info);
                         } else {
                             Faction::create($faction_info);
                         }
                     }
                     unset($id);
                     unset($faction);
                     unset($user_faction);
                     unset($raw_info['Raw'][$i]['value']);
                 }
                 $raw_count = count($raw_info['Raw']) - 1;
                 $last_raw = $raw_info['Raw'][$raw_count];
                 $last_key = $last_raw['key'];
                 $new_key = hexdec($last_key) + 1;
                 $handler = bin2hex(pack("N*", $new_key));
             } while (TRUE);
         }
     })->everyTenMinutes();
     /*
      * Update Territories
      */
     $schedule->call(function () {
         $api = new API();
         if ($api->online) {
             $territories = $api->getTerritories() ? $api->getTerritories()['Territory'] : [];
             foreach ($territories as $territory) {
                 if ($territory['owner'] > 0) {
                     $owner = $api->getFactionInfo($territory['owner']);
                 }
                 if ($territory['challenger'] > 0) {
                     $challenger = $api->getFactionInfo($territory['challenger']);
                 }
                 $territory_info = ['id' => $territory['id'], 'level' => $territory['level'], 'owner' => $territory['owner'], 'owner_name' => !empty($owner['name']) ? $owner['name'] : '', 'occupy_time' => $territory['occupy_time'], 'challenger' => $territory['challenger'], 'challenger_name' => !empty($challenger['name']) ? $challenger['name'] : '', 'deposit' => $territory['deposit'], 'cutoff_time' => $territory['cutoff_time'], 'battle_time' => $territory['battle_time'], 'bonus_time' => $territory['bonus_time'], 'color' => $territory['color'], 'status' => $territory['status'], 'timeout' => $territory['timeout'], 'maxbonus' => $territory['maxbonus'], 'challenge_time' => $territory['challenge_time'], 'challengerdetails' => $territory['challengerdetails']];
                 if ($territory = Territory::find($territory_info['id'])) {
                     $territory->update($territory_info);
                 } else {
                     Territory::create($territory_info);
                 }
                 unset($owner);
                 unset($challenger);
             }
         }
     })->everyTenMinutes();
 }
コード例 #9
0
 protected function create(Request $request)
 {
     Player::create(['name' => $request->name, 'fn' => $request->fn, 'team_id' => $request->team_id]);
     return redirect()->action('TeamsController@edit', $request->team_name);
 }