public function attached($presenter) { parent::attached($presenter); $this->wdata = $this->WDataModel->get($this->presenter->getParameter('destination')); $this->template->village = $this->village = $this->villageService->getVillage($this->presenter->getParameter('id')); $this->units = $this->unitService->getUnits($this->village); $this->template->units = $this->units; $this->template->names = $this->unitService->getNames(); $unitData = []; switch ($this->village->getOwner()->tribe) { case App\FrontModule\Model\User\UserService::TRIBE_ROMANS: foreach (App\GameModule\Model\Units\UnitService::ROMANS as $unit) { $unitData[] = $this->unitFactory->getUnit($unit); } break; case App\FrontModule\Model\User\UserService::TRIBE_TEUTONS: foreach (App\GameModule\Model\Units\UnitService::TEUTONS as $unit) { $unitData[] = $this->unitFactory->getUnit($unit); } break; case App\FrontModule\Model\User\UserService::TRIBE_GAULS: foreach (App\GameModule\Model\Units\UnitService::GAULS as $unit) { $unitData[] = $this->unitFactory->getUnit($unit); } break; } $this->template->unitData = $unitData; $this->template->setFile(__DIR__ . '/SendUnitsControl.latte'); }
public function actionDefault($id) { if (!$id) { /** @var \stdClass $field */ $field = $this->VDataModel->getByUser($this->presenter->user->getId()); $id = $field->wref; } $this->template->village = $this->villageService->getVillage($id); $this->template->units = $this->unitsModel->get($id); $this->template->unitNames = $this->unitService->getNames(); }
public function renderStable() { $this->units = $this->unitService->getAvailableUnits($this->village, App\GameModule\Model\Building\BuildingModel::STABLE); $this->template->units = $this->units; $this->template->available = $this->unitService->getTrainableUnits($this->village, $this->units); $this->template->current = $this->unitService->getUnits($this->village); $queue = $this->trainingModel->getByBuilding($this->village, App\GameModule\Model\Building\BuildingModel::STABLE); foreach ($queue as $item) { $item->unit = $this->unitFactory->getUnit($item->unit); } $this->template->queue = $queue; $this->template->setFile(__DIR__ . '/Template/Stable.latte'); }
/** * @param int $id * @param int $wid */ public function actionDetail($id, $wid) { $this->template->id = $id; $village = $this->villageService->getVillage($id); /** @var \stdClass $wdata */ $this->template->wdata = $wdata = $this->WDataModel->get($wid); $this->template->reports = $this->reportService->getLastReportsForUser($wid, $this->user->getId()); $this->template->rallyPoint = $this->buildingService->isBuilt($village, App\GameModule\Model\Building\BuildingModel::RALLY_POINT); if ($wdata->occupied === 1) { $this->template->village = $this->villageService->getVillage($wid); } else { $this->template->village = FALSE; } if ($wdata->oasistype != 0 && $wdata->occupied == 0) { $this->template->units = $this->unitsModel->get($wid); $this->template->unitNames = $this->unitService->getNames(); } else { $this->template->units = []; } }