/** * @param App\GameModule\DTO\Village $village * @param int $field * @return array */ public function getAvailable($village, $field) { $available = []; if ($field == 40) { if ($village->getOwner()->tribe === 1) { $available[] = $this->buildingService->getBuilding(BuildingModel::CITY_WALL, 1, $village); return $available; } elseif ($village->getOwner()->tribe === 2) { $available[] = $this->buildingService->getBuilding(BuildingModel::EARTH_WALL, 1, $village); return $available; } elseif ($village->getOwner()->tribe === 3) { $available[] = $this->buildingService->getBuilding(BuildingModel::PALISADE, 1, $village); return $available; } } if ($field == 39) { $available[] = $this->buildingService->getBuilding(BuildingModel::RALLY_POINT, 1, $village); return $available; } $buildings = $this->buildingModel->getAll(); foreach ($buildings as $building => $name) { if ($building < 5) { continue; } if ($this->buildingService->isBuilt($village, $building)) { continue; } if (in_array($building, [BuildingModel::CITY_WALL, BuildingModel::EARTH_WALL, BuildingModel::PALISADE, BuildingModel::RALLY_POINT])) { continue; } if ($village->getNatar() === 0 && $building === BuildingModel::WORLD_WONDER) { continue; } $requirements = $this->buildingModel->getRequirements($building); $passed = FALSE; foreach ($requirements as $requirement) { $built = $this->buildingService->isBuilt($village, $requirement->require_building); if ($built && $requirement->exclude_building === $built->getBuilding()) { $passed = FALSE; break; } if ($built && $built->getLevel() >= $requirement->require_level) { $passed = TRUE; } else { $passed = FALSE; break; } } if (!$requirements || $passed) { $available[] = $this->buildingService->getBuilding($building, 1, $village); } } return $available; }