コード例 #1
0
 /**
  * @param App\GameModule\DTO\Village $village
  * @param int $time
  */
 public function processProduction($village, $time)
 {
     /** @var \stdClass $VData */
     $VData = $this->VDataModel->getByWId($village->getId());
     if ($time > $VData->lastupdate2) {
         if ($VData->lastupdate2 === 0) {
             $lastUpdate = $time;
         } else {
             $lastUpdate = $VData->lastupdate2;
         }
         $wood = $VData->wood;
         if ($VData->wood !== $VData->maxstore) {
             $productionWood = $this->getProductionWood($village);
             $producedWood = ($time - $lastUpdate) * ($productionWood / 3600);
             $totalWood = $producedWood + $VData->wood;
             if ($totalWood < $VData->maxstore) {
                 $wood = $totalWood;
             } else {
                 $wood = $VData->maxstore;
             }
         }
         $clay = $VData->clay;
         if ($VData->clay !== $VData->maxstore) {
             $productionClay = $this->getProductionClay($village);
             $producedClay = ($time - $lastUpdate) * ($productionClay / 3600);
             $totalClay = $producedClay + $VData->clay;
             if ($totalClay < $VData->maxstore) {
                 $clay = $totalClay;
             } else {
                 $clay = $VData->maxstore;
             }
         }
         $iron = $VData->iron;
         if ($VData->iron !== $VData->maxstore) {
             $productionIron = $this->getProductionIron($village);
             $producedIron = ($time - $lastUpdate) * ($productionIron / 3600);
             $totalIron = $producedIron + $VData->iron;
             if ($totalIron < $VData->maxstore) {
                 $iron = $totalIron;
             } else {
                 $iron = $VData->maxstore;
             }
         }
         $crop = $VData->crop;
         if ($VData->crop !== $VData->maxcrop) {
             $productionCrop = $this->getProductionCrop($village);
             $producedCrop = ($time - $lastUpdate) * ($productionCrop / 3600);
             $totalCrop = $producedCrop + $VData->crop;
             if ($totalCrop < $VData->maxcrop) {
                 $crop = $totalCrop;
             } else {
                 $crop = $VData->maxcrop;
             }
         }
         $this->VDataModel->update($village->getId(), ['wood' => $wood, 'clay' => $clay, 'iron' => $iron, 'crop' => $crop, 'lastupdate2' => $time]);
     }
 }
コード例 #2
0
ファイル: BuildingService.php プロジェクト: Spameri/TravianZ
 public function build($id, $field, $building, $level)
 {
     $village = $this->villageService->getVillage($id);
     $next = $this->getBuilding($building, $level, $village);
     if ($this->isThereEnoughResources($next, $village)) {
         if ($village->getOwner()->tribe === 1) {
             if ($next->getBuilding() < 5) {
                 if ($time = $this->BDataModel->getLastOuterBuildTime($village->getId())) {
                     $time += $next->getTime();
                 } else {
                     /** @var int $now */
                     $now = $this->dateTimeProvider->getDateTime()->format('U');
                     $time = $next->getTime() + $now;
                 }
             } elseif ($next->getBuilding() > 4) {
                 if ($time = $this->BDataModel->getLastInnerBuildTime($village->getId())) {
                     $time += $next->getTime();
                 } else {
                     /** @var int $now */
                     $now = $this->dateTimeProvider->getDateTime()->format('U');
                     $time = $next->getTime() + $now;
                 }
             } else {
                 /** @var int $now */
                 $now = $this->dateTimeProvider->getDateTime()->format('U');
                 $time = $next->getTime() + $now;
             }
         } else {
             if ($time = $this->BDataModel->getLastBuildTime($village->getId())) {
                 $time += $next->getTime();
             } else {
                 /** @var int $now */
                 $now = $this->dateTimeProvider->getDateTime()->format('U');
                 $time = $next->getTime() + $now;
             }
         }
         $this->BDataModel->add(['wid' => $id, 'field' => $field, 'type' => $building, 'timestamp' => $time, 'level' => $level]);
         $this->VDataModel->update($id, ['wood' => $village->getActualWood() - $next->getWood(), 'clay' => $village->getActualClay() - $next->getClay(), 'iron' => $village->getActualIron() - $next->getIron(), 'crop' => $village->getActualCrop() - $next->getCrop(), 'lastupdate2' => $this->dateTimeProvider->getDateTime()->format('U')]);
     }
 }
コード例 #3
0
ファイル: UnitService.php プロジェクト: Spameri/TravianZ
 /**
  * @param App\GameModule\Controls\Train\TrainControl $form
  * @param \stdClass $values
  * @param App\GameModule\DTO\Village $village
  */
 public function train($form, $values, $village)
 {
     /** @var App\GameModule\DTO\Unit $unit */
     foreach ($form->getUnits() as $unit) {
         if ($values->{$unit->getId() . 'number'} > 0) {
             $trainable = $this->getTrainableUnit($village, $unit);
             if ($trainable > $values->{$unit->getId() . 'number'}) {
                 $amount = $values->{$unit->getId() . 'number'};
             } else {
                 $amount = $trainable;
             }
             if ($amount == 0) {
                 continue;
             }
             $this->VDataModel->update($village->getId(), ['wood' => $village->getActualWood() - $amount * $unit->getWood(), 'clay' => $village->getActualClay() - $amount * $unit->getClay(), 'iron' => $village->getActualIron() - $amount * $unit->getIron(), 'crop' => $village->getActualCrop() - $amount * $unit->getCrop()]);
             $training = FALSE;
             if (in_array($unit->getId(), self::INFANTRY)) {
                 $training = $this->trainingModel->getByBuilding($village, App\GameModule\Model\Building\BuildingModel::BARRACKS);
             } elseif (in_array($unit->getId(), self::CALVARY)) {
                 $training = $this->trainingModel->getByBuilding($village, App\GameModule\Model\Building\BuildingModel::STABLE);
             } elseif (in_array($unit->getId(), self::RAM) || in_array($unit->getId(), self::CATAPULT)) {
                 $training = $this->trainingModel->getByBuilding($village, App\GameModule\Model\Building\BuildingModel::WORKSHOP);
             } elseif (in_array($unit->getId(), self::CHIEF) || in_array($unit->getId(), self::EXPANSION)) {
                 $training = $this->trainingModel->getByBuilding($village, App\GameModule\Model\Building\BuildingModel::RESIDENCE);
             }
             if ($training) {
                 $last = end($training);
                 $time = $last->timestamp + $last->eachtime * $last->amt;
             } else {
                 $time = time();
             }
             $this->trainingModel->add(['vref' => $village->getId(), 'unit' => $unit->getId(), 'amt' => $amount, 'timestamp' => $time, 'eachtime' => $unit->getTime(), 'timestamp2' => $time]);
         }
     }
 }