コード例 #1
0
ファイル: class_item.php プロジェクト: Aeness/Flunker
 public function __construct($guild, $slot, $icon_name, $q, $id_peuple, $skin, $hp, $dur, $hpb, $sab, $stb, $fob, $e, $text, $id_type_weapon, $nb_hand, $sap, $sl, $csl, $w, $hr, $r)
 {
     parent::__construct($guild, $slot, $icon_name, $q, $id_peuple, $skin, $hp, $dur, $hpb, $sab, $stb, $fob, $e, $text, $id_type_weapon, $nb_hand, $sap, $sl, $csl, $w, $hr);
     $this->r = $r;
 }
コード例 #2
0
ファイル: class.player.php プロジェクト: Kuzat/kofradia
 /**
  * Last inn objekter først når de skal benyttes
  */
 public function __get($name)
 {
     switch ($name) {
         // oppdrag
         case "oppdrag":
             $this->oppdrag = true;
             new oppdrag($this, null, $this->oppdrag);
             return $this->oppdrag;
             break;
             // params
         // params
         case "params":
             $this->params = new params_update($this->data['up_params'], "users_players", "up_params", "up_id = {$this->id}");
             return $this->params;
             break;
             // rank
         // rank
         case "rank":
             $this->rank = game::rank_info($this->data['up_points'], $this->data['upr_rank_pos'], $this->data['up_access_level']);
             return $this->rank;
             break;
             // bruker
         // bruker
         case "user":
             // er dette brukeren som er logget inn?
             if (login::$logged_in && login::$user->id == $this->data['up_u_id']) {
                 $this->user = login::$user;
             } else {
                 $this->user = new user($this->data['up_u_id']);
             }
             return $this->user;
             break;
             // bydel
         // bydel
         case "bydel":
             // sett opp informasjon om bydel
             $this->bydel =& game::$bydeler[$this->data['up_b_id']];
             return $this->bydel;
             break;
             // våpen
         // våpen
         case "weapon":
             $this->weapon = $this->data['up_weapon_id'] != 0 ? weapon::get($this->data['up_weapon_id'], $this) : false;
             return $this->weapon;
             break;
             // beskyttelse
         // beskyttelse
         case "protection":
             $this->protection = protection::get($this->data['up_protection_id'], $this->data['up_protection_state'], $this);
             return $this->protection;
             break;
             // prestasjoner
         // prestasjoner
         case "achievements":
             $this->achievements = new achievements_player($this);
             return $this->achievements;
             break;
     }
 }