/** * Hent ut en tilfeldig melding for en kriminalitet */ public function get_random_message($id, $success, $cash = null, $points = null) { $id = (int) $id; $rank = $success ? game::format_rank($points, $this->up->rank) : null; // hent en tilfeldig melding $result = \Kofradia\DB::get()->query("\n\t\t\tSELECT text\n\t\t\tFROM kriminalitet_text\n\t\t\tWHERE krimid = {$id} AND outcome = " . ($success ? 1 : 2) . "\n\t\t\tORDER BY RAND()\n\t\t\tLIMIT 1"); // har melding? $row = $result->fetch(); if ($row) { if ($success) { return str_replace(array("%cash", "%points", "%rank"), array(game::format_cash($cash), $points, $rank), $row['text']); } return $row['text']; } else { if ($success) { return "Vellykket! Du skaffet deg {$points} poeng og " . game::format_cash($cash) . "."; } return "Mislykket! Du klarte det ikke..."; } }
/** * Be som sykebil */ protected function sykebil() { // kan ikke bruke sykebil? if ($this->up->data['up_b_id'] == $this->ff->data['br_b_id'] || $this->up->get_energy_percent() >= self::ENERGY_SYKEBIL_REQ) { return; } // bekreftet? if (isset($_POST['confirm']) && validate_sid()) { // ikke bekreftet? if (!isset($_POST['c'])) { ess::$b->page->add_message("Du må bekrefte at du mister 25 % rank for å kunne benytte deg av alternativet.", "error"); } else { if (!$this->form->validateHashOrAlert(null, "Sykehus")) { return; } // sett ned ranken $p = round($this->up->data['up_points'] * 0.25); $this->up->increase_rank(-$p, false); // flytt til korrekt bydel \Kofradia\DB::get()->exec("UPDATE users_players SET up_b_id = {$this->ff->data['br_b_id']}, up_b_time = " . time() . " WHERE up_id = " . $this->up->id); $this->up->data['up_b_id'] = $this->ff->data['br_b_id']; unset($this->up->bydel); // gi melding ess::$b->page->add_message("Du ble hentet av en sykebil og ble fraktet til <b>" . htmlspecialchars($this->up->bydel['name']) . "</b>. Du kan nå kjøpe energi hos sykehuset. Du mistet " . game::format_num($p) . " poeng (" . game::format_rank($p) . " rank)."); putlog("DF", "%c4%bSYKEBIL:%b%c " . $this->up->data['up_name'] . " benyttet seg av sykebil og mistet " . game::format_number($p) . " rankpoeng. " . $this->up->generate_minside_url()); redirect::handle(); } } echo ' <div class="bg1_c xsmall"> <h1 class="bg1">Sykehus<span class="left2"></span><span class="right2"></span></h1> <div class="bg1"> <boxes /> <p class="c"><a href="./?ff_id=' . $this->ff->id . '">Tilbake</a></p> <p>Du har svært lite energi. Hvis du føler du står i fare for å dø og ikke har nok energi for å reise via bydeler, kan du få en sykebil til å hente deg.</p> <p>Når du blir hentet av en sykebil, vil du bli fraktet til bydelen sykehuset befinner seg i uten å miste noe helse eller energi. Du vil deretter kunne utføre alternativene for å få energi.</p> <p>Ved å benytte seg av dette alternativet <b>må du ofre 25 % av din totale rank</b>.</p> <form action="" method="post"> <input type="hidden" name="sid" value="' . login::$info['ses_id'] . '" /> <input type="hidden" name="sykebil" /> ' . $this->form->getHTMLInput() . ' <p class="c"><input type="checkbox" id="sykebil_c" name="c" /><label for="sykebil_c"> Jeg bekrefter at jeg mister 25 % av min rank</label></p> <p class="c">' . show_sbutton("Be om sykebil", 'name="confirm"') . '</p> </form> <p class="c"><a href="./?ff_id=' . $this->ff->id . '">Tilbake</a></p> </div> </div>'; return true; }
/** * Lagre logg over angrep */ protected function attack_log($ret, $attack_type, $vitner_log, player $up) { // sett opp vitner $vitner = count($vitner_log) > 0 ? \Kofradia\DB::quote(serialize($vitner_log)) : 'NULL'; // sett opp liste over FF $ff_defend = array(); $list = $this->get_ff_list(); foreach ($list as $row) { if ($row['ff_is_crew'] != 0) { continue; } $type = ff::$types[$row['ff_type']]; $ff_defend[] = array($row['ff_type'], $row['ff_id'], $type['refobj'], $row['ff_name'], $row['ffm_priority'], $type['priority'][$row['ffm_priority']], $row['ffm_status']); } $ff_defend = count($ff_defend) > 0 ? \Kofradia\DB::quote(serialize($ff_defend)) : 'NULL'; // sett opp liste over FF for angriper $ff_attack = array(); $list = $up->get_ff_list(); foreach ($list as $row) { if ($row['ff_is_crew'] != 0) { continue; } $type = ff::$types[$row['ff_type']]; $ff_attack[] = array($row['ff_type'], $row['ff_id'], $type['refobj'], $row['ff_name'], $row['ffm_priority'], $type['priority'][$row['ffm_priority']], $row['ffm_status']); } $ff_attack = count($ff_attack) > 0 ? \Kofradia\DB::quote(serialize($ff_attack)) : 'NULL'; // legg til i loggen $cash = isset($ret['penger']) ? $ret['penger'] : 0; if (isset($ret['penger_bank'])) { $cash = bcadd($cash, $ret['penger_bank']); } $hitlist = isset($ret['hitlist']) ? $ret['hitlist'] : 0; \Kofradia\DB::get()->exec("INSERT INTO drapforsok SET df_attack_up_id = {$up->id}, df_defend_up_id = {$this->id}, df_time = " . time() . ", df_b_id = " . $up->data['up_b_id'] . ", df_outcome = " . ($ret['drept'] ? 1 : 0) . ", df_rankpoints = {$ret['rankpoeng']}, df_type = {$attack_type}, df_cash = {$cash}, df_hitlist = {$hitlist}, df_vitner = {$vitner}, df_attack_ff_list = {$ff_attack}, df_defend_ff_list = {$ff_defend}, df_bullets = {$ret['bullets']}"); if ($ret['drept']) { // logg if ($attack_type == self::ATTACK_TYPE_UTPRESSING) { putlog("DF", "%c4UTPRESSING DREPT%c: {$up->data['up_name']} ({$up->rank['name']}) presset {$this->data['up_name']} ({$this->rank['name']}). " . $this->generate_minside_url()); } else { putlog("DF", "ANGREP %c4DREPT%c: {$up->data['up_name']} ({$up->rank['name']}) angrep%c3 {$this->data['up_name']}%c ({$this->rank['name']}) med " . $up->weapon->data['name'] . " (" . game::format_number($up->data['up_weapon_training'] * 100, 2) . " % våpentrening) med " . fwords("%d kule", "%d kuler", $ret['bullets']) . ". " . $this->generate_minside_url()); putlog("DF", " - Angrepstyrke: " . game::format_number($ret['attack_skade'][0] * 100, 2) . ", beskyttelsestyrke: " . game::format_number($ret['attack_skade'][1] * 100, 2) . ", skadeprosent: " . game::format_number($ret['skadeprosent'] * 100, 2) . " % av " . weapon::MAX_ATTACK_HEALTH . " helsepoeng"); } putlog("DF", " - Helse: Hadde " . game::format_number($this->get_health_percent(), 3) . " %"); putlog("DF", " - Energi: Hadde " . game::format_number($this->get_energy_percent(), 3) . " %"); if (!$this->protection->data) { putlog("DF", " - Hadde ingen beskyttelse"); } else { putlog("DF", " - Beskyttelse: Hadde {$this->protection->data['name']} med " . game::format_number($this->data['up_protection_state'] * 100, 2) . " % styrke"); } putlog("DF", " - Rankpoeng: {$up->data['up_name']} fikk " . game::format_number($ret['rankpoeng']) . " rankpoeng (" . game::format_rank($ret['rankpoeng'], "all") . " % rank) " . $up->generate_minside_url()); if (count($ret['vitner']) == 0) { putlog("DF", " - Ingen vitner"); } else { foreach ($ret['vitner'] as $vitne) { putlog("DF", " - Vitne: {$vitne['up']->data['up_name']} (" . ($vitne['visible'] ? 'ble oppdaget' : 'ble IKKE oppdaget') . ') ' . $vitne['up']->generate_minside_url()); } } putlog("DF", " - Penger fra hånda: " . game::format_cash($ret['penger'])); if (isset($ret['penger_bank'])) { putlog("DF", " - Penger fra banken: " . game::format_cash($ret['penger_bank'])); } putlog("DF", " - Penger fra hitlist: " . game::format_cash($ret['hitlist'])); foreach ($ret['ffm'] as $ffm) { putlog("DF", " - Var " . $ffm->get_priority_name() . " i " . $ffm->ff->data['ff_name'] . " " . ess::$s['path'] . "/ff/?ff_id={$ffm->ff->id}"); } } elseif ($attack_type == self::ATTACK_TYPE_KILL) { // logg putlog("DF", "ANGREP %c8SKADET%c: {$up->data['up_name']} ({$up->rank['name']}) angrep%c3 {$this->data['up_name']}%c ({$this->rank['name']}) med " . $up->weapon->data['name'] . " (" . game::format_number($up->data['up_weapon_training'] * 100, 2) . " % våpentrening) med " . fwords("%d kule", "%d kuler", $ret['bullets']) . ". " . $this->generate_minside_url()); putlog("DF", " - Angrepstyrke: " . game::format_number($ret['attack_skade'][0] * 100, 2) . ", beskyttelsestyrke: " . game::format_number($ret['attack_skade'][1] * 100, 2) . ", skadeprosent: " . game::format_number($ret['skadeprosent'] * 100, 2) . " % av " . weapon::MAX_ATTACK_HEALTH . " helsepoeng"); putlog("DF", " - Helse: Mistet " . game::format_number($ret['health_lost_p'] * 100, 3) . " % ({$ret['health_lost']}) og har nå%c4 " . game::format_number($ret['health_new_p'] * 100, 3) . " %"); putlog("DF", " - Energi: Mistet " . game::format_number($ret['energy_lost_p'] * 100, 3) . " % ({$ret['energy_lost']}) og har nå%c12 " . game::format_number($ret['energy_new_p'] * 100, 3) . " %"); if ($ret['protection_replaced']) { putlog("DF", " - Beskyttelsen ble erstattet med " . $this->protection->data['name']); } elseif ($ret['protection_lost_p'] == "") { putlog("DF", " - Hadde ingen beskyttelse"); } else { putlog("DF", " - Beskyttelse: Mistet " . game::format_number($ret['protection_lost_p'] * 100, 3) . " % og har nå " . game::format_number($ret['protection_new_p'] * 100, 3) . " %"); } putlog("DF", " - Rankpoeng: {$up->data['up_name']} fikk " . game::format_num($ret['rankpoeng']) . " rankpoeng (offeret mistet " . game::format_num($ret['rankpoeng_lost']) . ") " . $up->generate_minside_url()); if (count($ret['vitner']) == 0) { putlog("DF", " - Ingen vitner"); } else { foreach ($ret['vitner'] as $vitne) { putlog("DF", " - Vitne: {$vitne['up']->data['up_name']} (" . ($vitne['visible'] ? 'ble oppdaget' : 'ble IKKE oppdaget') . ') ' . $vitne['up']->generate_minside_url()); } } putlog("DF", " - Penger fra hånda: " . game::format_cash($ret['penger'])); putlog("DF", " - Penger fra hitlist: " . game::format_cash($ret['hitlist'])); } }
/** * Standard side - viser status for spilleren */ protected static function page_default() { // kan ikke se? if (!page_min_side::$pstats) { echo ' <p class="c">Du har ikke tilgang til å se denne siden.</p>'; return; } global $_game; // rank $rank_need = 0; if (page_min_side::$active_player->rank['need_points'] == 0) { $rank_prosent = 100; } else { $rank_prosent = (page_min_side::$active_player->data['up_points'] - page_min_side::$active_player->rank['points']) / page_min_side::$active_player->rank['need_points'] * 100; $rank_need = page_min_side::$active_player->rank['need_points'] - page_min_side::$active_player->data['up_points'] + page_min_side::$active_player->rank['points']; } $rank_prosent_top = page_min_side::$active_player->data['up_points'] / game::$ranks['items_number'][count(game::$ranks['items_number'])]['points'] * 100; // hvor mange rankprosent må vi til for å ta igjen neste person? $result = \Kofradia\DB::get()->query("SELECT up_points FROM users_players WHERE up_access_level != 0 AND up_access_level < {$_game['access_noplay']} AND up_points > " . page_min_side::$active_player->data['up_points'] . " ORDER BY up_points LIMIT 1"); $rank_user_next = false; $rank_user_prevnext = false; if ($next = $result->fetch()) { $points = $next['up_points']; $to = game::rank_info($points); if ($to['need_points'] == 0) { // totalt for spillet $percent = game::format_rank($points, "all"); $rank_user_next = '<p>Du må oppnå ' . game::format_num($points) . ' poeng (' . $percent . ' rank for spillet totalt) for å ta igjen neste rangert spiller.</p>'; // antall prosent vi trenger $rank_user_next .= '<p>Du trenger ' . game::format_num($points - page_min_side::$active_player->data['up_points']) . ' poeng (' . game::format_rank($points - page_min_side::$active_player->data['up_points'], $to) . ' rank).</p>'; } else { $percent = game::format_number(($points - $to['points']) / $to['need_points'] * 100, 3); // samme rank? $same = page_min_side::$active_player->rank['id'] == $to['id']; $rank_user_next = '<p>Du må oppnå ' . game::format_num($points) . ' poeng (' . $percent . ' % ' . ($same ? 'på nåværende rank' : 'på ranken ' . $to['name']) . ') for å nå neste rangert spiller.</p>'; if ($same) { $rank_user_next .= '<p>Du trenger ' . game::format_num($points - page_min_side::$active_player->data['up_points']) . ' poeng (' . game::format_rank($points - page_min_side::$active_player->data['up_points'], $to) . ' rank).</p>'; } } // finn ut hvor langt det er til forrige rankerte spiller $result = \Kofradia\DB::get()->query("SELECT up_points FROM users_players WHERE up_access_level != 0 AND up_access_level < {$_game['access_noplay']} AND up_id != " . page_min_side::$active_player->id . " AND up_points <= " . page_min_side::$active_player->data['up_points'] . " ORDER BY up_points DESC LIMIT 1"); if ($row = $result->fetch()) { $rank_user_prevnext = round((page_min_side::$active_player->data['up_points'] - $row['up_points']) / ($next['up_points'] - $row['up_points']) * 100, 4); } } // finn ut tidspunkt for de forskjellige funksonene $status = array("krim" => page_min_side::$active_player->status_kriminalitet(), "utpressing" => page_min_side::$active_player->status_utpressing(), "gta" => page_min_side::$active_player->status_gta(), "lotto" => page_min_side::$active_player->status_lotto()); // finn ut når vi kan gjøre forskjellige ting $wait = array("kriminalitet" => $status['krim']['wait_time'], "utpressing" => $status['utpressing']['wait_time'], "biltyveri" => $status['gta']['wait_time'], "lotto" => $status['lotto']['wait_time'], "forum_topic" => 0, "forum_reply" => 0, "fengsel" => 0); // forumene $wait['forum_reply'] = max(0, page_min_side::$active_user->data['u_forum_reply_time'] + game::$settings['delay_forum_reply']['value'] - time()); $wait['forum_topic'] = max(0, page_min_side::$active_user->data['u_forum_topic_time'] + game::$settings['delay_forum_new']['value'] - time()); if (page_min_side::$active_player->data['up_weapon_id']) { $wait['training'] = max(0, page_min_side::$active_player->data['up_weapon_training_next'] - time()); } // for lav rank til å opprette forumtråder? if (page_min_side::$active_player->rank['number'] < 4) { $wait['forum_topic'] = -1; } // fengsel og bomberom $wait['fengsel'] = max(0, page_min_side::$active_player->data['up_fengsel_time'] - time()); $wait['bomberom'] = max(0, page_min_side::$active_player->data['up_brom_expire'] - time()); $wait['lock'] = max($wait['fengsel'], $wait['bomberom']); // sammendrag $status = array(array("Kriminalitet", max($wait['kriminalitet'], $wait['lock']), "kriminalitet"), array("Utpressing", max($wait['utpressing'], $wait['lock']), "utpressing"), array("Biltyveri", max($wait['biltyveri'], $wait['lock']), "gta/biltyveri"), array("Lotto", max($wait['lotto'], $wait['lock']), "lotto"), array("Forumemne", $wait['forum_topic'], "forum/"), array("Forumsvar", $wait['forum_reply'], "forum/"), array("Fengsel", $wait['lock'], "fengsel")); if (page_min_side::$active_player->data['up_weapon_id']) { $status[] = array("Våpentrening", max($wait['training'], $wait['lock']), "angrip"); } // javascript funksjoner for status ess::$b->page->add_js_domready(' var min_side_data = ' . js_encode($status) . '; var elm, c; for (var i = 0; i < min_side_data.length; i++) { elm = $("min_side_"+i); if (!elm) continue; c = new Countdown($("min_side_"+i)); c.timesize = "partial", c.complete = function() { this.element.set("text", "Klar!"); this.element.removeClass("status_venter").addClass("status_ny"); }; }'); // css ess::$b->page->add_css(' .ms_space { margin-top: 2px } .ms_space_bt { margin-bottom: 1em } .status dd { text-align: right } .status dd a { text-decoration: none; color: #CCFF00 } a.status_ny { font-weight: bold } a.status_klar:hover, a.status_ny:hover { color: #AAFF00; text-decoration: underline } .status_venter { color: #888888 !important } a.status_venter:hover { } .split { height: 1px; background-color: #222222; overflow: hidden }'); $health = page_min_side::$active_player->data['up_health'] / page_min_side::$active_player->data['up_health_max'] * 100; $energy = page_min_side::$active_player->data['up_energy'] / page_min_side::$active_player->data['up_energy_max'] * 100; $health = page_min_side::$active_player->get_health_percent(); $energy = page_min_side::$active_player->get_energy_percent(); $protection = page_min_side::$active_player->get_protection_percent(); $training = page_min_side::$active_player->weapon ? page_min_side::$active_player->data['up_weapon_training'] * 100 : false; echo ' <div class="col2_w"> <div class="col_w left"> <div class="col">' . (page_min_side::$active_player->active ? ' <div class="bg1_c"> <h1 class="bg1">Status<span class="left2"></span><span class="right2"></span></h1> <div class="ms_space ms_up_st progressbar' . ($health < 20 ? ' levelcrit' : ($health < 50 ? ' levelwarn' : '')) . '"> <div class="progress" style="width: ' . round(min(100, $health)) . '%"> <p>Helse: ' . ($health == 100 ? '100' : game::format_num($health, 2)) . ' %</p> </div> </div> <div class="ms_space ms_up_st progressbar' . ($energy < 20 ? ' levelcrit' : ($energy < 50 ? ' levelwarn' : '')) . '"> <div class="progress" style="width: ' . round(min(100, $energy)) . '%"> <p>Energi: ' . ($energy == 100 ? '100' : game::format_num($energy, 2)) . ' %</p> </div> </div> <div class="ms_space ms_up_st progressbar' . ($protection !== false ? $protection < 20 ? ' levelcrit' : ($protection < 50 ? ' levelwarn' : '') : '') . '"> <div class="progress" style="width: ' . round(min(100, $protection)) . '%"> <p>Beskyttelse: ' . ($protection === false ? 'Ingen' : ($protection == 100 ? '100' : game::format_num($protection, 2)) . ' %') . '</p> </div> </div> <div class="ms_space ms_up_st progressbar' . ($training !== false ? $training < 28 ? ' levelcrit' : ($training < 35 ? ' levelwarn' : '') : '') . '"> <div class="progress" style="width: ' . round(min(100, $training)) . '%"> <p><a href="' . ess::$s['relative_path'] . '/angrip">Våpentrening</a>: ' . ($training === false ? 'Ingen våpen' : ($training == 100 ? '100' : game::format_num($training, 2)) . ' %') . '</p> </div> </div> <div class="progressbar ms_space"> <div class="progress" style="width: ' . round(min(100, page_min_side::$active_player->data['up_wanted_level'] / 10)) . '%"> <p>Wanted nivå: ' . game::format_number(page_min_side::$active_player->data['up_wanted_level'] / 10, 1) . ' %</p> </div> </div> </div>' : '') . ($rank_prosent < 100 ? ' <div class="bg1_c"> <h1 class="bg1">Prosent til neste rank<span class="left2"></span><span class="right2"></span></h1> <div class="progressbar"> <div class="progress" style="width: ' . round($rank_prosent) . '%"> <p>' . game::format_number($rank_prosent, 3) . ' %' . ($rank_need > 0 ? ' (trenger ' . game::format_num($rank_need) . ' poeng)' : '') . '</p> </div> </div> </div>' : '') . ' <div class="bg1_c"> <h1 class="bg1">Prosent til høyeste rank<span class="left2"></span><span class="right2"></span></h1> <div class="progressbar">' . (page_min_side::$active_player->rank['number'] < 5 && !access::has("mod") ? ' <p>Krever ranken <b>' . game::$ranks['items_number'][5]['name'] . '</b> eller høyere!</p>' : ' <div class="progress" style="width: ' . min(round($rank_prosent_top), 100) . '%"> <p>' . game::format_number($rank_prosent_top, 4) . ' % (' . game::format_num(page_min_side::$active_player->data['up_points']) . ' poeng)</p> </div>') . ' </div> </div> <div class="bg1_c"> <h1 class="bg1">Rangstige<span class="left2"></span><span class="right2"></span></h1>'; $ranks = array_reverse(game::$ranks['items_number']); $active = page_min_side::$active_player->rank['number']; $split = false; foreach ($ranks as $rank) { if ($split) { echo ' <div class="split"></div>'; } if ($rank['number'] <= $active) { echo ' <div class="progressbar_v"' . ($rank['number'] == $active ? ' style="font-weight: bold"' : '') . '> <p>' . $rank['number'] . ' - ' . $rank['name'] . '</p> </div>'; } elseif ($rank['number'] == $active + 1) { echo ' <div class="progressbar_v"> <div class="progress" style="height: ' . round(100 - $rank_prosent) . '%"> <p>' . $rank['number'] . ' - ' . $rank['name'] . '</p> </div> </div>'; } else { echo ' <div class="progressbar_v"> <div class="progress"> <p>' . $rank['number'] . ' - ' . $rank['name'] . '</p> </div> </div>'; } $split = true; } echo ' </div> </div> </div> <div class="col_w right"> <div class="col">'; if (page_min_side::$active_player->active) { echo ' <div class="bg1_c"> <h1 class="bg1">Status<span class="left2"></span><span class="right2"></span></h1> <div class="bg1"> <dl class="dl_40 status">'; foreach ($status as $key => $row) { echo ' <dt>' . htmlspecialchars($row[0]) . '</dt> <dd>' . ($row[1] == -1 ? '<span class="status_venter">For lav rank</span>' : ($row[1] == 0 ? '<a href="' . htmlspecialchars($row[2]) . '" class="status_klar">Klar!</a>' : '<a href="' . htmlspecialchars($row[2]) . '" rel="' . $row[1] . '" id="min_side_' . $key . '" class="status_venter">' . game::timespan($row[1], 0, 5) . '</a>')) . ' </dd>'; } echo ' </div> </div>'; } elseif (page_min_side::$active_player->data['up_deactivated_dead'] != 0) { $instant = page_min_side::$active_player->data['up_deactivated_dead'] == 1; echo ' <div class="bg1_c"> <h1 class="bg1">Drept<span class="left2"></span><span class="right2"></span></h1>' . (access::has("mod") ? ' <p class="h_right"><a href="' . htmlspecialchars(page_min_side::addr("activate")) . '">aktiver</a></p>' : '') . ' <div class="bg1"> <p>Denne spilleren ' . ($instant ? 'ble drept' : 'døde av skader') . (access::has("mod") ? $instant ? ' av <user id="' . page_min_side::$active_player->data['up_deactivated_up_id'] . '" />' : ' påført av <user id="' . page_min_side::$active_player->data['up_deactivated_up_id'] . '" />' : '') . ' ' . ess::$b->date->get(page_min_side::$active_player->data['up_deactivated_time'])->format(date::FORMAT_SEC) . '.</p> </div> </div>'; } else { // deaktivert av seg selv? $deact_self = false; if (!empty(page_min_side::$active_player->data['up_deactivated_up_id'])) { $deact_self = page_min_side::$active_player->data['up_deactivated_up_id'] == page_min_side::$active_player->id; if (!$deact_self) { $result = \Kofradia\DB::get()->query("SELECT u_id FROM users JOIN users_players ON u_id = up_u_id WHERE up_id = " . page_min_side::$active_player->data['up_deactivated_up_id']); $row = $result->fetch(); unset($result); if ($row && $row['u_id'] == page_min_side::$active_user->id) { $deact_self = true; } } } echo ' <div class="bg1_c"> <h1 class="bg1">Deaktivert<span class="left2"></span><span class="right2"></span></h1>' . (access::has("mod") ? ' <p class="h_right"><a href="' . htmlspecialchars(page_min_side::addr("cdeact")) . '">rediger</a> <a href="' . htmlspecialchars(page_min_side::addr("activate")) . '">aktiver</a></p>' : '') . ' <div class="bg1">' . ($deact_self ? ' <p>Denne spilleren deaktiverte seg selv ' . ess::$b->date->get(page_min_side::$active_player->data['up_deactivated_time'])->format(date::FORMAT_SEC) . '.</p>' : ' <p>Denne spilleren ble deaktivert ' . ess::$b->date->get(page_min_side::$active_player->data['up_deactivated_time'])->format(date::FORMAT_SEC) . (!page_min_side::$active_own ? ' av ' . (empty(page_min_side::$active_player->data['up_deactivated_up_id']) ? 'en ukjent bruker' : '<user id="' . page_min_side::$active_player->data['up_deactivated_up_id'] . '" />') : '') . '.</p>') . ' <div class="p"><b>Begrunnelse:</b> ' . (empty(page_min_side::$active_player->data['up_deactivated_reason']) ? 'Ingen begrunnelse oppgitt.' : game::bb_to_html(page_min_side::$active_player->data['up_deactivated_reason'])) . '</div>' . (!page_min_side::$active_own && !$deact_self ? ' <div class="p"><b>Intern informasjon:</b> ' . (access::has("mod") ? empty(page_min_side::$active_player->data['up_deactivated_note']) ? 'Ingen intern informasjon oppgitt.' : game::bb_to_html(page_min_side::$active_player->data['up_deactivated_note']) : 'Du har ikke tilgang til å se intern informasjon.') . '</div>' : '') . ' </div> </div>'; } echo ' <div class="bg1_c"> <h1 class="bg1">Avstand til neste rangert spiller<span class="left2"></span><span class="right2"></span></h1> <div class="bg1"> ' . ($rank_user_next ? $rank_user_next : '<p>Du er høyest rangert!</p>') . ($rank_user_prevnext ? ' <div class="progressbar ms_space_bt"> <div class="progress" style="width: ' . round($rank_user_prevnext) . '%"> <p>Avstand forrige/neste spiller: ' . game::format_number($rank_user_prevnext, 4) . ' %</p> </div> </div>' : '') . ' </div> </div>'; if (page_min_side::$active_player->active) { OFC::embed("ranklevel_last_days", "graphs/ranklevel_last_days?up_id=" . page_min_side::$active_player->id, "100%", 150); echo ' <div class="bg1_c"> <h1 class="bg1">Ditt ranknivå siste dagene<span class="left2"></span><span class="right2"></span></h1> <div class="bg1" style="padding: 0 0 5px; background-color: #1A1A1A"> <p style="font-size: 10px; margin: 5px">Denne grafen sammenlikner deg med de 10 beste rankerne de siste dagene.</p> <span id="ranklevel_last_days"></span> </div> </div>'; } echo ' </div> </div> </div>'; }