コード例 #1
0
ファイル: fix_player_prop.php プロジェクト: bluefan/phpsource
                    $val = json_decode($val, true);
                    if ($val['item_position'] != 3) {
                        continue;
                    }
                    if (!isset($player[$val['player_id']])) {
                        $player[$val['player_id']] = $this->get_data('Player')->get_player_info($val['player_id'], array('user_account', 'level'));
                    }
                    $aim_grid = $val['grid'];
                    $sub_type = $val['sub_type'];
                    $baim_grid = $this->get_body_part($sub_type);
                    if (is_array($baim_grid) && !in_array($aim_grid, $baim_grid) || !is_array($baim_grid) && $baim_grid != $aim_grid) {
                        echo "{$val['player_id']},{$val['player_prop_id']},{$val['prop_id']}\n";
                        file_put_contents("fix_equip.csv", "{$val['player_id']},{$player[$val['player_id']]['user_account']},{$player[$val['player_id']]['level']},{$val['player_prop_id']},{$val['prop_id']}\n", FILE_APPEND);
                    }
                }
            }
        }
    }
    /**
     * 由类型获取装备的位置
     * @param $sub_type
     * @return array
     */
    protected function get_body_part($sub_type)
    {
        $part = array(1 => 0, 2 => 0, 3 => 0, 4 => 0, 5 => 1, 6 => 3, 7 => 5, 8 => 7, 9 => 9, 10 => 2, 11 => 4, 12 => array(6, 8));
        return isset($part[$sub_type]) ? $part[$sub_type] : false;
    }
}
$obj = new fix_player_prop();
$obj->fix_equip();
コード例 #2
0
ファイル: flush_prop_attr.php プロジェクト: bluefan/phpsource
            $player_key = "data|player_prop:info:{$player_id}";
            $datas = $this->redis()->hash_get($player_key);
            if ($datas) {
                foreach ($datas as $key => $val) {
                    $val = json_decode($val, true);
                    $arrPropConfig = Cache_Prop::getInstance()->get_prop_info($val['prop_id']);
                    if ($arrPropConfig && $arrPropConfig['type'] == 1) {
                        $arrPropConfig['star_level'] = $val['star_level'];
                        $arrPropConfig['quality'] = $val['quality'];
                        $arrPropConfig['level'] = $val['level'];
                        $arrPropConfig = $this->get_game('Prop')->get_equip_attr($arrPropConfig);
                        $val['base_attr'] = $arrPropConfig['base_attr'];
                        $val['addition_attr'] = $arrPropConfig['addition_attr'];
                        $result = $this->redis()->hash_set($player_key, $key, json_encode($val));
                        if ($result) {
                            echo "player:{$val['player_id']}|player_prop_id:{$val['player_prop_id']}|prop_id:{$val['prop_id']} luck\n";
                        } else {
                            echo "player:{$val['player_id']}|player_prop_id:{$val['player_prop_id']}|prop_id:{$val['prop_id']} fail\n";
                        }
                    }
                }
            }
        }
    }
}
if (!isset($argv[1])) {
    echo "Usage: 参数使用英文冒号连接的多个PlayerID\n";
    exit("Usage: php {$argv['0']} [ID1,ID2,ID3...] \n");
}
$obj = new fix_player_prop();
$obj->run($argv[1]);