if ($_GET['achievementdata'] == 'true') { d($armory->getdata_achievements('character', $tmp_force)); die; } $output .= "<b>battle.net Armory Class Tester - CHARACTER</b> ( bnetArmory [" . $armory->getVersion() . "]), connection method: <span style='color:red;'>" . $get_method . "</span> <span>Memory: " . convert(memory_get_usage(true)) . " [" . convert(memory_get_peak_usage()) . "]</span><br/><br/>"; if (!isset($testdata['status'])) { $output .= '<div class="ui-grid ui-widget ui-widget-content ui-corner-all"> <div class="ui-grid-header ui-widget-header ui-corner-top">Profile information of "' . $tmp_charname . '" on realm "' . $tmp_servername . '"</div>'; $output .= '<table class="ui-grid-content ui-widget-content">'; $output .= '<tr> <th class="ui-state-default" width="220">Field name</th> <th class="ui-state-default" width="580">Data</th> </tr>'; $output .= '<tr> <td width="220" class="ui-widget-content left">Icon</td> <td width="580" class="ui-widget-content left"><img src="' . $armory->characterIcon($testdata) . '" alt="charicon" /></td> </tr>'; $output .= '<tr> <td width="220" class="ui-widget-content left">GET Parameters</td> <td width="580" class="ui-widget-content left">character [corgan], realm [Antonidas], loc [eu], lang [de_DE], force [false]</td> </tr>'; $output .= '<tr> <td width="220" class="ui-widget-content left">Image</td> <td width="580" class="ui-widget-content left"><img src="' . $armory->characterImage($testdata) . '" alt="charimage" /></td> </tr>'; $output .= '<tr> <td width="220" class="ui-widget-content left">Name</td> <td width="580" class="ui-widget-content left"><a href="' . $armory->bnlink($tmp_charname, $tmp_servername, 'char') . '">' . $testdata['name'] . '</a></td> </tr>'; $output .= '<tr> <td width="220" class="ui-widget-content left">Class</td>
include_once 'classes/bnet_armory_old.class.php'; } else { include_once 'classes/bnet_armory.class.php'; } $armory = new bnet_armory($tmp_loc, $tmp_language); if ($api_version > '1') { $armory->setSettings(array('apiKey' => $api_key)); } $dataarry = $armory->guild($tmp_guild, $tmp_servername, $tmp_force); $get_method = $puf->get_method() ? $puf->get_method() : 'Cached'; if ($_GET['array'] == 'true') { d($dataarry); die; } if ($_POST['charimg'] == 'true') { die('<img src="' . $armory->characterIcon($chars['character']['thumbnail']) . '" alt="charicon" />'); } $output .= '<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="de" lang="de"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>battle.net Armory Class Tester ' . $armory->getVersion() . ' - GUILD</title> <link rel="stylesheet" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.14/themes/base/jquery-ui.css" type="text/css" media="all" /> <style type="text/css"> .ui-grid { width: 900px; padding: .4em; background-image: none; } .ui-grid .ui-grid-content { width: 100%; border-collapse: collapse; } .ui-grid table tbody td, .ui-grid .ui-grid-header, .ui-grid table thead a { padding: .4em; } .ui-grid table tbody td { text-align: center; font-weight: normal; } .ui-grid table tbody td.left { text-align: left; font-weight: normal; } .ui-grid .ui-grid-header, .ui-grid .ui-grid-footer { padding: .8em .4em; text-align: center; } .ui-grid .ui-grid-footer { background-image: none; font-weight: normal; text-align: left; }