$b_amounts = array(2, 1, 3, 1); $actions->PurchaseUnits($bldgs, $b_amounts); $defs = array("plasma_turret", "light_laser", "rocket_launcher", "plasma_turret", "small_shield_dome", "light_laser", "plasma_turret"); $d_amounts = array(5, 10, 12, 50, 2, 5, 20); $actions->PurchaseUnits($defs, $d_amounts); $resources = array("light_fighter", "cruiser", "battleship", "light_fighter"); $amounts = array(10, 5, 7, 10); $actions->PurchaseUnits($resources, $amounts); $bldgs = array("robotics_factory", "nano_factory", "shipyard", "metal_mine"); $b_amounts = array(5, 10, 20, 30); $actions->PurchaseUnits($bldgs, $b_amounts); // Right, that all works, let's cancel some stuff $stuffToBeCanceled = array("robotics_factory", "nano_factory"); $amountsCanceled = array(5, 10); $positions = array(12, 13); $actions->CancelUnits($stuffToBeCanceled, $amountsCanceled, $positions); /*$_SESSION['NewNovaID'] = 43; $user = User::GetCurrentUser(); Helper::var_dump_pre( $user ); echo $user; $colony = $user->CurrentColony();*/ /*$resources = array("light_fighter", "cruiser", "battleship", "light_fighter"); $amounts = array( 10,20,30,40 ); $fleet1 = new ShipFleet( ShipUnit::MakeListFrom( $resources, $amounts ), $colony, 0 ); $resources2 = array("light_fighter", "cruiser", "battleship", "light_fighter", "death_star"); $amounts2 = array( 10,20,30,40,50 );