public function gotKilledByHuman(SR_Player $killer) { SR_Bounty::onKilledByHuman($killer, $this); if (false === SR_KillProtect::isKillProtected($killer, $this)) { SR_KillProtect::onKilled($killer, $this); } if (false === SR_KillProtect::isKillProtectedLevel($killer, $this)) { $this->looseItem($killer); } // return $this->gotKilledByNPC($killer); }