コード例 #1
0
 /**
  * Adds the member from <var>$class</var> to <var>$data</var>. That means, inheritance is
  * performed.
  *
  * @param PC_Obj_Class $data the class to which the members should be added
  * @param string $class the class-name
  * @param boolean $overwrite just internal: whether the members should be overwritten
  */
 private function add_members($data, $class, $overwrite = true)
 {
     $cobj = $this->env->get_types()->get_class($class);
     if ($cobj !== null) {
         if (strcasecmp($class, $data->get_name()) != 0) {
             // methods
             foreach ($cobj->get_methods() as $function) {
                 if ($function->get_visibility() != PC_Obj_Visible::V_PRIVATE) {
                     // if we don't want to overwrite the methods and the method is already there
                     // we add just the types that are not known yet
                     if (!$overwrite && ($f = $data->get_method($function->get_name())) !== null) {
                         $changed = false;
                         /* @var $f PC_Obj_Method */
                         if (!$f->has_return_doc()) {
                             $f->set_return_type($function->get_return_type());
                             $f->set_has_return_doc($function->has_return_doc());
                             $changed = true;
                         }
                         // add missing throws
                         foreach (array_keys($function->get_throws()) as $tclass) {
                             if (!$f->contains_throw($tclass)) {
                                 $f->add_throw($tclass, PC_Obj_Method::THROW_PARENT);
                                 $changed = true;
                             }
                         }
                         foreach ($function->get_params() as $param) {
                             $fparam = $f->get_param($param->get_name());
                             // just replace the parameter if it exists and the type is unknown yet
                             if ($fparam !== null && $fparam->get_mtype()->is_unknown()) {
                                 $f->put_param($param);
                                 $changed = true;
                             }
                         }
                         if ($changed) {
                             $this->env->get_storage()->update_function($f, $data->get_id());
                         }
                     } else {
                         $clone = clone $function;
                         // change constructor-name, if it is an old-style-one
                         if (strcasecmp($function->get_name(), $cobj->get_name()) == 0) {
                             $clone->set_name($data->get_name());
                         }
                         $clone->set_id($this->env->get_storage()->create_function($clone, $data->get_id()));
                         $data->add_method($clone);
                     }
                 }
             }
             // fields
             foreach ($cobj->get_fields() as $field) {
                 if ($field->get_visibility() != PC_Obj_Visible::V_PRIVATE) {
                     $clone = clone $field;
                     $data->add_field($clone);
                     $this->env->get_storage()->create_field($clone, $data->get_id());
                 }
             }
             // constants
             foreach ($cobj->get_constants() as $const) {
                 $clone = clone $const;
                 $data->add_constant($clone);
                 $this->env->get_storage()->create_constant($clone, $data->get_id());
             }
         }
         // protect ourself from recursion here. in fact, Iterator implements itself, so that this is
         // actually necessary.
         if (strcasecmp($class, $cobj->get_super_class()) != 0) {
             $this->add_members($data, $cobj->get_super_class(), false);
         }
         foreach ($cobj->get_interfaces() as $interface) {
             if (strcasecmp($class, $interface) != 0) {
                 $this->add_members($data, $interface, false);
             }
         }
     }
 }