$row++; // Player Profession $MadGD->addText('Profession:', $MadGD->textBold)->setPosition(10, $row * $height); $MadGD->addText($config['vocations'][$character->getVocation()])->setPosition(); $row++; // Player Level $MadGD->addText('Level:', $MadGD->textBold)->setPosition(10, $row * $height); $MadGD->addText($character->getLevel())->setPosition(); $row++; // Player World $MadGD->addText('World:', $MadGD->textBold)->setPosition(10, $row * $height); $MadGD->addText($config['worlds'][$character->getWorld()])->setPosition(); $row++; // Player Residence $MadGD->addText('Residence:', $MadGD->textBold)->setPosition(10, $row * $height); $MadGD->addText($config['cities'][$character->getTownId()])->setPosition(); $row++; // Player House $house = $SQL->query('SELECT `name`, `town` FROM `houses` WHERE `world_id` = ' . $character->getWorld() . ' AND `owner` = ' . $character->getId() . ';')->fetch(); if ($house != null) { $MadGD->addText('House:', $MadGD->textBold)->setPosition(10, $row * $height); if (array_key_exists($house['town'], $config['cities'])) { $MadGD->addText($house['name'] . ' (' . $config['cities'][$house['town']] . ')')->setPosition(); $row++; } else { $MadGD->addText($house['name'])->setPosition(); $row++; } } // Player Guild if ($character->getRank() != null) {