/** * Waits for the expiration of the lock. */ protected function checkLock() { do { try { echo 'l'; LockUtil::checkLock(self::LOCK_NAME); return; } catch (SystemException $e) { usleep(50000); } } while ($this->startTime + $this->lifeTime * 2 - 20 > microtime()); // lock couldnt be removed; so delete it and exit (prepare for the next attempt) LockUtil::removeLock(self::LOCK_NAME); throw new SystemException('locking error; removed lock for next attempt'); }
/** * Switches between two modes: the impact and the return 'mode'. * * @param array event data */ public function execute($data) { // TODO: remove this passage? // lock management echo "l"; do { try { LockUtil::checkLock($this->ownerID); LockUtil::checkLock($this->ofiaraID); // everything checked break; } catch (SystemException $e) { echo 'waiting 0.5s because of a lock ...'; usleep(500000); } } while (true); echo "m"; LockUtil::setLock($this->ownerID, 10); if ($this->ofiaraID) { LockUtil::setLock($this->ofiaraID, 10); } // execute $this->initArrays(); $this->eventData = $data; // return if ($data['state'] == 1) { if (count($this->fleet)) { $this->executeReturn(); $this->sendReturnMessage(); } } else { if ($data['state'] == 0) { $this->executeImpact(); $this->sendImpactOwnerMessage(); $this->sendImpactOfiaraMessage(); } else { $this->executeUnknownEvent(); } } // TODO: integrate this in wcf event listener? FleetOvent::update($this); // lock management LockUtil::removeLock($this->ownerID); LockUtil::removeLock($this->ofiaraID); return; }
$game_config[$row['config_name']] = $row['config_value']; } if (!defined('WOTAPI_SERVER_RUNTIME')) { define('WOTAPI_SERVER_RUNTIME', 5); } define('END_TIME', TIME_NOW + 5 + WOTAPI_SERVER_RUNTIME * 60); if (!defined('SERVER_ID')) { define('SERVER_ID', 8); } // check lock require_once LW_DIR . 'lib/util/LockUtil.class.php'; do { $locked = false; // check try { LockUtil::checkLock('wotapipserver'); } catch (SystemException $e) { echo 'l'; $locked = true; // wait 0.05s usleep(50000); // remove if waiting 15s already if (time() - TIME_NOW > 15) { LockUtil::removeLock('wotapipserver'); echo 'removed lock'; } } } while ($locked); LockUtil::setLock('wotapipserver', END_TIME + 5); // load require_once LW_DIR . 'lib/system/io/socket/WOTAPIServer.class.php';
but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with WOT Game. If not, see <http://www.gnu.org/licenses/>. */ // global locking if (!defined('LW_DIR')) { define('LW_DIR', $ugamela_root_path . 'game/'); } require_once LW_DIR . 'lib/util/LockUtil.class.php'; $userID = isset($_COOKIE['wcf_userID']) ? intval($_COOKIE['wcf_userID']) : 0; for ($i = 0; $userID > 0; $i++) { try { LockUtil::checkLock('global_' . $userID); } catch (SystemException $e) { if ($i >= 3) { throw $e; exit; } sleep(1); continue; } break; } // global defines define('VERSION', '1.3'); define('DEFAULT_LANG', 'de'); define('DEFAULT_SKINPATH', "Eigener Skinpfad"); if (!defined('INSIDE')) {
/** * Inserts the fleet */ public function fire() { LockUtil::checkLock(WCF::getUser()->userID); LockUtil::setLock(WCF::getUser()->userID, 10); EventHandler::fireAction($this, 'shouldFire'); $this->fleetEditor = FleetEditor::create($this->startPlanetID, $this->endPlanetID, $this->ships, $this->galaxy, $this->system, $this->planet, $this->metal, $this->crystal, $this->deuterium, $this->getDuration(), $this->missionID); $planet = Planet::getInstance($this->startPlanetID); $planet->getEditor()->changeResources(-$this->metal, -$this->crystal, -($this->deuterium + $this->getConsumption())); $ships = array(); foreach ($this->ships as $specID => $shipCount) { $ships[$specID] = -$shipCount; } $planet->getEditor()->changeLevel($ships); // TODO: integrate in wcf eventlistener didFire@FleetQueue if ($this->missionID == 11) { $formation = new NavalFormation($this->formationID); $formation->getEditor()->addFleet($this->fleetEditor->fleetID); } if ($this->missionID == 12) { $standByTime = intval(@$_REQUEST['standByTime']); $wakeUpTime = $this->fleetEditor->impactTime + $standByTime; $newReturnTime = $this->fleetEditor->returnTime + $standByTime; $this->fleetEditor->changeTime(array('return' => $newReturnTime)); $wakeUpEvent = WOTEventEditor::create(1, $this->fleetEditor->fleetID, array('state' => 2), $wakeUpTime); $this->fleetEditor->update(array('wakeUpEventID' => $wakeUpEvent->eventID, 'wakeUpTime' => $wakeUpTime)); } if (WCF::getUser()->userID == 1) { FleetOvent::create($this->fleetEditor, false, true); } EventHandler::fireAction($this, 'didFire'); $this->deleteFleetQueue(); LockUtil::removeLock(WCF::getUser()->userID); }