コード例 #1
0
 public function load()
 {
     $this->clear();
     $level = new Level('College');
     $level->save();
     print_r(sprintf("Created Level: %s (%s)\n", $level->getName(), $level->getId()));
     $level = new Level('Summer');
     $level->save();
     print_r(sprintf("Created Level: %s (%s)\n", $level->getName(), $level->getId()));
 }
コード例 #2
0
ファイル: LevelAPI.php プロジェクト: ungarscool1/Multicraft
 public function unloadLevel(Level $level, $force = false)
 {
     $name = $level->getName();
     if ($name === $this->default and $force !== true) {
         return false;
     }
     console("[INFO] Unloading level \"" . $name . "\"");
     $level->nextSave = PHP_INT_MAX;
     $level->save();
     foreach ($this->server->api->player->getAll($level) as $player) {
         $player->teleport($this->server->spawn);
     }
     foreach ($this->server->api->entity->getAll($level) as $entity) {
         if ($entity->class !== ENTITY_PLAYER) {
             $entity->close();
         }
     }
     foreach ($this->server->api->tile->getAll($level) as $tile) {
         $tile->close();
     }
     $level->close();
     unset($this->levels[$name]);
     return true;
 }
コード例 #3
0
 public function exportLevel(Level $level)
 {
     $level->save(false, true);
     @mkdir($this->api->plugin->configPath($this) . "export/");
     $path = $this->api->plugin->configPath($this) . "export/" . $level->getName() . "/";
     @mkdir($path);
     $chunks = fopen($path . "chunks.dat", "w");
     fwrite($chunks, self::$chunkHeader);
     for ($Z = 0; $Z < 16; ++$Z) {
         for ($X = 0; $X < 16; ++$X) {
             $chunk = "";
             $miniChunks = array();
             for ($Y = 0; $Y < 8; ++$Y) {
                 $miniChunks[$Y] = $level->level->getMiniChunk($X, $Z, $Y);
             }
             $columns = array();
             for ($x = 0; $x < 16; ++$x) {
                 for ($z = 0; $z < 16; ++$z) {
                     $index = ($x << 4) + $z;
                     $j = ($z << 9) + ($x << 5);
                     $columns[$index] = array("", "", str_repeat("", 64), str_repeat("", 64));
                     foreach ($miniChunks as $raw) {
                         $columns[$index][0] .= substr($raw, $j, 16);
                         //Block IDs
                         $columns[$index][1] .= substr($raw, $j + 16, 8);
                         //Block Metadata
                     }
                 }
             }
             for ($i = 0; $i < 4; ++$i) {
                 for ($x = 0; $x < 16; ++$x) {
                     for ($z = 0; $z < 16; ++$z) {
                         $chunk .= $columns[($x << 4) + $z][$i];
                     }
                 }
             }
             unset($columns, $miniChunks);
             $chunk = str_pad($chunk, 86012, "", STR_PAD_RIGHT);
             fwrite($chunks, Utils::writeLInt(strlen($chunk)) . $chunk);
         }
     }
     fclose($chunks);
     $nbt = new NBT();
     $nbt->write(chr(NBT::TAG_COMPOUND) . "");
     $nbt->write(chr(NBT::TAG_INT));
     $nbt->writeTAG_String("GameType");
     $nbt->writeTAG_Int(0);
     //$nbt->writeTAG_Int((int) $level->getGamemode());
     $nbt->write(chr(NBT::TAG_INT));
     $nbt->writeTAG_String("LastPlayed");
     $nbt->writeTAG_Int(time());
     $nbt->write(chr(NBT::TAG_STRING));
     $nbt->writeTAG_String("LevelName");
     $nbt->writeTAG_String($level->getName());
     $nbt->write(chr(NBT::TAG_INT));
     $nbt->writeTAG_String("Platform");
     $nbt->writeTAG_Int(2);
     $nbt->write(chr(NBT::TAG_COMPOUND));
     $nbt->writeTAG_String("Player");
     //Nothing here!
     $nbt->write(chr(NBT::TAG_END));
     $nbt->write(chr(NBT::TAG_LONG));
     $nbt->writeTAG_String("RandomSeed");
     $nbt->writeTAG_Long($level->getSeed());
     $nbt->write(chr(NBT::TAG_LONG));
     $nbt->writeTAG_String("SizeOnDisk");
     $nbt->writeTAG_Long(filesize($path . "chunks.dat"));
     $nbt->write(chr(NBT::TAG_INT));
     $nbt->writeTAG_String("SpawnX");
     $nbt->writeTAG_Int((int) $level->getSpawn()->x);
     $nbt->write(chr(NBT::TAG_INT));
     $nbt->writeTAG_String("SpawnY");
     $nbt->writeTAG_Int((int) $level->getSpawn()->y);
     $nbt->write(chr(NBT::TAG_INT));
     $nbt->writeTAG_String("SpawnZ");
     $nbt->writeTAG_Int((int) $level->getSpawn()->z);
     $nbt->write(chr(NBT::TAG_INT));
     $nbt->writeTAG_String("StorageVersion");
     $nbt->writeTAG_Int(3);
     $nbt->write(chr(NBT::TAG_INT));
     $nbt->writeTAG_String("Time");
     $nbt->writeTAG_Int($level->getTime());
     $nbt->write(chr(NBT::TAG_END));
     @file_put_contents($path . "level.dat", Utils::writeLInt(3) . Utils::writeLInt(strlen($nbt->binary)) . $nbt->binary);
     $nbt->binary = "";
     $nbt->write(chr(NBT::TAG_COMPOUND) . "");
     $nbt->write(chr(NBT::TAG_LIST));
     $nbt->writeTAG_String("Entities");
     $nbt->writeTAG_Byte(NBT::TAG_COMPOUND);
     $nbt->writeTAG_Int(0);
     $nbt->write(chr(NBT::TAG_LIST));
     $nbt->writeTAG_String("TileEntities");
     $nbt->writeTAG_Byte(NBT::TAG_COMPOUND);
     $tiles = $level->tiles->getAll();
     $nbt->writeTAG_Int(count($tiles));
     foreach ($tiles as $tid => $data) {
         $nbt->write(chr(NBT::TAG_STRING));
         $nbt->writeTAG_String("id");
         $nbt->writeTAG_String($data["id"]);
         $nbt->write(chr(NBT::TAG_INT));
         $nbt->writeTAG_String("x");
         $nbt->writeTAG_Int($data["x"]);
         $nbt->write(chr(NBT::TAG_INT));
         $nbt->writeTAG_String("y");
         $nbt->writeTAG_Int($data["y"]);
         $nbt->write(chr(NBT::TAG_INT));
         $nbt->writeTAG_String("z");
         $nbt->writeTAG_Int($data["z"]);
         if ($data["id"] === "Sign") {
             $nbt->write(chr(NBT::TAG_STRING));
             $nbt->writeTAG_String("Text1");
             $nbt->writeTAG_String($data["Text1"]);
             $nbt->write(chr(NBT::TAG_STRING));
             $nbt->writeTAG_String("Text2");
             $nbt->writeTAG_String($data["Text2"]);
             $nbt->write(chr(NBT::TAG_STRING));
             $nbt->writeTAG_String("Text3");
             $nbt->writeTAG_String($data["Text3"]);
             $nbt->write(chr(NBT::TAG_STRING));
             $nbt->writeTAG_String("Text4");
             $nbt->writeTAG_String($data["Text4"]);
         } elseif ($data["id"] === "Furnace") {
             $nbt->write(chr(NBT::TAG_SHORT));
             $nbt->writeTAG_String("BurnTime");
             $nbt->writeTAG_Short($data["BurnTime"]);
             $nbt->write(chr(NBT::TAG_SHORT));
             $nbt->writeTAG_String("CookTime");
             $nbt->writeTAG_Short($data["CookTime"]);
         } elseif ($data["id"] === "Chest" and isset($data["pairx"]) and isset($data["pairz"])) {
             $nbt->write(chr(NBT::TAG_INT));
             $nbt->writeTAG_String("pairx");
             $nbt->writeTAG_Int($data["pairx"]);
             $nbt->write(chr(NBT::TAG_INT));
             $nbt->writeTAG_String("pairz");
             $nbt->writeTAG_Int($data["pairz"]);
         }
         if ($data["id"] === "Furnace" or $data["id"] === "Chest") {
             $nbt->write(chr(NBT::TAG_LIST));
             $nbt->writeTAG_String("Items");
             $nbt->writeTAG_Byte(NBT::TAG_COMPOUND);
             $nbt->writeTAG_Int(count($data["Items"]));
             foreach ($data["Items"] as $index => $item) {
                 $nbt->write(chr(NBT::TAG_BYTE));
                 $nbt->writeTAG_String("Slot");
                 $nbt->writeTAG_Byte($item["Slot"]);
                 $nbt->write(chr(NBT::TAG_SHORT));
                 $nbt->writeTAG_String("id");
                 $nbt->writeTAG_Short($data["id"]);
                 $nbt->write(chr(NBT::TAG_SHORT));
                 $nbt->writeTAG_String("Damage");
                 $nbt->writeTAG_Short($data["Damage"]);
                 $nbt->write(chr(NBT::TAG_BYTE));
                 $nbt->writeTAG_String("Count");
                 $nbt->writeTAG_Byte($item["Count"]);
                 $nbt->write(chr(NBT::TAG_END));
             }
         }
         $nbt->write(chr(NBT::TAG_END));
     }
     $nbt->write(chr(NBT::TAG_END));
     @file_put_contents($path . "entities.dat", "ENT" . Utils::writeLInt(1) . Utils::writeLInt(strlen($nbt->binary)) . $nbt->binary);
 }
コード例 #4
0
ファイル: Main.php プロジェクト: Crystal-Ru/InventoryCommand
 private function loadInventory(Player $player, Level $level)
 {
     $n = trim(strtolower($player->getName()));
     if ($n === "") {
         return false;
     }
     $d = substr($n, 0, 1);
     $path = $this->getDataFolder() . $d . "/" . $n . ".yml";
     if (!is_file($path)) {
         return false;
     }
     $cfg = new Config($path, Config::YAML);
     $yaml = $cfg->getAll();
     $ln = trim(strtolower($level->getName()));
     if (!isset($yaml[$ln])) {
         return false;
     }
     foreach ($yaml[$ln] as $slot => $t) {
         list($id, $dam, $cnt) = explode(":", $t);
         $item = Item::get($id, $dam, $cnt);
         $player->getInventory()->setItem($slot, $item);
     }
     return true;
 }