protected function drawLabels($drawer) { if($this->labelNumber !== NULL) { list($min, $max) = $this->range; $number = $this->labelNumber - 1; if($number < 1) { return; } $function = $this->rangeCallback['toValue']; $labels = array(); for($i = 0; $i <= $number; $i++) { $labels[] = $function($i / $number, $min, $max); } $this->label->set($labels); } $labels = $this->label->count(); for($i = 0; $i < $labels; $i++) { $p = $this->getPointFromValue($this->label->get($i)); $this->label->draw($drawer, $p, $i); } }
public function drawComponent(awDrawer $drawer, $x1, $y1, $x2, $y2, $aliasing) { $count = count($this->values); $sum = array_sum($this->values); $width = $x2 - $x1; $height = $y2 - $y1; if ($aliasing) { $x = $width / 2; $y = $height / 2; } else { $x = $width / 2 + $x1; $y = $height / 2 + $y1; } $position = $this->angle; $values = array(); $parts = array(); $angles = 0; if ($aliasing) { $side = new awSide(0, 0, 0, 0); } foreach ($this->values as $key => $value) { $angle = $value / $sum * 360; if ($key === $count - 1) { $angle = 360 - $angles; } $angles += $angle; if (array_key_exists($key, $this->explode)) { $middle = 360 - ($position + $angle / 2); $posX = $this->explode[$key] * cos($middle * M_PI / 180); $posY = $this->explode[$key] * sin($middle * M_PI / 180) * -1; if ($aliasing) { $explode = new awPoint($posX * 2, $posY * 2); $side->set(max($side->left, $posX * -2), max($side->right, $posX * 2), max($side->top, $posY * -2), max($side->bottom, $posY * 2)); } else { $explode = new awPoint($posX, $posY); } } else { $explode = new awPoint(0, 0); } $values[$key] = array($position, $position + $angle, $explode); $color = $this->colors[$key % count($this->colors)]; $parts[$key] = new awPiePart($color); // Add part to the legend $legend = array_key_exists($key, $this->legendValues) ? $this->legendValues[$key] : $key; $this->legend->add($parts[$key], $legend, awLegend::BACKGROUND); $position += $angle; } if ($aliasing) { $mainDrawer = $drawer; $x *= 2; $y *= 2; $width *= 2; $height *= 2; $this->size *= 2; $image = new awImage(); $image->border->hide(); $image->setSize($width + $side->left + $side->right, $height + $side->top + $side->bottom + $this->size + 1); $drawer = $image->getDrawer($width / $image->width, $height / $image->height, ($width / 2 + $side->left) / $image->width, ($height / 2 + $side->top) / $image->height); } // Draw 3D effect for ($i = $this->size; $i > 0; $i--) { foreach ($values as $key => $value) { $color = clone $this->colors[$key % count($this->colors)]; $color->brightness(-50); list($from, $to, $explode) = $value; $drawer->filledArc($color, $explode->move($x, $y + $i), $width, $height, $from, $to); $color->free(); unset($color); if ($this->border instanceof awColor) { $point = $explode->move($x, $y); if ($i === $this->size) { $drawer->arc($this->border, $point->move(0, $this->size), $width, $height, $from, $to); } } } } foreach ($values as $key => $value) { $color = $this->colors[$key % count($this->colors)]; list($from, $to, $explode) = $value; $drawer->filledArc($color, $explode->move($x, $y), $width, $height, $from, $to); if ($this->border instanceof awColor) { $point = $explode->move($x, $y); $drawer->arc($this->border, $point, $width, $height, $from, $to); } } if ($aliasing) { $x = $x / 2 + $x1; $y = $y / 2 + $y1; $width /= 2; $height /= 2; $this->size /= 2; foreach ($values as $key => $value) { $old = $values[$key][2]; $values[$key][2] = new awPoint($old->x / 2, $old->y / 2); } $mainDrawer->copyResizeImage($image, new awPoint($x1 - $side->left / 2, $y1 - $side->top / 2), new awPoint($x1 - $side->left / 2 + $image->width / 2, $y1 - $side->top / 2 + $image->height / 2), new awPoint(0, 0), new awPoint($image->width, $image->height), TRUE); $drawer = $mainDrawer; } // Get labels values $pc = array(); foreach ($this->values as $key => $value) { $pc[$key] = round($value / $sum * 100, $this->precision); } if ($this->label->count() === 0) { // Check that there is no user defined values $this->label->set($pc); } $position = 0; foreach ($pc as $key => $value) { // Limit number of labels to display if ($position === $this->number) { break; } if (is_null($this->minimum) === FALSE and $value < $this->minimum) { continue; } $position++; list($from, $to, $explode) = $values[$key]; $angle = $from + ($to - $from) / 2; $angleRad = (360 - $angle) * M_PI / 180; $point = new awPoint($x + $explode->x + cos($angleRad) * ($width / 2 + $this->position), $y + $explode->y - sin($angleRad) * ($height / 2 + $this->position)); $angle %= 360; // We don't display labels on the 3D effect if ($angle > 0 and $angle < 180) { $point = $point->move(0, -1 * sin($angleRad) * $this->size); } if ($angle >= 45 and $angle < 135) { $this->label->setAlign(awLabel::CENTER, awLabel::BOTTOM); } else { if ($angle >= 135 and $angle < 225) { $this->label->setAlign(awLabel::RIGHT, awLabel::MIDDLE); } else { if ($angle >= 225 and $angle < 315) { $this->label->setAlign(awLabel::CENTER, awLabel::TOP); } else { $this->label->setAlign(awLabel::LEFT, awLabel::MIDDLE); } } } $this->label->draw($drawer, $point, $key); } }