コード例 #1
0
 /**
  * show player details, show achievement and statistic.
  * role: administrator
  * redirected from: Controller.Player.suspend() whatever suspend result
  *                  Controller.Player.reactivate() whatever reactivate result
  */
 public function detail()
 {
     if (Authenticate::is_authorized()) {
         $model_player = Player::getInstance();
         $model_journal = Journal::getInstance();
         $model_achievement = Achievement::getInstance();
         $model_asset = Asset::getInstance();
         $model_material = Material::getInstance();
         $model_employee = Employee::getInstance();
         $model_memorycard = Memorycard::getInstance();
         $id = $this->framework->url->url_part(3);
         $this->framework->view->page = "player";
         $this->framework->view->content = "/backend/pages/player_detail";
         $this->framework->view->player_detail = $model_player->player_detail($id);
         $this->framework->view->player_summary = $model_player->fetch($id);
         $this->framework->view->player_performance = $model_player->performance($id);
         $this->framework->view->player_finance = $model_journal->finance_summaries($id);
         $this->framework->view->player_achievements = $model_achievement->get_achievement($id);
         $this->framework->view->player_assets = $model_asset->get_player_asset($id);
         $this->framework->view->player_employees = $model_employee->get_player_employee($id);
         $this->framework->view->player_materials = $model_material->get_player_material($id);
         $this->framework->view->player_game = $model_memorycard->load_game_data($id);
         $this->framework->view->show("backend/template");
     } else {
         transport("administrator");
     }
 }
コード例 #2
0
 /**
  * retrieve balance sheet from database.
  * role: player
  */
 public function retrieve_balance()
 {
     if (Authenticate::is_player()) {
         if (isset($_POST['token']) && Authenticate::is_valid_token($_POST['token'])) {
             $this->model_journal = Journal::getInstance();
             /*
              * invoke method to retrieve balance data.
              * convert into json format and binding these data.
              */
             $result = $this->model_journal->get_balance_sheet();
             $binding = array("result_var" => "session_ready", "balance_var" => json_encode($result, JSON_PRETTY_PRINT));
             binding_data($binding);
         } else {
             transport("error404");
         }
     } else {
         $binding = array("result_var" => "no_session");
         binding_data($binding);
     }
 }
コード例 #3
0
 /**
  * load game data every play game.
  * role: player
  * @return string
  */
 public function load_data()
 {
     if (Authenticate::is_player()) {
         if (true || isset($_POST['token']) && Authenticate::is_valid_token($_POST['token'])) {
             $this->model_product = Product::getInstance();
             $this->model_material = Material::getInstance();
             $this->model_asset = Asset::getInstance();
             $this->model_supplier = Supplier::getInstance();
             $this->model_employee = Employee::getInstance();
             $this->model_achievement = Achievement::getInstance();
             $this->model_journal = Journal::getInstance();
             $this->model_memorycard = Memorycard::getInstance();
             $this->model_leaderboard = Leaderboard::getInstance();
             /*
              * retrieve data each component.
              * log this event, wrap it up and convert to json format.
              */
             $game = $this->model_memorycard->load_game_data();
             $work_history = $this->model_memorycard->get_work_stress_history();
             $total_work = $this->model_memorycard->get_total_work();
             $candidate = $this->model_employee->get_candidate();
             $employee = $this->model_employee->get_player_employee();
             $material = $this->model_material->get_material_data();
             $player_material = $this->model_material->get_player_material();
             $asset = $this->model_asset->get_asset_data();
             $player_asset = $this->model_asset->get_player_asset();
             $product = $this->model_product->get_product_data();
             $player_product = $this->model_product->get_player_product();
             $product_material = $this->model_product->get_product_material();
             $supplier = $this->model_supplier->get_supplier_data();
             $achievement = $this->model_achievement->get_achievement();
             $account = $this->model_journal->get_account();
             $simulation = $this->model_memorycard->get_simulation();
             $star = $this->model_leaderboard->get_player_ranking();
             $binding = array("result_var" => "session_ready", "game_var" => json_encode($game, JSON_PRETTY_PRINT), "candidate_var" => json_encode($candidate, JSON_PRETTY_PRINT), "employee_var" => json_encode($employee, JSON_PRETTY_PRINT), "product_var" => json_encode($product, JSON_PRETTY_PRINT), "player_product_var" => json_encode($player_product, JSON_PRETTY_PRINT), "product_material_var" => json_encode($product_material, JSON_PRETTY_PRINT), "material_var" => json_encode($material, JSON_PRETTY_PRINT), "player_material_var" => json_encode($player_material, JSON_PRETTY_PRINT), "asset_var" => json_encode($asset, JSON_PRETTY_PRINT), "player_asset_var" => json_encode($player_asset, JSON_PRETTY_PRINT), "supplier_var" => json_encode($supplier, JSON_PRETTY_PRINT), "achievement_var" => json_encode($achievement, JSON_PRETTY_PRINT), "account_var" => json_encode($account, JSON_PRETTY_PRINT), "simulation_var" => json_encode($simulation, JSON_PRETTY_PRINT), "work_history_var" => json_encode($work_history, JSON_PRETTY_PRINT), "work_total_var" => $total_work, "star" => $star["star"]);
             $log = Log::getInstance();
             $log->logging_game_load(json_encode($binding));
             binding_data($binding);
         } else {
             transport("error404");
         }
     } else {
         $binding = array("result_var" => "no_session");
         binding_data($binding);
     }
 }