require_once __DIR__ . '/../../vendor/autoload.php'; $world = new Image_3D(); $world->setColor(new Image_3D_Color(0, 0, 0)); $light1 = $world->createLight('Light', array(-300, 0, -300)); $light1->setColor(new Image_3D_Color(252, 175, 62)); $light2 = $world->createLight('Light', array(300, -300, -300)); $light2->setColor(new Image_3D_Color(164, 0, 0)); $count = 3; $size = 20; $offset = 10; for ($x = -($count - 1) / 2; $x <= ($count - 1) / 2; ++$x) { for ($y = -($count - 1) / 2; $y <= ($count - 1) / 2; ++$y) { for ($z = -($count - 1) / 2; $z <= ($count - 1) / 2; ++$z) { // if (max(abs($x), abs($y), abs($z)) < ($count - 1) / 2) continue; if (max($x, $y, $z) <= 0) { continue; } $cube = $world->createObject('quadcube', array($size, $size, $size)); $cube->setColor(new Image_3D_Color(255, 255, 255, 75)); $cube->transform($world->createMatrix('Move', array($x * ($size + $offset), $y * ($size + $offset), $z * ($size + $offset)))); } } } $world->transform($world->createMatrix('Rotation', array(220, 50, 0))); $world->transform($world->createMatrix('Scale', array(2, 2, 2))); $world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, true); $world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true); $world->createRenderer('perspectively'); $world->createDriver('DynamicCanvas'); $world->render(250, 250, 'Image_3D_Dynamic_Cubes.js'); echo $world->stats();
$lightSphere->transform($world->createMatrix('Move', array(4 * $factor, -4 * $factor, 0))); $lightSphere->setColor(new Image_3D_Color(255, 255, 255, 100)); $p = array(); $bottom = $world->createObject('polygon', array(new Image_3D_Point(-5 * $factor, 3 * $factor, 5 * $factor), new Image_3D_Point(-5 * $factor, 3 * $factor, -5 * $factor), new Image_3D_Point(5 * $factor, 3 * $factor, -5 * $factor), new Image_3D_Point(5 * $factor, 3 * $factor, 5 * $factor))); $bottom->setColor(new Image_3D_Color(200, 200, 200, 0, 0.6)); $top = $world->createObject('polygon', array(new Image_3D_Point(-5 * $factor, 5 * $factor, 5 * $factor), new Image_3D_Point(5 * $factor, 5 * $factor, 5 * $factor), new Image_3D_Point(5 * $factor, -5 * $factor, 5 * $factor), new Image_3D_Point(-5 * $factor, -5 * $factor, 5 * $factor))); $top->setColor(new Image_3D_Color(200, 200, 200, 0, 0.5)); $redPlane = $world->createObject('polygon', array(new Image_3D_Point(-5 * $factor, 1 * $factor, 2 * $factor), new Image_3D_Point(-5 * $factor, 1 * $factor, -2 * $factor), new Image_3D_Point(-1 * $factor, -1 * $factor, -2 * $factor), new Image_3D_Point(-1 * $factor, -1 * $factor, 2 * $factor))); $redPlane->setColor(new Image_3D_Color(255, 0, 0, 100, 0)); $bluePlane = $world->createObject('polygon', array(new Image_3D_Point(5 * $factor, 1 * $factor, 2 * $factor), new Image_3D_Point(5 * $factor, 1 * $factor, -2 * $factor), new Image_3D_Point(1 * $factor, -1 * $factor, -2 * $factor), new Image_3D_Point(1 * $factor, -1 * $factor, 2 * $factor))); $bluePlane->setColor(new Image_3D_Color(100, 100, 255, 0, 0)); $world->transform($world->createMatrix('Rotation', array(10, 0, 0))); if (!@$argv[1]) { // Create normal GD picture with projection echo "Render with projection.\n"; $renderer = $world->createRenderer('perspectively'); $driver = $world->createDriver('GD'); $world->render(15 * $factor, 15 * $factor, 'Image_3D_No_Raytrace.png'); } else { // Raytrace advanced crazy picture echo "RAYTRACE!\n"; $renderer = $world->createRenderer('Raytrace'); // Define the cameras position $renderer->setCameraPosition(new Image_3D_Coordinate(0, 0, -50 * $factor)); // define antialiasing level $renderer->setRaysPerPixel(2); // Set recursive scan depth $renderer->scanDepth(3); // Enable shadows $renderer->enableShadows(true); $world->render(15 * $factor, 15 * $factor, 'Image_3D_Raytrace.png');