public static function autoLogin($rememberme = true) { if (isset($_SESSION["userId"])) { $userId = $_SESSION["userId"]; $user = GameUsers::getGameUserById($userId); if (!empty($user)) { UtilFunctions::storeSessionUser($user, $rememberme); return $user; } } if (isset($_COOKIE["auth"]) && false) { $cookie = $_COOKIE["auth"]; $arr = explode('&', $cookie); $userName = substr($arr[0], 4); $hash = substr($arr[1], 5); $user = GameUsers::getGameUserByUserName($userName); if (!empty($user)) { if ($hash == md5($user->getPassword())) { $user->setLastLoginDate(time()); $user->setLoginCount($user->getLoginCount() + 1); $user->updateToDatabase(DBUtils::getConnection()); Queue::checkUserFriends($user->userId); UtilFunctions::storeSessionUser($user, $rememberme); return $user; } else { UtilFunctions::forgetMe(); } } } return false; }
public function log() { $log = KLogger::instance(KLOGGER_PATH . "processors/", KLogger::DEBUG); $log->logInfo("userxplog > log > start userId : " . $this->userId . " xp : " . $this->xp . " type : " . $this->type . " time : " . $this->time . " gameId : " . $this->gameId . " result : " . $this->result . " opponentId : " . $this->opponentId); if (!empty($this->userId)) { $userXPLog = new GameUserXpLog(); $userXPLog->setUserId($this->userId); $userXPLog->setXp($this->xp); $userXPLog->setTime($this->time); $userXPLog->setType($this->type); $userXPLog->setGameId($this->gameId); $userXPLog->setResult($this->result); $userXPLog->setOpponentId($this->opponentId); try { $user = GameUsers::getGameUserById($this->userId); if (!empty($user)) { $userXPLog->setUserLevel($user->userLevelNumber); $userXPLog->setUserCoin($user->coins); //$userCoinLog->setUserSpentCoin($user->opponentId); } } catch (Exception $exc) { $log->logError("userxplog > log > User Error : " . $exc->getTraceAsString()); } try { $userXPLog->insertIntoDatabase(DBUtils::getConnection()); $log->logInfo("userxplog > log > Success"); } catch (Exception $exc) { $log->logError("userxplog > log > Error : " . $exc->getTraceAsString()); } } else { $log->logError("userxplog > log > user Id is empty "); } }
public function lost() { $log = KLogger::instance(KLOGGER_PATH . "processors/", KLogger::DEBUG); $log->logInfo("usergameaction > lost > start userId : " . $this->userId . " opponentId : " . $this->opponentId . " action : " . $this->action_ . " time : " . $this->time . " room groupId : " . $this->roomGroupId . " gameId : " . $this->gameId . " normal : " . $this->normal . " type : " . $this->type . " double : " . $this->double); if (!empty($this->userId)) { $user = GameUsers::getGameUserById($this->userId); if (!empty($user)) { $userId = $user->getUserId(); if (!empty($userId)) { $user->getUserLevel(); $opponent = GameUsers::getGameUserById($this->opponentId); $opponentId = null; if (!empty($opponent)) { $opponentId = $opponent->getUserId(); $opponent->getUserLevel(); } $result = GameUtils::gameResult($user, $opponent, $this->roomGroupId, $this->action_, $this->gameId, $this->double, $this->normal, $this->type, $this->time); if (!empty($result) && $result->success) { $log->logInfo("usergameaction > lost > success "); } else { $log->logError("usergameaction > lost > error : " . $result->result); } unset($userId); unset($user); } else { $log->logError("usergameaction > lost > user Id is empty "); } } else { $log->logError("usergameaction > lost > user Id is empty "); } } else { $log->logError("usergameaction > lost > user Id is empty "); } }
public function checkFriends() { $log = KLogger::instance(KLOGGER_PATH . "processors/", KLogger::DEBUG); $log->logInfo("user > checkFriends > start userId : " . $this->userId); $user = GameUsers::getGameUserById($this->userId); if (!empty($user)) { $userId = $user->userId; if (!empty($userId)) { $fbFriends = FriendUtils::getUserFacebookFriends($user); if (!empty($fbFriends) && sizeof($fbFriends) > 0) { $fbFriendIds = null; foreach ($fbFriends as $fbFriend) { if (!empty($fbFriend) && isset($fbFriend["id"])) { if (empty($fbFriendIds)) { $fbFriendIds = $fbFriend["id"]; } else { $fbFriendIds = $fbFriendIds . "," . $fbFriend["id"]; } } } $fbFriendUserIds = FriendUtils::getUserIdsFromFacebookIds($fbFriendIds); if (!empty($fbFriendUserIds)) { $friendIds = FriendUtils::getUserFriendIds($userId); foreach ($fbFriendUserIds as $fbFriendId) { if (!empty($fbFriendId)) { $add = false; if (!empty($friendIds) && sizeof($friendIds) > 0) { if (!in_array($fbFriendId, $friendIds)) { $add = true; } } else { $add = true; } if ($add) { $friend = new GameUserFriends(); $friend->setUserId($this->userId); $friend->setType("facebook"); $friend->setFriendId($fbFriendId); try { $friend->insertIntoDatabase(DBUtils::getConnection()); } catch (Exception $exc) { error_log("userclass>checkFriends userId : " . $this->userId . " friend Id : " . $fbFriendId . " Error : " . $exc->getMessage() . " Trace :" . $exc->getTraceAsString()); } } } } } } } } $log->logInfo("user > checkFriends > end userId : " . $this->userId); }
public static function updateUserImage($userId) { $result = new FunctionResult(); $result->success = false; if (!empty($userId)) { $user = GameUsers::getGameUserById($userId); if (!empty($user)) { $tmpImgPath = UserProfileImageUtils::downloadFBProfileImage($user->facebookId); $profileImageUrl = null; if (!empty($tmpImgPath)) { try { $s3 = new S3(AWS_API_KEY, AWS_SECRET_KEY); $s3->setEndpoint(AWS_S3_ENDPOINT); $imageName = "pi_" . $userId . ".png"; $s3Name = "profile.images/" . $userId . "/" . $imageName; $res = $s3->putObjectFile($tmpImgPath, AWS_S3_BUCKET, $s3Name, S3::ACL_PUBLIC_READ); if ($res) { $profileImageUrl = 'http://' . AWS_S3_BUCKET . '.s3.amazonaws.com/' . $s3Name; try { unlink($tmpImgPath); } catch (Exception $exc) { error_log($exc->getTraceAsString()); } } else { $result->result = json_encode($res); } } catch (Exception $exc) { $result->result = $exc->getTraceAsString(); } } else { $profileImageUrl = USER_DEFAULT_IMAGE_URL; } if (!empty($profileImageUrl)) { $user->setProfilePicture($profileImageUrl); try { $user->updateToDatabase(DBUtils::getConnection()); $result->success = true; $result->result = null; } catch (Exception $exc) { $result->result = $exc->getTraceAsString(); } } } else { $result->result = "user not found"; } } else { $result->result = "user id empty"; } return $result; }
$quantity = $_GET['quantity']; } } if ($quantity < 1) { $quantity = 1; } if (!UtilFunctions::checkUserSession($userId)) { $result->result = "401 : auth error"; header("HTTP/1.1 401 Unauthorized"); echo json_encode($result); exit(1); } $log = KLogger::instance(KLOGGER_PATH . "apis/", KLogger::DEBUG); $error = false; if (!empty($userId)) { $user = GameUsers::getGameUserById($userId); if (empty($user)) { $error = false; $log->logError(LanguageUtils::getText("LANG_API_USER_EMPTY")); $result->result = LanguageUtils::getText("LANG_API_USER_EMPTY"); } else { $error = true; } } else { $log->logError(LanguageUtils::getText("LANG_API_USER_ID_EMPTY")); $result->result = LanguageUtils::getText("LANG_API_USER_ID_EMPTY"); } if ($error) { $error = false; if (!empty($itemCode)) { $itemCode = str_replace("/", "", $itemCode);
exit(1); } $log = KLogger::instance(KLOGGER_PATH . "apis/", KLogger::DEBUG); if (empty($action) || !empty($action) && $action != GameUtils::$GAME_RESULT_ACTION_WIN && $action != GameUtils::$GAME_RESULT_ACTION_LOST) { $log->logError("Unknown Action"); $result->result = "Unknown Action"; echo json_encode($result); exit(1); } if (!empty($userId)) { $user = GameUsers::getGameUserById($userId); if (!empty($user)) { $userId = $user->getUserId(); if (!empty($userId)) { $user->getUserLevel(); $opponent = GameUsers::getGameUserById($opponentId); $opponentId = null; if (!empty($opponent)) { $opponentId = $opponent->getUserId(); $opponent->getUserLevel(); } $log->logInfo("gameResult : userId > " . $userId . " opponentId > " . $opponentId . " roomgroupId > " . $roomGroupId . " gameId > " . $gameId . " double > " . $double . " normal > " . $normal . " type > " . $type); $result = GameUtils::gameResult($user, $opponent, $roomGroupId, $action, $gameId, $double, $normal, $type); unset($userId); unset($user); } else { $log->logError("User not found"); $result->result = "User not found"; } } else { $log->logError("User not found");
public function index() { if (defined("SERVER_PROD")) { if (!SERVER_PROD) { $this->user = GameUsers::getGameUserById(2); LanguageUtils::setLocale($this->user->language); if (!empty($this->user) && $this->user->active == 0) { $this->redirect("banned"); exit(1); } return; } } $facebook = new Facebook(array('appId' => FB_APP_ID, 'secret' => FB_APP_SECRET, 'cookie' => true)); $login_req = true; $this->user = UtilFunctions::autoLogin(); if (!empty($this->user)) { $facebook->setAccessToken($this->user->getOauthToken()); try { $fbUser = $facebook->api("/me"); if (!empty($fbUser) && !empty($fbUser['id'])) { $login_req = false; } } catch (Exception $exc) { $this->log->logError($exc->getTraceAsString()); } } else { $login_req = true; if (isset($_GET['error']) || isset($_GET['error_reason']) || isset($_GET['error_description'])) { if ($_GET['error_description']) { $this->addError($_GET['error_description']); } if (isset($_GET['error_reason'])) { $this->addError(isset($_GET['error_reason'])); } echo "<p> Error : " . $_GET['error_reason'] . "</p>"; echo "<p> Please Refresh Page ! </p>"; exit(1); } else { $facebook = new Facebook(array('appId' => FB_APP_ID, 'secret' => FB_APP_SECRET, 'cookie' => true)); try { $fbUser = $facebook->api("/me"); } catch (Exception $exc) { $this->log->logError($exc->getTraceAsString()); } if (!empty($fbUser) && !empty($fbUser['id'])) { $this->user = GameUsers::getGameUserByFBId($fbUser['id']); if (!empty($this->user)) { $this->user->setOauthToken($facebook->getAccessToken()); $this->user->setLastLoginDate(time()); $this->user->setLoginCount($this->user->getLoginCount() + 1); $this->user->updateToDatabase(DBUtils::getConnection()); Queue::checkUserFriends($this->user->userId); UtilFunctions::storeSessionUser($this->user); $login_req = false; } else { $result = GameUsers::createGameUser($fbUser, $facebook->getAccessToken()); if ($result->success) { $this->user = $result->result; if (!empty($result)) { $userId = $this->user->getUserId(); if (!empty($userId)) { Queue::checkUserFriends($this->user->userId); UtilFunctions::storeSessionUser($this->user); $login_req = false; $this->newUser = "******"; } } else { $this->addError(LANG_FACEBOOK_USER_CREATE_ERROR_UNKNOWN_ERROR); } } else { if (!empty($result->result)) { foreach ($result->result as $value) { $this->addError($value); } } else { $this->addError(LANG_FACEBOOK_USER_CREATE_ERROR_UNKNOWN_ERROR); } } unset($result); } } if (!$login_req && !empty($this->user)) { GameUserLoginLog::insertLog($this->user->userId); } } } if (!$login_req) { if (!empty($this->user) && $this->user->active == 0) { $this->redirect("banned"); exit(1); } } if ($login_req) { UtilFunctions::forgetMe(); $params = array('scope' => FB_SCOPE, 'redirect_uri' => FB_CALLBACK_URL); $login_url = $facebook->getLoginUrl($params); if (isset($_SERVER['QUERY_STRING'])) { if (strpos($login_url, "?")) { $login_url . "&" . $_SERVER['QUERY_STRING']; } else { $login_url . "?" . $_SERVER['QUERY_STRING']; } } ?> <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head></head> <body><script>top.location.href='<?php echo $login_url; ?> ';</script></body> </html> <?php exit(1); } else { $this->dailyBonus = BonusUtils::getDailyBonusPrice($this->user); if (isset($_GET['request_ids']) && !empty($_GET['request_ids'])) { $this->fbRequests = FacebookRequestUtils::getFacebookGiftRequest($this->user, $_GET['request_ids']); } LanguageUtils::setLocale($this->user->language); } }
$tag = $_GET["tag"]; $str = $tag . " " . $orderBy; $userList = GameUsers::getUserListOrderBy($str, ($pageNumber - 1) * 100, 100); if ($orderBy == "DESC") { $orderBy = "ASC"; } else { $orderBy = "DESC"; } } else { if ($action == "activate" || $action == "deactivate") { $value = $action == "activate" ? 1 : 0; $id = -1; if (isset($_GET["userId"])) { $id = $_GET["userId"]; } $_user = GameUsers::getGameUserById($id); if (!empty($_user)) { $_user->setActive($value); $_user->updateToDatabase(DBUtils::getConnection()); } $userList = GameUsers::getUserList(($pageNumber - 1) * 100, 100); } } } } else { $userList = GameUsers::getUserList(($pageNumber - 1) * 100, 100); if (sizeof($userList) == 0) { $pageNumber = $pageNumber - 1; $userList = GameUsers::getUserList(($pageNumber - 1) * 100, 100); } }
public function add() { $log = KLogger::instance(KLOGGER_PATH . "processors/", KLogger::DEBUG); $log->logInfo("leaderboard > add > start userId : " . $this->userId . " diff Coin : " . $this->difCoin . " time : " . $this->time); if (!empty($this->userId)) { $user = GameUsers::getGameUserById($this->userId); if (!empty($user)) { $userId = $user->getUserId(); if (!empty($userId)) { $daily = GameLeaderboardDaily::getRecordByUserId($userId); if (empty($daily)) { $daily = new GameLeaderboardDaily(); $daily->setId(-1); $daily->setUserId($userId); $daily->setCoins(0); } $daily->setLastPlayed($this->time); $weekly = GameLeaderboardWeekly::getRecordByUserId($userId); if (empty($weekly)) { $weekly = new GameLeaderboardWeekly(); $weekly->setId(-1); $weekly->setUserId($userId); $weekly->setCoins(0); } $weekly->setLastPlayed($this->time); $dCoins = $daily->getCoins() + (int) $this->difCoin; if ($dCoins < 0) { $dCoins = 0; } $daily->setCoins($dCoins); try { $daily->updateInsertToDatabase(DBUtils::getConnection()); $log->logInfo("leaderboard > add > daily success "); } catch (Exception $exc) { $log->logError("leaderboard > add > error daily : " . $exc->getMessage() . " detail : " . $exc->getTraceAsString()); } $wCoins = $weekly->getCoins() + (int) $this->difCoin; if ($wCoins < 0) { $wCoins = 0; } $weekly->setCoins($wCoins); try { $weekly->updateInsertToDatabase(DBUtils::getConnection()); $log->logInfo("leaderboard > add > weekly success "); } catch (Exception $exc) { $log->logError("leaderboard > add > error weekly : " . $exc->getMessage() . " detail : " . $exc->getTraceAsString()); } $log->logInfo("leaderboard > add > finished "); unset($dCoins); unset($wCoins); unset($user); unset($userId); unset($weekly); unset($daily); } else { $log->logError("leaderboard > add > user found Id is empty"); } } else { $log->logError("leaderboard > add > user Id not found"); } } else { $log->logError("leaderboard > add > user Id is empty "); } }
<td style ="color: #7ba29a; font-weight: bold;">User Level(past)</td> <td style ="color: #7ba29a; font-weight: bold;">Product Id</td> <!--<td style ="color: #7ba29a; font-weight: bold;">Status</td>--> <!--<td style ="color: #7ba29a; font-weight: bold;">Quantity</td>--> <td style ="color: #7ba29a; font-weight: bold;">Coin</td> <td style ="color: #7ba29a; font-weight: bold;">Amount</td> <td style ="color: #7ba29a; font-weight: bold;">Currency</td> <td style ="color: #7ba29a; font-weight: bold;">Time</td> </tr> <?php if (!empty($paymentList)) { $payment = new GameUserFbProductLog(); $paymentTotal = 0; for ($i = 0; $i < sizeof($paymentList); $i++) { $payment = $paymentList[$i]; $user = GameUsers::getGameUserById($payment->getUserId()); $paymentTotal = $paymentTotal + $payment->getAmount(); ?> <tr> <!--<td style ="color: #7ba29a; font-weight: bold;"><?php echo $payment->getRequestId(); ?> </td> --> <td style ="color: #7ba29a; font-weight: bold;"><?php echo $payment->getUserId(); ?> </td> <td style ="color: #7ba29a; font-weight: bold;"><?php echo $user->getUserFirstname() . " " . $user->getUserLastname(); ?> </td>
$useItem = $_GET['useItem']; } } if (!UtilFunctions::checkUserSession($userId)) { $result->result = "401 : auth error"; header("HTTP/1.1 401 Unauthorized"); echo json_encode($result); exit(1); } $log = KLogger::instance(KLOGGER_PATH . "apis/", KLogger::DEBUG); $error = false; if (!empty($userId)) { $user = GameUsers::getGameUserById($userId); if ($userId != $toUserId) { if (!empty($toUserId)) { $toUser = GameUsers::getGameUserById($toUserId); $error = true; } else { $log->logError(LanguageUtils::getText("LANG_API_TO_USER_ID_EMPTY")); $result->result = LanguageUtils::getText("LANG_API_TO_USER_ID_EMPTY"); } } else { $toUser = $user; $error = true; } } else { $log->logError(LanguageUtils::getText("LANG_API_USER_ID_EMPTY")); $result->result = LanguageUtils::getText("LANG_API_USER_ID_EMPTY"); } if ($error) { $error = false;