コード例 #1
0
 public function testCreateAndGetGamePointById()
 {
     $user = UserTestHelper::createBasicUser('Steven');
     $gamePoint = new GamePoint();
     $gamePoint->person = $user;
     $gamePoint->type = 'SomeType';
     $gamePoint->addValue(10);
     $this->assertTrue($gamePoint->save());
     $id = $gamePoint->id;
     unset($gamePoint);
     $gamePoint = GamePoint::getById($id);
     $this->assertEquals('SomeType', $gamePoint->type);
     $this->assertEquals(10, $gamePoint->value);
     $this->assertEquals($user, $gamePoint->person);
     $this->assertEquals(1, $gamePoint->transactions->count());
     $gamePoint->addValue(50, false);
     $this->assertTrue($gamePoint->save());
     GamePointTransaction::addTransactionResolvedForOptimization($gamePoint, 50);
     $this->assertEquals(60, $gamePoint->value);
     $gamePoint::forgetAll();
     $gamePoint = GamePoint::getById($id);
     $this->assertEquals(60, $gamePoint->value);
     $this->assertEquals(2, $gamePoint->transactions->count());
     $this->assertEquals(10, $gamePoint->transactions[0]->value);
     $this->assertEquals(50, $gamePoint->transactions[1]->value);
 }
コード例 #2
0
 /**
  * Given a user and a gameBadge, process the bonus points, if applicable for the badge. This will also
  * process grade change points for the given badge.
  * @param GameBadge $gameBadge
  * @param User $user
  * @param $gradeChangeOrNewBadge
  * @throws NotSupportedException
  */
 public static function processBonusPoints(GameBadge $gameBadge, User $user, $gradeChangeOrNewBadge)
 {
     assert('$gameBadge->id > 0');
     assert('$gradeChangeOrNewBadge == "GradeChange" || $gradeChangeOrNewBadge == "NewBadge"');
     $gameBadgeRulesClassName = $gameBadge->type . 'GameBadgeRules';
     $gamePoint = null;
     if ($gradeChangeOrNewBadge == 'NewBadge' && $gameBadgeRulesClassName::hasBonusPointsOnCreation()) {
         $type = $gameBadgeRulesClassName::getNewBonusPointType();
         $gamePoint = GamePoint::resolveToGetByTypeAndPerson($type, $user);
         $value = $gameBadgeRulesClassName::getNewBonusPointValue();
     } elseif ($gradeChangeOrNewBadge == 'GradeChange' && $gameBadgeRulesClassName::hasBonusPointsOnGradeChange()) {
         $type = $gameBadgeRulesClassName::getGradeBonusPointType();
         $gamePoint = GamePoint::resolveToGetByTypeAndPerson($type, $user);
         $value = $gameBadgeRulesClassName::getGradeBonusPointValue($gameBadge->grade);
     }
     if ($gamePoint != null && $value > 0) {
         $gamePoint->addValue($value, false);
         $saved = $gamePoint->save();
         GamePointTransaction::addTransactionResolvedForOptimization($gamePoint, $value);
         if (!$saved) {
             throw new NotSupportedException();
         }
     }
 }
コード例 #3
0
ファイル: GameLevel.php プロジェクト: maruthisivaprasad/zurmo
 /**
  * Given a user and a gameLevel, process the bonus points, if applicable for the badge. This will also
  * process grade change points for the given badge.
  * @param GameBadge $gameBadge
  * @param User $user
  */
 public static function processBonusPointsOnLevelChange(GameLevel $gameLevel, User $user)
 {
     assert('$gameLevel->id > 0');
     $gameLevelRulesClassName = $gameLevel->type . 'GameLevelRules';
     $gamePoint = null;
     if ($gameLevelRulesClassName::hasBonusPointsOnLevelChange()) {
         $type = $gameLevelRulesClassName::getLevelBonusPointType();
         $gamePoint = GamePoint::resolveToGetByTypeAndPerson($type, $user);
         $value = $gameLevelRulesClassName::getLevelBonusPointValue($gameLevel->value);
     }
     if ($gamePoint != null && $value > 0) {
         $gamePoint->addValue($value, false);
         $saved = $gamePoint->save();
         GamePointTransaction::addTransactionResolvedForOptimization($gamePoint, $value);
         if (!$saved) {
             throw new NotSupportedException();
         }
     }
 }
コード例 #4
0
 /**
  * Process any points that have been added to @see $pointTypesAndValuesByUserIdToAdd throughout the page
  * request.
  */
 public function processDeferredPoints()
 {
     if (!$this->enabled) {
         return;
     }
     foreach (self::$pointTypesAndValuesByUserIdToAdd as $userId => $typeAndValues) {
         if ($typeAndValues != null) {
             foreach ($typeAndValues as $type => $value) {
                 $gamePoint = GamePoint::resolveToGetByTypeAndPerson($type, User::getById($userId));
                 $gamePoint->addValue($value, false);
                 $saved = $gamePoint->save();
                 GamePointTransaction::addTransactionResolvedForOptimization($gamePoint, $value);
                 if (!$saved) {
                     throw new NotSupportedException();
                 }
             }
         }
     }
     $this->resetDeferredPointTypesAndValuesByUserIdToAdd();
 }