コード例 #1
0
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Char';
     $api = 'SkillInTraining';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // Next, start our loop over the characters and upate the database
     foreach ($characters as $characterID) {
         // Prepare the Pheal instance
         $pheal = new Pheal($keyID, $vCode);
         // Do the actual API call. pheal-ng actually handles some internal
         // caching too.
         try {
             $skill_in_training = $pheal->charScope->SkillInTraining(array('characterID' => $characterID));
         } catch (\Pheal\Exceptions\APIException $e) {
             // If we cant get account status information, prevent us from calling
             // this API again
             BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
             return;
         } catch (\Pheal\Exceptions\PhealException $e) {
             throw $e;
         }
         // Check if the data in the database is still considered up to date.
         // checkDbCache will return true if this is the case
         if (!BaseApi::checkDbCache($scope, $api, $skill_in_training->cached_until, $characterID)) {
             $character_data = \EveCharacterSkillInTraining::where('characterID', '=', $characterID)->first();
             if (!$character_data) {
                 $character_data = new \EveCharacterSkillInTraining();
             }
             if ($skill_in_training->skillInTraining == 1) {
                 $character_data->characterID = $characterID;
                 $character_data->currentTQTime = $skill_in_training->currentTQTime->_value;
                 $character_data->trainingEndTime = $skill_in_training->trainingEndTime;
                 $character_data->trainingStartTime = $skill_in_training->trainingStartTime;
                 $character_data->trainingTypeID = $skill_in_training->trainingTypeID;
                 $character_data->trainingStartSP = $skill_in_training->trainingStartSP;
                 $character_data->trainingDestinationSP = $skill_in_training->trainingDestinationSP;
                 $character_data->trainingToLevel = $skill_in_training->trainingToLevel;
                 $character_data->skillInTraining = $skill_in_training->skillInTraining;
                 $character_data->save();
             } else {
                 $character_data->characterID = $characterID;
                 $character_data->skillInTraining = 0;
                 $character_data->save();
             }
             // Update the cached_until time in the database for this api call
             BaseApi::setDbCache($scope, $api, $skill_in_training->cached_until, $characterID);
         }
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $skill_in_training;
 }