コード例 #1
0
ファイル: CharacterAssetList.php プロジェクト: boweiliu/seat
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Char';
     $api = 'AssetList';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // Next, start our loop over the characters and upate the database
     foreach ($characters as $characterID) {
         // Prepare the Pheal instance
         $pheal = new Pheal($keyID, $vCode);
         // Do the actual API call. pheal-ng actually handles some internal
         // caching too.
         try {
             $asset_list = $pheal->charScope->AssetList(array('characterID' => $characterID));
         } catch (\Pheal\Exceptions\APIException $e) {
             // If we cant get account status information, prevent us from calling
             // this API again
             BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
             return;
         } catch (\Pheal\Exceptions\PhealException $e) {
             throw $e;
         }
         // Check if the data in the database is still considered up to date.
         // checkDbCache will return true if this is the case
         if (!BaseApi::checkDbCache($scope, $api, $asset_list->cached_until, $characterID)) {
             // TODO: Look as how we update this. As per https://neweden-dev.com/Character/Asset_List, the itemID
             // may change. So, we cant really just update existing ids. For now, we just trash all and recreate the
             // assets :<
             // Maybe do this in one big transaction? lel
             \EveCharacterAssetList::where('characterID', '=', $characterID)->delete();
             \EveCharacterAssetListContents::where('characterID', '=', $characterID)->delete();
             // Populate the assets for this character as well as the contents.
             foreach ($asset_list->assets as $asset) {
                 $asset_data = new \EveCharacterAssetList();
                 $asset_data->characterID = $characterID;
                 $asset_data->itemID = $asset->itemID;
                 $asset_data->locationID = $asset->locationID;
                 $asset_data->typeID = $asset->typeID;
                 $asset_data->quantity = $asset->quantity;
                 $asset_data->flag = $asset->flag;
                 $asset_data->singleton = $asset->singleton;
                 $asset_data->save();
                 // Process the contents if there are any
                 if (isset($asset->contents)) {
                     foreach ($asset->contents as $content) {
                         $content_data = new \EveCharacterAssetListContents();
                         $content_data->characterID = $characterID;
                         $content_data->itemID = $asset_data->itemID;
                         $content_data->typeID = $content->typeID;
                         $content_data->quantity = $content->quantity;
                         $content_data->flag = $content->flag;
                         $content_data->singleton = $content->singleton;
                         $content_data->rawQuantity = isset($content->rawQuantity) ? $content->rawQuantity : 0;
                         $asset_data->contents()->save($content_data);
                     }
                 }
             }
             // Update the cached_until time in the database for this api call
             BaseApi::setDbCache($scope, $api, $asset_list->cached_until, $characterID);
         }
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $asset_list;
 }