コード例 #1
0
ファイル: Army.php プロジェクト: Toxicat/dolumar
 private function prcAttack(Dolumar_Underworld_Models_Army $target = null)
 {
     $text = Neuron_Core_Text::getInstance();
     if (!isset($target)) {
         $target = Dolumar_Underworld_Mappers_ArmyMapper::getFromId($this->getInput('target'), $this->getServer()->getMap());
         if (!isset($target)) {
             $this->alert('Invalid input, target not found.');
         }
     }
     if (!$this->army->isEnemy($target)) {
         $this->alert('Invalid input: not an enemy.');
     }
     $confirmed = $this->getInput('confirmed');
     // Dialog to confirm
     if (!$confirmed == '1') {
         $this->dialog(Neuron_Core_Tools::putIntoText($text->get('attack', 'squad', 'underworld'), array($target->getDisplayName())), $text->get('dyes', 'main', 'main'), "windowAction (this, {'id':" . $this->army->getId() . ",'action':'attack','confirmed':1,'target':" . $target->getId() . "});", $text->get('dno', 'main', 'main'), 'void(0);');
     } else {
         if (!$this->army->attack($this->me, $target)) {
             $this->alert($this->army->getError());
         }
     }
 }
コード例 #2
0
<?php

$army1 = Dolumar_Underworld_Mappers_ArmyMapper::getFromId(1);
$army2 = Dolumar_Underworld_Mappers_ArmyMapper::getFromId(3);
$battle = $army1->attack($army2);
$report = $battle->getReport();
$units = $report->getUnits();
echo '<h2>Units</h2>';
foreach ($units as $k => $v) {
    echo '<h3>' . $k . '</h3>';
    echo '<table>';
    echo '<tr>';
    echo '<th>Unit</th>';
    echo '<th>Amount</th>';
    echo '<th>Died</th>';
    echo '</tr>';
    foreach ($v as $unit) {
        echo '<tr>';
        echo '<td>' . $unit['unit']->getDisplayName() . '</td>';
        echo '<td>' . $unit['amount'] . '</td>';
        echo '<td>' . $unit['died'] . '</td>';
        echo '</tr>';
    }
    echo '</table>';
}
echo '<h2>Fight log</h2>';
echo $report->getFightLog(0, true);
コード例 #3
0
ファイル: Battle.php プロジェクト: Toxicat/dolumar
 public function setData($data)
 {
     $this->setId($data['uat_id']);
     if (!empty($data['uat_attackerr'])) {
         $this->attacker = Dolumar_Underworld_Mappers_ArmyMapper::getFromId($data['uat_attacker']);
     }
     if (!empty($data['uat_defender'])) {
         $this->defender = Dolumar_Underworld_Mappers_ArmyMapper::getFromId($data['uat_defender']);
     }
     $report = Dolumar_Underworld_Models_Report::unserialize($data['uat_fightlog']);
     $report->setId($this->getId());
     $this->startdate = $data['startdate'];
     $this->endtime = $data['enddate'];
     $this->setReport($report);
     $this->setAttackerSide(new Dolumar_Underworld_Models_Side($data['uat_attacker_side']));
     $this->setDefenderSide(new Dolumar_Underworld_Models_Side($data['uat_defender_side']));
     $this->setAttackerLocation(new Neuron_GameServer_Map_Location($data['uat_from_x'], $data['uat_from_y']));
     $this->setDefenderLocation(new Neuron_GameServer_Map_Location($data['uat_to_x'], $data['uat_to_y']));
 }