public function getPlayerRanking() { $text = Neuron_Core_Text::__getInstance(); $db = Neuron_Core_Database::__getInstance(); $input = $this->getInputData(); $page = new Neuron_Core_Template(); $text->setFile('ranking'); $text->setSection('ranking'); $page->set('title', $text->get('villageRating')); $page->set('village', $text->get('village')); $page->set('value', $text->get('value')); $data = $this->getRequestData(); $perPage = 25; $myDefaultPage = 1; $myVillageId = 0; // Load "main village" from this user $myself = Neuron_GameServer::getPlayer(); if ($myself) { $me = $myself->getId(); $rank = $myself->getRank(); $myDefaultPage = floor($rank[0] / $perPage) + 1; } else { $me = 0; } $currentPage = isset($input['page']) ? $input['page'] : $myDefaultPage; $limit = Neuron_Core_Tools::splitInPages($page, Dolumar_Players_Ranking::countPlayerRanking(), $currentPage, $perPage, 6); $l = Dolumar_Players_Ranking::getPlayerRanking($limit['start'], $limit['perpage']); $i = $limit['start']; foreach ($l as $v) { $i++; $page->addListValue('ranking', array($i, Neuron_Core_Tools::output_varchar($v->getName()), $v->getId(), $v->getScore(), $v->getId() == $me)); //$v->__destruct (); } return $page->parse('ranking/players.tpl'); }
/** * Determine if it's time to take a step forwards */ public function updateStatus() { $state = $this->getData('gamestate'); if (!$state) { $this->setData('gamestate', self::GAMESTATE_PLAYING); return; } switch ($state) { case self::GAMESTATE_PLAYING: // If the server has been running for xxx months, go to next step $duration = GAME_RUNNING_DURATION; $start = $this->getStartDate(); $timepassed = time() - $start; if ($timepassed > $duration) { // Initiate end game $this->setData('gamestate', self::GAMESTATE_ENDGAME_STARTED); // And notify all players Neuron_GameServer_Player_Guide::addPublicMessage('end_scroll', array(), 'guide', 'scared'); } break; case self::GAMESTATE_ENDGAME_FINISHED: $this->setData('end_date', time()); $this->setData('gamestate', self::GAMESTATE_WAITINGFORRESET); $server = Neuron_GameServer::getServer(); $out = array(); $out['winner'] = ''; $out['members'] = ''; $out['ranking'] = ''; $out['members'] = ''; $out['villages'] = ''; $out['clans'] = ''; $out['players'] = ''; $winner = $server->getData('winner'); if ($winner) { $clan = Dolumar_Players_Clan::getFromId($winner); if ($clan) { $out['winner'] = Neuron_Core_Tools::output_varchar($clan->getName()); foreach ($clan->getMembers() as $v) { $out['members'] .= "- " . Neuron_Core_Tools::output_varchar($v->getName()) . "\n"; } } } // Ranking $players = Dolumar_Players_Ranking::getPlayerRanking(0, 5); $i = 0; foreach ($players as $v) { $i++; $out['players'] .= $i . ". " . $v->getName() . ' (' . $v->getScore() . ')' . "\n"; } $villages = Dolumar_Players_Ranking::getRanking(0, 5); $i = 0; foreach ($villages as $v) { $i++; $out['villages'] .= $i . ". " . $v->getName() . ' (' . $v->getNetworth() . ')' . "\n"; } $ranking = Dolumar_Players_Ranking::getClanRanking(0, 5); $i = 0; foreach ($ranking as $v) { $i++; $out['clans'] .= $i . ". " . $v->getName() . ' (' . $v->getNetworth() . ')' . "\n"; } $out['servername'] = $this->getServerName(); $out['serverurl'] = ABSOLUTE_URL; // Send out the bloody newsletter if (!defined('IS_TESTSERVER') || !IS_TESTSERVER) { $this->sendNewsletter('serverreset', $out); } break; case self::GAMESTATE_WAITINGFORRESET: if ($this->getData('end_date') <= NOW - 60 * 60 * 23) { $this->reset(); } break; } }