コード例 #1
0
ファイル: CardListingBox.php プロジェクト: Tomeno/lulcobang
 protected function setup()
 {
     $cardRepository = new CardRepository(TRUE);
     $cardRepository->setGroupBy('card_base_type');
     $cards = $cardRepository->getAll();
     MySmarty::assign('cards', $cards);
 }
コード例 #2
0
ファイル: StartGameCommand.php プロジェクト: Tomeno/lulcobang
 protected function run()
 {
     if ($this->check == self::OK) {
         $cardBaseTypeRepository = new CardBaseTypeRepository();
         $validCardBaseTypes = $cardBaseTypeRepository->getByValid(1);
         $validCardBaseTypesIdList = array();
         foreach ($validCardBaseTypes as $cardBaseType) {
             $validCardBaseTypesIdList[] = $cardBaseType['id'];
         }
         $cardRepository = new CardRepository();
         $where = array('column' => 'card_base_type', 'value' => $validCardBaseTypesIdList);
         $cardRepository->addAdditionalWhere($where);
         $gameSets = unserialize($this->room['game_sets']);
         if ($gameSets) {
             $where = array('column' => 'game_set', 'value' => $gameSets);
             $cardRepository->addAdditionalWhere($where);
         }
         $cards = $cardRepository->getCardIds();
         shuffle($cards);
         // TODO prepare High noon draw pile
         // TODO - other extensions
         $players = $this->players;
         foreach ($players as $player) {
             $playerCards = array();
             $character = $player->getAdditionalField('character');
             $role = $player->getAdditionalField('role');
             $player['actual_lifes'] = $character['lifes'];
             $cardsCount = $player->getIsBigSpencer() ? 5 : $player['actual_lifes'];
             for ($i = 0; $i < $cardsCount; $i++) {
                 $playerCards[] = array_pop($cards);
             }
             if ($role['type'] == Role::SHERIFF) {
                 $player['phase'] = Player::PHASE_DRAW;
                 $player['actual_lifes'] = $player['actual_lifes'] + 1;
             }
             $player['max_lifes'] = $player['actual_lifes'];
             $player['hand_cards'] = serialize($playerCards);
             $player['table_cards'] = serialize(array());
             $player['wait_cards'] = serialize(array());
             $player->save();
         }
         $this->game['draw_pile'] = serialize($cards);
         $this->game['throw_pile'] = serialize(array());
         // musime ulozit hru lebo hracom sa zmenili charaktery
         $this->game = $this->game->save(TRUE);
         $this->game = GameUtils::changePositions($this->game);
         foreach ($this->game->getPlayers() as $player) {
             if ($player['role'] == Role::SHERIFF) {
                 $this->game['turn'] = $player['id'];
                 break;
             }
         }
         $this->game['game_start'] = time();
         $this->game['status'] = Game::GAME_STATUS_STARTED;
         $matrix = GameUtils::countMatrix($this->game);
         $this->game['distance_matrix'] = serialize($matrix);
         $this->game = $this->game->save(TRUE);
     }
 }
コード例 #3
0
 public function execute(IWebRequest $request, IWebResponse $response)
 {
     $this->model->setCards($this->cardRepository->getAll());
     foreach ($this->model->getCards()->getIterator() as $card) {
         $card->populate();
     }
     return $this->model;
 }
コード例 #4
0
ファイル: Character.php プロジェクト: Tomeno/lulcobang
 public function getRelatedCards()
 {
     $characterRelatedCardRepository = new CharacterRelatedCardRepository();
     $characterRelatedCards = $characterRelatedCardRepository->getByCharakter($this['id']);
     $cardBaseTypes = array();
     foreach ($characterRelatedCards as $characterRelatedCard) {
         $cardBaseTypes[] = $characterRelatedCard['card_base_type'];
     }
     $cardRepository = new CardRepository();
     $cardRepository->setGroupBy('card_base_type');
     return $cardRepository->getByCardBaseType($cardBaseTypes);
 }
コード例 #5
0
ファイル: CardDetailBox.php プロジェクト: Tomeno/lulcobang
 protected function setup()
 {
     $cardAlias = Utils::get('identifier');
     $cardBaseTypeRepository = new CardBaseTypeRepository(TRUE);
     $cardBaseType = $cardBaseTypeRepository->getOneByAlias($cardAlias);
     if ($cardBaseType) {
         $cardRepository = new CardRepository(TRUE);
         $card = $cardRepository->getOneByCardBaseType($cardBaseType['id']);
     }
     BangSeo::addTitlePart($card->getTitle());
     if ($card->getDescription()) {
         BangSeo::setDescription($card->getDescription());
     }
     MySmarty::assign('card', $card);
 }
コード例 #6
0
ファイル: Game.php プロジェクト: Tomeno/lulcobang
 public function __construct($game)
 {
     parent::__construct($game);
     $cardRepository = new CardRepository(TRUE);
     $drawPile = unserialize($game['draw_pile']);
     $drawPileCards = array();
     if ($drawPile) {
         foreach ($drawPile as $cardId) {
             $drawPileCards[] = $cardRepository->getOneById($cardId);
         }
     }
     $this->setAdditionalField('draw_pile', $drawPileCards);
     $throwPile = unserialize($game['throw_pile']);
     $throwPileCards = array();
     if ($throwPile) {
         foreach ($throwPile as $cardId) {
             $throwPileCards[] = $cardRepository->getOneById(intval($cardId));
         }
     }
     $this->setAdditionalField('throw_pile', $throwPileCards);
     $playerRepository = new PlayerRepository();
     $players = $playerRepository->getByGame($game['id']);
     $this->setAdditionalField('players', $players);
     $this->setAdditionalField('matrix', unserialize($game['distance_matrix']));
     $gameSets = unserialize($game['game_sets']);
     if (in_array(3, $gameSets)) {
         $isHighNoon = TRUE;
     } else {
         $isHighNoon = FALSE;
     }
     $this->setAdditionalField('isHighNoon', $isHighNoon);
     if ($isHighNoon) {
         $highNoonPile = unserialize($game['high_noon_pile']);
         $highNoonRepository = new HighNoonRepository(TRUE);
         $highNoonPileCards = array();
         if ($highNoonPile) {
             foreach ($highNoonPile as $cardId) {
                 $highNoonPileCards[] = $highNoonRepository->getOneById(intval($cardId));
             }
         }
         $this->setAdditionalField('highNoonPile', $highNoonPileCards);
         if ($game['high_noon']) {
             $highNoonRepository = new HighNoonRepository();
             $highNoon = $highNoonRepository->getOneById(intval($game['high_noon']));
             $this->setAdditionalField('highNoon', $highNoon);
         }
     }
 }
コード例 #7
0
ファイル: Player.php プロジェクト: Tomeno/lulcobang
 public function __construct($player)
 {
     parent::__construct($player);
     $userRepository = new UserRepository();
     $user = $userRepository->getOneById($player['user']);
     $this->setAdditionalField('user', $user);
     $roleRepository = new RoleRepository(TRUE);
     $role = $roleRepository->getOneById($player['role']);
     $this->setAdditionalField('role', $role);
     $characterRepository = new CharacterRepository(TRUE);
     $character = $characterRepository->getOneById($player['charakter']);
     $this->setAdditionalField('character', $character);
     $cardRepository = new CardRepository(TRUE);
     $handCardsId = unserialize($player['hand_cards']);
     $handCards = array();
     if ($handCardsId) {
         $cardRepository->addOrderBy(array('card_base_type' => 'ASC'));
         $handCards = $cardRepository->getById($handCardsId);
     }
     $this->setAdditionalField('hand_cards', $handCards);
     $cardRepository = new CardRepository(TRUE);
     $tableCardsId = unserialize($player['table_cards']);
     $tableCards = array();
     if ($tableCardsId) {
         $cardRepository->addOrderBy(array('card_base_type' => 'ASC'));
         $tableCards = $cardRepository->getById($tableCardsId);
     }
     $this->setAdditionalField('table_cards', $tableCards);
     $waitCardsId = unserialize($player['wait_cards']);
     $waitCards = array();
     if ($waitCardsId) {
         $cardRepository->addOrderBy(array('card_base_type' => 'ASC'));
         $waitCards = $cardRepository->getById($waitCardsId);
     }
     $this->setAdditionalField('wait_cards', $waitCards);
     if ($player['notices']) {
         $notices = unserialize($player['notices']);
     } else {
         $notices = array();
     }
     $this->setAdditionalField('notice_list', $notices);
 }
コード例 #8
0
ファイル: IndexBox.php プロジェクト: Tomeno/lulcobang
 protected function setup()
 {
     // cards
     $cardBaseTypeRepository = new CardBaseTypeRepository(TRUE);
     $validCardBaseTypes = $cardBaseTypeRepository->getByValid(1);
     $validCardBaseTypesIdList = array();
     foreach ($validCardBaseTypes as $cardBaseType) {
         $validCardBaseTypesIdList[] = $cardBaseType['id'];
     }
     $cardRepository = new CardRepository(TRUE);
     $cardRepository->setGroupBy('card_base_type');
     $cards = $cardRepository->getAll();
     $validCards = array();
     $notValidCards = array();
     foreach ($cards as $card) {
         if (in_array($card['card_base_type'], $validCardBaseTypesIdList)) {
             $validCards[] = $card;
         } else {
             $notValidCards[] = $card;
         }
     }
     MySmarty::assign('validCards', $validCards);
     MySmarty::assign('notValidCards', $notValidCards);
     // characters
     $characterRepository = new CharacterRepository(TRUE);
     $characters = $characterRepository->getAll();
     $validCharacters = array();
     $notValidCharacters = array();
     foreach ($characters as $character) {
         if ($character['valid'] == 1) {
             $validCharacters[] = $character;
         } else {
             $notValidCharacters[] = $character;
         }
     }
     MySmarty::assign('validCharacters', $validCharacters);
     MySmarty::assign('notValidCharacters', $notValidCharacters);
 }
コード例 #9
0
ファイル: LifeCommand.php プロジェクト: Tomeno/lulcobang
 protected function run()
 {
     if ($this->check == self::SAVE_LAST_LIFE) {
         GameUtils::throwCards($this->game, $this->actualPlayer, array($this->beerCard));
         $this->drawBountyCard();
         // za normalnych okolnosti -1 zivot
         $removedLifes = 1;
         if ($this->interTurnReason['action'] == 'aiming') {
             // dvojita rana - 2 zivoty
             $removedLifes += 1;
         }
         if ($this->attackingPlayer->getHasShootgunOnTheTable() && $this->shootgunCards) {
             GameUtils::throwCards($this->game, $this->actualPlayer, $this->shootgunCards);
         }
         // pivo +1 zivot
         $removedLifes -= 1;
         if ($this->actualPlayer->getIsTequilaJoe($this->game)) {
             // tequila joe si posledny zivot zachrani a 1 si este prida
             $removedLifes -= 1;
         }
         $this->actualPlayer['actual_lifes'] - $removedLifes;
         $this->runMollyStarkAction();
         $this->changeInterturn();
     } elseif ($this->check == self::LOST_LIFE_IN_HIGH_NOON) {
         // TODO save last life
         $newLifes = $this->actualPlayer['actual_lifes'] - 1;
         $this->actualPlayer['actual_lifes'] = $newLifes;
         $this->actualPlayer = $this->actualPlayer->save(TRUE);
         if ($newLifes <= 0) {
             $this->removePlayerFromGame();
         } else {
             $this->actualPlayer['phase'] = $this->getNextPhase($this->actualPlayer);
             $this->actualPlayer->save();
         }
     } elseif ($this->check == self::LOST_LIFE_AND_DRAW_CARDS) {
         // Chuck Wengam si moze zobrat zivot a potiahnut dve karty
         $newLifes = $this->actualPlayer['actual_lifes'] - 1;
         $handCards = unserialize($this->actualPlayer['hand_cards']);
         $drawnCards = GameUtils::drawCards($this->game, 2);
         foreach ($drawnCards as $drawnCard) {
             $handCards[] = $drawnCard;
         }
         $this->actualPlayer['actual_lifes'] = $newLifes;
         $this->actualPlayer['hand_cards'] = serialize($handCards);
         $this->actualPlayer->save();
     } elseif ($this->check == self::OK) {
         $this->drawBountyCard();
         $removedLifes = 1;
         if ($this->interTurnReason['action'] == 'aiming') {
             $removedLifes = 2;
         }
         if ($this->attackingPlayer->getHasShootgunOnTheTable() && $this->shootgunCards) {
             GameUtils::throwCards($this->game, $this->actualPlayer, $this->shootgunCards);
         }
         $newLifes = $this->actualPlayer['actual_lifes'] - $removedLifes;
         // ak by mal teren kill zomriet taha kartu
         if ($newLifes < 1 && $this->actualPlayer->getIsTerenKill()) {
             $drawnCards = GameUtils::drawCards($this->game, 1);
             $cardRepository = new CardRepository(TRUE);
             $drawnCard = $cardRepository->getOneById($drawnCards[0]);
             if (!$drawnCard->getIsSpades($this->game)) {
                 $newLifes = 1;
                 // potiahne si este 1 kartu
                 $drawnCards = GameUtils::drawCards($this->game, 1);
                 $handCards = unserialize($this->actualPlayer['hand_cards']);
                 $handCards = array_merge($handCards, $drawnCards);
                 $this->actualPlayer['hand_cards'] = serialize($handCards);
             }
         }
         $notices = $this->actualPlayer->getNoticeList();
         if (isset($notices['barrel_used'])) {
             unset($notices['barrel_used']);
         }
         if (isset($notices['character_jourdonnais_used'])) {
             unset($notices['character_jourdonnais_used']);
         }
         $this->actualPlayer->setNoticeList($notices);
         $this->actualPlayer['actual_lifes'] = $newLifes;
         $this->actualPlayer = $this->actualPlayer->save(TRUE);
         if ($newLifes <= 0) {
             $this->removePlayerFromGame();
         } else {
             //if ($this->useCharacter === TRUE && $newLifes > 0) { // ak bol pouzity charakter a nebol to este posledny zivot
             // el gringo a bart cassidy si tahaju karty
             if ($this->actualPlayer->getIsElGringo($this->game)) {
                 // el gringo
                 $attackingPlayerHandCards = $this->attackingPlayer->getHandCards();
                 if ($attackingPlayerHandCards) {
                     $movedCards = array($attackingPlayerHandCards[array_rand($attackingPlayerHandCards)]);
                     $retVal = GameUtils::moveCards($this->game, $movedCards, $this->attackingPlayer, 'hand', $this->actualPlayer, 'hand');
                     $this->actualPlayer = $retVal['playerTo'];
                     $this->attackingPlayer = $retVal['playerFrom'];
                 }
             } elseif ($this->actualPlayer->getIsBartCassidy($this->game)) {
                 // bart cassidy
                 $drawnCards = GameUtils::drawCards($this->game, 1);
                 $handCards = unserialize($this->actualPlayer['hand_cards']);
                 foreach ($drawnCards as $drawnCard) {
                     $handCards[] = $drawnCard;
                 }
                 $this->actualPlayer['hand_cards'] = serialize($handCards);
                 $this->actualPlayer = $this->actualPlayer->save(TRUE);
             }
         }
         // TODO pocitat skore - pocet zabitych hracov
         $this->changeInterturn();
     }
 }
コード例 #10
0
ファイル: DrawCommand.php プロジェクト: Tomeno/lulcobang
 protected function createResponse()
 {
     if ($this->check == self::OK) {
         if ($this->params['playCardName'] == 'jail') {
         } elseif ($this->params['playCardName'] == 'dynamite') {
         } elseif ($this->params['playCardName'] == 'barrel') {
         } else {
             if ($this->actualPlayer['possible_choices']) {
                 $possibleChoices = unserialize($this->actualPlayer['possible_choices']);
                 $cardRepository = new CardRepository();
                 $possibleCards = array();
                 foreach ($possibleChoices['drawn_cards'] as $cardId) {
                     $possibleCards[] = $cardRepository->getOneById($cardId);
                 }
                 MySmarty::assign('possiblePickCount', $possibleChoices['possible_pick_count']);
                 MySmarty::assign('possibleCards', $possibleCards);
                 MySmarty::assign('possibleCardsCount', count($possibleCards));
                 MySmarty::assign('game', $this->game);
                 $response = MySmarty::fetch($this->template);
                 $this->actualPlayer['command_response'] = $response;
                 $this->actualPlayer->save();
                 return $response;
             }
         }
     }
 }
コード例 #11
0
ファイル: ExecuteCommand.php プロジェクト: Tomeno/lulcobang
 public function main()
 {
     $gameId = intval(Utils::post('game'));
     $gameRepository = new GameRepository();
     $game = $gameRepository->getOneById($gameId);
     $commandParams = array();
     $commandParams['command'] = addslashes(Utils::post('command'));
     $commandParams['useCharacter'] = intval(Utils::post('useCharacter'));
     $commandParams['playCardId'] = intval(Utils::post('playCard'));
     if ($commandParams['playCardId']) {
         $cardRepository = new CardRepository(TRUE);
         $card = $cardRepository->getOneById($commandParams['playCardId']);
         $commandParams['playCardName'] = str_replace('-', '', $card->getItemAlias());
     }
     // TODO mozno ich niekedy bude viac
     $commandParams['additionalCardsId'] = intval(Utils::post('additionalCard'));
     if ($commandParams['additionalCardsId']) {
         $cardRepository = new CardRepository(TRUE);
         $card = $cardRepository->getOneById($commandParams['additionalCardsId']);
         $commandParams['additionalCardsName'] = str_replace('-', '', $card->getItemAlias());
     }
     $commandParams['enemyPlayerId'] = intval(Utils::post('player'));
     if ($commandParams['enemyPlayerId']) {
         $playerRepository = new PlayerRepository();
         $player = $playerRepository->getOneById($commandParams['enemyPlayerId']);
         if ($player) {
             $user = $player->getUser();
             if ($user) {
                 $commandParams['enemyPlayerUsername'] = $user['username'];
             }
         }
     }
     if ($commandParams['command'] == 'fanning') {
         $commandParams['additionalEnemyPlayerId'] = intval(Utils::post('additionalPlayer'));
         if ($commandParams['additionalEnemyPlayerId']) {
             $playerRepository = new PlayerRepository();
             $player = $playerRepository->getOneById($commandParams['additionalEnemyPlayerId']);
             if ($player) {
                 $user = $player->getUser();
                 if ($user) {
                     $commandParams['additionalEnemyPlayerUsername'] = $user['username'];
                 }
             }
         }
     }
     // TODO brawl tu dava addslashes
     if ($commandParams['command'] == 'brawl') {
         $commandParams['enemyCardsId'] = addslashes(Utils::post('card'));
     } elseif ($commandParams['command'] == 'choose_cards') {
         $commandParams['selectedCards'] = addslashes(Utils::post('card'));
     } else {
         $commandParams['enemyCardsId'] = intval(Utils::post('card'));
         if ($commandParams['enemyCardsId']) {
             $cardRepository = new CardRepository(TRUE);
             $card = $cardRepository->getOneById($commandParams['enemyCardsId']);
             $commandParams['enemyCardsName'] = str_replace('-', '', $card->getItemAlias());
         }
     }
     $commandParams['place'] = addslashes(Utils::post('place'));
     if (Utils::post('peyoteColor')) {
         $commandParams['peyoteColor'] = addslashes(Utils::post('peyoteColor'));
     }
     if (Utils::post('text')) {
         $commandParams['text'] = addslashes(Utils::post('text'));
     }
     $params = array();
     foreach ($commandParams as $key => $value) {
         $params[] = $key . '=' . $value;
     }
     $commandString = implode('&', $params);
     Log::command($commandString);
     Command::setup($commandString, $game);
 }
コード例 #12
0
 protected function run()
 {
     if ($this->check == self::OK) {
         $possibleChoices = unserialize($this->actualPlayer['possible_choices']);
         $possibleCards = $possibleChoices['drawn_cards'];
         $restAction = $possibleChoices['rest_action'];
         $handCards = unserialize($this->actualPlayer['hand_cards']);
         $drawPile = unserialize($this->game['draw_pile']);
         $throwPile = unserialize($this->game['throw_pile']);
         $nextPlayerPossibleCards = array();
         foreach ($possibleCards as $possibleCard) {
             if (in_array($possibleCard, $this->params['selectedCards'])) {
                 $handCards[] = $possibleCard;
             } else {
                 if ($restAction == 'back_to_deck') {
                     $drawPile[] = $possibleCard;
                 } elseif ($restAction == 'general_store') {
                     $nextPlayerPossibleCards[] = $possibleCard;
                 } elseif ($restAction == 'throw') {
                     $throwPile[] = $possibleCard;
                 }
             }
         }
         if ($this->interTurnReason['action'] == 'general_store') {
             $nextPositionPlayer = GameUtils::getPlayerOnNextPosition($this->game, $this->actualPlayer);
             if ($nextPositionPlayer['id'] == $this->attackingPlayer['id']) {
                 $this->game['inter_turn_reason'] = '';
                 $this->game['inter_turn'] = 0;
                 $this->attackingPlayer['phase'] = Player::PHASE_PLAY;
                 $this->attackingPlayer->save();
             } else {
                 if ($this->actualPlayer['id'] == $this->attackingPlayer['id']) {
                     $this->actualPlayer['phase'] = Player::PHASE_WAITING;
                 } else {
                     $this->actualPlayer['phase'] = Player::PHASE_NONE;
                 }
                 $this->game['inter_turn'] = $nextPositionPlayer['id'];
                 $cardRepository = new CardRepository();
                 $possibleCards = array();
                 foreach ($nextPlayerPossibleCards as $cardId) {
                     $possibleCards[] = $cardRepository->getOneById($cardId);
                 }
                 MySmarty::assign('possiblePickCount', 1);
                 MySmarty::assign('possibleCards', $possibleCards);
                 MySmarty::assign('possibleCardsCount', count($possibleCards));
                 MySmarty::assign('game', $this->game);
                 $response = MySmarty::fetch($this->template);
                 $playerPossibleChoices = array('drawn_cards' => $nextPlayerPossibleCards, 'possible_pick_count' => 1, 'rest_action' => 'general_store');
                 $nextPositionPlayer['phase'] = Player::PHASE_UNDER_ATTACK;
                 $nextPositionPlayer['possible_choices'] = serialize($playerPossibleChoices);
                 $nextPositionPlayer['command_response'] = $response;
                 $nextPositionPlayer->save();
             }
         } else {
             $this->actualPlayer['phase'] = Player::PHASE_PLAY;
         }
         $this->actualPlayer['hand_cards'] = serialize($handCards);
         $this->actualPlayer['command_response'] = '';
         $this->actualPlayer['possible_choices'] = '';
         $this->actualPlayer = $this->actualPlayer->save(TRUE);
         $this->game['draw_pile'] = serialize($drawPile);
         $this->game['throw_pile'] = serialize($throwPile);
         $this->game = $this->game->save(TRUE);
     }
 }
コード例 #13
0
ファイル: Card.php プロジェクト: Tomeno/lulcobang
 /**
  * getter for related cards via common card_group_type of their cardBaseType
  *
  * @return	array<Card>
  */
 public function getRelatedCards()
 {
     $cardBaseType = $this->getAdditionalField('cardBaseType');
     if ($cardBaseType) {
         $cardBaseTypeRepository = new CardBaseTypeRepository();
         $cardBaseTypeRepository->addAdditionalWhere(array('column' => 'id', 'value' => $this['card_base_type'], 'xxx' => '!='));
         $cardBaseTypeList = $cardBaseTypeRepository->getByCardGroupType($cardBaseType['card_group_type']);
         $cardBaseTypes = array();
         foreach ($cardBaseTypeList as $oneCardBaseType) {
             $cardBaseTypes[] = $oneCardBaseType['id'];
         }
         $cardRepository = new CardRepository();
         $cardRepository->setGroupBy('card_base_type');
         return $cardRepository->getByCardBaseType($cardBaseTypes);
     }
 }
コード例 #14
0
ファイル: Command.php プロジェクト: Tomeno/lulcobang
 protected function changeInterturn()
 {
     $attackingPlayerNotices = $this->attackingPlayer->getNoticeList();
     if ($this->attackingPlayer->getIsSlabTheKiller($this->game) && $attackingPlayerNotices['character_used'] && in_array($this->interTurnReason['action'], array('bang')) && $this->commandName != 'life') {
         // zrusime slab the killerovi prvu ranu, dalsie vedla by uz malo ist do else vetvy
         if (isset($attackingPlayerNotices['character_used'])) {
             unset($attackingPlayerNotices['character_used']);
         }
         $this->attackingPlayer->setNoticeList($attackingPlayerNotices);
         $this->attackingPlayer->save();
     } else {
         if (in_array($this->interTurnReason['action'], array('indians', 'gatling', 'howitzer', 'wild_band'))) {
             $nextPositionPlayer = $this->getNextPositionPlayer($this->game, $this->actualPlayer);
             // ak je hrac na nasledujucej pozicii ten ktory utocil, ukoncime inter turn
             if ($nextPositionPlayer['id'] == $this->attackingPlayer['id']) {
                 $this->game['inter_turn_reason'] = '';
                 $this->game['inter_turn'] = 0;
                 if ($this->attackingPlayer->getIsBelleStar($this->game)) {
                     $attackingPlayerNotices = $this->attackingPlayer->getNoticeList();
                     if (isset($attackingPlayerNotices['character_used'])) {
                         unset($attackingPlayerNotices['character_used']);
                     }
                     $this->attackingPlayer->setNoticeList($attackingPlayerNotices);
                 }
                 $this->attackingPlayer['phase'] = Player::PHASE_PLAY;
                 $this->attackingPlayer->save();
             } else {
                 // inak nastavime pokracovanie interturnu
                 $nextPositionPlayer['phase'] = Player::PHASE_UNDER_ATTACK;
                 $nextPositionPlayer->save();
                 $this->game['inter_turn_reason'] = serialize(array('action' => $this->interTurnReason['action'], 'from' => $this->attackingPlayer['id'], 'to' => $nextPositionPlayer['id'], 'cards' => $this->interTurnReason['cards']));
                 $this->game['inter_turn'] = $nextPositionPlayer['id'];
             }
         } elseif (in_array($this->interTurnReason['action'], array('fanning'))) {
             if (isset($this->interTurnReason['additionalTo'])) {
                 $playerRepository = new PlayerRepository();
                 $nextPlayer = $playerRepository->getOneById($this->interTurnReason['additionalTo']);
                 $nextPlayer['phase'] = Player::PHASE_UNDER_ATTACK;
                 $nextPlayer->save();
                 $this->game['inter_turn_reason'] = serialize(array('action' => $this->interTurnReason['action'], 'from' => $this->attackingPlayer['id'], 'to' => $this->interTurnReason['additionalTo'], 'cards' => $this->interTurnReason['cards']));
                 $this->game['inter_turn'] = $this->interTurnReason['additionalTo'];
             } else {
                 // ukoncime interturn
                 $this->game['inter_turn_reason'] = '';
                 $this->game['inter_turn'] = 0;
                 if ($this->attackingPlayer->getIsBelleStar($this->game) || $this->attackingPlayer->getIsSlabTheKiller($this->game)) {
                     $attackingPlayerNotices = $this->attackingPlayer->getNoticeList();
                     if (isset($attackingPlayerNotices['character_used'])) {
                         unset($attackingPlayerNotices['character_used']);
                     }
                     $this->attackingPlayer->setNoticeList($attackingPlayerNotices);
                 }
                 $this->attackingPlayer['phase'] = Player::PHASE_PLAY;
                 $this->attackingPlayer->save();
             }
         } elseif (in_array($this->interTurnReason['action'], array('poker'))) {
             $nextPositionPlayer = $this->findNextPlayerWithHandCards($this->game, $this->actualPlayer, $this->attackingPlayer);
             // ak je hrac na nasledujucej pozicii ten ktory utocil, ukoncime inter turn
             if ($nextPositionPlayer['id'] == $this->attackingPlayer['id']) {
                 $this->game['inter_turn_reason'] = '';
                 $this->game['inter_turn'] = 0;
                 $cardRepository = new CardRepository();
                 $possibleCards = array();
                 $containAce = FALSE;
                 foreach ($this->interTurnReason['thrownCards'] as $cardId) {
                     $possibleCard = $cardRepository->getOneById($cardId);
                     if ($possibleCard['value'] == 'A') {
                         $containAce = TRUE;
                     }
                     $possibleCards[] = $possibleCard;
                 }
                 if ($containAce === TRUE) {
                     // ak je vyhodene aspon jedno eso
                     $this->attackingPlayer['phase'] = Player::PHASE_PLAY;
                     // odhodime vsetky karty, ktore hraci vylozili
                     $throwPile = unserialize($this->game['throw_pile']);
                     foreach ($this->interTurnReason['thrownCards'] as $cardId) {
                         $throwPile[] = $cardId;
                     }
                     $this->game['throw_pile'] = serialize($throwPile);
                 } else {
                     // inak vybera 2 karty z vyhoenych
                     MySmarty::assign('possiblePickCount', 2);
                     MySmarty::assign('possibleCards', $possibleCards);
                     MySmarty::assign('possibleCardsCount', count($possibleCards));
                     MySmarty::assign('game', $this->game);
                     $response = MySmarty::fetch('cards-choice.tpl');
                     $playerPossibleChoices = array('drawn_cards' => $this->interTurnReason['thrownCards'], 'possible_pick_count' => 2, 'rest_action' => 'throw');
                     $this->attackingPlayer['phase'] = Player::PHASE_POKER_SELECT;
                     $this->attackingPlayer['possible_choices'] = serialize($playerPossibleChoices);
                     $this->attackingPlayer['command_response'] = $response;
                 }
                 $this->attackingPlayer->save();
             } else {
                 // inak nastavime pokracovanie interturnu
                 $nextPositionPlayer['phase'] = Player::PHASE_UNDER_ATTACK;
                 $nextPositionPlayer->save();
                 $this->game['inter_turn_reason'] = serialize(array('action' => $this->interTurnReason['action'], 'from' => $this->attackingPlayer['id'], 'to' => $nextPositionPlayer['id'], 'thrownCards' => $this->interTurnReason['thrownCards']));
                 $this->game['inter_turn'] = $nextPositionPlayer['id'];
             }
         } else {
             // ukoncime interturn
             $this->game['inter_turn_reason'] = '';
             $this->game['inter_turn'] = 0;
             if ($this->attackingPlayer->getIsBelleStar($this->game) || $this->attackingPlayer->getIsSlabTheKiller($this->game)) {
                 $attackingPlayerNotices = $this->attackingPlayer->getNoticeList();
                 if (isset($attackingPlayerNotices['character_used'])) {
                     unset($attackingPlayerNotices['character_used']);
                 }
                 $this->attackingPlayer->setNoticeList($attackingPlayerNotices);
             }
             $this->attackingPlayer['phase'] = Player::PHASE_PLAY;
             $this->attackingPlayer->save();
         }
         // premazeme notices
         $notices = $this->actualPlayer->getNoticeList();
         if (isset($notices['barrel_used'])) {
             unset($notices['barrel_used']);
         }
         if (isset($notices['character_jourdonnais_used'])) {
             unset($notices['character_jourdonnais_used']);
         }
         if (isset($notices['character_used'])) {
             unset($notices['character_used']);
         }
         $this->actualPlayer->setNoticeList($notices);
         // aktualnemu hracovi nastavime fazu na none a response na nic vzdy
         if ($this->actualPlayer['id'] == $this->interTurnReason['to']) {
             $this->actualPlayer['phase'] = Player::PHASE_NONE;
         } elseif ($this->actualPlayer['id'] == $this->interTurnReason['from']) {
             $this->actualPlayer['phase'] = Player::PHASE_PLAY;
         } else {
             throw new Exception('Moze byt aktualny hrac niekto iny?', 1353360969);
         }
         $this->actualPlayer['command_response'] = '';
     }
     $this->actualPlayer->save();
     $this->game->save();
 }
コード例 #15
0
 protected function helenaZontero()
 {
     $drawnCardIds = GameUtils::drawCards($this->game, 1);
     $cardRepository = new CardRepository(TRUE);
     $drawnCard = $cardRepository->getOneById($drawnCardIds);
     if ($drawnCard->getIsRed($this->game)) {
         $roles = array();
         foreach ($this->getPlayers() as $player) {
             if (!$player->getRoleObject()->getIsSheriff() && $player->getIsAlive()) {
                 $role = $player->getRoleObject();
                 $roles[] = $role['id'];
             }
         }
         shuffle($roles);
         foreach ($this->getPlayers() as $newPlayer) {
             if (!$newPlayer->getRoleObject()->getIsSheriff() && $newPlayer->getIsAlive()) {
                 $role = array_pop($roles);
                 $newPlayer['role'] = $role;
                 $newPlayer->save();
             }
         }
     }
     GameUtils::throwCards($this->game, NULL, array($drawnCard));
 }
コード例 #16
0
ファイル: PassCommand.php プロジェクト: Tomeno/lulcobang
 protected function run()
 {
     if ($this->check == self::OK) {
         $passTurn = TRUE;
         if ($this->game->getIsHNVendetta() && !$this->actualPlayer->getPlayedVendetta()) {
             // TODO mozno by toto mohla byt metoda
             $count = 1;
             // neviem ci lucky duke pri vendete taha dve karty
             if ($this->actualPlayer->getIsLuckyDuke($this->game)) {
                 $count = 2;
             }
             $drawnCards = GameUtils::drawCards($this->game, $count);
             $isHeart = FALSE;
             $cardRepository = new CardRepository();
             $thrownCards = array();
             foreach ($drawnCards as $drawnCardId) {
                 $drawnCard = $cardRepository->getOneById($drawnCardId);
                 $thrownCards[] = $drawnCard;
                 if ($drawnCard->getIsHearts($this->game)) {
                     $isHeart = TRUE;
                     // break tu nie je lebo musime prejst cez vsetky karty
                     // aby sme vyrobili pole kariet ktore treba vyhodit
                 }
             }
             GameUtils::throwCards($this->game, NULL, $thrownCards);
             if ($isHeart) {
                 $passTurn = FALSE;
             }
         }
         if ($passTurn) {
             $this->actualPlayer['phase'] = Player::PHASE_NONE;
             $this->actualPlayer['bang_used'] = 0;
             $tableCards = unserialize($this->actualPlayer['table_cards']);
             $waitCards = unserialize($this->actualPlayer['wait_cards']);
             $this->actualPlayer['table_cards'] = serialize(array_merge($tableCards, $waitCards));
             $this->actualPlayer['wait_cards'] = serialize(array());
             // znulujeme notices
             $notices = $this->actualPlayer->getNoticeList();
             if (isset($notices['barrel_used'])) {
                 unset($notices['barrel_used']);
             }
             if (isset($notices['character_jourdonnais_used'])) {
                 unset($notices['character_jourdonnais_used']);
             }
             if (isset($notices['character_used'])) {
                 unset($notices['character_used']);
             }
             // spravime zalohu premennej ghost
             $isGhost = $this->actualPlayer->getIsGhost();
             // zrusime ghosta
             if (isset($notices['ghost'])) {
                 unset($notices['ghost']);
             }
             if (isset($notices['vendetta'])) {
                 unset($notices['vendetta']);
             }
             if (isset($notices['blood_brothers'])) {
                 unset($notices['blood_brothers']);
             }
             $this->actualPlayer->setNoticeList($notices);
             $this->actualPlayer = $this->actualPlayer->save(TRUE);
             if ($this->game->getIsHNGhostTown() && $isGhost === TRUE) {
                 // odstranime ghosta
                 $this->removePlayerFromGame();
             }
             $nextPositionPlayer = GameUtils::getPlayerOnNextPosition($this->game, $this->actualPlayer, TRUE);
             $this->game['turn'] = $nextPositionPlayer['id'];
             $this->game->save();
             if ($this->game->getIsHNGhostTown() && $nextPositionPlayer['actual_lifes'] == 0) {
                 $notices = $nextPositionPlayer->getNoticeList();
                 $notices['ghost'] = 1;
                 $nextPositionPlayer->setNoticeList($notices);
             }
             $nextPositionPlayer['phase'] = $this->getNextPhase($nextPositionPlayer);
             $nextPositionPlayer->save();
             // preratame maticu
             $matrix = GameUtils::countMatrix($this->game);
             $this->game['distance_matrix'] = serialize($matrix);
             $this->game->save();
         } else {
             $notices = $this->actualPlayer->getNoticeList();
             $notices['vendetta'] = 1;
             $this->actualPlayer->setNoticeList($notices);
             $this->actualPlayer['phase'] = $this->getNextPhase($this->actualPlayer);
             $this->actualPlayer = $this->actualPlayer->save(TRUE);
             // TODO message
         }
     }
 }