public function handleEmbassy() { if (0 < intval($this->data['alliance_id'])) { } else { $this->embassyProperty = array("level" => $this->buildings[$this->buildingIndex]['level'], "invites" => NULL, "error" => 0, "ally1" => "", "ally2" => ""); $maxPlayers = $this->gameMetadata['items'][18]['levels'][$this->embassyProperty['level'] - 1]['value']; $this->embassyProperty['ally1'] = $ally1 = trim($_POST['ally1']); $this->embassyProperty['ally2'] = $ally2 = trim($_POST['ally2']); if ($ally1 == "" || $ally2 == "") { $this->embassyProperty['error'] = $ally1 == "" && $ally2 == "" ? 3 : $ally1 == "" ? 1 : 2; } else { $m = new BuildModel(); if (!$m->allianceExists($this->embassyProperty['ally1'])) { $this->data['alliance_name'] = $this->embassyProperty['ally1']; $this->data['alliance_id'] = $m->createAlliance($this->player->playerId, $this->embassyProperty['ally1'], $this->embassyProperty['ally2'], $maxPlayers); $m->dispose(); } else { $this->embassyProperty['error'] = 4; $m->dispose(); } } $invites_alliance_ids = trim($this->data['invites_alliance_ids']); $this->embassyProperty['invites'] = array(); if ($invites_alliance_ids != "") { $_arr = explode("\n", $invites_alliance_ids); foreach ($_arr as $_s) { $allianceName = explode(" ", $_s, 2); $allianceId = explode(" ", $_s, 2); list($allianceId, $allianceName) = $allianceId; $this->embassyProperty['invites'][$allianceId] = $allianceName; } } if (!$this->isPost()) { if (isset($_GET['a']) && 0 < intval($_GET['a'])) { $allianceId = intval($_GET['a']); if (isset($this->embassyProperty['invites'][$allianceId])) { $m = new BuildModel(); $acceptResult = $m->acceptAllianceJoining($this->player->playerId, $allianceId); if ($acceptResult == 2) { $this->data['alliance_name'] = $this->embassyProperty['invites'][$allianceId]; $this->data['alliance_id'] = $allianceId; unset($Var_4320['invites'][$allianceId]); $m->removeAllianceInvites($this->player->playerId, $allianceId); } else { if ($acceptResult == 1) { $this->embassyProperty['error'] = 15; } } $m->dispose(); } } else { if (isset($_GET['d']) && 0 < intval($_GET['d'])) { $allianceId = intval($_GET['d']); if (isset($this->embassyProperty['invites'][$allianceId])) { unset($Var_5112['invites'][$allianceId]); $m = new BuildModel(); $m->removeAllianceInvites($this->player->playerId, $allianceId); $m->dispose(); } } } } } }
function handleEmbassy() { if (0 < intval($this->data['alliance_id'])) { return null; } $this->embassyProperty = array('level' => $this->buildings[$this->buildingIndex]['level'], 'invites' => NULL, 'error' => 0, 'ally1' => '', 'ally2' => ''); $maxPlayers = $this->gameMetadata['items'][18]['levels'][$this->embassyProperty['level'] - 1]['value']; if ($this->isPost() && 3 <= $this->embassyProperty['level'] && isset($_POST['ally1']) && isset($_POST['ally2'])) { $this->embassyProperty['ally1'] = $ally1 = trim($_POST['ally1']); $this->embassyProperty['ally2'] = $ally2 = trim($_POST['ally2']); if ($ally1 == '' || $ally2 == '') { $this->embassyProperty['error'] = $ally1 == '' && $ally2 == '' ? 3 : ($ally1 == '' ? 1 : 2); } else { $m = new BuildModel(); if (!$m->allianceExists($this->embassyProperty['ally1'])) { $this->data['alliance_name'] = $this->embassyProperty['ally1']; $this->data['alliance_id'] = $m->createAlliance($this->player->playerId, $this->embassyProperty['ally1'], $this->embassyProperty['ally2'], $maxPlayers); $m->dispose(); return null; } $this->embassyProperty['error'] = 4; $m->dispose(); } } $invites_alliance_ids = trim($this->data['invites_alliance_ids']); $this->embassyProperty['invites'] = array(); if ($invites_alliance_ids != '') { $_arr = explode(' ', $invites_alliance_ids); foreach ($_arr as $_s) { list($allianceId, $allianceName) = explode(' ', $_s, 2); $this->embassyProperty['invites'][$allianceId] = $allianceName; } } if (!$this->isPost()) { if (isset($_GET['a']) && 0 < intval($_GET['a'])) { $allianceId = intval($_GET['a']); if (isset($this->embassyProperty['invites'][$allianceId])) { $m = new BuildModel(); $acceptResult = $m->acceptAllianceJoining($this->player->playerId, $allianceId); if ($acceptResult == 2) { $this->data['alliance_name'] = $this->embassyProperty['invites'][$allianceId]; $this->data['alliance_id'] = $allianceId; unset($this->embassyProperty['invites'][$allianceId]); $m->removeAllianceInvites($this->player->playerId, $allianceId); } else { if ($acceptResult == 1) { $this->embassyProperty['error'] = 15; } } $m->dispose(); return null; } } else { if (isset($_GET['d']) && 0 < intval($_GET['d'])) { $allianceId = intval($_GET['d']); if (isset($this->embassyProperty['invites'][$allianceId])) { unset($this->embassyProperty['invites'][$allianceId]); $m = new BuildModel(); $m->removeAllianceInvites($this->player->playerId, $allianceId); $m->dispose(); } } } } }