コード例 #1
0
ファイル: Continue.php プロジェクト: galadie/Caranille-RPG
         add_diary($message);
         $_final .= $message;
     }
     if ($_SESSION['Chapter_Battle'] == 1) {
         $_final .= $Chapter_Level['Chapter_Ending'];
     }
     if ($_SESSION['Mission_Battle'] == 1) {
         $_final .= $Mission['Mission_Victory'];
     }
     $_final .= '<form method="POST" action="' . $return . '">';
     $_final .= '<input type="submit" name="End_Battle" value="continuer">';
     $_final .= '</form>';
 }
 //Si la HP du personnage et inférieur ou égale à 0 le joueur à perdu le combat et sera soigné
 if (user_data('Account_HP_Remaining') <= 0) {
     $full_life = perso_data('HP_Total');
     $end_battle = true;
     $return = get_link("Main", "Public");
     // echec dans un donjon ou une mission, on l'emmene à l'hopital.....
     if ($_SESSION['Dungeon_Battle'] == 1 || $_SESSION['Mission_Battle'] == 1) {
         $Town_Price_INN = htmlspecialchars(addslashes($information_Town['Town_Price_INN']));
         user_set('Account_Golds', user_data('Account_Golds') - $Town_Price_INN);
         $HP_recup = $full_life;
     }
     if ($_SESSION['Arena_Battle'] == 1) {
         $message = "Vous avez perdu le combat";
         $message .= "Votre défaite dans l'arène vous fait perdre 1 points de notorieté<br />";
         $HP_recup = $full_life * ($percent_life_restore_arena / 100);
         debug_log("HP_recup::{$HP_recup} = {$full_life}*({$percent_life_restore_chapter}/100)<br/>");
         user_set('Account_Notoriety', user_data('Account_Notoriety') - 1);
         $Player_ID = monster_data('ID');
コード例 #2
0
ファイル: perso.php プロジェクト: galadie/Caranille-RPG
' class='barre' id='xp' >
												<div style='width:<?php 
            echo $xp_purcent;
            ?>
px;' >&nbsp;</div> 
												<em style='width:<?php 
            echo 100 - $xp_purcent;
            ?>
px;' class="restant"><?php 
            echo $Next_Level;
            ?>
</em>
											</div> <br /><br />

			<span class="important">Force</span> : <?php 
            echo perso_data('Strength_Total');
            ?>
 <br />
			<span class="important">Magie</span> : <?php 
            echo $_SESSION['Magic_Total'];
            ?>
 <br />
			<span class="important">Agilité</span> : <?php 
            echo $_SESSION['Agility_Total'];
            ?>
 <br />
			<span class="important">Défense</span> : <?php 
            echo $_SESSION['Defense_Total'];
            ?>
 <br />
			
コード例 #3
0
ファイル: Magics.php プロジェクト: galadie/Caranille-RPG
     $Negative_Magic_Damage_Player = getMonsterDefense();
     //mt_rand($Monster_MIN_Defense, $Monster_MAX_Defense);
     $Positive_Magic_Damage_Player = mt_rand($MIN_Magic, $MAX_Magic) + $Magic_Effect;
     $Player_Total_Magic_Damage = htmlspecialchars(addslashes($Positive_Magic_Damage_Player)) - htmlspecialchars(addslashes($Negative_Magic_Damage_Player));
     if ($Player_Total_Magic_Damage <= 0) {
         $Player_Total_Magic_Damage = 0;
     }
     $_SESSION['Monster_HP'] = monster_data('HP') - htmlspecialchars(addslashes($Player_Total_Magic_Damage));
     $message = "{$Magic_Choice} a infligé {$Player_Total_Magic_Damage} HP de dégat au " . monster_data('Name') . "<br /><br />";
     add_diary($message);
 } elseif ($Magic_Type == "Health") {
     //non utilisé ???
     //$Monster_MIN_Defense = htmlspecialchars(addslashes($_SESSION['Monster_Defense'])) / $bonus_malus_battle;
     //$Monster_MAX_Defense = htmlspecialchars(addslashes($_SESSION['Monster_Defense'])) * $bonus_malus_battle;
     $Player_Health = mt_rand($MIN_Magic, $MAX_Magic) + $Magic_Effect;
     $Life_Difference = perso_data('HP_Total') - htmlspecialchars(addslashes($_SESSION['HP']));
     if ($Player_Health >= $Life_Difference) {
         $_SESSION['HP'] = htmlspecialchars(addslashes($_SESSION['HP'])) + htmlspecialchars(addslashes($Life_Difference));
         $Player_Health = htmlspecialchars(addslashes($Player_Health));
     } else {
         $_SESSION['HP'] = htmlspecialchars(addslashes($_SESSION['HP'])) + htmlspecialchars(addslashes($Player_Health));
     }
     $Monster_Image = monster_data('Image');
     $message = "{$Magic_Choice} vous a soigné de {$Player_Health} <br /><br />";
 }
 user_set('Account_MP_Remaining', $Remaining_MP);
 user_record();
 $Total_Damage_Monster = getMonsterDamage();
 $message .= "Le " . monster_data('Name') . " vous a infligé {$Total_Damage_Monster} HP de dégat<br /><br />";
 add_diary($message);
 $roaster_action = true;
コード例 #4
0
ファイル: Functions.php プロジェクト: galadie/Caranille-RPG
    function get_perso_card()
    {
        global $already_call_perso_card, $installing, $secteur_module, $Next_Level, $array_character_stats;
        if (!$already_call_perso_card) {
            if (!$installing) {
                if (verif_connect(true) && ($secteur_module !== 'Admin' && $secteur_module !== 'Moderator' && $secteur_module !== 'Forum')) {
                    if (isset($Next_Level)) {
                        $hp_purcent = user_data('Account_HP_Remaining') / perso_data('HP_Total') * 100;
                        $mp_purcent = user_data('Account_MP_Remaining') / perso_data('MP_Total') * 100;
                        $xp_purcent = user_data('Account_Experience') / user_data('Level_Experience_Required') * 100;
                        ?>
			<div class="important"><?php 
                        echo LanguageValidation::iMsg("label.pseudo.card");
                        ?>
 :</div> <?php 
                        echo user_data('Account_Pseudo');
                        ?>
 <br />
			<div class="important"><?php 
                        echo LanguageValidation::iMsg("label.guild.card");
                        ?>
 :</div> <?php 
                        echo guild_data('Guild_Name');
                        ?>
 <br />
			<div class="important"><?php 
                        echo LanguageValidation::iMsg("label.order.card");
                        ?>
 :</div> <?php 
                        echo user_data('Order_Name');
                        ?>
 <br /><br />
			
			<div class="important"><?php 
                        echo LanguageValidation::iMsg("label.level.card");
                        ?>
</div> : <?php 
                        echo user_data('Level_Number');
                        ?>
 <br />
			
			<div class="important"><?php 
                        echo LanguageValidation::iMsg("label.hp.card");
                        ?>
</div> : <div title='<?php 
                        echo user_data('Account_HP_Remaining') . "/" . perso_data('HP_Total');
                        ?>
' class='barre' id='hp' >
												<div style='width:<?php 
                        echo $hp_purcent;
                        ?>
px;' ></div>
											</div> <br />
			<div class="important"><?php 
                        echo LanguageValidation::iMsg("label.mp.card");
                        ?>
</div> : <div title='<?php 
                        echo user_data('Account_MP_Remaining') . "/" . perso_data('MP_Total');
                        ?>
' class='barre' id='mp' >
												<div style='width:<?php 
                        echo $mp_purcent;
                        ?>
px;' ></div>
											</div>  <br />

			<div class="important"><?php 
                        echo LanguageValidation::iMsg("label.xp.card");
                        ?>
</div> : <div title='<?php 
                        echo user_data('Account_Experience') . "/" . user_data('Level_Experience_Required');
                        ?>
' class='barre' id='xp' >
												<div style='width:<?php 
                        echo $xp_purcent;
                        ?>
px;' >&nbsp;</div> 
												<em style='width:<?php 
                        echo 100 - $xp_purcent;
                        ?>
px;' class="restant"><?php 
                        echo $Next_Level;
                        ?>
</em>
											</div> <br /><br />
											
			<?php 
                        foreach ($array_character_stats as $char) {
                            ?>
				<div class="important"><?php 
                            echo LanguageValidation::iMsg("label." . strtolower($char) . ".card");
                            ?>
</div> : <?php 
                            echo perso_data(ucfirst($char) . '_Total');
                            ?>
 <br />
			<?php 
                        }
                        ?>
			
			<br />
			
		
			
			<div class="important"><?php 
                        echo LanguageValidation::iMsg("label.gold.card");
                        ?>
</div> : 	<?php 
                        echo render_money();
                        ?>
	<br/>
			<div class="important"><?php 
                        echo LanguageValidation::iMsg("label.notoriety.card");
                        ?>
</div> : <div class="gain notoriety"><?php 
                        echo user_data('Account_Notoriety');
                        ?>
</div><br /><br />
<?php 
                    }
                }
            }
            $already_call_perso_card = true;
        }
    }
コード例 #5
0
ファイル: Items.php プロジェクト: galadie/Caranille-RPG
     if ($Item_Effect >= $Life_Difference) {
         $Remaining_HP = htmlspecialchars(addslashes($_SESSION['HP'])) + htmlspecialchars(addslashes($Life_Difference));
         $Item_Effect = htmlspecialchars(addslashes($Life_Difference));
     } else {
         $Remaining_HP = htmlspecialchars(addslashes($_SESSION['HP'])) + htmlspecialchars(addslashes($Item_HP_Effect));
     }
     //$_SESSION['HP'] = htmlspecialchars(addslashes($_SESSION['HP'])) - htmlspecialchars(addslashes($Total_Damage_Monster));
     user_set('Account_HP_Remaining', $Remaining_HP);
     user_record();
     use_item($Item_ID, $inventory_ID);
     $message = "{$Item_Name} vous a soigné de {$Item_Effect} <br /><br />";
     add_diary($message);
     $used = true;
 }
 if ($Item_Type == "Magic") {
     $Magic_Difference = perso_data('MP_Total') - htmlspecialchars(addslashes($_SESSION['MP']));
     if ($Item_Effect >= $Magic_Difference) {
         $Remaining_MP = htmlspecialchars(addslashes($_SESSION['MP'])) + htmlspecialchars(addslashes($Magic_Difference));
         $Item_Effect = htmlspecialchars(addslashes($Magic_Difference));
     } else {
         $Remaining_MP = htmlspecialchars(addslashes($_SESSION['MP'])) + htmlspecialchars(addslashes($Item_MP_Effect));
     }
     user_set('Account_MP_Remaining', $Remaining_MP);
     user_record();
     use_item($Item_ID, $inventory_ID);
     $message = "{$Item_Name} vous a soigné de {$Item_Effect} <br /><br />";
     $used = true;
 }
 if ($Item_Type == "Poison") {
     monster_set('etat', $Item_Type);
 }
コード例 #6
0
ファイル: Attack.php プロジェクト: galadie/Caranille-RPG
<?php

//Si le joueur est dans une ville, on regarde si il est actuellement en combat
if (verif_battle()) {
    if (request_confirm('Attack')) {
        $MIN_Strength = perso_data('Strength_Total') / $bonus_malus_battle;
        $MAX_Strength = perso_data('Strength_Total') * $bonus_malus_battle;
        $Positive_Damage_Player = mt_rand($MIN_Strength, $MAX_Strength);
        $Negative_Damage_Player = getMonsterDefense();
        //mt_rand($Monster_MIN_Defense, $Monster_MAX_Defense);
        $Total_Damage_Player = htmlspecialchars(addslashes($Positive_Damage_Player)) - htmlspecialchars(addslashes($Negative_Damage_Player));
        //Si les dégats du joueurs ou du monstre sont égal ou inférieur à zero
        if ($Total_Damage_Player <= 0) {
            $Total_Damage_Player = 0;
        }
        $_SESSION['Monster_HP'] = monster_data('HP') - htmlspecialchars(addslashes($Total_Damage_Player));
        $Total_Damage_Monster = getMonsterDamage();
        $message = "Votre attaque a infligé " . $Total_Damage_Player . "HP de dégat au " . monster_data('Name') . "<br /><br />";
        $message .= "Le " . monster_data('Name') . " vous a infligé " . $Total_Damage_Monster . "HP de dégat" . "<br /><br />";
        add_diary($message);
        $roaster_action = true;
    }
}
コード例 #7
0
ファイル: Inn.php プロジェクト: galadie/Caranille-RPG
<?php

// l'utilisateur peut ajouter un titre pour chaque module different de Caranille -Accueil
$title = "";
$baseline = LanguageValidation::iMsg("welcome.map.inn");
//"";
if (verif_connect()) {
    if (verif_town()) {
        $array_town = array('Town_ID' => $_SESSION['Town_ID'], 'Account_ID' => user_data('Account_ID'));
        debug_log("verif inside", false);
        $information_Town = get_db('request_town', $array_town);
        if (request_confirm('Rest')) {
            if (user_data('Account_Golds') >= $information_Town['Town_Price_INN']) {
                $Gold = user_data('Account_Golds') - htmlspecialchars(addslashes($information_Town['Town_Price_INN']));
                $HP_Total = perso_data('HP_Total');
                $MP_Total = perso_data('MP_Total');
                update_db('Caranille_Accounts', array('Account_HP_Remaining' => $HP_Total, 'Account_MP_Remaining' => $MP_Total, 'Account_Golds' => $Gold, 'Account_ID' => $ID));
            }
        }
    }
}
コード例 #8
0
ファイル: Index.php プロジェクト: galadie/Caranille-RPG
/** return les degats causé par le joueur dans un tour **/
function getPlayerDamage()
{
    if (request_confirm('Attack')) {
        $MIN_Strength = perso_data('Strength_Total') / $bonus_malus_battle;
        $MAX_Strength = perso_data('Strength_Total') * $bonus_malus_battle;
        $Positive_Damage_Player = mt_rand($MIN_Strength, $MAX_Strength);
        $Negative_Damage_Player = getMonsterDefense();
        //mt_rand($Monster_MIN_Defense, $Monster_MAX_Defense);
        $Total_Damage_Player = htmlspecialchars(addslashes($Positive_Damage_Player)) - htmlspecialchars(addslashes($Negative_Damage_Player));
        //Si les dégats du joueurs ou du monstre sont égal ou inférieur à zero
        if ($Total_Damage_Player <= 0) {
            $Total_Damage_Player = 0;
        }
        $_SESSION['Monster_HP'] = monster_data('HP') - htmlspecialchars(addslashes($Total_Damage_Player));
    }
    if (request_confirm('End_Invocations')) {
        $Invocation_Choice = htmlspecialchars(addslashes($_POST['Invocation']));
        $MP_Choice = htmlspecialchars(addslashes($_POST['MP_Choice']));
        if ($_SESSION['MP'] >= $MP_Choice) {
            $Invocation = get_db("edit_admin", array('table' => 'Caranille_Invocations', 'ID' => 'Invocation_Name', 'value' => $Invocation_Choice));
            $Invocation_Damage = $Invocation['Invocation_Damage'];
            // non utilisé ???
            //$Monster_MIN_Defense = htmlspecialchars(addslashes($_SESSION['Monster_Defense'])) / $bonus_malus_battle;
            //$Monster_MAX_Defense = htmlspecialchars(addslashes($_SESSION['Monster_Defense'])) * $bonus_malus_battle;
            $Invocation_Total_Damage = htmlspecialchars(addslashes($Invocation_Damage)) * htmlspecialchars(addslashes($MP_Choice));
            $_SESSION['Monster_HP'] = monster_data('HP') - htmlspecialchars(addslashes($Invocation_Total_Damage));
        } else {
            $message = 'Vous n\'avez pas assez de MP';
        }
    }
}
コード例 #9
0
ファイル: Right.php プロジェクト: galadie/Caranille-RPG
                        <div class="entry">
                        	<div class="left">Vie</div>
							<div class="right"><div title='<?php 
            echo user_data('Account_HP_Remaining') . "/" . perso_data('HP_Total');
            ?>
' class='barre' id='hp' >
												<div style='width:<?php 
            echo $hp_purcent;
            ?>
px;' ></div>
											</div></div>
                        </div>
                        <div class="entry">
                        	<div class="left">Mana</div>
							<div class="right"><div title='<?php 
            echo user_data('Account_MP_Remaining') . "/" . perso_data('MP_Total');
            ?>
' class='barre' id='mp' >
												<div style='width:<?php 
            echo $mp_purcent;
            ?>
px;' ></div>
											</div></div>
                        </div>
                        <div class="entry">
							<div class="left">Or</div> : <?php 
            echo render_money();
            ?>
                        </div>
                        <div class="entry">
							<div class="left">Réputation</div> : <div class="gain notoriety"><?php