コード例 #1
0
                    $users[0]['bricks'] = 0;
                    $users[0]['bricks_add'] = 0;
                    $users[0]['gems'] = 0;
                    $users[0]['gems_add'] = 0;
                    $users[0]['monsters'] = 0;
                    $users[0]['monsters_add'] = 0;
                    $users[0]['win'] = 0;
                    $users[0]['lose'] = 0;
                    $users[0]['hod'] = 0;
                    $kogo = 0;
                    if ($arcomage['user1'] == $user_id) {
                        $kogo = $arcomage['user2'];
                    } else {
                        $kogo = $arcomage['user1'];
                    }
                    make_action_card($users, $user_id, $kogo, $card);
                    myquery("UPDATE arcomage_users SET bricks=" . $users[$user_id]['bricks'] . ",gems=" . $users[$user_id]['gems'] . ",monsters=" . $users[$user_id]['monsters'] . " WHERE user_id={$user_id}");
                    $charboy['bricks'] = $users[$user_id]['bricks'];
                    $charboy['gems'] = $users[$user_id]['gems'];
                    $charboy['monsters'] = $users[$user_id]['monsters'];
                }
            }
            //удалим у игрока сходвишую карту
            myquery("DELETE FROM arcomage_users_cards WHERE user_id='{$user_id}' AND arcomage_id='" . $charboy['arcomage_id'] . "' AND card_id='{$card}'");
            //дадим игроку новую карту
            $new_card = get_new_card($charboy, $hod);
            myquery("INSERT INTO arcomage_users_cards (arcomage_id,user_id,card_id) VALUES ('" . $charboy['arcomage_id'] . "','{$user_id}','{$new_card}')");
        }
    }
}
if (function_exists("save_debug")) {
コード例 #2
0
ファイル: wait.inc.php プロジェクト: themiddleearth/RPG.SU
     } else {
         $cards2end[$kto] -= 1;
         $cards2end[$kto] += extra_hod($card);
         if ($cards2end[$kto] >= 0) {
             $users[0]['tower'] = $users[$kto]['tower'];
             $users[0]['wall'] = $users[$kto]['wall'];
             $users[0]['bricks'] = $users[$kto]['bricks'];
             $users[0]['bricks_add'] = $users[$kto]['bricks_add'];
             $users[0]['gems'] = $users[$kto]['gems'];
             $users[0]['gems_add'] = $users[$kto]['gems_add'];
             $users[0]['monsters'] = $users[$kto]['monsters'];
             $users[0]['monsters_add'] = $users[$kto]['monsters_add'];
             $users[0]['win'] = $users[$kto]['win'];
             $users[0]['lose'] = $users[$kto]['lose'];
             $users[0]['hod'] = $users[$kto]['hod'];
             make_action_card($users, 0, $kogo, $card);
             $users[$kto]['tower'] = $users[0]['tower'];
             $users[$kto]['wall'] = $users[0]['wall'];
             $users[$kto]['bricks_add'] = $users[0]['bricks_add'];
             $users[$kto]['gems_add'] = $users[0]['gems_add'];
             $users[$kto]['monsters_add'] = $users[0]['monsters_add'];
             $users[$kto]['win'] = $users[0]['win'];
             $users[$kto]['lose'] = $users[0]['lose'];
             $users[$kto]['hod'] = $users[0]['hod'];
         }
     }
 }
 $users[$arcomage['user1']]['bricks'] += $users[$arcomage['user1']]['bricks_add'];
 $users[$arcomage['user1']]['gems'] += $users[$arcomage['user1']]['gems_add'];
 $users[$arcomage['user1']]['monsters'] += $users[$arcomage['user1']]['monsters_add'];
 $users[$arcomage['user2']]['bricks'] += $users[$arcomage['user2']]['bricks_add'];