コード例 #1
0
ファイル: map.html.php プロジェクト: agatho/uaenhanced
function getCaveReport($meineHoehlen, $caveID, $targetCaveID, $playerID)
{
    global $params, $config, $terrainList;
    $cave = getCaveByID($targetCaveID);
    $caveDetails = array();
    $playerDetails = array();
    // ADDED by chris--- for Quests
    // ----------------------------------------------------------
    global $db;
    // checking if this cave is a quest cave and if its visible to the player (than he knows the quest)
    // if he does not know the quest the cave is invisible
    if (isCaveQuestCave($targetCaveID, $db) && isCaveInvisibleToPlayer($targetCaveID, $playerID, $db)) {
        $cave['playerID'] = 0;
    }
    // ----------------------------------------------------------
    if ($cave['playerID'] != 0) {
        $caveDetails = getCaves($cave['playerID']);
        $playerDetails = getPlayerFromID($cave['playerID']);
        // ADDED by chris--- for farmschutz
        if (FARMSCHUTZ_ACTIVE == 1) {
            $farmschutz = getFarmschutz($cave['playerID']);
        } else {
            $farmschutz = "";
        }
    }
    $template = @tmpl_open('./templates/' . $config->template_paths[$params->SESSION->user['template']] . '/mapdetail.ihtml');
    if ($cave['protected']) {
        tmpl_set($template, 'PROPERTY', 'Anfängerschutz aktiv');
    }
    if (!$cave['secureCave'] && $cave['playerID']) {
        tmpl_iterate($template, 'PROPERTY');
        tmpl_set($template, 'PROPERTY', 'übernehmbar!');
    }
    // ADDED by chris--- for Quests --------------------------------------------------------------------------------
    if ($cave['quest_cave'] && !isCaveInvisibleToPlayer($cave['caveID'], $playerID, $db) && $cave['invisible_name'] != "") {
        $cave['name'] = $cave['invisible_name'];
    }
    // -------------------------------------------------------------------------------------------------------
    $addCaveLink = "?modus=" . CAVE_BOOK_ADD . "&id=" . $targetCaveID;
    // ADDED by chris--- for cavebook
    tmpl_set($template, '/', array('cavename' => $cave['name'], 'xcoord' => $cave['xCoord'], 'ycoord' => $cave['yCoord'], 'terrain' => $terrainList[$cave['terrain']]['name'], 'movementlink' => "?modus=" . MOVEMENT . "&targetXCoord=" . $cave['xCoord'] . "&targetYCoord=" . $cave['yCoord'] . "&targetCaveName=" . unhtmlentities($cave['name']), 'backlink' => "?modus=" . MAP . "&xCoord=" . $cave['xCoord'] . "&yCoord=" . $cave['yCoord']));
    if ($cave['playerID'] != 0) {
        tmpl_set($template, '/OCCUPIED', array('playerLink' => "?modus=" . PLAYER_DETAIL . "&detailID=" . $playerDetails['playerID'], 'caveOwner' => $playerDetails['name'], 'farmschutz' => $farmschutz, 'adressbook_add_modus' => MESSAGE_BOOK_ADD, 'addCaveLink' => $addCaveLink));
        if ($playerDetails['tribe']) {
            tmpl_set($template, '/OCCUPIED/TRIBE', array('tribeLink' => "?modus=" . TRIBE_DETAIL . "&tribe=" . urlencode(unhtmlentities($playerDetails['tribe'])), 'ownersTribe' => $playerDetails['tribe']));
        }
        if ($cave['artefacts'] != 0 && ($playerDetails['tribe'] != GOD_ALLY || $params->SESSION->user['tribe'] == GOD_ALLY)) {
            tmpl_set($template, '/OCCUPIED/ARTEFACT/artefactLink', "?modus=" . ARTEFACT_LIST . "&caveID={$caveID}");
        }
        $caves = array();
        foreach ($caveDetails as $key => $value) {
            if (!(isCaveQuestCave($value['caveID'], $db) && isCaveInvisibleToPlayer($value['caveID'], $playerID, $db))) {
                $temp = array('caveName' => $value['name'], 'xCoord' => $value['xCoord'], 'ycoord' => $value['yCoord'], 'terrain' => $terrainList[$value['terrain']]['name'], 'caveSize' => floor($value[CAVE_SIZE_DB_FIELD] / 50) + 1, 'movementLink' => "?modus=" . MOVEMENT . "&targetXCoord=" . $value['xCoord'] . "&targetYCoord=" . $value['yCoord'] . "&targetCaveName=" . unhtmlentities($value['name']));
                if ($value['artefacts'] != 0 && ($playerDetails['tribe'] != GOD_ALLY || $params->SESSION->user['tribe'] == GOD_ALLY)) {
                    $temp['ARTEFACT'] = array('artefactLink' => "?modus=" . ARTEFACT_LIST . "&caveID={$caveID}");
                }
                if ($value['protected'] && $value['playerID']) {
                    $temp['PROPERTY'] = array('text' => 'Schutz');
                } else {
                    if (!$value['secureCave']) {
                        $temp['PROPERTY'] = array('text' => 'übernehmbar');
                    }
                }
                $caves[] = $temp;
            }
        }
        tmpl_set($template, '/OCCUPIED/CAVES', $caves);
    } else {
        if (sizeof($meineHoehlen) < $params->SESSION->user['takeover_max_caves'] && $cave['takeoverable'] == 1) {
            tmpl_set($template, 'TAKEOVERABLE', array('modus' => TAKEOVER, 'caveID' => $caveID, 'targetXCoord' => $cave['xCoord'], 'targetYCoord' => $cave['yCoord']));
        }
    }
    return tmpl_parse($template);
}
コード例 #2
0
ファイル: unitaction.html.php プロジェクト: agatho/uaenhanced
function unitAction($caveID, &$meineHoehlen)
{
    global $config, $db, $MAX_RESOURCE, $MOVEMENTCOSTCONSTANT, $MOVEMENTSPEEDCONSTANT, $params, $ua_movements, $resourceTypeList, $unitTypeList, $effectTypeList, $FUELRESOURCEID;
    $details = $meineHoehlen[$caveID];
    /***************************************************************************/
    /**                                                                       **/
    /** CHECK ARTEFACTS                                                       **/
    /**                                                                       **/
    /***************************************************************************/
    // artefact moving: get ID if any
    //
    // $params->POST->myartefacts will be
    //   NULL, if it is not set at all
    //   -1 when choosing no artefact to move
    //   0 if there was a real choice
    // default: Move No Artefact (this var holds the artefactID to move)
    $moveArtefact = 0;
    // this array shall contain the artefacts if any
    $myartefacts = array();
    // does the cave contain an artefact at least?
    if ($details['artefacts'] > 0) {
        // get artefacts
        $myartefacts = artefact_getArtefactsReadyForMovement($caveID);
        // was an artefact chosen?
        if ((int) $params->POST->myartefacts > 0) {
            $tempID = (int) $params->POST->myartefacts;
            // now check, whether this artefactID belongs to this cave
            foreach ($myartefacts as $key => $value) {
                // if found, set it
                if ($tempID == $value['artefactID']) {
                    $moveArtefact = $tempID;
                    break;
                }
            }
        }
    }
    // now $moveArtefact should contain 0 for 'move no artefact'
    // or the artefactID of the artefact to be moved
    /***************************************************************************/
    /***************************************************************************/
    /***************************************************************************/
    // get Map Size
    $size = getMapSize();
    $dim_x = ($size['maxX'] - $size['minX'] + 1) / 2;
    $dim_y = ($size['maxY'] - $size['minY'] + 1) / 2;
    $foodPerCave = eval('return ' . formula_parseToPHP($MOVEMENTCOSTCONSTANT . ';', '$details'));
    $minutesPerCave = eval('return ' . formula_parseToPHP($MOVEMENTSPEEDCONSTANT . ';', '$details'));
    if (isset($params->POST->moveit)) {
        $targetXCoord = $params->POST->targetXCoord;
        $targetYCoord = $params->POST->targetYCoord;
        $targetCaveName = $params->POST->targetCaveName;
        $movementID = $params->POST->movementID;
        // check for scripters
        check_timestamp($params->POST->tstamp);
        // HöhlenName >>> Koordinate
        $validCaveName = FALSE;
        if (empty($targetXCoord) || empty($targetYCoord) and !empty($targetCaveName)) {
            $result = getCaveByName($targetCaveName);
            if (sizeof($result) != 0) {
                $targetXCoord = $result['xCoord'];
                $targetYCoord = $result['yCoord'];
                $validCaveName = TRUE;
            }
        }
        // Array von Nullwerten befreien
        $unit = array_filter($params->POST->unit, "filterZeros");
        $unit = array_map("checkFormValues", $unit);
        $resource = array_map("checkFormValues", $params->POST->rohstoff);
        // Test, ob Einheitentragekapazität ausgelastet
        foreach ($resource as $resKey => $aRes) {
            $capacity = 0;
            foreach ($unit as $unitKey => $aUnit) {
                $capacity += $aUnit * $unitTypeList[$unitKey]->encumbranceList[$resKey];
            }
            if ($capacity < $aRes) {
                $overloaded = 1;
                break;
            }
        }
        // ADDED by chris--- for farmschutz
        if (FARMSCHUTZ_ACTIVE == 1) {
            if ($params->POST->movementID == 3 || $params->POST->movementID == 6) {
                $farmschutz = farmschutz($targetXCoord, $targetYCoord, $params->SESSION->user['playerID'], $db);
            }
        }
        // ------------------------------------
        if ($params->POST->movementID == 0) {
            $msg = "*#\$@*#\$%: Bitte Bewegungsart ausw&auml;hlen!";
        } else {
            if (!sizeof($unit)) {
                $msg = "*#\$@*#\$%: Es sind keine Einheiten ausgew&auml;hlt!";
            } else {
                if (empty($targetXCoord) || empty($targetYCoord) and empty($targetCaveName)) {
                    $msg = "*#\$@*#\$%: Es fehlt eine Zielkoordinate oder ein Zielsiedlungsname!";
                } else {
                    if (empty($targetXCoord) || empty($targetYCoord) and !empty($targetCaveName) and $validCaveName === FALSE) {
                        $msg = "*#\$@*#\$%: Es gibt keine Siedlung mit dem Namen '" . $targetCaveName . "'!";
                    } else {
                        if ($overloaded) {
                            $msg = "*#\$@*#\$%: Deine Krieger k&ouml;nnen die Menge an Ressourcen nicht tragen!!";
                        } else {
                            if (beginner_isCaveProtectedByCoord($targetXCoord, $targetYCoord, $db)) {
                                $msg = "*#\$@*#\$%: Die Zielsiedlung steht unter Anf&auml;ngerschutz. ";
                            } else {
                                if (beginner_isCaveProtectedByID($caveID, $db)) {
                                    $msg = "*#\$@*#\$%: Ihre Siedlung steht unter Anf&auml;ngerschutz. " . "Sie k&ouml;nnen den Schutz sofort unter dem Punkt Bericht: Alle " . "meine Siedlungen beenden";
                                } else {
                                    if ($params->POST->movementID == 6 && cave_isCaveSecureByCoord($targetXCoord, $targetYCoord, $db)) {
                                        $msg = "*#\$@*#\$%: Sie k&ouml;nnen diese Siedlung nicht &uuml;bernehmen. " . "Sie ist gegen &Uuml;bernahmen gesch&uuml;tzt.";
                                    } else {
                                        if (FARMSCHUTZ_ACTIVE == 1 && ($params->POST->movementID == 3 || $params->POST->movementID == 6) && $farmschutz == 1) {
                                            $msg = "*#\$@*#\$%: Der Spieler steht unter Farmschutz. Sie k&ouml;nnen ihn nicht angreifen.";
                                        } else {
                                            if (FARMSCHUTZ_ACTIVE == 1 && ($params->POST->movementID == 3 || $params->POST->movementID == 6) && $farmschutz == 2) {
                                                $msg = "*#\$@*#\$%: Sie stehen unter Farmschutz. Dieser Spieler ist zu gro&szlig; zum angreifen.";
                                            } else {
                                                // Entfernung x Dauer pro Höhle x größter Geschwindigkeitsfaktor x Bewegungsfaktor
                                                $duration = ceil(getDistanceByCoords($details['xCoord'], $details['yCoord'], $targetXCoord, $targetYCoord) * $minutesPerCave * getMaxSpeedFactor($unit) * $ua_movements[$movementID]->speedfactor * (1 + $details[$effectTypeList[25]->dbFieldName]));
                                                // Dauer x Rationen x Größe einer Ration x Bewegungsfaktor
                                                $reqFood = ceil($duration * calcRequiredFood($unit) * $foodPerCave * $ua_movements[$movementID]->foodfactor);
                                                if ($details[$resourceTypeList[$FUELRESOURCEID]->dbFieldName] < $reqFood) {
                                                    $msg = "*#\$@*#\$%: Nicht genug Nahrung zum Ern&auml;hren der Krieger auf ihrem langen Marsch vorhanden!!";
                                                } else {
                                                    $msgID = setMovementEvent($caveID, $details, $targetXCoord, $targetYCoord, $unit, $resource, $movementID, $reqFood, $duration, $moveArtefact, $minutesPerCave * $ua_movements[$movementID]->speedfactor);
                                                    switch ($msgID) {
                                                        case 0:
                                                            $msg = "Die Krieger wurden losgeschickt und haben {$reqFood} Nahrung mitgenommen!";
                                                            break;
                                                        case 1:
                                                            $msg = "*#\$@*#\$%: In diesen Koordinaten liegt keine Siedlung!";
                                                            break;
                                                        case 2:
                                                            $msg = "*#\$@*#\$%: F&uuml;r diese Bewegung sind nicht gen&uuml;gend Einheiten/Rohstoffe verf&uuml;gbar!";
                                                            break;
                                                        case 3:
                                                            $msg = "Schwerer *#\$@*#\$%: Bitte Admin kontaktieren!";
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    } else {
        if (!empty($params->POST->eventID)) {
            $msgID = reverseMovementEvent($caveID, $params->POST->eventID);
            switch ($msgID) {
                case 0:
                    $msg = "Die Einheiten kehren zurück!";
                    break;
                case 1:
                    $msg = "*#\$@*#\$%: Fehler bei der Rückkehr!";
                    break;
            }
        }
    }
    // refresh this cave
    $temp = getCaveSecure($caveID, $params->SESSION->user['playerID']);
    $meineHoehlen[$caveID] = $details = $temp->nextRow(MYSQL_ASSOC);
    // make sure that bagged artefacts are not shown again
    if ($moveArtefact != 0) {
        $myartefacts = artefact_getArtefactsReadyForMovement($caveID);
    }
    // //////////////////////////////////////////////////////////////
    // Create the page
    // //////////////////////////////////////////////////////////////
    $template = @tmpl_open("./templates/" . $config->template_paths[$params->SESSION->user['template']] . "/unitaction.ihtml");
    // messages
    if (isset($msg)) {
        tmpl_set($template, '/MESSAGE/msg', $msg);
    }
    // javascript support
    tmpl_set($template, 'currentX', $details['xCoord']);
    tmpl_set($template, 'currentY', $details['yCoord']);
    tmpl_set($template, 'dim_x', $dim_x);
    tmpl_set($template, 'dim_y', $dim_y);
    tmpl_set($template, 'speed', $minutesPerCave);
    tmpl_set($template, 'movementcostconstant', $foodPerCave);
    tmpl_set($template, "resourceTypes", $MAX_RESOURCE);
    tmpl_set($template, "movement_speed_factor", $details[$effectTypeList[25]->dbFieldName]);
    // ADDED by chris--- for movement_speed_factor
    // ADDED by chris--- for cavebook:
    tmpl_set($template, 'show_book_modus', CAVE_BOOK);
    // Getting entries
    $cavelist = cavebook_getEntries($params->SESSION->user['playerID']);
    // Show the cave table
    for ($i = 0; $i < sizeof($cavelist[id]); $i++) {
        $cavename = $cavelist[name][$i];
        // the current cavename
        $cavebookID = $cavelist[id][$i];
        $cave_x = $cavelist[x][$i];
        $cave_y = $cavelist[y][$i];
        tmpl_iterate($template, '/BOOKENTRY');
        tmpl_set($template, 'BOOKENTRY/book_entry', $cavename);
        tmpl_set($template, 'BOOKENTRY/book_id', $cavebookID);
        tmpl_set($template, 'BOOKENTRY/book_x', $cave_x);
        tmpl_set($template, 'BOOKENTRY/book_y', $cave_y);
        tmpl_iterate($template, '/BOOKENTRYJS');
        tmpl_set($template, 'BOOKENTRYJS/book_entry', unhtmlentities($cavename));
        tmpl_set($template, 'BOOKENTRYJS/book_id', $cavebookID);
        tmpl_set($template, 'BOOKENTRYJS/book_x', $cave_x);
        tmpl_set($template, 'BOOKENTRYJS/book_y', $cave_y);
    }
    // movements
    $selectable_movements = array();
    foreach ($ua_movements as $value) {
        if ($value->playerMayChoose) {
            $selectable_movements[] = get_object_vars($value);
        }
    }
    tmpl_set($template, 'SELECTACTION', $selectable_movements);
    // resources
    $resources = array();
    for ($res = 0; $res < sizeof($resourceTypeList); $res++) {
        $resources[] = array('resourceID' => $resourceTypeList[$res]->resourceID, 'name' => $resourceTypeList[$res]->name, 'currentAmount' => "0" + $details[$resourceTypeList[$res]->dbFieldName], 'dbFieldName' => $resourceTypeList[$res]->dbFieldName);
    }
    tmpl_set($template, 'RESOURCE', $resources);
    tmpl_set($template, 'TOTAL', $resources);
    tmpl_set($template, 'RESOURCE_LUGGAGE', $resources);
    // units table
    $unitprops = array();
    $units = array();
    $unitsAll = array();
    // ADDED by chris---
    for ($i = 0; $i < sizeof($unitTypeList); $i++) {
        // if no units of this type, next type
        if (!$details[$unitTypeList[$i]->dbFieldName]) {
            continue;
        }
        $temp = array();
        $encumbrance = array();
        for ($j = 0; $j < count($resourceTypeList); $j++) {
            $encumbrance[$j] = array('resourceID' => $j, 'load' => "0" + $unitTypeList[$i]->encumbranceList[$j]);
            $temp[] = "0" + $unitTypeList[$i]->encumbranceList[$j];
        }
        $unitprops[] = array('unitID' => $unitTypeList[$i]->unitID, 'foodCost' => $unitTypeList[$i]->foodCost, 'speedFactor' => $unitTypeList[$i]->wayCost, 'resourceLoad' => implode(",", $temp));
        $units[] = array('name' => $unitTypeList[$i]->name, 'modus' => UNIT_PROPERTIES, 'unitID' => $unitTypeList[$i]->unitID, 'foodCost' => $unitTypeList[$i]->foodCost, 'speedFactor' => $unitTypeList[$i]->wayCost, 'maxWarriorAnzahl' => $details[$unitTypeList[$i]->dbFieldName], 'warriorID' => $i, 'ENCUMBRANCE' => $encumbrance);
        $unitAnzahl = sizeof($units);
    }
    tmpl_set($template, 'UNITPROPS', $unitprops);
    tmpl_set($template, 'SELECTWARRIOR', $units);
    tmpl_set($template, '/unitAnzahl', $unitAnzahl);
    // weitergereichte Koordinateny
    if (empty($params->POST->movementID)) {
        tmpl_set($template, 'targetXCoord', $params->POST->targetXCoord);
        tmpl_set($template, 'targetYCoord', $params->POST->targetYCoord);
        tmpl_set($template, 'targetCaveName', $params->POST->targetCaveName);
    }
    // weitere Paramter
    $hidden = array(array('name' => 'modus', 'value' => MOVEMENT), array('name' => 'moveit', 'value' => 'true'), array('name' => 'trigger', 'value' => 'self'), array('name' => 'tstamp', 'value' => "" . time()));
    tmpl_set($template, 'PARAMS', $hidden);
    $movements = digest_getMovements(array($caveID => $details), array(), true);
    //$movements = digest_getMovements($meineHoehlen, array(), true);
    foreach ($movements as $move) {
        if ($move['isOwnMovement']) {
            if (isCaveInvisibleToPlayer($move['target_caveID'], $params->SESSION->user['playerID'], $db)) {
                $move['target_player_tribe'] = "";
                $move['target_player_name'] = "";
            }
            tmpl_iterate($template, 'MOVEMENT/MOVE');
            tmpl_set($template, 'MOVEMENT/MOVE', $move);
        } else {
            tmpl_iterate($template, 'OPPMOVEMENT/MOVE');
            tmpl_set($template, 'OPPMOVEMENT/MOVE', $move);
        }
    }
    // artefakte
    if (sizeof($myartefacts) != 0) {
        tmpl_set($template, '/ARTEFACTS/ARTEFACT', $myartefacts);
    }
    return tmpl_parse($template);
}