function get_fleet_items($id, $sql_foreign_key) { global $uid; global $map_info; $sth = mysql_query("SELECT * FROM fleet_info WHERE " . $sql_foreign_key . "=" . $id . " order by uid"); if (!$sth || !mysql_num_rows($sth)) { return false; } $i = 0; $ships = array(); while ($fleets = mysql_fetch_assoc($sth)) { $ships[$i] = array(); $its_fleet = new fleet($fleets["fid"]); $its_fid = $fleets["fid"]; // get fleets userdata // ALLIANZ $sth2 = mysql_query("select u.name, u.imperium, a.name as alliance_name, a.color, a.symbol, a.milminister from users u left outer join alliance a on a.id=u.alliance where u.id=" . $fleets["uid"]); if (!$sth2 || !mysql_num_rows($sth2)) { return 0; } $fleets_user_info = mysql_fetch_array($sth2); if ($fleets_user_info["alliance_name"]) { $return_array[$i]["allianceName"] = htmlspecialchars($fleets_user_info["alliance_name"]); $return_array[$i]["allianceColor"] = $fleets_user_info["color"]; if ($fleets_user_info["symbol"]) { $return_array[$i]["allianceSymbol"] = $fleets_user_info["symbol"]; } else { $return_array[$i]["allianceSymbol"] = 0; } } else { $return_array[$i]["allianceName"] = 0; $return_array[$i]["allianceColor"] = 0; $return_array[$i]["allianceSymbol"] = 0; } // all items same data $return_array[$i]["picture"] = get_fleet_pic($its_fid); $return_array[$i]["topic"] = htmlspecialchars($fleets["name"]); $return_array[$i]["description"] = htmlspecialchars($fleets["name"]); $return_array[$i]["oid"] = $fleets["fid"]; $return_array[$i]["sid"] = $fleets["sid"]; $return_array[$i]["pid"] = $fleets["pid"]; $return_array[$i]["tsid"] = $fleets["tsid"]; $return_array[$i]["tpid"] = $fleets["tpid"]; $return_array[$i]["relationClass"] = get_uids_relation($uid, $fleets["uid"], 1); $return_array[$i]["footer"] = false; $is_commanded_by_mod = $its_fleet->milminister == 1 && $fleets_user_info["milminister"] == $uid; if ($uid == $its_fleet->uid || $is_commanded_by_mod) { $its_mission = get_mission_by_mission_id($fleets["mission"]); $its_target = get_fleets_target($its_fid); // full fleet item, own or borrowed units $return_array[$i]["itemType"] = "FULL_FLEET_ITEM"; $return_array[$i]["type"] = "fleet"; // sounds // okay, suboptimal weil gleiche funkiion schon bei get_fleet_pic aufgerufen wird :S, bin jetzt aba faul $strongest_ship = get_strongest_ship_by_fid($its_fid); // ggf noch sounds von admirälen einfügen $sound_array = get_sound_by_prod_id($strongest_ship); $return_array[$i]["soundReport"] = $sound_array["report"]; $return_array[$i]["soundConfirm"] = $sound_array["confirm"]; // Target if ($its_target["planet"]["tid"] || $its_target["system"]["tid"]) { // ETA berechnen $return_array[$i]["eta"] = get_true_ETA_by_fid($its_fid); if ($its_target["planet"]["tid"]) { $return_array[$i]["target"] = get_planetname($its_target["planet"]["tid"]); } else { $return_array[$i]["target"] = get_systemname($its_target["system"]["tid"]); } } // Mission $return_array[$i]["missionSymbol"] = $its_mission[2]; $return_array[$i]["missionName"] = $its_mission[0]; $return_array[$i]["mission"] = $fleets["mission"]; // Tactics $return_array[$i]["tactic"] = $fleets["tactic"]; $return_array[$i]["tacticSymbol"] = 0; $return_array[$i]["tacticName"] = get_tactic_by_tacticflag($fleets["tactic"]); // Reloading? $return_array[$i]["reloadSymbol"] = get_reload($its_fid); // Infantry aboard? $return_array[$i]["infantrySymbol"] = get_infantrycount_by_fid($its_fid); // Minister of Defence $return_array[$i]["modSymbol"] = $fleets["milminister"]; // FLEET CONTROL //manage fleet if (!$is_commanded_by_mod) { $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_manage_fleet.svgz\" controlName=\"manage fleet\" description=\"manage fleet\"/>"; } $planet_uid = get_uid_by_pid($its_fleet->pid); // transfer infantry if ($its_fleet->get_total_transporter_capacity() > 0 && ($planet_uid == $its_fleet->uid || is_allied($planet_uid, $its_fleet->uid)) || has_infantry_on_planet($its_fleet->pid, $its_fleet->uid)) { $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_inf_transfer.svgz\" controlName=\"transfer infantry\" description=\"transfer infantry\"/>"; } } else { // bäh, mir fällt kein anständiges query ein $light = 0; $medium = 0; $heavy = 0; $sth3 = mysql_query("select sum(count), typ as shipcount from fleet join production using(prod_id) where fid='" . $its_fid . "' group by typ"); if (!$sth3 || !mysql_num_rows($sth3)) { return 0; } while (list($shipcount, $typ) = mysql_fetch_row($sth3)) { switch ($typ) { case "L": $light = $shipcount; break; case "M": $medium = $shipcount; break; case "H": $heavy = $shipcount; break; } } $return_array[$i]["footer"] = $heavy . " " . $medium . " " . $light; $return_array[$i]["type"] = "fleet"; $return_array[$i]["text1"] = htmlspecialchars($fleets_user_info["name"]); $return_array[$i]["text2"] = htmlspecialchars($fleets_user_info["imperium"]); if ($return_array[$i]["relationClass"] == "colorAllied") { $return_array[$i]["itemType"] = "ADVANCED_FLEET_ITEM"; $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_examine_fleet.svgz\" controlName=\"examine fleet\" description=\"view fleet details\"/>"; } else { $return_array[$i]["itemType"] = "FLEET_ITEM"; // fleet control buttons, keine Attribute sondern childs, nur nach den Attributen im $return_array auflisten! // special actions $special_actions = get_special_fleet_actions($its_fid, "fleet"); if (is_array($special_actions)) { for ($j = 0; $j < sizeof($special_actions); $j++) { $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SPECIAL_ACTION\" face=\"" . $special_actions[$j]["picture"] . "\" controlName=\"" . $special_actions[$j]["name"] . "\" description=\"" . $special_actions[$j]["description"] . "\" controlId=\"" . $special_actions[$j]["action_id"] . "\""; $return_array[$i]["fleet_control"] .= " metal=\"" . $special_actions[$j]["metal"] . "\" energy=\"" . $special_actions[$j]["energy"] . "\" mopgas=\"" . $special_actions[$j]["mopgas"] . "\" erkunum=\"" . $special_actions[$j]["erkunum"] . "\" gortium=\"" . $special_actions[$j]["gortium"] . "\" susebloom=\"" . $special_actions[$j]["susebloom"] . "\"/>"; } } // fleet control EXAMINE FLEET falls die flotte sich in unmittelbarer Nähe zu dem user und seinen alliierten befindet if (fleet_is_examinable($its_fid, $its_fleet->sid) == "true") { $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_examine_fleet.svgz\" controlName=\"examine fleet\" description=\"view fleet details\"/>"; if (has_noscan_ships_and_constructions($its_fid)) { $return_array[$i]["picture"] = "animationRauschen"; $return_array[$i]["footer"] = "0 0 0"; } } else { // wenn in scanrange, aber nicht wirklih sichbar, picture zu p_unknown.jpg ändern $return_array[$i]["picture"] = PIC_ROOT . "p_unknown.png"; if (has_noscan_ships_and_constructions($its_fid)) { $return_array[$i]["footer"] = "0 0 0"; } } } } if ($uid == $its_fleet->uid || $map_info->is_allied($its_fleet->uid) || fleet_is_examinable($its_fid)) { // mop: alle schiffsnamen $prod_ids = array_keys($its_fleet->ships); $sth2 = mysql_query("select prod_id,name,typ from production where prod_id in (" . implode(",", $prod_ids) . ")"); while (list($prod_id, $name, $typ) = mysql_fetch_row($sth2)) { $ship_data = $its_fleet->ships[$prod_id]; $ship_data[] = $name; $ship_data[] = $typ; $ships[$i][$prod_id] = $ship_data; // mop: enthält dann array aus count und reload } } $i++; } return array($return_array, $ships); }
function move_fleet($mission) { global $uid; $fid = $_GET["fid"]; $targetId = $_GET["targetId"]; $targetType = $_GET["targetType"]; // planet || system $fleet = new fleet($fid); // validation if ($uid != $fleet->uid) { if ($fleet->milminister == 1) { $sth = mysql_query("select a.milminister from users u left join alliance a on u.alliance = a.id where u.id = " . $uid); if (!$sth) { show_svg_message("ERR::GET MoD"); return false; } list($its_mod) = mysql_fetch_row($sth); if ($its_mod != $uid) { show_svg_message("You can not command that fleet"); return false; } } else { show_svg_message("You can not command that fleet"); return false; } } if ($targetType == "system") { $destination_system = $targetId; $destination_planet = 0; $destination_name = get_systemname($targetId); } else { $sth = mysql_query("select sid, name, uid from planets where id = '{$targetId}'"); if (!$sth || !mysql_num_rows($sth)) { return 0; } $dest_data = mysql_fetch_row($sth); $destination_system = $dest_data[0]; $destination_name = $dest_data[1]; $destination_planet = $targetId; $destination_planet_uid = $dest_data[2]; } $max_warp = get_max_warp($uid); $route = move_to($fleet->sid, $destination_system, $max_warp); if (is_array($route)) { $fleet_mode = "defensive"; // gucken ob der zielplanet ein feindlicher ist if ($destination_planet != 0 && $destination_planet_uid != 0) { if (get_uids_relation($uid, $destination_planet_uid) == "enemy") { $fleet_mode = "aggressive"; } } set_mission($fid, $mission, $destination_system, $destination_planet); $its_mission = get_mission_by_mission_id($mission, $fleet_mode); set_route($route, $fid); $true_eta = get_true_ETA_by_fid($fid); $request .= "<SR_REQUEST oid=\"" . $fid . "\" type=\"FLEET_ROUTE\">"; $request .= "<SR_ROUTE_INFO eta=\"" . $true_eta . "\" targetName=\"" . $destination_name . "\" sid=\"" . $fleet->sid . "\" mission=\"" . $mission . "\" missionName=\"" . $its_mission[0] . "\" missionSymbol=\"" . $its_mission[2] . "\" />"; // general info if ($fleet->sid == $destination_system) { if ($destination_planet == 0 || $fleet->pid == 0) { if ($destination_planet == 0) { $target_planet = $fleet->pid; $target_system = $destination_system; } else { $target_planet = $destination_planet; $target_system = $fleet->sid; } $request .= "<SR_ROUTE_SYSTEM_TO_PLANET jumpNumber=\"0\" pid=\"" . $target_planet . "\" sid=\"" . $target_system . "\"/>"; } else { $request .= "<SR_ROUTE_PLANET_TO_PLANET jumpNumber=\"0\" pid1=\"" . $fleet->pid . "\" pid2=\"" . $destination_planet . "\" sid=\"" . $fleet->sid . "\"/>"; } } else { // wenn die flotte nicht schon überm stern hängt, muss sie erst dahin fliegen um das system zu verlassen $a = 0; if ($fleet->pid != 0) { $request .= "<SR_ROUTE_SYSTEM_TO_PLANET jumpNumber=\"" . $a++ . "\" pid=\"" . $fleet->pid . "\" sid=\"" . $fleet->sid . "\"/>"; } for ($i = 0; $i < sizeof($route); $i++) { $request .= "<SR_ROUTE_SYSTEM jumpNumber=\"" . ($i + $a) . "\" sid=\"" . $route[$i] . "\"/>"; } // wenn die flotte nicht zum einem anderen stern fliegt, sondern zu einem planeten, kommt noch ein inter-planetärer flug hinzu if ($destination_planet != 0) { $request .= "<SR_ROUTE_SYSTEM_TO_PLANET jumpNumber=\"" . ++$i . "\" pid=\"" . $destination_planet . "\" sid=\"" . $destination_system . "\"/>"; } } $request .= "</SR_REQUEST>"; echo $request; return true; } else { show_svg_message("Sir! Our fleet '" . get_fleet_name($_GET["fid"]) . "' can't carry out your command. The targets destination has an insuperable gap that exceeds our warp technolgy of " . $max_warp . " parsec."); return false; } }