function bbcode_callbacks_wow($item) { global $item_datasite; wowhead_tt(); require_once "scripts/id_tab.php"; require_once "scripts/get_lib.php"; return "<a href=\"{$item_datasite}{$item[1]}\" target=\"_blank\"\r\nonmouseover=\"toolTip('" . addslashes(get_item_tooltip($item[1])) . "','item_tooltip')\" onmouseout=\"toolTip()\">\r\n<img src=\"" . get_item_icon($item[1]) . "\" class=\"icon_border\" alt=\"\" /></a>"; }
function bbcode_callbacks_wow($item) { global $base_datasite, $item_datasite; wowhead_tt(); require_once "scripts/id_tab.php"; require_once "scripts/get_lib.php"; return ' <a href="' . $base_datasite . $item_datasite . $item[1] . '" target="_blank" onmouseover="oldtoolTip(\'' . addslashes(get_item_tooltip($item[1])) . '\',\'old_item_tooltip\')" onmouseout="oldtoolTip()"> <img src="' . get_item_icon($item[1]) . '" class="icon_border" alt="" /> </a>'; }
function char_main() { global $output, $realm_id, $logon_db, $characters_db, $world_db, $server, $corem_db, $site_encoding, $action_permission, $user_lvl, $user_name, $user_id, $locales_search_option, $base_datasite, $item_datasite, $spell_datasite, $showcountryflag, $timezone_offset, $sql, $core; // this page uses wowhead tooltops //wowhead_tt(); // we need at either an id or a name or we would have nothing to show if (empty($_GET["id"])) { if (empty($_GET["name"])) { error(lang("global", "empty_fields")); } } // this is multi realm support, as of writing still under development // this page is already implementing it if (empty($_GET["realm"])) { $realmid = $realm_id; } else { $realmid = $sql["logon"]->quote_smart($_GET["realm"]); if (is_numeric($realmid)) { $sql["char"]->connect($characters_db[$realmid]["addr"], $characters_db[$realmid]["user"], $characters_db[$realmid]["pass"], $characters_db[$realmid]["name"], $characters_db[$realmid]["encoding"]); } else { $realmid = $realm_id; } } if (empty($_GET["id"])) { $name = $sql["char"]->quote_smart($_GET["name"]); if ($core == 1) { $result = $sql["char"]->query("SELECT guid, acct, race FROM characters WHERE name='" . $name . "' LIMIT 1"); } else { $result = $sql["char"]->query("SELECT guid, id AS acct, race FROM characters WHERE name='" . $name . "' LIMIT 1"); } $id_result = $sql["char"]->fetch_assoc($result); $id = $id_result["guid"]; } else { $id = $sql["char"]->quote_smart($_GET["id"]); } if (!is_numeric($id)) { error(lang("global", "empty_fields")); } if ($core == 1) { $result = $sql["char"]->query("SELECT acct, race FROM characters WHERE guid='" . $id . "' LIMIT 1"); } else { $result = $sql["char"]->query("SELECT account AS acct, race FROM characters WHERE guid='" . $id . "' LIMIT 1"); } if ($sql["char"]->num_rows($result)) { //resrict by owner's gmlvl $owner_acc_id = $sql["char"]->result($result, 0, "acct"); if ($core == 1) { $query = $sql["logon"]->query("SELECT login FROM accounts WHERE acct='" . $owner_acc_id . "'"); } else { $query = $sql["logon"]->query("SELECT username as login FROM account WHERE id='" . $owner_acc_id . "'"); } $owner_name = $sql["logon"]->result($query, 0, "login"); $s_query = "SELECT *, SecurityLevel AS gm FROM config_accounts WHERE Login='******'"; $s_result = $sql["mgr"]->query($s_query); $s_fields = $sql["mgr"]->fetch_assoc($s_result); $owner_gmlvl = $s_fields["gm"]; $view_mod = $s_fields["View_Mod_Sheet"]; if ($owner_gmlvl >= 1073741824) { $owner_gmlvl -= 1073741824; } // owner configured overrides $view_override = false; if ($view_mod > 0) { if ($view_mod == 1) { } elseif ($view_mod == 2) { // only registered users may view this page if ($user_lvl > -1) { $view_override = true; } } } if ($user_lvl || $server[$realmid]["both_factions"]) { $side_v = 0; $side_p = 0; } else { $side_p = in_array($sql["char"]->result($result, 0, "race"), array(2, 5, 6, 8, 10)) ? 1 : 2; if ($core == 1) { $result_1 = $sql["char"]->query("SELECT race FROM characters WHERE acct='" . $user_id . "' LIMIT 1"); } else { $result_1 = $sql["char"]->query("SELECT race FROM characters WHERE account='" . $user_id . "' LIMIT 1"); } if ($sql["char"]->num_rows($result)) { $side_v = in_array($sql["char"]->result($result_1, 0, "race"), array(2, 5, 6, 8, 10)) ? 1 : 2; } else { $side_v = 0; } unset($result_1); } if ($view_override || $user_lvl >= gmlevel($owner_gmlvl) && ($side_v === $side_p || !$side_v)) { if ($core == 1) { $result = $sql["char"]->query("SELECT guid, name, race, class, level, zoneid, mapid, online, gender,\n SUBSTRING_INDEX(SUBSTRING_INDEX(playedtime, ' ', 2), ' ', -1) AS totaltime,\n acct, data, timestamp, xp \n FROM characters WHERE guid='" . $id . "'"); } elseif ($core == 2) { $result = $sql["char"]->query("SELECT guid, name, race, class, level, zone AS zoneid, map AS mapid, \n online, gender, totaltime, account AS acct, logout_time AS timestamp, health, \n\t\t\t\t\tpower1, power2, power3, power4, power5, power6, power7, xp,\n arenaPoints, totalHonorPoints, totalKills\n FROM characters WHERE guid='" . $id . "'"); } else { $result = $sql["char"]->query("SELECT guid, name, race, class, level, zone AS zoneid, map AS mapid, \n online, gender, totaltime, account AS acct, logout_time AS timestamp, health, \n\t\t\t\t\tpower1, power2, power3, power4, power5, power6, power7, xp, arenaPoints, totalHonorPoints, totalKills\n FROM characters WHERE guid='" . $id . "'"); } $char = $sql["char"]->fetch_assoc($result); // find out what mode we're in View or Delete (0 = View, 1 = Delete) $mode = isset($_GET["mode"]) ? $_GET["mode"] : 0; // only the character's owner or a GM with Delete privs can enter Delete Mode if ($owner_name != $user_name) { if ($user_lvl < $action_permission["delete"]) { $mode = 0; } else { $mode = $mode; } } // View Mode is only availble on characters that are offline if ($char["online"] != 0) { $mode = 0; } if ($core == 1) { $char_data = $char["data"]; if (empty($char_data)) { $char_data = str_repeat("0;", PLAYER_END); } $char_data = explode(";", $char_data); } else { $query = "SELECT * FROM characters LEFT JOIN character_stats ON characters.guid=character_stats.guid WHERE characters.guid='" . $id . "'"; $char_data_result = $sql["char"]->query($query); $char_data_fields = $sql["char"]->fetch_assoc($char_data_result); $char_data[PLAYER_BLOCK_PERCENTAGE] = isset($char_data_fields["blockPct"]) ? $char_data_fields["blockPct"] : ' '; $char_data[PLAYER_DODGE_PERCENTAGE] = isset($char_data_fields["dodgePct"]) ? $char_data_fields["dodgePct"] : ' '; $char_data[PLAYER_PARRY_PERCENTAGE] = isset($char_data_fields["parryPct"]) ? $char_data_fields["parryPct"] : ' '; $char_data[PLAYER_CRIT_PERCENTAGE] = isset($char_data_fields["critPct"]) ? $char_data_fields["critPct"] : ' '; $char_data[PLAYER_RANGED_CRIT_PERCENTAGE] = isset($char_data_fields["rangedCritPct"]) ? $char_data_fields["rangedCritPct"] : ' '; $char_data[UNIT_FIELD_MAXDAMAGE] = isset($char_data_fields["attackPower"]) ? $char_data_fields["attackPower"] : ' '; $char_data[UNIT_FIELD_MINDAMAGE] = isset($char_data_fields["attackPower"]) ? $char_data_fields["attackPower"] : ' '; $char_data[UNIT_FIELD_MAXRANGEDDAMAGE] = isset($char_data_fields["rangedAttackPower"]) ? $char_data_fields["rangedAttackPower"] : ' '; $char_data[UNIT_FIELD_MINRANGEDDAMAGE] = isset($char_data_fields["rangedAttackPower"]) ? $char_data_fields["rangedAttackPower"] : ' '; $char_data[PLAYER_SPELL_CRIT_PERCENTAGE1] = isset($char_data_fields["spellCritPct"]) ? $char_data_fields["spellCritPct"] : ' '; $char_data[PLAYER_FIELD_MOD_DAMAGE_DONE_POS] = isset($char_data_fields["spellPower"]) ? $char_data_fields["spellPower"] : ' '; $char_data[UNIT_FIELD_STAT0] = isset($char_data_fields["strength"]) ? $char_data_fields["strength"] : ' '; $char_data[UNIT_FIELD_STAT1] = isset($char_data_fields["agility"]) ? $char_data_fields["agility"] : ' '; $char_data[UNIT_FIELD_STAT2] = isset($char_data_fields["stamina"]) ? $char_data_fields["stamina"] : ' '; $char_data[UNIT_FIELD_STAT3] = isset($char_data_fields["intellect"]) ? $char_data_fields["intellect"] : ' '; $char_data[UNIT_FIELD_STAT4] = isset($char_data_fields["spirit"]) ? $char_data_fields["spirit"] : ' '; $char_data[UNIT_FIELD_RESISTANCES] = isset($char_data_fields["armor"]) ? $char_data_fields["armor"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 1] = isset($char_data_fields["resHoly"]) ? $char_data_fields["resHoly"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 2] = isset($char_data_fields["resArcane"]) ? $char_data_fields["resArcane"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 3] = isset($char_data_fields["resFire"]) ? $char_data_fields["resFire"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 4] = isset($char_data_fields["resNature"]) ? $char_data_fields["resNature"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 5] = isset($char_data_fields["resFrost"]) ? $char_data_fields["resFrost"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 6] = isset($char_data_fields["resShadow"]) ? $char_data_fields["resShadow"] : ' '; $char_data[UNIT_FIELD_HEALTH] = isset($char["health"]) ? $char["health"] : ' '; $char_data[UNIT_FIELD_MAXHEALTH] = isset($char_data_fields["maxhealth"]) ? $char_data_fields["maxhealth"] : ' '; $char_data[UNIT_FIELD_POWER1] = isset($char["power1"]) ? $char["power1"] : ' '; $char_data[UNIT_FIELD_POWER2] = isset($char["power2"]) ? $char["power2"] : ' '; $char_data[UNIT_FIELD_POWER3] = isset($char["power3"]) ? $char["power3"] : ' '; $char_data[UNIT_FIELD_POWER4] = isset($char["power4"]) ? $char["power4"] : ' '; $char_data[UNIT_FIELD_POWER5] = isset($char["power5"]) ? $char["power5"] : ' '; $char_data[UNIT_FIELD_POWER6] = isset($char["power6"]) ? $char["power6"] : ' '; $char_data[UNIT_FIELD_POWER7] = isset($char["power7"]) ? $char["power7"] : ' '; $char_data[UNIT_FIELD_MAXPOWER1] = isset($char_data_fields["maxpower1"]) ? $char_data_fields["maxpower1"] : ' '; $char_data[UNIT_FIELD_MAXPOWER2] = isset($char_data_fields["maxpower2"]) ? $char_data_fields["maxpower2"] : ' '; $char_data[UNIT_FIELD_MAXPOWER3] = isset($char_data_fields["maxpower3"]) ? $char_data_fields["maxpower3"] : ' '; $char_data[UNIT_FIELD_MAXPOWER4] = isset($char_data_fields["maxpower4"]) ? $char_data_fields["maxpower4"] : ' '; $char_data[UNIT_FIELD_MAXPOWER5] = isset($char_data_fields["maxpower5"]) ? $char_data_fields["maxpower5"] : ' '; $char_data[UNIT_FIELD_MAXPOWER6] = isset($char_data_fields["maxpower6"]) ? $char_data_fields["maxpower6"] : ' '; $char_data[UNIT_FIELD_MAXPOWER7] = isset($char_data_fields["maxpower7"]) ? $char_data_fields["maxpower7"] : ' '; $char_data[PLAYER_FIELD_MOD_HEALING_DONE_POS] = "ERR"; $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 5] = "ERR"; $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 17] = "ERR"; $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 6] = "ERR"; $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 7] = "ERR"; $char_data[PLAYER_EXPERTISE] = "ERR"; $char_data[PLAYER_OFFHAND_EXPERTISE] = "ERR"; $char_data[PLAYER_FIELD_HONOR_CURRENCY] = isset($char["totalHonorPoints"]) ? $char["totalHonorPoints"] : ' '; $char_data[PLAYER_FIELD_ARENA_CURRENCY] = isset($char["arenaPoints"]) ? $char["arenaPoints"] : ' '; $char_data[PLAYER_FIELD_LIFETIME_HONORBALE_KILLS] = isset($char["totalKills"]) ? $char["totalKills"] : ' '; } if ($core == 1) { $guild_id = $sql["char"]->result($sql["char"]->query("SELECT guildid FROM guild_data WHERE playerid='" . $char["guid"] . "'"), 0); $guild_rank = $sql["char"]->result($sql["char"]->query("SELECT guildRank FROM guild_data WHERE playerid='" . $char["guid"] . "'"), 0); $guild_name = $sql["char"]->result($sql["char"]->query("SELECT guildName FROM guilds WHERE guildid='" . $guild_id . "'")); } else { $guild_id = $sql["char"]->result($sql["char"]->query("SELECT guildid FROM guild_member WHERE guid='" . $char["guid"] . "'"), 0); $guild_rank = $sql["char"]->result($sql["char"]->query("SELECT rank AS guildRank FROM guild_member WHERE guid='" . $char["guid"] . "'"), 0); $guild_name = $sql["char"]->result($sql["char"]->query("SELECT name AS guildName FROM guild WHERE guildid='" . $guild_id . "'")); } $online = $char["online"] ? lang("char", "online") : lang("char", "offline"); if ($guild_id) { //$guild_name = $sql["char"]->result($sql["char"]->query('SELECT name FROM guild WHERE guildid ='.$char_data[CHAR_DATA_OFFSET_GUILD_ID].''), 0, 'name'); $guild_name = '<a href="guild.php?action=view_guild&realm=' . $realmid . '&error=3&id=' . $guild_id . '" >' . $guild_name . '</a>'; $mrank = $guild_rank; if ($core == 1) { $guild_rank = $sql["char"]->result($sql["char"]->query("SELECT rankname FROM guild_ranks WHERE guildid='" . $guild_id . "' AND rankId='" . $mrank . "'"), 0, "rankname"); } else { $guild_rank = $sql["char"]->result($sql["char"]->query("SELECT rname AS rankname FROM guild_rank WHERE guildid='" . $guild_id . "' AND rid='" . $mrank . "'"), 0, "rankname"); } } else { $guild_name = lang("global", "none"); $guild_rank = lang("global", "none"); } if ($core == 1) { $block = unpack("f", pack("L", $char_data[PLAYER_BLOCK_PERCENTAGE])); $block = round($block[1], 2); $dodge = unpack("f", pack("L", $char_data[PLAYER_DODGE_PERCENTAGE])); $dodge = round($dodge[1], 2); $parry = unpack("f", pack("L", $char_data[PLAYER_PARRY_PERCENTAGE])); $parry = round($parry[1], 2); $crit = unpack("f", pack("L", $char_data[PLAYER_CRIT_PERCENTAGE])); $crit = round($crit[1], 2); $ranged_crit = unpack("f", pack("L", $char_data[PLAYER_RANGED_CRIT_PERCENTAGE])); $ranged_crit = round($ranged_crit[1], 2); $maxdamage = unpack("f", pack("L", $char_data[UNIT_FIELD_MAXDAMAGE])); $maxdamage = round($maxdamage[1], 0); $mindamage = unpack("f", pack("L", $char_data[UNIT_FIELD_MINDAMAGE])); $mindamage = round($mindamage[1], 0); $maxrangeddamage = unpack("f", pack("L", $char_data[UNIT_FIELD_MAXRANGEDDAMAGE])); $maxrangeddamage = round($maxrangeddamage[1], 0); $minrangeddamage = unpack("f", pack("L", $char_data[UNIT_FIELD_MINRANGEDDAMAGE])); $minrangeddamage = round($minrangeddamage[1], 0); } else { $block = $char_data[PLAYER_BLOCK_PERCENTAGE]; $block = round($block, 2); $dodge = $char_data[PLAYER_DODGE_PERCENTAGE]; $dodge = round($dodge, 2); $parry = $char_data[PLAYER_PARRY_PERCENTAGE]; $parry = round($parry, 2); $crit = $char_data[PLAYER_CRIT_PERCENTAGE]; $crit = round($crit, 2); $ranged_crit = $char_data[PLAYER_RANGED_CRIT_PERCENTAGE]; $ranged_crit = round($ranged_crit, 2); $maxdamage = $char_data[UNIT_FIELD_MAXDAMAGE]; $maxdamage = round($maxdamage, 0); $mindamage = $char_data[UNIT_FIELD_MINDAMAGE]; $mindamage = round($mindamage, 0); $maxrangeddamage = $char_data[UNIT_FIELD_MAXRANGEDDAMAGE]; $maxrangeddamage = round($maxrangeddamage, 0); $minrangeddamage = $char_data[UNIT_FIELD_MINRANGEDDAMAGE]; $minrangeddamage = round($minrangeddamage, 0); } if ($core == 1) { $spell_crit = 100; for ($i = 0; $i < 6; ++$i) { $temp = unpack("f", pack("L", $char_data[PLAYER_SPELL_CRIT_PERCENTAGE1 + 1 + $i])); if ($temp[1] < $spell_crit) { $spell_crit = $temp[1]; } } $spell_crit = round($spell_crit, 2); } else { $spell_crit = $char_data[PLAYER_SPELL_CRIT_PERCENTAGE1]; $spell_crit = round($spell_crit, 2); } if ($core == 1) { $spell_damage = 9999; for ($i = 0; $i < 6; ++$i) { if ($char_data[PLAYER_FIELD_MOD_DAMAGE_DONE_POS + 1 + $i] < $spell_damage) { $spell_damage = $char_data[PLAYER_FIELD_MOD_DAMAGE_DONE_POS + 1 + $i]; } } } else { $spell_damage = $char_data[PLAYER_FIELD_MOD_DAMAGE_DONE_POS]; } $spell_heal = $char_data[PLAYER_FIELD_MOD_HEALING_DONE_POS]; // this_is_junk: PLAYER_FIELD_COMBAT_RATING_1 +5, +6, and +7 seem to have the same value as +5 // I'm not sure which of these fields is which hit rating. :/ $spell_hit = $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 5]; // this_is_junk: PLAYER_FIELD_COMBAT_RATING_1 +18 and +19 seem to have the same value as +5 // I'm not sure which of these fields is really spell haste. :/ $spell_haste = $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 17]; // this_is_junk: PLAYER_FIELD_COMBAT_RATING_1 +5, +6, and +7 seem to have the same value as +5 // I'm not sure which of these fields is which hit rating. :/ $ranged_hit = $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 6]; // this_is_junk: PLAYER_FIELD_COMBAT_RATING_1 +5, +6, and +7 seem to have the same value as +5 // I'm not sure which of these fields is which hit rating. :/ $melee_hit = $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 7]; $expertise = $char_data[PLAYER_EXPERTISE] . " / " . $char_data[PLAYER_OFFHAND_EXPERTISE]; //if ( $core == 1 ) //{ /*$EQU_HEAD = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 0]; $EQU_NECK = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 2]; $EQU_SHOULDER = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 4]; $EQU_SHIRT = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 6]; $EQU_CHEST = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 8]; $EQU_BELT = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 10]; $EQU_LEGS = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 12]; $EQU_FEET = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 14]; $EQU_WRIST = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 16]; $EQU_GLOVES = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 18]; $EQU_FINGER1 = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 20]; $EQU_FINGER2 = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 22]; $EQU_TRINKET1 = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 24]; $EQU_TRINKET2 = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 26]; $EQU_BACK = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 28]; $EQU_MAIN_HAND = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 30]; $EQU_OFF_HAND = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 32]; $EQU_RANGED = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 34]; $EQU_TABARD = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 36];*/ //} //else //{ $world_db_name = $world_db[$realm_id]["name"]; if ($core == 1) { $char_equip_query = "SELECT *, \n playeritems.entry AS item_template, randomprop as property, enchantments AS enchantment, flags\n FROM playeritems WHERE ownerguid='" . $id . "' AND containerslot=-1"; } elseif ($core == 2) { $char_equip_query = "SELECT *,\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 11), ' ', -1) AS creator,\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 23), ' ', -1) AS enchantment,\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 60), ' ', -1) AS property,\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 62), ' ', -1) AS durability,\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 22), ' ', -1) AS flags\n FROM character_inventory\n LEFT JOIN item_instance ON character_inventory.item=item_instance.guid\n WHERE character_inventory.guid='" . $id . "' AND character_inventory.bag=0"; } else { $char_equip_query = "SELECT *,\n creatorGuid AS creator, enchantments AS enchantment,\n randomPropertyId AS property, durability, flags,\n itemEntry AS item_template\n FROM character_inventory\n LEFT JOIN item_instance ON character_inventory.item=item_instance.guid\n WHERE character_inventory.guid='" . $id . "' AND character_inventory.bag=0"; } $char_equip_result = $sql["char"]->query($char_equip_query); while ($equip_row = $sql["char"]->fetch_assoc($char_equip_result)) { switch ($equip_row["slot"]) { case 0: $EQU_HEAD = $equip_row["item_template"]; $EQU_HEAD_ROW = $equip_row; break; case 1: $EQU_NECK = $equip_row["item_template"]; $EQU_NECK_ROW = $equip_row; break; case 2: $EQU_SHOULDER = $equip_row["item_template"]; $EQU_SHOULDER_ROW = $equip_row; break; case 3: $EQU_SHIRT = $equip_row["item_template"]; $EQU_SHIRT_ROW = $equip_row; break; case 4: $EQU_CHEST = $equip_row["item_template"]; $EQU_CHEST_ROW = $equip_row; break; case 5: $EQU_BELT = $equip_row["item_template"]; $EQU_BELT_ROW = $equip_row; break; case 6: $EQU_LEGS = $equip_row["item_template"]; $EQU_LEGS_ROW = $equip_row; break; case 7: $EQU_FEET = $equip_row["item_template"]; $EQU_FEET_ROW = $equip_row; break; case 8: $EQU_WRIST = $equip_row["item_template"]; $EQU_WRIST_ROW = $equip_row; break; case 9: $EQU_GLOVES = $equip_row["item_template"]; $EQU_GLOVES_ROW = $equip_row; break; case 10: $EQU_FINGER1 = $equip_row["item_template"]; $EQU_FINGER1_ROW = $equip_row; break; case 11: $EQU_FINGER2 = $equip_row["item_template"]; $EQU_FINGER2_ROW = $equip_row; break; case 12: $EQU_TRINKET1 = $equip_row["item_template"]; $EQU_TRINKET1_ROW = $equip_row; break; case 13: $EQU_TRINKET2 = $equip_row["item_template"]; $EQU_TRINKET2_ROW = $equip_row; break; case 14: $EQU_BACK = $equip_row["item_template"]; $EQU_BACK_ROW = $equip_row; break; case 15: $EQU_MAIN_HAND = $equip_row["item_template"]; $EQU_MAIN_HAND_ROW = $equip_row; break; case 16: $EQU_OFF_HAND = $equip_row["item_template"]; $EQU_OFF_HAND_ROW = $equip_row; break; case 17: $EQU_RANGED = $equip_row["item_template"]; $EQU_RANGED_ROW = $equip_row; break; case 18: $EQU_TABARD = $equip_row["item_template"]; $EQU_TABARD_ROW = $equip_row; break; } } //} $equiped_items = array(1 => array("", $EQU_HEAD ? get_item_icon($EQU_HEAD) : 0, $EQU_HEAD ? get_item_border($EQU_HEAD) : 0, $EQU_HEAD_ROW), 2 => array("", $EQU_NECK ? get_item_icon($EQU_NECK) : 0, $EQU_NECK ? get_item_border($EQU_NECK) : 0, $EQU_NECK_ROW), 3 => array("", $EQU_SHOULDER ? get_item_icon($EQU_SHOULDER) : 0, $EQU_SHOULDER ? get_item_border($EQU_SHOULDER) : 0, $EQU_SHOULDER_ROW), 4 => array("", $EQU_SHIRT ? get_item_icon($EQU_SHIRT) : 0, $EQU_SHIRT ? get_item_border($EQU_SHIRT) : 0, $EQU_SHIRT_ROW), 5 => array("", $EQU_CHEST ? get_item_icon($EQU_CHEST) : 0, $EQU_CHEST ? get_item_border($EQU_CHEST) : 0, $EQU_CHEST_ROW), 6 => array("", $EQU_BELT ? get_item_icon($EQU_BELT) : 0, $EQU_BELT ? get_item_border($EQU_BELT) : 0, $EQU_BELT_ROW), 7 => array("", $EQU_LEGS ? get_item_icon($EQU_LEGS) : 0, $EQU_LEGS ? get_item_border($EQU_LEGS) : 0, $EQU_LEGS_ROW), 8 => array("", $EQU_FEET ? get_item_icon($EQU_FEET) : 0, $EQU_FEET ? get_item_border($EQU_FEET) : 0, $EQU_FEET_ROW), 9 => array("", $EQU_WRIST ? get_item_icon($EQU_WRIST) : 0, $EQU_WRIST ? get_item_border($EQU_WRIST) : 0, $EQU_WRIST_ROW), 10 => array("", $EQU_GLOVES ? get_item_icon($EQU_GLOVES) : 0, $EQU_GLOVES ? get_item_border($EQU_GLOVES) : 0, $EQU_GLOVES_ROW), 11 => array("", $EQU_FINGER1 ? get_item_icon($EQU_FINGER1) : 0, $EQU_FINGER1 ? get_item_border($EQU_FINGER1) : 0, $EQU_FINGER1_ROW), 12 => array("", $EQU_FINGER2 ? get_item_icon($EQU_FINGER2) : 0, $EQU_FINGER2 ? get_item_border($EQU_FINGER2) : 0, $EQU_FINGER2_ROW), 13 => array("", $EQU_TRINKET1 ? get_item_icon($EQU_TRINKET1) : 0, $EQU_TRINKET1 ? get_item_border($EQU_TRINKET1) : 0, $EQU_TRINKET1_ROW), 14 => array("", $EQU_TRINKET2 ? get_item_icon($EQU_TRINKET2) : 0, $EQU_TRINKET2 ? get_item_border($EQU_TRINKET2) : 0, $EQU_TRINKET2_ROW), 15 => array("", $EQU_BACK ? get_item_icon($EQU_BACK) : 0, $EQU_BACK ? get_item_border($EQU_BACK) : 0, $EQU_BACK_ROW), 16 => array("", $EQU_MAIN_HAND ? get_item_icon($EQU_MAIN_HAND) : 0, $EQU_MAIN_HAND ? get_item_border($EQU_MAIN_HAND) : 0, $EQU_MAIN_HAND_ROW), 17 => array("", $EQU_OFF_HAND ? get_item_icon($EQU_OFF_HAND) : 0, $EQU_OFF_HAND ? get_item_border($EQU_OFF_HAND) : 0, $EQU_OFF_HAND_ROW), 18 => array("", $EQU_RANGED ? get_item_icon($EQU_RANGED) : 0, $EQU_RANGED ? get_item_border($EQU_RANGED) : 0, $EQU_RANGED_ROW), 19 => array("", $EQU_TABARD ? get_item_icon($EQU_TABARD) : 0, $EQU_TABARD ? get_item_border($EQU_TABARD) : 0, $EQU_TABARD_ROW)); // visibility overrides for specific tabs $view_inv_override = false; if ($s_fields["View_Mod_Inv"] > 0) { if ($s_fields["View_Mod_Inv"] == 1) { } elseif ($s_fields["View_Mod_Inv"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_inv_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_inv_override = true; } } $view_talent_override = false; if ($s_fields["View_Mod_Talent"] > 0) { if ($s_fields["View_Mod_Talent"] == 1) { } elseif ($s_fields["View_Mod_Talent"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_talent_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_talent_override = true; } } $view_achieve_override = false; if ($s_fields["View_Mod_Achieve"] > 0) { if ($s_fields["View_Mod_Achieve"] == 1) { } elseif ($s_fields["View_Mod_Achieve"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_achieve_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_achieve_override = true; } } $view_quest_override = false; if ($s_fields["View_Mod_Quest"] > 0) { if ($s_fields["View_Mod_Quest"] == 1) { } elseif ($s_fields["View_Mod_Quest"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_quest_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_quest_override = true; } } $view_friends_override = false; if ($s_fields["View_Mod_Friends"] > 0) { if ($s_fields["View_Mod_Friends"] == 1) { } elseif ($s_fields["View_Mod_Friends"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_friends_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_friends_override = true; } } $view_view_override = false; if ($s_fields["View_Mod_View"] > 0) { if ($s_fields["View_Mod_View"] == 1) { } elseif ($s_fields["View_Mod_View"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_view_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_view_override = true; } } $view_pets_override = false; if ($s_fields["View_Mod_Pets"] > 0) { if ($s_fields["View_Mod_Pets"] == 1) { } elseif ($s_fields["View_Mod_Pets"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_pets_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_pets_override = true; } } $view_rep_override = false; if ($s_fields["View_Mod_Rep"] > 0) { if ($s_fields["View_Mod_Rep"] == 1) { } elseif ($s_fields["View_Mod_Rep"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_rep_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_rep_override = true; } } $view_skill_override = false; if ($s_fields["View_Mod_Skill"] > 0) { if ($s_fields["View_Mod_Skill"] == 1) { } elseif ($s_fields["View_Mod_Skill"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_skill_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_skill_override = true; } } $view_pvp_override = false; if ($s_fields["View_Mod_PvP"] > 0) { if ($s_fields["View_Mod_PvP"] == 1) { } elseif ($s_fields["View_Mod_PvP"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_pvp_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_pvp_override = true; } } $output .= ' <!-- start of char.php --> <div class="tab"> <ul> <li class="selected"><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; if ($view_inv_override) { $output .= ' <li><a href="char_inv.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "inventory") . '</a></li>'; } if ($view_talent_override) { $output .= ' ' . ($char["level"] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "talents") . '</a></li>') . ''; } if ($view_achieve_override) { $output .= ' <li><a href="char_achieve.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "achievements") . '</a></li>'; } if ($view_quest_override) { $output .= ' <li><a href="char_quest.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "quests") . '</a></li>'; } if ($view_friends_override) { $output .= ' <li><a href="char_friends.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "friends") . '</a></li>'; } if ($view_view_override) { $output .= ' <li><a href="char_view.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "view") . '</a></li>'; } $output .= ' </ul> </div>'; if ($view_override || $user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $output .= ' <div class="tab_content center"> <div class="tab"> <ul> <li class="selected"><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; if (char_get_class_name($char["class"]) === "Hunter" && $view_pets_override) { $output .= ' <li><a href="char_pets.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pets") . '</a></li>'; } if ($view_rep_override) { $output .= ' <li><a href="char_rep.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "reputation") . '</a></li>'; } if ($view_skill_override) { $output .= ' <li><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "skills") . '</a></li>'; } if ($view_pvp_override) { $output .= ' <li><a href="char_pvp.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pvp") . '</a></li>'; } if ($owner_name == $user_name || $user_lvl >= get_page_permission("insert", "char_mail.php")) { $output .= ' <li><a href="char_mail.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "mail") . '</a></li>'; } $output .= ' </ul> </div>'; } else { $output .= ' <div class="tab_content center"> <div class="tab"> </div>'; } $output .= ' <div class="tab_content2 center"> <table class="lined" id="char_character_sheet"> <tr> <td colspan="2"> <div> <img src="' . char_get_avatar_img($char["level"], $char["gender"], $char["race"], $char["class"], 0) . '" alt="avatar" /> </div> <div>'; // this_is_junk: auras are stored in a string in the characters table. // not sure how to query a string as though it were a record if ($core == 1) { } else { $a_results = $sql["char"]->query("SELECT DISTINCT spell FROM character_aura WHERE guid='" . $id . "'"); } if ($sql["char"]->num_rows($a_results)) { while ($aura = $sql["char"]->fetch_assoc($a_results)) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $spell_datasite . $aura["spell"] . '" rel="external"> <img src="' . spell_get_icon($aura["spell"]) . '" alt="' . $aura["spell"] . '" width="24" height="24" /> </a>'; } } $output .= ' </div> </td> <td colspan="4"> <span class="bold"> ' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' - <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . ' </span> <br />' . lang("char", "location") . ': ' . get_map_name($char["mapid"]) . ' - ' . get_zone_name($char["zoneid"]) . ' <br />' . lang("char", "honor_points") . ': ' . $char_data[PLAYER_FIELD_HONOR_CURRENCY] . ' | ' . lang("char", "arena_points") . ': ' . $char_data[PLAYER_FIELD_ARENA_CURRENCY] . ' | ' . lang("char", "honor_kills") . ': ' . $char_data[PLAYER_FIELD_LIFETIME_HONORBALE_KILLS] . ' <br />' . lang("char", "guild") . ': ' . $guild_name . ' | ' . lang("char", "rank") . ': ' . htmlentities($guild_rank, ENT_COMPAT, $site_encoding) . ' <br />' . lang("char", "online") . ': ' . ($char["online"] ? '<img src="img/up.gif" onmousemove="oldtoolTip(\'' . lang("char", "online") . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="online" />' : '<img src="img/down.gif" onmousemove="oldtoolTip(\'' . lang("char", "offline") . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="offline" />'); if ($showcountryflag) { require_once 'libs/misc_lib.php'; $country = misc_get_country_by_account($char["acct"]); $output .= ' | ' . lang("global", "country") . ': ' . ($country["code"] ? '<img src="img/flags/' . $country["code"] . '.png" onmousemove="oldtoolTip(\'' . $country["country"] . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />' : '-'); unset($country); } $output .= ' </td> </tr> <tr> <td style="width: 6%;">'; if ($equiped_items[1][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_HEAD . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'HEAD' . '\');" onmouseout="HideTooltip(\'_b' . 'HEAD' . '\');"> <img src="' . $equiped_items[1][1] . '" class="' . $equiped_items[1][2] . '" alt="Head" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[1][3]["bag"] . '&slot=' . $equiped_items[1][3]["slot"] . '&item=' . $equiped_items[1][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[1][3]["item_template"]); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'HEAD' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[1][3]["enchantment"], $equiped_items[1][3]["property"], $equiped_items[1][3]["creator"], $equiped_items[1][3]["durability"], $equiped_items[1][3]["flags"]) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_head.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" align="center" style="width: 50%;"> <div class="gradient_p" id="char_hp_name">' . lang("item", "health") . ':</div> <div class="gradient_pp" id="char_hp_value">' . $char_data[UNIT_FIELD_HEALTH] . '/' . $char_data[UNIT_FIELD_MAXHEALTH] . '</div>'; if ($char["class"] == 11) { //druid $output .= ' <br /> <div class="gradient_p" id="char_energy_name">' . lang("item", "mana") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER1] . '/' . $char_data[UNIT_FIELD_MAXPOWER1] . '</div>'; } $output .= ' </td> <td class="half_line" colspan="2" align="center" style="width: 50%;">'; if ($char["class"] == 1) { $output .= ' <div class="gradient_p" id="char_energy_name">' . lang("item", "rage") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER2] / 10 . '/' . $char_data[UNIT_FIELD_MAXPOWER2] / 10 . '</div>'; } elseif ($char["class"] == 4) { $output .= ' <div class="gradient_p" id="char_energy_name">' . lang("item", "energy") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER4] . '/' . $char_data[UNIT_FIELD_MAXPOWER4] . '</div>'; } elseif ($char["class"] == 6) { $output .= ' <div class="gradient_p" id="char_energy_name">' . lang("item", "runic") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER7] / 10 . '/' . $char_data[UNIT_FIELD_MAXPOWER7] / 10 . '</div>'; } elseif ($char["class"] == 11) { $output .= ' <div class="gradient_p" id="char_energy_name">' . lang("item", "mana") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER1] . '/' . $char_data[UNIT_FIELD_MAXPOWER1] . '</div> <br /> <div class="gradient_p" id="char_energy_name">' . lang("item", "rage") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER2] / 10 . '/' . $char_data[UNIT_FIELD_MAXPOWER2] / 10 . '</div>'; } elseif ($char["class"] == 2 || $char["class"] == 3 || $char["class"] == 5 || $char["class"] == 7 || $char["class"] == 8 || $char["class"] == 9) { $output .= ' <div class="gradient_p" id="char_energy_name">' . lang("item", "mana") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER1] . '/' . $char_data[UNIT_FIELD_MAXPOWER1] . '</div>'; } $output .= ' </td> <td style="width: 6%;">'; if ($equiped_items[10][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_GLOVES . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'GLOVES' . '\');" onmouseout="HideTooltip(\'_b' . 'GLOVES' . '\');"> <img src="' . $equiped_items[10][1] . '" class="' . $equiped_items[10][2] . '" alt="Gloves" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[10][3]["bag"] . '&slot=' . $equiped_items[10][3]["slot"] . '&item=' . $equiped_items[10][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[10][3]["item_template"]); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'GLOVES' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[10][3]["enchantment"], $equiped_items[10][3]["property"], $equiped_items[10][3]["creator"], $equiped_items[10][3]["durability"], $equiped_items[10][3]["flags"]) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_gloves.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[2][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_NECK . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'NECK' . '\');" onmouseout="HideTooltip(\'_b' . 'NECK' . '\');"> <img src="' . $equiped_items[2][1] . '" class="' . $equiped_items[2][2] . '" alt="Neck" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[2][3]["bag"] . '&slot=' . $equiped_items[2][3]["slot"] . '&item=' . $equiped_items[2][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[2][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'NECK' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[2][3]['enchantment'], $equiped_items[2][3]['property'], $equiped_items[2][3]['creator'], $equiped_items[2][3]['durability'], $equiped_items[2][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_neck.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" rowspan="3" align="center" style="width: 50%;"> <div class="gradient_p"> ' . lang("item", "strength") . ':<br /> ' . lang("item", "agility") . ':<br /> ' . lang("item", "stamina") . ':<br /> ' . lang("item", "intellect") . ':<br /> ' . lang("item", "spirit") . ':<br /> ' . lang("item", "armor") . ': </div> <div class="gradient_pp"> ' . $char_data[UNIT_FIELD_STAT0] . '<br /> ' . $char_data[UNIT_FIELD_STAT1] . '<br /> ' . $char_data[UNIT_FIELD_STAT2] . '<br /> ' . $char_data[UNIT_FIELD_STAT3] . '<br /> ' . $char_data[UNIT_FIELD_STAT4] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES] . ' </div> </td> <td class="half_line" colspan="2" rowspan="3" align="center" style="width: 50%;"> <div class="gradient_p"> ' . lang("item", "res_holy") . ':<br /> ' . lang("item", "res_arcane") . ':<br /> ' . lang("item", "res_fire") . ':<br /> ' . lang("item", "res_nature") . ':<br /> ' . lang("item", "res_frost") . ':<br /> ' . lang("item", "res_shadow") . ': </div> <div class="gradient_pp"> ' . $char_data[UNIT_FIELD_RESISTANCES + 1] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES + 2] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES + 3] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES + 4] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES + 5] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES + 6] . ' </div> </td> <td style="width: 1%;">'; if ($equiped_items[6][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_BELT . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'BELT' . '\');" onmouseout="HideTooltip(\'_b' . 'BELT' . '\');"> <img src="' . $equiped_items[6][1] . '" class="' . $equiped_items[6][2] . '" alt="Belt" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[6][3]["bag"] . '&slot=' . $equiped_items[6][3]["slot"] . '&item=' . $equiped_items[6][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[6][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'BELT' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[6][3]['enchantment'], $equiped_items[6][3]['property'], $equiped_items[6][3]['creator'], $equiped_items[6][3]['durability'], $equiped_items[6][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_waist.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[3][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_SHOULDER . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'SHOULDER' . '\');" onmouseout="HideTooltip(\'_b' . 'SHOULDER' . '\');"> <img src="' . $equiped_items[3][1] . '" class="' . $equiped_items[3][2] . '" alt="Shoulder" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[3][3]["bag"] . '&slot=' . $equiped_items[3][3]["slot"] . '&item=' . $equiped_items[3][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[3][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'SHOULDER' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[3][3]['enchantment'], $equiped_items[3][3]['property'], $equiped_items[3][3]['creator'], $equiped_items[3][3]['durability'], $equiped_items[3][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_shoulder.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 1%;">'; if ($equiped_items[7][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_LEGS . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'LEGS' . '\');" onmouseout="HideTooltip(\'_b' . 'LEGS' . '\');"> <img src="' . $equiped_items[7][1] . '" class="' . $equiped_items[7][2] . '" alt="Legs" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[7][3]["bag"] . '&slot=' . $equiped_items[7][3]["slot"] . '&item=' . $equiped_items[7][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[7][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'LEGS' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[7][3]['enchantment'], $equiped_items[7][3]['property'], $equiped_items[7][3]['creator'], $equiped_items[7][3]['durability'], $equiped_items[7][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_legs.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[15][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_BACK . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'BACK' . '\');" onmouseout="HideTooltip(\'_b' . 'BACK' . '\');"> <img src="' . $equiped_items[15][1] . '" class="' . $equiped_items[15][2] . '" alt="Back" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[15][3]["bag"] . '&slot=' . $equiped_items[15][3]["slot"] . '&item=' . $equiped_items[15][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[15][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'BACK' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[15][3]['enchantment'], $equiped_items[15][3]['property'], $equiped_items[15][3]['creator'], $equiped_items[15][3]['durability'], $equiped_items[15][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_chest_back.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 1%;">'; if ($equiped_items[8][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_FEET . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'FEET' . '\');" onmouseout="HideTooltip(\'_b' . 'FEET' . '\');"> <img src="' . $equiped_items[8][1] . '" class="' . $equiped_items[8][2] . '" alt="Feet" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[8][3]["bag"] . '&slot=' . $equiped_items[8][3]["slot"] . '&item=' . $equiped_items[8][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[8][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'FEET' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[8][3]['enchantment'], $equiped_items[8][3]['property'], $equiped_items[8][3]['creator'], $equiped_items[8][3]['durability'], $equiped_items[8][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_feet.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[5][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_CHEST . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'CHEST' . '\');" onmouseout="HideTooltip(\'_b' . 'CHEST' . '\');"> <img src="' . $equiped_items[5][1] . '" class="' . $equiped_items[5][2] . '" alt="Chest" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[5][3]["bag"] . '&slot=' . $equiped_items[5][3]["slot"] . '&item=' . $equiped_items[5][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[5][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'CHEST' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[5][3]['enchantment'], $equiped_items[5][3]['property'], $equiped_items[5][3]['creator'], $equiped_items[5][3]['durability'], $equiped_items[5][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_chest_back.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" rowspan="2" align="center" style="width: 50%;"> <div class="gradient_p" id="char_melee_name"> ' . lang("char", "melee_d") . ':<br /> ' . lang("char", "melee_ap") . ':<br /> ' . lang("char", "melee_hit") . ':<br /> ' . lang("char", "melee_crit") . ':<br /> ' . lang("char", "expertise") . ':<br /> </div> <div class="gradient_pp" id="char_melee_value"> ' . $mindamage . '-' . $maxdamage . '<br /> ' . ($char_data[UNIT_FIELD_ATTACK_POWER] + $char_data[UNIT_FIELD_ATTACK_POWER_MODS]) . '<br /> ' . $melee_hit . '<br /> ' . $crit . '%<br /> ' . $expertise . '<br /> </div> </td> <td class="half_line" colspan="2" rowspan="2" align="center" style="width: 50%;"> <div class="gradient_p"> ' . lang("char", "spell_d") . ':<br /> ' . lang("char", "spell_heal") . ':<br /> ' . lang("char", "spell_hit") . ':<br /> ' . lang("char", "spell_crit") . ':<br /> ' . lang("char", "spell_haste") . ' </div> <div class="gradient_pp"> ' . $spell_damage . '<br /> ' . $spell_heal . '<br /> ' . $spell_hit . '<br /> ' . $spell_crit . '%<br /> ' . $spell_haste . ' </div> </td> <td style="width: 1%;">'; if ($equiped_items[11][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_FINGER1 . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'FINGER1' . '\');" onmouseout="HideTooltip(\'_b' . 'FINGER1' . '\');"> <img src="' . $equiped_items[11][1] . '" class="' . $equiped_items[11][2] . '" alt="Finger1" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[11][3]["bag"] . '&slot=' . $equiped_items[11][3]["slot"] . '&item=' . $equiped_items[11][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[11][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'FINGER1' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[11][3]['enchantment'], $equiped_items[11][3]['property'], $equiped_items[11][3]['creator'], $equiped_items[11][3]['durability'], $equiped_items[11][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_finger.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[4][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_SHIRT . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'SHIRT' . '\');" onmouseout="HideTooltip(\'_b' . 'SHIRT' . '\');"> <img src="' . $equiped_items[4][1] . '" class="' . $equiped_items[4][2] . '" alt="Shirt" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[4][3]["bag"] . '&slot=' . $equiped_items[4][3]["slot"] . '&item=' . $equiped_items[4][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[4][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'SHIRT' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[4][3]['enchantment'], $equiped_items[4][3]['property'], $equiped_items[4][3]['creator'], $equiped_items[4][3]['durability'], $equiped_items[4][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_shirt.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 1%;">'; if ($equiped_items[12][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_FINGER2 . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'FINGER2' . '\');" onmouseout="HideTooltip(\'_b' . 'FINGER2' . '\');"> <img src="' . $equiped_items[12][1] . '" class="' . $equiped_items[12][2] . '" alt="Finger2" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[12][3]["bag"] . '&slot=' . $equiped_items[12][3]["slot"] . '&item=' . $equiped_items[12][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[12][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'FINGER2' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[12][3]['enchantment'], $equiped_items[12][3]['property'], $equiped_items[12][3]['creator'], $equiped_items[12][3]['durability'], $equiped_items[12][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_finger.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[19][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_TABARD . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'TABARD' . '\');" onmouseout="HideTooltip(\'_b' . 'TABARD' . '\');"> <img src="' . $equiped_items[19][1] . '" class="' . $equiped_items[19][2] . '" alt="Tabard" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[19][3]["bag"] . '&slot=' . $equiped_items[19][3]["slot"] . '&item=' . $equiped_items[19][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[19][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'TABARD' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[19][3]['enchantment'], $equiped_items[19][3]['property'], $equiped_items[19][3]['creator'], $equiped_items[19][3]['durability'], $equiped_items[19][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_tabard.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" rowspan="2" align="center" style="width: 50%;"> <div class="gradient_p"> ' . lang("char", "dodge") . ':<br /> ' . lang("char", "parry") . ':<br /> ' . lang("char", "block") . ': </div> <div class="gradient_pp"> ' . $dodge . '%<br /> ' . $parry . '%<br /> ' . $block . '% </div> </td> <td class="half_line" colspan="2" rowspan="2" align="center" style="width: 50%;"> <div class="gradient_p" id="char_ranged_name"> ' . lang("char", "ranged_d") . ':<br /> ' . lang("char", "ranged_ap") . ':<br /> ' . lang("char", "ranged_hit") . ':<br /> ' . lang("char", "ranged_crit") . ':<br /> </div> <div class="gradient_pp" id="char_ranged_value"> ' . $minrangeddamage . '-' . $maxrangeddamage . '<br /> ' . ($char_data[UNIT_FIELD_RANGED_ATTACK_POWER] + $char_data[UNIT_FIELD_RANGED_ATTACK_POWER_MODS]) . '<br /> ' . $ranged_hit . '<br /> ' . $ranged_crit . '%<br /> </div> </td> <td style="width: 1%;">'; if ($equiped_items[13][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_TRINKET1 . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'TRINKET1' . '\');" onmouseout="HideTooltip(\'_b' . 'TRINKET1' . '\');"> <img src="' . $equiped_items[13][1] . '" class="' . $equiped_items[13][2] . '" alt="Trinket1" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[13][3]["bag"] . '&slot=' . $equiped_items[13][3]["slot"] . '&item=' . $equiped_items[13][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[13][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'TRINKET1' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[13][3]['enchantment'], $equiped_items[13][3]['property'], $equiped_items[13][3]['creator'], $equiped_items[13][3]['durability'], $equiped_items[13][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_trinket.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[9][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_WRIST . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'WRIST' . '\');" onmouseout="HideTooltip(\'_b' . 'WRIST' . '\');"> <img src="' . $equiped_items[9][1] . '" class="' . $equiped_items[9][2] . '" alt="Wrist" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[9][3]["bag"] . '&slot=' . $equiped_items[9][3]["slot"] . '&item=' . $equiped_items[9][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[9][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'WRIST' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[9][3]['enchantment'], $equiped_items[9][3]['property'], $equiped_items[9][3]['creator'], $equiped_items[9][3]['durability'], $equiped_items[9][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_wrist.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 1%;">'; if ($equiped_items[14][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_TRINKET2 . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'TRINKET2' . '\');" onmouseout="HideTooltip(\'_b' . 'TRINKET2' . '\');"> <img src="' . $equiped_items[14][1] . '" class="' . $equiped_items[14][2] . '" alt="Trinket2" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[14][3]["bag"] . '&slot=' . $equiped_items[14][3]["slot"] . '&item=' . $equiped_items[14][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[14][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'TRINKET2' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[14][3]['enchantment'], $equiped_items[14][3]['property'], $equiped_items[14][3]['creator'], $equiped_items[14][3]['durability'], $equiped_items[14][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_trinket.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td></td> <td style="width: 15%;">'; if ($equiped_items[16][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_MAIN_HAND . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'MAIN_HAND' . '\');" onmouseout="HideTooltip(\'_b' . 'MAIN_HAND' . '\');"> <img src="' . $equiped_items[16][1] . '" class="' . $equiped_items[16][2] . '" alt="MainHand" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[16][3]["bag"] . '&slot=' . $equiped_items[16][3]["slot"] . '&item=' . $equiped_items[16][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[16][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'MAIN_HAND' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[16][3]['enchantment'], $equiped_items[16][3]['property'], $equiped_items[16][3]['creator'], $equiped_items[16][3]['durability'], $equiped_items[16][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_main_hand.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 15%;">'; if ($equiped_items[17][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_OFF_HAND . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'OFF_HAND' . '\');" onmouseout="HideTooltip(\'_b' . 'OFF_HAND' . '\');"> <img src="' . $equiped_items[17][1] . '" class="' . $equiped_items[17][2] . '" alt="OffHand" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[17][3]["bag"] . '&slot=' . $equiped_items[17][3]["slot"] . '&item=' . $equiped_items[17][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[17][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'OFF_HAND' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[17][3]['enchantment'], $equiped_items[17][3]['property'], $equiped_items[17][3]['creator'], $equiped_items[17][3]['durability'], $equiped_items[17][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_off_hand.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 15%;">'; if ($equiped_items[18][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_RANGED . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'RANGED' . '\');" onmouseout="HideTooltip(\'_b' . 'RANGED' . '\');"> <img src="' . $equiped_items[18][1] . '" class="' . $equiped_items[18][2] . '" alt="Ranged" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[18][3]["bag"] . '&slot=' . $equiped_items[18][3]["slot"] . '&item=' . $equiped_items[18][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[18][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'RANGED' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[18][3]['enchantment'], $equiped_items[18][3]['property'], $equiped_items[18][3]['creator'], $equiped_items[18][3]['durability'], $equiped_items[18][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_ranged.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 15%;"></td> <td></td> </tr>'; if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { // if the character is still leveling, show an experience bar if ($char["level"] < 80) { $xp_query = "SELECT * FROM xp_to_level WHERE level='" . $char["level"] . "'"; $xp_result = $sql["mgr"]->query($xp_query); $xp_fields = $sql["mgr"]->fetch_assoc($xp_result); $xp_to_level = $xp_fields["xp_for_next_level"]; $output .= ' <tr> <td colspan="6" class="bar xp_bar" style="background-position: ' . (round(580 * $char["xp"] / $xp_to_level) - 580) . 'px;"> ' . lang("char", "exp") . ": " . $char["xp"] . " / " . $xp_to_level . ' </td> </tr>'; } //total time played $tot_time = $char["totaltime"]; $tot_days = (int) ($tot_time / 86400); $tot_time = $tot_time - $tot_days * 86400; $total_hours = (int) ($tot_time / 3600); $tot_time = $tot_time - $total_hours * 3600; $total_min = (int) ($tot_time / 60); $time_offset = $timezone_offset * 3600; if ($char["timestamp"] != 0) { $lastseen = date("F j, Y @ Hi", $char["timestamp"] + $time_offset); } else { $lastseen = '-'; } $output .= ' <tr> <td colspan="6"> ' . lang("char", "tot_play_time") . ': ' . $tot_days . ' ' . lang("char", "days") . ' ' . $total_hours . ' ' . lang("char", "hours") . ' ' . $total_min . ' ' . lang("char", "min") . ' </td> </tr>'; $output .= ' <tr> <td colspan="6"> ' . lang("char", "lastseen") . ': ' . $lastseen . ' </td> </tr>'; } $output .= ' </table> </div> <br /> </div> <br /> <table class="hidden center"> <tr> <td>'; // button to user account page, user account page has own security makebutton(lang("char", "chars_acc"), 'user.php?action=edit_user&acct=' . $owner_acc_id . '', 130); $output .= ' </td> <td>'; // only higher level GM with delete access can edit character // character edit allows removal of character items, so delete permission is needed if ($user_lvl >= $owner_gmlvl && $user_lvl >= $action_permission["delete"]) { makebutton(lang("char", "edit_button"), 'char_edit.php?id=' . $id . '&realm=' . $realmid, 130); $output .= ' </td> <td>'; } // only higher level GM with delete access, or character owner can delete character if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission["delete"] || $owner_name === $user_name) { makebutton(lang("char", "del_char"), 'char_list.php?action=del_char_form&check%5B%5D=' . $id . '" type="wrn', 130); $output .= ' </td> <td>'; } // show Delete Mode / View Mode button depending on current mode if ($mode) { makebutton(lang("char", "viewmode"), 'char.php?id=' . $id . '&realm=' . $realmid . '&mode=0" type="def', 130); } else { makebutton(lang("char", "deletemode"), 'char.php?id=' . $id . '&realm=' . $realmid . '&mode=1" type="def', 130); } $output .= ' </td> <td>'; // only GM with update permission can send mail, mail can send items, so update permission is needed if ($user_lvl >= $action_permission["update"]) { makebutton(lang("char", "send_mail"), 'mail.php?type=ingame_mail&to=' . $char["name"], 130); $output .= ' </td>'; } else { $output .= ' </td>'; } $output .= ' </tr> <tr> <td>'; makebutton(lang("global", "back"), 'javascript:window.history.back()" type="def', 130); $output .= ' </td> </tr> </table> <br /> <!-- end of char.php -->'; } else { } //error($lang_char["no_permission"]); } else { error(lang("char", "no_char_found")); } }
function char_inv() { global $output, $realm_id, $characters_db, $world_db, $corem_db, $site_encoding, $action_permission, $user_lvl, $user_name, $locales_search_option, $base_datasite, $item_datasite, $sql, $core; // this page uses wowhead tooltops //wowhead_tt(); $cid = $_GET["id"]; // we need at least an id or we would have nothing to show // also, make sure id is numeric to prevent SQL injection if (empty($_GET["id"]) || !is_numeric($cid)) { error(lang("global", "empty_fields")); } // this is multi realm support, as of writing still under development // this page is already implementing it if (empty($_GET["realm"])) { $realmid = $realm_id; } else { $realmid = $sql["logon"]->quote_smart($_GET["realm"]); if (is_numeric($realmid)) { $sql["char"]->connect($characters_db[$realmid]["addr"], $characters_db[$realmid]["user"], $characters_db[$realmid]["pass"], $characters_db[$realmid]["name"], $characters_db[$realmid]["encoding"]); } else { $realmid = $realm_id; } } //-------------------SQL Injection Prevention-------------------------------- // no point going further if we don have a valid ID // this_is_junk: char.php doesn't post account. Why is this even here? //$acct = $sql["char"]->quote_smart($_GET["acct"]); //if (is_numeric($acct)); //else error($lang_global["empty_fields"]); // getting character data from database if ($core == 1) { $result = $sql["char"]->query("SELECT acct, name, race, class, level, gender, gold, online\r\n FROM characters WHERE guid='" . $cid . "' LIMIT 1"); } else { $result = $sql["char"]->query("SELECT account AS acct, name, race, class, level, gender, money AS gold, online\r\n FROM characters WHERE guid='" . $cid . "' LIMIT 1"); } // no point going further if character does not exist if ($sql["char"]->num_rows($result)) { $char = $sql["char"]->fetch_assoc($result); // we get user permissions first $owner_acc_id = $sql["char"]->result($result, 0, "acct"); if ($core == 1) { $query = $sql["logon"]->query("SELECT login FROM accounts WHERE acct='" . $owner_acc_id . "'"); } else { $query = $sql["logon"]->query("SELECT username as login FROM account WHERE id='" . $owner_acc_id . "'"); } $owner_name = $sql["logon"]->result($query, 0, "login"); $s_query = "SELECT *, SecurityLevel AS gm FROM config_accounts WHERE Login='******'"; $s_result = $sql["mgr"]->query($s_query); $s_fields = $sql["mgr"]->fetch_assoc($s_result); $owner_gmlvl = $s_fields["gm"]; $view_mod = $s_fields["View_Mod_Inv"]; if ($owner_gmlvl >= 1073741824) { $owner_gmlvl -= 1073741824; } // owner configured overrides $view_override = false; if ($view_mod > 0) { if ($view_mod == 1) { } elseif ($view_mod == 2) { // only registered users may view this page if ($user_lvl > -1) { $view_override = true; } } } // visibility overrides for specific tabs $view_talent_override = false; if ($s_fields["View_Mod_Talent"] > 0) { if ($s_fields["View_Mod_Talent"] == 1) { } elseif ($s_fields["View_Mod_Talent"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_talent_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_talent_override = true; } } $view_achieve_override = false; if ($s_fields["View_Mod_Achieve"] > 0) { if ($s_fields["View_Mod_Achieve"] == 1) { } elseif ($s_fields["View_Mod_Achieve"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_achieve_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_achieve_override = true; } } $view_quest_override = false; if ($s_fields["View_Mod_Quest"] > 0) { if ($s_fields["View_Mod_Quest"] == 1) { } elseif ($s_fields["View_Mod_Quest"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_quest_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_quest_override = true; } } $view_friends_override = false; if ($s_fields["View_Mod_Friends"] > 0) { if ($s_fields["View_Mod_Friends"] == 1) { } elseif ($s_fields["View_Mod_Friends"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_friends_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_friends_override = true; } } $view_view_override = false; if ($s_fields["View_Mod_View"] > 0) { if ($s_fields["View_Mod_View"] == 1) { } elseif ($s_fields["View_Mod_View"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_view_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_view_override = true; } } // find out what mode we're in View or Delete (0 = View, 1 = Delete) $mode = isset($_GET["mode"]) ? $_GET["mode"] : 0; // only the character's owner or a GM with Delete privs can enter Delete Mode if ($owner_name != $user_name) { if ($user_lvl < $action_permission["delete"]) { $mode = 0; } else { $mode = $mode; } } // View Mode is only availble on characters that are offline if ($char["online"] != 0) { $mode = 0; } // check user permission if ($view_override || $user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { // main data that we need for this page, character inventory if ($core == 1) { $result = $sql["char"]->query("SELECT \r\n containerslot, slot, entry, enchantments AS enchantment, randomprop AS property, count, flags\r\n FROM playeritems WHERE ownerguid='" . $cid . "' ORDER BY containerslot, slot"); } elseif ($core == 2) { $result = $sql["char"]->query("SELECT \r\n bag, slot, item_template AS entry, item, \r\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 11), ' ', -1) AS creator,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 23), ' ', -1) AS enchantment, \r\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 60), ' ', -1) AS property, \r\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 15), ' ', -1) AS count,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 62), ' ', -1) AS durability,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 22), ' ', -1) AS flags\r\n FROM character_inventory LEFT JOIN item_instance ON character_inventory.item=item_instance.guid\r\n WHERE character_inventory.guid='" . $cid . "' ORDER BY bag, slot"); } else { $result = $sql["char"]->query("SELECT \r\n bag, slot, itemEntry AS entry, item, \r\n creatorGuid AS creator,\r\n enchantments AS enchantment, \r\n randomPropertyId AS property, \r\n count, durability, flags\r\n FROM character_inventory \r\n LEFT JOIN item_instance ON character_inventory.item=item_instance.guid\r\n WHERE character_inventory.guid='" . $cid . "' ORDER BY bag, slot"); } //---------------Page Specific Data Starts Here-------------------------- // lets start processing first before we display anything // we have lots to do for inventory // character bags, 1 main + 4 additional $bag = array(0 => array(), 1 => array(), 2 => array(), 3 => array(), 4 => array()); // character bank, 1 main + 7 additional $bank = array(0 => array(), 1 => array(), 2 => array(), 3 => array(), 4 => array(), 5 => array(), 6 => array(), 7 => array()); // this is where we will put items that are in main bag $bag_id = array(); // this is where we will put items that are in main bank $bank_bag_id = array(); // this is where we will put items that are in character bags, 4 arrays, 1 for each $equiped_bag_id = array(0, 0, 0, 0, 0); // this is where we will put items that are in bank bangs, 7 arrays, 1 for each $equip_bnk_bag_id = array(0, 0, 0, 0, 0, 0, 0, 0); // we load the things in each bag slot while ($slot = $sql["char"]->fetch_assoc($result)) { if ($core == 1) { if ($slot["containerslot"] == -1 && $slot["slot"] > 18) { if ($slot["slot"] < 23) { $bag_id[$slot["slot"]] = $slot["slot"] - 18; $equiped_bag_id[$slot["slot"] - 18] = array($slot["entry"], $sql["world"]->result($sql["world"]->query("SELECT containerslots FROM items\r\n WHERE entry='" . $slot["entry"] . "'"), 0, "containerslots"), $slot["count"]); } elseif ($slot["slot"] < 39) { $i_query = "SELECT \r\n *, description AS description1, name1 AS name, quality AS Quality, inventorytype AS InventoryType, \r\n socket_color_1 AS socketColor_1, socket_color_2 AS socketColor_2, socket_color_3 AS socketColor_3,\r\n requiredlevel AS RequiredLevel, allowableclass AS AllowableClass,\r\n sellprice AS SellPrice, itemlevel AS ItemLevel\r\n FROM items " . ($locales_search_option != 0 ? "LEFT JOIN items_localized ON (items_localized.entry=items.entry AND language_code='" . $locales_search_option . "') " : " ") . "WHERE items.entry='" . $slot["entry"] . "'"; $i_result = $sql["world"]->query($i_query); $i = $sql["world"]->fetch_assoc($i_result); if (isset($bag[0][$slot["slot"] - 23])) { $bag[0][$slot["slot"] - 23][0]++; } else { $bag[0][$slot["slot"] - 23] = array($slot["entry"], 0, $slot["count"], $i, $slot["enchantment"], $slot["property"], $slot["creator"], $slot["durability"], $slot["flags"], $slot["bag"], $slot["slot"]); } } elseif ($slot["slot"] < 67) { $i_query = "SELECT\r\n *, description AS description1, name1 AS name, quality AS Quality, inventorytype AS InventoryType, \r\n socket_color_1 AS socketColor_1, socket_color_2 AS socketColor_2, socket_color_3 AS socketColor_3,\r\n requiredlevel AS RequiredLevel, allowableclass AS AllowableClass,\r\n sellprice AS SellPrice, itemlevel AS ItemLevel\r\n FROM items " . ($locales_search_option != 0 ? "LEFT JOIN items_localized ON (items_localized.entry=items.entry AND language_code='" . $locales_search_option . "') " : " ") . "WHERE items.entry='" . $slot["entry"] . "'"; $i_result = $sql["world"]->query($i_query); $i = $sql["world"]->fetch_assoc($i_result); $bank[0][$slot["slot"] - 39] = array($slot["entry"], 0, $slot["count"], $i, $slot["enchantment"], $slot["property"], $slot["creator"], $slot["durability"], $slot["flags"], $slot["bag"], $slot["slot"]); } elseif ($slot["slot"] < 74) { $bank_bag_id[$slot["slot"]] = $slot["slot"] - 66; $equip_bnk_bag_id[$slot["slot"] - 66] = array($slot["entry"], $sql["world"]->result($sql["world"]->query("SELECT containerslots FROM items\r\n WHERE entry='" . $slot["entry"] . "'"), 0, "containerslots"), $slot["count"]); } } else { // Bags if (isset($bag_id[$slot["containerslot"]])) { $i_query = "SELECT\r\n *, description AS description1, name1 AS name, quality AS Quality, inventorytype AS InventoryType, \r\n socket_color_1 AS socketColor_1, socket_color_2 AS socketColor_2, socket_color_3 AS socketColor_3,\r\n requiredlevel AS RequiredLevel, allowableclass AS AllowableClass,\r\n sellprice AS SellPrice, itemlevel AS ItemLevel\r\n FROM items " . ($locales_search_option != 0 ? "LEFT JOIN items_localized ON (items_localized.entry=items.entry AND language_code='" . $locales_search_option . "') " : " ") . "WHERE items.entry='" . $slot["entry"] . "'"; $i_result = $sql["world"]->query($i_query); $i = $sql["world"]->fetch_assoc($i_result); if (isset($bag[$bag_id[$slot["containerslot"]]][$slot["slot"]])) { $bag[$bag_id[$slot["containerslot"]]][$slot["slot"]][1]++; } else { $bag[$bag_id[$slot["containerslot"]]][$slot["slot"]] = array($slot["entry"], 0, $slot["count"], $i, $slot["enchantment"], $slot["property"], $slot["creator"], $slot["durability"], $slot["flags"], $slot["bag"], $slot["slot"]); } } elseif (isset($bank_bag_id[$slot["containerslot"]])) { $i_query = "SELECT\r\n *, description AS description1, name1 AS name, quality AS Quality, inventorytype AS InventoryType, \r\n socket_color_1 AS socketColor_1, socket_color_2 AS socketColor_2, socket_color_3 AS socketColor_3,\r\n requiredlevel AS RequiredLevel, allowableclass AS AllowableClass,\r\n sellprice AS SellPrice, itemlevel AS ItemLevel\r\n FROM items " . ($locales_search_option != 0 ? "LEFT JOIN items_localized ON (items_localized.entry=items.entry AND language_code='" . $locales_search_option . "') " : " ") . "WHERE items.entry='" . $slot["entry"] . "'"; $i_result = $sql["world"]->query($i_query); $i = $sql["world"]->fetch_assoc($i_result); $bank[$bank_bag_id[$slot["containerslot"]]][$slot["slot"]] = array($slot["entry"], 0, $slot["count"], $i, $slot["enchantment"], $slot["property"], $slot["creator"], $slot["durability"], $slot["flags"], $slot["bag"], $slot["slot"]); } } } else { if ($slot["bag"] == 0 && $slot["slot"] > 18) { if ($slot["slot"] < 23) { $bag_id[$slot["item"]] = $slot["slot"] - 18; $equiped_bag_id[$slot["slot"] - 18] = array($slot["entry"], $sql["world"]->result($sql["world"]->query("SELECT ContainerSlots FROM item_template\r\n WHERE entry='" . $slot["entry"] . "'"), 0, "containerslots"), $slot["count"]); } elseif ($slot["slot"] < 39) { $i_query = "SELECT *, description AS description1 FROM item_template " . ($locales_search_option != 0 ? "LEFT JOIN locales_item ON locales_item.entry=item_template.entry " : " ") . "WHERE item_template.entry='" . $slot["entry"] . "'"; $i_result = $sql["world"]->query($i_query); $i = $sql["world"]->fetch_assoc($i_result); if (isset($bag[0][$slot["slot"] - 23])) { $bag[0][$slot["slot"] - 23][0]++; } else { $bag[0][$slot["slot"] - 23] = array($slot["entry"], 0, $slot["count"], $i, $slot["enchantment"], $slot["property"], $slot["creator"], $slot["durability"], $slot["flags"], $slot["bag"], $slot["slot"]); } } elseif ($slot["slot"] < 67) { $i_query = "SELECT *, description AS description1 FROM item_template " . ($locales_search_option != 0 ? "LEFT JOIN locales_item ON locales_item.entry=item_template.entry " : " ") . "WHERE item_template.entry='" . $slot["entry"] . "'"; $i_result = $sql["world"]->query($i_query); $i = $sql["world"]->fetch_assoc($i_result); $bank[0][$slot["slot"] - 39] = array($slot["entry"], 0, $slot["count"], $i, $slot["enchantment"], $slot["property"], $slot["creator"], $slot["durability"], $slot["flags"], $slot["bag"], $slot["slot"]); } elseif ($slot["slot"] < 74) { $bank_bag_id[$slot["item"]] = $slot["slot"] - 66; $equip_bnk_bag_id[$slot["slot"] - 66] = array($slot["entry"], $sql["world"]->result($sql["world"]->query('SELECT ContainerSlots FROM item_template WHERE entry = ' . $slot["entry"] . ''), 0, "ContainerSlots"), $slot["count"]); } } else { // Bags if (isset($bag_id[$slot["bag"]])) { $i_query = "SELECT *, description AS description1 FROM item_template " . ($locales_search_option != 0 ? "LEFT JOIN locales_item ON locales_item.entry=item_template.entry " : " ") . "WHERE item_template.entry='" . $slot["entry"] . "'"; $i_result = $sql["world"]->query($i_query); $i = $sql["world"]->fetch_assoc($i_result); if (isset($bag[$bag_id[$slot["bag"]]][$slot["slot"]])) { $bag[$bag_id[$slot["bag"]]][$slot["slot"]][1]++; } else { $bag[$bag_id[$slot["bag"]]][$slot["slot"]] = array($slot["entry"], 0, $slot["count"], $i, $slot["enchantment"], $slot["property"], $slot["creator"], $slot["durability"], $slot["flags"], $slot["bag"], $slot["slot"]); } } elseif (isset($bank_bag_id[$slot["bag"]])) { $i_query = "SELECT *, description AS description1 FROM item_template " . ($locales_search_option != 0 ? "LEFT JOIN locales_item ON locales_item.entry=item_template.entry " : " ") . "WHERE item_template.entry='" . $slot["entry"] . "'"; $i_result = $sql["world"]->query($i_query); $i = $sql["world"]->fetch_assoc($i_result); $bank[$bank_bag_id[$slot["bag"]]][$slot["slot"]] = array($slot["entry"], 0, $slot["count"], $i, $slot["enchantment"], $slot["property"], $slot["creator"], $slot["durability"], $slot["flags"], $slot["bag"], $slot["slot"]); } } } } unset($slot); unset($bag_id); unset($bank_bag_id); unset($result); //------------------------Character Tabs--------------------------------- // we start with a lead of 10 spaces, // because last line of header is an opening tag with 8 spaces // keep html indent in sync, so debuging from browser source would be easy to read $output .= ' <!-- start of char_inv.php --> <div class="tab"> <ul> <li><a href="char.php?id=' . $cid . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; $output .= ' <li class="selected"><a href="char_inv.php?id=' . $cid . '&realm=' . $realmid . '">' . lang("char", "inventory") . '</a></li>'; if ($view_talent_override) { $output .= ' ' . ($char["level"] < 10 ? '' : '<li><a href="char_talent.php?id=' . $cid . '&realm=' . $realmid . '">' . lang("char", "talents") . '</a></li>') . ''; } if ($view_achieve_override) { $output .= ' <li><a href="char_achieve.php?id=' . $cid . '&realm=' . $realmid . '">' . lang("char", "achievements") . '</a></li>'; } if ($view_quest_override) { $output .= ' <li><a href="char_quest.php?id=' . $cid . '&realm=' . $realmid . '">' . lang("char", "quests") . '</a></li>'; } if ($view_friends_override) { $output .= ' <li><a href="char_friends.php?id=' . $cid . '&realm=' . $realmid . '">' . lang("char", "friends") . '</a></li>'; } if ($view_view_override) { $output .= ' <li><a href="char_view.php?id=' . $cid . '&realm=' . $realmid . '">' . lang("char", "view") . '</a></li>'; } $output .= ' </ul> </div> <div class="tab_content center" id="ch_inv_bags_wrap"> <span class="bold"> ' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' - <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\',\'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . ' </span> <br /> <br /> <table class="lined" id="ch_inv_bags"> <tr>'; //---------------Page Specific Data Starts Here-------------------------- // equipped bags for ($i = 4; $i > 0; --$i) { $output .= ' <th>'; if ($equiped_bag_id[$i]) { $output .= ' <a href="' . $base_datasite . $item_datasite . $equiped_bag_id[$i][0] . '" rel="external"> <img class="bag_icon" src="' . get_item_icon($equiped_bag_id[$i][0]) . '" alt="" /> </a> ' . lang("item", "bag") . ' ' . $i . '<br /> <span class="small">' . $equiped_bag_id[$i][1] . ' ' . lang("item", "slots") . '</span>'; } $output .= ' </th>'; } $output .= ' </tr> <tr>'; // equipped bag slots for ($t = 4; $t > 0; --$t) { // this_is_junk: style left hardcoded because it's calculated. $output .= ' <td align="center"> <div class="bag" style="width: ' . 4 * 43 . 'px; height: ' . ceil($equiped_bag_id[$t][1] / 4) * 41 . 'px;">'; $dsp = $equiped_bag_id[$t][1] % 4; if ($dsp) { $output .= ' <div class="no_slot"></div>'; } foreach ($bag[$t] as $pos => $item) { // this_is_junk: style left hardcoded because it's calculated. $item[2] = $item[2] == 1 ? '' : $item[2]; $output .= ' <div class="bag_slot" style="left: ' . (($pos + $dsp) % 4 * 43 + 4) . 'px; top: ' . (floor(($pos + $dsp) / 4) * 41 + 4) . 'px;"> <a href="' . $base_datasite . $item_datasite . $item[0] . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . $t . 'p' . $pos . ($pos + $dsp) % 4 * 42 . 'x' . floor(($pos + $dsp) / 4) * 41 . '\');" onmouseout="HideTooltip(\'_b' . $t . 'p' . $pos . ($pos + $dsp) % 4 * 42 . 'x' . floor(($pos + $dsp) / 4) * 41 . '\');"> <img src="' . get_item_icon($item[0]) . '" alt="" class="inv_icon" /> </a>'; if ($mode) { $output .= ' <div> <a href="char_inv.php?action=delete_item&id=' . $cid . '&bag=' . $item[9] . '&slot=' . $item[10] . '&item=' . $item[0] . '&mode=' . $mode . '"> <img src="img/aff_cross.png" class="ch_inv_delete" alt="" /> </a> </div>'; } else { $output .= ' <div class="ch_inv_quantity_shadow">' . $item[2] . '</div> <div class="ch_inv_quantity">' . $item[2] . '</div>'; } $output .= ' </div>'; // build a tooltip object for this item $output .= ' <div class="item_tooltip" id="tooltip_b' . $t . 'p' . $pos . ($pos + $dsp) % 4 * 42 . 'x' . floor(($pos + $dsp) / 4) * 41 . '" style="left: ' . (($pos + $dsp) % 4 * 42 - 129) . 'px; top: ' . (floor(($pos + $dsp) / 4) * 41 + 42) . 'px;"> <table> <tr> <td>' . get_item_tooltip($item[3], $item[4], $item[5], $item[6], $item[7], $item[8]) . '</td> </tr> </table> </div>'; } $output .= ' </div> </td>'; } unset($equiped_bag_id); // this_is_junk: style left hardcoded because it's calculated. $output .= ' </tr> <tr> <th colspan="2" align="left"> <img class="bag_icon" src="' . get_item_icon(3960) . '" alt="" id="ch_backpack_icon_margin" /> <span id="ch_backpack_name_margin">' . lang("char", "backpack") . '</span> </th> <th colspan="2"> ' . lang("char", "bank_items") . ' </th> </tr> <tr> <td colspan="2" style="height: 220px; text-align: center;"> <div class="bag" id="ch_backpack" style="width: ' . 4 * 43 . 'px; height: ' . ceil(16 / 4) * 41 . 'px;">'; // inventory items foreach ($bag[0] as $pos => $item) { // this_is_junk: style left hardcoded because it's calculated. $item[2] = $item[2] == 1 ? '' : $item[2]; $output .= ' <div class="bag_slot" style="left: ' . ($pos % 4 * 43 + 4) . 'px; top: ' . (floor($pos / 4) * 41 + 4) . 'px;"> <a href="' . $base_datasite . $item_datasite . $item[0] . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . $t . 'p' . $pos . $pos % 4 * 42 . 'x' . floor($pos / 4) * 41 . '\');" onmouseout="HideTooltip(\'_b' . $t . 'p' . $pos . $pos % 4 * 42 . 'x' . floor($pos / 4) * 41 . '\');"> <img src="' . get_item_icon($item[0]) . '" class="inv_icon" alt="" /> </a>'; if ($mode) { $output .= ' <div> <a href="char_inv.php?action=delete_item&id=' . $cid . '&bag=' . $item[9] . '&slot=' . $item[10] . '&item=' . $item[0] . '&mode=' . $mode . '"> <img src="img/aff_cross.png" class="ch_inv_delete" alt="" /> </a> </div>'; } else { $output .= ' <div class="ch_inv_quantity_shadow">' . $item[2] . '</div> <div class="ch_inv_quantity">' . $item[2] . '</div>'; } $output .= ' </div>'; // build a tooltip object for this item $output .= ' <div class="item_tooltip" id="tooltip_b' . $t . 'p' . $pos . $pos % 4 * 42 . 'x' . floor($pos / 4) * 41 . '" style="left: ' . ($pos % 4 * 42 - 129) . 'px; top: ' . (floor($pos / 4) * 41 + 42) . 'px;"> <table> <tr> <td>' . get_item_tooltip($item[3], $item[4], $item[5], $item[6], $item[7], $item[8]) . '</td> </tr> </table> </div>'; } unset($bag); $output .= ' </div> <div id="ch_money"> <b> ' . substr($char["gold"], 0, -4) . '<img src="img/gold.gif" alt="gold" style="position: relative; bottom: -6px;" /> ' . substr($char["gold"], -4, 2) . '<img src="img/silver.gif" alt="silver" style="position: relative; bottom: -6px;" /> ' . substr($char["gold"], -2) . '<img src="img/copper.gif" alt="copper" style="position: relative; bottom: -6px;" /> </b> </div> </td> <td colspan="2" align="center"> <div class="bag bank" style="width: ' . (7 * 43 + 2) . 'px; height: ' . ceil(24 / 7) * 41 . 'px;">'; // bank items foreach ($bank[0] as $pos => $item) { // this_is_junk: style left hardcoded because it's calculated. $item[2] = $item[2] == 1 ? '' : $item[2]; $output .= ' <div class="bag_slot" style="left: ' . ($pos % 7 * 43 + 4) . 'px; top: ' . (floor($pos / 7) * 41 + 4) . 'px;"> <a href="' . $base_datasite . $item_datasite . $item[0] . '" rel="external" onmouseover="ShowTooltip(this,\'_bbp' . $pos . $pos % 7 * 43 . 'x' . floor($pos / 7) * 41 . '\');" onmouseout="HideTooltip(\'_bbp' . $pos . $pos % 7 * 43 . 'x' . floor($pos / 7) * 41 . '\');"> <img src="' . get_item_icon($item[0]) . '" class="inv_icon" alt="" /> </a>'; if ($mode) { $output .= ' <div> <a href="char_inv.php?action=delete_item&id=' . $cid . '&bag=' . $item[9] . '&slot=' . $item[10] . '&item=' . $item[0] . '&mode=' . $mode . '"> <img src="img/aff_cross.png" class="ch_inv_delete" alt="" /> </a> </div>'; } else { $output .= ' <div class="ch_inv_quantity_shadow">' . $item[2] . '</div> <div class="ch_inv_quantity">' . $item[2] . '</div>'; } $output .= ' </div>'; // build a tooltip object for this item $output .= ' <div class="item_tooltip" id="tooltip_bbp' . $pos . $pos % 7 * 43 . 'x' . floor($pos / 7) * 41 . '" style="left: ' . ($pos % 7 * 43 - 129) . 'px; top: ' . (floor($pos / 7) * 41 + 42) . 'px;"> <table> <tr> <td>' . get_item_tooltip($item[3], $item[4], $item[5], $item[6], $item[7], $item[8]) . '</td> </tr> </table> </div>'; } $output .= ' </div> </td> </tr> <tr>'; // equipped bank bags, first 4 for ($i = 1; $i < 5; ++$i) { $output .= ' <th>'; if ($equip_bnk_bag_id[$i]) { $output .= ' <a href="' . $base_datasite . $item_datasite . $equip_bnk_bag_id[$i][0] . '" rel="external"> <img class="bag_icon" src="' . get_item_icon($equip_bnk_bag_id[$i][0]) . '" alt="" /> </a> ' . lang("item", "bag") . ' ' . $i . '<br /> <span class="small">' . $equip_bnk_bag_id[$i][1] . ' ' . lang("item", "slots") . '</span>'; } $output .= ' </th>'; } $output .= ' </tr> <tr>'; // equipped bank bag slots for ($t = 1; $t < 8; ++$t) { // equipped bank bags, last 3 if ($t === 5) { $output .= ' </tr> <tr>'; for ($i = 5; $i < 8; ++$i) { $output .= ' <th>'; if ($equip_bnk_bag_id[$i]) { $output .= ' <a href="' . $base_datasite . $item_datasite . $equip_bnk_bag_id[$i][0] . '" rel="external"> <img class="bag_icon" src="' . get_item_icon($equip_bnk_bag_id[$i][0]) . '" alt="" /> </a> ' . lang("item", "bag") . ' ' . $i . '<br /> <span class="small">' . $equip_bnk_bag_id[$i][1] . ' ' . lang("item", "slots") . '</span>'; } $output .= ' </th>'; } $output .= ' <th> </th> </tr> <tr>'; } // this_is_junk: style left hardcoded because it's calculated. $output .= ' <td align="center"> <div class="bag bank" style="width: ' . (4 * 43 + 2) . 'px; height: ' . ceil($equip_bnk_bag_id[$t][1] / 4) * 41 . 'px;">'; $dsp = $equip_bnk_bag_id[$t][1] % 4; if ($dsp) { $output .= ' <div class="no_slot"></div>'; } foreach ($bank[$t] as $pos => $item) { // this_is_junk: style left hardcoded because it's calculated. $item[2] = $item[2] == 1 ? '' : $item[2]; $output .= ' <div class="bag_slot" style="left: ' . (($pos + $dsp) % 4 * 43 + 4) . 'px; top: ' . (floor(($pos + $dsp) / 4) * 41 + 4) . 'px;"> <a href="' . $base_datasite . $item_datasite . $item[0] . '" rel="external" onmouseover="ShowTooltip(this,\'_bb' . $t . 'p' . $pos . ($pos + $dsp) % 4 * 43 . 'x' . floor(($pos + $dsp) / 4) * 41 . '\');" onmouseout="HideTooltip(\'_bb' . $t . 'p' . $pos . ($pos + $dsp) % 4 * 43 . 'x' . floor(($pos + $dsp) / 4) * 41 . '\');"> <img src="' . get_item_icon($item[0]) . '" class="inv_icon" alt="" /> </a>'; if ($mode) { $output .= ' <div> <a href="char_inv.php?action=delete_item&id=' . $cid . '&bag=' . $item[9] . '&slot=' . $item[10] . '&item=' . $item[0] . '&mode=' . $mode . '"> <img src="img/aff_cross.png" class="ch_inv_delete" alt="" /> </a> </div>'; } else { $output .= ' <div class="ch_inv_quantity_shadow">' . $item[2] . '</div> <div class="ch_inv_quantity">' . $item[2] . '</div>'; } $output .= ' </div>'; // build a tooltip object for this item $output .= ' <div class="item_tooltip" id="tooltip_bb' . $t . 'p' . $pos . ($pos + $dsp) % 4 * 43 . 'x' . floor(($pos + $dsp) / 4) * 41 . '" style="left: ' . (($pos + $dsp) % 4 * 43 - 129) . 'px; top: ' . (floor(($pos + $dsp) / 4) * 41 + 42) . 'px;"> <table> <tr> <td>' . get_item_tooltip($item[3], $item[4], $item[5], $item[6], $item[7], $item[8]) . '</td> </tr> </table> </div>'; } $output .= ' </div> </td>'; } unset($equip_bnk_bag_id); unset($bank); $output .= ' <td><div class="bag bank"></div></td>'; //---------------Page Specific Data Ends here---------------------------- //---------------Character Tabs Footer----------------------------------- $output .= ' </tr> </table> </div> <br /> <table class="hidden"> <tr> <td>'; // button to user account page, user account page has own security makebutton(lang("char", "chars_acc"), 'user.php?action=edit_user&id=' . $owner_acc_id . '', 130); $output .= ' </td> <td>'; // show Delete Mode / View Mode button depending on current mode if ($mode) { makebutton(lang("char", "viewmode"), 'char_inv.php?id=' . $cid . '&realm=' . $realmid . '&mode=0" type="def', 130); } else { makebutton(lang("char", "deletemode"), 'char_inv.php?id=' . $cid . '&realm=' . $realmid . '&mode=1" type="def', 130); } $output .= ' </td> <td>'; // only higher level GM with delete access can edit character // character edit allows removal of character items, so delete permission is needed if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission["delete"]) { //makebutton($lang_char["edit_button"], 'char_edit.php?id='.$cid.'&realm='.$realmid.'', 130); $output .= ' </td> <td>'; } // only higher level GM with delete access, or character owner can delete character if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission["delete"] || $owner_name === $user_name) { makebutton(lang("char", "del_char"), 'char_list.php?action=del_char_form&check%5B%5D=' . $cid . '" type="wrn', 130); $output .= ' </td> <td>'; } // only GM with update permission can send mail, mail can send items, so update permission is needed if ($user_lvl >= $action_permission["update"]) { makebutton(lang("char", "send_mail"), 'mail.php?type=ingame_mail&to=' . $char["name"] . '', 130); $output .= ' </td> <td>'; } makebutton(lang("global", "back"), 'javascript:window.history.back()" type="def', 130); $output .= ' </td> </tr> </table> <br /> <!-- end of char_inv.php -->'; } else { error(lang("char", "no_permission")); } } else { error(lang("char", "no_char_found")); } }
function view_raffle() { global $output, $coupon_id, $raffle_id, $bag_id, $characters_db, $user_id, $user_name, $base_datasite, $item_datasite, $sql, $core; points_tabs(); if (!isset($_GET["purchased"])) { $query = "SELECT * FROM point_system_raffles WHERE entry='" . $raffle_id . "'"; $result = $sql["mgr"]->query($query); $raffle = $sql["mgr"]->fetch_assoc($result); $my_usage_query = "SELECT * FROM point_system_raffle_tickets WHERE raffle='" . $raffle_id . "' AND user='******'"; $my_usage_result = $sql["mgr"]->query($my_usage_query); $my_usage_count = $sql["mgr"]->num_rows($my_usage_result); $usage_query = "SELECT * FROM point_system_raffle_tickets WHERE raffle='" . $raffle_id . "'"; $usage_result = $sql["mgr"]->query($usage_query); $usage_count = $sql["mgr"]->num_rows($usage_result); $output .= ' <div class="tab_content center">'; // make sure we're allowed to use this coupon if ($raffle["tickets_per_user"] <= $my_usage_count && $raffle["tickets_per_user"] != -1 || $usage_count >= $raffle["ticket_limit"] && $raffle["ticket_limit"] != -1) { $output .= ' <span class="error">' . lang("points", "cannot_purchase_ticket") . '</span>'; } else { $output .= ' <form action="point_system.php" id="form1"> <input type="hidden" name="action" value="do_purchase" /> <input type="hidden" name="raffle_id" value="' . $raffle_id . '" /> <table class="lined" id="coupon_table"> <tr> <td align="left">' . $raffle["title"] . '</td> </tr>'; if ($raffle["text"] != "") { $output .= ' <tr> <td align="left">' . $raffle["text"] . '</td> </tr>'; } $output .= ' <tr> <td align="left"><span>' . lang("points", "drawing") . '</span>: ' . $raffle["drawing"] . '</td> </tr>'; if ($raffle["credits"] != 0 || $raffle["money"] != 0 || $raffle["item_id"] != 0) { $output .= ' <tr> <td> <div class="coupon_parts">' . lang("points", "raffle_prizes") . ':</div>'; if ($raffle["credits"] != 0) { if ($raffle["credits"] > 1) { $tip = lang("points", "raffle_credits"); } else { $tip = lang("points", "raffle_credit"); } $output .= ' <div class="coupon_parts"> <span>' . $raffle["credits"] . '</span> <span>' . $tip . '</span> </div>'; } if ($raffle["money"] != 0) { // extract gold/silver/copper from single gold number $raffle["money"] = str_pad($raffle["money"], 4, "0", STR_PAD_LEFT); $raffle_g = substr($raffle["money"], 0, -4); if ($raffle_g == "") { $raffle_g = 0; } $raffle_s = substr($raffle["money"], -4, 2); if ($raffle_s == "" || $raffle_s == "00") { $raffle_s = 0; } $raffle_c = substr($raffle["money"], -2); if ($raffle_c == "" || $raffle_c == "00") { $raffle_c = 0; } $output .= ' <div class="coupon_parts"> <span>' . $raffle_g . '</span> <img src="img/gold.gif" alt="gold" style="position: relative; bottom: -6px;" /> <span>' . $raffle_s . '</span> <img src="img/silver.gif" alt="silver" style="position: relative; bottom: -6px;" /> <span>' . $raffle_c . '</span> <img src="img/copper.gif" alt="copper" style="position: relative; bottom: -6px;" /> </div>'; } if ($raffle["item_id"] != 0) { if ($raffle["item_id"] > 0) { // get item data if ($core == 1) { $i_query = "SELECT \r\n *, description AS description1, name1 AS name, quality AS Quality, inventorytype AS InventoryType, \r\n socket_color_1 AS socketColor_1, socket_color_2 AS socketColor_2, socket_color_3 AS socketColor_3,\r\n requiredlevel AS RequiredLevel, allowableclass AS AllowableClass,\r\n sellprice AS SellPrice, itemlevel AS ItemLevel\r\n FROM items " . ($locales_search_option != 0 ? "LEFT JOIN items_localized ON (items_localized.entry=items.entry AND language_code='" . $locales_search_option . "') " : " ") . "WHERE items.entry='" . $raffle["item_id"] . "'"; } else { $i_query = "SELECT *, description AS description1 FROM item_template " . ($locales_search_option != 0 ? "LEFT JOIN locales_item ON locales_item.entry=item_template.entry " : " ") . "WHERE item_template.entry='" . $raffle["item_id"] . "'"; } $i_result = $sql["world"]->query($i_query); $i = $sql["world"]->fetch_assoc($i_result); $output .= ' <div class="coupon_parts"> <div class="coupon_item"> <div> <a id="ch_inv_padding" href="' . $base_datasite . $item_datasite . $raffle["item_id"] . '" rel="external" onmouseover="ShowTooltip(this,\'_b\');" onmouseout="HideTooltip(\'_b\');"> <img src="' . get_item_icon($raffle["item_id"]) . '" alt="" /> </a>'; if ($raffle["item_count"] > 1) { $output .= ' <div id="coupon_item_quantity_shadow">' . $raffle["item_count"] . '</div> <div id="coupon_item_quantity">' . $raffle["item_count"] . '</div>'; } $output .= ' </div>'; // build a tooltip object for this item $output .= ' <div class="item_tooltip" id="tooltip_b" style="left: -129px; top: 42px;"> <table> <tr> <td>' . get_item_tooltip($i, $item[4], $item[5], $item[6], $item[7], $item[8]) . '</td> </tr> </table> </div>'; $output .= ' </div> </div>'; } else { $output .= ' <div class="coupon_parts"> <div> <a href="point_system.php?action=view_bag&bag_id=' . $coupon["item_id"] * -1 . '&raffle_id=' . $raffle_id . '" onmousemove="oldtoolTip(\'' . lang("points", "prize_bag") . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()"> <img src="' . get_item_icon(1725) . '" alt="" /> </a> </div> </div>'; } } $output .= ' </td> </tr> <tr> <td> <div class="coupon_parts">' . lang("points", "ticket_cost") . ':</div>'; if ($raffle["cost_credits"] != 0) { // get our credit balance $query = "SELECT credits FROM config_accounts WHERE Login='******'"; $result = $sql["mgr"]->query($query); $result = $sql["mgr"]->fetch_assoc($result); $credits = $result["credits"]; // check our funds vs Unlimited and the raffle's requirement $insufficient = false; if ($credits < $raffle["cost_credits"] && $credits > -1) { $insufficient = true; } if ($raffle["cost_credits"] > 1) { $tip = lang("points", "raffle_credits"); } else { $tip = lang("points", "raffle_credit"); } $output .= ' <div class="coupon_parts"> <span>' . $raffle["cost_credits"] . '</span> <span>' . $tip . '</span> <span class="points_credit_highlight">' . ($credits > -1 ? ' ' . lang("points", "balance") . ': ' . rtrim($credits, "0.") : '') . '</span> <span class="points_credit_highlight">' . ($insufficient ? ' <b>(' . lang("points", "insufficient_funds") . ')</b>' : '') . '</span> <span class="points_credit_highlight">' . ($credits <= -1 ? ' <b>(' . lang("points", "unlimited") . ')</b>' : '') . '</span> </div>'; } if ($raffle["cost_money"] != 0) { // extract gold/silver/copper from single gold number $raffle["cost_money"] = str_pad($raffle["cost_money"], 4, "0", STR_PAD_LEFT); $raffle_cost_g = substr($raffle["cost_money"], 0, -4); if ($raffle_cost_g == "") { $raffle_cost_g = 0; } $raffle_cost_s = substr($raffle["cost_money"], -4, 2); if ($raffle_cost_s == "" || $raffle_cost_s == "00") { $raffle_cost_s = 0; } $raffle_cost_c = substr($raffle["cost_money"], -2); if ($raffle_cost_c == "" || $raffle_cost_c == "00") { $raffle_cost_c = 0; } $output .= ' <div class="coupon_parts"> <span>' . $raffle_cost_g . '</span> <img src="img/gold.gif" alt="gold" style="position: relative; bottom: -6px;" /> <span>' . $raffle_cost_s . '</span> <img src="img/silver.gif" alt="silver" style="position: relative; bottom: -6px;" /> <span>' . $raffle_cost_c . '</span> <img src="img/copper.gif" alt="copper" style="position: relative; bottom: -6px;" /> </div>'; $output .= ' <div class="coupon_part_title"> <span>' . lang("points", "choose_char_use_money") . ':</span> </div>'; // get characters $char_list = array(); $realm_list = array(); foreach ($characters_db as $db) { $sqlt = new SQL(); $sqlt->connect($db["addr"], $db["user"], $db["pass"], $db["name"], $db["encoding"]); $realm_char_list = array(); // store the realm id for later $realm_list[] = $db["id"]; if ($core == 1) { $char_query = "SELECT guid FROM characters WHERE acct='" . $user_id . "' ORDER BY guid ASC"; } else { $char_query = "SELECT guid FROM characters WHERE account='" . $user_id . "' ORDER BY guid ASC"; } $char_result = $sqlt->query($char_query); while ($row = $sqlt->fetch_assoc($char_result)) { $realm_char_list[] = $row["guid"]; } $char_list[] = $realm_char_list; } for ($i = 0; $i < count($char_list); $i++) { $realm_chars = $char_list[$i]; $cur_realm = $realm_list[$i]; $realm_name_query = "SELECT * FROM config_servers WHERE `Index`='" . $cur_realm . "'"; $realm_name_result = $sql["mgr"]->query($realm_name_query); $realm_name_result = $sql["mgr"]->fetch_assoc($realm_name_result); $cur_realm_name = $realm_name_result["Name"]; $sqlt = new SQL(); $sqlt->connect($characters_db[$cur_realm]["addr"], $characters_db[$cur_realm]["user"], $characters_db[$cur_realm]["pass"], $characters_db[$cur_realm]["name"], $characters_db[$cur_realm]["encoding"]); if (count($realm_list) > 1) { $output .= ' <div class="coupon_part_chars"> <span>' . $cur_realm_name . '</span> </div>'; } $output .= ' <div class="coupon_part_chars"> <div class="fake_table">'; $first = true; // we want the first character to be selected foreach ($realm_chars as $row) { if ($core == 1) { $char_query = "SELECT *, gold AS money FROM characters WHERE guid='" . $row . "'"; } else { $char_query = "SELECT * FROM characters WHERE guid='" . $row . "'"; } $char_result = $sqlt->query($char_query); $char = $sqlt->fetch_assoc($char_result); // extract gold/silver/copper from single gold number $char["money"] = str_pad($char["money"], 4, "0", STR_PAD_LEFT); $char_g = substr($char["money"], 0, -4); if ($char_g == "") { $char_g = 0; } $char_s = substr($char["money"], -4, 2); if ($char_s == "" || $char_s == "00") { $char_s = 0; } $char_c = substr($char["money"], -2); if ($char_c == "" || $char_c == "00") { $char_c = 0; } $output .= ' <div class="fake_table_cell"> <input type="radio" name="money_character" value="' . ($i + 1) . "-" . $row . '-' . $char["name"] . '"' . (isset($first) ? ' checked="checked"' : '') . ($char["online"] || $char["money"] < $raffle["cost_money"] ? ' disabled="disabled"' : '') . ' /> <a href="char.php?id=' . $row . '&realm=' . $cur_realm . '">' . $char["name"] . '</a> - <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt=""/> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . ' </div> <div class="fake_table_cell"> <span>' . $char_g . '</span> <img src="img/gold.gif" alt="gold" style="position: relative; bottom: -6px;" /> <span>' . $char_s . '</span> <img src="img/silver.gif" alt="silver" style="position: relative; bottom: -6px;" /> <span>' . $char_c . '</span> <img src="img/copper.gif" alt="copper" style="position: relative; bottom: -6px;" /> </div>'; unset($first); } } } $output .= ' </div> </div> </td> </tr>'; } if ($raffle["tickets_per_user"] > 1) { $output .= ' <tr> <td> <div class="coupon_parts">' . lang("points", "tickets_purchased") . ': <b>' . $my_usage_count . '</b></div> </td> </tr>'; } $output .= ' <tr> <td align="right"> <a href="javascript:do_submit(\'form1\',0)"> <img src="img/aff_tick.png" width="16" height="16" alt="" /> <span> ' . lang("points", "confirm_purchase") . '</span> </a> </td> </tr> </table> </form>'; } } else { $output .= ' <div class="tab_content center">'; $output .= ' <span>' . lang("points", "purchased") . '</span>'; } $output .= ' </div> <br /> <!-- end of point_system.php -->'; }
function main() { global $output, $realm_id, $world_db, $logon_db, $characters_db, $corem_db, $server, $action_permission, $user_lvl, $user_id, $site_encoding, $hide_coupons, $locales_search_option, $base_datasite, $item_datasite, $showcountryflag, $gm_online_count, $gm_online, $itemperpage, $hide_uptime, $player_online, $hide_max_players, $hide_avg_latency, $hide_plr_latency, $hide_server_mem, $sql, $core; // do any raffle drawings that are necessary do_raffles(); // check achievement contests do_contests(); $output .= ' <div class="top">'; //---------------------Information for Explorer Users-------------------------- if (preg_match("/MSIE/", $_SERVER["HTTP_USER_AGENT"])) { $msie = ' <br /> <span id="index_explorer_warning">' . lang("index", "explorer_warn") . '</span> <br />'; } else { $msie = ''; } //----------------------------------------------------------------------------- if (test_port($server[$realm_id]["addr"], $server[$realm_id]["game_port"])) { if ($core == 1) { $stats = get_uptime($server[$realm_id]["stats.xml"]); $staticUptime = ' <em>' . htmlentities(get_realm_name($realm_id), ENT_COMPAT, $site_encoding) . '</em> <br />' . $stats["platform"][4] . ' ' . $stats["platform"][5] . ' ' . $stats["platform"][6]; if (!$hide_uptime) { $staticUptime .= '<br />' . lang("index", "online") . ' for ' . $stats["uptime"]; } $output .= ' <div id="uptime">' . $msie . ' <h1> <span id="index_realm_info"> <span>' . $staticUptime . '</span>'; if (!$hide_max_players) { $output .= ' <br /> <span>' . lang("index", "maxplayers") . ': </span> <span class="index_realm_info_value">' . $stats["peak"] . '</span>'; } if (!$hide_avg_latency) { $output .= ' <br /> <span>' . lang("index", "avglat") . ': </span> <span class="index_realm_info_value">' . $stats["avglat"] . '</span>'; } $output .= ' <br />'; if ($hide_server_mem != 0) { if ($hide_server_mem == 2 || $user_lvl == $action_permission["delete"]) { $output .= ' <span>' . lang("index", "cpu") . ': </span> <span class="index_realm_info_value">' . $stats["cpu"] . '%, </span> <span>' . lang("index", "ram") . ': </span> <span class="index_realm_info_value">' . $stats["ram"] . ' MB, </span> <span>' . lang("index", "threads") . ': </span> <span class="index_realm_info_value">' . $stats["threads"] . '</span>'; } } $output .= ' </span> </h1> </div>'; } else { $stats = $sql["logon"]->fetch_assoc($sql["logon"]->query("SELECT starttime, maxplayers FROM uptime WHERE realmid='" . $realm_id . "' ORDER BY starttime DESC LIMIT 1"), 0); $uptimetime = time() - $stats["starttime"]; // a more reliable method of counting how many characters have been online since server start //$maxplayers_query = "SELECT COUNT(*) FROM `".$characters_db[$realm_id]["name"]."`.characters WHERE logout_time>='".$stats["starttime"]."' AND logout_time>=(SELECT UNIX_TIMESTAMP(last_login) FROM `".$logon_db["name"]."`.account WHERE id=`".$characters_db[$realm_id]["name"]."`.characters.account)"; //$maxplayers_result = $sql["char"]->query($maxplayers_query); //$maxplayers_result = $sql["char"]->fetch_assoc($maxplayers_result); //$stats["maxplayers"] = $maxplayers_result["COUNT(*)"]; function format_uptime($seconds) { $secs = intval($seconds % 60); $mins = intval($seconds / 60 % 60); $hours = intval($seconds / 3600 % 24); $days = intval($seconds / 86400); if ($days > 365) { $days = intval($seconds / 86400 % 365.24); $years = intval($seconds / 31556926); } $uptimeString = ''; if ($years) { // we have a server that has been up for over a year? O_o // actually, it's probably because the server didn't write a useful // value to the uptime table's starttime field. $uptimeString .= $years; $uptimeString .= $years == 1 ? ' ' . lang("index", "uptime_year") : ' ' . lang("index", "uptime_years"); if ($days) { $uptimeString .= ($years > 0 ? ', ' : '') . $days; $uptimeString .= $days == 1 ? ' ' . lang("index", "uptime_day") : ' ' . lang("index", "uptime_days"); } } else { if ($days) { $uptimeString .= $days; $uptimeString .= $days == 1 ? ' ' . lang("index", "uptime_day") : ' ' . lang("index", "uptime_days"); } } if ($hours) { $uptimeString .= ($days > 0 ? ', ' : '') . $hours; $uptimeString .= $hours == 1 ? ' ' . lang("index", "uptime_hour") : ' ' . lang("index", "uptime_hours"); } if ($mins) { $uptimeString .= ($days > 0 || $hours > 0 ? ', ' : '') . $mins; $uptimeString .= $mins == 1 ? ' ' . lang("index", "uptime_minute") : ' ' . lang("index", "uptime_minutes"); } if ($secs) { $uptimeString .= ($days > 0 || $hours > 0 || $mins > 0 ? ', ' : '') . $secs; $uptimeString .= $secs == 1 ? ' ' . lang("index", "uptime_second") : ' ' . lang("index", "uptime_seconds"); } return $uptimeString; } $staticUptime = ' <em>' . htmlentities(get_realm_name($realm_id), ENT_COMPAT, $site_encoding) . '</em> '; if (!$hide_uptime) { if ($stats["starttime"] != 0) { $staticUptime .= '<br /><span>' . lang("index", "online") . format_uptime($uptimetime) . '</span>'; } else { $staticUptime .= '<br /><span style="color:orange">' . lang("index", "time_error1") . ': <br>' . format_uptime($uptimetime) . '</span><br><span style="color:red">' . lang("index", "time_error2") . '</span>'; } } unset($uptimetime); $output .= ' <div id="uptime">' . $msie . ' <h1> <span id="index_realm_info">' . $staticUptime; if (!$hide_max_players) { $output .= ' <br /> <span>' . lang("index", "maxplayers") . ': </span> <span class="index_realm_info_value">' . $stats["maxplayers"] . '</span>'; } // this_is_junk: MaNGOS doesn't store player latency. :/ if ($core == 3) { if (!$hide_avg_latency) { $lat_query = "SELECT SUM(latency), COUNT(*) FROM characters WHERE online=1"; $lat_result = $sql["char"]->query($lat_query); $lat_fields = $sql["char"]->fetch_assoc($lat_result); $avglat = sprintf("%.3f", $lat_fields["SUM(latency)"] / $lat_fields["COUNT(*)"]); $output .= ' <br /> <span>' . lang("index", "avglat") . ': </span> <span class="index_realm_info_value">' . $avglat . '</span>'; } } $output .= ' </span> </h1> </div>'; unset($stats); $online = true; } unset($staticUptime); //unset($stats); $online = true; } else { $output .= $msie . '<h1><span class="error">' . lang("index", "realm") . ' <em>' . htmlentities(get_realm_name($realm_id), ENT_COMPAT, $site_encoding) . '</em> ' . lang("index", "offline_or_let_high") . '</span></h1>'; $online = false; } //close the div $output .= ' </div>'; // MOTDs // get our MotDs... $motd = ""; $motd_result = $sql["mgr"]->query("SELECT *, UNIX_TIMESTAMP(Created) AS Created, UNIX_TIMESTAMP(Last_Edited) AS Last_Edited FROM motd WHERE Enabled<>0 AND (Target='" . $user_id . "' OR Target=0) ORDER BY Priority ASC"); // if we don't get any MotDs, it'll stay empty if ($user_lvl >= $action_permission["update"]) { $output .= ' <script type="text/javascript"> // <![CDATA[ answerbox.btn_ok = "' . lang("global", "yes_low") . '"; answerbox.btn_cancel = "' . lang("global", "no") . '"; var del_motd = "motd.php?action=delete_motd&id="; // ]]> </script>'; } if ($sql["mgr"]->num_rows($motd_result) > 0) { $output .= ' <div class="div_lined"> <div class="div_lined_head"> <span>' . lang("index", "motd") . '</span> </div>'; } while ($temp = $sql["mgr"]->fetch_assoc($motd_result)) { if ($user_lvl >= $temp["Min_Sec_Level"]) { $motd = bb2html($temp["Message"]) . "<br /><br />"; if ($motd) { if ($temp["Target"] != 0) { $output .= ' <div class="div_lined_line left_text">' . lang("motd", "private") . '</div>'; } $output .= ' <div class="div_lined_line left_text">'; $output .= $motd; $output .= ' <br />'; // Get User Name for poster if ($core == 1) { $posted_name_query = "SELECT login FROM accounts WHERE acct='" . $temp["Created_By"] . "'"; } else { $posted_name_query = "SELECT username AS login FROM account WHERE id='" . $temp["Created_By"] . "'"; } $posted_name_result = $sql["logon"]->query($posted_name_query); $posted_name = $sql["logon"]->fetch_assoc($posted_name_result); $posted_name = $posted_name["login"]; // Get Screen Name for poster, if available $posted_screenname_query = "SELECT ScreenName FROM config_accounts WHERE Login='******'"; $posted_screenname_result = $sql["mgr"]->query($posted_screenname_query); $posted_screenname = $sql["mgr"]->fetch_assoc($posted_screenname_result); if ($posted_screenname["ScreenName"] != NULL) { $posted_name = htmlspecialchars($posted_screenname["ScreenName"]); } // if the Server Message is posted by the system, Created_By will be zero if ($temp["Created_By"] != 0) { $output .= ' <span>' . lang("motd", "posted_by") . ':</span>'; if ($user_lvl > -1) { $output .= ' <a href="user.php?action=edit_user&error=11&acct=' . $temp["Created_By"] . '">'; } $output .= ' <span>' . $posted_name . '</span>'; if ($user_lvl > -1) { $output .= ' </a>'; } $output .= ' <span>(' . date("M d, Y @ H:i:s", $temp["Created"]) . ')</span>'; } else { $output .= ' <span>' . lang("motd", "posted") . ': ' . date("M d, Y @ H:i:s", $temp["Created"]) . '</span>'; } // Get User Name for last editor if ($core == 1) { $edited_name_query = "SELECT login FROM accounts WHERE acct='" . $temp["Last_Edited_By"] . "'"; } else { $edited_name_query = "SELECT username AS login FROM account WHERE id='" . $temp["Last_Edited_By"] . "'"; } $edited_name_result = $sql["logon"]->query($edited_name_query); $edited_name = $sql["logon"]->fetch_assoc($edited_name_result); $edited_name = $edited_name["login"]; // Get Screen Name for last editor, if available $edited_screenname_query = "SELECT ScreenName FROM config_accounts WHERE Login='******'"; $edited_screenname_result = $sql["mgr"]->query($edited_screenname_query); $edited_screenname = $sql["mgr"]->fetch_assoc($edited_screenname_result); if ($edited_screenname["ScreenName"] != NULL) { $edited_name = htmlspecialchars($edited_screenname["ScreenName"]); } if ($temp["Last_Edited_By"] != 0) { $output .= ' <br /> <div> <span>' . lang("motd", "edited_by") . ':</span>'; if ($user_lvl > -1) { $output .= ' <a href="user.php?action=edit_user&error=11&acct=' . $temp["Last_Edited_By"] . '">'; } $output .= ' <span>' . $edited_name . '</span>'; if ($user_lvl > -1) { $output .= ' </a>'; } $output .= ' <span>(' . date("M d, Y @ H:i:s", $temp["Last_Edited"]) . ')</span> </div>'; } $output .= ' </div>'; if ($user_lvl >= $action_permission["update"]) { $output .= ' <div class="div_lined_line right_text"> <img src="img/aff_cross.png" width="16" height="16" onclick="answerBox(\'' . lang("global", "delete") . ': <font color=white>' . $temp["ID"] . '</font><br />' . lang("global", "are_you_sure") . '\', del_motd + ' . $temp["ID"] . ');" alt="" />'; } if ($user_lvl >= $action_permission["update"]) { $output .= ' <a href="motd.php?action=edit_motd&error=3&id=' . $temp["ID"] . '"> <img src="img/edit.png" width="16" height="16" alt="" /> </a> </div>'; } $output .= ' <br />'; } } } if ($sql["mgr"]->num_rows($motd_result)) { $output = substr($output, 0, strlen($output) - 24); } if ($sql["mgr"]->num_rows($motd_result) > 0) { $output .= ' </div>'; } if ($user_lvl >= $action_permission["insert"]) { $output .= ' <div class="div_lined"> <div class="div_lined_head right_text"> <a href="motd.php?action=add_motd&error=4">' . lang("index", "add_motd") . '</a> </div> </div>'; } // Coupons if (!$hide_coupons) { $coupon_query = "SELECT * FROM point_system_coupons WHERE ((target='0' AND contest='0') OR target='" . $user_id . "') AND enabled='1'"; $coupon_result = $sql["mgr"]->query($coupon_query); if ($sql["mgr"]->num_rows($coupon_result) > 0) { $output .= ' <br /> <div class="div_lined"> <div class="div_lined_head"> <span>' . lang("index", "avail_coupons") . '</span> </div>'; while ($coupon = $sql["mgr"]->fetch_assoc($coupon_result)) { $usage_query = "SELECT * FROM point_system_coupon_usage WHERE coupon='" . $coupon["entry"] . "' AND user='******'"; $usage_result = $sql["mgr"]->query($usage_query); if ($sql["mgr"]->num_rows($usage_result) < $coupon["usage_limit"] || $coupon["usage_limit"] == -1) { $output .= ' <div class="div_lined_line left_text"> <span>' . $coupon["title"] . '</span> </div>'; if ($coupon["text"] != "") { $output .= ' <div class="div_lined_line left_text"> <span>' . $coupon["text"] . '</span> </div>'; } if ($coupon["credits"] != 0 || $coupon["money"] != 0 || $coupon["item_id"] != 0 || $coupon["raffle_id"] != 0) { $output .= ' <div class="div_lined_line left_text"> <span>' . lang("index", "coupon_value") . ':</span>'; if ($coupon["credits"] > 0) { if ($coupon["credits"] > 1) { $tip = lang("index", "coupon_credits"); } else { $tip = lang("index", "coupon_credit"); } $output .= ' <br /> <br /> <span>' . $coupon["credits"] . '</span> <span>' . $tip . '</span>'; } if ($coupon["money"] > 0) { // extract gold/silver/copper from single gold number $coupon["money"] = str_pad($coupon["money"], 4, "0", STR_PAD_LEFT); $coupon_g = substr($coupon["money"], 0, -4); if ($coupon_g == "") { $coupon_g = 0; } $coupon_s = substr($coupon["money"], -4, 2); if ($coupon_s == "" || $coupon_s == "00") { $coupon_s = 0; } $coupon_c = substr($coupon["money"], -2); if ($coupon_c == "" || $coupon_c == "00") { $coupon_c = 0; } $output .= ' <br /> <br /> <span>' . $coupon_g . '</span> <img src="img/gold.gif" alt="gold" /> <span>' . $coupon_s . '</span> <img src="img/silver.gif" alt="gold" /> <span>' . $coupon_c . '</span> <img src="img/copper.gif" alt="gold" />'; } if ($coupon["item_id"] != 0) { if ($coupon["item_id"] > 0) { // get item data if ($core == 1) { $i_query = "SELECT \r\n *, description AS description1, name1 AS name, quality AS Quality, inventorytype AS InventoryType, \r\n socket_color_1 AS socketColor_1, socket_color_2 AS socketColor_2, socket_color_3 AS socketColor_3,\r\n requiredlevel AS RequiredLevel, allowableclass AS AllowableClass,\r\n sellprice AS SellPrice, itemlevel AS ItemLevel\r\n FROM items " . ($locales_search_option != 0 ? "LEFT JOIN items_localized ON (items_localized.entry=items.entry AND language_code='" . $locales_search_option . "') " : " ") . "WHERE items.entry='" . $coupon["item_id"] . "'"; } else { $i_query = "SELECT *, description AS description1 FROM item_template " . ($locales_search_option != 0 ? "LEFT JOIN locales_item ON locales_item.entry=item_template.entry " : " ") . "WHERE item_template.entry='" . $coupon["item_id"] . "'"; } $i_result = $sql["world"]->query($i_query); $i = $sql["world"]->fetch_assoc($i_result); $output .= ' <br /> <br /> <div class="coupon_item"> <div> <a href="' . $base_datasite . $item_datasite . $coupon["item_id"] . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . $coupon["entry"] . '\');" onmouseout="HideTooltip(\'_b' . $coupon["entry"] . '\');"> <img src="' . get_item_icon($coupon["item_id"]) . '" alt="" /> </a>'; if ($coupon["item_count"] > 1) { $output .= ' <div class="ch_inv_quantity_shadow">' . $coupon["item_count"] . '</div> <div class="ch_inv_quantity">' . $coupon["item_count"] . '</div>'; } $output .= ' </div>'; // build a tooltip object for this item $output .= ' <div class="item_tooltip_div" id="tooltip_b' . $coupon["entry"] . '" style="left: -129px; top: 42px;"> <div>' . get_item_tooltip($i, 0, 0, 0, 0, 0) . '</div> </div>'; $output .= ' </div>'; } else { $output .= ' <br /> <br /> <div class="coupon_item"> <div> <a href="point_system.php?action=view_bag&bag_id=' . $coupon["item_id"] * -1 . '" onmousemove="oldtoolTip(\'' . lang("points", "prize_bag") . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()"> <img src="' . get_item_icon(1725) . '" alt="" /> </a> </div> </div>'; } } if ($coupon["raffle_id"] != 0) { // find out how many entries per user the raffle allows and whether the raffle is enabled if ($coupon["raffle_id"] != -1) { $query = "SELECT tickets_per_user, enabled FROM point_system_raffles WHERE entry='" . $coupon["raffle_id"] . "'"; $result = $sql["mgr"]->query($query); $result = $sql["mgr"]->fetch_assoc($result); $per_user = $result["tickets_per_user"]; $raffle_enabled = $result["enabled"]; // if tickets_per_user is -1 then its unlimited, fake it with a reasonably high number $per_user = 999999999; } else { // if it allows any raffle, then fake it $per_user = 999999999; $raffle_enabled = 1; } if ($raffle_enabled) { // find out how many time we've entered $query = "SELECT COUNT(*) FROM point_system_raffle_tickets WHERE raffle='" . $coupon["raffle_id"] . "' AND user='******'"; $result = $sql["mgr"]->query($query); $result = $sql["mgr"]->fetch_assoc($result); $tickets = $result["COUNT(*)"]; // if we haven't already purchased the maximum number of tickets // or the raffle allows purchase of tickets from any raffle if ($tickets < $per_user || $coupon["raffle_id"] == -1) { if ($coupon["redemption_option"] == 0) { $output .= ' <br /> <br /> <span>' . lang("index", "and_raffle") . '</span>'; } else { $output .= ' <br /> <br /> <span>' . lang("index", "or_raffle") . '</span>'; } } } } $output .= ' </div>'; } if ($coupon["credits"] < 0) { $message = lang("points", "coupon_cost_credits"); $message = str_replace("%1", $coupon["credits"] * -1, $message); $output .= ' <div class="div_lined_line right_text"> <span>' . $message . '</span> </div>'; } if ($coupon["money"] < 0) { $coupon["money"] = $coupon["money"] * -1; $coupon_money = $coupon["money"]; $coupon_money = str_pad($coupon_money, 4, "0", STR_PAD_LEFT); $cg = substr($coupon_money, 0, -4); if ($cg == "") { $cg = 0; } $cs = substr($coupon_money, -4, 2); if ($cs == "" || $cs == "00") { $cs = 0; } $cc = substr($coupon_money, -2); if ($cc == "" || $cc == "00") { $cc = 0; } $coupon_money_display = ' <span>' . $cg . '</span> <img src="img/gold.gif" alt="" align="middle" /> <span>' . $cs . '</span> <img src="img/silver.gif" alt="" align="middle" /> <span>' . $cc . '</span> <img src="img/copper.gif" alt="" align="middle" />'; $message = lang("points", "coupon_cost_money"); $message = str_replace("%1", $coupon_money_display, $message); $output .= ' <div class="div_lined_line right_text"> <span>' . $message . '</span> </div>'; } $output .= ' <div class="div_lined_line right_text"> <a href="point_system.php?action=redeem_coupon&coupon_id=' . $coupon["entry"] . '"> <img src="img/star.png" width="16" height="16" alt="" /> <span> ' . lang("index", "use_coupon") . '</span> </a> </div>'; $output .= ' <br />'; } } if ($sql["mgr"]->num_rows($coupon_result)) { $output = substr($output, 0, strlen($output) - 20); } $output .= ' </div>'; } } // GM Tickets $start_m = isset($_GET["start_m"]) ? $sql["char"]->quote_smart($_GET["start_m"]) : 0; if (!is_numeric($start_m)) { $start_m = 0; } if ($core == 1) { $all_record_m = $sql["char"]->result($sql["char"]->query("SELECT COUNT(*) FROM gm_tickets WHERE deleted=0"), 0); } elseif ($core == 2) { $all_record_m = $sql["char"]->result($sql["char"]->query("SELECT COUNT(*) FROM character_ticket"), 0); } else { $all_record_m = $sql["char"]->result($sql["char"]->query("SELECT COUNT(*) FROM gm_tickets WHERE closedBy=0"), 0); } // show gm tickets $output .= ' <br />'; if ($user_lvl >= $action_permission["insert"]) { if ($all_record_m) { $output .= ' <div class="div_lined"> <div class="div_lined_head"> <span>' . lang("index", "tickets") . '</span> </div>'; if ($core == 1) { $result = $sql["char"]->query("SELECT ticketid, level, message, name, deleted,\r\n timestamp, gm_tickets.playerGuid, acct\r\n FROM gm_tickets\r\n LEFT JOIN characters ON characters.guid=gm_tickets.playerGuid\r\n ORDER BY ticketid DESC LIMIT " . $start_m . ", 3"); } elseif ($core == 2) { $result = $sql["char"]->query("SELECT character_ticket.ticket_id AS ticketid, characters.level,\r\n ticket_text AS message, characters.name, UNIX_TIMESTAMP(ticket_lastchange) AS timestamp,\r\n character_ticket.guid AS playerGuid, account AS acct\r\n FROM character_ticket\r\n LEFT JOIN characters ON characters.guid=character_ticket.guid\r\n ORDER BY ticketid DESC LIMIT " . $start_m . ", 3"); } else { $result = $sql["char"]->query("SELECT gm_tickets.guid AS ticketid, characters.level, message,\r\n gm_tickets.name, closedBy AS deleted, lastModifiedTime AS timestamp, gm_tickets.guid AS playerGuid, account AS acct\r\n FROM gm_tickets\r\n LEFT JOIN characters ON characters.guid=gm_tickets.guid\r\n ORDER BY ticketid DESC LIMIT " . $start_m . ", 3"); } while ($post = $sql["char"]->fetch_assoc($result)) { if (!$post["deleted"]) { if ($core == 1) { $login_result = $sql["logon"]->query("SELECT * FROM accounts WHERE acct='" . $post["acct"] . "'"); } else { $login_result = $sql["logon"]->query("SELECT *, username AS login FROM account WHERE id='" . $post["acct"] . "'"); } $login = $sql["logon"]->fetch_assoc($login_result); $gm_result = $sql["mgr"]->query("SELECT SecurityLevel FROM config_accounts WHERE Login='******'"); $gm = $sql["mgr"]->fetch_assoc($gm_result); $gm = $gm["SecurityLevel"]; if ($user_lvl > 0 && ($user_lvl >= gmlevel($gm) || $user_lvl == $action_permission["delete"])) { $output .= ' <div class="div_lined_line left_text"> <a href="char.php?id=' . $post["playerGuid"] . '"> <span onmousemove="oldtoolTip(\'' . htmlspecialchars($login["username"]) . ' (' . id_get_gm_level($gm) . ')' . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()">' . htmlentities($post["name"], ENT_COMPAT, $site_encoding) . '</span> </a> </div> <div class="div_lined_line left_text"> <span>' . htmlspecialchars($post["message"]) . '</span> </div> <div class="div_lined_line right_text">'; } $output .= ' <span>' . lang("index", "submitted") . ": " . date('G:i:s m-d-Y', $post["timestamp"]) . '</span>'; $output .= ' </div> <div class="div_lined_line right_text">'; if ($user_lvl >= $action_permission["update"]) { $output .= ' <a href="ticket.php?action=edit_ticket&error=4&id=' . $post["ticketid"] . '"> <img src="img/edit.png" width="16" height="16" alt="" /> </a>'; } $output .= ' </div> <br />'; } } $output .= ' </div>'; } } // Character Changes // count pending character changes $char_change_count = $sql["mgr"]->result($sql["mgr"]->query("SELECT COUNT(*) FROM char_changes"), 0); // show pending character changes $output .= ' <br />'; if ($user_lvl >= $action_permission["update"]) { if ($char_change_count) { $output .= ' <div class="div_lined"> <div class="div_lined_head"> <span>' . lang("index", "pendingchanges") . '</span> </div>'; $result = $sql["mgr"]->query("SELECT * FROM char_changes"); while ($change = $sql["mgr"]->fetch_assoc($result)) { if ($core == 1) { $change_char_query = "SELECT * FROM characters WHERE guid='" . $change["guid"] . "'"; } else { $change_char_query = "SELECT *, account AS acct FROM characters WHERE guid='" . $change["guid"] . "'"; } $change_char = $sql["char"]->fetch_assoc($sql["char"]->query($change_char_query)); if ($core == 1) { $change_acct_query = "SELECT * FROM accounts WHERE acct='" . $change_char["acct"] . "'"; } else { $change_acct_query = "SELECT *, username AS login FROM account WHERE id='" . $change_char["acct"] . "'"; } $change_acct = $sql["logon"]->fetch_assoc($sql["logon"]->query($change_acct_query)); if (isset($change["new_name"])) { // Localization $namechange = lang("xname", "playerhasreq"); $namechange = str_replace("%1", htmlspecialchars($change_acct["login"]), $namechange); $namechange = str_replace("%2", htmlspecialchars($change_char["name"]), $namechange); $namechange = str_replace("%3", htmlspecialchars($change["new_name"]), $namechange); $output .= ' <div class="div_lined_line left_text large"> <span>' . $namechange . '</span>'; } if (isset($change["new_race"])) { // Localization $racechange = lang("xrace", "playerhasreq"); $racechange = str_replace("%1", htmlspecialchars($change_acct["login"]), $racechange); $racechange = str_replace("%2", htmlspecialchars($change_char["name"]), $racechange); $racechange = str_replace("%3", char_get_race_name($change["new_race"]), $racechange); $output .= ' <div class="div_lined_line left_text large"> <span>' . $racechange . '</span>'; } if (isset($change["new_acct"])) { if ($core == 1) { $new_acct_query = "SELECT login FROM accounts WHERE acct='" . $change["new_acct"] . "'"; } else { $new_acct_query = "SELECT username AS login FROM account WHERE id='" . $change["new_acct"] . "'"; } $new_acct_result = $sql["logon"]->query($new_acct_query); $new_acct_result = $sql["logon"]->fetch_assoc($new_acct_result); $new_acct_name = $new_acct_result["login"]; // Localization $acctchange = lang("xacct", "playerhasreq"); $acctchange = str_replace("%1", htmlspecialchars($change_acct["login"]), $acctchange); $acctchange = str_replace("%2", htmlspecialchars($change_char["name"]), $acctchange); $acctchange = str_replace("%3", $new_acct_name, $acctchange); $output .= ' <div class="div_lined_line left_text large"> <span>' . $acctchange . '</span>'; } if ($change_char["online"]) { $output .= ' <br /> <br /> <img src="img/aff_warn.gif" alt="warn" /> <span class="error">' . lang("xname", "online") . '</span>'; } $output .= ' </div>'; if (isset($change["new_name"])) { $file = "change_char_name.php"; } elseif (isset($change["new_race"])) { $file = "change_char_race.php"; } else { $file = "change_char_account.php"; } $output .= ' <div class="div_lined_line right_text"> <a href="' . $file . '?action=denied&guid=' . $change["guid"] . '"> <img src="img/cross.png" width="12" height="12" alt="" /> </a>'; if (!$change_char["online"]) { $output .= ' <a href="' . $file . '?action=approve&guid=' . $change["guid"] . '"> <img src="img/aff_tick.png" width="14" height="14" alt="" /> </a>'; } $output .= ' </div> <br />'; } $output .= ' </div>'; } } //print online chars if ($online && $user_lvl >= $player_online) { //==========================$_GET and SECURE================================= $start = isset($_GET["start"]) ? $sql["char"]->quote_smart($_GET["start"]) : 0; if (!is_numeric($start)) { $start = 0; } $order_by = isset($_GET["order_by"]) ? $sql["char"]->quote_smart($_GET["order_by"]) : "name"; if (!preg_match("/^[_[:lower:]]{1,12}\$/", $order_by)) { $order_by = "name"; } $dir = isset($_GET["dir"]) ? $sql["char"]->quote_smart($_GET["dir"]) : 1; if (!preg_match("/^[01]{1}\$/", $dir)) { $dir = 1; } $order_dir = $dir ? "ASC" : "DESC"; $dir = $dir ? 0 : 1; //==========================$_GET and SECURE end============================= if ($order_by === "mapid") { $order_by = "mapid, zoneid "; $order_hold = "mapid"; } elseif ($order_by === "zoneid") { $order_by = "zoneid, mapid "; $order_hold = "zoneid"; } else { $order_hold = $order_by; } $order_side = ""; if (!($user_lvl || $server[$realm_id]["both_factions"])) { if ($core == 1) { $result = $sql["char"]->query("SELECT race FROM characters WHERE acct=" . $user_id . "\r\n AND SUBSTRING_INDEX(SUBSTRING_INDEX(playedtime, ' ', 2), ' ', -1)=(SELECT MAX(SUBSTRING_INDEX(SUBSTRING_INDEX(playedtime, ' ', 2), ' ', -1)) FROM characters WHERE acct=" . $user_id . ") LIMIT 1"); } else { $result = $sql["char"]->query("SELECT race FROM characters WHERE account=" . $user_id . "\r\n AND totaltime=(SELECT MAX(totaltime) FROM characters WHERE account=" . $user_id . ") LIMIT 1"); } if ($sql["char"]->num_rows($result)) { $order_side = in_array($sql["char"]->result($result, 0), array(2, 5, 6, 8, 10)) ? " AND race IN (2, 5, 6, 8, 10) " : " AND race IN (1, 3, 4, 7, 11) "; } } if ($core == 1) { $result = $sql["char"]->query("SELECT guid, name, race, class, zoneid, mapid, level, characters.acct, gender,\r\n CAST( SUBSTRING_INDEX( SUBSTRING_INDEX( data, ';', " . (PLAYER_FIELD_HONOR_CURRENCY + 1) . " ), ';', -1 ) AS UNSIGNED ) AS highest_rank, lastip\r\n FROM characters\r\n LEFT JOIN `" . $logon_db["name"] . "`.accounts ON characters.acct=`" . $logon_db["name"] . "`.accounts.acct\r\n WHERE characters.online=1 " . $order_side . " ORDER BY " . $order_by . " " . $order_dir . " LIMIT " . $start . ", " . $itemperpage); } elseif ($core == 2) { $result = $sql["char"]->query("SELECT guid, name, race, class, zone AS zoneid, map AS mapid, level, account AS acct, gender,\r\n totalHonorPoints AS highest_rank, last_ip AS lastip\r\n FROM characters\r\n LEFT JOIN `" . $logon_db["name"] . "`.account ON characters.account=`" . $logon_db["name"] . "`.account.id\r\n WHERE characters.online=1 " . $order_side . " ORDER BY " . $order_by . " " . $order_dir . " LIMIT " . $start . ", " . $itemperpage); } else { $result = $sql["char"]->query("SELECT characters.guid, characters.name, race, class, zone AS zoneid, map AS mapid, level, account AS acct, gender,\r\n totalHonorPoints AS highest_rank, latency, last_ip AS lastip, guild.name AS gname\r\n FROM characters\r\n LEFT JOIN `" . $logon_db["name"] . "`.account ON characters.account=`" . $logon_db["name"] . "`.account.id\r\n LEFT JOIN guild_member ON characters.guid=guild_member.guid\r\n LEFT JOIN guild ON guild_member.guildid=guild.guildid\r\n WHERE characters.online=1 " . $order_side . " ORDER BY " . $order_by . " " . $order_dir . " LIMIT " . $start . ", " . $itemperpage); } $total_online = $sql["char"]->result($sql["char"]->query("SELECT count(*) FROM characters WHERE online= 1"), 0); $output .= ' <div class="div_lined center_text"> <span class="bold">' . lang("index", "tot_users_online") . ': ' . $total_online . '</span> </div>'; if ($total_online) { $output .= ' <table class="lined"> <tr> <td colspan="' . (9 - $showcountryflag) . '" align="right" class="hidden" style="width: 25%;">'; $output .= generate_pagination("index.php?start_m=" . $start_m . "&order_by=" . $order_hold . "&dir=" . ($dir ? 0 : 1), $total_online, $itemperpage, $start); $output .= ' </td> </tr> <tr> <th style="width: 15%;"> <a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=name&dir=' . $dir . '"' . ($order_by === "name" ? ' class="' . $order_dir . '"' : '') . '>' . lang("index", "name") . '</a> </th> <th style="width: 1%;"> <a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=race&dir=' . $dir . '"' . ($order_by === "race" ? ' class="' . $order_dir . '"' : '') . '>' . lang("index", "race") . '</a> </th> <th style="width: 1%;"> <a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=class&dir=' . $dir . '"' . ($order_by === "class" ? ' class="' . $order_dir . '"' : '') . '>' . lang("index", "class") . '</a> </th> <th style="width: 5%;"> <a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=level&dir=' . $dir . '"' . ($order_by === "level" ? ' class="' . $order_dir . '"' : '') . '>' . lang("index", "level") . '</a> </th> <th style="width: 1%;"> <a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=highest_rank&dir=' . $dir . '"' . ($order_by === "highest_rank" ? ' class="' . $order_dir . '"' : '') . '>' . lang("index", "rank") . '</a> </th> <th style="width: 15%;"> <a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=gname&dir=' . $dir . '"' . ($order_by === "gname" ? ' class="' . $order_dir . '"' : '') . '>' . lang("index", "guild") . '</a> </th> <th style="width: 20%;"> <a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=mapid&dir=' . $dir . '"' . ($order_by === "mapid, zoneid " ? ' class="' . $order_dir . '"' : '') . '>' . lang("index", "map") . '</a> </th> <th style="width: 25%;"> <a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=zoneid&dir=' . $dir . '"' . ($order_by === "zoneid, mapid " ? ' class="' . $order_dir . '"' : '') . '>' . lang("index", "zone") . '</a> </th>'; if ($core == 1) { $output .= ' <th style="width: 25%;"> <span>' . lang("index", "area") . '</span> </th>'; } // this_is_junk: MaNGOS doesn't store player latency if ($core != 2) { if (!$hide_plr_latency) { // this_is_junk: Trinity is the only core which can sort by Player Latency if ($core == 3) { $output .= ' <th style="width: 1%;"> <a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=latency&dir=' . $dir . '"' . ($order_by === "latency" ? ' class="' . $order_dir . '"' : '') . '> <img src="img/time.png" onmousemove="oldtoolTip(\'' . lang("index", "latency") . '\',\'old_item_tooltip\')" onmouseout="oldtoolTip()" alt=""' . ($order_by === "latency" ? '' : ' style="position: relative; top: 7px;"') . ' /> </a> </th>'; } else { $output .= ' <th style="width: 1%;"> <img src="img/time.png" onmousemove="oldtoolTip(\'' . lang("index", "latency") . '\',\'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" style="position: relative; top: 7px;" /> </th>'; } } } if ($showcountryflag) { require_once "libs/misc_lib.php"; $output .= ' <th style="width: 1%;"> <a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=lastip&dir=' . $dir . '"' . ($order_by === "lastip" ? ' class="' . $order_dir . '"' : '') . '> <img src="img/world.png" onmousemove="oldtoolTip(\'' . lang("global", "country") . '\',\'old_item_tooltip\')" onmouseout="oldtoolTip()" alt=""' . ($order_by === "lastip" ? '' : ' style="position: relative; top: 7px;"') . ' /> </a> </th>'; } $output .= ' </tr>'; } while ($char = $sql["char"]->fetch_assoc($result)) { if ($core == 1) { $ca_query = "SELECT accounts.login AS name FROM `" . $logon_db["name"] . "`.accounts LEFT JOIN `" . $corem_db["name"] . "`.config_accounts ON accounts.login=`" . $corem_db["name"] . "`.config_accounts.Login COLLATE utf8_unicode_ci WHERE acct='" . $char["acct"] . "'"; } else { $ca_query = "SELECT *, username AS name FROM `" . $logon_db["name"] . "`.account LEFT JOIN `" . $corem_db["name"] . "`.config_accounts ON account.username=`" . $corem_db["name"] . "`.config_accounts.Login WHERE id='" . $char["acct"] . "'"; } $ca_result = $sql["mgr"]->query($ca_query); $char_acct = $sql["mgr"]->fetch_assoc($ca_result); $gm = $char_acct["SecurityLevel"]; if (!isset($gm)) { $gm = 0; } if ($core == 1) { $guild_id = $sql["char"]->result($sql["char"]->query("SELECT guildid FROM guild_data WHERE playerid='" . $char["guid"] . "'"), 0); } else { $guild_id = $sql["char"]->result($sql["char"]->query("SELECT guildid FROM guild_member WHERE guid='" . $char["guid"] . "'"), 0); } if ($core == 1) { $guild_name_query = "SELECT guildName FROM guilds WHERE guildid='" . $guild_id . "'"; } else { $guild_name_query = "SELECT name AS guildName FROM guild WHERE guildid='" . $guild_id . "'"; } $guild_name_result = $sql["char"]->query($guild_name_query); $guild_name = $sql["char"]->fetch_assoc($guild_name_result); $guild_name = $guild_name["guildName"]; $output .= ' <tr> <td>'; if ($user_lvl > 0 && ($user_lvl >= gmlevel($gm) || $user_lvl == $action_permission["delete"])) { $output .= ' <a href="char.php?id=' . $char["guid"] . '"> <span onmousemove="oldtoolTip(\'' . htmlspecialchars($char_acct["name"]) . ' (' . id_get_gm_level($gm) . ')' . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()">' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . '</span> </a>'; } else { $output .= ' <span>' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . '</span>'; } $output .= ' </td> <td> <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> </td> <td> <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> </td> <td>' . char_get_level_color($char["level"]) . '</td> <td> <span onmouseover="oldtoolTip(\'' . char_get_pvp_rank_name($char["highest_rank"], char_get_side_id($char["race"])) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" id="index_delete_cursor"><img src="img/ranks/rank' . char_get_pvp_rank_id($char["highest_rank"], char_get_side_id($char["race"])) . '.gif" alt="" /></span> </td> <td> <a href="guild.php?action=view_guild&error=3&id=' . $guild_id . '">' . htmlentities($guild_name, ENT_COMPAT, $site_encoding) . '</a> </td> <td> <span onmousemove="oldtoolTip(\'MapID:' . $char["mapid"] . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()">' . get_map_name($char["mapid"]) . '</span> </td> <td> <span onmousemove="oldtoolTip(\'ZoneID:' . $char["zoneid"] . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()">' . get_zone_name($char["zoneid"]) . '</span> </td>'; // display player area, if available if ($core == 1) { for ($i = 0; $i < count($stats["plrs_area"]); $i++) { if ($stats["plrs_area"][$i][0] == $char["name"]) { $output .= ' <td> <span onmousemove="toolTip(\'AreaID:' . $stats["plrs_area"][$i][1] . '\', \'item_tooltip\')" onmouseout="toolTip()">' . get_zone_name($stats["plrs_area"][$i][1]) . '</span> </td>'; } if (!isset($stats["plrs_lat"][$i][1])) { $output .= ' <td>-</td>'; } } } // display player latency, if enabled, and if available if (!$hide_plr_latency) { if ($core == 1) { for ($i = 0; $i < count($stats["plrs_lat"]); $i++) { if ($stats["plrs_lat"][$i][0] == $char["name"]) { $output .= ' <td>' . $stats["plrs_lat"][$i][1] . '</td>'; } if (!isset($stats["plrs_lat"][$i][1])) { $output .= ' <td>-</td>'; } } } else { // this_is_junk: MaNGOS doesn't store player latency if ($core == 3) { $output .= ' <td>' . $char["latency"] . '</td>'; } } } if ($showcountryflag) { $country = misc_get_country_by_ip($char["lastip"]); $output .= ' <td>' . ($country["code"] ? '<img src="img/flags/' . $country["code"] . '.png" onmousemove="oldtoolTip(\'' . $country["country"] . ($user_lvl >= $action_permission["update"] ? '<br />' . $country["actualip"] : '') . '\',\'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />' : '-') . '</td>'; } $output .= ' </tr>'; } if ($total_online) { $output .= ' <tr>'; $output .= ' <td colspan="' . (9 - $showcountryflag) . '" align="right" class="hidden" style="width: 25%;">'; $output .= generate_pagination("index.php?start_m=" . $start_m . "&order_by=" . $order_by . "&dir=" . ($dir ? 0 : 1), $total_online, $itemperpage, $start); $output .= ' </td> </tr> </table>'; } $output .= ' <br />'; unset($total_online); } }
function browse_auctions() { global $output, $characters_db, $world_db, $realm_id, $locales_search_option, $itemperpage, $base_datasite, $item_datasite, $server, $user_lvl, $user_id, $sql, $core; //wowhead_tt(); $red = '"#DD5047"'; $blue = '"#0097CD"'; $sidecolor = array(1 => $blue, 2 => $red, 3 => $blue, 4 => $blue, 5 => $red, 6 => $red, 7 => $blue, 8 => $red, 10 => $red); $hiddencols = array(1, 8, 9, 10); //==========================$_GET and SECURE================================= $start = isset($_GET["start"]) ? $sql["char"]->quote_smart($_GET["start"]) : 0; if (!is_numeric($start)) { $start = 0; } $order_by = isset($_GET["order_by"]) ? $sql["char"]->quote_smart($_GET["order_by"]) : "time"; if (!preg_match("/^[_[:lower:]]{1,15}\$/", $order_by)) { $order_by = "time"; } $dir = isset($_GET["dir"]) ? $sql["char"]->quote_smart($_GET["dir"]) : 1; if (!preg_match("/^[01]{1}\$/", $dir)) { $dir = 1; } $order_dir = $dir ? "ASC" : "DESC"; $dir = $dir ? 0 : 1; //==========================$_GET and SECURE end============================= if (!$user_lvl && !$server[$realm_id]["both_factions"]) { $result = $sql["char"]->query("SELECT race FROM characters\r\n WHERE account=" . $user_id . " AND totaltime=(SELECT MAX(totaltime) FROM characters WHERE account=" . $user_id . ")\r\n LIMIT 1"); if ($sql["char"]->num_rows($result)) { $order_side = in_array($sql["char"]->result($result, 0, "race"), array(2, 5, 6, 8, 10)) ? " AND characters.race IN (2,5,6,8,10) " : " AND characters.race IN (1,3,4,7,11) "; } else { $order_side = ""; } } else { $order_side = ""; } //==========================Browse/Search CHECK============================== $search_by = ''; $search_value = ''; $search_filter = ''; $search_class = -1; $search_quality = -1; if (isset($_GET["search_value"]) && isset($_GET["search_by"]) || isset($_GET["search_class"]) || isset($_GET["search_quality"])) { $search_value = $sql["char"]->quote_smart($_GET["search_value"]); $search_by = $sql["char"]->quote_smart($_GET["search_by"]); $search_class = $sql["char"]->quote_smart($_GET["search_class"]); $search_quality = $sql["char"]->quote_smart($_GET["search_quality"]); switch ($search_by) { case "item_name": if (($search_class >= 0 || $search_quality >= 0) && !isset($search_value)) { if ($search_class >= 0) { if ($core == 1) { $search_filter = "AND items.class='" . $search_class . "'"; } else { $search_filter = "AND item_template.class='" . $search_class . "'"; } } if ($search_quality >= 0) { if ($core == 1) { $search_filter = "AND items.quality='" . $search_quality . "'"; } else { $search_filter = "AND item_template.Quality='" . $search_quality . "'"; } } } else { $item_prefix = ""; if ($search_class >= 0) { if ($core == 1) { $item_prefix .= "AND items.class='" . $search_class . "' "; } else { $item_prefix .= "AND item_template.class='" . $search_class . "' "; } } if ($search_quality >= 0) { if ($core == 1) { $item_prefix .= "AND items.quality='" . $search_quality . "' "; } else { $item_prefix .= "AND item_template.Quality='" . $search_quality . "' "; } } if ($core == 1) { $result = $sql["char"]->query("SELECT entry FROM " . $world_db[$realm_id]['name'] . ".items WHERE name LIKE '%" . $search_value . "%' " . $item_prefix); } else { $result = $sql["char"]->query("SELECT entry FROM " . $world_db[$realm_id]['name'] . ".item_template WHERE name LIKE '%" . $search_value . "%' " . $item_prefix); } if ($core == 1) { $search_filter = "AND auctions.item IN(0"; } elseif ($core == 2) { $search_filter = "AND auction.item_template IN(0"; } else { $search_filter = "AND item_instance.itemEntry IN(0"; } while ($item = $sql["char"]->fetch_row($result)) { $search_filter .= ", " . $item[0]; } $search_filter .= ")"; } break; case "item_id": if ($core == 1) { $search_filter = "AND auctions.item='" . $search_value . "'"; } elseif ($core == 2) { $search_filter = "AND auction.item_template='" . $search_value . "'"; } else { $search_filter = "AND item_instance.itemEntry='" . $search_value . "'"; } break; case "seller_name": if (($search_class >= 0 || $search_quality >= 0) && !isset($search_value)) { if ($search_class >= 0) { if ($core == 1) { $search_filter = "AND items.class='" . $search_class . "'"; } else { $search_filter = "AND item_template.class='" . $search_class . "'"; } } if ($search_quality >= 0) { if ($core == 1) { $search_filter = "AND items.quality='" . $search_quality . "'"; } else { $search_filter = "AND item_template.Quality='" . $search_quality . "'"; } } } else { $item_prefix = ""; if ($search_class >= 0) { if ($core == 1) { $item_prefix .= "AND items.class='" . $search_class . "' "; } else { $item_prefix .= "AND item_template.class='" . $search_class . "' "; } } if ($search_quality >= 0) { if ($core == 1) { $item_prefix .= "AND items.quality='" . $search_quality . "' "; } else { $item_prefix .= "AND item_template.Quality='" . $search_quality . "' "; } } $result = $sql["char"]->query("SELECT guid FROM characters WHERE name LIKE '%" . $search_value . "%'"); $search_filter = $item_prefix; if ($core == 1) { $search_filter .= "AND auctions.owner IN(0"; } elseif ($core == 2) { $search_filter .= "AND auction.itemowner IN(0"; } else { $search_filter .= "AND auctionhouse.itemowner IN(0"; } while ($char = $sql["char"]->fetch_row($result)) { $search_filter .= ", " . $char[0]; } $search_filter .= ")"; $search_filter .= $item_prefix; } break; case "buyer_name": if (($search_class >= 0 || $search_quality >= 0) && !isset($search_value)) { if ($search_class >= 0) { if ($core == 1) { $search_filter = "AND items.class='" . $search_class . "'"; } else { $search_filter = "AND item_template.class='" . $search_class . "'"; } } if ($search_quality >= 0) { if ($core == 1) { $search_filter = "AND items.quality='" . $search_quality . "'"; } else { $search_filter = "AND item_template.Quality='" . $search_quality . "'"; } } } else { $item_prefix = ""; if ($search_class >= 0) { if ($core == 1) { $item_prefix .= "AND items.class='" . $search_class . "' "; } else { $item_prefix .= "AND item_template.class='" . $search_class . "' "; } } if ($search_quality >= 0) { if ($core == 1) { $item_prefix .= "AND items.quality='" . $search_quality . "' "; } else { $item_prefix .= "AND item_template.Quality='" . $search_quality . "' "; } } $result = $sql["char"]->query("SELECT guid FROM characters WHERE name LIKE '%" . $search_value . "%'"); $search_filter = $item_prefix; if ($core == 1) { $search_filter .= "AND auctions.bidder IN(-1"; } elseif ($core == 2) { $search_filter .= "AND auction.buyguid IN(-1"; } else { $search_filter .= "AND auctionhouse.buyguid IN(-1"; } while ($char = $sql["char"]->fetch_row($result)) { $search_filter .= ", " . $char[0]; } $search_filter .= ")"; } break; default: redirect("ahstats.php?error=1"); } /*$query_1 = $sql["char"]->query("SELECT count(*) FROM `".$characters_db[$realm_id]['name']."`.`characters` , `".$characters_db[$realm_id]['name']."`.`item_instance` , `".$world_db[$realm_id]['name']."`.`item_template` , `".$characters_db[$realm_id]['name']."`.`auctionhouse` LEFT JOIN `".$characters_db[$realm_id]['name']."`.`characters` c2 ON `c2`.`guid`=`auctionhouse`.`buyguid` WHERE `auctionhouse`.`itemowner`=`characters`.`guid` AND `auctionhouse`.`item_template`=`item_template`.`entry` AND `auctionhouse`.`itemguid`=`item_instance`.`guid` $search_filter $order_side");*/ // this_is_junk: really? if ($core == 1) { $query_1 = $sql["char"]->query("SELECT COUNT(*) FROM auctions"); } elseif ($core == 2) { $query_1 = $sql["char"]->query("SELECT COUNT(*) FROM auction"); } else { $query_1 = $sql["char"]->query("SELECT COUNT(*) FROM auctionhouse"); } } else { if ($core == 1) { $query_1 = $sql["char"]->query("SELECT COUNT(*) FROM auctions"); } elseif ($core == 2) { $query_1 = $sql["char"]->query("SELECT COUNT(*) FROM auction"); } else { $query_1 = $sql["char"]->query("SELECT COUNT(*) FROM auctionhouse"); } } /*$result = $sql["char"]->query("SELECT `characters`.`name` AS `seller`, `auctionhouse`.`item_template` AS `itemid`, `item_template`.`name` AS `itemname`, `auctionhouse`.`buyoutprice` AS `buyout`, `auctionhouse`.`time`-unix_timestamp(), `c2`.`name` AS `encherisseur`, `auctionhouse`.`lastbid`, `auctionhouse`.`startbid`, SUBSTRING_INDEX(SUBSTRING_INDEX(`item_instance`.`data`, ' ',15), ' ',-1) AS qty, `characters`.`race` AS seller_race, `c2`.`race` AS buyer_race FROM `".$characters_db[$realm_id]['name']."`.`characters` , `".$characters_db[$realm_id]['name']."`.`item_instance` , `".$world_db[$realm_id]['name']."`.`item_template` , `".$characters_db[$realm_id]['name']."`.`auctionhouse` LEFT JOIN `".$characters_db[$realm_id]['name']."`.`characters` c2 ON `c2`.`guid`=`auctionhouse`.`buyguid` WHERE `auctionhouse`.`itemowner`=`characters`.`guid` AND `auctionhouse`.`item_template`=`item_template`.`entry` AND `auctionhouse`.`itemguid`=`item_instance`.`guid` $search_filter $order_side ORDER BY `auctionhouse`.`$order_by` $order_dir LIMIT $start, $itemperpage");*/ // Sorting special cases, everything else works as is... if ($core == 1) { switch ($order_by) { case "owner": $post_order_by = "characters.name"; break; case "item": $post_order_by = "playeritems.entry"; break; default: $post_order_by = $order_by; } } elseif ($core == 2) { switch ($order_by) { case "owner": $post_order_by = "characters.name"; break; case "item": $post_order_by = "auction.item_template"; break; case "buyout": $post_order_by = "auction.buyoutprice"; break; case "bidder": $post_order_by = "auction.buyguid"; break; case "bid": $post_order_by = "auction.lastbid"; break; default: $post_order_by = $order_by; } } else { switch ($order_by) { case "owner": $post_order_by = "characters.name"; break; case "item": $post_order_by = "item_instance.itemEntry"; break; case "buyout": $post_order_by = "auctionhouse.buyoutprice"; break; case "bidder": $post_order_by = "auctionhouse.buyguid"; break; case "bid": $post_order_by = "auctionhouse.lastbid"; break; default: $post_order_by = $order_by; } } if ($core == 1) { // this_is_junk: the guid in auction is stored raw, so we have to subtract 4611686018427387904 to get the matching guid stored in playeritems :/ $query = "SELECT characters.name AS owner_name, owner, playeritems.entry AS item_entry,\r\n item-4611686018427387904 AS item, buyout, time, UNIX_TIMESTAMP() AS now, bidder, bid\r\n FROM auctions\r\n LEFT JOIN characters ON auctions.owner=characters.guid\r\n LEFT JOIN playeritems ON auctions.item-4611686018427387904=playeritems.guid\r\n LEFT JOIN " . $world_db[$realm_id]['name'] . ".items ON " . $world_db[$realm_id]['name'] . ".items.entry=playeritems.entry\r\n " . $seach_filter . " " . $order_side . " ORDER BY " . $post_order_by . " " . $order_dir . " LIMIT " . $start . ", " . $itemperpage; } elseif ($core == 2) { $query = "SELECT characters.name AS owner_name, auction.item_template AS item_entry,\r\n auction.itemowner AS owner, item_template.name AS itemname, itemguid AS item,\r\n auction.buyoutprice AS buyout, auction.time AS time, UNIX_TIMESTAMP() AS now,\r\n c2.name AS bidder_name, auction.buyguid AS bidder, auction.lastbid AS bid, auction.startbid,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ',15), ' ',-1) AS qty,\r\n characters.race AS seller_race, c2.race AS buyer_race\r\n FROM characters, item_instance, " . $world_db[$realm_id]['name'] . ".item_template, auction\r\n LEFT JOIN characters c2 ON c2.guid=auction.buyguid\r\n WHERE auction.itemowner=characters.guid\r\n AND auction.item_template=item_template.entry\r\n AND auction.itemguid=item_instance.guid\r\n " . $search_filter . " " . $order_side . " ORDER BY " . $post_order_by . " " . $order_dir . " LIMIT " . $start . ", " . $itemperpage; } else { $query = "SELECT characters.name AS owner_name, item_instance.itemEntry AS item_entry,\r\n auctionhouse.itemowner AS owner, item_template.name AS itemname, itemguid AS item,\r\n auctionhouse.buyoutprice AS buyout, auctionhouse.time AS time, UNIX_TIMESTAMP() AS now,\r\n c2.name AS bidder_name, auctionhouse.buyguid AS bidder, auctionhouse.lastbid AS bid, auctionhouse.startbid,\r\n item_instance.count AS qty,\r\n characters.race AS seller_race, c2.race AS buyer_race\r\n FROM characters, item_instance, " . $world_db[$realm_id]['name'] . ".item_template, auctionhouse\r\n LEFT JOIN characters c2 ON c2.guid=auctionhouse.buyguid\r\n WHERE auctionhouse.itemowner=characters.guid\r\n AND item_instance.itemEntry=item_template.entry\r\n AND auctionhouse.itemguid=item_instance.guid\r\n " . $search_filter . " " . $order_side . " ORDER BY " . $post_order_by . " " . $order_dir . " LIMIT " . $start . ", " . $itemperpage; } $result = $sql["char"]->query($query); $all_record = $sql["char"]->result($query_1, 0); // give ourselves a little less XSS $search_value = htmlspecialchars($search_value); $search_by = htmlspecialchars($search_by); $search_class = htmlspecialchars($search_class); $search_quality = htmlspecialchars($search_quality); //=====================top tage navigaion starts here======================== $output .= ' <table class="top_hidden"> <tr> <td style="width: 80%;"> <form action="ahstats.php" method="get" id="form"> <div class="no_display"> <input type="hidden" name="error" value="2" /> </div> <table class="hidden"> <tr> <td> <input type="text" size="24" name="search_value" value="' . $search_value . '" /> </td> <td> <select name="search_by"> <option' . ($search_by == "item_name" ? ' selected="selected"' : '') . ' value="item_name">' . lang("auctionhouse", "item_name") . '</option> <option' . ($search_by == "item_id" ? ' selected="selected"' : '') . ' value="item_id">' . lang("auctionhouse", "item_id") . '</option> <option' . ($search_by == "seller_name" ? ' selected="selected"' : '') . ' value="seller_name">' . lang("auctionhouse", "seller_name") . '</option> <option' . ($search_by == "buyer_name" ? ' selected="selected"' : '') . ' value="buyer_name">' . lang("auctionhouse", "buyer_name") . '</option> </select> </td> <td> <select name="search_class"> <option' . ($search_class == -1 ? ' selected="selected"' : '') . ' value="-1">' . lang("auctionhouse", "all") . '</option> <option' . ($search_class == 0 ? ' selected="selected"' : '') . ' value="0">' . lang("item", "consumable") . '</option> <option' . ($search_class == 1 ? ' selected="selected"' : '') . ' value="1">' . lang("item", "bag") . '</option> <option' . ($search_class == 2 ? ' selected="selected"' : '') . ' value="2">' . lang("item", "weapon") . '</option> <option' . ($search_class == 4 ? ' selected="selected"' : '') . ' value="4">' . lang("item", "armor") . '</option> <option' . ($search_class == 5 ? ' selected="selected"' : '') . ' value="5">' . lang("item", "reagent") . '</option> <option' . ($search_class == 7 ? ' selected="selected"' : '') . ' value="7">' . lang("item", "trade_goods") . '</option> <option' . ($search_class == 9 ? ' selected="selected"' : '') . ' value="9">' . lang("item", "recipe") . '</option> <option' . ($search_class == 11 ? ' selected="selected"' : '') . ' value="11">' . lang("item", "quiver") . '</option> <option' . ($search_class == 14 ? ' selected="selected"' : '') . ' value="14">' . lang("item", "permanent") . '</option> <option' . ($search_class == 15 ? ' selected="selected"' : '') . ' value="15">' . lang("item", "misc_short") . '</option> </select> </td> <td> <select name="search_quality"> <option' . ($search_quality == -1 ? ' selected="selected"' : '') . ' value="-1">' . lang("auctionhouse", "all") . '</option> <option' . ($search_quality == 0 ? ' selected="selected"' : '') . ' value="0">' . lang("item", "poor") . '</option> <option' . ($search_quality == 1 ? ' selected="selected"' : '') . ' value="1">' . lang("item", "common") . '</option> <option' . ($search_quality == 2 ? ' selected="selected"' : '') . ' value="2">' . lang("item", "uncommon") . '</option> <option' . ($search_quality == 3 ? ' selected="selected"' : '') . ' value="3">' . lang("item", "rare") . '</option> <option' . ($search_quality == 4 ? ' selected="selected"' : '') . ' value="4">' . lang("item", "epic") . '</option> <option' . ($search_quality == 5 ? ' selected="selected"' : '') . ' value="5">' . lang("item", "legendary") . '</option> <option' . ($search_quality == 6 ? ' selected="selected"' : '') . ' value="6">' . lang("item", "artifact") . '</option> </select> </td> <td>'; makebutton(lang("global", "search"), "javascript:do_submit()", 80); $output .= ' </td> <td>'; $search_by && $search_value || $search_class != -1 || $search_quality != -1 ? makebutton(lang("global", "back"), "javascript:window.history.back()", 80) : ($output .= ""); $output .= ' </td> </tr> </table> </form> </td> <td style="width: 25%; text-align: right;">'; $output .= generate_pagination("ahstats.php?order_by=" . $order_by . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? "&search_by=" . $search_by . "&search_value=" . $search_value . "&search_quality=" . $search_quality . "&search_class=" . $search_class . "&error=2" : "") . "&dir=" . ($dir ? 0 : 1), $all_record, $itemperpage, $start); $output .= ' </td> </tr> </table> <table class="lined"> <tr> <th style="width: 10%;"><a href="ahstats.php?order_by=owner&start=' . $start . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? '&search_by=' . $search_by . '&search_value=' . $search_value . '&search_quality=' . $search_quality . '&search_class=' . $search_class . '&error=2' : '') . '&dir=' . $dir . '">' . ($order_by == 'owner' ? '<img src="img/arr_' . ($dir ? 'dw' : 'up') . '.gif" alt="" /> ' : '') . lang("auctionhouse", "seller") . '</a></th> <th style="width: 20%;" colspan="2"><a href="ahstats.php?order_by=item&start=' . $start . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? '&search_by=' . $search_by . '&search_value=' . $search_value . '&search_quality=' . $search_quality . '&search_class=' . $search_class . '&error=2' : '') . '&dir=' . $dir . '">' . ($order_by == 'item' ? '<img src="img/arr_' . ($dir ? 'dw' : 'up') . '.gif" alt="" /> ' : '') . lang("auctionhouse", "item") . '</a></th> <th style="width: 15%;"><a href="ahstats.php?order_by=buyout&start=' . $start . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? '&search_by=' . $search_by . '&search_value=' . $search_value . '&search_quality=' . $search_quality . '&search_class=' . $search_class . '&error=2' : '') . '&dir=' . $dir . '">' . ($order_by == 'buyout' ? '<img src="img/arr_' . ($dir ? 'dw' : 'up') . '.gif" alt="" /> ' : '') . lang("auctionhouse", "buyoutprice") . '</a></th> <th style="width: 15%;"><a href="ahstats.php?order_by=time-unix_timestamp()&start=' . $start . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? '&search_by=' . $search_by . '&search_value=' . $search_value . '&search_quality=' . $search_quality . '&search_class=' . $search_class . '&error=2' : '') . '&dir=' . $dir . '">' . ($order_by == 'time' ? '<img src="img/arr_' . ($dir ? 'dw' : 'up') . '.gif" alt="" /> ' : '') . lang("auctionhouse", "timeleft") . '</a></th> <th style="width: 10%;"><a href="ahstats.php?order_by=bidder&start=' . $start . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? '&search_by=' . $search_by . '&search_value=' . $search_value . '&search_quality=' . $search_quality . '&search_class=' . $search_class . '&error=2' : '') . '&dir=' . $dir . '">' . ($order_by == 'bidder' ? '<img src="img/arr_' . ($dir ? 'dw' : 'up') . '.gif" alt="" /> ' : '') . lang("auctionhouse", "buyer") . '</a></th> <th style="width: 15%;"><a href="ahstats.php?order_by=bid&start=' . $start . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? '&search_by=' . $search_by . '&search_value=' . $search_value . '&search_quality=' . $search_quality . '&search_class=' . $search_class . '&error=2' : '') . '&dir=' . $dir . '">' . ($order_by == 'bid' ? '<img src="img/arr_' . ($dir ? 'dw' : 'up') . '.gif" alt="" /> ' : '') . lang("auctionhouse", "lastbid") . '</a></th> </tr>'; while ($rows = $sql["char"]->fetch_assoc($result)) { // get item info if ($core == 1) { $i_query = "SELECT name1 AS name, quality AS Quality, inventorytype AS InventoryType, \r\n socket_color_1 AS socketColor_1, socket_color_2 AS socketColor_2, socket_color_3 AS socketColor_3,\r\n requiredlevel AS RequiredLevel, allowableclass AS AllowableClass,\r\n sellprice AS SellPrice, itemlevel AS ItemLevel,\r\n creator, enchantments AS enchantment, randomprop AS property, count, durability, flags\r\n FROM items\r\n LEFT JOIN playeritems ON playeritems.guid=" . $rows["item"] . " " . ($locales_search_option != 0 ? "LEFT JOIN items_localized ON (items_localized.entry=items.entry AND language_code='" . $locales_search_option . "') " : " ") . "WHERE items.entry=" . $rows["item_entry"]; } elseif ($core == 2) { $i_query = "SELECT *, \r\n SUBSTRING_INDEX(SUBSTRING_INDEX(`" . $characters_db[$realm_id]["name"] . "`.item_instance.data, ' ', 11), ' ', -1) AS creator,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(`" . $characters_db[$realm_id]["name"] . "`.item_instance.data, ' ', 23), ' ', -1) AS enchantment, \r\n SUBSTRING_INDEX(SUBSTRING_INDEX(`" . $characters_db[$realm_id]["name"] . "`.item_instance.data, ' ', 60), ' ', -1) AS property, \r\n SUBSTRING_INDEX(SUBSTRING_INDEX(`" . $characters_db[$realm_id]["name"] . "`.item_instance.data, ' ', 15), ' ', -1) AS count,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(`" . $characters_db[$realm_id]["name"] . "`.item_instance.data, ' ', 62), ' ', -1) AS durability,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(`" . $characters_db[$realm_id]["name"] . "`.item_instance.data, ' ', 22), ' ', -1) AS flags\r\n FROM item_template\r\n LEFT JOIN `" . $characters_db[$realm_id]["name"] . "`.character_inventory ON character_inventory.item=" . $rows["item"] . "\r\n LEFT JOIN `" . $characters_db[$realm_id]["name"] . "`.item_instance ON item_instance.guid=" . $rows["item"] . " " . ($locales_search_option != 0 ? "LEFT JOIN locales_item ON locales_item.entry=item_template.entry " : " ") . "WHERE item_template.entry=" . $rows["item_entry"]; } else { $i_query = "SELECT *, \r\n creatorGuid AS creator,\r\n enchantments AS enchantment, \r\n randomPropertyId AS property, \r\n count, durability, `" . $characters_db[$realm_id]["name"] . "`.item_instance.flags AS flags\r\n FROM item_template\r\n LEFT JOIN `" . $characters_db[$realm_id]["name"] . "`.character_inventory ON character_inventory.item=" . $rows["item"] . "\r\n LEFT JOIN `" . $characters_db[$realm_id]["name"] . "`.item_instance ON item_instance.guid=" . $rows["item"] . " " . ($locales_search_option != 0 ? "LEFT JOIN locales_item ON locales_item.entry=item_template.entry " : " ") . "WHERE item_template.entry=" . $rows["item_entry"]; } $i_result = $sql["world"]->query($i_query); $item_result = $sql["world"]->fetch_assoc($i_result); // Localization if ($locales_search_option != 0) { if ($core == 1) { $item_result["name"] = $item_result["name"]; } else { $item_result["name"] = $item_result["name_loc" . $locales_search_option]; } } else { $item_result["name"] = $item_result["name"]; } // calculate the buyout value $value = $rows["buyout"]; $g = floor($value / 10000); $value -= $g * 10000; $s = floor($value / 100); $value -= $s * 100; $c = $value; $buyout = $g . '<img src="./img/gold.gif" alt="" style="position: relative; bottom: -6px;" /> ' . $s . '<img src="./img/silver.gif" alt="" style="position: relative; bottom: -6px;" /> ' . $c . '<img src="./img/copper.gif" alt="" style="position: relative; bottom: -6px;" /> '; // calculate the remaining time $tot_time = $rows["time"] - $rows["now"]; $total_days = (int) ($tot_time / 86400); $tot_time = $tot_time - $tot_days * 86400; $total_hours = (int) ($tot_time / 3600); $tot_time = $tot_time - $total_hours * 3600; $total_min = (int) ($tot_time / 60); // get bidder name $bidder_result = $sql["char"]->result($sql["char"]->query("SELECT name FROM characters WHERE guid = '" . $rows["bidder"] . "'"), 0); // calculate the last bid value $value = $rows["bid"]; $g = floor($value / 10000); $value -= $g * 10000; $s = floor($value / 100); $value -= $s * 100; $c = $value; $bid = $g . '<img src="./img/gold.gif" alt="" /> ' . $s . '<img src="./img/silver.gif" alt="" /> ' . $c . '<img src="./img/copper.gif" alt="" /> '; $output .= ' <tr> <td class="center-text"> <a href="./char.php?id=' . $rows["owner"] . '">' . $rows["owner_name"] . '</a> </td> <td>'; $item_icon = get_item_icon($rows["item_entry"]); $item_border = get_item_border($rows["item_entry"]); $output .= ' <a href="' . $base_datasite . $item_datasite . $rows["item_entry"] . '" rel="external" onmouseover="ShowTooltip(this,\'_' . $rows["item"] . '\');" onmouseout="HideTooltip(\'_' . $rows["item"] . '\');"> <img src="' . $item_icon . '" class="' . $item_border . '" alt="" /> </a>'; $output .= ' <div class="item_tooltip" id="tooltip_' . $rows["item"] . '"> <table> <tr> <td> ' . get_item_tooltip($item_result, $item_result['enchantment'], $item_result['property'], $item_result['creator'], $item_result['durability'], $item_result['flags']) . ' </td> </tr> </table> </div>'; $output .= ' </td> <td class="center-text"> <a href="' . $base_datasite . $item_datasite . $rows["item_entry"] . '" rel="external" onmouseover="ShowTooltip(this,\'_' . $rows["item"] . '\');" onmouseout="HideTooltip(\'_' . $rows["item"] . '\');" style="color:' . get_item_quality_color($item_result["Quality"]) . '">' . $item_result["name"] . '</a> </td> <td class="center-text"> ' . $buyout . ' </td> <td class="center-text">'; if ($rows["time"] > $rows["now"]) { $output .= ($total_days != 0 ? $total_days . ' days, ' : '') . ($total_hours != 0 ? $total_hours . ' hours, ' : '') . ($total_min != 0 ? $total_min . ' minutes' : ''); } else { $output .= lang("auctionhouse", "auction_over"); } $output .= ' </td> <td class="center-text"> <a href="./char.php?id=' . $rows["bidder"] . '">' . $bidder_result . '</a> </td> <td class="center-text"> ' . ($bidder_result != '' ? $bid : '') . ' </td> </tr>'; } $output .= ' <tr> <td colspan="7" class="hidden" style="width: 25%; text-align: right;">'; $output .= generate_pagination("ahstats.php?order_by=" . $order_by . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? "&search_by=" . $search_by . "&search_value=" . $search_value . "&search_quality=" . $search_quality . "&search_class=" . $search_class . "&error=2" : "") . "&dir=" . ($dir ? 0 : 1), $all_record, $itemperpage, $start); $output .= ' </td> </tr> <tr> <td colspan="7" class="hidden" style="text-align: right;">' . lang("auctionhouse", "total_auctions") . ' : ' . $all_record . ' </td> </tr> </table>'; }
$EQU_BELT = $char_data[CHAR_DATA_OFFSET_EQU_BELT]; $EQU_LEGS = $char_data[CHAR_DATA_OFFSET_EQU_LEGS]; $EQU_FEET = $char_data[CHAR_DATA_OFFSET_EQU_FEET]; $EQU_WRIST = $char_data[CHAR_DATA_OFFSET_EQU_WRIST]; $EQU_GLOVES = $char_data[CHAR_DATA_OFFSET_EQU_GLOVES]; $EQU_FINGER1 = $char_data[CHAR_DATA_OFFSET_EQU_FINGER1]; $EQU_FINGER2 = $char_data[CHAR_DATA_OFFSET_EQU_FINGER2]; $EQU_TRINKET1 = $char_data[CHAR_DATA_OFFSET_EQU_TRINKET1]; $EQU_TRINKET2 = $char_data[CHAR_DATA_OFFSET_EQU_TRINKET2]; $EQU_BACK = $char_data[CHAR_DATA_OFFSET_EQU_BACK]; $EQU_MAIN_HAND = $char_data[CHAR_DATA_OFFSET_EQU_MAIN_HAND]; $EQU_OFF_HAND = $char_data[CHAR_DATA_OFFSET_EQU_OFF_HAND]; $EQU_RANGED = $char_data[CHAR_DATA_OFFSET_EQU_RANGED]; $EQU_TABARD = $char_data[CHAR_DATA_OFFSET_EQU_TABARD]; $EQU_PROJECT = $char_data[CHAR_DATA_OFFSET_EQU_PROJECT]; $equiped_items = array(1 => array($EQU_HEAD ? get_item_tooltip($EQU_HEAD) : 0, $EQU_HEAD ? get_icon($EQU_HEAD) : 0, $EQU_HEAD ? get_item_border($EQU_HEAD) : 0), 2 => array($EQU_NECK ? get_item_tooltip($EQU_NECK) : 0, $EQU_NECK ? get_icon($EQU_NECK) : 0, $EQU_NECK ? get_item_border($EQU_NECK) : 0), 3 => array($EQU_SHOULDER ? get_item_tooltip($EQU_SHOULDER) : 0, $EQU_SHOULDER ? get_icon($EQU_SHOULDER) : 0, $EQU_SHOULDER ? get_item_border($EQU_SHOULDER) : 0), 4 => array($EQU_SHIRT ? get_item_tooltip($EQU_SHIRT) : 0, $EQU_SHIRT ? get_icon($EQU_SHIRT) : 0, $EQU_SHIRT ? get_item_border($EQU_SHIRT) : 0), 5 => array($EQU_CHEST ? get_item_tooltip($EQU_CHEST) : 0, $EQU_CHEST ? get_icon($EQU_CHEST) : 0, $EQU_CHEST ? get_item_border($EQU_CHEST) : 0), 6 => array($EQU_BELT ? get_item_tooltip($EQU_BELT) : 0, $EQU_BELT ? get_icon($EQU_BELT) : 0, $EQU_BELT ? get_item_border($EQU_BELT) : 0), 7 => array($EQU_LEGS ? get_item_tooltip($EQU_LEGS) : 0, $EQU_LEGS ? get_icon($EQU_LEGS) : 0, $EQU_LEGS ? get_item_border($EQU_LEGS) : 0), 8 => array($EQU_FEET ? get_item_tooltip($EQU_FEET) : 0, $EQU_FEET ? get_icon($EQU_FEET) : 0, $EQU_FEET ? get_item_border($EQU_FEET) : 0), 9 => array($EQU_WRIST ? get_item_tooltip($EQU_WRIST) : 0, $EQU_WRIST ? get_icon($EQU_WRIST) : 0, $EQU_WRIST ? get_item_border($EQU_WRIST) : 0), 10 => array($EQU_GLOVES ? get_item_tooltip($EQU_GLOVES) : 0, $EQU_GLOVES ? get_icon($EQU_GLOVES) : 0, $EQU_GLOVES ? get_item_border($EQU_GLOVES) : 0), 11 => array($EQU_FINGER1 ? get_item_tooltip($EQU_FINGER1) : 0, $EQU_FINGER1 ? get_icon($EQU_FINGER1) : 0, $EQU_FINGER1 ? get_item_border($EQU_FINGER1) : 0), 12 => array($EQU_FINGER2 ? get_item_tooltip($EQU_FINGER2) : 0, $EQU_FINGER2 ? get_icon($EQU_FINGER2) : 0, $EQU_FINGER2 ? get_item_border($EQU_FINGER2) : 0), 13 => array($EQU_TRINKET1 ? get_item_tooltip($EQU_TRINKET1) : 0, $EQU_TRINKET1 ? get_icon($EQU_TRINKET1) : 0, $EQU_TRINKET1 ? get_item_border($EQU_TRINKET1) : 0), 14 => array($EQU_TRINKET2 ? get_item_tooltip($EQU_TRINKET2) : 0, $EQU_TRINKET2 ? get_icon($EQU_TRINKET2) : 0, $EQU_TRINKET2 ? get_item_border($EQU_TRINKET2) : 0), 15 => array($EQU_BACK ? get_item_tooltip($EQU_BACK) : 0, $EQU_BACK ? get_icon($EQU_BACK) : 0, $EQU_BACK ? get_item_border($EQU_BACK) : 0), 16 => array($EQU_MAIN_HAND ? get_item_tooltip($EQU_MAIN_HAND) : 0, $EQU_MAIN_HAND ? get_icon($EQU_MAIN_HAND) : 0, $EQU_MAIN_HAND ? get_item_border($EQU_MAIN_HAND) : 0), 17 => array($EQU_OFF_HAND ? get_item_tooltip($EQU_OFF_HAND) : 0, $EQU_OFF_HAND ? get_icon($EQU_OFF_HAND) : 0, $EQU_OFF_HAND ? get_item_border($EQU_OFF_HAND) : 0), 18 => array($EQU_RANGED ? get_item_tooltip($EQU_RANGED) : 0, $EQU_RANGED ? get_icon($EQU_RANGED) : 0, $EQU_RANGED ? get_item_border($EQU_RANGED) : 0), 19 => array($EQU_TABARD ? get_item_tooltip($EQU_TABARD) : 0, $EQU_TABARD ? get_icon($EQU_TABARD) : 0, $EQU_TABARD ? get_item_border($EQU_TABARD) : 0), 20 => array($EQU_PROJECT ? get_item_tooltip($EQU_PROJECT) : 0, $EQU_PROJECT ? get_icon($EQU_PROJECT) : 0, $EQU_PROJECT ? get_item_border($EQU_PROJECT) : 0)); // Talents mysql_connect($characters[$royaume]['host'], $characters[$royaume]['user'], $characters[$royaume]['password']) or die(mysql_error()); mysql_select_db($characters[$royaume]['db']) or die(mysql_error()); $arbreTalent = array(0, 0, 0); $ids = array(0, 0, 0); $spellQuery = mysql_query("SELECT * FROM `character_spell` WHERE `guid`='{$guid}'") or die(mysql_error()); mysql_close(); mysql_connect($coolwow['host'], $coolwow['user'], $coolwow['password']) or die(mysql_error()); mysql_select_db($coolwow['db']) or die(mysql_error()); while ($spellData = mysql_fetch_array($spellQuery)) { $spellId = $spellData['spell']; if ($talentInfo = getTalentInfo($spellId)) { $tree = $talentInfo['ref_tab']; $talentQuery = mysql_query("SELECT * FROM `talenttab` WHERE `id`='{$tree}'") or die(mysql_error()); $talentData = mysql_fetch_array($talentQuery);