function onlineMapRenderCallback($data, $x, $y) { $imgX = 16; $imgY = 16; $x = round($x - $imgX / 2, 0); $y = round($y - $imgY / 2, 0); $gender = $data['gender']; $class = $data['class']; $race = $data['race']; $level = $data['level']; $faction = getPlayerFaction($race); $map_name = getMapName($data['map']); $area_name = getAreaNameFromPoint($data['map'], $data['position_x'], $data['position_y'], $data['position_z']); $img = $faction == 0 ? "gps_icon1.png" : "gps_icon.png"; $text = "<table class=online_map>"; $text .= "<tr><td class=" . ($faction == 0 ? "aname" : "hname") . ">" . $data['name'] . "</td></<tr>"; if ($area_name) { $text .= "<tr><td align=center>{$area_name}<br>"; } $text .= "<tr><td align=center>"; $text .= "<img width=20 src=" . getRaceImage($race, $gender) . "> <img width=20 src=" . getClassImage($class) . "><br>"; $text .= getRace($race) . "<br>"; $text .= getClass($class) . "<br>"; $text .= "Level - {$level}<br>"; $text .= "</td></tr>"; $text .= "</table>"; return '<img src="images/map_points/' . $img . '" class=point style="left: ' . $x . '; top: ' . $y . ';" ' . addTooltip($text) . '>' . "\n"; }
function outInstRow($id, $level, $zone, $comment) { echo "<tr>"; echo "<td align=center><img src=" . getMapIcon($id) . "></td>"; echo "<td class=lvl>{$level}</td>"; echo "<td> <a href=?instance=" . $id . ">" . getMapName($id) . "</a></td>"; echo "<td>" . getAreaName($zone) . "</td>"; // echo "<td>$comment</td>"; echo "</tr>"; }
function zoneSortSelect() { global $lang, $config, $dDB, $wDB; $cacheFilename = 'quest_zone_sort_' . $config['lang'] . '.html'; if (checkUseCacheHtml($cacheFilename, 24 * 60 * 60)) { $zone_sort = $dDB->selectCol("SELECT `ZoneOrSort` FROM `quest_template` GROUP BY `ZoneOrSort`"); $areas = $wDB->select("SELECT `id` AS ARRAY_KEY, `map_id`, `zone_id`, `name` FROM `wowd_zones` WHERE `id` IN (?a)", $zone_sort); $q_zones = array(); $q_sort = array(); foreach ($zone_sort as $z) { if ($z > 0) { $area = @$areas[$z]; $map = $area['map_id']; if (!isset($q_zones[$map])) { $q_zones[$map]['name'] = getMapName($map); $q_zones[$map]['areas'] = array(); } $q_zones[$map]['areas'][$z] = $area['name']; } else { if ($z < 0) { $q_sort[-$z] = getQuestSort(-$z); } } } // Sort it uasort($q_zones, 'cmpZones'); uasort($q_sort, 'strcmp'); echo '<select name="ZoneID" style="width: 49%">'; echo '<option value=0>' . $lang['anything'] . '</option>' . "\n"; foreach ($q_zones as $map => $z) { if (count($z['areas']) > 1) { uasort($z['areas'], 'strcmp'); echo '<optgroup label="' . $z['name'] . '">'; foreach ($z['areas'] as $id => $name) { echo '<option value=' . $id . '>' . $name . '</option>' . "\n"; } echo '</optgroup>'; } else { foreach ($z['areas'] as $id => $name) { echo '<option value=' . $id . '>' . $name . '</option>' . "\n"; } } } echo "</select>\n"; echo '<select name="SortID" style="width: 49%">'; echo '<option value=0>' . $lang['anything'] . '</option>' . "\n"; foreach ($q_sort as $id => $name) { echo '<option value=' . $id . '>' . $name . '</option>' . "\n"; } echo "</select>"; flushHtmlCache($cacheFilename); } }
<?php include_once "include/map_data.php"; echo "<script type=\"text/javascript\" src=\"js/mapper.js\"></script>"; $zone = $_REQUEST['location']; // Передаём клиенту данные о картах $mapdata = array(); foreach ($gMapCoord as $mapId => $map) { $mapdata['m' . $mapId]['header'] = getMapName($mapId); $mapdata['m' . $mapId]['imageX'] = $map[5]; $mapdata['m' . $mapId]['imageY'] = $map[4]; $mapdata['m' . $mapId]['image'] = "images/map_image/maps/" . $map[6]; } foreach ($gAreaImagesCoord as $areaId => $area) { $mapdata['a' . $areaId]['header'] = $area[1] == 0 ? getMapName($area[0]) : getAreaName($area[1]); $mapdata['a' . $areaId]['imageX'] = 1002; $mapdata['a' . $areaId]['imageY'] = 668; $mapdata['a' . $areaId]['image'] = "images/map_image/areas/" . $area[6]; } echo "<script type=\"text/javascript\">\nvar data=" . php2js($mapdata) . ";\nfunction renderMap(id)\n{\n var m = data[id];\n if (m)\n {\n setMapData(m);\n renderInstance('mapper',0);\n }\n else\n document.getElementById('mapper').innerHTML = 'No map present';\n}\nsetBestScale(1002);\n</script>"; $azeroth = array(14, 15, 16, 17, 19, 20, 21, 22, 23, 24, 26, 27, 28, 29, 30, 32, 34, 35, 36, 37, 38, 39, 40, 301, 341, 382, 480, 462, 463, 499, 502); $kalimdor = array(13, 4, 9, 11, 41, 42, 43, 61, 81, 101, 121, 141, 161, 181, 182, 201, 241, 261, 281, 321, 362, 381, 471, 464, 476); $outland = array(466, 465, 467, 473, 475, 477, 478, 479, 481); $northrend = array(485, 486, 488, 490, 491, 492, 493, 495, 496, 501, 504, 510, 541); $others = array(401, 443, 461, 482, 512, 540); echo "<select onchange=\"renderMap(this.value)\">"; foreach ($azeroth as $id) { echo "<option value=a" . $id . ">" . getAreaNameFromId($id) . "</option>"; } echo "</select>"; echo "<select onchange=\"renderMap(this.value)\">";
function getMapsList() { $gpsCount = 0; $areaList = array(); $mapsList = array(); foreach ($this->points as $point) { $a = getAreaImageIdFromPoint($point['map'], $point['position_x'], $point['position_y'], $point['position_z']); if ($a > 0) { @$areaList[$a]++; } @$mapsList[$point['map']]++; } $area_keys = array_keys($areaList); $maps_keys = array_keys($mapsList); $list = array(); if ($area_keys) { foreach ($areaList as $id => $count) { $list['area'][] = array('id' => $id, 'text' => getAreaNameFromId($id) . ' - (' . $count . ')'); } } if ($mapsList) { foreach ($mapsList as $id => $count) { if (getRenderGPSMapData($id)) { $gpsCount += $count; } $list['map'][] = array('id' => $id, 'text' => getMapName($id) . ' - (' . $count . ')'); } } if ($gpsCount) { $list['gps'][] = array('text' => '(' . $gpsCount . ')'); } return $list; }
/** * Function to translate game dependant terms to a readable format * Based on game configs in /configs/games * * @param $xlrDB string currently * @param $item integer team * @internal param \currently $xlrDB used xlrstats database * @internal param \team $item /weapon/map/event/bodypart * @return string translated string as configured in /configs/games/ */ public function getItemName($xlrDB, $item) { //config('/classes/xlrstats.server.inc'; $XlrServer = new XlrServer(); $gameName = (string) $XlrServer->serverStatus($xlrDB)->Game->attributes()->Name; config('games/' . $gameName . '.php'); if ($item == 'team') { $temp = getTeamName(); } elseif ($item == 'weapon') { $temp = getWeaponName(); } elseif ($item == 'map') { $temp = getMapName(); } elseif ($item == 'event') { $temp = getEventName(); } elseif ($item == 'bodypart') { $temp = getBodypartName(); } else { $temp = __('Undefined Item'); } return $temp; }
if ($bestScale > 0.87 && $bestScale < 1.5) { $bestScale = 1.0; } else { $bestScale = 2.0; } } } } echo "<script type=\"text/javascript\">setScale({$bestScale});</script>"; } // Сюда будет создана карта скриптом echo "<div id=mapper></div>"; // Записываем данные о карте в Java Script и запускаем вывод данных echo "<script type=\"text/javascript\">var data=" . php2js($mapdata) . ";setMapData(data); renderInstance('mapper',0);</script>"; } else { echo $lang['inst_no_map_present'] . getMapName($mapId); } } createReportTab(); if ($dungeon) { //******************************************************************************** // Creatures on map //******************************************************************************** function r_npcDungeon($data) { global $lang; echo '<a href="?map&npc=' . $data['entry'] . '" onClick="changeSelect(\'c' . $data['entry'] . '\'); return false;">' . $lang['map'] . '</a>'; } $creatures =& new CreatureReportGenerator('position'); $creatures->addColumnConfig('NPC_REPORT_DUNGEON', array('class' => 'small', 'sort' => '', 'text' => $lang['map'], 'draw' => 'r_npcDungeon', 'sort_str' => '', 'fields' => '')); $fields = array('NPC_REPORT_RANK', 'NPC_REPORT_RNAME', 'NPC_REPORT_DUNGEON');
case GAMEOBJECT_TYPE_CAMERA: echo "<tr><th>lockId</th><td>" . $obj['data0'] . "</td></tr>"; echo "<tr><th>cinematicId</th><td>" . $obj['data1'] . "</td></tr>"; echo "<tr><th>eventID</th><td>" . $obj['data2'] . "</td></tr>"; echo "<tr><th>openTextID</th><td>" . $obj['data3'] . "</td></tr>"; break; case GAMEOBJECT_TYPE_MAP_OBJECT: break; case GAMEOBJECT_TYPE_MO_TRANSPORT: echo "<tr><th>taxiPathId</th><td>" . $obj['data0'] . "</td></tr>"; echo "<tr><th>moveSpeed</th><td>" . $obj['data1'] . "</td></tr>"; echo "<tr><th>accelRate</th><td>" . $obj['data2'] . "</td></tr>"; echo "<tr><th>startEventID</th><td>" . $obj['data3'] . "</td></tr>"; echo "<tr><th>stopEventID</th><td>" . $obj['data4'] . "</td></tr>"; echo "<tr><th>transportPhysics</th><td>" . $obj['data5'] . "</td></tr>"; echo "<tr><th>mapID</th><td>" . getMapName($obj['data6']) . "</td></tr>"; break; case GAMEOBJECT_TYPE_DUEL_ARBITER: break; case GAMEOBJECT_TYPE_FISHINGNODE: echo "<tr><th>_data0</th><td>" . $obj['data0'] . "</td></tr>"; echo "<tr><th>lootId</th><td>" . $obj['data1'] . "</td></tr>"; break; case GAMEOBJECT_TYPE_SUMMONING_RITUAL: echo "<tr><th>reqParticipants</th><td>" . $obj['data0'] . "</td></tr>"; echo "<tr><th>spellId</th><td>" . ($obj['data1'] ? getSpellNameFromId($obj['data1']) : "n/a") . "</td></tr>"; echo "<tr><th>animSpell</th><td>" . $obj['data2'] . "</td></tr>"; echo "<tr><th>ritualPersistent</th><td>" . $obj['data3'] . "</td></tr>"; echo "<tr><th>casterTargetSpell</th><td>" . $obj['data4'] . "</td></tr>"; echo "<tr><th>casterTargetSpellTargets</th><td>" . $obj['data5'] . "</td></tr>"; echo "<tr><th>castersGrouped</th><td>" . $obj['data6'] . "</td></tr>";
function renderItemData($item, $item_data = 0) { global $gBonding, $Quality, $UseorEquip, $game_text; $colorname = $item['Quality']; $bonding = $item['bonding']; $invtype = $item['InventoryType']; $class = $item['class']; $subclass = $item['subclass']; $speed = $item['delay'] / 1000.0; $ssd = 0; $level = 80; $creator = 0; $giftCreator = 0; $random_suffix = 0; $random_prop = 0; $char_data = 0; $stack_count = 1; if ($item_data) { if ($item['ScalingStatValue'] || $item['ScalingStatDistribution']) { $level = getCharacterLevel($item_data[ITEM_FIELD_OWNER]); } if (intval(-$item_data[ITEM_FIELD_RANDOM_PROPERTIES_ID]) > 0) { $random_suffix = getRandomSuffix(intval(-$item_data[ITEM_FIELD_RANDOM_PROPERTIES_ID])); } if (intval($item_data[ITEM_FIELD_RANDOM_PROPERTIES_ID]) > 0) { $random_prop = getRandomProperty(intval($item_data[ITEM_FIELD_RANDOM_PROPERTIES_ID])); } if ($item_data[ITEM_FIELD_CREATOR]) { $creator = getCharacterName($item_data[ITEM_FIELD_CREATOR]); } if ($item_data[ITEM_FIELD_GIFTCREATOR]) { $giftCreator = getCharacterName($item_data[ITEM_FIELD_GIFTCREATOR]); } if ($item_data[ITEM_FIELD_STACK_COUNT]) { $stack_count = $item_data[ITEM_FIELD_STACK_COUNT]; } if ($random_suffix) { $item['name'] = $item['name'] . ' ' . $random_suffix['name']; } else { if ($random_prop) { $item['name'] = $item['name'] . ' ' . $random_prop['name']; } } if ($item_data[ITEM_FIELD_FLAGS] & ITEM_FLAGS_BINDED) { $bonding = -1; } } if ($item['ScalingStatDistribution'] && ($ssd = getScalingStatDistribution($item['ScalingStatDistribution']))) { if ($ssd['maxlevel'] && $level > $ssd['maxlevel']) { $level = $ssd['maxlevel']; } $mask = $item['ScalingStatValue']; $ssv = getScalingStatValues($level); $stat_multi = 0; // Stat multiplier if ($mask & 0x1f) { if ($mask & 1 << 0) { $stat_multi = $ssv['multiplier_1']; } if ($mask & 1 << 1) { $stat_multi = $ssv['multiplier_2']; } if ($mask & 1 << 2) { $stat_multi = $ssv['multiplier_3']; } if ($mask & 1 << 3) { $stat_multi = $ssv['multiplier_4']; } if ($mask & 1 << 4) { $stat_multi = $ssv['multiplier_5']; } } // Armor mod if ($mask & 0x1e0) { if ($mask & 1 << 5) { $item['armor'] = $ssv['multiplier_6']; } if ($mask & 1 << 6) { $item['armor'] = $ssv['multiplier_7']; } if ($mask & 1 << 7) { $item['armor'] = $ssv['multiplier_8']; } if ($mask & 1 << 8) { $item['armor'] = $ssv['multiplier_9']; } } // DPS mod (min = 70% from averange max = 130%) if ($mask & 0x7e00) { if ($mask & 1 << 9) { $dps = $ssv['multiplier_10']; } if ($mask & 1 << 10) { $dps = $ssv['multiplier_11']; } if ($mask & 1 << 11) { $dps = $ssv['multiplier_12']; } if ($mask & 1 << 12) { $dps = $ssv['multiplier_13']; } if ($mask & 1 << 13) { $dps = $ssv['multiplier_14']; } if ($mask & 1 << 14) { $dps = $ssv['multiplier_15']; } $averange = $speed * $dps; $item['dmg_min1'] = floor(0.7 * $averange); $item['dmg_max1'] = floor(1.3 * $averange); } // if ($mask & 0x08000) // spell power // ???=$ssv['multiplier_16']; // if ($mask & 0x10000) // feral AP // ???=$ssv['multiplier_17']; } // Вывод имени echo '<tr><td class=name><SPAN class=' . $Quality[$colorname] . '>' . $item['name'] . '</SPAN></td></tr>'; // Heroic item (green) if ($item['Flags'] & ITEM_FLAGS_HEROIC) { echo '<tr><td class=SpellStat>' . $game_text['item_heroic'] . '</td></tr>'; } if ($item['area']) { echo '<tr><td>' . getAreaName($item['area']) . '</td></tr>'; } if ($item['Map']) { echo '<tr><td>' . getMapName($item['Map']) . '</td></tr>'; } if ($item['Flags'] & ITEM_FLAGS_CONJURED) { echo '<tr><td>' . $game_text['conjured_item'] . '</td></tr>'; } // Вывод привязки вещи if ($bonding) { echo '<tr><td>' . $gBonding[$bonding] . '</td></tr>'; } // Вывод того что вещь содержит чтото if ($item['Flags'] & ITEM_FLAGS_OPENABLE) { echo '<tr><td class=SpellStat>' . $game_text['right_click'] . '</td></tr>'; } // <Right Click to Read> // Вывод уникальности вещи if ($item['maxcount'] == 1) { echo '<tr><td class=Unique>' . $game_text['unique'] . '</td></tr>'; } if ($item['maxcount'] > 1) { echo '<tr><td class=Unique>' . $game_text['unique'] . '(' . $item['maxcount'] . ')</td></tr>'; } $className = getClassName($class, 0); $subClassName = getShortSubclassName($class, $subclass, 0); // Зависимые от класса вещи параметры switch ($class) { // case 0:// Consumable // break; case 1: // Container echo "<tr><td>" . sprintf($game_text['slot'], $item['ContainerSlots'], $subClassName) . "</td></tr>"; break; case 2: // Weapon echo '<tr><td>' . '<div class=right>' . $subClassName . '</div>' . getInventoryType($invtype, 0) . '</td></tr>'; break; //case 3:// Gem //break; //case 3:// Gem //break; case 4: // Armor if ($invtype == 14) { $invtype = 22; } $sub = ''; if ($invtype != 16 && $subclass > 0) { $sub = '<div class=right>' . $subClassName . '</div>'; } echo '<tr><td>' . $sub . getInventoryType($invtype, 0) . '</td></tr>'; break; // case 5:// Reagent // break; // case 5:// Reagent // break; case 6: // Projectile echo '<tr><td><div class=right>' . $subClassName . '</div>' . $className . '</td></tr>'; $dps = ($item['dmg_min1'] + $item['dmg_max1']) / 2; echo '<tr><td>' . sprintf($game_text['ammo_dps'], $dps) . '</td></tr>'; break; // case 7:// Trade Goods // break; // case 8:// Generic // break; // case 9:// Recipe // break; // case 10:// Money // break; // case 7:// Trade Goods // break; // case 8:// Generic // break; // case 9:// Recipe // break; // case 10:// Money // break; case 11: //Quiver echo '<tr><td>' . sprintf($game_text['slot'], $item['ContainerSlots'], $subClassName) . '</td></tr>'; break; // case 12: //Quest // break; // case 13: //Key // break; // case 14: //Permanent // break; // case 15: //Misc // break; // case 12: //Quest // break; // case 13: //Key // break; // case 14: //Permanent // break; // case 15: //Misc // break; default: break; } // Вывод урона наносимого оружием но не боеприпасами if ($item['dmg_min1'] > 0 and $class != 6) { if ($speed == 0) { $speed = 1; } $dps = ($item['dmg_min1'] + $item['dmg_max1']) / (2 * $speed); $sub = '<div class=right>' . sprintf($game_text['weapon_speed'], $speed) . '</div>'; echo '<tr><td>' . $sub . sprintf($game_text['weapon_damage'], $item['dmg_min1'], $item['dmg_max1']) . '</td></tr>'; if ($class == 2) { echo '<tr><td>' . sprintf($game_text['weapon_dps'], $dps) . '</td></tr>'; } } // вывод брони if ($item['armor']) { echo '<tr><td>' . sprintf($game_text['iarmor'], $item['armor']) . '</td></tr>'; } // вывод блока if ($item['block']) { echo '<tr><td>' . sprintf($game_text['iblock'], $item['block']) . '</td></tr>'; } // Вывод статов на силу, ловкость, стамину, интелект, стамину if ($ssd) { for ($i = 1; $i <= 10; $i++) { renderPrimalStat($ssd['statmod_' . $i], $stat_multi * $ssd['modifier_' . $i] / 10000); } } else { for ($i = 1; $i <= $item['StatsCount']; $i++) { renderPrimalStat($item['stat_type' . $i], $item['stat_value' . $i]); } } // Вывод резистов if ($item['holy_res']) { echo "<tr><td>" . getResistanceText(1, $item['holy_res']) . "</td></tr>"; } if ($item['fire_res']) { echo "<tr><td>" . getResistanceText(2, $item['fire_res']) . "</td></tr>"; } if ($item['nature_res']) { echo "<tr><td>" . getResistanceText(3, $item['nature_res']) . "</td></tr>"; } if ($item['frost_res']) { echo "<tr><td>" . getResistanceText(4, $item['frost_res']) . "</td></tr>"; } if ($item['shadow_res']) { echo "<tr><td>" . getResistanceText(5, $item['shadow_res']) . "</td></tr>"; } if ($item['arcane_res']) { echo "<tr><td>" . getResistanceText(6, $item['arcane_res']) . "</td></tr>"; } // Описание камней if ($item['GemProperties']) { $GemProperties = getGemProperties($item['GemProperties']); echo "<tr><td class=SpellStat>{$GemProperties}</td></tr>"; } // Вывод сокетов if ($item_data) { renderSocketed($item['socketColor_1'], $item_data[SOCK_ENCHANTMENT_SLOT]); renderSocketed($item['socketColor_2'], $item_data[SOCK_ENCHANTMENT_SLOT_2]); renderSocketed($item['socketColor_3'], $item_data[SOCK_ENCHANTMENT_SLOT_3]); } else { renderSocket($item['socketColor_1']); renderSocket($item['socketColor_2']); renderSocket($item['socketColor_3']); } // Вывод бонуса сокетов (если есть доп инфо выводим данные из нее) if ($item_data) { // Вывод активного бонуса if ($item_data[BONUS_ENCHANTMENT_SLOT]) { echo '<tr><td class=SpellStat>' . sprintf($game_text['socket_bonus'], getEnchantmentDesc($item_data[BONUS_ENCHANTMENT_SLOT])) . '</td></tr>'; } else { if ($item['socketBonus']) { echo '<tr><td class=disBonus>' . sprintf($game_text['socket_bonus'], getEnchantmentDesc($item['socketBonus'])) . '</td></tr>'; } } } else { if ($item['socketBonus']) { echo '<tr><td class=SpellStat>' . sprintf($game_text['socket_bonus'], getEnchantmentDesc($item['socketBonus'])) . '</td></tr>'; } } // Вывод энчантов вещи if ($item_data) { renderEnchant($item_data, PERM_ENCHANTMENT_SLOT, $random_suffix); renderEnchant($item_data, TEMP_ENCHANTMENT_SLOT, $random_suffix); renderEnchant($item_data, WOTLK_ENCHANTMENT_SLOT, $random_suffix); renderEnchant($item_data, PROP_ENCHANTMENT_SLOT_0, $random_suffix); renderEnchant($item_data, PROP_ENCHANTMENT_SLOT_1, $random_suffix); renderEnchant($item_data, PROP_ENCHANTMENT_SLOT_2, $random_suffix); renderEnchant($item_data, PROP_ENCHANTMENT_SLOT_3, $random_suffix); renderEnchant($item_data, PROP_ENCHANTMENT_SLOT_4, $random_suffix); } else { if ($item['RandomProperty'] or $item['RandomSuffix']) { echo '<tr><td class=SpellStat>' . $game_text['random_enchant'] . '</td></tr>'; } } // Вывод крепкости if ($item_data && $item_data[ITEM_FIELD_MAXDURABILITY] > 0) { echo '<tr><td>' . sprintf($game_text['durability'], $item_data[ITEM_FIELD_DURABILITY], $item_data[ITEM_FIELD_MAXDURABILITY]) . '</td></tr>'; } else { if ($item['MaxDurability'] > 0) { echo '<tr><td>' . sprintf($game_text['durability'], $item['MaxDurability'], $item['MaxDurability']) . '</td></tr>'; } } // Вывод требования расы if ($text = getAllowableRace($item['AllowableRace'])) { echo '<tr><td>' . $game_text['allowable_race'] . ' ' . $text . '</td></tr>'; } // Вывод требований классов if ($text = getAllowableClass($item['AllowableClass'])) { echo '<tr><td>' . $game_text['allowable_class'] . ' ' . $text . '</td></tr>'; } // Вывод времени продолжительности if ($item['Duration']) { if ($item['ExtraFlags'] & 2) { echo '<tr><td>' . sprintf($game_text['idurationr'], getTimeText($item['Duration'])) . '</td></tr>'; } else { echo '<tr><td>' . sprintf($game_text['iduration'], getTimeText($item['Duration'])) . '</td></tr>'; } } // Вывод требования уровня if ($item['RequiredLevel'] > 1) { echo '<tr><td class=req>' . sprintf($game_text['req_level'], $item['RequiredLevel']) . '</td></tr>'; } // Уровень предмета if ($item['ItemLevel']) { echo '<tr><td>' . sprintf($game_text['ilevel'], $item['ItemLevel']) . '</td></tr>'; } // Вывод prospectable если надо 0x40000 if ($item['Flags'] & ITEM_FLAGS_PROSPECTABLE) { echo '<tr><td>' . $game_text['prospectable'] . '</td></tr>'; } // Вывод Millable если надо 0x20000000 if ($item['Flags'] & ITEM_FLAGS_MILLABLE) { echo '<tr><td>' . $game_text['millable'] . '</td></tr>'; } // Вывод требования скила if ($item['RequiredSkill']) { echo '<tr><td class=req>' . sprintf($game_text['req_skill'], getSkillName($item['RequiredSkill']), $item['RequiredSkillRank']) . '</td></tr>'; } // Требование знать спелл if ($item['requiredspell']) { echo '<tr><td class=req>' . $game_text['req_spell'] . ' ' . getSpellName(getSpell($item['requiredspell'])) . '</td></tr>'; } // Требования арена рейтинга "Requires personal arena rating of %d"; -- %d is the rating number required // $item['RequiredCityRank'] ?? // PVP_MEDAL1 = "Protector of Stormwind"; // PVP_MEDAL2 = "Overlord of Orgrimmar"; // PVP_MEDAL3 = "Thane of Ironforge"; // PVP_MEDAL4 = "High Sentinel of Darnassus"; // PVP_MEDAL5 = "Deathlord of the Undercity"; // PVP_MEDAL6 = "Chieftain of Thunderbluff"; // PVP_MEDAL7 = "Avenger of Gnomeregan"; // PVP_MEDAL8 = "Voodoo Boss of Sen'jin"; // Требования репутации -- Required faction reputation to use the item if ($item['RequiredReputationFaction']) { $faction = getFactionName($item['RequiredReputationFaction']); $rank = getReputationRankName($item['RequiredReputationRank']); echo '<tr><td class=faction>' . sprintf($game_text['req_reputation'], $faction, $rank) . '</td></tr>'; } if ($ssd) { echo '<tr><td>' . sprintf($game_text['ssd_req_level'], $ssd['maxlevel'], $level) . '</td></tr>'; } // Вывод статов на силу, ловкость, стамину, интелект, стамину if ($ssd) { for ($i = 1; $i <= 10; $i++) { renderSpellStat($ssd['statmod_' . $i], $stat_multi * $ssd['modifier_' . $i] / 10000); } } else { for ($i = 1; $i <= $item['StatsCount']; $i++) { renderSpellStat($item['stat_type' . $i], $item['stat_value' . $i]); } } if ($item['spellid_1'] != 483 and $item['spellid_1'] != 55884) { renderSpell($item['spellid_1'], $item['spelltrigger_1'], $item_data ? $item_data[ITEM_FIELD_SPELL_CHARGES + 0] : $item['spellcharges_1'], $item['spellcooldown_1'], $item['spellcategory_1'], $item['spellcategorycooldown_1']); renderSpell($item['spellid_2'], $item['spelltrigger_2'], $item_data ? $item_data[ITEM_FIELD_SPELL_CHARGES + 1] : $item['spellcharges_2'], $item['spellcooldown_2'], $item['spellcategory_2'], $item['spellcategorycooldown_2']); renderSpell($item['spellid_3'], $item['spelltrigger_3'], $item_data ? $item_data[ITEM_FIELD_SPELL_CHARGES + 2] : $item['spellcharges_3'], $item['spellcooldown_3'], $item['spellcategory_3'], $item['spellcategorycooldown_3']); renderSpell($item['spellid_4'], $item['spelltrigger_4'], $item_data ? $item_data[ITEM_FIELD_SPELL_CHARGES + 3] : $item['spellcharges_4'], $item['spellcooldown_4'], $item['spellcategory_4'], $item['spellcategorycooldown_4']); renderSpell($item['spellid_5'], $item['spelltrigger_5'], $item_data ? $item_data[ITEM_FIELD_SPELL_CHARGES + 4] : $item['spellcharges_5'], $item['spellcooldown_5'], $item['spellcategory_5'], $item['spellcategorycooldown_5']); } if ($item['itemset']) { $set = getItemSet($item['itemset']); if ($set == 0) { echo '<tr><td class=itemsetname> Unknown set - ' . $item['itemset'] . '</td></tr>'; } else { // Получаем игрока чтобы вывести инфу о сете if ($item_data && ($char = getCharacter($item_data[ITEM_FIELD_OWNER]))) { $char_data = explode(' ', $char['data']); } $text = ""; $count = 0; $itemnum = 0; // Подсчитываем всего вещей в сете (а также если на игроке то сколько из вещей сета на нём) // Одновременно составяем список for ($i = 1; $i < 18; $i++) { if ($setitem = $set['item_' . $i]) { $count++; $name = getItemName($setitem); if (isItemOnPlayer($setitem, $char_data)) { $itemnum++; $text = $text . '<tr><td class=enSetName><a href="?item=' . $setitem . '">' . $name . '</a></td></tr>'; } else { $text = $text . '<tr><td class=disSetName><a href="?item=' . $setitem . '">' . $name . '</a></td></tr>'; } } } echo '<tr><td class=itemsetname><a href="?itemset=' . $set['id'] . '">' . $set['name'] . "</a> ({$itemnum}/{$count})</td></tr>"; if ($set['req_skill']) { echo '<tr><td class=req>' . sprintf($game_text['req_skill'], getSkillName($set['req_skill']), $set['req_skill_value']) . '</td></tr>'; } echo $text; // Выводим бонусы сета (если на игроке - то активны ион или нет) for ($i = 1; $i < 9; $i++) { if ($setSpell = $set['spell_' . $i]) { $name = get_spell_details($setSpell); $num = $set['count_' . $i]; if ($char_data) { $iclass = $num <= $itemnum ? 'enSpell' : 'disSpell'; echo '<tr><td class=' . $iclass . '><a href="?spell=' . $setSpell . '">(' . $num . ') ' . $name . '</a></td></tr>'; } else { echo '<tr><td><a href="?spell=' . $setSpell . '">(' . $num . ') ' . $name . '</a></td></tr>'; } } } } } if ($item['description'] != "") { if ($item['spellid_1'] == 483 or $item['spellid_1'] == 55884) { echo '<tr><td><a href="?spell=' . $item['spellid_2'] . '">' . $UseorEquip[$item['spelltrigger_2']] . ' ' . $item['description'] . '</a></td></tr>'; if ($spell = getSpell($item['spellid_2'])) { if ($ritem = getItem($spell['EffectItemType_1'])) { echo '<tr><td> </td></tr>'; renderItemData($ritem); } if ($req = getRecipeReqString($spell)) { echo '<tr><td> </td></tr>'; echo '<tr><td>' . $game_text['req_ingridients'] . ' ' . $req . '</td></tr>'; } } } else { echo '<tr><td class=itemdesc>"' . $item['description'] . '"</td></tr>'; } } // Written by %s if ($creator) { echo '<tr><td class=enSpell><' . sprintf($game_text['made_by'], $creator) . '></td></tr>'; } if ($item['startquest']) { echo '<tr><td>' . $game_text['start_quest'] . '</td></tr>'; } }