function hero_clearHeroEffectsAndSkills($playerID) { global $db; $hero = getHeroByPlayer($playerID); $fields = array(); foreach ($GLOBALS['effectTypeList'] as $effect) { array_push($fields, $effect->dbFieldName . " = 0"); } foreach ($GLOBALS['heroSkillTypeList'] as $skill) { array_push($fields, $skill['dbFieldName'] . " = 0"); } $sql = $db->prepare("UPDATE " . HERO_TABLE . " SET " . implode(", ", $fields) . " WHERE playerID = :playerID"); $sql->bindValue('playerID', $playerID, PDO::PARAM_INT); return $sql->execute(); }
function effect_getEffectWonderDetailContent($caveID, $caveData) { global $db, $template; // open template $template->setFile('effectWonderDetail.tmpl'); $wonders = wonder_getActiveWondersForCaveID($caveID); $wondersData = array(); if ($wonders) { foreach ($wonders as $key => $data) { if ($GLOBALS['wonderTypeList'][$data['wonderID']]->groupID == 0 or $GLOBALS['wonderTypeList'][$data['wonderID']]->groupID == 3) { $wonderData = array('name' => $GLOBALS['wonderTypeList'][$data['wonderID']]->name, 'end' => $data['end_time']); $effectsData = array(); // iterating through effectTypes foreach ($GLOBALS['effectTypeList'] as $effect) { if ($value = $data[$effect->dbFieldName] + 0) { $effectsData[] = array('name' => $effect->name, 'value' => ($value > 0 ? "+" : "") . $value); } } // iterating through resourceTypes foreach ($GLOBALS['resourceTypeList'] as $resource) { if ($value = $data[$resource->dbFieldName] + 0) { $effectsData[] = array('name' => $resource->name, 'value' => ($value > 0 ? "+" : "") . $value); } } // iterating through buildingTypes foreach ($GLOBALS['buildingTypeList'] as $building) { if ($value = $data[$building->dbFieldName] + 0) { $effectsData[] = array('name' => $building->name, 'value' => ($value > 0 ? "+" : "") . $value); } } // iterating through scienceTypes foreach ($GLOBALS['scienceTypeList'] as $science) { if ($value = $data[$science->dbFieldName] + 0) { $effectsData[] = array('name' => $science->name, 'value' => ($value > 0 ? "+" : "") . $value); } } // iterating through unitTypes foreach ($GLOBALS['unitTypeList'] as $unit) { if ($value = $data[$unit->dbFieldName] + 0) { $effectsData[] = array('name' => $unit->name, 'value' => ($value > 0 ? "+" : "") . $value); } } // iterating through defenseSystemTypes foreach ($GLOBALS['defenseSystemTypeList'] as $defenseSystem) { if ($value = $data[$defenseSystem->dbFieldName] + 0) { $effectsData[] = array('name' => $defenseSystem->name, 'value' => ($value > 0 ? "+" : "") . $value); } } $wonderData['EFFECT'] = $effectsData; $wondersData[] = $wonderData; } } // end iterating through active wonders } //hero effects $hero = getHeroByPlayer($_SESSION['player']->playerID); $heroData = array(); if ($hero && $hero['caveID'] == $caveID) { foreach ($GLOBALS['effectTypeList'] as $effect) { $value = $hero[$effect->dbFieldName] + 0; if ($value) { $heroData[] = array('name' => $effect->name, 'value' => $value); } } } $effectsData = array(); foreach ($GLOBALS['effectTypeList'] as $data) { $value = $caveData[$data->dbFieldName] + 0; if ($value) { $effectsData[] = array('name' => $data->name, 'value' => $value); } } // end iterating through effectTypes $data = array(); $data['wonder'] = $wondersData; $data['effect'] = $effectsData; $data['hero'] = $heroData; $data['farmpoints'] = $_SESSION['player']->fame; $template->addVars($data); }
function unit_Movement($caveID, &$ownCave) { global $db, $template; $safeForm = true; // get movements $ua_movements = Movement::getMovements(); $details = $ownCave[$caveID]; /***************************************************************************/ /** **/ /** CHECK ARTEFACTS **/ /** **/ /***************************************************************************/ // artefact moving: get ID if any // // $params->POST->myartefacts will be // NULL, if it is not set at all // -1 when choosing no artefact to move // 0 if there was a real choice // default: Move No Artefact (this var holds the artefactID to move) $moveArtefact = 0; // this array shall contain the artefacts if any $myartefacts = array(); // does the cave contain an artefact at least? if ($details['artefacts'] > 0) { // get artefacts $myartefacts = artefact_getArtefactsReadyForMovement($caveID); $moveArtefactID = Request::getVar('myartefacts', 0); // was an artefact chosen? if ($moveArtefactID > 0) { // now check, whether this artefactID belongs to this cave foreach ($myartefacts as $key => $value) { // if found, set it if ($moveArtefactID == $value['artefactID']) { $moveArtefact = $moveArtefactID; break; } } } } // now $moveArtefact should contain 0 for 'move no artefact' // or the artefactID of the artefact to be moved /***************************************************************************/ /***************************************************************************/ /***************************************************************************/ /** * HERO MOVEMENT */ $moveHero = 0; if ($details['hero'] != 0) { $hero = getHeroByPlayer($_SESSION['player']->playerID); if ($hero['isAlive'] != 1) { $details['hero'] = 0; } } if ($details['hero'] != 0 && Request::getVar('moveHero', false) == true) { $moveHero = $details['hero']; } /** * END HERO MOVEMENTS */ // put user, its session and nogfx flag into session $_SESSION['player'] = Player::getPlayer($_SESSION['player']->playerID); // get Map Size $size = getMapSize(); $dim_x = ($size['maxX'] - $size['minX'] + 1) / 2; $dim_y = ($size['maxY'] - $size['minY'] + 1) / 2; $foodPerCave = eval('return ' . formula_parseToPHP(GameConstants::MOVEMENT_COST . ';', '$details')); $minutesPerCave = eval('return ' . formula_parseToPHP(GameConstants::MOVEMENT_SPEED . ';', '$details')); $minutesPerCave *= MOVEMENT_TIME_BASE_FACTOR / 60; if (Request::getVar('moveit', false) && sizeof(Request::getVar('unit', array('' => '')))) { $targetXCoord = Request::getVar('targetXCoord', 0); $targetYCoord = Request::getVar('targetYCoord', 0); $targetCaveName = Request::getVar('targetCaveName', ''); $targetCaveID = Request::getVar('targetCaveID', 0); $movementID = Request::getVar('movementID', 0); // check for scripters check_timestamp(Request::getVar('tstamp', 0)); $validCaveName = false; // targetCaveID >>> coords if ($targetCaveID > 0) { $result = getCaveByID(intval($targetCaveID)); if (sizeof($result) != 0) { $targetXCoord = $result['xCoord']; $targetYCoord = $result['yCoord']; $validCaveName = true; } // name >>> coords } else { if ($targetCaveName != "") { $result = getCaveByName($targetCaveName); if (sizeof($result) != 0) { $targetXCoord = $result['xCoord']; $targetYCoord = $result['yCoord']; $validCaveName = true; } } } // get target player $result = getCaveByCoords(intval($targetXCoord), intval($targetYCoord)); if (sizeof($result) != 0) { $targetPlayer = new Player(getPlayerByID($result['playerID'])); } // Array von Nullwerten befreien $unit = array_filter(Request::getVar('unit', array('' => '')), "filterZeros"); $unit = array_map("checkFormValues", $unit); $resource = array_map("checkFormValues", Request::getVar('rohstoff', array('' => ''))); // Test, ob Einheitentragekapazität ausgelastet $overloaded = 0; foreach ($resource as $resKey => $aRes) { $capacity = 0; foreach ($unit as $unitKey => $aUnit) { if (isset($GLOBALS['unitTypeList'][$unitKey]->encumbranceList[$resKey])) { $capacity += $aUnit * $GLOBALS['unitTypeList'][$unitKey]->encumbranceList[$resKey]; } } if ($capacity < $aRes) { $overloaded = 1; break; } } $denymovement_nonenemy = false; $denymovement_targetwar = false; if ($movementID == 2) { // move units/resources if (strtoupper($targetPlayer->tribe) != strtoupper($_SESSION['player']->tribe)) { //may tade in own tribe $ownTribe = $_SESSION['player']->tribe; $targetTribe = $targetPlayer->tribe; $targetIsNonPlayer = $targetPlayer->playerID == 0; $ownTribeAtWar = tribe_isAtWar($ownTribe, TRUE); $targetTribeAtWar = tribe_isAtWar($targetTribe, TRUE); $TribesMayTrade = relation_areAllies($ownTribe, $targetTribe) || relation_areEnemys($ownTribe, $targetTribe) || $targetIsNonPlayer; $denymovement_nonenemy = $ownTribeAtWar && !$TribesMayTrade; $denymovement_targetwar = $targetTribeAtWar && !$TribesMayTrade; } } // check if army is small enough for hero $denymovement_hero = false; if ($moveHero && (Request::getVar('movementID', 0) == 3 || Request::getVar('movementID', 0) == 6)) { //calculate size of army $armySize = 0; foreach ($unit as $unitID => $value) { $armySize += $GLOBALS['unitTypeList'][$unitID]->hitPoints * $value; } if ($armySize > $hero['exp']) { $denymovement_hero = true; } } if (Request::getVar('movementID', 0) == 0) { $msg = array('type' => 'error', 'message' => _('Bitte Bewegungsart auswählen!')); $moveHero = 0; } else { if (!sizeof($unit)) { $msg = array('type' => 'error', 'message' => _('Es sind keine Einheiten ausgewählt!')); $moveHero = 0; } else { if (($targetXCoord == 0 || $targetYCoord == 0) && $targetCaveName == "") { $msg = array('type' => 'error', 'message' => _('Es fehlt eine Zielkoordinate oder ein Zielhöhlenname!')); $moveHero = 0; } else { if (($targetXCoord == 0 || $targetYCoord == 0) && !($targetCaveName == "") && $validCaveName === FALSE) { $msg = array('type' => 'error', 'message' => sprintf(_('Es gibt keine Höhle mit dem Namen "%s"!'), $targetCaveName)); $moveHero = 0; } else { if ($overloaded) { $msg = array('type' => 'error', 'message' => _('Deine Krieger können die Menge an Ressourcen nicht tragen!!')); $moveHero = 0; } else { if (beginner_isCaveProtectedByCoord($targetXCoord, $targetYCoord)) { $msg = array('type' => 'error', 'message' => _('Die Zielhöhle steht unter Anfängerschutz.')); $moveHero = 0; } else { if (beginner_isCaveProtectedByID($caveID)) { $msg = array('type' => 'error', 'message' => _('Ihre Höhle steht unter Anfängerschutz. Sie können den Schutz sofort unter dem Punkt <a href="?modus=cave_detail">Bericht über diese Höhle</a> beenden')); $moveHero = 0; } else { if (Request::getVar('movementID', 0) == 6 && cave_isCaveSecureByCoord($targetXCoord, $targetYCoord)) { $msg = array('type' => 'error', 'message' => _('Sie können diese Höhle nicht übernehmen. Sie ist gegen übernahmen geschützt.')); $moveHero = 0; } else { if ($denymovement_nonenemy) { $msg = array('type' => 'error', 'message' => _('Sie können im Krieg keine Einheiten zu unbeteiligten Parteien verschieben!')); } else { if ($denymovement_targetwar) { $msg = array('type' => 'error', 'message' => _('Sie können keine Einheiten zu kriegführenden Stämmen verschieben, wenn Sie unbeteiligt sind.')); $moveHero = 0; } else { if ($denymovement_hero) { $msg = array('type' => 'error', 'message' => _('Die Armee ist zu groß um vom Helden unterstützt zu werden!')); $moveHero = 0; } else { // Entfernung x Dauer pro Höhle x größter Geschwindigkeitsfaktor x Bewegungsfaktor $duration = ceil(getDistanceByCoords($details['xCoord'], $details['yCoord'], $targetXCoord, $targetYCoord) * $minutesPerCave * getMaxSpeedFactor($unit) * $ua_movements[$movementID]->speedfactor); $distance = ceil(getDistanceByCoords($details['xCoord'], $details['yCoord'], $targetXCoord, $targetYCoord)); $tmpdist = 0; $i = 0; if ($distance > 15) { $distance = $distance - 15; $tmpdist = 15; if (floor($distance / 5) < 11) { $tmpdist += $distance % 5 * (1 - 0.1 * floor($distance / 5)); } for ($i = 1; $i <= floor($distance / 5) && $i < 11; $i++) { $tmpdist += 5 * (1 - 0.1 * ($i - 1)); } } else { $tmpdist = $distance; } // Dauer x Rationen x Größe einer Ration x Bewegungsfaktor $reqFood = ceil($tmpdist * $minutesPerCave * getMaxSpeedFactor($unit) * $ua_movements[$movementID]->speedfactor * calcRequiredFood($unit) * $foodPerCave * $ua_movements[$movementID]->foodfactor); if ($details[$GLOBALS['resourceTypeList'][GameConstants::FUEL_RESOURCE_ID]->dbFieldName] < $reqFood) { $msg = array('type' => 'error', 'message' => _('Nicht genug Nahrung zum Ernähren der Krieger auf ihrem langen Marsch vorhanden!')); } else { $msgID = setMovementEvent($caveID, $details, $targetXCoord, $targetYCoord, $unit, $resource, $movementID, $reqFood, $duration, $moveArtefact, $moveHero, $minutesPerCave * $ua_movements[$movementID]->speedfactor); switch ($msgID) { case 0: $msg = array('type' => 'success', 'message' => sprintf(_('Die Krieger wurden losgeschickt und haben %d Nahrung mitgenommen!'), $reqFood)); $safeForm = false; break; case 1: $msg = array('type' => 'error', 'message' => _('In diesen Koordinaten liegt keine Höhle!')); $moveHero = 0; break; case 2: $msg = array('type' => 'error', 'message' => _('Für diese Bewegung sind nicht genügend Einheiten/Rohstoffe verfügbar!')); $moveHero = 0; break; case 3: $msg = array('type' => 'error', 'message' => _('Schwerer Fehler: Bitte Admin kontaktieren!')); $moveHero = 0; break; } } } } } } } } } } } } } } else { if (Request::isPost('action') && Request::getVar('action', '') == 'cancel' && ($eventID = Request::getVar('eventID', 0))) { $msgID = reverseMovementEvent($caveID, $eventID); switch ($msgID) { case 0: $msg = array('type' => 'success', 'message' => _('Die Einheiten kehren zurück!')); break; case 1: $msg = array('type' => 'error', 'message' => _('Fehler bei der Rückkehr!')); break; } } else { if (Request::getVar('moveit', false) && !sizeof(Request::getVar('unit', array('' => '')))) { $msg = array('type' => 'error', 'message' => _('Einheiten mitnehmen?')); } } } // refresh this cave $temp = getCaveSecure($caveID, $_SESSION['player']->playerID); $ownCave[$caveID] = $details = $temp; // make sure that bagged artefacts are not shown again if ($moveArtefact != 0) { $myartefacts = artefact_getArtefactsReadyForMovement($caveID); } // make sure that moved hero is not shown again if ($moveHero != 0) { $details['hero'] = 0; } // ////////////////////////////////////////////////////////////// // Create the page // ////////////////////////////////////////////////////////////// // open template $template->setFile('unitMovement.tmpl'); $template->addVars(array('currentX' => $details['xCoord'], 'currentY' => $details['yCoord'], 'dim_x' => $dim_x, 'dim_y' => $dim_y, 'speed' => $minutesPerCave, 'fuel_id' => GameConstants::FUEL_RESOURCE_ID, 'fuel_name' => $GLOBALS['resourceTypeList'][GameConstants::FUEL_RESOURCE_ID]->name, 'movement_cost_constant' => $foodPerCave, 'resource_types' => GameConstants::MAX_RESOURCE, 'status_msg' => isset($msg) ? $msg : '')); // movements $selectable_movements = array(); foreach ($ua_movements as $value) { if ($value->playerMayChoose) { $selectable_movements[] = get_object_vars($value); } } $template->addVar('selectable_movements', $selectable_movements); // resources $resources = array(); foreach ($GLOBALS['resourceTypeList'] as $resourceID => $dummy) { if (!$GLOBALS['resourceTypeList'][$resourceID]->nodocumentation) { $resources[] = array('resource_id' => $GLOBALS['resourceTypeList'][$resourceID]->resourceID, 'name' => $GLOBALS['resourceTypeList'][$resourceID]->name, 'current_amount' => "0" + $details[$GLOBALS['resourceTypeList'][$resourceID]->dbFieldName], 'dbFieldName' => $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName, 'value' => $safeForm && isset($resource[$resourceID]) && $resource[$resourceID] > 0 ? $resource[$resourceID] : ''); } } $template->addVar('resource', $resources); // units table $unitprops = array(); $units = array(); foreach ($GLOBALS['unitTypeList'] as $unitID => $dummy) { // if no units of this type, next type if (!$details[$GLOBALS['unitTypeList'][$unitID]->dbFieldName]) { continue; } $temp = array(); $encumbrance = array(); foreach ($GLOBALS['resourceTypeList'] as $resourceID => $dummy) { if (!$GLOBALS['resourceTypeList'][$resourceID]->nodocumentation) { $encumbrance[$resourceID] = array('resourceID' => $resourceID, 'load' => "0" + (isset($GLOBALS['unitTypeList'][$unitID]->encumbranceList[$resourceID]) ? $GLOBALS['unitTypeList'][$unitID]->encumbranceList[$resourceID] : 0)); $temp[] = "0" + (isset($GLOBALS['unitTypeList'][$unitID]->encumbranceList[$resourceID]) ? $GLOBALS['unitTypeList'][$unitID]->encumbranceList[$resourceID] : 0); } } $units[] = array('name' => $GLOBALS['unitTypeList'][$unitID]->name, 'unit_id' => $unitID, 'food_cost' => $GLOBALS['unitTypeList'][$unitID]->foodCost, 'resource_load' => implode(",", $temp), 'speed_factor' => $GLOBALS['unitTypeList'][$unitID]->wayCost, 'max_unit_count' => $details[$GLOBALS['unitTypeList'][$unitID]->dbFieldName], 'encumbrance' => $encumbrance, 'hitPoints' => $GLOBALS['unitTypeList'][$unitID]->hitPoints, 'value' => $safeForm && isset($unit[$unitID]) ? $unit[$unitID] : ''); } $template->addVar('unit_list', $units); // weitergereichte Koordinaten if (!Request::getVar('movementID', 0) || $safeForm) { if (Request::getVar('targetCaveID', 0) > 0) { $caveData = getCaveByID(Request::getVar('targetCaveID', 0)); $template->addVars(array('target_x_coord' => $caveData['xCoord'], 'target_y_coord' => $caveData['yCoord'], 'target_cave_name' => $caveData['name'])); } else { $template->addVars(array('target_x_coord' => Request::getVar('targetXCoord', ''), 'target_y_coord' => Request::getVar('targetYCoord', ''), 'target_cave_name' => Request::getVar('targetCaveName', ''))); } } // weitere Paramter $template->addVar('params', array(array('name' => 'modus', 'value' => UNIT_MOVEMENT), array('name' => 'moveit', 'value' => 'true'), array('name' => 'trigger', 'value' => 'self'), array('name' => 'tstamp', 'value' => "" . time()))); $movements = digest_getMovements(array($caveID => $details), array(), true); $ownMovement = $oppMovement = array(); foreach ($movements as $move) { if ($move['isOwnMovement']) { $ownMovement[] = $move; } else { $oppMovement[] = $move; } } $template->addVars(array('ownMovement' => $ownMovement, 'oppMovement' => $oppMovement)); // artefakte if (sizeof($myartefacts) != 0) { //tmpl_set($template, '/ARTEFACTS/ARTEFACT', $myartefacts); $template->addVar('artefact', $myartefacts); } // hero if ($details['hero'] != 0) { $template->addVar('hero', $hero); } // Module "CaveBookmarks" Integration // FIXME should know whether the module is installed if (TRUE) { // get model $cb_model = new CaveBookmarks_Model(); // get bookmarks $bookmarks = $cb_model->getCaveBookmarks(true); // set bookmarks if (sizeof($bookmarks)) { $template->addVar('bookmarks_cave', $bookmarks); } } }
/** This function returns basic hero details * * @param caveID the current caveID * @param ownCaves all the data of all your caves */ function hero_getHeroDetail($caveID, &$ownCaves) { global $db, $template; // open template $template->setFile('hero.tmpl'); // get current playerID by user $playerID = $_SESSION['player']->playerID; $player = getPlayerByID($playerID); $newhero = false; $messageText = array(-24 => array('type' => 'error', 'message' => _('Es können nur Rohstoffe aus der aktuellen Höhle geopfert werden!')), -23 => array('type' => 'error', 'message' => _('Die Fähigkeit wurde schon erlernt!')), -22 => array('type' => 'error', 'message' => _('Dein Held hat den falschen Typ, um die Fähigkeit zu erlernen!')), -21 => array('type' => 'error', 'message' => _('Fehler beim Erlernen der Fähigkeit!')), -20 => array('type' => 'error', 'message' => _('Dein Held hat nicht das erforderliche Level!')), -19 => array('type' => 'error', 'message' => _('Fehler beim Eintragen des neuen Heldentyps!')), -18 => array('type' => 'error', 'message' => _('Euer Held ist tot!')), -17 => array('type' => 'error', 'message' => _('Euer Held ist gar nicht tot!')), -16 => array('type' => 'error', 'message' => _('Fehler beim Eintragen der Erfahrungspunkte nach der Opferung!')), -15 => array('type' => 'error', 'message' => _('Fehler beim Abziehen der geopferten Rohstoffe!')), -14 => array('type' => 'error', 'message' => _('Nicht genug Rohstoffe zum Opfern vorhanden!')), -13 => array('type' => 'error', 'message' => _('Fehler beim Holen der Opferwerte!')), -12 => array('type' => 'error', 'message' => _('Fehler beim Erhöhen des Levels!')), -11 => array('type' => 'error', 'message' => _('Nicht genug Talentpunkte vorhanden!')), -10 => array('type' => 'error', 'message' => _('Ihr Held ist noch nicht erfahren genug, diesen Trank zu nutzen!')), -9 => array('type' => 'error', 'message' => _('Nicht genug Tränke vorhanden!')), -8 => array('type' => 'error', 'message' => _('Fehler beim Anwenden des Trankes!')), -7 => array('type' => 'error', 'message' => _('Fehler beim Schreiben in die Datenbank.')), -6 => array('type' => 'error', 'message' => _('Der Held existiert bereits.')), -5 => array('type' => 'error', 'message' => _('Maximallevel des Skills erreicht.')), -4 => array('type' => 'notice', 'message' => _('Fehler beim Abbrechen der Wiederbelebung.')), -3 => array('type' => 'error', 'message' => _('Nicht genug Rohstoffe zum Wiederbeleben.')), -2 => array('type' => 'error', 'message' => _('Der Held wird bereits wiederbelebt.')), -1 => array('type' => 'error', 'message' => _('Dafür sind nicht genug Talentpunkte vorhanden.')), 0 => array('type' => 'error', 'message' => _('Euch steht noch kein Held zur Verfügung.')), 1 => array('type' => 'success', 'message' => _('Euer Held hat eine neue Fähigkeit erlernt.')), 2 => array('type' => 'notice', 'message' => _('Die Wiederbelebung eures Helden hat begonnen.')), 3 => array('type' => 'success', 'message' => _('Euer Held wurde erstellt.')), 4 => array('type' => 'notice', 'message' => _('Wählt mit Bedacht, dies lässt sich womöglich nicht mehr rückgängig machen.')), 5 => array('type' => 'success', 'message' => _('Der Trank hat seine Wirkung entfaltet. Die Lebenspunkte wurden erhöht.')), 6 => array('type' => 'success', 'message' => _('Der Trank des Vergessens hat Wirkung gezeigt. Der Held ist nun wieder unerfahren.')), 7 => array('type' => 'success', 'message' => _('Euer Held hat das nächste Level erreicht!')), 8 => array('type' => 'success', 'message' => _('Eurem Helden wurden expValue Erfahrungspunkte gutgeschrieben.')), 9 => array('type' => 'success', 'message' => _('Die Wiederbelebung wurde erfolgreich abgebrochen.')), 10 => array('type' => 'success', 'message' => _('Heldentyp erfolgreich gewechselt!')), 11 => array('type' => 'success', 'message' => _('Dein Held hat eine neue Fähigkeit erlernt!'))); // create new hero $action = Request::getVar('action', ''); $newHeroID = Request::getVar('id', ''); if ($action == "createHero") { if (isset($GLOBALS['heroTypesList'][$newHeroID])) { $messageID = createNewHero($GLOBALS['heroTypesList'][$newHeroID]['heroTypeID'], $playerID, $caveID); } } $hero = getHeroByPlayer($playerID); $showTypesList = false; $changeType = false; if ($hero['heroTypeID'] == 1000) { $hero = null; $changeType = true; $showTypesList = true; } if ($hero != null) { $showLevelUp = false; $ritual = getRitual($hero); $resource['duration'] = $ritual['duration']; $cave = getCaveSecure($caveID, $playerID); foreach ($GLOBALS['resourceTypeList'] as $key) { $dbFieldName = $key->dbFieldName; if (!isset($ritual[$dbFieldName])) { continue; } $enough = $ritual[$dbFieldName] <= $cave[$dbFieldName]; $tmp = array('enough' => $enough, 'value' => $ritual[$dbFieldName], 'missing' => $ritual[$dbFieldName] - $cave[$dbFieldName], 'dbFieldName' => $dbFieldName, 'name' => $key->name); $resource[$key->dbFieldName] = $tmp; } $action = Request::getVar('action', ''); switch ($action) { case 'reincarnate': if ($hero['isAlive'] == 1) { $messageID = -17; break; } if (checkEventHeroExists($playerID)) { $messageID = -2; } else { $messageID = createRitual($caveID, $playerID, $resource, $hero, $ownCaves); } break; case 'cancelOrder': if (checkEventHeroExists($playerID)) { $messageID = hero_cancelOrder(); } break; case 'skill': if ($hero['isAlive'] != 1) { $messageID = -18; break; } if ($hero['tpFree'] >= 1) { $skill = Request::getVar('skill', ''); switch ($skill) { case 'force': //typ='force'; if ($hero['forceLvl'] < 10) { if (skillForce($playerID, $hero)) { $messageID = 1; } break; } $messageID = -5; break; case 'maxHP': //typ='maxHP'; if ($hero['maxHpLvl'] < 10) { if (skillMaxHp($playerID, $hero)) { $messageID = 1; } else { $messageID = -5; } break; } $messageID = -5; break; case 'regHP': //typ='regHP'; if ($hero['regHpLvl'] < 10) { if (skillRegHp($playerID, $hero)) { $messageID = 1; } else { $messageID = -5; } break; } $messageID = -5; break; } } break; case 'skill_ability': if ($hero['isAlive'] != 1) { $messageID = -18; break; } if ($hero['tpFree'] >= 1) { if ($skillID = Request::getVar('skillID', '')) { $messageID = hero_skillAbility($skillID, $hero); } } break; case 'lvlUp': if ($hero['isAlive'] != 1) { $messageID = -18; break; } $messageID = hero_levelUp($hero); break; case 'immolateResources': $value = Request::getVar('value', array('' => '')); $resultArray = hero_immolateResources($value, $caveID, $ownCaves); $messageID = $resultArray['messageID']; // set exp value in message if ($resultArray['value'] > 0) { $messageText[$messageID]['message'] = str_replace('expValue', $resultArray['value'], $messageText[$messageID]['message']); } break; case 'usePotion': if ($hero['isAlive'] != 1) { $messageID = -18; break; } $potionID = Request::getVar('potionID', -1); $value = Request::getVar('value', 0); if ($potionID == -1) { $messageID = -8; break; } if ($value < 0) { $messageID = -8; break; } $messageID = hero_usePotion($potionID, $value); if ($messageID == 6) { $hero = null; $showTypesList = true; $changeType = true; } break; } $queue = getHeroQueue($playerID); $player = getPlayerByID($playerID); $potions = array(); foreach ($GLOBALS['potionTypeList'] as $potionID => $potion) { if ($player[$potion->dbFieldName] > 0) { $potion->value = $player[$potion->dbFieldName]; $potions[] = $potion; } } } elseif ($changeType) { if (Request::getVar('action', '') == 'changeType') { $messageID = hero_changeType(Request::getVar('typeID', -1)); $showTypesList = false; $hero = getHeroByPlayer($playerID); } } else { $player = getPlayerByID($playerID); if ($player['heroism'] >= 1) { $messageID = 4; $newhero = true; } else { $messageID = 0; } } /**************************************************************************************************** * * Übergeben ans Template * ****************************************************************************************************/ $template->addVars(array('status_msg' => isset($messageID) ? $messageText[$messageID] : '')); if (isset($queue) && $queue) { $template->addVars(array('quene_show' => true, 'quene_finish' => time_formatDatetime($queue['end']))); } if ($hero != null) { $hero = getHeroByPlayer($playerID); if ($hero['expLeft'] <= 0) { $showLevelUp = true; } if ($hero['healPoints'] <= 0.2 * $hero['maxHealPoints']) { $hero['HPbar'] = 'error'; } else { $hero['HPbar'] = 'success'; } $template->addVars(array('hero' => $hero, 'showLevelUp' => isset($showLevelUp) ? $showLevelUp : '', 'delay' => time_formatDuration($ritual['duration']), 'ritual' => $ritual, 'resource' => $resource, 'resourceTypeList' => $GLOBALS['resourceTypeList'])); } if ($newhero) { $template->addVars(array('newhero' => $newhero, 'heroTypesList' => $GLOBALS['heroTypesList'])); } if ($showTypesList) { $template->addVars(array('changeType' => $changeType, 'heroTypesList' => $GLOBALS['heroTypesList'])); } $showImmolation = false; if ($ownCaves[$caveID]['hero']) { $showImmolation = true; } $template->addVar('showImmolation', $showImmolation); if (isset($potions) && $potions) { $template->addVar('potions', $potions); } if ($GLOBALS['heroSkillTypeList']) { $skills = array(); foreach ($GLOBALS['heroSkillTypeList'] as $skillID => $skill) { // calculate skill effect foreach ($skill['effects'] as $effect_dbFieldName => $effect) { foreach ($GLOBALS['effectTypeList'] as $eff) { if ($eff->dbFieldName == $effect_dbFieldName) { $name = $eff->name; break; } } $skill['effect_values'][] = $name . ": " . $skill['skillFactor'] * $hero['forceLvl']; } // filter skills by hero type foreach ($skill['requiredType'] as $rt) { if ($rt == $hero['id']) { $skills[] = $skill; } } } // check if send button is disabled foreach ($skills as $skillID => $skill) { if ($hero[$skill['dbFieldName']] || $skill['costTP'] > $hero['tpFree'] || $skill['requiredLevel'] > $hero['lvl']) { $skills[$skillID]['disableButton'] = true; } if ($hero[$skill['dbFieldName']]) { $skills[$skillID]['showEffects'] = true; } } $template->addVar('skills', $skills); } }
/** This function returns basic hero details * * @param caveID the current caveID * @param meineHöhlen all the data of all your caves */ function hero_getHeroDetail($caveID, $meineHoehlen) { // get configuration settings global $config; // get parameters from the page request global $params; // get db link global $db; global $resourceTypeList; // hide the top resource bar global $no_resource_flag; $no_resource_flag = true; // get current playerID by user $playerID = $params->SESSION->player->playerID; // get data from Helden-table by current user-playerID $result = getHeroByPlayer($playerID); // variables for bonuspoints $bonuspoints = $result['bonusPunkte']; // for bodypower $bodypower = $result['koerperKraft']; // and if hero is in tournament $hero_in_turnier = isHeroInTurnier($playerID); $hero_by_monster = isHeroInDuell($playerID); // set messages $boni_message = "Sie können " . $bonuspoints . " Bonuspunkte verteilen."; $flucht_message = "Setze die Fluchtgrenze"; $turnier_msng = "Schicke Helden zu einem der zur Zeit angebotenen Turniere"; $monster_msng = "Schicke Helden zu einem Monsterduell ..."; // Fluchtgrenze-parameter abfangen if (isset($params->POST->set_grenze)) { $flucht = $params->POST->flucht; if ($flucht < 0) { $flucht_message = "Fluchtgrenze kann nicht negativ sein, versuchen Sie sie neu zu setzen"; } else { if ($flucht > $bodypower) { $flucht_message = "Für die Fluchtgrenze sind nur Werte 0..K erlaubt. " . "Für Ihren Helden gilt K == " . $bodypower; } else { if (setRunAwayPoint($playerID, $flucht) == 1) { $result['fluchtGrenze'] = $flucht; } } } } // Held zum Monsterduell parameter abfangen if (isset($params->POST->monster)) { $xCoord = $params->POST->xCoord; $yCoord = $params->POST->yCoord; $cName = $params->POST->cName; $cNameExists = false; if (empty($xCoord) || empty($yCoord) and !empty($cName)) { $cave = getCaveByName($cName); if (sizeof($cave) != 0) { $xCoord = $cave['xCoord']; $yCoord = $cave['yCoord']; $cNameExists = true; } } if (empty($xCoord) || empty($yCoord) and empty($cName)) { $monster_msng = "Sie sollten die Koordinaten oder Name der Zielhöhle setzen," . " denn erst dann geht Held zum Monsterkampf ..."; } else { if (empty($xCoord) || empty($yCoord) and !empty($cName) and !$cNameExists) { $monster_msng = "Es existiert keine Höhle mit dem Namen '" . $cName . "' ! <br>" . "Gebe richtigen Namen der Höhle oder Koordinaten an und schicke " . "den Helden zum Monsterduell ..."; } else { if ($xCoord <= 0 || $yCoord <= 0) { $monster_msng = "Die Koordinaten der Höhlen in UGA-AGGA-Land können nicht negativ " . "und Null sein :-)<br>Setze richtige (positive :) Koordinaten " . "und schicke Helden zum Monsterduell ..."; } else { $monster_cave = letHeroFight($playerID, $xCoord, $yCoord); if ($monster_cave == -2) { $monster_msng = "Held konnet nicht (wieso auch immer) zu einem Monsterduell geschickt werden" . "<br>Versuche erneut die Zielkoordinaten einzugeben und" . "schicke den Helden zum Monsterduell ..."; } else { if ($monster_cave == -1) { $monster_msng = "Es existiert keine Höhle mit Koordinaten " . $xCoord . "/" . $yCoord . "<br>Setze existierende Koordinaten und schicke Helden zum Monsterduell ..."; } else { if ($monster_cave == 0) { $monster_msng = "Held ist bei einem Monsterduell"; $hero_by_monster = true; } } } } } } $choose_turnier = true; } // Held zum Turnier parameter abfangen if (isset($params->POST->turnier)) { $turnierID = $params->POST->turniere; $meingebot = 0; if (isset($params->POST->meinGebot)) { $meingebot = $params->POST->meinGebot; } if ($turnierID < 0) { $turnier_msng = "Wähle zuerst <b>einen Turnier</b> und gebe danach noch das Gebot ein"; } else { if ($meingebot < 0) { $turnier_msng = "Das Gebot kann nicht negativ sein. Wähle ein Turnier und gebe " . "das richtige Gebot ein"; } else { if ($meingebot == 0) { $turnier_msng = "Sie sollten schon was für die Teilnahme bieten"; } else { $play = letHeroPlay($caveID, $playerID, $turnierID, $meingebot); if ($play == -1) { $turnier_msng = "Held konnte nicht zu dem Turnier geschickt werden"; } else { if ($play == -2) { $turnier_msng = "Sie haben nicht genügend Rohstoffe um für diesen Turnier zu bieten"; } else { if ($play == 1) { $turnier_msng = "Held ist beim Turnier"; $hero_in_turnier = true; } } } } } } $choose_turnier = true; } // Held zurueck vom Turnier if (isset($params->POST->abmelden)) { $hero_in_turnier = letHeroGoHome($playerID); if (!$hero_in_turnier) { $turnier_msng = "<b>Ihr Held ist wieder da</b><br>Schicke Helden zu einem der zur Zeit angebotenen Turniere"; } $choose_turnier = true; } // Held zurueck vom Monsterduell if (isset($params->POST->umkehren)) { $hero_by_monster = letHeroTurnBack($playerID); if (!$hero_in_turnier) { $monster_msng = "<b>Ihr Held ist wieder da</b><br>Schicke Helden zu einem Monsterduell"; } $choose_turnier = true; } // bonus-parameter abfangen, boni vergeben if (isset($params->POST->set_boni)) { $a_bonus = 0 + $params->POST->A_bonus; $v_bonus = 0 + $params->POST->V_bonus; $m_bonus = 0 + $params->POST->M_bonus; $allSetPoints = $a_bonus + $v_bonus + $m_bonus; if ($a_bonus < 0 || $v_bonus < 0 || $m_bonus < 0) { $boni_message = "Negative Werte sind nicht erlaubt. Sie können immer noch " . $bonuspoints . " Bonuspunkte verteilen"; } else { if ($bonuspoints - $allSetPoints < 0) { $boni_message = "Zuviele Bonuspunkte verteilt. Sie können nur " . $bonuspoints . " Bonuspunkte verteilen"; } else { $boni = array('angriffsWert' => intval($a_bonus), 'verteidigungsWert' => intval($v_bonus), 'mentalKraft' => intval($m_bonus)); if (setBonusPoints($playerID, $boni, $allSetPoints) == 1) { $result['bonusPunkte'] = $bonuspoints = $bonuspoints - $allSetPoints; $result['angriffsWert'] = $result['angriffsWert'] + $a_bonus; $result['verteidigungsWert'] = $result['verteidigungsWert'] + $v_bonus; $result['mentalKraft'] = $result['mentalKraft'] + $m_bonus; $boni_message = "Sie können " . $bonuspoints . " Bonuspunkte verteilen."; } } } } /* **** CREATE HERO PAGE ***** *********************************************/ // get the template $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'hero_detail.ihtml'); // user has a hero if ($result) { // and hero wants to go to tournament if (isset($params->POST->choose_turnier)) { $choose_turnier = true; } // turnier if ($choose_turnier) { $no_resource_flag = false; if ($hero_in_turnier) { if (isset($params->POST->abmelden)) { $turnier_msng = "Zurückholen hat nicht geklappt (wieso auch immer)<br><b>Held ist beim Turnier</b>"; } else { $turnier_msng = "<b>Held ist beim Turnier</b>"; } tmpl_set($template, 'HERO/MESSAGE/message', $turnier_msng); tmpl_set($template, "HERO/ZUMTURNIER/BUTTON/button_value", "Held vom Turnier abmelden " . "(Ihr Gebot wird dabei verlorengehen)"); $hidden = array(array('name' => 'modus', 'value' => HERO_DETAIL), array('name' => 'abmelden', 'value' => 'true')); tmpl_set($template, 'HERO/ZUMTURNIER/BUTTON/PARAMS', $hidden); } else { if ($hero_by_monster) { if (isset($params->POST->umkehren)) { $turnier_msng = "Held umkehren hat nicht geklappt (wieso auch immer)<br><b>Held ist im Monsterduell</b>"; } else { $turnier_msng = "<b>Held ist in einem Monsterduell</b>"; } tmpl_set($template, 'HERO/MESSAGE/message', $turnier_msng); tmpl_set($template, "HERO/ZUMTURNIER/BUTTON/button_value", "Held vom Monsterduell zurückholen"); $hidden = array(array('name' => 'modus', 'value' => HERO_DETAIL), array('name' => 'umkehren', 'value' => 'true')); tmpl_set($template, 'HERO/ZUMTURNIER/BUTTON/PARAMS', $hidden); } else { $turniere = array(); $turniere = getAllTurniers(); if ($turniere) { tmpl_set($template, "HERO/ZUMTURNIER/message", $turnier_msng); tmpl_set($template, "HERO/ZUMTURNIER/SELECTION/SELECT/id", "-1"); tmpl_set($template, "HERO/ZUMTURNIER/SELECTION/SELECT/selected", "selected"); tmpl_set($template, "HERO/ZUMTURNIER/SELECTION/SELECT/turnier_name", "- - - Wähle einen Turnier - - -"); foreach ($turniere as $value) { tmpl_iterate($template, "HERO/ZUMTURNIER/SELECTION/SELECT"); tmpl_set($template, "HERO/ZUMTURNIER/SELECTION/SELECT/id", $value['turnierID']); tmpl_set($template, "HERO/ZUMTURNIER/SELECTION/SELECT/turnier_name", "Turnier \"" . $value['turnierName'] . "\" ( mit Gebot in " . $resourceTypeList[$value['art']]->name . getStartPointForTournament($value['turnierID']) . " )"); } tmpl_set($template, "HERO/ZUMTURNIER/SELECTION/value", 0); tmpl_set($template, "HERO/ZUMTURNIER/BUTTON/button_value", "Held zum Turnier"); $hidden = array(array('name' => 'modus', 'value' => HERO_DETAIL), array('name' => 'turnier', 'value' => 'true')); tmpl_set($template, 'HERO/ZUMTURNIER/BUTTON/PARAMS', $hidden); } else { tmpl_set($template, "HERO/ZUMTURNIER/message", "Es werden zur Zeit keine Turniere angeboten ..."); } // Monstern tmpl_set($template, "HERO/MONSTER/message", $monster_msng); tmpl_set($template, "HERO/MONSTER/MONSTERFIELD/button_value", "Los geht's"); $hidden = array(array('name' => 'modus', 'value' => HERO_DETAIL), array('name' => 'monster', 'value' => 'true')); tmpl_set($template, 'HERO/MONSTER/MONSTERFIELD/PARAMS', $hidden); } } } else { // set names for columns $detail_for_hero = array('level' => "Lvl : ", 'erfahrungsWert' => "Exp : ", 'angriffsWert' => "<b>A :</b> ", 'verteidigungsWert' => "<b>V :</b> ", 'mentalKraft' => "<b>M :</b> ", 'koerperKraft' => "<b>K :</b> "); // set hero detail tmpl_set($template, "HERO/HERO_DETAIL/name", "<u><b>" . $result['name'] . " :</b></u>"); foreach ($detail_for_hero as $key => $value) { tmpl_iterate($template, "HERO/HERO_DETAIL/DETAIL"); tmpl_set($template, "HERO/HERO_DETAIL/DETAIL/name", $detail_for_hero[$key]); tmpl_set($template, "HERO/HERO_DETAIL/DETAIL/value", $result[$key] . ","); } // if hero was lazy if ($result['leichteSiege'] > 9) { tmpl_set($template, "HERO/MESSAGE/message", "<i>Ihr Held gewinnt keine Erfahrung.</i>"); } else { if ($result['leichteSiege'] >= 3) { tmpl_set($template, "HERO/MESSAGE/message", "<i>Ihr Held gewinnt nur die Hälfte der Erfahrung.</i>"); } } // wenn bonuspunkte vorhanden if ($bonuspoints > 0) { tmpl_set($template, "HERO/BONUSPOINTS/message", $boni_message); $cols_for_bonus = array('angriffsWert' => "A", 'verteidigungsWert' => "V", 'mentalKraft' => "M"); foreach ($cols_for_bonus as $key => $value) { tmpl_iterate($template, "HERO/BONUSPOINTS/VERTEILE"); tmpl_set($template, "HERO/BONUSPOINTS/VERTEILE/vor_input", "<b>" . $cols_for_bonus[$key] . "</b> : "); tmpl_set($template, "HERO/BONUSPOINTS/VERTEILE/name", $cols_for_bonus[$key] . "_bonus"); } $hidden = array(array('name' => 'modus', 'value' => HERO_DETAIL), array('name' => 'set_boni', 'value' => 'true')); tmpl_set($template, 'HERO/BONUSPOINTS/PARAMS', $hidden); } // fluchtgrenze tmpl_set($template, "HERO/FLUCHT/message", $flucht_message); tmpl_set($template, 'HERO/FLUCHT/value', $result['fluchtGrenze']); $hidden = array(array('name' => 'modus', 'value' => HERO_DETAIL), array('name' => 'set_grenze', 'value' => 'true')); tmpl_set($template, 'HERO/FLUCHT/PARAMS', $hidden); // set names for rows for treasure $body_array = array('schatzKopf' => "Kopf", 'schatzHals' => "Hals", 'schatzRing' => "Finger", 'schatzRuestung' => "Rüstung", 'schatzSchild' => "Schild", 'schatzWaffe' => "Waffe"); $schaetze_attribute = array(); // Set all artifacts foreach ($body_array as $key => $value) { tmpl_iterate($template, "HERO/SCHAETZE/SCHATZ"); tmpl_set($template, "HERO/SCHAETZE/SCHATZ/body_part", $body_array[$key]); // if user has this type of artifact if ($result[$key]) { // get artifact detail $schaetze = getSchatzBySchatzID($result[$key]); // set it into template tmpl_set($template, "HERO/SCHAETZE/SCHATZ/artefact", $schaetze['name']); tmpl_set($template, "HERO/SCHAETZE/SCHATZ/artefact_value", " (" . $schaetze['eigenschaften'] . ")"); // get all artifact attributes one by one $schaetze_attribute = array_merge($schaetze_attribute, explode(" ", $schaetze['eigenschaften'])); } else { tmpl_set($template, "HERO/SCHAETZE/SCHATZ/artefact", "kein Schatz angelegt"); } } // turnierbutton if ($hero_in_turnier) { tmpl_set($template, 'HERO/TURNIERBUTTON/MESSAGE/message', "<b>Held ist in einem Turnier</b>"); } if ($hero_by_monster) { tmpl_set($template, 'HERO/TURNIERBUTTON/MESSAGE/message', "<b>Held ist in einem Monsterduell</b>"); } $hidden = array(array('name' => 'modus', 'value' => HERO_DETAIL), array('name' => 'choose_turnier', 'value' => 'true')); tmpl_set($template, 'HERO/TURNIERBUTTON/PARAMS', $hidden); } } else { tmpl_set($template, "HERO/MESSAGE/message", "Sie haben keinen Helden."); // buy new hero hier (function is not exist at moment, only view) $hidden = array(array('name' => 'modus', 'value' => HERO_DETAIL), array('name' => 'new_hero', 'value' => 'true')); tmpl_set($template, 'HERO/BUY/PARAMS', $hidden); } // return the parsed template return tmpl_parse($template); }