function gamestateupdate() { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys')); if (!$gamestate) { //判定游戏准备 if ($starttime && $now > $starttime - $startmin * 60) { gamestate_prepare_game(); } } if ($gamestate == 10) { //判定游戏开始 if ($now >= $starttime) { gamestate_start_game(); } } if ($gamestate <= 50 && $bancombo == 1) { //判定限定解除 if ($gamestate >= 40) { $gamestate = 21; systemputchat($now, 'bancombo'); } } }
function gamestateupdate() { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys')); if (!$gamestate) { //判定游戏准备 if ($starttime && $now > $starttime - $startmin * 60) { gamestate_prepare_game(); } } if ($gamestate == 10) { //判定游戏开始 if ($now >= $starttime) { gamestate_start_game(); } } }