コード例 #1
0
ファイル: Shipyard.php プロジェクト: enriquesomolinos/Bengine
 /**
  * Changes the ships against resources.
  *
  * @return Bengine_Game_Controller_Shipyard
  */
 protected function changeAction()
 {
     if (!Core::getConfig()->get("SCRAP_MERCHANT_RATE")) {
         $this->redirect("game/" . SID . "/Shipyard");
     }
     Core::getLanguage()->load(array("info", "buildings"));
     $selUnits = Core::getRequest()->getPOST("unit");
     /* @var Bengine_Game_Model_Collection_Fleet $availUnits */
     $availUnits = Application::getCollection("game/fleet", "game/unit");
     $availUnits->addPlanetFilter(Core::getUser()->get("curplanet"));
     $metalCredit = 0;
     $siliconCredit = 0;
     $hydrogenCredit = 0;
     $totalQty = 0;
     $realUnits = array();
     $rate = (double) Core::getConfig()->get("SCRAP_MERCHANT_RATE");
     /* @var Bengine_Game_Model_Unit $unit */
     foreach ($availUnits as $unit) {
         $unitId = $unit->getUnitid();
         if (isset($selUnits[$unitId]) && $selUnits[$unitId] > 0) {
             $qty = _pos((int) $selUnits[$unitId]);
             $qty = min($qty, $unit->getQty());
             $metalCredit += $qty * $unit->get("basic_metal");
             $siliconCredit += $qty * $unit->get("basic_silicon");
             $hydrogenCredit += $qty * $unit->get("basic_hydrogen");
             $totalQty += $qty;
             $realUnits[(int) $unitId] = $qty;
         }
     }
     $points = ($metalCredit + $siliconCredit + $hydrogenCredit) / 1000;
     $metalCredit = floor($metalCredit * $rate);
     $siliconCredit = floor($siliconCredit * $rate);
     $hydrogenCredit = floor($hydrogenCredit * $rate);
     Core::getLang()->assign(array("metalCredit" => fNumber($metalCredit), "siliconCredit" => fNumber($siliconCredit), "hydrogenCredit" => fNumber($hydrogenCredit), "totalQty" => fNumber($totalQty)));
     if (Core::getRequest()->getPOST("verify") == "yes") {
         /* @var Bengine_Game_Model_Unit $unit */
         foreach ($availUnits as $unit) {
             $unitId = (int) $unit->getUnitid();
             if (isset($realUnits[$unitId])) {
                 $qty = $realUnits[$unitId];
                 if ($unit->getQty() <= $qty) {
                     Core::getQuery()->delete("unit2shipyard", "`unitid` = ? AND `planetid` = ?", null, null, array($unitId, Core::getUser()->get("curplanet")));
                 } else {
                     $sql = "UPDATE `" . PREFIX . "unit2shipyard` SET `quantity` = `quantity` - ? WHERE `unitid` = ? AND `planetid` = ?";
                     Core::getDatabase()->query($sql, array($qty, $unitId, Core::getUser()->get("curplanet")));
                 }
             }
         }
         $sql = "UPDATE `" . PREFIX . "planet` SET `metal` = `metal` + ?, `silicon` = `silicon` + ?, `hydrogen` = `hydrogen` + ? WHERE `planetid` = ?";
         Core::getDatabase()->query($sql, array($metalCredit, $siliconCredit, $hydrogenCredit, Core::getUser()->get("curplanet")));
         $sql = "UPDATE `" . PREFIX . "user` SET `points` = `points` - ? WHERE `userid` = ?";
         Core::getDatabase()->query($sql, array($points, Core::getUser()->get("userid")));
         $this->redirect("game/" . SID . "/Shipyard");
     }
     $this->setTemplate("shipyard/change");
     $this->assign("units", $realUnits);
     return $this;
 }
コード例 #2
0
ファイル: Mission.php プロジェクト: enriquesomolinos/Bengine
 /**
  * Select the ships for jump.
  *
  * @param array $ships
  *
  * @return Bengine_Game_Controller_Mission
  */
 protected function starGateJump($ships)
 {
     $this->noAction = true;
     $data = array();
     Core::getQuery()->delete("temp_fleet", "planetid = ?", null, null, array(Core::getUser()->get("curplanet")));
     $select = array("u2s.unitid", "u2s.quantity", "d.capicity", "d.speed", "d.consume", "b.name");
     $joins = "LEFT JOIN " . PREFIX . "construction b ON (b.buildingid = u2s.unitid)";
     $joins .= "LEFT JOIN " . PREFIX . "ship_datasheet d ON (d.unitid = u2s.unitid)";
     $result = Core::getQuery()->select("unit2shipyard u2s", $select, $joins, Core::getDB()->quoteInto("b.mode = '3' AND u2s.planetid = ?", Core::getUser()->get("curplanet")));
     foreach ($result->fetchAll() as $row) {
         $id = $row["unitid"];
         if (isset($ships[$id])) {
             $quantity = _pos($ships[$id]);
             if ($quantity > $row["quantity"]) {
                 $quantity = $row["quantity"];
             }
             if ($quantity > 0) {
                 $data["ships"][$id]["quantity"] = $quantity;
                 $data["ships"][$id]["name"] = $row["name"];
             }
         }
     }
     $result->closeCursor();
     $result = Core::getQuery()->select("stargate_jump", "time", "", Core::getDB()->quoteInto("planetid = ?", Core::getUser()->get("curplanet")), "time DESC");
     $row = $result->fetchRow();
     $result->closeCursor();
     $requiredReloadTime = (int) Core::getConfig()->get("STAR_GATE_RELOAD_TIME") * 60;
     $reloadTime = $row["time"] + $requiredReloadTime;
     if (count($data) > 0 && $reloadTime < TIME) {
         $moons = array();
         $select = new Recipe_Database_Select();
         $select->from(array("p" => "planet"))->attributes(array("p" => array("planetid", "planetname"), "g" => array("galaxy", "system", "position"), "sj" => array("time")));
         $select->join(array("b2p" => "building2planet"), array("b2p" => "planetid", "p" => "planetid"))->join(array("g" => "galaxy"), array("g" => "moonid", "p" => "planetid"))->join(array("sj" => "stargate_jump"), array("sj" => "planetid", "p" => "planetid"))->where(array("p" => "userid"), Core::getUser()->get("userid"))->where(array("p" => "ismoon"), 1)->where(array("p" => "planetid", "!="), Core::getUser()->get("curplanet"))->where(array("b2p" => "buildingid"), 56)->where("IFNULL(sj.time, 0) + ? < UNIX_TIMESTAMP()", $requiredReloadTime)->group(array("p" => "planetid"))->order(array("g" => "galaxy"))->order(array("g" => "system"))->order(array("g" => "position"));
         $result = $select->getStatement();
         foreach ($result->fetchAll() as $row) {
             $moons[] = $row;
             $data["moons"][] = $row["planetid"];
         }
         $result->closeCursor();
         Hook::event("ShowStarGates", array(&$moons, &$data));
         Core::getTPL()->addLoop("moons", $moons);
         $data = serialize($data);
         Core::getQuery()->insert("temp_fleet", array("planetid" => Core::getUser()->get("curplanet"), "data" => $data));
         $this->setTemplate("mission/stargatejump");
     } else {
         if ($reloadTime < TIME) {
             $reloadTime = TIME;
         }
         Core::getLanguage()->assign("reloadTime", fNumber(($reloadTime - TIME) / 60), 2);
         Logger::addMessage("RELOADING_STAR_GATE");
     }
     return $this;
 }