コード例 #1
0
/**
 * InsertGalaxyScripts.php
 * @Licence GNU (GPL)
 * @version 3.0
 * @copyright 2009
 * @Team Space Beginner
 *
 **/
function InsertGalaxyScripts($CurrentPlanet)
{
    global $lang, $CurrentUser, $CurrentPlanet;
    PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time());
    $Script = "\n\n    <script type=\"text/javascript\">\n\n    function galaxy_submit(value) {\n        document.getElementById('auto').name = value;\n        document.getElementById('galaxy_form').submit();\n    }\n\n    function fenster(target_url,win_name) {\n        var new_win = window.open(target_url,win_name,'resizable=yes,scrollbars=yes,menubar=no,toolbar=no,width=640,height=480,top=0,left=0');\n        new_win.focus();\n    }\n    </script>\n    <script type=\"text/javascript\" src=\"scripts/tw-sack.js\"></script>\n    <script type=\"text/javascript\">\n\n    var ajax = new sack();\n    var strInfo = \"\";\n\n    function whenResponse () {\n        retVals   = this.response.split(\"|\");\n        Message   = retVals[0];\n        Infos     = retVals[1];\n        retVals   = Infos.split(\" \");\n        UsedSlots = retVals[0];\n        SpyProbes = retVals[1];\n        Recyclers = retVals[2];\n        Missiles  = retVals[3];\n        retVals   = Message.split(\";\");\n        CmdCode   = retVals[0];\n        strInfo   = retVals[1];\n\n        if (retVals[0] == 600)\n        addToTable(\"done\", \"success\");\n\n        if (retVals[0] != 600)\n        addToTable(\"Error\", \"error\");\n        changeSlots( UsedSlots );\n        setShips(\"probes\", SpyProbes );\n        setShips(\"recyclers\", Recyclers );\n        setShips(\"missiles\", Missiles );\n    }\n\n    function doit (order, galaxy, system, planet, planettype, shipcount) {\n        ajax.requestFile = \"flotenajax.php?action=send\";\n        ajax.runResponse = whenResponse;\n        ajax.execute = true;\n        ajax.setVar(\"thisgalaxy\", " . $CurrentPlanet["galaxy"] . ");\n        ajax.setVar(\"thissystem\", " . $CurrentPlanet["system"] . ");\n        ajax.setVar(\"thisplanet\", " . $CurrentPlanet["planet"] . ");\n        ajax.setVar(\"thisplanettype\", " . $CurrentPlanet["planet_type"] . ");\n        ajax.setVar(\"mission\", order);\n        ajax.setVar(\"galaxy\", galaxy);\n        ajax.setVar(\"system\", system);\n        ajax.setVar(\"planet\", planet);\n        ajax.setVar(\"planettype\", planettype);\n\n        if (order == 6)\n        ajax.setVar(\"ship210\", shipcount);\n\n        if (order == 7) {\n            ajax.setVar(\"ship208\", 1);\n            ajax.setVar(\"ship203\", 2);\n        }\n\n        if (order == 8)\n        ajax.setVar(\"ship209\", shipcount);\n        ajax.runAJAX();\n    }\n\n    function addToTable(strDataResult, strClass) {\n        var e = document.getElementById('fleetstatusrow');\n        var e2 = document.getElementById('fleetstatustable');\n        e.style.display = '';\n\n        if(e2.rows.length > 2) {\n            e2.deleteRow(2);\n        }\n\n        var row = e2.insertRow(0);\n        var td1 = document.createElement(\"td\");\n        var td1text = document.createTextNode(strInfo);\n        td1.appendChild(td1text);\n        var td2 = document.createElement(\"td\");\n        var span = document.createElement(\"span\");\n        var spantext = document.createTextNode(strDataResult);\n        var spanclass = document.createAttribute(\"class\");\n        spanclass.nodeValue = strClass;\n        span.setAttributeNode(spanclass);\n        span.appendChild(spantext);\n        td2.appendChild(span);\n        row.appendChild(td1);\n        row.appendChild(td2);\n    }\n\n    function changeSlots(slotsInUse) {\n        var e = document.getElementById('slots');\n        e.innerHTML = slotsInUse;\n    }\n\n    function setShips(ship, count) {\n        var e = document.getElementById(ship);\n        e.innerHTML = count;\n    }\n\n    </script>";
    return $Script;
}
コード例 #2
0
function UpdatePlanetBatimentQueueList($planetid)
{
    $RetValue = false;
    $now = time();
    begin_transaction();
    $CurrentPlanet = doquery("SELECT * FROM {{table}} WHERE `id` = '" . $planetid . "' FOR UPDATE", 'planets', true);
    if (!$CurrentPlanet || $CurrentPlanet['b_building'] == 0 || $CurrentPlanet['b_building'] > $now) {
        rollback();
        return false;
    }
    $CurrentUser = doquery("SELECT * FROM {{table}} WHERE `id` = '" . $CurrentPlanet['id_owner'] . "' LOCK IN SHARE MODE", 'users', true);
    if (!$CurrentUser) {
        return false;
    }
    PlanetResourceUpdate($CurrentUser, $CurrentPlanet, $CurrentPlanet['b_building'], false);
    CheckPlanetBuildingQueue($CurrentPlanet, $CurrentUser);
    commit();
}
コード例 #3
0
function UpdatePlanetBatimentQueueList(&$CurrentPlanet, &$CurrentUser)
{
    $RetValue = false;
    if ($CurrentPlanet['b_building_id'] != 0) {
        while ($CurrentPlanet['b_building_id'] != 0) {
            if ($CurrentPlanet['b_building'] <= time()) {
                PlanetResourceUpdate($CurrentUser, $CurrentPlanet, $CurrentPlanet['b_building'], false);
                $IsDone = CheckPlanetBuildingQueue($CurrentPlanet, $CurrentUser);
                if ($IsDone == true) {
                    SetNextQueueElementOnTop($CurrentPlanet, $CurrentUser);
                }
            } else {
                $RetValue = true;
                break;
            }
        }
    }
    return $RetValue;
}
コード例 #4
0
ファイル: resources.php プロジェクト: sonicmaster/RPG
function BuildRessourcePage($CurrentUser, $CurrentPlanet)
{
    global $lang, $ProdGrid, $resource, $reslist, $game_config, $_POST;
    includeLang('resources');
    $RessBodyTPL = gettemplate('resources');
    $RessRowTPL = gettemplate('resources_row');
    $userInVacation = $CurrentUser['urlaubs_modus'] == 1 ? true : false;
    if ($CurrentPlanet['planet_type'] == 3 || $userInVacation == true) {
        message($lang['Ressource_PageNotAllowed'], $lang['Ressource_NotDisponible'], 'overview.php');
    }
    $ValidList['percent'] = array(100, 90, 80, 70, 60, 50, 40, 30, 20, 10, 0);
    $SubQry = "";
    if ($_POST) {
        foreach ($_POST as $Field => $Value) {
            $FieldName = $Field . "_porcent";
            if (isset($CurrentPlanet[$FieldName])) {
                if (!in_array($Value, $ValidList['percent'])) {
                    header("Location: overview.php");
                    exit;
                }
                $Value = $Value / 10;
                $CurrentPlanet[$FieldName] = $Value;
                $SubQry .= ", `" . $FieldName . "` = '" . $Value . "'";
            }
        }
    }
    $parse = $lang;
    // -------------------------------------------------------------------------------------------------------
    // Mise a jour de l'espace de stockage
    $CurrentPlanet['metal_max'] = floor(BASE_STORAGE_SIZE * pow(1.5, $CurrentPlanet[$resource[22]])) * (1 + $CurrentUser['rpg_stockeur'] * 0.5);
    $CurrentPlanet['crystal_max'] = floor(BASE_STORAGE_SIZE * pow(1.5, $CurrentPlanet[$resource[23]])) * (1 + $CurrentUser['rpg_stockeur'] * 0.5);
    $CurrentPlanet['deuterium_max'] = floor(BASE_STORAGE_SIZE * pow(1.5, $CurrentPlanet[$resource[24]])) * (1 + $CurrentUser['rpg_stockeur'] * 0.5);
    // -------------------------------------------------------------------------------------------------------
    // Calcul du % de production et mise � jour des ressources
    $CurrentPlanet = PlanetResourceUpdate($user, $CurrentPlanet, time());
    // --------------------------------------------------------------------------------------------------------
    $parse['resource_row'] = "";
    $CurrentPlanet['metal_perhour'] = 0;
    $CurrentPlanet['crystal_perhour'] = 0;
    $CurrentPlanet['deuterium_perhour'] = 0;
    $CurrentPlanet['energy_max'] = 0;
    $CurrentPlanet['energy_used'] = 0;
    $BuildTemp = $CurrentPlanet['temp_max'];
    foreach ($reslist['prod'] as $ProdID) {
        if ($CurrentPlanet[$resource[$ProdID]] > 0 && isset($ProdGrid[$ProdID])) {
            $BuildLevelFactor = $CurrentPlanet[$resource[$ProdID] . "_porcent"];
            $BuildLevel = $CurrentPlanet[$resource[$ProdID]];
            $metal = floor(eval($ProdGrid[$ProdID]['formule']['metal']) * ($CurrentPlanet['porcent'] / 100) * $game_config['resource_multiplier'] * (1 + $CurrentUser['rpg_geologue'] * 0.05));
            $crystal = floor(eval($ProdGrid[$ProdID]['formule']['crystal']) * ($CurrentPlanet['porcent'] / 100) * $game_config['resource_multiplier'] * (1 + $CurrentUser['rpg_geologue'] * 0.05));
            $deuterium = floor(eval($ProdGrid[$ProdID]['formule']['deuterium']) * ($CurrentPlanet['porcent'] / 100) * $game_config['resource_multiplier'] * (1 + $CurrentUser['rpg_geologue'] * 0.05));
            $energy = floor(eval($ProdGrid[$ProdID]['formule']['energy']) * $game_config['resource_multiplier'] * (1 + $CurrentUser['rpg_ingenieur'] * 0.05));
            if ($energy > 0) {
                $CurrentPlanet['energy_max'] += $energy;
            } else {
                $CurrentPlanet['energy_used'] += $energy;
            }
            $CurrentPlanet['metal_perhour'] += $metal;
            $CurrentPlanet['crystal_perhour'] += $crystal;
            $CurrentPlanet['deuterium_perhour'] += $deuterium;
            $CurrRow = array();
            $CurrRow['name'] = $resource[$ProdID];
            $CurrRow['porcent'] = $BuildLevelFactor;
            foreach ($ValidList['percent'] as $Option) {
                $OptSelected = $Option / 10 == $CurrRow['porcent'] ? ' selected=selected' : '';
                $CurrRow['option'] .= "<option value=\"" . $Option . "\"" . $OptSelected . ">" . $Option . "%</option>";
            }
            $CurrRow['type'] = $lang['tech'][$ProdID];
            $CurrRow['level'] = $ProdID > 200 ? $lang['quantity'] : $lang['level'];
            $CurrRow['level_type'] = $CurrentPlanet[$resource[$ProdID]];
            $CurrRow['metal_type'] = colorNumber(pretty_number($metal));
            $CurrRow['crystal_type'] = colorNumber(pretty_number($crystal));
            $CurrRow['deuterium_type'] = colorNumber(pretty_number($deuterium));
            $CurrRow['energy_type'] = colorNumber(pretty_number($energy));
            $parse['resource_row'] .= parsetemplate($RessRowTPL, $CurrRow);
        }
    }
    $parse['Production_of_resources_in_the_planet'] = str_replace('%s', $CurrentPlanet['name'], $lang['Production_of_resources_in_the_planet']);
    $parse['production_level'] = $CurrentPlanet['porcent'];
    $parse['metal_basic_income'] = $game_config['metal_basic_income'] * $game_config['resource_multiplier'];
    $parse['crystal_basic_income'] = $game_config['crystal_basic_income'] * $game_config['resource_multiplier'];
    $parse['deuterium_basic_income'] = $game_config['deuterium_basic_income'] * $game_config['resource_multiplier'];
    $parse['energy_basic_income'] = $game_config['energy_basic_income'] * $game_config['resource_multiplier'];
    if ($CurrentPlanet['metal_max'] < $CurrentPlanet['metal']) {
        $parse['metal_max'] = "<font color=\"#ff0000\">";
    } else {
        $parse['metal_max'] = "<font color=\"#00ff00\">";
    }
    $parse['metal_max'] .= pretty_number($CurrentPlanet['metal_max'] / 1000) . " " . $lang['k'] . "</font>";
    if ($CurrentPlanet['crystal_max'] < $CurrentPlanet['crystal']) {
        $parse['crystal_max'] = "<font color=\"#ff0000\">";
    } else {
        $parse['crystal_max'] = "<font color=\"#00ff00\">";
    }
    $parse['crystal_max'] .= pretty_number($CurrentPlanet['crystal_max'] / 1000) . " " . $lang['k'] . "</font>";
    if ($CurrentPlanet['deuterium_max'] < $CurrentPlanet['deuterium']) {
        $parse['deuterium_max'] = "<font color=\"#ff0000\">";
    } else {
        $parse['deuterium_max'] = "<font color=\"#00ff00\">";
    }
    $parse['deuterium_max'] .= pretty_number($CurrentPlanet['deuterium_max'] / 1000) . " " . $lang['k'] . "</font>";
    $parse['metal_total'] = colorNumber(pretty_number($CurrentPlanet['metal_perhour'] + $parse['metal_basic_income']));
    $parse['crystal_total'] = colorNumber(pretty_number($CurrentPlanet['crystal_perhour'] + $parse['crystal_basic_income']));
    $parse['deuterium_total'] = colorNumber(pretty_number($CurrentPlanet['deuterium_perhour'] + $parse['deuterium_basic_income']));
    $parse['energy_total'] = colorNumber(pretty_number($CurrentPlanet['energy_max'] + $parse['energy_basic_income'] + $CurrentPlanet['energy_used']));
    $parse['daily_metal'] = floor(($CurrentPlanet['metal_perhour'] + $parse['metal_basic_income']) * 24);
    $parse['weekly_metal'] = floor($parse['daily_metal'] * 7);
    $parse['monthly_metal'] = floor($parse['daily_metal'] * 30);
    $parse['daily_crystal'] = floor(($CurrentPlanet['crystal_perhour'] + $parse['crystal_basic_income']) * 24);
    $parse['weekly_crystal'] = floor($parse['daily_crystal'] * 7);
    $parse['monthly_crystal'] = floor($parse['daily_crystal'] * 30);
    $parse['daily_deuterium'] = floor(($CurrentPlanet['deuterium_perhour'] + $parse['deuterium_basic_income']) * 24);
    $parse['weekly_deuterium'] = floor($parse['daily_deuterium'] * 7);
    $parse['monthly_deuterium'] = floor($parse['daily_deuterium'] * 30);
    $parse['daily_metal'] = colorNumber(pretty_number($parse['daily_metal']));
    $parse['weekly_metal'] = colorNumber(pretty_number($parse['weekly_metal']));
    $parse['monthly_metal'] = colorNumber(pretty_number($parse['monthly_metal']));
    $parse['daily_crystal'] = colorNumber(pretty_number($parse['daily_crystal']));
    $parse['weekly_crystal'] = colorNumber(pretty_number($parse['weekly_crystal']));
    $parse['monthly_crystal'] = colorNumber(pretty_number($parse['monthly_crystal']));
    $parse['daily_deuterium'] = colorNumber(pretty_number($parse['daily_deuterium']));
    $parse['weekly_deuterium'] = colorNumber(pretty_number($parse['weekly_deuterium']));
    $parse['monthly_deuterium'] = colorNumber(pretty_number($parse['monthly_deuterium']));
    $parse['metal_storage'] = floor($CurrentPlanet['metal'] / $CurrentPlanet['metal_max'] * 100) . $lang['o/o'];
    $parse['crystal_storage'] = floor($CurrentPlanet['crystal'] / $CurrentPlanet['crystal_max'] * 100) . $lang['o/o'];
    $parse['deuterium_storage'] = floor($CurrentPlanet['deuterium'] / $CurrentPlanet['deuterium_max'] * 100) . $lang['o/o'];
    $parse['metal_storage_bar'] = floor($CurrentPlanet['metal'] / $CurrentPlanet['metal_max'] * 100 * 2.5);
    $parse['crystal_storage_bar'] = floor($CurrentPlanet['crystal'] / $CurrentPlanet['crystal_max'] * 100 * 2.5);
    $parse['deuterium_storage_bar'] = floor($CurrentPlanet['deuterium'] / $CurrentPlanet['deuterium_max'] * 100 * 2.5);
    if ($parse['metal_storage_bar'] > 100 * 2.5) {
        $parse['metal_storage_bar'] = 250;
        $parse['metal_storage_barcolor'] = '#C00000';
    } elseif ($parse['metal_storage_bar'] > 80 * 2.5) {
        $parse['metal_storage_barcolor'] = '#C0C000';
    } else {
        $parse['metal_storage_barcolor'] = '#00C000';
    }
    if ($parse['crystal_storage_bar'] > 100 * 2.5) {
        $parse['crystal_storage_bar'] = 250;
        $parse['crystal_storage_barcolor'] = '#C00000';
    } elseif ($parse['crystal_storage_bar'] > 80 * 2.5) {
        $parse['crystal_storage_barcolor'] = '#C0C000';
    } else {
        $parse['crystal_storage_barcolor'] = '#00C000';
    }
    if ($parse['deuterium_storage_bar'] > 100 * 2.5) {
        $parse['deuterium_storage_bar'] = 250;
        $parse['deuterium_storage_barcolor'] = '#C00000';
    } elseif ($parse['deuterium_storage_bar'] > 80 * 2.5) {
        $parse['deuterium_storage_barcolor'] = '#C0C000';
    } else {
        $parse['deuterium_storage_barcolor'] = '#00C000';
    }
    $parse['production_level_bar'] = $parse['production_level'] * 2.5;
    $parse['production_level'] = "{$parse['production_level']}%";
    $parse['production_level_barcolor'] = '#00ff00';
    $sql = <<<SQL
\t\t\tUPDATE {{table}}
\t\t\tSET
\t\t\t\t`energy_max` = '{$CurrentPlanet['energy_max']}'
\t\t\t\t{$SubQry}
\t\t\tWHERE
\t\t\t\t`id` = '{$CurrentPlanet['id']}'
SQL;
    doquery($sql, 'planets');
    $page = parsetemplate($RessBodyTPL, $parse);
    return $page;
}
コード例 #5
0
function CheckPlanetBuildingQueue(&$CurrentPlanet, &$CurrentUser)
{
    global $lang, $resource;
    // Table des batiments donnant droit de l'experience minier
    $XPBuildings = array(1, 2, 3);
    PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time());
    $RetValue = false;
    if ($CurrentPlanet['b_building_id'] != 0) {
        $CurrentQueue = $CurrentPlanet['b_building_id'];
        if ($CurrentQueue != 0) {
            $QueueArray = explode(";", $CurrentQueue);
            $ActualCount = count($QueueArray);
        }
        $BuildArray = explode(",", $QueueArray[0]);
        $BuildEndTime = floor($BuildArray[3]);
        $BuildMode = $BuildArray[4];
        $Element = $BuildArray[0];
        array_shift($QueueArray);
        if ($BuildMode == 'destroy') {
            $ForDestroy = true;
        } else {
            $ForDestroy = false;
        }
        if ($BuildEndTime <= time()) {
            // Mise a jours des points
            $Needed = GetBuildingPrice($CurrentUser, $CurrentPlanet, $Element, true, $ForDestroy);
            $Units = $Needed['metal'] + $Needed['crystal'] + $Needed['deuterium'] + $Needed['appolonium'];
            if ($ForDestroy == false) {
                // Mise a jours de l'XP Minier
                if (in_array($Element, $XPBuildings)) {
                    $AjoutXP = $Units / 1000;
                    $CurrentUser['xpminier'] += $AjoutXP;
                }
            } else {
                // Mise a jours de l'XP Minier
                if (in_array($Element, $XPBuildings)) {
                    $AjoutXP = $Units * 3 / 1000;
                    $CurrentUser['xpminier'] -= $AjoutXP;
                }
            }
            $current = intval($CurrentPlanet['field_current']);
            $max = intval($CurrentPlanet['field_max']);
            // Pour une lune
            if ($CurrentPlanet['planet_type'] == 3) {
                if ($Element == 41) {
                    // Base Lunaire
                    $current += 1;
                    $max += FIELDS_BY_MOONBASIS_LEVEL;
                    $CurrentPlanet[$resource[$Element]]++;
                } elseif ($Element != 0) {
                    if ($ForDestroy == false) {
                        $current += 1;
                        $CurrentPlanet[$resource[$Element]]++;
                    } else {
                        $current -= 1;
                        $CurrentPlanet[$resource[$Element]]--;
                    }
                }
            } elseif ($CurrentPlanet['planet_type'] == 1) {
                if ($ForDestroy == false) {
                    $current += 1;
                    $CurrentPlanet[$resource[$Element]]++;
                } else {
                    $current -= 1;
                    $CurrentPlanet[$resource[$Element]]--;
                }
            }
            if (count($QueueArray) == 0) {
                $NewQueue = 0;
            } else {
                $NewQueue = implode(";", $QueueArray);
            }
            $CurrentPlanet['b_building'] = 0;
            $CurrentPlanet['b_building_id'] = $NewQueue;
            $CurrentPlanet['field_current'] = $current;
            $CurrentPlanet['field_max'] = $max;
            $QryUpdatePlanet = "UPDATE {{table}} SET ";
            $QryUpdatePlanet .= "`" . $resource[$Element] . "` = '" . $CurrentPlanet[$resource[$Element]] . "', ";
            // Mise a 0 de l'heure de fin de construction ...
            // Ca va activer la mise en place du batiment suivant de la queue
            $QryUpdatePlanet .= "`b_building` = '" . $CurrentPlanet['b_building'] . "' , ";
            $QryUpdatePlanet .= "`b_building_id` = '" . $CurrentPlanet['b_building_id'] . "' , ";
            $QryUpdatePlanet .= "`field_current` = '" . $CurrentPlanet['field_current'] . "', ";
            $QryUpdatePlanet .= "`field_max` = '" . $CurrentPlanet['field_max'] . "' ";
            $QryUpdatePlanet .= "WHERE ";
            $QryUpdatePlanet .= "`id` = '" . $CurrentPlanet['id'] . "';";
            doquery($QryUpdatePlanet, 'planets');
            $QryUpdateUser = "******";
            $QryUpdateUser .= "`xpminier` = '" . $CurrentUser['xpminier'] . "' ";
            $QryUpdateUser .= "WHERE ";
            $QryUpdateUser .= "`id` = '" . $CurrentUser['id'] . "';";
            doquery($QryUpdateUser, 'users');
            $RetValue = true;
        } else {
            $RetValue = false;
        }
    } else {
        $CurrentPlanet['b_building'] = 0;
        $CurrentPlanet['b_building_id'] = 0;
        $QryUpdatePlanet = "UPDATE {{table}} SET ";
        $QryUpdatePlanet .= "`b_building` = '" . $CurrentPlanet['b_building'] . "' , ";
        $QryUpdatePlanet .= "`b_building_id` = '" . $CurrentPlanet['b_building_id'] . "' ";
        $QryUpdatePlanet .= "WHERE ";
        $QryUpdatePlanet .= "`id` = '" . $CurrentPlanet['id'] . "';";
        doquery($QryUpdatePlanet, 'planets');
        $RetValue = false;
    }
    return $RetValue;
}
コード例 #6
0
/**
* MissionCaseDestruction.php
* @Licence GNU (GPL)
* @version 2.2
* @copyright 2009 
* @Team Space Beginner
*/
function MissionCaseDestruction($FleetRow)
{
    global $phpEx, $xnova_root_path, $pricelist, $lang, $resource, $CombatCaps, $game_config, $user;
    includeLang('system');
    if ($FleetRow['fleet_mess'] == 0 && $FleetRow['fleet_start_time'] <= time()) {
        if (!isset($CombatCaps[202]['sd'])) {
            message('<font color=red>' . $lang['sys_no_vars'] . '</font><br />(Error: <font color=red>(!isset($pricelist[202][\'sd\']))</font>. Please report this to an admin.)', $lang['sys_error'], 'fleet.php', 15);
        }
        $targetPlanet = doquery("SELECT * FROM {{table}} WHERE `galaxy` = " . $FleetRow['fleet_end_galaxy'] . " AND `system` = " . $FleetRow['fleet_end_system'] . " AND `planet_type` = " . $FleetRow['fleet_end_type'] . " AND `planet` = " . $FleetRow['fleet_end_planet'] . ";", 'planets', true);
        // if (!isset($targetPlanet['id'])) {
        if ($FleetRow['fleet_group'] > 0) {
            //MadnessRed Code
            doquery("DELETE FROM {{table}} WHERE id =" . $FleetRow['fleet_group'], 'aks');
            doquery("UPDATE {{table}} SET fleet_mess=1 WHERE fleet_group=" . $FleetRow['fleet_group'], 'fleets');
        } else {
            doquery("UPDATE {{table}} SET fleet_mess=1 WHERE fleet_id=" . $FleetRow['fleet_id'], 'fleets');
        }
        // return;
        //}
        // Mise à jour de la cible ...
        // On recharge les infos qui viennent d'être mises à jour
        $targetGalaxy = doquery('SELECT * FROM {{table}} WHERE `galaxy` = ' . $FleetRow['fleet_end_galaxy'] . ' AND `system` = ' . $FleetRow['fleet_end_system'] . ' AND `planet` = ' . $FleetRow['fleet_end_planet'] . ';', 'galaxy', true);
        $targetUser = doquery('SELECT * FROM {{table}} WHERE id=' . $targetPlanet['id_owner'], 'users', true);
        $TargetUserID = $targetUser['id'];
        PlanetResourceUpdate($targetUser, $targetPlanet, time());
        // AG : Mettre toutes les flottes dans un tableau
        $attackFleets = array();
        // De forme : attackFleets[id] = array('fleet' => $FleetRow, 'user' => $user);
        if ($FleetRow['fleet_group'] != 0) {
            $fleets = doquery('SELECT * FROM {{table}} WHERE fleet_group=' . $FleetRow['fleet_group'], 'fleets');
            while ($fleet = mysql_fetch_assoc($fleets)) {
                $attackFleets[$fleet['fleet_id']]['fleet'] = $fleet;
                $attackFleets[$fleet['fleet_id']]['user'] = doquery('SELECT * FROM {{table}} WHERE id =' . $fleet['fleet_owner'], 'users', true);
                $attackFleets[$fleet['fleet_id']]['detail'] = array();
                $temp = explode(';', $fleet['fleet_array']);
                foreach ($temp as $temp2) {
                    $temp2 = explode(',', $temp2);
                    if ($temp2[0] < 100) {
                        continue;
                    }
                    if (!isset($attackFleets[$fleet['fleet_id']]['detail'][$temp2[0]])) {
                        $attackFleets[$fleet['fleet_id']]['detail'][$temp2[0]] = 0;
                    }
                    $attackFleets[$fleet['fleet_id']]['detail'][$temp2[0]] += $temp2[1];
                }
            }
        } else {
            $attackFleets[$FleetRow['fleet_id']]['fleet'] = $FleetRow;
            $attackFleets[$FleetRow['fleet_id']]['user'] = doquery('SELECT * FROM {{table}} WHERE id=' . $FleetRow['fleet_owner'], 'users', true);
            $attackFleets[$FleetRow['fleet_id']]['detail'] = array();
            $temp = explode(';', $FleetRow['fleet_array']);
            foreach ($temp as $temp2) {
                $temp2 = explode(',', $temp2);
                if ($temp2[0] < 100) {
                    continue;
                }
                if (!isset($attackFleets[$FleetRow['fleet_id']]['detail'][$temp2[0]])) {
                    $attackFleets[$FleetRow['fleet_id']]['detail'][$temp2[0]] = 0;
                }
                $attackFleets[$FleetRow['fleet_id']]['detail'][$temp2[0]] += $temp2[1];
            }
        }
        $defense = array();
        $def = doquery('SELECT * FROM {{table}} WHERE `fleet_end_galaxy` = ' . $FleetRow['fleet_end_galaxy'] . ' AND `fleet_end_system` = ' . $FleetRow['fleet_end_system'] . ' AND `fleet_end_type` = ' . $FleetRow['fleet_end_type'] . ' AND `fleet_end_planet` = ' . $FleetRow['fleet_end_planet'] . ' AND fleet_start_time<' . time() . ' AND fleet_end_stay>=' . time(), 'fleets');
        while ($defRow = mysql_fetch_assoc($def)) {
            $defRowDef = explode(';', $defRow['fleet_array']);
            foreach ($defRowDef as $Element) {
                $Element = explode(',', $Element);
                if ($Element[0] < 100) {
                    continue;
                }
                if (!isset($defense[$defRow['fleet_id']]['def'][$Element[0]])) {
                    $defense[$defRow['fleet_id']][$Element[0]] = 0;
                }
                $defense[$defRow['fleet_id']]['def'][$Element[0]] += $Element[1];
                $defense[$defRow['fleet_id']]['user'] = doquery('SELECT * FROM {{table}} WHERE id=' . $defRow['fleet_owner'], 'users', true);
            }
        }
        $defense[0]['def'] = array();
        $defense[0]['user'] = $targetUser;
        for ($i = 200; $i < 500; $i++) {
            if (isset($resource[$i]) && isset($targetPlanet[$resource[$i]])) {
                $defense[0]['def'][$i] = $targetPlanet[$resource[$i]];
            }
        }
        $start = microtime(true);
        $result = calculateAttack($attackFleets, $defense);
        $totaltime = microtime(true) - $start;
        // Mise a jour du champ de ruine devant la planete attaquée
        $QryUpdateGalaxy = "UPDATE {{table}} SET ";
        $QryUpdateGalaxy .= "`metal` = `metal` +'" . ($result['debree']['att'][0] + $result['debree']['def'][0]) . "', ";
        $QryUpdateGalaxy .= "`crystal` = `crystal` + '" . ($result['debree']['att'][1] + $result['debree']['def'][1]) . "', ";
        $QryUpdateGalaxy .= "`appolonium` = `appolonium` + '" . ($result['debree']['att'][2] + $result['debree']['def'][2]) . "' ";
        $QryUpdateGalaxy .= "WHERE ";
        $QryUpdateGalaxy .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
        $QryUpdateGalaxy .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
        $QryUpdateGalaxy .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' ";
        $QryUpdateGalaxy .= "LIMIT 1;";
        doquery($QryUpdateGalaxy, 'galaxy');
        //         Mise à jour du CDR en table galaxy
        //        doquery('UPDATE {{table}} SET metal=metal+'.($result['debree']['att'][0]+$result['debree']['def'][0]).' , crystal=crystal+'.($result['debree']['att'][1]+$result['debree']['def'][1]).' WHERE `galaxy` = '. $FleetRow['fleet_end_galaxy'] .' AND `system` = '. $FleetRow['fleet_end_system'] .' AND `planet` = '. $FleetRow['fleet_end_planet'],'galaxy');
        $totalDebree = $result['debree']['def'][0] + $result['debree']['def'][1] + $result['debree']['att'][0] + $result['debree']['att'][1];
        $steal = array('metal' => 0, 'crystal' => 0, 'deuterium' => 0, 'appolonium' => 0);
        switch ($result['won']) {
            case "a":
                // Calculons la capacité de transpor du restant de flotte après combat
                $max_resources = 0;
                foreach ($attackFleets[$FleetRow['fleet_id']]['detail'] as $Element => $amount) {
                    $max_resources += $pricelist[$Element]['capacity'] * $amount;
                }
                if ($max_resources > 0) {
                    $metal = $targetPlanet['metal'] / 2;
                    $crystal = $targetPlanet['crystal'] / 2;
                    $deuter = $targetPlanet['deuterium'] / 2;
                    $appolonium = $targetPlanet['appolonium'] / 2;
                    if ($appolonium > $max_resources / 4) {
                        $steal['appolonium'] = $max_resources / 4;
                        $max_resources -= $steal['appolonium'];
                    } else {
                        $steal['appolonium'] = $appolonium;
                        $max_resources -= $steal['appolonium'];
                    }
                    if ($deuter > $max_resources / 3) {
                        $steal['deuterium'] = $max_resources / 3;
                        $max_resources -= $steal['deuterium'];
                    } else {
                        $steal['deuterium'] = $deuter;
                        $max_resources -= $steal['deuterium'];
                    }
                    if ($crystal > $max_resources / 2) {
                        $steal['crystal'] = $max_resources / 2;
                        $max_resources -= $steal['crystal'];
                    } else {
                        $steal['crystal'] = $crystal;
                        $max_resources -= $steal['crystal'];
                    }
                    if ($metal > $max_resources) {
                        $steal['metal'] = $max_resources;
                        $max_resources = $max_resources - $steal['metal'];
                    } else {
                        $steal['metal'] = $metal;
                        $max_resources -= $steal['metal'];
                    }
                }
                $steal = array_map('round', $steal);
                // Mise à jour de la flotte après pillage
                $QryUpdateFleet = 'UPDATE {{table}} SET ';
                $QryUpdateFleet .= '`fleet_resource_metal` = `fleet_resource_metal` + ' . $steal['metal'] . ', ';
                $QryUpdateFleet .= '`fleet_resource_crystal` = `fleet_resource_crystal` +' . $steal['crystal'] . ', ';
                $QryUpdateFleet .= '`fleet_resource_deuterium` = `fleet_resource_deuterium` +' . $steal['deuterium'] . ', ';
                $QryUpdateFleet .= '`fleet_resource_appolonium` = `fleet_resource_appolonium` +' . $steal['appolonium'] . ' ';
                $QryUpdateFleet .= 'WHERE fleet_id = ' . $FleetRow['fleet_id'] . ' ';
                $QryUpdateFleet .= 'LIMIT 1 ;';
                doquery($QryUpdateFleet, 'fleets');
                // Mise à jour flotte et planètes
                foreach ($attackFleets as $fleetID => $attacker) {
                    // Flottes attaquantes
                    $fleetArray = '';
                    $totalCount = 0;
                    foreach ($attacker['detail'] as $element => $amount) {
                        if ($amount) {
                            $fleetArray .= $element . ',' . $amount . ';';
                        }
                        $totalCount += $amount;
                    }
                    if ($totalCount <= 0) {
                        doquery('DELETE FROM {{table}} WHERE `fleet_id`=' . $fleetID, 'fleets');
                    } else {
                        doquery('UPDATE {{table}} SET fleet_array="' . substr($fleetArray, 0, -1) . '", fleet_amount=' . $totalCount . ', fleet_mess=1 WHERE fleet_id=' . $fleetID, 'fleets');
                    }
                }
                foreach ($defense as $fleetID => $defender) {
                    // Flottes et Défenses de la cible
                    if ($fleetID != 0) {
                        $fleetArray = '';
                        $totalCount = 0;
                        foreach ($defender['def'] as $element => $amount) {
                            if ($amount) {
                                $fleetArray .= $element . ',' . $amount . ';';
                            }
                            $totalCount += $amount;
                        }
                        if ($totalCount <= 0) {
                            doquery('DELETE FROM {{table}} WHERE `fleet_id`=' . $fleetID, 'fleets');
                        } else {
                            doquery('UPDATE {{table}} SET fleet_array="' . $fleetArray . '", fleet_amount=' . $totalCount . ', fleet_mess=1 WHERE fleet_id=' . $fleetID, 'fleets');
                        }
                    } else {
                        $fleetArray = '';
                        $totalCount = 0;
                        foreach ($defender['def'] as $element => $amount) {
                            $fleetArray .= '`' . $resource[$element] . '`=' . $amount . ', ';
                        }
                        // Mise a jour de l'enregistrement de la planete attaquée
                        $QryUpdateTarget = "UPDATE {{table}} SET ";
                        $QryUpdateTarget .= $fleetArray;
                        $QryUpdateTarget .= "`metal` = `metal` - '" . $steal['metal'] . "', ";
                        $QryUpdateTarget .= "`crystal` = `crystal` - '" . $steal['crystal'] . "', ";
                        $QryUpdateTarget .= "`deuterium` = `deuterium` - '" . $steal['deuterium'] . "', ";
                        $QryUpdateTarget .= "`appolonium` = `appolonium` - '" . $steal['appolonium'] . "' ";
                        $QryUpdateTarget .= "WHERE ";
                        $QryUpdateTarget .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
                        $QryUpdateTarget .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
                        $QryUpdateTarget .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' AND ";
                        $QryUpdateTarget .= "`planet_type` = '" . $FleetRow['fleet_end_type'] . "' ";
                        $QryUpdateTarget .= "LIMIT 1;";
                        doquery($QryUpdateTarget, 'planets');
                    }
                }
                //Mondzerstörungswarscheinlichkeitsberechnung gemäß Owiki
                $destructionl1 = 100 - sqrt($targetPlanet['diameter']);
                if ($attackFleets[$FleetRow['fleet_id']]['detail'][218] > 0) {
                    $destructionl21 = $destructionl1 * round(sqrt($attackFleets[$FleetRow['fleet_id']]['detail'][218] / MAX_ST));
                    $destructionl2 = $destructionl21 / 1;
                } else {
                    $destructionl21 = $destructionl1 * round(sqrt($attackFleets[$FleetRow['fleet_id']]['detail'][214] / MAX_RIP));
                    $destructionl2 = $destructionl21 / 1;
                }
                if ($destructionl2 > 100) {
                    $chance = '100';
                } elseif ($destructionl2 < 0) {
                    $chance = '0';
                } else {
                    $chance = round($destructionl2);
                    // En pourcentage
                }
                $tirage = mt_rand(0, 100);
                $probalune = sprintf($lang['sys_destruc_lune'], $chance);
                if ($tirage <= $chance) {
                    //destruction de la lune dabord dans la liste des planetes puis dans la liste des lunes et enfin dans la galaxie
                    doquery("DELETE FROM {{table}} WHERE `id` = '" . $targetPlanet['id'] . "';", 'planets');
                    //$Qrydestructionlune .= ";";
                    $Qrydestructionlune = "DELETE FROM {{table}} ";
                    $Qrydestructionlune .= "WHERE ";
                    $Qrydestructionlune .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
                    $Qrydestructionlune .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
                    $Qrydestructionlune .= "`lunapos` = '" . $FleetRow['fleet_end_planet'] . "' ";
                    $Qrydestructionlune .= "LIMIT 1 ;";
                    doquery($Qrydestructionlune, 'lunas');
                    //$Qrydestructionlune2 .= ";";
                    $Qrydestructionlune2 = "UPDATE {{table}} SET ";
                    $Qrydestructionlune2 .= "`id_luna` = '0' ";
                    $Qrydestructionlune2 .= "WHERE ";
                    $Qrydestructionlune2 .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
                    $Qrydestructionlune2 .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
                    $Qrydestructionlune2 .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' ";
                    $Qrydestructionlune2 .= "LIMIT 1 ;";
                    doquery($Qrydestructionlune2, 'galaxy');
                    //la lune est detruite, alors on redirige les flottes sur la planete
                    $QryFleetsFrom = doquery("SELECT * FROM {{table}} WHERE   \n\t\t\t\t`fleet_start_galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND\n\t\t\t\t`fleet_start_system` = '" . $FleetRow['fleet_end_system'] . "' AND\n\t\t\t\t`fleet_start_planet` = '" . $FleetRow['fleet_end_planet'] . "' AND\n\t\t\t\t`fleet_start_type` = '3';", 'fleets');
                    while ($FromMoonFleets = mysql_fetch_array($QryFleetsFrom)) {
                        doquery("UPDATE {{table}} SET `fleet_start_type` = '1' WHERE `fleet_id` = '" . $FromMoonFleets['fleet_id'] . "';", 'fleets');
                    }
                    $QryFleetsTo = doquery("SELECT * FROM {{table}} WHERE   \n\t\t\t\t`fleet_end_galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND\n\t\t\t\t`fleet_end_system` = '" . $FleetRow['fleet_end_system'] . "' AND\n\t\t\t\t`fleet_end_planet` = '" . $FleetRow['fleet_end_planet'] . "' AND\n\t\t\t\t`fleet_end_type` = '3';", 'fleets');
                    while ($ToMoonFleets = mysql_fetch_array($QryFleetsTo)) {
                        doquery("UPDATE {{table}} SET `fleet_end_type` = '1' WHERE `fleet_id` = '" . $ToMoonFleets['fleet_id'] . "';", 'fleets');
                    }
                    // Mond Explodiert!?Wo bleiben die Trümmer vom Mond
                    $metallmond = 0;
                    $kristallmond = 0;
                    $appolonium = 0;
                    // Berechnung des Trümmerfeldes
                    $metallmond = round($targetPlanet['diameter'] * 625);
                    $kristallmond = round($targetPlanet['diameter'] * 625);
                    // Berechnung Appollonium
                    $zuwert = mt_rand(100, 300);
                    $appolonium = round($targetPlanet['diameter'] * $zuwert);
                    // Trümmerfeld go's Galaxy
                    $QryUpdateGalaxy = "UPDATE {{table}} SET ";
                    $QryUpdateGalaxy .= "`metal` = `metal` + '" . $metallmond . "', ";
                    $QryUpdateGalaxy .= "`crystal` = `crystal` + '" . $kristallmond . "', ";
                    $QryUpdateGalaxy .= "`appolonium` = `appolonium` + '" . $appolonium . "' ";
                    $QryUpdateGalaxy .= "WHERE ";
                    $QryUpdateGalaxy .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
                    $QryUpdateGalaxy .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
                    $QryUpdateGalaxy .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' ";
                    $QryUpdateGalaxy .= "LIMIT 1;";
                    doquery($QryUpdateGalaxy, 'galaxy');
                    //maintenant on va verifier si la vue du joueur n est pas calee sur la lune qui est detruite
                    if ($targetUser['current_planet'] == $targetPlanet['id']) {
                        $QryPlanet = "SELECT * FROM {{table}} ";
                        $QryPlanet .= "WHERE ";
                        $QryPlanet .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
                        $QryPlanet .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
                        $QryPlanet .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' AND ";
                        $QryPlanet .= "`planet_type` = '1';";
                        $Planet = doquery($QryPlanet, 'planets', true);
                        $IDPlanet = $Planet['id'];
                        $Qryvue = "UPDATE {{table}} SET ";
                        $Qryvue .= "`current_planet` = '" . $IDPlanet . "' ";
                        $Qryvue .= "WHERE ";
                        $Qryvue .= "`id` = '" . $targetUserID . "' ";
                        $Qryvue .= ";";
                        doquery($Qryvue, 'users');
                    }
                    $destext .= sprintf($lang['sys_destruc_mess'], $DepName, $FleetRow['fleet_start_galaxy'], $FleetRow['fleet_start_system'], $FleetRow['fleet_start_planet'], $FleetRow['fleet_end_galaxy'], $FleetRow['fleet_end_system'], $FleetRow['fleet_end_planet']) . "<br />";
                    $destext .= sprintf($lang['sys_destruc_lune'], $chance) . "<br />";
                    $destext .= $lang['sys_debris'] . " " . $lang['Metal'] . ":<font color=\"#adaead\">" . ($result['debree']['att'][0] + $result['debree']['def'][0] + $metallmond) . "</font>   " . $lang['Crystal'] . ":<font color=\"#ef51ef\">" . ($result['debree']['att'][1] + $result['debree']['def'][1] + $kristallmond) . "</font>" . $lang['Appolonium'] . ":<font color=\"#40e0d0\">" . ($result['debree']['att'][2] + $result['debree']['def'][2] + $appolonium) . "</font><br />";
                    $destext .= $lang['sys_destruc_mess1'] . "<br />";
                    $destext .= $lang['sys_destruc_reussi'] . "<br />";
                    $destructionrip = sqrt($targetPlanet['diameter']) / 2;
                    $chance2 = round($destructionrip);
                    $tirage2 = mt_rand(0, 100);
                    $destext .= sprintf($lang['sys_destruc_rip'], $chance2) . "<br />";
                    if ($tirage2 <= $chance2) {
                        //Rips gehen in das Tf
                        $tftsmet = 0;
                        $tftscrist = 0;
                        if ($attackFleets[$FleetRow['fleet_id']]['detail'][218] > 0 and $attackFleets[$FleetRow['fleet_id']]['detail'][214] = 0) {
                            $tftsmet = round($attackFleets[$FleetRow['fleet_id']]['detail'][218] * $pricelist['218']['metal']) * ($game_config['Fleet_Cdr'] / 100);
                            $tftscrist = round($attackFleets[$FleetRow['fleet_id']]['detail'][218] * $pricelist['218']['crystal']) * ($game_config['Fleet_Cdr'] / 100);
                            $tftsappo = round($attackFleets[$FleetRow['fleet_id']]['detail'][218] * $pricelist['218']['appolonium']) * ($game_config['Fleet_Cdr'] / 100);
                        } else {
                            $tftsmet = round($attackFleets[$FleetRow['fleet_id']]['detail'][214] * $pricelist['214']['metal']) * ($game_config['Fleet_Cdr'] / 100);
                            $tftscrist = round($attackFleets[$FleetRow['fleet_id']]['detail'][214] * $pricelist['214']['crystal']) * ($game_config['Fleet_Cdr'] / 100);
                        }
                        // Trümmerfeld go's Galaxy
                        $QryUpdateGalaxy = "UPDATE {{table}} SET ";
                        $QryUpdateGalaxy .= "`metal` = `metal` +'" . $tftsmet . "', ";
                        $QryUpdateGalaxy .= "`crystal` = `crystal` + '" . $tftscrist . "', ";
                        $QryUpdateGalaxy .= "`appolonium` = `appolonium` + '" . $tftsappo . "' ";
                        $QryUpdateGalaxy .= "WHERE ";
                        $QryUpdateGalaxy .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
                        $QryUpdateGalaxy .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
                        $QryUpdateGalaxy .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' ";
                        $QryUpdateGalaxy .= "LIMIT 1;";
                        doquery($QryUpdateGalaxy, 'galaxy');
                        //Rips in das Tf Ende
                        $destext .= $lang['sys_destruc_echec'] . " <br />";
                        $destext .= $lang['sys_debris'] . " " . $lang['Metal'] . ":<font color=\"#adaead\">" . ($result['debree']['att'][0] + $result['debree']['def'][0] + $tftsmet) . "</font>   " . $lang['Crystal'] . ":<font color=\"#ef51ef\">" . ($result['debree']['att'][1] + $result['debree']['def'][1] + $tftscrist) . "</font>" . $lang['Appolonium'] . ":<font color=\"#40e0d0\">" . ($result['debree']['att'][2] + $result['debree']['def'][2] + $tftsappo) . "</font><br />";
                        doquery("DELETE FROM {{table}} WHERE `fleet_id` = '" . $FleetRow["fleet_id"] . "';", 'fleets');
                    }
                    // Falls Mondzerstörung Abgeblockt wird
                } else {
                    $destructionrip = sqrt($targetPlanet['diameter']) / 2;
                    $chance2 = round($destructionrip);
                    $tirage2 = mt_rand(0, 100);
                    $destext .= sprintf($lang['sys_destruc_mess'], $DepName, $FleetRow['fleet_start_galaxy'], $FleetRow['fleet_start_system'], $FleetRow['fleet_start_planet'], $FleetRow['fleet_end_galaxy'], $FleetRow['fleet_end_system'], $FleetRow['fleet_end_planet']) . "<br />";
                    $destext .= $lang['sys_destruc_mess1'] . "<br />";
                    $destext .= sprintf($lang['sys_destruc_lune'], $chance) . "<br />";
                    $destext .= sprintf($lang['sys_destruc_rip'], $chance2) . "<br />";
                    if ($tirage2 <= $chance2) {
                        //Rips gehen in das Tf
                        $tftsmet = 0;
                        $tftscrist = 0;
                        if ($attackFleets[$FleetRow['fleet_id']]['detail'][218] > 0 and $attackFleets[$FleetRow['fleet_id']]['detail'][214] = 0) {
                            $tftsmet = round($attackFleets[$FleetRow['fleet_id']]['detail'][218] * $pricelist['218']['metal']) * ($game_config['Fleet_Cdr'] / 100);
                            $tftscrist = round($attackFleets[$FleetRow['fleet_id']]['detail'][218] * $pricelist['218']['crystal']) * ($game_config['Fleet_Cdr'] / 100);
                            $tftsappo = round($attackFleets[$FleetRow['fleet_id']]['detail'][218] * $pricelist['218']['appolonium']) * ($game_config['Fleet_Cdr'] / 100);
                        } else {
                            $tftsmet = round($attackFleets[$FleetRow['fleet_id']]['detail'][214] * $pricelist['214']['metal']) * ($game_config['Fleet_Cdr'] / 100);
                            $tftscrist = round($attackFleets[$FleetRow['fleet_id']]['detail'][214] * $pricelist['214']['crystal']) * ($game_config['Fleet_Cdr'] / 100);
                        }
                        // Trümmerfeld go's Galaxy
                        $QryUpdateGalaxy = "UPDATE {{table}} SET ";
                        $QryUpdateGalaxy .= "`metal` = `metal` +'" . $tftsmet . "', ";
                        $QryUpdateGalaxy .= "`crystal` = `crystal` + '" . $tftscrist . "', ";
                        $QryUpdateGalaxy .= "`appolonium` = `appolonium` + '" . $tftsappo . "' ";
                        $QryUpdateGalaxy .= "WHERE ";
                        $QryUpdateGalaxy .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
                        $QryUpdateGalaxy .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
                        $QryUpdateGalaxy .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' ";
                        $QryUpdateGalaxy .= "LIMIT 1;";
                        doquery($QryUpdateGalaxy, 'galaxy');
                        //Rips in das Tf Ende
                        $destext .= $lang['sys_destruc_echec'] . " <br />";
                        $destext .= $lang['sys_debris'] . " " . $lang['Metal'] . ":<font color=\"#adaead\">" . ($result['debree']['att'][0] + $result['debree']['def'][0] + $tftsmet) . "</font>   " . $lang['Crystal'] . ":<font color=\"#ef51ef\">" . ($result['debree']['att'][1] + $result['debree']['def'][1] + $tftscrist) . "</font>" . $lang['Appolonium'] . ":<font color=\"#ef51ef\">" . ($result['debree']['att'][2] + $result['debree']['def'][2] + $tftsappo) . "</font><br />";
                        doquery("DELETE FROM {{table}} WHERE `fleet_id` = '" . $FleetRow["fleet_id"] . "';", 'fleets');
                    } else {
                        $destext .= $lang['sys_destruc_stop'] . "<br />";
                    }
                }
                break;
            case "r":
                $destext .= sprintf($lang['sys_destruc_mess'], $DepName, $FleetRow['fleet_start_galaxy'], $FleetRow['fleet_start_system'], $FleetRow['fleet_start_planet'], $FleetRow['fleet_end_galaxy'], $FleetRow['fleet_end_system'], $FleetRow['fleet_end_planet']) . "<br />";
                $destext .= $lang['sys_destruc_stop'] . "<br />";
                doquery("DELETE FROM {{table}} WHERE `fleet_id` = '" . $FleetRow["fleet_id"] . "';", 'fleets');
                break;
            case "w":
                $destext .= sprintf($lang['sys_destruc_mess'], $DepName, $FleetRow['fleet_start_galaxy'], $FleetRow['fleet_start_system'], $FleetRow['fleet_start_planet'], $FleetRow['fleet_end_galaxy'], $FleetRow['fleet_end_system'], $FleetRow['fleet_end_planet']) . "<br />";
                $destext .= $lang['sys_destruc_stop'] . "<br />";
                break;
            default:
                break;
        }
        //Ende Mondzerstörung
        $strunitsgesamt = $result['lost']['att'] + $result['lost']['def'];
        $user1lostunits = $result['lost']['att'];
        $user1shotunits = $result['lost']['def'];
        $user2lostunits = $result['lost']['def'];
        $user2shotunits = $result['lost']['att'];
        $strtruemmerfeld = $result['debree']['att'][0] + $result['debree']['def'][0] + $result['debree']['att'][1] + $result['debree']['def'][1] + $result['debree']['att'][2] + $result['debree']['def'][2];
        $strtruemmermetal = $result['debree']['att'][0] + $result['debree']['def'][0];
        $strtruemmercrystal = $result['debree']['att'][1] + $result['debree']['def'][1];
        $strtruemmerappolonium = $result['debree']['att'][2] + $result['debree']['def'][2];
        $FleetDebris = $result['debree']['att'][0] + $result['debree']['def'][0] + $result['debree']['att'][1] + $result['debree']['def'][1] + $result['debree']['att'][2] + $result['debree']['def'][2];
        $StrAttackerUnits = sprintf($lang['sys_attacker_lostunits'], $result['lost']['att']);
        $StrDefenderUnits = sprintf($lang['sys_defender_lostunits'], $result['lost']['def']);
        $StrRuins = sprintf($lang['sys_gcdrunits'], $result['debree']['def'][0] + $result['debree']['att'][0], $lang['Metal'], $result['debree']['def'][1] + $result['debree']['att'][1], $lang['Crystal'], $result['debree']['def'][2] + $result['debree']['att'][2], $lang['Appolonium']);
        $DebrisField = $StrAttackerUnits . "<br />" . $StrDefenderUnits . "<br />" . $StrRuins;
        // Monderstellung
        $MoonChance = $FleetDebris / 100000;
        if ($FleetDebris > 2000000) {
            $MoonChance = 20;
        }
        if ($FleetDebris < 100000) {
            $UserChance = 0;
            $ChanceMoon = "";
        } elseif ($FleetDebris >= 100000) {
            $UserChance = mt_rand(1, 100);
            $ChanceMoon = sprintf($lang['sys_moonproba'], $MoonChance);
        }
        // Mond ja
        if ($UserChance > 0 && $UserChance <= $MoonChance && $targetGalaxy['id_luna'] == 0) {
            $TargetPlanetName = CreateOneMoonRecord($FleetRow['fleet_end_galaxy'], $FleetRow['fleet_end_system'], $FleetRow['fleet_end_planet'], $TargetUserID, $FleetRow['fleet_start_time'], '', $MoonChance);
            $GottenMoon = sprintf($lang['sys_moonbuilt'], $TargetPlanetName, $FleetRow['fleet_end_galaxy'], $FleetRow['fleet_end_system'], $FleetRow['fleet_end_planet']);
            $GottenMoon .= "<br />";
            //Warum gibt es ein Trümmerfeld wenn der Mond doch daraus ensteht???
            //Abfrage der Größe des Trümmerfeldes?
            $QrySelectGalaxy = "SELECT * FROM {{table}} ";
            $QrySelectGalaxy .= "WHERE ";
            $QrySelectGalaxy .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
            $QrySelectGalaxy .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
            $QrySelectGalaxy .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' ";
            $QrySelectGalaxy .= "LIMIT 1;";
            $TargetGalaxy = doquery($QrySelectGalaxy, 'galaxy', true);
            // Trümmerfeld wird gelöscht da der Mond aus den Trümmern entstanden ist!.
            $QryUpdateGalaxy = "UPDATE {{table}} SET ";
            $QryUpdateGalaxy .= "`metal` = `metal` - '" . $TargetGalaxy["metal"] . "', ";
            $QryUpdateGalaxy .= "`crystal` = `crystal` - '" . $TargetGalaxy["crystal"] . "', ";
            $QryUpdateGalaxy .= "`appolonium` = `appolonium` - '" . $TargetGalaxy["appolonium"] . "' ";
            $QryUpdateGalaxy .= "WHERE ";
            $QryUpdateGalaxy .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
            $QryUpdateGalaxy .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
            $QryUpdateGalaxy .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' ";
            $QryUpdateGalaxy .= "LIMIT 1;";
            doquery($QryUpdateGalaxy, 'galaxy');
            // Mond nein
        } elseif ($UserChance = 0 or $UserChance > $MoonChance) {
            $GottenMoon = "";
        }
        $OwnedUser = doquery('SELECT * FROM {{table}} WHERE id=' . $FleetRow['fleet_owner'], 'users', true);
        $formatted_cr = formatCRM($result, $steal, $MoonChance, $GottenMoon, $totaltime, $destext);
        $raport = $formatted_cr['html'];
        $rid = md5($raport);
        $QryInsertRapport = 'INSERT INTO {{table}} SET ';
        $QryInsertRapport .= '`time` = UNIX_TIMESTAMP(), ';
        foreach ($attackFleets as $fleetID => $attacker) {
            $users2[$attacker['user']['id']] = $attacker['user']['id'];
        }
        foreach ($defense as $fleetID => $defender) {
            $users2[$defender['user']['id']] = $defender['user']['id'];
        }
        $QryInsertRapport .= '`owners` = "' . implode(',', $users2) . '", ';
        $QryInsertRapport .= '`rid` = "' . $rid . '", ';
        $QryInsertRapport .= '`raport` = "' . mysql_real_escape_string($raport) . '"';
        doquery($QryInsertRapport, 'rw') or die("Error inserting CR to database" . mysql_error() . "<br /><br />Trying to execute:" . mysql_query());
        $angreifer = $formatted_cr['angreifer'];
        $dpath = !$user["dpath"] ? DEFAULT_SKINPATH : $user["dpath"];
        $rid = md5($raport);
        $QryInserttopkb = "INSERT INTO {{table}} SET ";
        $QryInserttopkb .= "`time` = UNIX_TIMESTAMP(), ";
        $QryInserttopkb .= "`id_owner1` = '" . $FleetRow['fleet_owner'] . "', ";
        $QryInserttopkb .= "`angreifer` = '" . $angreifer . "', ";
        $QryInserttopkb .= "`id_owner2` = '" . $targetUser['id'] . "', ";
        $QryInserttopkb .= "`defender` = '" . $targetUser['username'] . "', ";
        $QryInserttopkb .= "`gesamtunits` = '" . $strunitsgesamt . "', ";
        $QryInserttopkb .= "`gesamttruemmer` = '" . $strtruemmerfeld . "', ";
        $QryInserttopkb .= "`rid` = '" . $rid . "', ";
        $QryInserttopkb .= "`a_zestrzelona` = '" . $a_zestrzelona . "', ";
        $QryInserttopkb .= "`raport` = '" . mysql_real_escape_string($raport) . "',";
        $QryInserttopkb .= "`fleetresult` = '" . $result['won'] . "';";
        doquery("LOCK TABLE {{table}} WRITE", 'topkb');
        doquery($QryInserttopkb, 'topkb');
        doquery("UNLOCK TABLES", '');
        $user1stat = $FleetRow['fleet_owner'];
        $user2stat = $TargetUserID;
        $raport = '<a href # OnClick=\'f( "rw.php?raport=' . $rid . '", "");\' >';
        $raport .= '<center>';
        if ($result['won'] == "a") {
            $raport .= '<font color=\'green\'>';
        } elseif ($result['won'] == "w") {
            $raport .= '<font color=\'orange\'>';
        } elseif ($result['won'] == "r") {
            $raport .= '<font color=\'red\'>';
        }
        $raport .= $lang['sys_mess_destruc_report'] . " [" . $FleetRow['fleet_end_galaxy'] . ":" . $FleetRow['fleet_end_system'] . ":" . $FleetRow['fleet_end_planet'] . "] </font></a><br /><br />";
        $raport .= "<font color=\"red\">" . $lang['sys_perte_attaquant'] . ": " . $result['lost']['att'] . "</font>";
        $raport .= "<font color=\"green\">   " . $lang['sys_perte_defenseur'] . ": " . $result['lost']['def'] . "</font><br />";
        $raport .= $lang['sys_debris'] . " " . $lang['Metal'] . ":<font color=\"#adaead\">" . ($result['debree']['att'][0] + $result['debree']['def'][0] + $metallmond) . "</font>   " . $lang['Crystal'] . ":<font color=\"#ef51ef\">" . ($result['debree']['att'][1] + $result['debree']['def'][1] + $kristallmond) . "</font>" . $lang['Appolonium'] . ":<font color=\"#40e0d0\">" . ($result['debree']['att'][2] + $result['debree']['def'][2] + $appolonium) . "</font><br />";
        SendSimpleMessage($FleetRow['fleet_owner'], '', $FleetRow['fleet_start_time'], 3, $lang['sys_mess_tower'], $lang['sys_mess_destruc_report'], $raport);
        $raport2 = "<a href # OnClick=\"f( 'rw.php?raport=" . $rid . "', '');\" >";
        $raport2 .= "<center>";
        if ($result['won'] == "a") {
            $raport2 .= '<font color=\'red\'>';
        } elseif ($result['won'] == "w") {
            $raport2 .= '<font color=\'orange\'>';
        } elseif ($result['won'] == "r") {
            $raport2 .= '<font color=\'green\'>';
        }
        $raport2 .= $lang['sys_mess_destruc_report'] . " [" . $FleetRow['fleet_end_galaxy'] . ":" . $FleetRow['fleet_end_system'] . ":" . $FleetRow['fleet_end_planet'] . "] </font></a><br /><br />";
        foreach ($users2 as $id) {
            if ($id != $FleetRow['fleet_owner'] && $id != 0) {
                SendSimpleMessage($id, '', $FleetRow['fleet_start_time'], 3, $lang['sys_mess_tower'], $lang['sys_mess_attack_report'], $raport2);
            }
        }
        $user1 = doquery("SELECT * FROM {{table}} WHERE `id` = '" . $user1stat . "';", 'users');
        while ($user1data = mysql_fetch_assoc($user1)) {
            $strtruemmermetaluser1 = $strtruemmermetal + $user1data['kbmetal'];
            $strtruemmercrystaluser1 = $strtruemmercrystal + $user1data['kbcrystal'];
            $strtruemmerappoloniumuser1 = $strtruemmerappolonium + $user1data['kbappolonium'];
            $user1lostunits = $user1lostunits + $user1data['lostunits'];
            $user1shotunits = $user1shotunits + $user1data['desunits'];
            $user1wons = $user1data['wons'];
            $user1loos = $user1data['loos'];
            $user1draws = $user1data['draws'];
        }
        $user2 = doquery("SELECT * FROM {{table}} WHERE `id` = '" . $user2stat . "';", 'users');
        while ($user2data = mysql_fetch_assoc($user2)) {
            $strtruemmermetaluser2 = $strtruemmermetal + $user2data['kbmetal'];
            $strtruemmercrystaluser2 = $strtruemmercrystal + $user2data['kbcrystal'];
            $strtruemmerappoloniumuser2 = $strtruemmerappolonium + $user2data['kbappolonium'];
            $user2lostunits = $user2lostunits + $user2data['lostunits'];
            $user2shotunits = $user2shotunits + $user2data['desunits'];
            $user2wons = $user2data['wons'];
            $user2loos = $user2data['loos'];
            $user2draws = $user2data['draws'];
        }
        if ($result['won'] == "a") {
            $user1wons = $user1wons + 1;
            $user2loos = $user2loos + 1;
        } elseif ($result['won'] == "w") {
            $user1draws = $user1draws + 1;
            $user2draws = $user2draws + 1;
        } elseif ($result['won'] == "r") {
            $user1loos = $user1loos + 1;
            $user2wons = $user2wons + 1;
        }
        $QryUpdateuserstat = "UPDATE {{table}} SET ";
        $QryUpdateuserstat .= "`wons` = '" . $user1wons . "', ";
        $QryUpdateuserstat .= "`loos` = '" . $user1loos . "', ";
        $QryUpdateuserstat .= "`draws` = '" . $user1draws . "', ";
        $QryUpdateuserstat .= "`kbmetal` = '" . $strtruemmermetaluser1 . "', ";
        $QryUpdateuserstat .= "`kbcrystal` = '" . $strtruemmercrystaluser1 . "', ";
        $QryUpdateuserstat .= "`kbappolonium` = '" . $strtruemmerappoloniumuser1 . "', ";
        $QryUpdateuserstat .= "`lostunits` = '" . $user1lostunits . "', ";
        $QryUpdateuserstat .= "`desunits` = '" . $user1shotunits . "' ";
        $QryUpdateuserstat .= "WHERE ";
        $QryUpdateuserstat .= "`id` = '" . $FleetRow['fleet_owner'] . "';";
        doquery($QryUpdateuserstat, 'users');
        $QryUpdateuser2stat = "UPDATE {{table}} SET ";
        $QryUpdateuser2stat .= "`wons` = '" . $user2wons . "', ";
        $QryUpdateuser2stat .= "`loos` = '" . $user2loos . "', ";
        $QryUpdateuser2stat .= "`draws` = '" . $user2draws . "', ";
        $QryUpdateuser2stat .= "`kbmetal` = '" . $strtruemmermetaluser2 . "', ";
        $QryUpdateuser2stat .= "`kbcrystal` = '" . $strtruemmercrystaluser2 . "', ";
        $QryUpdateuser2stat .= "`kbappolonium` = '" . $strtruemmerappoloniumuser2 . "', ";
        $QryUpdateuser2stat .= "`lostunits` = '" . $user2lostunits . "', ";
        $QryUpdateuser2stat .= "`desunits` = '" . $user2shotunits . "' ";
        $QryUpdateuser2stat .= "WHERE ";
        $QryUpdateuser2stat .= "`id` = '" . $targetUser['id'] . "';";
        doquery($QryUpdateuser2stat, 'users');
        $CurrentUser = doquery("SELECT * FROM {{table}} WHERE id = " . $FleetRow['fleet_owner'], 'users', true);
        $CurrentUserID = $CurrentUser['id'];
        $AddPoint = $CurrentUser['xpraid'] + 1;
        $QryUpdateOfficier = "UPDATE {{table}} SET ";
        $QryUpdateOfficier .= "`xpraid` = '" . $AddPoint . "' ";
        $QryUpdateOfficier .= "WHERE id = '" . $CurrentUserID . "' ";
        $QryUpdateOfficier .= "LIMIT 1 ;";
        doquery($QryUpdateOfficier, 'users');
        $RaidsTotal = $CurrentUser['raids'] + 1;
        if ($result['won'] == "a") {
            $RaidsWin = $CurrentUser['raidswin'] + 1;
            $QryUpdateRaidsCompteur = "UPDATE {{table}} SET ";
            $QryUpdateRaidsCompteur .= "`raidswin` ='" . $RaidsWin . "', ";
            $QryUpdateRaidsCompteur .= "`raids` ='" . $RaidsTotal . "' ";
            $QryUpdateRaidsCompteur .= "WHERE id = '" . $CurrentUserID . "' ";
            $QryUpdateRaidsCompteur .= "LIMIT 1 ;";
            doquery($QryUpdateRaidsCompteur, 'users');
        } elseif ($result['won'] == "r" || $result['won'] == "w") {
            $RaidsLoose = $CurrentUser['raidsloose'] + 1;
            $QryUpdateRaidsCompteur = "UPDATE {{table}} SET ";
            $QryUpdateRaidsCompteur .= "`raidsloose` ='" . $RaidsLoose . "', ";
            $QryUpdateRaidsCompteur .= "`raids` ='" . $RaidsTotal . "' ";
            $QryUpdateRaidsCompteur .= "WHERE id = '" . $CurrentUserID . "' ";
            $QryUpdateRaidsCompteur .= "LIMIT 1 ;";
            doquery($QryUpdateRaidsCompteur, 'users');
        }
    } elseif ($FleetRow['fleet_end_time'] <= time()) {
        $Message = sprintf($lang['sys_tran_mess_angriffback'], $TargetName, GetTargetAdressLink($FleetRow, ''), pretty_number($FleetRow['fleet_resource_metal']), $lang['Metal'], pretty_number($FleetRow['fleet_resource_crystal']), $lang['Crystal'], pretty_number($FleetRow['fleet_resource_deuterium']), $lang['Deuterium'], pretty_number($FleetRow['fleet_resource_appolonium']), $lang['Appolonium']);
        SendSimpleMessage($FleetRow['fleet_owner'], '', $FleetRow['fleet_end_time'], 3, $lang['sys_mess_tower'], $lang['sys_mess_fleetback'], $Message);
        RestoreFleetToPlanet($FleetRow);
        doquery('DELETE FROM {{table}} WHERE `fleet_id`=' . $FleetRow['fleet_id'], 'fleets');
    }
}
コード例 #7
0
ファイル: overview.php プロジェクト: sonicmaster/RPG
 mysql_free_result($OtherFleets);
 $Order = $user['planet_sort_order'] == 1 ? "DESC" : "ASC";
 $Sort = $user['planet_sort'];
 $QryPlanets = "SELECT * FROM {{table}} WHERE `id_owner` = '" . $user['id'] . "' ORDER BY ";
 if ($Sort == 0) {
     $QryPlanets .= "`id` " . $Order;
 } elseif ($Sort == 1) {
     $QryPlanets .= "`galaxy`, `system`, `planet`, `planet_type` " . $Order;
 } elseif ($Sort == 2) {
     $QryPlanets .= "`name` " . $Order;
 }
 $planets_query = doquery($QryPlanets, 'planets');
 $Colone = 1;
 $AllPlanets = "<tr>";
 while ($UserPlanet = mysql_fetch_array($planets_query)) {
     PlanetResourceUpdate($user, $UserPlanet, time());
     if ($UserPlanet["id"] != $user["current_planet"] && $UserPlanet['planet_type'] != 3) {
         $AllPlanets .= "<td  align='right'>";
         $AllPlanets .= "<a href='?cp=" . $UserPlanet['id'] . "&amp;re=0' title='" . $UserPlanet['name'] . "'><img src='" . $dpath . "planeten/small_planet/s_" . $UserPlanet['image'] . ".gif' style='width:50px; height:50px'alt=''></a><br>";
         $AllPlanets .= "</td>";
         if ($Colone <= 0) {
             $Colone++;
         } else {
             $AllPlanets .= "</tr><tr>";
             $Colone = 1;
         }
     }
 }
 $iraks_query = doquery("SELECT * FROM {{table}} WHERE owner = '" . $user['id'] . "'", 'iraks');
 $Record = 4000;
 while ($irak = mysql_fetch_array($iraks_query)) {
コード例 #8
0
ファイル: imperium.php プロジェクト: sonicmaster/RPG
} elseif ($Sort == 1) {
    $QryPlanets .= "`galaxy`, `system`, `planet`, `planet_type` " . $Order;
} elseif ($Sort == 2) {
    $QryPlanets .= "`name` " . $Order;
}
$planetsrow = doquery($QryPlanets, 'planets');
$planet = array();
$parse = $lang;
while ($p = mysql_fetch_array($planetsrow)) {
    $planet[] = $p;
}
$parse['mount'] = count($planet) + 1;
$row = gettemplate('imperium_row');
$row2 = gettemplate('imperium_row2');
foreach ($planet as $p) {
    PlanetResourceUpdate($user, $p, time());
    $data['text'] = '<a href="overview.php?cp=' . $p['id'] . '&amp;re=0"><img src="' . $dpath . 'planeten/small/s_' . $p['image'] . '.jpg" border="0" height="71" width="75"></a>';
    $parse['file_images'] .= parsetemplate($row, $data);
    $data['text'] = $p['name'];
    $parse['file_names'] .= parsetemplate($row2, $data);
    // {file_coordinates}
    $data['text'] = "[<a href=\"galaxy.php?mode=3&galaxy={$p['galaxy']}&system={$p['system']}\">{$p['galaxy']}:{$p['system']}:{$p['planet']}</a>]";
    $parse['file_coordinates'] .= parsetemplate($row2, $data);
    // {file_fields}
    $data['text'] = $p['field_current'] . '/' . $p['field_max'];
    $parse['file_fields'] .= parsetemplate($row2, $data);
    // {file_metal}
    $data['text'] = '<a href="resources.php?cp=' . $p['id'] . '&amp;re=0&amp;planettype=' . $p['planet_type'] . '">' . pretty_number($p['metal']) . '</a> / ' . pretty_number($p['metal_perhour']);
    $parse['file_metal'] .= parsetemplate($row2, $data);
    // {file_crystal}
    $data['text'] = '<a href="resources.php?cp=' . $p['id'] . '&amp;re=0&amp;planettype=' . $p['planet_type'] . '">' . pretty_number($p['crystal']) . '</a> / ' . pretty_number($p['crystal_perhour']);
コード例 #9
0
ファイル: displays.php プロジェクト: sonicmaster/RPG
 private function ShowTopNavigationBar($CurrentUser, $CurrentPlanet)
 {
     global $dpath, $svn_root, $lang;
     $this->gotoBlock("topnav");
     if ($CurrentUser['urlaubs_modus'] == 0 && isset($CurrentUser['urlaubs_modus'])) {
         PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time());
     } else {
         $this->db->query("UPDATE {{table}} SET `deuterium_sintetizer_porcent` = 0, `metal_mine_porcent` = 0, `crystal_mine_porcent` = 0 WHERE id_owner = " . $CurrentUser['id'], "planets");
     }
     $ThisUsersPlanets = SortUserPlanets($CurrentUser);
     while ($CurPlanet = mysql_fetch_array($ThisUsersPlanets)) {
         if ($CurPlanet["destruyed"] == 0) {
             if ($CurPlanet['planet_type'] != 3) {
                 $this->newblock('planetlist');
             } else {
                 $this->newblock('moonlist');
             }
             if ($CurPlanet['id'] == $CurrentUser['current_planet']) {
                 $CurPlanet['select'] = "selected=\"selected\" ";
             }
             $CurPlanet['page_topnav'] = $_GET['page'];
             $CurPlanet['gid_topnav'] = $_GET['gid'];
             $CurPlanet['mode_topnav'] = $_GET['mode'];
             foreach ($CurPlanet as $name => $trans) {
                 $this->assign($name, $trans);
             }
             unset($CurPlanet);
         } else {
             if ($CurPlanet["destruyed"] < time()) {
                 $db->query("DELETE FROM `{{table}}` WHERE `id` = '{$CurPlanet['id']}'", "planets");
             }
         }
         //FIN FIX ABANDONO
     }
     $this->gotoBlock("_ROOT");
     $parse['image'] = $CurrentPlanet['image'];
     $parse['show_umod_notice'] = $CurrentUser['urlaubs_modus'] ? '<table width="100%" style="border: 3px solid red; text-align:center;"><tr><td>' . $lang['tn_vacation_mode'] . date('d.m.Y h:i:s', $CurrentUser['urlaubs_until']) . '</td></tr></table>' : '';
     $energy = pretty_number($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"]) . "/" . pretty_number($CurrentPlanet["energy_max"]);
     // Energie
     if ($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"] < 0) {
         $parse['energy'] = colorRed($energy);
     } else {
         $parse['energy'] = $energy;
     }
     // Metal
     $metal = pretty_number($CurrentPlanet["metal"]);
     if ($CurrentPlanet["metal"] >= $CurrentPlanet["metal_max"]) {
         $parse['metal'] = colorRed($metal);
     } else {
         $parse['metal'] = $metal;
     }
     // Cristal
     $crystal = pretty_number($CurrentPlanet["crystal"]);
     if ($CurrentPlanet["crystal"] >= $CurrentPlanet["crystal_max"]) {
         $parse['crystal'] = colorRed($crystal);
     } else {
         $parse['crystal'] = $crystal;
     }
     // Deuterium
     $deuterium = pretty_number($CurrentPlanet["deuterium"]);
     if ($CurrentPlanet["deuterium"] >= $CurrentPlanet["deuterium_max"]) {
         $parse['deuterium'] = colorRed($deuterium);
     } else {
         $parse['deuterium'] = $deuterium;
     }
     if ($CurrentUser["activate_status"] == 0) {
         $parse["show_umod_notice"] = '<table width="100%" style="border: 3px solid red;position:relative; text-align:center;z-index:10000"><tr><td>Debes activar tu cuenta si quieres seguir jugando. <a href="' . $svn_root . 'game.php?page=options&mode=activar">Activar tu Cuenta</a></td></tr></table>';
     }
     $parse['darkmatter'] = pretty_number($CurrentUser["darkmatter"]);
     foreach ($parse as $name => $trans) {
         $this->assign($name, $trans);
     }
     unset($parse);
 }
コード例 #10
0
function ShowTopNavigationBar($CurrentUser, $CurrentPlanet)
{
    global $lang, $game_config, $dpath;
    if ($CurrentUser['urlaubs_modus'] == 0) {
        PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time());
    } else {
        doquery("UPDATE {{table}} SET `deuterium_sintetizer_porcent` = 0, `metal_mine_porcent` = 0, `crystal_mine_porcent` = 0, `darkmatter_mine_porcent` = 0 WHERE id_owner = " . $CurrentUser['id'], "planets");
    }
    $parse = $lang;
    $parse['dpath'] = $dpath;
    $parse['image'] = $CurrentPlanet['image'];
    if ($CurrentUser['rpg_geologue'] > 0) {
        $parse['geologo'] = "geologue.gif";
    } else {
        $parse['geologo'] = "geologue_un.gif";
    }
    if ($CurrentUser['rpg_amiral'] > 0) {
        $parse['admirante'] = "admiral.gif";
    } else {
        $parse['admirante'] = "amiral_un.gif";
    }
    if ($CurrentUser['rpg_empereur'] > 0) {
        $parse['comandante'] = "empereur.gif";
    } else {
        $parse['comandante'] = "empereur_un.gif";
    }
    if ($CurrentUser['rpg_ingenieur'] > 0) {
        $parse['ingeniero'] = "ingenieur.gif";
    } else {
        $parse['ingeniero'] = "ingenieur_un.gif";
    }
    if ($CurrentUser['rpg_technocrate'] > 0) {
        $parse['tecnocrata'] = "technocrate.gif";
    } else {
        $parse['tecnocrata'] = "technocrate_un.gif";
    }
    if ($CurrentUser['urlaubs_modus'] && $CurrentUser['db_deaktjava']) {
        $parse['show_umod_notice'] .= $CurrentUser['db_deaktjava'] ? '<table width="100%" style="border: 2px solid red; text-align:center;background:transparent;"><tr style="background:transparent;"><td style="background:transparent;">' . $lang['tn_delete_mode'] . date('d.m.Y h:i:s', $CurrentUser['db_deaktjava'] + 60 * 60 * 24 * 7) . '</td></tr></table>' : '';
    } else {
        $parse['show_umod_notice'] = $CurrentUser['urlaubs_modus'] ? '<table width="100%" style="border: 2px solid #1DF0F0; text-align:center;background:transparent;"><tr style="background:transparent;"><td style="background:transparent;">' . $lang['tn_vacation_mode'] . date('d.m.Y h:i:s', $CurrentUser['urlaubs_until']) . '</td></tr></table><br>' : '';
        $parse['show_umod_notice'] .= $CurrentUser['db_deaktjava'] ? '<table width="100%" style="border: 2px solid red; text-align:center;background:transparent;"><tr style="background:transparent;"><td style="background:transparent;">' . $lang['tn_delete_mode'] . date('d.m.Y h:i:s', $CurrentUser['db_deaktjava'] + 60 * 60 * 24 * 7) . '</td></tr></table>' : '';
    }
    $parse['planetlist'] = '';
    $ThisUsersPlanets = SortUserPlanets($CurrentUser);
    while ($CurPlanet = mysql_fetch_array($ThisUsersPlanets)) {
        if ($CurPlanet["destruyed"] == 0) {
            $parse['planetlist'] .= "\n<option ";
            if ($CurPlanet['id'] == $CurrentUser['current_planet']) {
                $parse['planetlist'] .= "selected=\"selected\" ";
            }
            $parse['planetlist'] .= "value=\"game.php?page={$_GET['page']}&gid={$_GET['gid']}&cp=" . $CurPlanet['id'] . "";
            $parse['planetlist'] .= "&amp;mode=" . $_GET['mode'];
            $parse['planetlist'] .= "&amp;re=0\">";
            if ($CurPlanet['planet_type'] != 3) {
                $parse['planetlist'] .= "" . $CurPlanet['name'];
            } else {
                $parse['planetlist'] .= "" . $CurPlanet['name'] . " (" . $lang['fcm_moon'] . ")";
            }
            $parse['planetlist'] .= "&nbsp;[" . $CurPlanet['galaxy'] . ":";
            $parse['planetlist'] .= "" . $CurPlanet['system'] . ":";
            $parse['planetlist'] .= "" . $CurPlanet['planet'];
            $parse['planetlist'] .= "]&nbsp;&nbsp;</option>";
        }
    }
    $energy = pretty_number($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"]) . "/" . pretty_number($CurrentPlanet["energy_max"]);
    // Energie
    if ($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"] < 0) {
        $parse['energy'] = colorRed($energy);
    } else {
        $parse['energy'] = $energy;
    }
    // Metal
    $metal = pretty_number($CurrentPlanet["metal"]);
    if ($CurrentPlanet["metal"] >= $CurrentPlanet["metal_max"]) {
        $parse['metal'] = colorRed($metal);
    } else {
        $parse['metal'] = $metal;
    }
    // Cristal
    $crystal = pretty_number($CurrentPlanet["crystal"]);
    if ($CurrentPlanet["crystal"] >= $CurrentPlanet["crystal_max"]) {
        $parse['crystal'] = colorRed($crystal);
    } else {
        $parse['crystal'] = $crystal;
    }
    // Deuterium
    $deuterium = pretty_number($CurrentPlanet["deuterium"]);
    if ($CurrentPlanet["deuterium"] >= $CurrentPlanet["deuterium_max"]) {
        $parse['deuterium'] = colorRed($deuterium);
    } else {
        $parse['deuterium'] = $deuterium;
    }
    // Materia Oscura
    $darkmatter = pretty_number($CurrentPlanet["darkmatter"]);
    if ($CurrentPlanet["darkmatter"] >= $CurrentPlanet["darkmatter_max"]) {
        $parse['darkmatter'] = colorRed($darkmatter);
    } else {
        $parse['darkmatter'] = $darkmatter;
    }
    //$parse['darkmatter'] 		= pretty_number($CurrentUser["darkmatter"]);
    $parse['creditos'] = pretty_number($CurrentUser["creditos"]);
    $parse['user_username'] = $CurrentUser['username'];
    $parse['date_time'] = date("D M j H:i:s", time());
    $parse['metal_max'] = pretty_number($CurrentPlanet['metal_max']);
    $parse['crystal_max'] = pretty_number($CurrentPlanet['crystal_max']);
    $parse['deuterium_max'] = pretty_number($CurrentPlanet['deuterium_max']);
    $parse['dearkmatter_max'] = pretty_number($CurrentPlanet['darkmatter_max']);
    $parse['metal_basic_income'] = $game_config['metal_basic_income'] * $game_config['resource_multiplier'];
    $parse['crystal_basic_income'] = $game_config['crystal_basic_income'] * $game_config['resource_multiplier'];
    $parse['deuterium_basic_income'] = $game_config['deuterium_basic_income'] * $game_config['resource_multiplier'];
    $parse['darkmatter_basic_income'] = $game_config['darkmatter_basic_income'] * $game_config['resource_multiplier'];
    $parse['energy_basic_income'] = $game_config['energy_basic_income'] * $game_config['resource_multiplier'];
    $parse['user_username'] = $CurrentUser['username'];
    $TopBar = parsetemplate(gettemplate('topnav'), $parse);
    return $TopBar;
}
コード例 #11
0
function ShowTopNavigationBar($CurrentUser, $CurrentPlanet)
{
    global $lang, $game_config, $dpath;
    if ($CurrentUser['urlaubs_modus'] == 0) {
        PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time());
    } else {
        doquery("UPDATE {{table}} SET `deuterium_sintetizer_porcent` = 0, `metal_mine_porcent` = 0, `crystal_mine_porcent` = 0 WHERE id_owner = " . $CurrentUser['id'], "planets");
    }
    $parse = $lang;
    $parse['dpath'] = $dpath;
    $parse['image'] = $CurrentPlanet['image'];
    $parse['show_umod_notice'] = $CurrentUser['urlaubs_modus'] ? '<table width="100%" style="border: 3px solid red; text-align:center;"><tr><td>' . $lang['tn_vacation_mode'] . date('d.m.Y h:i:s', $CurrentUser['urlaubs_until']) . '</td></tr></table>' : '';
    $parse['show_umod_notice'] = $CurrentUser['db_deaktjava'] ? '<table width="100%" style="border: 3px solid red; text-align:center;"><tr><td>' . $lang['tn_delete_mode'] . date('d.m.Y h:i:s', $CurrentUser['db_deaktjava'] + 60 * 60 * 24 * 7) . '</td></tr></table>' : '';
    $parse['planetlist'] = '';
    $ThisUsersPlanets = SortUserPlanets($CurrentUser);
    while ($CurPlanet = mysql_fetch_array($ThisUsersPlanets)) {
        if ($CurPlanet["destruyed"] == 0) {
            $parse['planetlist'] .= "\n<option ";
            if ($CurPlanet['id'] == $CurrentUser['current_planet']) {
                $parse['planetlist'] .= "selected=\"selected\" ";
            }
            $parse['planetlist'] .= "value=\"game.php?page={$_GET['page']}&gid={$_GET['gid']}&cp=" . $CurPlanet['id'] . "";
            $parse['planetlist'] .= "&amp;mode=" . $_GET['mode'];
            $parse['planetlist'] .= "&amp;re=0\">";
            if ($CurPlanet['planet_type'] != 3) {
                $parse['planetlist'] .= "" . $CurPlanet['name'];
            } else {
                $parse['planetlist'] .= "" . $CurPlanet['name'] . " (" . $lang['fcm_moon'] . ")";
            }
            $parse['planetlist'] .= "&nbsp;[" . $CurPlanet['galaxy'] . ":";
            $parse['planetlist'] .= "" . $CurPlanet['system'] . ":";
            $parse['planetlist'] .= "" . $CurPlanet['planet'];
            $parse['planetlist'] .= "]&nbsp;&nbsp;</option>";
        }
    }
    $energy = pretty_number($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"]) . "/" . pretty_number($CurrentPlanet["energy_max"]);
    // Energie
    if ($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"] < 0) {
        $parse['energy'] = colorRed($energy);
    } else {
        $parse['energy'] = $energy;
    }
    // Metal
    $metal = pretty_number($CurrentPlanet["metal"]);
    if ($CurrentPlanet["metal"] >= $CurrentPlanet["metal_max"]) {
        $parse['metal'] = colorRed($metal);
    } else {
        $parse['metal'] = $metal;
    }
    // Cristal
    $crystal = pretty_number($CurrentPlanet["crystal"]);
    if ($CurrentPlanet["crystal"] >= $CurrentPlanet["crystal_max"]) {
        $parse['crystal'] = colorRed($crystal);
    } else {
        $parse['crystal'] = $crystal;
    }
    // Deuterium
    $deuterium = pretty_number($CurrentPlanet["deuterium"]);
    if ($CurrentPlanet["deuterium"] >= $CurrentPlanet["deuterium_max"]) {
        $parse['deuterium'] = colorRed($deuterium);
    } else {
        $parse['deuterium'] = $deuterium;
    }
    $parse['darkmatter'] = pretty_number($CurrentUser["darkmatter"]);
    $parse['metal_max'] .= pretty_number($CurrentPlanet["metal_max"] / 1);
    $parse['crystal_max'] .= pretty_number($CurrentPlanet["crystal_max"] / 1);
    $parse['deuterium_max'] .= pretty_number($CurrentPlanet["deuterium_max"] / 1);
    $parse['metal_perhour'] .= $CurrentPlanet["metal_perhour"] + $game_config['metal_basic_income'] * $game_config['resource_multiplier'];
    $parse['crystal_perhour'] .= $CurrentPlanet["crystal_perhour"] + $game_config['crystal_basic_income'] * $game_config['resource_multiplier'];
    $parse['deuterium_perhour'] .= $CurrentPlanet["deuterium_perhour"] + $game_config['deuterium_basic_income'] * $game_config['resource_multiplier'];
    $parse['metalh'] .= round($CurrentPlanet["metal"]);
    $parse['crystalh'] .= round($CurrentPlanet["crystal"]);
    $parse['deuteriumh'] .= round($CurrentPlanet["deuterium"]);
    $parse['metal_mmax'] .= $CurrentPlanet["metal_max"] * MAX_OVERFLOW;
    $parse['crystal_mmax'] .= $CurrentPlanet["crystal_max"] * MAX_OVERFLOW;
    $parse['deuterium_mmax'] .= $CurrentPlanet["deuterium_max"] * MAX_OVERFLOW;
    $TopBar = parsetemplate(gettemplate('topnav'), $parse);
    return $TopBar;
}
コード例 #12
0
/**
 * ShowTopNavigationsBar.php
 * @Licence GNU (GPL)
 * @version 1.0
 * @copyright 2009
 * @Team Space Beginner
 *
 **/
function ShowTopNavigationBar($CurrentUser, $CurrentPlanet)
{
    global $lang, $_GET, $game_config, $dpath;
    includeLang('menu');
    if ($CurrentUser) {
        if (!$CurrentPlanet) {
            $CurrentPlanet = doquery("SELECT * FROM {{table}} WHERE `id` = '" . $CurrentUser['current_planet'] . "';", 'planets', true);
        }
        if ($CurrentPlanet["metal"] < 0) {
            $CurrentPlanet["metal"] = 1;
        }
        if ($CurrentPlanet["crystal"] < 0) {
            $CurrentPlanet["crystal"] = 1;
        }
        if ($CurrentPlanet["deuterium"] < 0) {
            $CurrentPlanet["deuterium"] = 1;
        }
        if ($CurrentPlanet["appolonium"] < 0) {
            $CurrentPlanet["appolonium"] = 1;
        }
        if ($CurrentUser['urlaubs_modus'] == 0) {
            PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time());
        } else {
            doquery("UPDATE {{table}} SET `deuterium_sintetizer_porcent` = 0,`appolonium_mine_porcent` = 0, `metal_mine_porcent` = 0, `crystal_mine_porcent` = 0 WHERE id_owner = " . $CurrentUser['id'], "planets");
        }
        $NavigationTPL = gettemplate('menu/menu');
        $dpath = !$CurrentUser["dpath"] ? DEFAULT_SKINPATH : $CurrentUser["dpath"];
        $parse = $lang;
        $parse['dpath'] = $dpath;
        $parse['image'] = $CurrentPlanet['image'];
        $parse['username'] = $CurrentUser['username'];
        $parse['user-id'] = $CurrentUser['id'];
        $parse['user-zone'] = $CurrentUser['angriffszone'];
        $parse['name'] = $game_config['game_name'];
        $parse['nummer'] = $game_config['VERSION'];
        $parse['forum_url'] = $game_config['forum_url'];
        $parse['lm_tx_serv'] = $game_config['resource_multiplier'];
        $parse['lm_tx_game'] = $game_config['game_speed'] / 2500;
        $parse['lm_tx_fleet'] = $game_config['fleet_speed'] / 2500;
        $parse['lm_tx_queue'] = MAX_FLEET_OR_DEFS_PER_ROW;
        $parse['show_umod_notice'] = $CurrentUser['urlaubs_modus'] ? '<table width="100%" style="border: 1px solid red; text-align:center;"><tr><td>Urlaubsmodus</td></tr></table>' : '';
        $parse['show_attacklock_notice'] = $game_config['attack_disabled'] ? '<table width="100%" style="border: 3px solid red; text-align:center;text-decoration:blink;color: #ff0000;"><tr><td>Angriffsperre aktiviert Informationen im Forum</td></tr></table>' : '';
        switch ($CurrentUser['volk']) {
            case "A":
                switch ($CurrentUser['avatar']) {
                    case "0":
                        $parse['volk'] = "<img src=\"./styl/image/volk/volk_01.jpg\" style=\"height:33px; width:33px;\" alt=\"\">";
                        break;
                    case "A":
                        $parse['volk'] = "<img src=\"./styl/image/volk/volk_01.jpg\" style=\"height:33px; width:33px;\" alt=\"\">";
                        break;
                    default:
                        $parse['volk'] = "<img src=\"" . $CurrentUser['avatar'] . "\" style=\"height:33px; width:33px;\" alt=\"\">";
                        break;
                }
                $parse['volk1'] = "" . $lang['menu']['401'] . "";
                break;
            case "B":
                switch ($CurrentUser['avatar']) {
                    case "0":
                        $parse['volk'] = "<img src=\"./styl/image/volk/volk_02.jpg\" style=\"height:33px; width:33px;\" alt=\"\">";
                        break;
                    case "B":
                        $parse['volk'] = "<img src=\"./styl/image/volk/volk_02.jpg\" style=\"height:33px; width:33px;\" alt=\"\">";
                        break;
                    default:
                        $parse['volk'] = "<img src=\"" . $CurrentUser['avatar'] . "\" style=\"height:33px; width:33px;\" alt=\"\">";
                        break;
                }
                $parse['volk1'] = "" . $lang['menu']['402'] . "";
                break;
            case "C":
                switch ($CurrentUser['avatar']) {
                    case "0":
                        $parse['volk'] = "<img src=\"./styl/image/volk/volk_03.jpg\" style=\"height:33px; width:33px;\" alt=\"\">";
                        break;
                    case "C":
                        $parse['volk'] = "<img src=\"./styl/image/volk/volk_03.jpg\" style=\"height:33px; width:33px;\" alt=\"\">";
                        break;
                    default:
                        $parse['volk'] = "<img src=\"" . $CurrentUser['avatar'] . "\" style=\"height:33px; width:33px;\" alt=\"\">";
                        break;
                }
                $parse['volk1'] = "" . $lang['menu']['403'] . "";
                break;
            case "0":
                $parse['volk'] = "<img src=\"./styl/image/volk/volk_04.png\" style=\"height:33px; width:33px;\" alt=\"\">";
                $parse['volk1'] = "" . $lang['menu']['404'] . "";
                break;
        }
        if ($CurrentUser['authlevel'] > 0) {
            $parse['ADMIN_LINK'] = "<a href=\"admin/index.php\" target=\"_blank\"><font size=\"1\" color=\"red\"><b>" . $lang['menu']['506'] . "</b></font></a> -";
        } else {
            $parse['ADMIN_LINK'] = "";
        }
        $OnlineUsers = doquery("SELECT COUNT(*) FROM {{table}} WHERE onlinetime>='" . (time() - 15 * 60) . "'", 'users', 'true');
        if ($CurrentUser['authlevel'] > 0) {
            $parse['NumberMembersOnline'] = "" . $lang['menu']['900'] . "" . $lang['menu']['501'] . " " . $OnlineUsers[0] . "";
        } else {
            $parse['NumberMembersOnline'] = "";
        }
        $Consulta = mysql_fetch_row(doquery("SELECT COUNT(*) FROM {{table}} ", "messages"));
        if ($CurrentUser['authlevel'] > 0) {
            $parse['cantmessa'] = "" . $lang['menu']['502'] . " " . $Consulta[0] . "";
        } else {
            $parse['cantmessa'] = "";
        }
        $Consulta = mysql_fetch_row(doquery("SELECT COUNT(*) FROM {{table}}", "supp"));
        if ($CurrentUser['authlevel'] > 0) {
            $parse['cantsupp'] = "" . $lang['menu']['504'] . " " . $Consulta[0] . "";
        } else {
            $parse['cantsupp'] = "";
        }
        $Consulta = mysql_fetch_row(doquery("SELECT COUNT(*) FROM {{table}}", "errors"));
        if ($CurrentUser['authlevel'] > 0) {
            $parse['canterror'] = "" . $lang['menu']['505'] . " " . $Consulta[0] . "" . $lang['menu']['901'] . "";
        } else {
            $parse['canterror'] = "";
        }
        if ($game_config['angriffszone'] == 1) {
            $parse['info_01'] = "" . $lang['menu']['300'] . "";
        } else {
            $parse['info_01'] = "" . $lang['menu']['301'] . "";
        }
        if ($game_config['over'] == 1) {
            $parse['1be_aa'] = "<a href=\"overview.php\" target=\"_self\">                      " . $lang['menu']['101'] . "</a>";
        } else {
            $parse['1be_aa'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['gala'] == 1) {
            $parse['1be_ab'] = "<a href=\"galaxy.php?mode=0\" target=\"_self\">             " . $lang['menu']['102'] . "</a>";
        } else {
            $parse['1be_ab'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['fleet'] == 1) {
            $parse['1be_ac'] = "<a href=\"fleet.php\" target=\"_self\">                         " . $lang['menu']['103'] . "</a>";
        } else {
            $parse['1be_ac'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['mess'] == 1) {
            $parse['1be_ad'] = "<a href=\"messages.php\" target=\"_self\">                      " . $lang['menu']['104'] . "</a>";
        } else {
            $parse['1be_ad'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['gebau'] == 1) {
            $parse['2be_aa'] = "<a href=\"buildings.php\" target=\"_self\">                     " . $lang['menu']['105'] . "</a>";
        } else {
            $parse['2be_aa'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['forsch'] == 1) {
            $parse['2be_ab'] = "<a href=\"buildings.php?mode=research\" target=\"_self\">       " . $lang['menu']['106'] . "</a>";
        } else {
            $parse['2be_ab'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['armada'] == 1) {
            $parse['2be_ac'] = "<a href=\"buildings.php?mode=fleet\" target=\"_self\">          " . $lang['menu']['107'] . "</a>";
        } else {
            $parse['2be_ac'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['abwehr'] == 1) {
            $parse['2be_ad'] = "<a href=\"buildings.php?mode=defense\" target=\"_self\">        " . $lang['menu']['108'] . "</a>";
        } else {
            $parse['2be_ad'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['officier'] == 1) {
            $parse['3be_aa'] = "<a href=\"officier.php\" target=\"_self\">                      " . $lang['menu']['109'] . "</a>";
        } else {
            $parse['3be_aa'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['marchand'] == 1) {
            $parse['3be_ab'] = "<a href=\"marchand.php\" target=\"_self\">                      " . $lang['menu']['110'] . "</a>";
        } else {
            $parse['3be_ab'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['annonce'] == 1) {
            $parse['3be_ac'] = "<a href=\"annonce.php\" target=\"_self\">                       " . $lang['menu']['111'] . "</a>";
        } else {
            $parse['3be_ac'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['schrotti'] == 1) {
            $parse['3be_ad'] = "<a href=\"schrotti.php\" target=\"_self\">                      " . $lang['menu']['112'] . "</a>";
        } else {
            $parse['3be_ad'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['imperium'] == 1) {
            $parse['4be_aa'] = "<a href=\"imperium.php\" target=\"_self\">                      " . $lang['menu']['113'] . "</a>";
        } else {
            $parse['4be_aa'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['alliance'] == 1) {
            $parse['4be_ab'] = "<a href=\"alliance.php\" target=\"_self\">                      " . $lang['menu']['114'] . "</a>";
        } else {
            $parse['4be_ab'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['resources'] == 1) {
            $parse['4be_ac'] = "<a href=\"resources.php\" target=\"_self\">                     " . $lang['menu']['115'] . "</a>";
        } else {
            $parse['4be_ac'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['techtree'] == 1) {
            $parse['4be_ad'] = "<a href=\"techtree.php\" target=\"_self\">                      " . $lang['menu']['116'] . "</a>";
        } else {
            $parse['4be_ad'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['reco'] == 1) {
            $parse['1be_ba'] = "<a href=\"records.php\" target=\"_self\">                       " . $lang['menu']['201'] . "</a>";
        } else {
            $parse['1be_ba'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['stat'] == 1) {
            $parse['1be_bb'] = "<a href=\"game.php?page=stat\" target=\"_self\">                " . $lang['menu']['202'] . "</a>";
        } else {
            $parse['1be_bb'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['topk'] == 1) {
            $parse['1be_bc'] = "<a href=\"game.php?page=ruhm\" target=\"_self\">                " . $lang['menu']['203'] . "</a>";
        } else {
            $parse['1be_bc'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['simu'] == 1) {
            $parse['1be_bd'] = "<a href=\"simulator.php\" target=\"_self\">                     " . $lang['menu']['204'] . "</a>";
        } else {
            $parse['1be_bd'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['note'] == 1) {
            $parse['2be_ba'] = "<a href=\"notes.php\" target=\"_self\">                         " . $lang['menu']['205'] . "</a>";
        } else {
            $parse['2be_ba'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['budd'] == 1) {
            $parse['2be_bb'] = "<a href=\"buddy.php\" target=\"_self\">                         " . $lang['menu']['206'] . "</a>";
        } else {
            $parse['2be_bb'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['chat'] == 1) {
            $parse['2be_bc'] = "<a href=\"chat.php\" target=\"_self\">                          " . $lang['menu']['207'] . "</a>";
        } else {
            $parse['2be_bc'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['sear'] == 1) {
            $parse['2be_bd'] = "<a href=\"search.php\" target=\"_self\">                        " . $lang['menu']['208'] . "</a>";
        } else {
            $parse['2be_bd'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['decl'] == 1) {
            $parse['3be_ba'] = "<a href=\"add_declare.php\" target=\"_self\">                   " . $lang['menu']['209'] . "</a>";
        } else {
            $parse['3be_ba'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['rule'] == 1) {
            $parse['3be_bb'] = "<a href=\"rules.html\" target=\"_self\">                         " . $lang['menu']['210'] . "</a>";
        } else {
            $parse['3be_bb'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['conn'] == 1) {
            $parse['3be_bc'] = "<a href=\"contact.php\" target=\"_self\">                       " . $lang['menu']['211'] . "</a>";
        } else {
            $parse['3be_bc'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['supp'] == 1) {
            $parse['3be_bd'] = "<a href=\"support.php\" target=\"_self\">                       " . $lang['menu']['212'] . "</a>";
        } else {
            $parse['3be_bd'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['bann'] == 1) {
            $parse['4be_ba'] = "<a href=\"banned.php\" target=\"_self\">                        " . $lang['menu']['213'] . "</a>";
        } else {
            $parse['4be_ba'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        if ($game_config['opti'] == 1) {
            $parse['4be_bb'] = "<a href=\"options.php\" target=\"_self\">                       " . $lang['menu']['214'] . "</a>";
        } else {
            $parse['4be_bb'] = " <u>" . $lang['menu']['500'] . "</u>";
        }
        $parse['planetlist'] = '';
        $ThisUsersPlanets = SortUserPlanets($CurrentUser);
        while ($CurPlanet = mysql_fetch_array($ThisUsersPlanets)) {
            if ($CurPlanet["destruyed"] == 0) {
                $parse['planetlist'] .= "\n<option ";
                if ($CurPlanet['id'] == $CurrentUser['current_planet']) {
                    $parse['planetlist'] .= "selected=\"selected\" ";
                }
                $parse['planetlist'] .= "value=\"?cp=" . $CurPlanet['id'] . "";
                $parse['planetlist'] .= "&amp;mode=" . $_GET['mode'];
                $parse['planetlist'] .= "&amp;re=0\">";
                $parse['planetlist'] .= "&nbsp;[" . $CurPlanet['galaxy'] . ":";
                $parse['planetlist'] .= "" . $CurPlanet['system'] . ":";
                $parse['planetlist'] .= "" . $CurPlanet['planet'];
                $parse['planetlist'] .= "]&nbsp;&nbsp;</option>";
            }
        }
        $parse['planet_name'] = "" . $CurrentPlanet['name'];
        $energy = pretty_number($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"]) . "/" . pretty_number($CurrentPlanet["energy_max"]);
        if ($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"] < 0) {
            $parse['energy'] = colorRed($energy);
        } else {
            $parse['energy'] = $energy;
        }
        $metal = pretty_number($CurrentPlanet["metal"]);
        if ($CurrentPlanet["metal"] > $CurrentPlanet["metal_max"]) {
            $parse['metal'] = colorRed($metal);
        } else {
            $parse['metal'] = $metal;
        }
        $crystal = pretty_number($CurrentPlanet["crystal"]);
        if ($CurrentPlanet["crystal"] > $CurrentPlanet["crystal_max"]) {
            $parse['crystal'] = colorRed($crystal);
        } else {
            $parse['crystal'] = $crystal;
        }
        $deuterium = pretty_number($CurrentPlanet["deuterium"]);
        if ($CurrentPlanet["deuterium"] > $CurrentPlanet["deuterium_max"]) {
            $parse['deuterium'] = colorRed($deuterium);
        } else {
            $parse['deuterium'] = $deuterium;
        }
        $appolonium = pretty_number($CurrentPlanet["appolonium"]);
        if ($CurrentPlanet["appolonium"] > $CurrentPlanet["appolonium_max"]) {
            $parse['appolonium'] = colorRed($appolonium);
        } else {
            $parse['appolonium'] = $appolonium;
        }
        $energy_max = pretty_number($CurrentPlanet["energy_max"] + $CurrentPlanet['energy_max'] / 100 * $CurrentUser['energy_tech']);
        if ($CurrentPlanet["energy_max"] > $CurrentPlanet["energy_max"]) {
            $parse['energy_max'] = colorRed($energy_max);
        } else {
            $parse['energy_max'] = $energy_max;
        }
        $parse['energy_total'] = colorNumber(pretty_number(floor($CurrentPlanet['energy_max'] + $CurrentPlanet['energy_used'] + $CurrentPlanet['energy_max'] / 100 * $CurrentUser['energy_tech'])));
        if ($CurrentPlanet["metal_max"] < $CurrentPlanet["metal"]) {
            $parse['metal_max'] = '<font color="#ff0000">';
        } else {
            $parse['metal_max'] = '<font color="#00ff00">';
        }
        $parse['metal_max'] .= pretty_number($CurrentPlanet["metal_max"]) . " {$lang['']}</font>";
        if ($CurrentPlanet["crystal_max"] < $CurrentPlanet["crystal"]) {
            $parse['crystal_max'] = '<font color="#ff0000">';
        } else {
            $parse['crystal_max'] = '<font color="#00ff00">';
        }
        $parse['crystal_max'] .= pretty_number($CurrentPlanet["crystal_max"]) . " {$lang['']}</font>";
        if ($CurrentPlanet["deuterium_max"] < $CurrentPlanet["deuterium"]) {
            $parse['deuterium_max'] = '<font color="#ff0000">';
        } else {
            $parse['deuterium_max'] = '<font color="#00ff00">';
        }
        $parse['deuterium_max'] .= pretty_number($CurrentPlanet["deuterium_max"]) . " {$lang['']}</font>";
        if ($CurrentPlanet["appolonium_max"] < $CurrentPlanet["appolonium"]) {
            $parse['appolonium_max'] = '<font color="#ff0000">';
        } else {
            $parse['appolonium_max'] = '<font color="#00ff00">';
        }
        $parse['appolonium_max'] .= pretty_number($CurrentPlanet["appolonium_max"]) . " {$lang['']}</font>";
        $parse['metal_perhour'] .= $CurrentPlanet["metal_perhour"] + $game_config['metal_basic_income'] * $game_config['resource_multiplier'];
        $parse['crystal_perhour'] .= $CurrentPlanet["crystal_perhour"] + $game_config['crystal_basic_income'] * $game_config['resource_multiplier'];
        $parse['deuterium_perhour'] .= $CurrentPlanet["deuterium_perhour"] + $game_config['deuterium_basic_income'] * $game_config['resource_multiplier'];
        $parse['appolonium_perhour'] .= $CurrentPlanet["appolonium_perhour"] + $game_config['appolonium_basic_income'] * $game_config['resource_multiplier'];
        $parse['metalh'] .= round($CurrentPlanet["metal"]);
        $parse['crystalh'] .= round($CurrentPlanet["crystal"]);
        $parse['deuteriumh'] .= round($CurrentPlanet["deuterium"]);
        $parse['appoloniumh'] .= round($CurrentPlanet["appolonium"]);
        $parse['metal_mmax'] .= $CurrentPlanet["metal_max"] * MAX_OVERFLOW;
        $parse['crystal_mmax'] .= $CurrentPlanet["crystal_max"] * MAX_OVERFLOW;
        $parse['deuterium_mmax'] .= $CurrentPlanet["deuterium_max"] * MAX_OVERFLOW;
        $parse['appolonium_mmax'] .= $CurrentPlanet["appolonium_max"] * MAX_OVERFLOW;
        if ($CurrentUser['new_message'] > 0) {
            $parse['message'] = "<a href=\"messages.php\"><img src=\"./images/info.gif\" style=\"height:33px; width:33px;\" alt=\"info.gif\"/></a>";
        } else {
            $parse['message'] = "";
        }
        $TopBar = parsetemplate($NavigationTPL, $parse);
    } else {
        $TopBar = "";
    }
    return $TopBar;
}
コード例 #13
0
/**
 * ShowTopNavigationBar.php
 *
 * @version 1
 * @copyright 2008 By Chlorel for XNova
 */
function ShowTopNavigationBar($CurrentUser, $CurrentPlanet)
{
    global $lang, $_GET, $game_config;
    if ($CurrentUser) {
        if (!$CurrentPlanet) {
            $CurrentPlanet = doquery("SELECT * FROM {{table}} WHERE `id` = '" . $CurrentUser['current_planet'] . "';", 'planets', true);
        }
        //Rohstoffe von -Rohstoffen wieder hoch setzen
        if ($CurrentPlanet["metal"] < 0) {
            $CurrentPlanet["metal"] = 1000000;
        } else {
        }
        if ($CurrentPlanet["crystal"] < 0) {
            $CurrentPlanet["crystal"] = 1000000;
        } else {
        }
        if ($CurrentPlanet["deuterium"] < 0) {
            $CurrentPlanet["deuterium"] = 1000000;
        } else {
        }
        // Actualisation des ressources de la planete
        if ($CurrentUser['urlaubs_modus'] == 0) {
            PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time());
        } else {
            doquery("UPDATE {{table}} SET `deuterium_sintetizer_porcent` = 0, `metal_mine_porcent` = 0, `crystal_mine_porcent` = 0 WHERE id_owner = " . $CurrentUser['id'], "planets");
        }
        $NavigationTPL = gettemplate('topnav');
        $dpath = !$CurrentUser["dpath"] ? DEFAULT_SKINPATH : $CurrentUser["dpath"];
        $parse = $lang;
        $parse['dpath'] = $dpath;
        $parse['image'] = $CurrentPlanet['image'];
        $parse['show_umod_notice'] = $CurrentUser['urlaubs_modus'] ? '<table width="100%" style="border: 1px solid red; text-align:center;"><tr><td>Urlaubsmodus</td></tr></table>' : '';
        $parse['show_attacklock_notice'] = $game_config['attack_disabled'] ? '<table width="100%" style="border: 3px solid red; text-align:center;text-decoration:blink;color: #ff0000;"><tr><td>Angriffsperre aktiviert n&auml;here Informationen im Forum</td></tr></table>' : '';
        // Genearation de la combo des planetes du joueur
        $parse['planetlist'] = '';
        $ThisUsersPlanets = SortUserPlanets($CurrentUser);
        while ($CurPlanet = mysql_fetch_array($ThisUsersPlanets)) {
            if ($CurPlanet["destruyed"] == 0) {
                $parse['planetlist'] .= "\n<option ";
                if ($CurPlanet['id'] == $CurrentUser['current_planet']) {
                    // Bon puisque deja on s'y trouve autant le marquer
                    $parse['planetlist'] .= "selected=\"selected\" ";
                }
                $parse['planetlist'] .= "value=\"?cp=" . $CurPlanet['id'] . "";
                $parse['planetlist'] .= "&amp;mode=" . $_GET['mode'];
                $parse['planetlist'] .= "&amp;re=0\">";
                // Nom et coordonnées de la planete
                $parse['planetlist'] .= "" . $CurPlanet['name'];
                $parse['planetlist'] .= "&nbsp;[" . $CurPlanet['galaxy'] . ":";
                $parse['planetlist'] .= "" . $CurPlanet['system'] . ":";
                $parse['planetlist'] .= "" . $CurPlanet['planet'];
                $parse['planetlist'] .= "]&nbsp;&nbsp;</option>";
            }
        }
        $energy = pretty_number($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"]) . "/" . pretty_number($CurrentPlanet["energy_max"]);
        // Energie
        if ($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"] < 0) {
            $parse['energy'] = colorRed($energy);
        } else {
            $parse['energy'] = $energy;
        }
        // Metal
        $metal = pretty_number($CurrentPlanet["metal"]);
        if ($CurrentPlanet["metal"] > $CurrentPlanet["metal_max"]) {
            $parse['metal'] = colorRed($metal);
        } else {
            $parse['metal'] = $metal;
        }
        // Cristal
        $crystal = pretty_number($CurrentPlanet["crystal"]);
        if ($CurrentPlanet["crystal"] > $CurrentPlanet["crystal_max"]) {
            $parse['crystal'] = colorRed($crystal);
        } else {
            $parse['crystal'] = $crystal;
        }
        // Deuterium
        $deuterium = pretty_number($CurrentPlanet["deuterium"]);
        if ($CurrentPlanet["deuterium"] > $CurrentPlanet["deuterium_max"]) {
            $parse['deuterium'] = colorRed($deuterium);
        } else {
            $parse['deuterium'] = $deuterium;
        }
        // Max Energie
        $energy_max = pretty_number($CurrentPlanet["energy_max"]);
        if ($CurrentPlanet["energy_max"] > $CurrentPlanet["energy_max"]) {
            $parse['energy_max'] = colorRed($energy_max);
        } else {
            $parse['energy_max'] = $energy_max;
        }
        $parse['energy_total'] = colorNumber(pretty_number(floor($CurrentPlanet['energy_max'] + $CurrentPlanet["energy_used"])) - $parse['energy_basic_income']);
        // Metal maximo
        if ($CurrentPlanet["metal_max"] < $CurrentPlanet["metal"]) {
            $parse['metal_max'] = '<font color="#ff0000">';
        } else {
            $parse['metal_max'] = '<font color="#00ff00">';
        }
        $parse['metal_max'] .= pretty_number($CurrentPlanet["metal_max"] / 1) . " {$lang['']}</font>";
        // Cristal maximo
        if ($CurrentPlanet["crystal_max"] < $CurrentPlanet["crystal"]) {
            $parse['crystal_max'] = '<font color="#ff0000">';
        } else {
            $parse['crystal_max'] = '<font color="#00ff00">';
        }
        $parse['crystal_max'] .= pretty_number($CurrentPlanet["crystal_max"] / 1) . " {$lang['']}";
        // Deuterio maximo
        if ($CurrentPlanet["deuterium_max"] < $CurrentPlanet["deuterium"]) {
            $parse['deuterium_max'] = '<font color="#ff0000">';
        } else {
            $parse['deuterium_max'] = '<font color="#00ff00">';
        }
        $parse['deuterium_max'] .= pretty_number($CurrentPlanet["deuterium_max"] / 1) . " {$lang['']}";
        $parse['metal_perhour'] .= $CurrentPlanet["metal_perhour"];
        $parse['crystal_perhour'] .= $CurrentPlanet["crystal_perhour"];
        $parse['deuterium_perhour'] .= $CurrentPlanet["deuterium_perhour"];
        $parse['metalh'] .= round($CurrentPlanet["metal"]);
        $parse['crystalh'] .= round($CurrentPlanet["crystal"]);
        $parse['deuteriumh'] .= round($CurrentPlanet["deuterium"]);
        $parse['metal_mmax'] .= $CurrentPlanet["metal_max"];
        $parse['crystal_mmax'] .= $CurrentPlanet["crystal_max"];
        $parse['deuterium_mmax'] .= $CurrentPlanet["deuterium_max"];
        // Message
        if ($CurrentUser['new_message'] > 0) {
            $parse['message'] = "<a href=\"messages.php\"><blink>[ " . $CurrentUser['new_message'] . " ]</blink></a>";
        } else {
            $parse['message'] = "0";
        }
        // Le tout passe dans la template
        $TopBar = parsetemplate($NavigationTPL, $parse);
    } else {
        $TopBar = "";
    }
    return $TopBar;
}
コード例 #14
0
/**
 * BatimentBuildingPage.php
 *
 * @version 1.1
 * @copyright 2008 by Chlorel for XNova
 */
function BatimentBuildingPage(&$CurrentPlanet, $CurrentUser)
{
    global $ProdGrid, $lang, $resource, $reslist, $phpEx, $dpath, $game_config, $_GET, $user;
    CheckPlanetUsedFields($CurrentPlanet);
    PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time());
    // Was gebaut werden darf in Abhängikeit zum gewählten Volk.
    switch ($user['volk']) {
        case "A":
            $Allowed['1'] = array(1, 2, 3, 11, 12, 14, 15, 21, 22, 23, 24, 25, 26, 27, 31, 33, 34, 44);
            $Allowed['3'] = array(4, 12, 14, 15, 21, 25, 26, 34, 41, 42, 43);
            break;
        case "B":
            $Allowed['1'] = array(1, 2, 3, 11, 12, 14, 15, 21, 22, 23, 24, 25, 26, 31, 33, 34, 44, 45);
            $Allowed['3'] = array(4, 12, 14, 15, 21, 25, 26, 34, 41, 42, 43);
            break;
        case "C":
            $Allowed['1'] = array(1, 2, 3, 11, 12, 14, 15, 21, 22, 23, 24, 25, 26, 31, 33, 34, 44, 46);
            $Allowed['3'] = array(4, 12, 14, 15, 21, 25, 26, 34, 41, 42, 43, 46);
            break;
    }
    //Werte auf null setzen
    $bThisIsCheated = 0;
    $bDoItNow = 0;
    $TheCommand = 0;
    $Element = 0;
    $ListID = 0;
    // Boucle d'interpretation des eventuelles commandes
    if (isset($_GET['cmd'])) {
        // On passe une commande
        $bThisIsCheated = false;
        $bDoItNow = false;
        $TheCommand = $_GET['cmd'];
        $Element = $_GET['building'];
        $ListID = $_GET['listid'];
        if (isset($Element)) {
            if (!strchr($Element, " ")) {
                if (!strchr($Element, ",")) {
                    if (!strchr($Element, ";")) {
                        if (in_array(trim($Element), $Allowed[$CurrentPlanet['planet_type']])) {
                            $bDoItNow = true;
                        } else {
                            $bThisIsCheated = true;
                        }
                    } else {
                        $bThisIsCheated = true;
                    }
                } else {
                    $bThisIsCheated = true;
                }
            } else {
                $bThisIsCheated = true;
            }
        } elseif (isset($ListID)) {
            $bDoItNow = true;
        }
        if ($bDoItNow == true) {
            $Element = abs($Element);
            switch ($TheCommand) {
                case 'cancel':
                    // Interrompre le premier batiment de la queue
                    CancelBuildingFromQueue($CurrentPlanet, $CurrentUser);
                    break;
                case 'remove':
                    // Supprimer un element de la queue (mais pas le premier)
                    // $RemID -> element de la liste a supprimer
                    RemoveBuildingFromQueue($CurrentPlanet, $CurrentUser, $ListID);
                    break;
                case 'insert':
                    // Insere un element dans la queue
                    AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, true);
                    break;
                case 'destroy':
                    // Detruit un batiment deja construit sur la planete !
                    AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, false);
                    break;
                default:
                    break;
            }
            // switch
        } elseif ($bThisIsCheated == true) {
            ResetThisFuckingCheater($CurrentUser['id']);
        }
        sleep(1);
        // es wird 1 sekunde geschlafen
    }
    SetNextQueueElementOnTop($CurrentPlanet, $CurrentUser);
    $Queue = ShowBuildingQueue($CurrentPlanet, $CurrentUser);
    // On enregistre ce que l'on a modifi&eacute; dans planet !
    BuildingSavePlanetRecord($CurrentPlanet);
    // On enregistre ce que l'on a eventuellement modifi&eacute; dans users
    BuildingSaveUserRecord($CurrentUser);
    if ($Queue['lenght'] < MAX_BUILDING_QUEUE_SIZE) {
        $CanBuildElement = true;
    } else {
        $CanBuildElement = false;
    }
    $SubTemplate = gettemplate('buildings_builds_row');
    $BuildingPage = "";
    $zaehler = 1;
    foreach ($lang['tech'] as $Element => $ElementName) {
        if (in_array($Element, $Allowed[$CurrentPlanet['planet_type']])) {
            $CurrentMaxFields = CalculateMaxPlanetFields($CurrentPlanet);
            if ($CurrentPlanet['field_current'] < $CurrentMaxFields - $Queue['lenght']) {
                $RoomIsOk = true;
            } else {
                $RoomIsOk = false;
            }
            if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
                $HaveRessources = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false);
                $parse = array();
                $parse['dpath'] = $dpath;
                $parse['i'] = $Element;
                $BuildingLevel = $CurrentPlanet[$resource[$Element]];
                $parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['level'] . " " . $BuildingLevel . ")";
                $parse['n'] = $ElementName;
                $parse['descriptions'] = $lang['res']['descriptions'][$Element];
                $ElementBuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
                $parse['time'] = ShowBuildTime($ElementBuildTime);
                $parse['price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Element);
                $parse['rest_price'] = GetRestPrice($CurrentUser, $CurrentPlanet, $Element);
                $parse['click'] = '';
                $NextBuildLevel = $CurrentPlanet[$resource[$Element]] + 1;
                // show energy on BuildingPage
                //================================
                $BuildLevelFactor = $CurrentPlanet[$resource[$Element] . "_porcent"];
                $BuildTemp = $CurrentPlanet['temp_max'];
                $CurrentBuildtLvl = $BuildingLevel;
                $BuildLevel = $CurrentBuildtLvl > 0 ? $CurrentBuildtLvl : 1;
                $Prod[3] = floor(eval($ProdGrid[$Element]['formule']['deuterium']) * $game_config['resource_multiplier']) * (1 + $CurrentUser['rpg_geologue'] * 0.05);
                $Prod[11] = floor(eval($ProdGrid[$Element]['formule']['energy']) * $game_config['resource_multiplier']) * (1 + $CurrentUser['rpg_ingenieur'] * 0.05);
                if ($Element != 12) {
                    $ActualNeed = floor($Prod[11]);
                } else {
                    $ActualNeed = floor($Prod[3]);
                }
                $BuildLevel++;
                $Prod[3] = floor(eval($ProdGrid[$Element]['formule']['deuterium']) * $game_config['resource_multiplier']) * (1 + $CurrentUser['rpg_geologue'] * 0.05);
                $Prod[11] = floor(eval($ProdGrid[$Element]['formule']['energy']) * $game_config['resource_multiplier']) * (1 + $CurrentUser['rpg_ingenieur'] * 0.05);
                if ($Element != 12) {
                    $bloc['build_prod'] = pretty_number(floor($Prod[$BuildID]));
                    $bloc['build_prod_diff'] = colorNumber(pretty_number(floor($Prod[$BuildID] - $ActualProd)));
                    $bloc['build_need'] = colorNumber(pretty_number(floor($Prod[11])));
                    $EnergyNeed = colorNumber(pretty_number(floor($Prod[11] - $ActualNeed)));
                } else {
                    $bloc['build_prod'] = pretty_number(floor($Prod[11]));
                    $bloc['build_prod_diff'] = colorNumber(pretty_number(floor($Prod[11] - $ActualProd)));
                    $bloc['build_need'] = colorNumber(pretty_number(floor($Prod[3])));
                    $EnergyNeed = colorNumber(pretty_number(floor($Prod[3] - $ActualNeed)));
                }
                if ($Element >= 1 && $Element <= 4) {
                    $parse['build_need_diff'] = "(" . "<font color=#FF0000>" . $EnergyNeed . " " . $lang['Energy'] . "</font>" . ")";
                    $BuildLevel = 0;
                } elseif ($Element == 11 || $Element == 12) {
                    $parse['build_need_diff'] = "(" . "<font color=#00FF00>+" . $EnergyNeed . " " . $lang['Energy'] . "</font>" . ")";
                    $BuildLevel = 0;
                }
                //================================
                if ($Element == 31) {
                    // Sp&eacute;cial Laboratoire
                    if ($CurrentUser['b_tech_planet'] != 0 && $game_config['BuildLabWhileRun'] != 1) {
                        // Variable qui contient le parametre
                        // On verifie si on a le droit d'evoluer pendant les recherches (Setting dans config)
                        $parse['click'] = "<font color=#FF0000>" . $lang['in_working'] . "</font>";
                    }
                }
                if ($Element == 15) {
                    // Spezialgebäude Nanitenfabrik
                    if ($CurrentPlanet['robot_factory'] <= 9) {
                        // On verifie si on a le droit d'evoluer pendant les recherches (Setting dans config)
                        $parse['click'] = "<font color=#FF0000>" . $lang['no Nani'] . "</font>";
                    }
                }
                if ($Element == 45) {
                    // Spezialgebäude Mondtransformer
                    if ($CurrentPlanet['mondtransformer'] == 1) {
                        // Es darf nur ein Mondtransformer pro Planet gebaut werden
                        $parse['click'] = "<font color=#FF0000>" . $lang['only_one_mondtransformer'] . "</font>";
                    }
                }
                if ($parse['click'] != '') {
                    // Bin on ne fait rien, vu que l'on l'a deja fait au dessus !!
                } elseif ($RoomIsOk && $CanBuildElement) {
                    if ($Queue['lenght'] == 0) {
                        if ($NextBuildLevel == 1) {
                            if ($HaveRessources == true) {
                                $parse['click'] = "<a href=\"?cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['BuildFirstLevel'] . "</font></a>";
                            } else {
                                $parse['click'] = "<font color=#FF0000>" . $lang['BuildFirstLevel'] . "</font>";
                            }
                        } else {
                            if ($HaveRessources == true) {
                                $parse['click'] = "<a href=\"?cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font></a>";
                            } else {
                                $parse['click'] = "<font color=#FF0000>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font>";
                            }
                        }
                    } else {
                        $parse['click'] = "<a href=\"?cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['InBuildQueue'] . "</font></a>";
                    }
                } elseif ($RoomIsOk && !$CanBuildElement) {
                    if ($NextBuildLevel == 1) {
                        $parse['click'] = "<font color=#FF0000>" . $lang['BuildFirstLevel'] . "</font>";
                    } else {
                        $parse['click'] = "<font color=#FF0000>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font>";
                    }
                } else {
                    $parse['click'] = "<font color=#FF0000>" . $lang['NoMoreSpace'] . "</font>";
                }
                if ($zaehler % 3 == 0) {
                    $parse['trclose'] = '</tr>';
                    $zaehler++;
                } else {
                    $parse['trclose'] = '';
                    $zaehler++;
                }
                $BuildingPage .= parsetemplate($SubTemplate, $parse);
            }
        }
    }
    $parse = $lang;
    // Faut il afficher la liste de construction ??
    if ($Queue['lenght'] > 0) {
        $parse['BuildListScript'] = InsertBuildListScript("buildings");
        $parse['BuildList'] = $Queue['buildlist'];
    } else {
        $parse['BuildListScript'] = "";
        $parse['BuildList'] = "";
    }
    $parse['planet_field_current'] = $CurrentPlanet['field_current'];
    $parse['planet_field_max'] = $CurrentPlanet['field_max'];
    $parse['field_libre'] = $parse['planet_field_max'] - $CurrentPlanet['field_current'];
    $parse['BuildingsList'] = $BuildingPage;
    $page .= parsetemplate(gettemplate('buildings_builds'), $parse);
    display($page, $lang['Builds']);
}
コード例 #15
0
function ShowTopNavigationBar($CurrentUser, $CurrentPlanet)
{
    global $lang, $game_config, $dpath, $user;
    if ($CurrentUser['urlaubs_modus'] == 0) {
        PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time());
    } else {
        doquery("UPDATE {{table}} SET `deuterium_sintetizer_porcent` = 0, `metal_mine_porcent` = 0, `crystal_mine_porcent` = 0 WHERE id_owner = " . intval($CurrentUser['id']), "planets");
    }
    $parse = $lang;
    $parse['dpath'] = $dpath;
    $parse['image'] = $CurrentPlanet['image'];
    if ($user['authlevel'] > 0) {
        $parse['admin_link'] = "<tr><td><div align=\"center\"><a href=\"javascript:top.location.href='adm/index.php'\"> <font color=\"lime\">" . $lang['lm_administration'] . "</font></a></div></td></tr>";
    } else {
        $parse['admin_link'] = "";
    }
    if ($CurrentUser['urlaubs_modus'] && $CurrentUser['db_deaktjava']) {
        $parse['show_umod_notice'] .= $CurrentUser['db_deaktjava'] ? '<table width="100%" style="border: 2px solid red; text-align:center;background:transparent;"><tr style="background:transparent;"><td style="background:transparent;">' . $lang['tn_delete_mode'] . date('d.m.Y h:i:s', $CurrentUser['db_deaktjava'] + 60 * 60 * 24 * 7) . '</td></tr></table>' : '';
    } else {
        $parse['show_umod_notice'] = $CurrentUser['urlaubs_modus'] ? '<table width="100%" style="border: 2px solid #1DF0F0; text-align:center;background:transparent;"><tr style="background:transparent;"><td style="background:transparent;">' . $lang['tn_vacation_mode'] . date('d.m.Y h:i:s', $CurrentUser['urlaubs_until']) . '</td></tr></table><br>' : '';
        $parse['show_umod_notice'] .= $CurrentUser['db_deaktjava'] ? '<table width="100%" style="border: 2px solid red; text-align:center;background:transparent;"><tr style="background:transparent;"><td style="background:transparent;">' . $lang['tn_delete_mode'] . date('d.m.Y h:i:s', $CurrentUser['db_deaktjava'] + 60 * 60 * 24 * 7) . '</td></tr></table>' : '';
    }
    $parse['planetlist'] = '';
    $ThisUsersPlanets = SortUserPlanets($CurrentUser);
    while ($CurPlanet = mysql_fetch_array($ThisUsersPlanets)) {
        if ($CurPlanet["destruyed"] == 0) {
            $parse['planetlist'] .= "\n<option ";
            if ($CurPlanet['id'] == $CurrentUser['current_planet']) {
                $parse['planetlist'] .= "selected=\"selected\" ";
            }
            $parse['planetlist'] .= "value=\"game.php?page={$_GET['page']}&gid={$_GET['gid']}&cp=" . $CurPlanet['id'] . "";
            $parse['planetlist'] .= "&amp;mode=" . $_GET['mode'];
            $parse['planetlist'] .= "&amp;re=0\">";
            if ($CurPlanet['planet_type'] != 3) {
                $parse['planetlist'] .= "" . $CurPlanet['name'];
            } else {
                $parse['planetlist'] .= "" . $CurPlanet['name'] . " (" . $lang['fcm_moon'] . ")";
            }
            $parse['planetlist'] .= "&nbsp;[" . $CurPlanet['galaxy'] . ":";
            $parse['planetlist'] .= "" . $CurPlanet['system'] . ":";
            $parse['planetlist'] .= "" . $CurPlanet['planet'];
            $parse['planetlist'] .= "]&nbsp;&nbsp;</option>";
        }
    }
    $energy = pretty_number($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"]) . "/" . pretty_number($CurrentPlanet["energy_max"]);
    // Energie
    if ($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"] < 0) {
        $parse['energy'] = colorRed($energy);
    } else {
        $parse['energy'] = $energy;
    }
    // Metal
    $metal = pretty_number($CurrentPlanet["metal"]);
    if ($CurrentPlanet["metal"] >= $CurrentPlanet["metal_max"]) {
        $parse['metal'] = colorRed($metal);
    } else {
        $parse['metal'] = $metal;
    }
    // Cristal
    $crystal = pretty_number($CurrentPlanet["crystal"]);
    if ($CurrentPlanet["crystal"] >= $CurrentPlanet["crystal_max"]) {
        $parse['crystal'] = colorRed($crystal);
    } else {
        $parse['crystal'] = $crystal;
    }
    // Deuterium
    $deuterium = pretty_number($CurrentPlanet["deuterium"]);
    if ($CurrentPlanet["deuterium"] >= $CurrentPlanet["deuterium_max"]) {
        $parse['deuterium'] = colorRed($deuterium);
    } else {
        $parse['deuterium'] = $deuterium;
    }
    $parse['darkmatter'] = pretty_number($CurrentUser["darkmatter"]);
    // Porcentaje de almacenes con bug fix almaneces negativos.
    $parse['metal_max'] .= pretty_number($CurrentPlanet["metal_max"] / 1) . " {$lang['']}";
    $parse['crystal_max'] .= pretty_number($CurrentPlanet["crystal_max"] / 1) . " {$lang['']}";
    $parse['deuterium_max'] .= pretty_number($CurrentPlanet["deuterium_max"] / 1) . " {$lang['']}";
    $parse['metal_perhour'] .= $CurrentPlanet["metal_perhour"] + $game_config['metal_basic_income'] * $game_config['resource_multiplier'];
    $parse['crystal_perhour'] .= $CurrentPlanet["crystal_perhour"] + $game_config['crystal_basic_income'] * $game_config['resource_multiplier'];
    $parse['deuterium_perhour'] .= $CurrentPlanet["deuterium_perhour"] + $game_config['deuterium_basic_income'] * $game_config['resource_multiplier'];
    $parse['metalh'] .= round($CurrentPlanet["metal"]);
    $parse['crystalh'] .= round($CurrentPlanet["crystal"]);
    $parse['deuteriumh'] .= round($CurrentPlanet["deuterium"]);
    $parse['metal_mmax'] .= $CurrentPlanet["metal_max"] * MAX_OVERFLOW;
    $parse['crystal_mmax'] .= $CurrentPlanet["crystal_max"] * MAX_OVERFLOW;
    $parse['deuterium_mmax'] .= $CurrentPlanet["deuterium_max"] * MAX_OVERFLOW;
    $parse['metal_storage'] = floor($CurrentPlanet['metal'] / $CurrentPlanet['metal_max'] * 100) . "%";
    $parse['crystal_storage'] = floor($CurrentPlanet['crystal'] / $CurrentPlanet['crystal_max'] * 100) . "%";
    $parse['deuterium_storage'] = floor($CurrentPlanet['deuterium'] / $CurrentPlanet['deuterium_max'] * 100) . "%";
    $parse['energy_storage'] = floor(($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"]) / (1 + $CurrentPlanet['energy_max']) * 100) . "%";
    $parse['metal_storage_bar'] = floor($CurrentPlanet['metal'] / $CurrentPlanet['metal_max'] * 100 * 0.7);
    $parse['crystal_storage_bar'] = floor($CurrentPlanet['crystal'] / $CurrentPlanet['crystal_max'] * 100 * 0.7);
    $parse['deuterium_storage_bar'] = floor($CurrentPlanet['deuterium'] / $CurrentPlanet['deuterium_max'] * 100 * 0.7);
    $parse['energy_storage_bar'] = floor(($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"]) / (1 + $CurrentPlanet['energy_max']) * 100 * 0.7);
    if ($parse['metal_storage_bar'] >= 100 * 0.7) {
        $parse['metal_storage_bar'] = 70;
        $parse['metal_storage'] = "100%";
        $parse['metal_storage_barcolor'] = '#FF0000';
    } elseif ($parse['metal_storage_bar'] > 100 * 0.63) {
        $parse['metal_storage_barcolor'] = '#FFCC00';
    } else {
        $parse['metal_storage_barcolor'] = '#00CC00';
    }
    if ($parse['crystal_storage_bar'] >= 100 * 0.7) {
        $parse['crystal_storage_bar'] = 70;
        $parse['crystal_storage'] = "100%";
        $parse['crystal_storage_barcolor'] = '#FF0000';
    } elseif ($parse['crystal_storage_bar'] > 100 * 0.63) {
        $parse['crystal_storage_barcolor'] = '#FFCC00';
    } else {
        $parse['crystal_storage_barcolor'] = '#00CC00';
    }
    if ($parse['deuterium_storage_bar'] >= 100 * 0.7) {
        $parse['deuterium_storage_bar'] = 70;
        $parse['deuterium_storage'] = "100%";
        $parse['deuterium_storage_barcolor'] = '#FF0000';
    } elseif ($parse['deuterium_storage_bar'] > 100 * 0.63) {
        $parse['deuterium_storage_barcolor'] = '#FFCC00';
    } else {
        $parse['deuterium_storage_barcolor'] = '#00CC00';
    }
    if ($parse['energy_storage_bar'] >= 100 * 0.7) {
        $parse['energy_storage_bar'] = 70;
        $parse['energy_storage_barcolor'] = '#00CC00';
    } elseif ($parse['energy_storage_bar'] < 0) {
        $parse['energy_storage_bar'] = floor(($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"]) / (1 + $CurrentPlanet['energy_max']) * 100 * 0.7);
        $parse['energy_storage'] = floor(($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"]) / (1 + $CurrentPlanet['energy_max']) * 100) . "%";
        $parse['energy_storage_barcolor'] = '#FF0000';
    } else {
        $parse['energy_storage_barcolor'] = '#00CC00';
    }
    if ($user["new_message"] != 0) {
        $color = "color=\"red\"";
    } else {
        $color = "color=\"white\"";
    }
    $parse["new_message"] = '<font size="1px" ' . $color . ' > ' . $user["new_message"] . ' </font>';
    $funcionespia = doquery("SELECT * FROM `{{table}}` WHERE `galaxia` = " . $CurrentUser['galaxy'] . " AND `sistema` = " . $CurrentUser['system'] . " AND `planeta` = " . $CurrentPlanet['planet'] . ";", 'radar');
    $respy = mysql_num_rows($funcionespia);
    if ($respy) {
        for ($i = 0; $i < $respy; $i++) {
            $lineaspy = mysql_fetch_array($funcionespia);
            $codealert = $lineaspy['id'];
            if ($lineaspy['alert'] == 1) {
                $alertred = 1;
            } elseif ($lineaspy['alert'] == 2) {
                $alertorange = 1;
            } else {
                $alertgreen = 1;
            }
        }
    }
    $actionled = $_GET['actionled'];
    if ($actionled == '1') {
        doquery("DELETE FROM {{table}} WHERE `id`={$codealert};", "radar");
        message('Alert Deleted!', 'game.php?page=overview', 2);
    }
    if ($alertred == 1) {
        $parse['alertled'] = "<br><a href='game.php?page=overview&actionled=1' border='0'><img src='styles/images/red.gif' style='float:center; margin-right:2px;'></a>";
    } elseif ($alertorange == 1) {
        $parse['alertled'] = "<br><a href='game.php?page=overview&actionled=1' border='0'><img src='styles/images/yellow.gif' style='float:center; margin-right:2px;'></a>";
    } else {
        $parse['alertled'] = "<br><img src='styles/images/green.gif' style='float:center; margin-right:2px;'>";
    }
    if ($CurrentUser['rpg_geologue'] > 0) {
        $parse['geologo'] = "geologo.gif";
    } else {
        $parse['geologo'] = "geologo_un.gif";
    }
    if ($CurrentUser['rpg_amiral'] > 0) {
        $parse['admirante'] = "admirante.gif";
    } else {
        $parse['admirante'] = "admirante_un.gif";
    }
    if ($CurrentUser['rpg_commandant'] > 0) {
        $parse['comandante'] = "comandante.gif";
    } else {
        $parse['comandante'] = "comandante_un.gif";
    }
    if ($CurrentUser['rpg_ingenieur'] > 0) {
        $parse['ingeniero'] = "ingeniero.gif";
    } else {
        $parse['ingeniero'] = "ingeniero_un.gif";
    }
    if ($CurrentUser['rpg_technocrate'] > 0) {
        $parse['tecnocrata'] = "tecnocrata.gif";
    } else {
        $parse['tecnocrata'] = "tecnocrata_un.gif";
    }
    if ($CurrentUser['rpg_constructeur'] > 0) {
        $parse['constructeur'] = "constructeur.gif";
    } else {
        $parse['constructeur'] = "constructeur_un.gif";
    }
    if ($CurrentUser['rpg_scientifique'] > 0) {
        $parse['scientifique'] = "scientifique.gif";
    } else {
        $parse['scientifique'] = "scientifique_un.gif";
    }
    if ($CurrentUser['rpg_stockeur'] > 0) {
        $parse['stockeur'] = "stockeur.gif";
    } else {
        $parse['stockeur'] = "stockeur_un.gif";
    }
    if ($CurrentUser['rpg_defenseur'] > 0) {
        $parse['defenseur'] = "defenseur.gif";
    } else {
        $parse['defenseur'] = "defenseur_un.gif";
    }
    if ($CurrentUser['rpg_bunker'] > 0) {
        $parse['bunker'] = "bunker.gif";
    } else {
        $parse['bunker'] = "bunker_un.gif";
    }
    if ($CurrentUser['rpg_espion'] > 0) {
        $parse['espion'] = "espion.gif";
    } else {
        $parse['espion'] = "espion_un.gif";
    }
    if ($CurrentUser['rpg_destructeur'] > 0) {
        $parse['destructeur'] = "destructeur.gif";
    } else {
        $parse['destructeur'] = "destructeur_un.gif";
    }
    if ($CurrentUser['rpg_general'] > 0) {
        $parse['general'] = "general.gif";
    } else {
        $parse['general'] = "general_un.gif";
    }
    if ($CurrentUser['rpg_raideur'] > 0) {
        $parse['raideur'] = "raideur.gif";
    } else {
        $parse['raideur'] = "raideur_un.gif";
    }
    if ($CurrentUser['rpg_empereur'] > 0) {
        $parse['empereur'] = "empereur.gif";
    } else {
        $parse['empereur'] = "empereur_un.gif";
    }
    $TopBar = parsetemplate(gettemplate('topnav'), $parse);
    return $TopBar;
}
コード例 #16
0
/**
 * SetNextQueueElementOnTop.php
 *
 *
 * @version 1.0
 * @copyright 2008 by Chlorel for XNova
 */
function SetNextQueueElementOnTop(&$CurrentPlanet, $CurrentUser)
{
    global $lang, $resource;
    // Garde fou ... Si le temps de construction n'est pas 0 on ne fait rien !!!
    PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time());
    if ($CurrentPlanet['b_building'] == 0) {
        $CurrentQueue = $CurrentPlanet['b_building_id'];
        if ($CurrentQueue != 0) {
            $QueueArray = explode(";", $CurrentQueue);
            $Loop = true;
            while ($Loop == true) {
                $ListIDArray = explode(",", $QueueArray[0]);
                $Element = $ListIDArray[0];
                $Level = $ListIDArray[1];
                $BuildTime = $ListIDArray[2];
                $BuildEndTime = $ListIDArray[3];
                $BuildMode = $ListIDArray[4];
                // pour savoir si on construit ou detruit
                $HaveNoMoreLevel = false;
                if ($BuildMode == 'destroy') {
                    $ForDestroy = true;
                } else {
                    $ForDestroy = false;
                }
                $HaveRessources = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, $ForDestroy);
                if ($ForDestroy) {
                    if ($CurrentPlanet[$resource[$Element]] == 0) {
                        $HaveRessources = false;
                        $HaveNoMoreLevel = true;
                    }
                }
                if ($HaveRessources == true) {
                    $Needed = GetBuildingPrice($CurrentUser, $CurrentPlanet, $Element, true, $ForDestroy);
                    $CurrentPlanet['metal'] -= $Needed['metal'];
                    $CurrentPlanet['crystal'] -= $Needed['crystal'];
                    $CurrentPlanet['deuterium'] -= $Needed['deuterium'];
                    $CurrentPlanet['appolonium'] -= $Needed['appolonium'];
                    $CurrentTime = time();
                    $BuildEndTime = $BuildEndTime;
                    $NewQueue = implode(";", $QueueArray);
                    if ($NewQueue == "") {
                        $NewQueue = '0';
                    }
                    $Loop = false;
                } else {
                    $ElementName = $lang['tech'][$Element];
                    if ($HaveNoMoreLevel == true) {
                        $Message = sprintf($lang['sys_nomore_level'], $ElementName);
                    } else {
                        $Needed = GetBuildingPrice($CurrentUser, $CurrentPlanet, $Element, true, $ForDestroy);
                        $Message = sprintf($lang['sys_notenough_money'], $ElementName, pretty_number($CurrentPlanet['metal']), $lang['Metal'], pretty_number($CurrentPlanet['crystal']), $lang['Crystal'], pretty_number($CurrentPlanet['deuterium']), $lang['Deuterium'], pretty_number($CurrentPlanet['appolonium']), $lang['Appolonium'], pretty_number($Needed['metal']), $lang['Metal'], pretty_number($Needed['crystal']), $lang['Crystal'], pretty_number($Needed['deuterium']), $lang['Deuterium'], pretty_number($Needed['appolonium']), $lang['Appolonium']);
                    }
                    SendSimpleMessage($CurrentUser['id'], '', '', 99, $lang['sys_buildlist'], $lang['sys_buildlist_fail'], $Message);
                    array_shift($QueueArray);
                    $ActualCount = count($QueueArray);
                    if ($ActualCount == 0) {
                        $BuildEndTime = '0';
                        $NewQueue = '0';
                        $Loop = false;
                    }
                }
            }
            // while
        } else {
            $BuildEndTime = '0';
            $NewQueue = '0';
        }
        // Ecriture de la mise a jour dans la BDD
        $CurrentPlanet['b_building'] = $BuildEndTime;
        $CurrentPlanet['b_building_id'] = $NewQueue;
        $QryUpdatePlanet = "UPDATE {{table}} SET ";
        $QryUpdatePlanet .= "`metal` = '" . $CurrentPlanet['metal'] . "' , ";
        $QryUpdatePlanet .= "`crystal` = '" . $CurrentPlanet['crystal'] . "' , ";
        $QryUpdatePlanet .= "`deuterium` = '" . $CurrentPlanet['deuterium'] . "' , ";
        $QryUpdatePlanet .= "`appolonium` = '" . $CurrentPlanet['appolonium'] . "' , ";
        $QryUpdatePlanet .= "`b_building` = '" . $CurrentPlanet['b_building'] . "' , ";
        $QryUpdatePlanet .= "`b_building_id` = '" . $CurrentPlanet['b_building_id'] . "' ";
        $QryUpdatePlanet .= "WHERE ";
        $QryUpdatePlanet .= "`id` = '" . $CurrentPlanet['id'] . "';";
        doquery($QryUpdatePlanet, 'planets');
    }
    return;
}
コード例 #17
0
ファイル: class.Bot.php プロジェクト: Artea/xg-bot
 protected function Update()
 {
     //UpdatePlanet($this->CurrentPlanet, $this->user, time(), true);
     UpdatePlanetBatimentQueueList($this->CurrentPlanet, $this->user);
     HandleTechnologieBuild($this->CurrentPlanet, $this->user);
     PlanetResourceUpdate($this->user, $this->CurrentPlanet, time());
 }
コード例 #18
0
ファイル: ShowImperiumPage.php プロジェクト: sonicmaster/RPG
function ShowImperiumPage($CurrentUser)
{
    global $lang, $resource, $reslist, $dpath;
    $lang['imperium_vision'] = 'Visi&oacute;n general del Imperio';
    $lang['name'] = 'Planeta';
    $lang['coordinates'] = 'Coordenadas';
    $lang['fields'] = 'Campos';
    $lang['resources'] = 'Recursos';
    $lang['buildings'] = 'Edificios';
    $lang['investigation'] = 'Investigaciones';
    $lang['ships'] = 'Flotas';
    $lang['defense'] = 'Defensas';
    $parse = $lang;
    if (isset($_GET['planet_type'])) {
        if ($_GET['planet_type'] == 1) {
            $planettype = " AND `planet_type` = '1'";
            $parse['select1'] = ' selected';
        } elseif ($_GET['planet_type'] == 3) {
            $planettype = "AND `planet_type` = '3'";
            $parse['select3'] = ' selected';
        } else {
            $planettype = '';
            $parse['select0'] = ' selected';
        }
    } else {
        $planettype = '';
        $parse['select0'] = ' selected';
    }
    $planetsrow = doquery("SELECT * FROM {{table}} WHERE `id_owner` = '" . $CurrentUser['id'] . "'{$planettype};", 'planets');
    $planet = array();
    while ($p = mysql_fetch_array($planetsrow)) {
        PlanetResourceUpdate($CurrentUser, $p, time());
        $planet['sum'] = sumar_array($planet['sum'], $p);
        $planet[] = $p;
    }
    uksort($planet, 'planet_empire_sort');
    $parse['mount'] = count($planet) + 3;
    // primera tabla, con las imagenes y coordenadas
    $row = gettemplate('empire/imperium_row');
    $row2 = gettemplate('empire/imperium_row2');
    foreach ($planet as $ID => $p) {
        if ($ID !== 'sum') {
            UpdatePlanetBatimentQueueList($p, $CurrentUser);
            $AllPlanets = '';
            if ($p['b_building'] != 0) {
                $BuildQueue = $p['b_building_id'];
                $QueueArray = explode(";", $BuildQueue);
                $CurrentBuild = explode(",", $QueueArray[0]);
                $BuildElement = $CurrentBuild[0];
                $BuildLevel = $CurrentBuild[1];
                $BuildRestTime = pretty_time($CurrentBuild[3] - time());
                $AllPlanets .= $lang['tech'][$BuildElement] . ' (' . $BuildLevel . ')';
                $AllPlanets .= "<br/><font color=\"#7f7f7f\">(" . $BuildRestTime . ")</font>";
            } else {
                CheckPlanetUsedFields($p);
                $AllPlanets .= "<a href='game.php?page=buildings'>Libre</a>";
            }
            // {file_images}
            $parse['build'] .= '<th width="75">' . $AllPlanets . '</th>';
            $data['text'] = '<a href="game.php?page=overview&cp=' . $p['id'] . '&re=0"><img src="' . $dpath . 'planeten/' . $p['image'] . '.jpg" border="0" height="75" width="75"></a><br/>';
            $parse['file_images'] .= parsetemplate($row, $data);
            // {file_names}
            $data['text'] = '<a href="game.php?page=overview&cp=' . $p['id'] . '&re=0">' . $p['name'] . ' </a>';
            if ($p['planet_type'] == 3) {
                $data['text'] = '<a href="game.php?page=overview&cp=' . $p['id'] . '&re=0">' . $p['name'] . ' (Luna)</a>';
            }
            $parse['file_names'] .= parsetemplate($row2, $data);
            // {file_type}
            $data['text'] = GetPlanetType($p);
            $parse['file_type'] .= parsetemplate($row2, $data);
            // {file_coordinates}
            $data['text'] = "[<a href=\"game.php?page=galaxy&mode=3&galaxy={$p['galaxy']}&system={$p['system']}\">{$p['galaxy']}:{$p['system']}:{$p['planet']}</a>]";
            $parse['file_coordinates'] .= parsetemplate($row2, $data);
            // {file_fields}
            $data['text'] = $p['field_current'] . '/' . CalculateMaxPlanetFields($p) . '<br/>' . GetPercentBar($p['field_current'], CalculateMaxPlanetFields($p));
            $parse['file_fields'] .= parsetemplate($row2, $data);
            // {file_metal}
            $data['text'] = '<a href="game.php?page=resources&cp=' . $p['id'] . '&re=0&planettype=' . $p['planet_type'] . '">' . pretty_number($p['metal']) . '</a><br/>' . GetPercentBar($p['metal'], $p['metal_max'] * MAX_OVERFLOW);
            $parse['file_metal'] .= parsetemplate($row2, $data);
            // {file_crystal}
            $data['text'] = '<a href="game.php?page=resources&cp=' . $p['id'] . '&re=0&planettype=' . $p['planet_type'] . '">' . pretty_number($p['crystal']) . '</a><br/>' . GetPercentBar($p['crystal'], $p['crystal_max'] * MAX_OVERFLOW);
            $parse['file_crystal'] .= parsetemplate($row2, $data);
            // {file_deuterium}
            $data['text'] = '<a href="game.php?page=resources&cp=' . $p['id'] . '&re=0&planettype=' . $p['planet_type'] . '">' . pretty_number($p['deuterium']) . '</a><br/>' . GetPercentBar($p['deuterium'], $p['deuterium_max'] * MAX_OVERFLOW);
            $parse['file_deuterium'] .= parsetemplate($row2, $data);
            // {file_hidrogeno}
            $data['text'] = '<a href="game.php?page=resources&cp=' . $p['id'] . '&re=0&planettype=' . $p['planet_type'] . '">' . pretty_number($p['tritium']) . '</a><br/>' . GetPercentBar($p['tritium'], $p['tritium_max'] * MAX_OVERFLOW);
            $parse['file_tritium'] .= parsetemplate($row2, $data);
            // {file_energy}
            $data['text'] = pretty_number($p['energy_max'] - $p['energy_used']) . ' / ' . pretty_number($p['energy_max']) . '<br/>' . GetPercentBar($p['energy_max'], $p['energy_max'] - $p['energy_used']);
            $parse['file_energy'] .= parsetemplate($row2, $data);
            $Queue = ShowBuildingsPage::ShowBuildingQueue($p, $CurrentUser);
            foreach ($resource as $i => $res) {
                if (in_array($i, $reslist['build'])) {
                    if ($Queue['buildingarray'][$i] > $p[$resource[$i]]) {
                        $p[$resource[$i]] = $p[$resource[$i]] . " <span style='color:lime;'>+" . ($Queue['buildingarray'][$i] - $p[$resource[$i]]) . "</span>";
                    }
                    $data['text'] = $p[$resource[$i]] == 0 ? '' : "<a href=\"game.php?page=buildings&cp={$p['id']}&re=0&planettype={$p['planet_type']}\">" . pretty_number($p[$resource[$i]]) . "</a>";
                    if (IsElementBuyable($CurrentUser, $p, $i, true, false) and IsTechnologieAccessible($CurrentUser, $p, $i) and $p["field_current"] < CalculateMaxPlanetFields($p)) {
                        $data['text'] .= " <a href=\"game.php?page=buildings&cmd=insert&cp={$p['id']}&re=0&building=" . $i . "\"><font color=lime>+</font></a>";
                    }
                } elseif (in_array($i, $reslist['tech'])) {
                    $data['text'] = $CurrentUser[$resource[$i]] == 0 ? '' : "<a href=\"game.php?page=buildings&mode=research&cp={$p['id']}&re=0&planettype={$p['planet_type']}\">{$CurrentUser[$resource[$i]]}</a>";
                    if (IsElementBuyable($CurrentUser, $p, $i, true, false) and IsTechnologieAccessible($CurrentUser, $p, $i) and $CurrentUser["b_tech_planet"] == 0) {
                        $data['text'] .= " <a href=\"game.php?page=buildings&mode=research&cmd=search&cp={$p['id']}&re=0&tech=" . $i . "\"><font color=lime>+</font></a>";
                    }
                } elseif (in_array($i, $reslist['fleet'])) {
                    $data['text'] = $p[$resource[$i]] == 0 ? '' : "<a href=\"game.php?page=buildings&mode=fleet&cp={$p['id']}&re=0&planettype={$p['planet_type']}\">" . pretty_number($p[$resource[$i]]) . "</a>";
                } elseif (in_array($i, $reslist['defense'])) {
                    $data['text'] = $p[$resource[$i]] == 0 ? '' : "<a href=\"game.php?page=buildings&mode=defense&cp={$p['id']}&re=0&planettype={$p['planet_type']}\">" . pretty_number($p[$resource[$i]]) . "</a>";
                }
                $r[$i] .= parsetemplate($row2, $data);
            }
        } else {
            $parse['build'] .= '<th width="75">-</th>';
            $data['text'] = '<span style="font-size:48px;font-weight:normal;">&Sigma;</span><br/>';
            $parse['file_images'] .= parsetemplate($row, $data);
            // {file_names}
            $data['text'] = '-';
            $parse['file_names'] .= parsetemplate($row2, $data);
            // {file_type}
            $data['text'] = "-";
            $parse['file_type'] .= parsetemplate($row2, $data);
            // {file_coordinates}
            $data['text'] = "-";
            $parse['file_coordinates'] .= parsetemplate($row2, $data);
            // {file_fields}
            $data['text'] = $p['field_current'] . '/' . CalculateMaxPlanetFields($p) . '<br/>' . GetPercentBar($p['field_current'], CalculateMaxPlanetFields($p));
            $parse['file_fields'] .= parsetemplate($row2, $data);
            // {file_metal}
            $data['text'] = pretty_number($p['metal']) . '<br/>' . GetPercentBar($p['metal'], $p['metal_max'] * MAX_OVERFLOW);
            $parse['file_metal'] .= parsetemplate($row2, $data);
            // {file_crystal}
            $data['text'] = pretty_number($p['crystal']) . '<br/>' . GetPercentBar($p['crystal'], $p['crystal_max'] * MAX_OVERFLOW);
            $parse['file_crystal'] .= parsetemplate($row2, $data);
            // {file_deuterium}
            $data['text'] = pretty_number($p['deuterium']) . '<br/>' . GetPercentBar($p['deuterium'], $p['deuterium_max'] * MAX_OVERFLOW);
            $parse['file_deuterium'] .= parsetemplate($row2, $data);
            // {file_hidrogeno}
            $data['text'] = pretty_number($p['tritium']) . '<br/>' . GetPercentBar($p['tritium'], $p['tritium_max'] * MAX_OVERFLOW);
            $parse['file_tritium'] .= parsetemplate($row2, $data);
            // {file_energy}
            $data['text'] = pretty_number($p['energy_max'] - $p['energy_used']) . ' / ' . pretty_number($p['energy_max']) . '<br/>' . GetPercentBar($p['energy_max'], $p['energy_max'] - $p['energy_used']);
            $parse['file_energy'] .= parsetemplate($row2, $data);
            foreach ($resource as $i => $res) {
                if (in_array($i, $reslist['build'])) {
                    $data['text'] = $p[$resource[$i]] == 0 ? '' : pretty_number($p[$resource[$i]]);
                } elseif (in_array($i, $reslist['tech'])) {
                    $data['text'] = $CurrentUser[$resource[$i]] == 0 ? '' : $CurrentUser[$resource[$i]];
                } elseif (in_array($i, $reslist['fleet'])) {
                    $data['text'] = $p[$resource[$i]] == 0 ? '' : pretty_number($p[$resource[$i]]);
                } elseif (in_array($i, $reslist['defense'])) {
                    $data['text'] = $p[$resource[$i]] == 0 ? '' : pretty_number($p[$resource[$i]]);
                }
                $r[$i] .= parsetemplate($row2, $data);
            }
        }
    }
    // {building_row}
    foreach ($reslist['build'] as $a => $i) {
        $data['text'] = $lang['tech'][$i];
        $parse['building_row'] .= '<tr><th width="15"><span style="float:center;width: 16px;"><a title="' . $lang['tech'][$i] . '"><img style="border: 1px solid rgb(46, 52, 54);vertical-align: bottom;padding: 0px;width: 15px;height: 15px;" src="' . $dpath . 'gebaeude/' . $i . '.gif"></a></span></th>' . parsetemplate($row2, $data) . $r[$i] . "</tr>";
    }
    // {technology_row}
    foreach ($reslist['tech'] as $a => $i) {
        $data['text'] = $lang['tech'][$i];
        $parse['technology_row'] .= '<tr><th width="15"><span style="float:center;width: 16px;"><a title="' . $lang['tech'][$i] . '"><img style="border: 1px solid rgb(46, 52, 54);vertical-align: bottom;padding: 0px;width: 15px;height: 15px;" src="' . $dpath . 'gebaeude/' . $i . '.gif"></a></span></th>' . parsetemplate($row2, $data) . $r[$i] . "</tr>";
    }
    // {fleet_row}
    foreach ($reslist['fleet'] as $a => $i) {
        $data['text'] = $lang['tech'][$i];
        $parse['fleet_row'] .= '<tr><th width="15"><span style="float:center;width: 16px;"><a title="' . $lang['tech'][$i] . '"><img style="border: 1px solid rgb(46, 52, 54);vertical-align: bottom;padding: 0px;width: 15px;height: 15px;" src="' . $dpath . 'gebaeude/' . $i . '.gif"></a></span></th>' . parsetemplate($row2, $data) . $r[$i] . "</tr>";
    }
    // {defense_row}
    foreach ($reslist['defense'] as $a => $i) {
        $data['text'] = $lang['tech'][$i];
        $parse['defense_row'] .= '<tr><th width="15"><span style="float:center;width: 15px;"><a title="' . $lang['tech'][$i] . '"><img style="border: 1px solid rgb(46, 52, 54);vertical-align: bottom;padding: 0px;width: 15px;height: 15px;" src="' . $dpath . 'gebaeude/' . $i . '.gif"></a></span></th>' . parsetemplate($row2, $data) . $r[$i] . "</tr>";
    }
    $page .= parsetemplate(gettemplate('empire/imperium_table'), $parse);
    display($page, false);
}
コード例 #19
0
 private function MissionCaseSpy($FleetRow)
 {
     global $lang, $resource;
     if ($FleetRow['fleet_start_time'] <= time()) {
         $CurrentUser = doquery("SELECT * FROM {{table}} WHERE `id` = '" . $FleetRow['fleet_owner'] . "';", 'users', true);
         $CurrentUserID = $FleetRow['fleet_owner'];
         $QryGetTargetPlanet = "SELECT * FROM {{table}} ";
         $QryGetTargetPlanet .= "WHERE ";
         $QryGetTargetPlanet .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
         $QryGetTargetPlanet .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
         $QryGetTargetPlanet .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' AND ";
         $QryGetTargetPlanet .= "`planet_type` = '" . $FleetRow['fleet_end_type'] . "';";
         $TargetPlanet = doquery($QryGetTargetPlanet, 'planets', true);
         $TargetUserID = $TargetPlanet['id_owner'];
         $CurrentPlanet = doquery("SELECT * FROM {{table}} WHERE `galaxy` = '" . $FleetRow['fleet_start_galaxy'] . "' AND `system` = '" . $FleetRow['fleet_start_system'] . "' AND `planet` = '" . $FleetRow['fleet_start_planet'] . "';", 'planets', true);
         $CurrentSpyLvl = $CurrentUser['spy_tech'] + $CurrentUser['rpg_espion'] * ESPION;
         $TargetUser = doquery("SELECT * FROM {{table}} WHERE `id` = '" . $TargetUserID . "';", 'users', true);
         $TargetSpyLvl = $TargetUser['spy_tech'] + $TargetUser['rpg_espion'] * ESPION;
         $fleet = explode(";", $FleetRow['fleet_array']);
         $fquery = "";
         PlanetResourceUpdate($TargetUser, $TargetPlanet, time());
         foreach ($fleet as $a => $b) {
             if ($b != '') {
                 $a = explode(",", $b);
                 $fquery .= "{$resource[$a[0]]}={$resource[$a[0]]} + {$a[1]}, \n";
                 if ($FleetRow["fleet_mess"] != "1") {
                     if ($a[0] == "210") {
                         $LS = $a[1];
                         $QryTargetGalaxy = "SELECT * FROM {{table}} WHERE ";
                         $QryTargetGalaxy .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
                         $QryTargetGalaxy .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
                         $QryTargetGalaxy .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "';";
                         $TargetGalaxy = doquery($QryTargetGalaxy, 'galaxy', true);
                         $CristalDebris = $TargetGalaxy['crystal'];
                         $SpyToolDebris = $LS * 300;
                         $MaterialsInfo = $this->SpyTarget($TargetPlanet, 0, $lang['sys_spy_maretials']);
                         $LinkRess = $MaterialsInfo['lien'];
                         $Materials = $MaterialsInfo['String'];
                         $PlanetFleetInfo = $this->SpyTarget($TargetPlanet, 1, $lang['sys_spy_fleet']);
                         $PlanetFleet = $Materials;
                         $LinkFleet = $PlanetFleetInfo['lien'];
                         $PlanetFleet .= $PlanetFleetInfo['String'];
                         $PlanetDefenInfo = $this->SpyTarget($TargetPlanet, 2, $lang['sys_spy_defenses']);
                         $PlanetDefense = $PlanetFleet;
                         $LinkDef = $PlanetDefenInfo['lien'];
                         $PlanetDefense .= $PlanetDefenInfo['String'];
                         $PlanetBuildInfo = $this->SpyTarget($TargetPlanet, 3, $lang['tech'][0]);
                         $PlanetBuildings = $PlanetDefense;
                         $PlanetBuildings .= $PlanetBuildInfo['String'];
                         $TargetTechnInfo = $this->SpyTarget($TargetUser, 4, $lang['tech'][100]);
                         $TargetTechnos = $PlanetBuildings;
                         $LinkTech = $TargetTechnInfo['lien'];
                         $TargetTechnos .= $TargetTechnInfo['String'];
                         $TargetForce = $PlanetFleetInfo['Count'] * $LS / 4;
                         if ($TargetForce > 100) {
                             $TargetForce = 100;
                         }
                         $TargetChances = rand(0, $TargetForce);
                         $SpyerChances = rand(0, 100);
                         if ($TargetChances >= $SpyerChances) {
                             $DestProba = "<font color=\"red\">" . $lang['sys_mess_spy_destroyed'] . "</font>";
                         } elseif ($TargetChances < $SpyerChances) {
                             $DestProba = sprintf($lang['sys_mess_spy_lostproba'], $TargetChances);
                         }
                         $AttackLink = "<center>";
                         $AttackLink .= "<a href=\"game.php?page=fleet&galaxy=" . $FleetRow['fleet_end_galaxy'] . "&system=" . $FleetRow['fleet_end_system'] . "";
                         $AttackLink .= "&planet=" . $FleetRow['fleet_end_planet'] . "&planettype=" . $FleetRow['fleet_end_type'] . "";
                         $AttackLink .= "&target_mission=1";
                         $AttackLink .= " \">" . $lang['type_mission'][1] . "";
                         $AttackLink .= "</a></center>";
                         $MessageEnd = "<center>" . $DestProba . "</center>";
                         $pT = $TargetSpyLvl - $CurrentSpyLvl;
                         $pW = $CurrentSpyLvl - $TargetSpyLvl;
                         if ($TargetSpyLvl > $CurrentSpyLvl) {
                             $ST = $LS - pow($pT, 2);
                         }
                         if ($CurrentSpyLvl > $TargetSpyLvl) {
                             $ST = $LS + pow($pW, 2);
                         }
                         if ($TargetSpyLvl == $CurrentSpyLvl) {
                             $ST = $CurrentSpyLvl;
                         }
                         if ($ST <= "1") {
                             $SimulLink = "<center><a href=\"game.php?page=simulateur&raport=1&" . $LinkRess . "\">Simular</a></center>";
                             $SpyMessage = $Materials . "<br />" . $AttackLink . $SimulLink . $MessageEnd;
                         }
                         if ($ST == "2") {
                             $SimulLink = "<center><a href=\"game.php?page=simulateur&raport=1&" . $LinkRess . $LinkFleet . "\">Simular</a></center>";
                             $SpyMessage = $PlanetFleet . "<br />" . $AttackLink . $SimulLink . $MessageEnd;
                         }
                         if ($ST == "4" or $ST == "3") {
                             $SimulLink = "<center><a href=\"game.php?page=simulateur&raport=1&" . $LinkRess . $LinkFleet . $LinkDef . "\">Simular</a></center>";
                             $SpyMessage = $PlanetDefense . "<br />" . $AttackLink . $SimulLink . $MessageEnd;
                         }
                         if ($ST == "5" or $ST == "6") {
                             $SimulLink = "<center><a href=\"game.php?page=simulateur&raport=1&" . $LinkRess . $LinkFleet . $LinkDef . "\">Simular</a></center>";
                             $SpyMessage = $PlanetBuildings . "<br />" . $AttackLink . $SimulLink . $MessageEnd;
                         }
                         if ($ST >= "7") {
                             $SimulLink = "<center><a href=\"game.php?page=simulateur&raport=1&" . $LinkRess . $LinkTech . $LinkFleet . $LinkDef . "\">Simular</a></center>";
                             $SpyMessage = $TargetTechnos . "<br />" . $AttackLink . $SimulLink . $MessageEnd;
                         }
                         SendSimpleMessage($CurrentUserID, '', $FleetRow['fleet_start_time'], 0, $lang['sys_mess_qg'], $lang['sys_mess_spy_report'], $SpyMessage);
                         $TargetMessage = $lang['sys_mess_spy_ennemyfleet'] . " " . $CurrentPlanet['name'];
                         if ($FleetRow['fleet_start_type'] == 3) {
                             $TargetMessage .= $lang['sys_mess_spy_report_moon'] . " ";
                         }
                         $TargetMessage .= "<a href=\"game.php?page=galaxy&mode=3&galaxy=" . $CurrentPlanet["galaxy"] . "&system=" . $CurrentPlanet["system"] . "\">";
                         $TargetMessage .= "[" . $CurrentPlanet["galaxy"] . ":" . $CurrentPlanet["system"] . ":" . $CurrentPlanet["planet"] . "]</a> ";
                         $TargetMessage .= $lang['sys_mess_spy_seen_at'] . " " . $TargetPlanet['name'];
                         $TargetMessage .= " [" . $TargetPlanet["galaxy"] . ":" . $TargetPlanet["system"] . ":" . $TargetPlanet["planet"] . "].";
                         SendSimpleMessage($TargetUserID, '', $FleetRow['fleet_start_time'], 0, $lang['sys_mess_spy_control'], $lang['sys_mess_spy_activity'], $TargetMessage);
                     }
                     if ($TargetChances >= $SpyerChances) {
                         $QryUpdateGalaxy = "UPDATE {{table}} SET ";
                         $QryUpdateGalaxy .= "`crystal` = `crystal` + '" . (0 + $SpyToolDebris) . "' ";
                         $QryUpdateGalaxy .= "WHERE `id_planet` = '" . $TargetPlanet['id'] . "';";
                         doquery($QryUpdateGalaxy, 'galaxy');
                         doquery("DELETE FROM {{table}} WHERE `fleet_id` = '" . $FleetRow["fleet_id"] . "';", 'fleets');
                     } else {
                         doquery("UPDATE {{table}} SET `fleet_mess` = '1' WHERE `fleet_id` = '" . $FleetRow["fleet_id"] . "';", 'fleets');
                     }
                 }
             } else {
                 if ($FleetRow['fleet_end_time'] <= time()) {
                     $this->RestoreFleetToPlanet($FleetRow, true);
                     doquery("DELETE FROM {{table}} WHERE `fleet_id` = " . $FleetRow["fleet_id"], 'fleets');
                 }
             }
         }
     }
 }
コード例 #20
0
 /**
  * method attack_mission
  * param $fleet_row
  * return the attack result
  */
 public function attack_mission($fleet_row)
 {
     // null == use default handlers
     $errorHandler = null;
     $exceptionHandler = null;
     if ($fleet_row['fleet_mess'] == 0 && $fleet_row['fleet_start_time'] <= time()) {
         $base = dirname(dirname(__DIR__)) . DIRECTORY_SEPARATOR;
         require $base . 'utils' . DIRECTORY_SEPARATOR . 'includer.php';
         $target_planet = parent::$db->query_fetch("SELECT *\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tFROM " . PLANETS . " AS p\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tINNER JOIN " . BUILDINGS . " AS b ON b.building_planet_id = p.`planet_id`\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tINNER JOIN " . SHIPS . " AS s ON s.ship_planet_id = p.`planet_id`\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tINNER JOIN " . DEFENSES . " AS d ON d.defense_planet_id = p.`planet_id`\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tWHERE `planet_galaxy` = " . (int) $fleet_row['fleet_end_galaxy'] . " AND\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t`planet_system` = " . (int) $fleet_row['fleet_end_system'] . " AND\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t`planet_type` = " . (int) $fleet_row['fleet_end_type'] . " AND\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t`planet_planet` = " . (int) $fleet_row['fleet_end_planet'] . ";");
         if ($fleet_row['fleet_group'] > 0) {
             parent::$db->query("DELETE FROM `" . ACS_FLEETS . "`\n\t\t\t\t\t\t\t\t\t\tWHERE `acs_fleet_id` = '" . (int) $fleet_row['fleet_group'] . "'");
             parent::$db->query("UPDATE `" . FLEETS . "` SET\n\t\t\t\t\t\t\t\t\t\t`fleet_mess` = '1'\n\t\t\t\t\t\t\t\t\t\tWHERE `fleet_group` = '" . $fleet_row['fleet_group'] . "'");
         } else {
             parent::return_fleet($fleet_row['fleet_id']);
         }
         $target_user = doquery('SELECT * FROM {{table}} WHERE id=' . $target_planet['id_owner'], 'users', true);
         $target_userID = $target_user['id'];
         PlanetResourceUpdate($target_user, $target_planet, time());
         // attackers fleet sum
         $attackers = new PlayerGroup();
         if ($fleet_row['fleet_group'] != 0) {
             $fleets = doquery('SELECT * FROM {{table}} WHERE fleet_group=' . $fleet_row['fleet_group'], 'fleets');
             $attackers = get_player_group_from_query($fleets);
         } else {
             $attackers = get_player_group($fleet_row);
         }
         //defenders fleet sum
         $def = doquery('SELECT * FROM {{table}} WHERE `fleet_end_galaxy` = ' . $fleet_row['fleet_end_galaxy'] . ' AND `fleet_end_system` = ' . $fleet_row['fleet_end_system'] . ' AND `fleet_end_type` = ' . $fleet_row['fleet_end_type'] . ' AND `fleet_end_planet` = ' . $fleet_row['fleet_end_planet'] . ' AND fleet_start_time<' . time() . ' AND fleet_end_stay>=' . time(), 'fleets');
         $defenders = get_player_group_from_query($def, true, $target_user);
         //defenses sum
         $homeFleet = new HomeFleet(0);
         for ($i = self::DEFENSE_MIN_ID; $i < self::DEFENSE_MAX_ID; $i++) {
             if (isset($this->_resource[$i]) && isset($target_planet[$this->_resource[$i]])) {
                 if ($target_planet[$this->_resource[$i]] != 0) {
                     $homeFleet->add(get_ship_type($i, $target_planet[$this->_resource[$i]]));
                 }
             }
         }
         for ($i = self::SHIP_MIN_ID; $i < self::SHIP_MAX_ID; $i++) {
             if (isset($this->_resource[$i]) && isset($target_planet[$this->_resource[$i]])) {
                 if ($target_planet[$this->_resource[$i]] != 0) {
                     $homeFleet->add(get_ship_type($i, $target_planet[$this->_resource[$i]]));
                 }
             }
         }
         if (!$defenders->existPlayer($target_userID)) {
             $player = new Player($target_userID, array($homeFleet));
             $player->setTech($target_user['military_tech'], $target_user['shield_tech'], $target_user['defence_tech']);
             $defenders->addPlayer($player);
         } else {
             $defenders->getPlayer($target_userID)->addDefense($homeFleet);
         }
         //start of battle
         $battle = new Battle($attackers, $defenders);
         $startBattle = DebugManager::runDebugged(array($battle, 'startBattle'), $errorHandler, $exceptionHandler);
         $startBattle();
         //end of battle
         $report = $battle->getReport();
         $steal = $this->update_attackers($report->getPresentationAttackersFleetOnRound('START'), $report->getAfterBattleAttackers(), $target_planet);
         $this->update_defenders($report->getPresentationDefendersFleetOnRound('START'), $report->getAfterBattleDefenders(), $target_planet, $steal);
         $this->updateDebris($fleet_row, $report);
         $this->update_moon($fleet_row, $report, '', $target_userID, $target_planet);
         $this->send_message($fleet_row, $report);
     } elseif ($fleet_row['fleet_end_time'] <= time()) {
         $message = sprintf($this->_lang['sys_fleet_won'], $target_planet['planet_name'], Fleets_Lib::target_link($fleet_row, ''), Format_Lib::pretty_number($fleet_row['fleet_resource_metal']), $this->_lang['Metal'], Format_Lib::pretty_number($fleet_row['fleet_resource_crystal']), $this->_lang['Crystal'], Format_Lib::pretty_number($fleet_row['fleet_resource_deuterium']), $this->_lang['Deuterium']);
         Functions_Lib::send_message($fleet_row['fleet_owner'], '', $fleet_row['fleet_end_time'], 1, $this->_lang['sys_mess_tower'], $this->_lang['sys_mess_fleetback'], $message);
         parent::restore_fleet($fleet_row);
         parent::remove_fleet($fleet_row['fleet_id']);
     }
 }
コード例 #21
0
ファイル: ShowTutorialPage.php プロジェクト: sonicmaster/RPG
function ShowTutorialPage(&$user, &$planetrow)
{
    global $lang, $dpath, $game_config, $resource;
    $parse = $lang;
    $parse['dpath'] = $dpath;
    $requer = 0;
    switch ($_GET['pp']) {
        case 'exit':
            message('Puedes volver a acceder al Tutorial en el menu. Buena suerte', 'game.php?page=overview');
            break;
        case 'finish':
            message('Has terminado el Tutorial correctamente. Buena suerte', 'game.php?page=overview');
            break;
        case 1:
            if ($planetrow[$resource[1]] >= 4) {
                $parse['met_4'] = 'check';
                ++$requer;
            } else {
                $parse['met_4'] = 'none';
            }
            if ($planetrow[$resource[2]] >= 2) {
                $parse['cris_2'] = 'check';
                ++$requer;
            } else {
                $parse['cris_2'] = 'none';
            }
            if ($planetrow[$resource[4]] >= 4) {
                $parse['sol_4'] = 'check';
                ++$requer;
            } else {
                $parse['sol_4'] = 'none';
            }
            if ($_GET['continue'] == 1 and $requer == 3 and $user['tut_1'] == 0) {
                $planetrow['metal'] += 1500;
                $planetrow['crystal'] += 750;
                doquery("UPDATE {{table}} SET `tut_1` = '1' WHERE `id` = '" . $user['id'] . "';", 'users');
                PlanetResourceUpdate($user, $planetrow, time());
                $user['tut_1'] = 1;
                message('        <p style="color:lime;">¡Felicitaciones! Con la construcción exitosa de tus primeras minas has asegurado la base de abastecimiento de tu planeta.</p>
	<ul><li>Asegúrate de que tus minas tengan a su disposición suficiente energía. Si no lo haces, tus minas no podrán seguir trabajando efectivamente. </li>
	<li>Al principio del juego, la planta de energía solar es la fuente de energía más económica.</li>
	<li>Al comienzo del juego, es muy importante que tengas los recursos base metal y cristal para la expansión de otras minas. Más tarde necesitarás también el recurso deuterio. Y mucho más tarde el hidrógeno.   </li></ul>', 'game.php?page=tutorial&pp=2', 3);
            }
            if ($requer == 3 and $user['tut_1'] == 0) {
                $parse['button'] = '<input type="button" onclick="window.location = \'game.php?page=tutorial&pp=1&continue=1\'" value="Recompensa" style="width:150px;height:30px;color:orange;"/></th>';
            } elseif ($user['tut_1'] == 1) {
                $parse['button'] = '<input type="button" value="Completado" style="width:150px;height:30px;color:green;" disabled="true" />';
            } else {
                $parse['button'] = '<input type="button" onclick="document.getElementById(\'tutorial_solution\').style.display = \'block\';this.disabled = true;" value="Solución" style="width:130px;"/>';
            }
            $page = parsetemplate(gettemplate('tutorial/tutorial_1'), $parse);
            break;
        case 2:
            if ($planetrow[$resource[3]] >= 2) {
                $parse['deu_4'] = 'check';
                ++$requer;
            } else {
                $parse['deu_4'] = 'none';
            }
            if ($planetrow[$resource[14]] >= 2) {
                $parse['robot_2'] = 'check';
                ++$requer;
            } else {
                $parse['robot_2'] = 'none';
            }
            if ($planetrow[$resource[21]] >= 1) {
                $parse['han_1'] = 'check';
                ++$requer;
            } else {
                $parse['han_1'] = 'none';
            }
            if ($planetrow[$resource[401]] >= 1) {
                $parse['lanz_1'] = 'check';
                ++$requer;
            } else {
                $parse['lanz_1'] = 'none';
            }
            if ($_GET['continue'] == 1 and $requer == 4 and $user['tut_2'] == 0) {
                doquery("UPDATE {{table}} SET `" . $resource[401] . "` = `" . $resource[401] . "` + 20 WHERE `id` = '" . $planetrow['id'] . "';", 'planets');
                doquery("UPDATE {{table}} SET `tut_2` = '1' WHERE `id` = '" . $user['id'] . "';", 'users');
                $user['tut_2'] = 1;
                if ($user['tut_1'] == 1 and $user['tut_2'] == 1 and $user['tut_3'] == 1 and $user['tut_4'] == 1 and $user['tut_5'] == 1 and $user['tut_6'] == 1 and $user['tut_7'] == 1 and $user['tut_8'] == 1 and $user['tut_9'] == 1 and $user['tut_10'] == 1) {
                    header('Location: game.php?page=tutorial&pp=finish');
                    die;
                }
                header('Location: game.php?page=tutorial&pp=3');
            }
            if ($requer == 4 and $user['tut_2'] == 0) {
                $parse['button'] = '<input type="button" onclick="window.location = \'game.php?page=tutorial&pp=2&continue=1\'" value="Recompensa" style="width:150px;height:30px;color:orange;"/></th>';
            } elseif ($user['tut_2'] == 1) {
                $parse['button'] = '<input type="button" value="Completado" style="width:150px;height:30px;color:green;" disabled="true" />';
            } else {
                $parse['button'] = '<input type="button" onclick="document.getElementById(\'tutorial_solution\').style.display = \'block\';this.disabled = true;" value="Solución" style="width:130px;"/>';
            }
            $page = parsetemplate(gettemplate('tutorial/tutorial_2'), $parse);
            break;
        case 3:
            if ($planetrow[$resource[1]] >= 10) {
                $parse['met_10'] = 'check';
                ++$requer;
            } else {
                $parse['met_10'] = 'none';
            }
            if ($planetrow[$resource[2]] >= 7) {
                $parse['cris_7'] = 'check';
                ++$requer;
            } else {
                $parse['cris_7'] = 'none';
            }
            if ($planetrow[$resource[3]] >= 5) {
                $parse['deut_5'] = 'check';
                ++$requer;
            } else {
                $parse['deut_5'] = 'none';
            }
            if ($_GET['continue'] == 1 and $requer == 3 and $user['tut_3'] == 0) {
                $planetrow['metal'] += 20000;
                $planetrow['crystal'] += 5000;
                doquery("UPDATE {{table}} SET `tut_3` = '1' WHERE `id` = '" . $user['id'] . "';", 'users');
                PlanetResourceUpdate($user, $planetrow, time());
                $user['tut_3'] = 1;
                if ($user['tut_1'] == 1 and $user['tut_2'] == 1 and $user['tut_3'] == 1 and $user['tut_4'] == 1 and $user['tut_5'] == 1 and $user['tut_6'] == 1 and $user['tut_7'] == 1 and $user['tut_8'] == 1 and $user['tut_9'] == 1 and $user['tut_10'] == 1) {
                    header('Location: game.php?page=tutorial&pp=finish');
                    die;
                }
                header('Location: game.php?page=tutorial&pp=4');
            }
            if ($requer == 3 and $user['tut_3'] == 0) {
                $parse['button'] = '<input type="button" onclick="window.location = \'game.php?page=tutorial&pp=3&continue=1\'" value="Recompensa" style="width:150px;height:30px;color:orange;"/></th>';
            } elseif ($user['tut_3'] == 1) {
                $parse['button'] = '<input type="button" value="Completado" style="width:150px;height:30px;color:green;" disabled="true" />';
            } else {
                $parse['button'] = '<input type="button" onclick="document.getElementById(\'tutorial_solution\').style.display = \'block\';this.disabled = true;" value="Solución" style="width:130px;"/>';
            }
            $page = parsetemplate(gettemplate('tutorial/tutorial_3'), $parse);
            break;
        case 4:
            if ($planetrow[$resource[31]] >= 1) {
                $parse['inv_1'] = 'check';
                ++$requer;
            } else {
                $parse['inv_1'] = 'none';
            }
            if ($user[$resource[115]] >= 2) {
                $parse['comb_2'] = 'check';
                ++$requer;
            } else {
                $parse['comb_2'] = 'none';
            }
            if ($planetrow[$resource[202]] >= 1) {
                $parse['navp_1'] = 'check';
                ++$requer;
            } else {
                $parse['navp_1'] = 'none';
            }
            if ($_GET['continue'] == 1 and $requer == 3 and $user['tut_4'] == 0) {
                $planetrow['deuterium'] += 7000;
                $planetrow['tritium'] += 1500;
                doquery("UPDATE {{table}} SET `tut_4` = '1' WHERE `id` = '" . $user['id'] . "';", 'users');
                PlanetResourceUpdate($user, $planetrow, time());
                $user['tut_4'] = 1;
                if ($user['tut_1'] == 1 and $user['tut_2'] == 1 and $user['tut_3'] == 1 and $user['tut_4'] == 1 and $user['tut_5'] == 1 and $user['tut_6'] == 1 and $user['tut_7'] == 1 and $user['tut_8'] == 1 and $user['tut_9'] == 1 and $user['tut_10'] == 1) {
                    header('Location: game.php?page=tutorial&pp=finish');
                    die;
                }
                header('Location: game.php?page=tutorial&pp=5');
            }
            if ($requer == 3 and $user['tut_4'] == 0) {
                $parse['button'] = '<input type="button" onclick="window.location = \'game.php?page=tutorial&pp=4&continue=1\'" value="Recompensa" style="width:150px;height:30px;color:orange;"/></th>';
            } elseif ($user['tut_4'] == 1) {
                $parse['button'] = '<input type="button" value="Completado" style="width:150px;height:30px;color:green;" disabled="true" />';
            } else {
                $parse['button'] = '<input type="button" onclick="document.getElementById(\'tutorial_solution\').style.display = \'block\';this.disabled = true;" value="Solución" style="width:130px;"/>';
            }
            $page = parsetemplate(gettemplate('tutorial/tutorial_4'), $parse);
            break;
        case 5:
            if (isset($_POST['forum_content']) and strpos($_POST['forum_content'], $game_config['forum_url']) !== false) {
                doquery("UPDATE {{table}} SET `tut_5_forum` = '1' WHERE `id` = '" . $user['id'] . "';", 'users');
                $user['tut_5_forum'] = 1;
            }
            if ($planetrow['name'] != $lang['sys_pp_defaultname'] and $planetrow['name'] != $lang['sys_colo_defaultname']) {
                $parse['planet'] = 'check';
                ++$requer;
            } else {
                $parse['planet'] = 'none';
            }
            if ($user['tut_5_forum'] == 1) {
                $parse['forum'] = 'check';
                ++$requer;
            } else {
                $parse['forum'] = 'none';
            }
            $buddyrow = doquery("SELECT count(*) AS `total` FROM {{table}} WHERE `sender` = '" . $user["id"] . "' OR `owner` = '" . $user["id"] . "';", 'buddy', true);
            if ($buddyrow['total'] >= 1) {
                $parse['buddy'] = 'check';
                ++$requer;
            } else {
                $parse['buddy'] = 'none';
            }
            $allyrow = doquery("SELECT count(*) AS `total` FROM {{table}} WHERE `ally_id` = '" . $user["ally_id"] . "';", 'users', true);
            if ($user['ally_id'] != 0 and $allyrow['total'] >= 4) {
                $parse['ally'] = 'check';
                ++$requer;
            } else {
                $parse['ally'] = 'none';
            }
            if ($_GET['continue'] == 1 and $requer == 4 and $user['tut_5'] == 0) {
                $user['darkmatter'] += TR_DARK_MATTER;
                doquery("UPDATE {{table}} SET `tut_5` = '1', `darkmatter` = '" . $user['darkmatter'] . "' WHERE `id` = '" . $user['id'] . "';", 'users');
                $user['tut_5'] = 1;
                if ($user['tut_1'] == 1 and $user['tut_2'] == 1 and $user['tut_3'] == 1 and $user['tut_4'] == 1 and $user['tut_5'] == 1 and $user['tut_6'] == 1 and $user['tut_7'] == 1 and $user['tut_8'] == 1 and $user['tut_9'] == 1 and $user['tut_10'] == 1) {
                    header('Location: game.php?page=tutorial&pp=finish');
                    die;
                }
                header('Location: game.php?page=tutorial&pp=6');
            }
            if ($requer == 4 and $user['tut_5'] == 0) {
                $parse['button'] = '<input type="button" onclick="window.location = \'game.php?page=tutorial&pp=5&continue=1\'" value="Recompensa" style="width:150px;height:30px;color:orange;"/></th>';
            } elseif ($user['tut_5'] == 1) {
                $parse['button'] = '<input type="button" value="Completado" style="width:150px;height:30px;color:green;" disabled="true" />';
            } else {
                $parse['button'] = '<input type="button" onclick="document.getElementById(\'tutorial_solution\').style.display = \'block\';this.disabled = true;" value="Solución" style="width:130px;"/>';
            }
            $page = parsetemplate(gettemplate('tutorial/tutorial_5'), $parse);
            break;
        case 6:
            if ($planetrow[$resource[22]] >= 1 or $planetrow[$resource[23]] >= 1 or $planetrow[$resource[24]] >= 1) {
                $parse['alm'] = 'check';
                ++$requer;
            } else {
                $parse['alm'] = 'none';
            }
            if ($user['tut_6_mer'] >= 1) {
                $parse['mer'] = 'check';
                ++$requer;
            } else {
                $parse['mer'] = 'none';
            }
            if ($_GET['continue'] == 1 and $requer == 2 and $user['tut_6'] == 0) {
                $rand = mt_rand(22, 24);
                $planetrow[$resource[$rand]] += 1;
                doquery("UPDATE {{table}} SET `" . $resource[$rand] . "` = '" . $planetrow[$resource[$rand]] . "' WHERE `id` = '" . $planetrow['id'] . "';", 'planets');
                doquery("UPDATE {{table}} SET `tut_6` = '1' WHERE `id` = '" . $user['id'] . "';", 'users');
                $user['tut_6'] = 1;
                if ($user['tut_1'] == 1 and $user['tut_2'] == 1 and $user['tut_3'] == 1 and $user['tut_4'] == 1 and $user['tut_5'] == 1 and $user['tut_6'] == 1 and $user['tut_7'] == 1 and $user['tut_8'] == 1 and $user['tut_9'] == 1 and $user['tut_10'] == 1) {
                    header('Location: game.php?page=tutorial&pp=finish');
                    die;
                }
                header('Location: game.php?page=tutorial&pp=7');
            }
            if ($requer == 2 and $user['tut_6'] == 0) {
                $parse['button'] = '<input type="button" onclick="window.location = \'game.php?page=tutorial&pp=6&continue=1\'" value="Recompensa" style="width:150px;height:30px;color:orange;"/></th>';
            } elseif ($user['tut_6'] == 1) {
                $parse['button'] = '<input type="button" value="Completado" style="width:150px;height:30px;color:green;" disabled="true" />';
            } else {
                $parse['button'] = '<input type="button" onclick="document.getElementById(\'tutorial_solution\').style.display = \'block\';this.disabled = true;" value="Solución" style="width:130px;"/>';
            }
            $page = parsetemplate(gettemplate('tutorial/tutorial_6'), $parse);
            break;
        case 7:
            if ($planetrow[$resource[210]] >= 1) {
                $parse['sond'] = 'check';
                ++$requer;
            } else {
                $parse['sond'] = 'none';
            }
            if ($user['tut_7_esp'] >= 1) {
                $parse['esp'] = 'check';
                ++$requer;
            } else {
                $parse['esp'] = 'none';
            }
            if ($_GET['continue'] == 1 and $requer == 2 and $user['tut_7'] == 0) {
                doquery("UPDATE {{table}} SET `" . $resource[210] . "` = `" . $resource[210] . "` + 20 WHERE `id` = '" . $planetrow['id'] . "';", 'planets');
                doquery("UPDATE {{table}} SET `tut_7` = '1' WHERE `id` = '" . $user['id'] . "';", 'users');
                $user['tut_7'] = 1;
                if ($user['tut_1'] == 1 and $user['tut_2'] == 1 and $user['tut_3'] == 1 and $user['tut_4'] == 1 and $user['tut_5'] == 1 and $user['tut_6'] == 1 and $user['tut_7'] == 1 and $user['tut_8'] == 1 and $user['tut_9'] == 1 and $user['tut_10'] == 1) {
                    header('Location: game.php?page=tutorial&pp=finish');
                    die;
                }
                header('Location: game.php?page=tutorial&pp=8');
            }
            if ($requer == 2 and $user['tut_7'] == 0) {
                $parse['button'] = '<input type="button" onclick="window.location = \'game.php?page=tutorial&pp=7&continue=1\'" value="Recompensa" style="width:150px;height:30px;color:orange;"/></th>';
            } elseif ($user['tut_7'] == 1) {
                $parse['button'] = '<input type="button" value="Completado" style="width:150px;height:30px;color:green;" disabled="true" />';
            } else {
                $parse['button'] = '<input type="button" onclick="document.getElementById(\'tutorial_solution\').style.display = \'block\';this.disabled = true;" value="Solución" style="width:130px;"/>';
            }
            $page = parsetemplate(gettemplate('tutorial/tutorial_7'), $parse);
            break;
        case 8:
            $parse['exp_pln'] = MAX_PLANET_IN_SYSTEM + 1;
            if ($user['tut_8_exp'] >= 1) {
                $parse['exp'] = 'check';
                ++$requer;
            } else {
                $parse['exp'] = 'none';
            }
            if ($_GET['continue'] == 1 and $requer == 1 and $user['tut_8'] == 0) {
                doquery("UPDATE {{table}} SET `" . $resource[202] . "` = `" . $resource[202] . "` + 50 , `" . $resource[205] . "` = `" . $resource[205] . "` + 20 WHERE `id` = '" . $planetrow['id'] . "';", 'planets');
                doquery("UPDATE {{table}} SET `tut_8` = '1' WHERE `id` = '" . $user['id'] . "';", 'users');
                $user['tut_8'] = 1;
                if ($user['tut_1'] == 1 and $user['tut_2'] == 1 and $user['tut_3'] == 1 and $user['tut_4'] == 1 and $user['tut_5'] == 1 and $user['tut_6'] == 1 and $user['tut_7'] == 1 and $user['tut_8'] == 1 and $user['tut_9'] == 1 and $user['tut_10'] == 1) {
                    header('Location: game.php?page=tutorial&pp=finish');
                    die;
                }
                header('Location: game.php?page=tutorial&pp=9');
            }
            if ($requer == 1 and $user['tut_8'] == 0) {
                $parse['button'] = '<input type="button" onclick="window.location = \'game.php?page=tutorial&pp=8&continue=1\'" value="Recompensa" style="width:150px;height:30px;color:orange;"/></th>';
            } elseif ($user['tut_8'] == 1) {
                $parse['button'] = '<input type="button" value="Completado" style="width:150px;height:30px;color:green;" disabled="true" />';
            } else {
                $parse['button'] = '<input type="button" onclick="document.getElementById(\'tutorial_solution\').style.display = \'block\';this.disabled = true;" value="Solución" style="width:130px;"/>';
            }
            $page = parsetemplate(gettemplate('tutorial/tutorial_8'), $parse);
            break;
        case 9:
            $planets = doquery("SELECT count(*) AS `total` FROM {{table}} WHERE `id_owner` = '" . $user["id"] . "';", 'planets', true);
            if ($planets['total'] >= 2) {
                $parse['colonia'] = 'check';
                ++$requer;
            } else {
                $parse['colonia'] = 'none';
            }
            if ($_GET['continue'] == 1 and $requer == 1 and $user['tut_9'] == 0) {
                doquery("UPDATE {{table}} SET `tut_9` = '1' WHERE `id` = '" . $user['id'] . "';", 'users');
                $user['tut_9'] = 1;
                if ($user['tut_1'] == 1 and $user['tut_2'] == 1 and $user['tut_3'] == 1 and $user['tut_4'] == 1 and $user['tut_5'] == 1 and $user['tut_6'] == 1 and $user['tut_7'] == 1 and $user['tut_8'] == 1 and $user['tut_9'] == 1 and $user['tut_10'] == 1) {
                    header('Location: game.php?page=tutorial&pp=finish');
                    die;
                }
                header('Location: game.php?page=tutorial&pp=10');
            }
            if ($requer == 1 and $user['tut_9'] == 0) {
                $parse['button'] = '<input type="button" onclick="window.location = \'game.php?page=tutorial&pp=9&continue=1\'" value="Recompensa" style="width:150px;height:30px;color:orange;"/></th>';
            } elseif ($user['tut_9'] == 1) {
                $parse['button'] = '<input type="button" value="Completado" style="width:150px;height:30px;color:green;" disabled="true" />';
            } else {
                $parse['button'] = '<input type="button" onclick="document.getElementById(\'tutorial_solution\').style.display = \'block\';this.disabled = true;" value="Solución" style="width:130px;"/>';
            }
            $page = parsetemplate(gettemplate('tutorial/tutorial_9'), $parse);
            break;
        case 10:
            if ($user['tut_10_rec'] >= 1) {
                $parse['rec'] = 'check';
                ++$requer;
            } else {
                $parse['rec'] = 'none';
            }
            if ($_GET['continue'] == 1 and $requer == 1 and $user['tut_10'] == 0) {
                doquery("UPDATE {{table}} SET `" . $resource[209] . "` = `" . $resource[209] . "` + 100 WHERE `id` = '" . $planetrow['id'] . "';", 'planets');
                $user['tut_10'] = 1;
                doquery("UPDATE {{table}} SET `tut_10` = '1' WHERE `id` = '" . $user['id'] . "';", 'users');
                $user['tut_10'] = 1;
                if ($user['tut_1'] == 1 and $user['tut_2'] == 1 and $user['tut_3'] == 1 and $user['tut_4'] == 1 and $user['tut_5'] == 1 and $user['tut_6'] == 1 and $user['tut_7'] == 1 and $user['tut_8'] == 1 and $user['tut_9'] == 1 and $user['tut_10'] == 1) {
                    header('Location: game.php?page=tutorial&pp=finish');
                    die;
                }
                header('Location: game.php?page=tutorial');
            }
            if ($requer == 1 and $user['tut_10'] == 0) {
                $parse['button'] = '<input type="button" onclick="window.location = \'game.php?page=tutorial&pp=10&continue=1\'" value="Recompensa" style="width:150px;height:30px;color:orange;"/></th>';
            } elseif ($user['tut_10'] == 1) {
                $parse['button'] = '<input type="button" value="Completado" style="width:150px;height:30px;color:green;" disabled="true" />';
            } else {
                $parse['button'] = '<input type="button" onclick="document.getElementById(\'tutorial_solution\').style.display = \'block\';this.disabled = true;" value="Solución" style="width:130px;"/>';
            }
            $page = parsetemplate(gettemplate('tutorial/tutorial_10'), $parse);
            break;
        default:
            for ($e = 1; $e <= 10; ++$e) {
                if ($user['tut_' . $e] == 1) {
                    $parse['tut_' . $e] = 'check';
                } elseif ($user['tut_' . $e] == 0) {
                    $parse['tut_' . $e] = 'none';
                }
            }
            $parse['db_game_name'] = $game_config['game_name'];
            $page = parsetemplate(gettemplate('tutorial/tutorial'), $parse);
            break;
    }
    display("<div id='content'>" . $page . "</div>");
}
コード例 #22
0
 * PlanetResourceUpdateGlobal.php
 *
 * @version 1.0
 * by Helmchen for XNova Community
 */
define('INSIDE', true);
define('INSTALL', false);
define('IN_ADMIN', true);
$rocketnova_root_path = './../';
include $rocketnova_root_path . 'extension.inc';
include $rocketnova_root_path . 'common.' . $phpEx;
//DEBUG AUSGABE (Es werden nur die neuen Werte angezeigt, ohne sie in die Datenbank zu schreiben)
// true 	= nur Ausgabe
// false	= keine Debugausgabe + Daten werden in die Datenbank geschrieben.
$debugUpdate = false;
/////////////////////////////////////////////////////////////////////////////////////////////////
$count = 0;
//affected planets/moons
$GameUsers = doquery("SELECT * FROM {{table}}", 'users');
while ($CurUser = mysql_fetch_assoc($GameUsers)) {
    $UsrPlanets = doquery("SELECT * FROM {{table}} WHERE `id_owner` = '" . $CurUser['id'] . "';", 'planets');
    while ($CurPlanet = mysql_fetch_assoc($UsrPlanets)) {
        $update = PlanetResourceUpdate($CurUser, $CurPlanet, time(), $debugUpdate);
        $count = $count + 1;
    }
}
if ($count <= 0) {
    echo '<center><font color="red">Beim Update gab es offenbar ein Problem.<br>Es wurden <u>keine</u> Planeten aktualisiert!</font></center>';
} else {
    echo '<center><font color="green">Done!<br>Ingsgesamt wurden ' . $count . ' Planeten / Monde aktualisiert!</font></center>';
}
コード例 #23
0
ファイル: MissionCaseSpy.php プロジェクト: sonicmaster/RPG
function MissionCaseSpy($FleetRow)
{
    global $lang, $resource;
    if ($FleetRow['fleet_start_time'] <= time()) {
        $CurrentUser = doquery("SELECT * FROM {{table}} WHERE `id` = '" . $FleetRow['fleet_owner'] . "';", 'users', true);
        $CurrentUserID = $FleetRow['fleet_owner'];
        $QryGetTargetPlanet = "SELECT * FROM {{table}} ";
        $QryGetTargetPlanet .= "WHERE ";
        $QryGetTargetPlanet .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
        $QryGetTargetPlanet .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
        $QryGetTargetPlanet .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' AND ";
        $QryGetTargetPlanet .= "`planet_type` = '" . $FleetRow['fleet_end_type'] . "';";
        $TargetPlanet = doquery($QryGetTargetPlanet, 'planets', true);
        $TargetUserID = $TargetPlanet['id_owner'];
        $CurrentPlanet = doquery("SELECT * FROM {{table}} WHERE `galaxy` = '" . $FleetRow['fleet_start_galaxy'] . "' AND `system` = '" . $FleetRow['fleet_start_system'] . "' AND `planet` = '" . $FleetRow['fleet_start_planet'] . "';", 'planets', true);
        $CurrentSpyLvl = $CurrentUser['spy_tech'];
        $CurrentEspia = $CurrentUser['rpg_espion'];
        $TargetUser = doquery("SELECT * FROM {{table}} WHERE `id` = '" . $TargetUserID . "';", 'users', true);
        $TargetSpyLvl = $TargetUser['spy_tech'];
        $TargetEspia = $TargetUser['rpg_espion'];
        $fleet = explode(";", $FleetRow['fleet_array']);
        $fquery = "";
        // Planeten aktualisieren und erneut auslesen
        // =============================================================================
        $update = PlanetResourceUpdate($TargetUser, $TargetPlanet, $FleetRow['fleet_end_time']);
        $TargetPlanet = doquery($QryGetTargetPlanet, 'planets', true);
        $TargetUser = doquery("SELECT * FROM {{table}} WHERE `id` = '" . $TargetUserID . "';", 'users', true);
        // =============================================================================
        foreach ($fleet as $a => $b) {
            if ($b != '') {
                $a = explode(",", $b);
                $fquery .= "{$resource[$a[0]]}={$resource[$a[0]]} + {$a[1]}, \n";
                if ($FleetRow['fleet_mess'] != "1") {
                    if ($a[0] == "210") {
                        $LS = $a[1];
                        $QryTargetGalaxy = "SELECT * FROM {{table}} WHERE ";
                        $QryTargetGalaxy .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
                        $QryTargetGalaxy .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
                        $QryTargetGalaxy .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "';";
                        $TargetGalaxy = doquery($QryTargetGalaxy, 'galaxy', true);
                        $CristalDebris = $TargetGalaxy['crystal'];
                        $SpyToolDebris = $LS * 300;
                        $MaterialsInfo = SpyTarget($TargetPlanet, 0, $lang['sys_spy_maretials']);
                        $Materials = $MaterialsInfo['String'];
                        $PlanetFleetInfo = SpyTarget($TargetPlanet, 1, $lang['sys_spy_fleet']);
                        $PlanetFleet = $Materials;
                        $PlanetFleet .= $PlanetFleetInfo['String'];
                        $PlanetDefenInfo = SpyTarget($TargetPlanet, 2, $lang['sys_spy_defenses']);
                        $PlanetDefense = $PlanetFleet;
                        $PlanetDefense .= $PlanetDefenInfo['String'];
                        $PlanetBuildInfo = SpyTarget($TargetPlanet, 3, $lang['tech'][0]);
                        $PlanetBuildings = $PlanetDefense;
                        $PlanetBuildings .= $PlanetBuildInfo['String'];
                        $TargetTechnInfo = SpyTarget($TargetUser, 4, $lang['tech'][100]);
                        $TargetTechnos = $PlanetBuildings;
                        $TargetTechnos .= $TargetTechnInfo['String'];
                        // Stehende Flotten
                        $TargetAllyInfo = SpyTarget($TargetPlanet, 5, $lang['sys_spy_stayfleets']);
                        $TargetAllyFleet = $TargetTechnos;
                        $TargetAllyFleet .= $TargetAllyInfo['String'];
                        $TargetForce = $PlanetFleetInfo['Count'] * $LS / 4;
                        if ($TargetForce > 100) {
                            $TargetForce = 100;
                        }
                        $TargetChances = rand(0, $TargetForce);
                        $SpyerChances = rand(0, 100);
                        if ($TargetChances >= $SpyerChances) {
                            $DestProba = "<font color=\"red\">" . $lang['sys_mess_spy_destroyed'] . "</font>";
                            //Wenn die Spiosonden abgeschossen wurden werden sie jetzt in der DB gelöscht.
                            doquery("DELETE FROM {{table}} WHERE `fleet_owner` = '" . $TargetUserID . "' AND  `fleet_mission`=6 AND `fleet_mission`='" . $FleetRow['fleet_id'] . "';", 'fleets');
                        } elseif ($TargetChances < $SpyerChances) {
                            $DestProba = sprintf($lang['sys_mess_spy_lostproba'], $TargetChances);
                        }
                        $AttackLink = "<center>";
                        $AttackLink .= "<a href=\"fleet.php?galaxy=" . $FleetRow['fleet_end_galaxy'] . "&system=" . $FleetRow['fleet_end_system'] . "";
                        $AttackLink .= "&planet=" . $FleetRow['fleet_end_planet'] . "&planettype=" . $FleetRow['fleet_end_type'] . "";
                        $AttackLink .= "&target_mission=1";
                        $AttackLink .= " \">" . $lang['type_mission'][1] . "";
                        $AttackLink .= "</a></center>";
                        $MessageEnd = "<center>" . $DestProba . "</center>";
                        $pT = $TargetSpyLvl + $TargetEspia - ($CurrentSpyLvl + $CurrentEspia);
                        $pW = $CurrentSpyLvl + $CurrentEspia - ($TargetSpyLvl + $TargetEspia);
                        if ($TargetSpyLvl + $TargetEspia > $CurrentSpyLvl + $CurrentEspia) {
                            $ST = $LS - pow($pT, 2);
                        }
                        if ($CurrentSpyLvl + $CurrentEspia > $TargetSpyLvl + $TargetEspia) {
                            $ST = $LS + pow($pW, 2);
                        }
                        if ($TargetSpyLvl == $CurrentSpyLvl) {
                            $ST = $CurrentSpyLvl;
                        }
                        if ($ST <= "1") {
                            $SpyMessage = $Materials . "<br />" . $AttackLink . $MessageEnd;
                        }
                        if ($ST == "2") {
                            $SpyMessage = $PlanetFleet . "<br />" . $AttackLink . $MessageEnd;
                        }
                        if ($ST == "4" or $ST == "3") {
                            $SpyMessage = $PlanetDefense . "<br />" . $AttackLink . $MessageEnd;
                        }
                        if ($ST == "5" or $ST == "6") {
                            $SpyMessage = $PlanetBuildings . "<br />" . $AttackLink . $MessageEnd;
                        }
                        if ($ST >= "7") {
                            $SpyMessage = $TargetAllyFleet . "<br />" . $AttackLink . $MessageEnd;
                        }
                        SendSimpleMessage($CurrentUserID, '', $FleetRow['fleet_start_time'], 0, $lang['sys_mess_qg'], $lang['sys_mess_spy_report'], $SpyMessage);
                        $TargetMessage = $lang['sys_mess_spy_ennemyfleet'] . " " . $CurrentPlanet['name'];
                        $TargetMessage .= "<a href=\"galaxy.php?mode=3&galaxy=" . $CurrentPlanet['galaxy'] . "&system=" . $CurrentPlanet['system'] . "\">";
                        $TargetMessage .= "[" . $CurrentPlanet['galaxy'] . ":" . $CurrentPlanet['system'] . ":" . $CurrentPlanet['planet'] . "]</a> ";
                        $TargetMessage .= $lang['sys_mess_spy_seen_at'] . " " . $TargetPlanet['name'];
                        $TargetMessage .= " [" . $TargetPlanet['galaxy'] . ":" . $TargetPlanet['system'] . ":" . $TargetPlanet['planet'] . "].";
                        SendSimpleMessage($TargetUserID, '', $FleetRow['fleet_start_time'], 0, $lang['sys_mess_spy_control'], $lang['sys_mess_spy_activity'], $TargetMessage);
                    }
                    if ($TargetChances >= $SpyerChances) {
                        $QryUpdateGalaxy = "UPDATE {{table}} SET ";
                        $QryUpdateGalaxy .= "`crystal` = `crystal` + '" . (0 + $SpyToolDebris) . "' ";
                        $QryUpdateGalaxy .= "WHERE `id_planet` = '" . $TargetPlanet['id'] . "';";
                        doquery("DELETE FROM {{table}} WHERE `fleet_id` = " . $FleetRow['fleet_id'], 'fleets');
                        doquery($QryUpdateGalaxy, 'galaxy');
                    } else {
                        doquery("UPDATE {{table}} SET `fleet_mess` = '1' WHERE `fleet_id` = '" . $FleetRow['fleet_id'] . "';", 'fleets');
                    }
                }
            } else {
                // Rueckkehr der Spiosonden
                if ($FleetRow['fleet_end_time'] <= time()) {
                    RestoreFleetToPlanet($FleetRow, true);
                    doquery("DELETE FROM {{table}} WHERE `fleet_id` = " . $FleetRow['fleet_id'], 'fleets');
                }
            }
        }
    }
}
コード例 #24
0
/**
 * ShowTopNavigationBar.php
 *
 * @version 1
 * @copyright 2008 By Chlorel for XNova
 */
function ShowTopNavigationBar($CurrentUser, $CurrentPlanet)
{
    global $lang, $_GET;
    if ($CurrentUser) {
        if (!$CurrentPlanet) {
            $CurrentPlanet = doquery("SELECT * FROM {{table}} WHERE `id` = '" . $CurrentUser['current_planet'] . "';", 'planets', true);
        }
        // Actualisation des ressources de la planete
        PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time());
        $NavigationTPL = gettemplate('topnav');
        $dpath = !$CurrentUser["dpath"] ? DEFAULT_SKINPATH : $CurrentUser["dpath"];
        $parse = $lang;
        $parse['dpath'] = $dpath;
        $parse['image'] = $CurrentPlanet['image'];
        // Genearation de la combo des planetes du joueur
        $parse['planetlist'] = '';
        $ThisUsersPlanets = SortUserPlanets($CurrentUser);
        while ($CurPlanet = mysql_fetch_array($ThisUsersPlanets)) {
            if ($CurPlanet["destruyed"] == 0) {
                $parse['planetlist'] .= "\n<option ";
                if ($CurPlanet['id'] == $CurrentUser['current_planet']) {
                    // Bon puisque deja on s'y trouve autant le marquer
                    $parse['planetlist'] .= "selected=\"selected\" ";
                }
                $parse['planetlist'] .= "value=\"?cp=" . $CurPlanet['id'] . "";
                $parse['planetlist'] .= "&amp;mode=" . $_GET['mode'];
                $parse['planetlist'] .= "&amp;re=0\">";
                // Nom et coordonnées de la planete
                $parse['planetlist'] .= "" . $CurPlanet['name'];
                $parse['planetlist'] .= "&nbsp;[" . $CurPlanet['galaxy'] . ":";
                $parse['planetlist'] .= "" . $CurPlanet['system'] . ":";
                $parse['planetlist'] .= "" . $CurPlanet['planet'];
                $parse['planetlist'] .= "]&nbsp;&nbsp;</option>";
            }
        }
        $energy = pretty_number($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"]) . "/" . pretty_number($CurrentPlanet["energy_max"]);
        // Energie
        if ($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"] < 0) {
            $parse['energy'] = colorRed($energy);
        } else {
            $parse['energy'] = $energy;
        }
        // Metal
        $metal = pretty_number($CurrentPlanet["metal"]);
        if ($CurrentPlanet["metal"] > $CurrentPlanet["metal_max"]) {
            $parse['metal'] = colorRed($metal);
        } else {
            $parse['metal'] = $metal;
        }
        // Cristal
        $crystal = pretty_number($CurrentPlanet["crystal"]);
        if ($CurrentPlanet["crystal"] > $CurrentPlanet["crystal_max"]) {
            $parse['crystal'] = colorRed($crystal);
        } else {
            $parse['crystal'] = $crystal;
        }
        // Deuterium
        $deuterium = pretty_number($CurrentPlanet["deuterium"]);
        if ($CurrentPlanet["deuterium"] > $CurrentPlanet["deuterium_max"]) {
            $parse['deuterium'] = colorRed($deuterium);
        } else {
            $parse['deuterium'] = $deuterium;
        }
        // Message
        if ($CurrentUser['new_message'] > 0) {
            $parse['message'] = "<a href=\"messages.php\">[ " . $CurrentUser['new_message'] . " ]</a>";
        } else {
            $parse['message'] = "0";
        }
        // Le tout passe dans la template
        $TopBar = parsetemplate($NavigationTPL, $parse);
    } else {
        $TopBar = "";
    }
    return $TopBar;
}
コード例 #25
0
ファイル: MissionCaseAttack.php プロジェクト: sonicmaster/RPG
function MissionCaseAttack($FleetRow)
{
    global $user, $phpEx, $ugamela_root_path, $pricelist, $lang, $resource, $CombatCaps;
    if ($FleetRow['fleet_start_time'] <= time()) {
        if ($FleetRow['fleet_mess'] == 0) {
            if (!isset($CombatCaps[202]['sd'])) {
                message("<font color=\"red\">" . $lang['sys_no_vars'] . "</font>", $lang['sys_error'], "fleet." . $phpEx, 2);
            }
            $QryTargetPlanet = "SELECT * FROM {{table}} ";
            $QryTargetPlanet .= "WHERE ";
            $QryTargetPlanet .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
            $QryTargetPlanet .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
            $QryTargetPlanet .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' AND ";
            $QryTargetPlanet .= "`planet_type` = '" . $FleetRow['fleet_end_type'] . "';";
            $TargetPlanet = doquery($QryTargetPlanet, 'planets', true);
            $TargetUserID = $TargetPlanet['id_owner'];
            $QryTargetUser = "******";
            $QryTargetUser .= "WHERE ";
            $QryTargetUser .= "`id` = '" . $TargetUserID . "';";
            $TargetUser = doquery($QryTargetUser, 'users', true);
            // Planeten aktualisieren und erneut auslesen
            // =============================================================================
            $update = PlanetResourceUpdate($TargetUser, $TargetPlanet, time());
            $TargetPlanet = doquery($QryTargetPlanet, 'planets', true);
            $TargetUser = doquery($QryTargetUser, 'users', true);
            // =============================================================================
            $QryCurrentUser = "******";
            $QryCurrentUser .= "WHERE ";
            $QryCurrentUser .= "`id` = '" . $FleetRow['fleet_owner'] . "';";
            $CurrentUser = doquery($QryCurrentUser, 'users', true);
            $CurrentUserID = $CurrentUser['id'];
            $QryTargetTech = "SELECT ";
            $QryTargetTech .= "`military_tech`, `defence_tech`, `shield_tech` ";
            $QryTargetTech .= "FROM {{table}} ";
            $QryTargetTech .= "WHERE ";
            $QryTargetTech .= "`id` = '" . $TargetUserID . "';";
            $TargetTechno = doquery($QryTargetTech, 'users', true);
            $QryCurrentTech = "SELECT ";
            $QryCurrentTech .= "`military_tech`, `defence_tech`, `shield_tech` ";
            $QryCurrentTech .= "FROM {{table}} ";
            $QryCurrentTech .= "WHERE ";
            $QryCurrentTech .= "`id` = '" . $CurrentUserID . "';";
            $CurrentTechno = doquery($QryCurrentTech, 'users', true);
            for ($SetItem = 200; $SetItem < 500; $SetItem++) {
                if ($TargetPlanet[$resource[$SetItem]] > 0) {
                    $TargetSet[$SetItem]['count'] = $TargetPlanet[$resource[$SetItem]];
                }
            }
            $TheFleet = explode(";", $FleetRow['fleet_array']);
            foreach ($TheFleet as $a => $b) {
                if ($b != '') {
                    $a = explode(",", $b);
                    $CurrentSet[$a[0]]['count'] = $a[1];
                }
            }
            include_once $ugamela_root_path . 'includes/ataki.' . $phpEx;
            // Calcul de la duree de traitement (initialisation)
            $mtime = microtime();
            $mtime = explode(" ", $mtime);
            $mtime = $mtime[1] + $mtime[0];
            $starttime = $mtime;
            $walka = walka($CurrentSet, $TargetSet, $CurrentTechno, $TargetTechno);
            // Calcul de la duree de traitement (calcul)
            $mtime = microtime();
            $mtime = explode(" ", $mtime);
            $mtime = $mtime[1] + $mtime[0];
            $endtime = $mtime;
            $totaltime = $endtime - $starttime;
            // Ce qu'il reste de l'attaquant
            $CurrentSet = $walka["atakujacy"];
            // Ce qu'il reste de l'attaqué
            $TargetSet = $walka["wrog"];
            // Le resultat de la bataille
            $FleetResult = $walka["wygrana"];
            // Rapport long (rapport de bataille detaillé)
            $dane_do_rw = $walka["dane_do_rw"];
            // Rapport court (cdr + unitées perdues)
            $zlom = $walka["zlom"];
            $FleetArray = "";
            $FleetAmount = 0;
            $FleetStorage = 0;
            foreach ($CurrentSet as $Ship => $Count) {
                $FleetStorage += $pricelist[$Ship]["capacity"] * $Count['count'];
                $FleetArray .= $Ship . "," . $Count['count'] . ";";
                $FleetAmount += $Count['count'];
            }
            // Au cas ou le p'tit rigolo qu'a envoyé la flotte y avait mis des ressources ...
            $FleetStorage -= $FleetRow["fleet_resource_metal"];
            $FleetStorage -= $FleetRow["fleet_resource_crystal"];
            $FleetStorage -= $FleetRow["fleet_resource_deuterium"];
            $TargetPlanetUpd = "";
            if (!is_null($TargetSet)) {
                foreach ($TargetSet as $Ship => $Count) {
                    $TargetPlanetUpd .= "`" . $resource[$Ship] . "` = '" . $Count['count'] . "', ";
                }
            }
            // Determination des ressources pillées
            $Mining['metal'] = 0;
            $Mining['crystal'] = 0;
            $Mining['deuter'] = 0;
            if ($FleetResult == "a") {
                if ($FleetStorage > 0) {
                    $metal = $TargetPlanet['metal'] / 2;
                    $crystal = $TargetPlanet['crystal'] / 2;
                    $deuter = $TargetPlanet["deuterium"] / 2;
                    if ($metal > $FleetStorage / 3) {
                        $Mining['metal'] = $FleetStorage / 3;
                        $FleetStorage = $FleetStorage - $Mining['metal'];
                    } else {
                        $Mining['metal'] = $metal;
                        $FleetStorage = $FleetStorage - $Mining['metal'];
                    }
                    if ($crystal > $FleetStorage / 2) {
                        $Mining['crystal'] = $FleetStorage / 2;
                        $FleetStorage = $FleetStorage - $Mining['crystal'];
                    } else {
                        $Mining['crystal'] = $crystal;
                        $FleetStorage = $FleetStorage - $Mining['crystal'];
                    }
                    if ($deuter > $FleetStorage) {
                        $Mining['deuter'] = $FleetStorage;
                        $FleetStorage = $FleetStorage - $Mining['deuter'];
                    } else {
                        $Mining['deuter'] = $deuter;
                        $FleetStorage = $FleetStorage - $Mining['deuter'];
                    }
                }
            }
            $Mining['metal'] = round($Mining['metal']);
            $Mining['crystal'] = round($Mining['crystal']);
            $Mining['deuter'] = round($Mining['deuter']);
            // Mise a jour de l'enregistrement de la planete attaquée
            $QryUpdateTarget = "UPDATE {{table}} SET ";
            $QryUpdateTarget .= $TargetPlanetUpd;
            $QryUpdateTarget .= "`metal` = `metal` - '" . $Mining['metal'] . "', ";
            $QryUpdateTarget .= "`crystal` = `crystal` - '" . $Mining['crystal'] . "', ";
            $QryUpdateTarget .= "`deuterium` = `deuterium` - '" . $Mining['deuter'] . "' ";
            $QryUpdateTarget .= "WHERE ";
            $QryUpdateTarget .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
            $QryUpdateTarget .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
            $QryUpdateTarget .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' AND ";
            $QryUpdateTarget .= "`planet_type` = '" . $FleetRow['fleet_end_type'] . "' ";
            $QryUpdateTarget .= "LIMIT 1;";
            doquery($QryUpdateTarget, 'planets');
            // Mise a jour du champ de ruine devant la planete attaquée
            $QryUpdateGalaxy = "UPDATE {{table}} SET ";
            $QryUpdateGalaxy .= "`metal` = `metal` + '" . $zlom['metal'] . "', ";
            $QryUpdateGalaxy .= "`crystal` = `crystal` + '" . $zlom['crystal'] . "' ";
            $QryUpdateGalaxy .= "WHERE ";
            $QryUpdateGalaxy .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
            $QryUpdateGalaxy .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
            $QryUpdateGalaxy .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' ";
            $QryUpdateGalaxy .= "LIMIT 1;";
            doquery($QryUpdateGalaxy, 'galaxy');
            // Là on va discuter le bout de gras pour voir s'il y a moyen d'avoir une Lune !
            $FleetDebris = $zlom['metal'] + $zlom['crystal'];
            $StrAttackerUnits = sprintf($lang['sys_attacker_lostunits'], $zlom["atakujacy"]);
            $StrDefenderUnits = sprintf($lang['sys_defender_lostunits'], $zlom["wrog"]);
            $StrRuins = sprintf($lang['sys_gcdrunits'], $zlom["metal"], $lang['Metal'], $zlom['crystal'], $lang['Crystal']);
            $DebrisField = $StrAttackerUnits . "<br />" . $StrDefenderUnits . "<br />" . $StrRuins;
            $MoonChance = $FleetDebris / 100000000;
            if ($FleetDebris > 2000000000) {
                $MoonChance = 20;
            }
            if ($FleetDebris < 100000000) {
                $UserChance = 0;
                $ChanceMoon = "";
            } elseif ($FleetDebris >= 100000000) {
                $UserChance = mt_rand(1, 100);
                $ChanceMoon = sprintf($lang['sys_moonproba'], $MoonChance);
            }
            if ($UserChance > 0 and $UserChance <= $MoonChance and $galenemyrow['id_luna'] == 0) {
                $TargetPlanetName = CreateOneMoonRecord($FleetRow['fleet_end_galaxy'], $FleetRow['fleet_end_system'], $FleetRow['fleet_end_planet'], $TargetUserID, $FleetRow['fleet_start_time'], '', $MoonChance);
                $GottenMoon = sprintf($lang['sys_moonbuilt'], $TargetPlanetName, $FleetRow['fleet_end_galaxy'], $FleetRow['fleet_end_system'], $FleetRow['fleet_end_planet']);
            } elseif ($UserChance = 0 or $UserChance > $MoonChance) {
                $GottenMoon = "";
            }
            $AttackDate = date("r", $FleetRow["fleet_start_time"]);
            $title = sprintf($lang['sys_attack_title'], $AttackDate);
            $raport = "<center><table><tr><td>" . $title . "<br />";
            $zniszczony = false;
            $a_zestrzelona = 0;
            $AttackTechon['A'] = $CurrentTechno["military_tech"] * 10;
            $AttackTechon['B'] = $CurrentTechno["defence_tech"] * 10;
            $AttackTechon['C'] = $CurrentTechno["shield_tech"] * 10;
            $AttackerData = sprintf($lang['sys_attack_attacker_pos'], $CurrentUser["username"], $FleetRow['fleet_start_galaxy'], $FleetRow['fleet_start_system'], $FleetRow['fleet_start_planet']);
            $AttackerTech = sprintf($lang['sys_attack_techologies'], $AttackTechon['A'], $AttackTechon['B'], $AttackTechon['C']);
            $DefendTechon['A'] = $TargetTechno["military_tech"] * 10;
            $DefendTechon['B'] = $TargetTechno["defence_tech"] * 10;
            $DefendTechon['C'] = $TargetTechno["shield_tech"] * 10;
            $DefenderData = sprintf($lang['sys_attack_defender_pos'], $TargetUser["username"], $FleetRow['fleet_end_galaxy'], $FleetRow['fleet_end_system'], $FleetRow['fleet_end_planet']);
            $DefenderTech = sprintf($lang['sys_attack_techologies'], $DefendTechon['A'], $DefendTechon['B'], $DefendTechon['C']);
            foreach ($dane_do_rw as $a => $b) {
                $raport .= "<table border=1 width=100%><tr><th><br /><center>" . $AttackerData . "<br />" . $AttackerTech . "<table border=1>";
                if ($b["atakujacy"]['count'] > 0) {
                    $raport1 = "<tr><th>" . $lang['sys_ship_type'] . "</th>";
                    $raport2 = "<tr><th>" . $lang['sys_ship_count'] . "</th>";
                    $raport3 = "<tr><th>" . $lang['sys_ship_weapon'] . "</th>";
                    $raport4 = "<tr><th>" . $lang['sys_ship_shield'] . "</th>";
                    $raport5 = "<tr><th>" . $lang['sys_ship_armour'] . "</th>";
                    foreach ($b["atakujacy"] as $Ship => $Data) {
                        if (is_numeric($Ship)) {
                            if ($Data['count'] > 0) {
                                $raport1 .= "<th>" . $lang["tech_rc"][$Ship] . "</th>";
                                $raport2 .= "<th>" . $Data['count'] . "</th>";
                                $raport3 .= "<th>" . round($Data["atak"] / $Data['count']) . "</th>";
                                $raport4 .= "<th>" . round($Data["tarcza"] / $Data['count']) . "</th>";
                                $raport5 .= "<th>" . round($Data["obrona"] / $Data['count']) . "</th>";
                            }
                        }
                    }
                    $raport1 .= "</tr>";
                    $raport2 .= "</tr>";
                    $raport3 .= "</tr>";
                    $raport4 .= "</tr>";
                    $raport5 .= "</tr>";
                    $raport .= $raport1 . $raport2 . $raport3 . $raport4 . $raport5;
                } else {
                    if ($a == 2) {
                        $a_zestrzelona = 1;
                    }
                    $zniszczony = true;
                    $raport .= "<br />" . $lang['sys_destroyed'];
                }
                $raport .= "</table></center></th></tr></table>";
                $raport .= "<table border=1 width=100%><tr><th><br /><center>" . $DefenderData . "<br />" . $DefenderTech . "<table border=1>";
                if ($b["wrog"]['count'] > 0) {
                    $raport1 = "<tr><th>" . $lang['sys_ship_type'] . "</th>";
                    $raport2 = "<tr><th>" . $lang['sys_ship_count'] . "</th>";
                    $raport3 = "<tr><th>" . $lang['sys_ship_weapon'] . "</th>";
                    $raport4 = "<tr><th>" . $lang['sys_ship_shield'] . "</th>";
                    $raport5 = "<tr><th>" . $lang['sys_ship_armour'] . "</th>";
                    foreach ($b["wrog"] as $Ship => $Data) {
                        if (is_numeric($Ship)) {
                            if ($Data['count'] > 0) {
                                $raport1 .= "<th>" . $lang["tech_rc"][$Ship] . "</th>";
                                $raport2 .= "<th>" . $Data['count'] . "</th>";
                                $raport3 .= "<th>" . round($Data["atak"] / $Data['count']) . "</th>";
                                $raport4 .= "<th>" . round($Data["tarcza"] / $Data['count']) . "</th>";
                                $raport5 .= "<th>" . round($Data["obrona"] / $Data['count']) . "</th>";
                            }
                        }
                    }
                    $raport1 .= "</tr>";
                    $raport2 .= "</tr>";
                    $raport3 .= "</tr>";
                    $raport4 .= "</tr>";
                    $raport5 .= "</tr>";
                    $raport .= $raport1 . $raport2 . $raport3 . $raport4 . $raport5;
                } else {
                    $zniszczony = true;
                    $raport .= "<br />" . $lang['sys_destroyed'];
                }
                $raport .= "</table></center></th></tr></table>";
                if ($zniszczony == false and !($a == 8)) {
                    $AttackWaveStat = sprintf($lang['sys_attack_attack_wave'], floor($b["atakujacy"]["atak"]), floor($b["wrog"]["tarcza"]));
                    $DefendWavaStat = sprintf($lang['sys_attack_defend_wave'], floor($b["wrog"]["atak"]), floor($b["atakujacy"]["tarcza"]));
                    $raport .= "<br /><center>" . $AttackWaveStat . "<br />" . $DefendWavaStat . "</center>";
                }
            }
            switch ($FleetResult) {
                case "a":
                    $Pillage = sprintf($lang['sys_stealed_ressources'], $Mining['metal'], $lang['metal'], $Mining['crystal'], $lang['crystal'], $Mining['deuter'], $lang['Deuterium']);
                    $raport .= $lang['sys_attacker_won'] . "<br />" . $Pillage . "<br />";
                    $raport .= $DebrisField . "<br />";
                    $raport .= $ChanceMoon . "<br />";
                    $raport .= $GottenMoon . "<br />";
                    break;
                case "r":
                    $raport .= $lang['sys_both_won'] . "<br />";
                    $raport .= $DebrisField . "<br />";
                    $raport .= $ChanceMoon . "<br />";
                    $raport .= $GottenMoon . "<br />";
                    break;
                case "w":
                    $raport .= $lang['sys_defender_won'] . "<br />";
                    $raport .= $DebrisField . "<br />";
                    $raport .= $ChanceMoon . "<br />";
                    $raport .= $GottenMoon . "<br />";
                    doquery("DELETE FROM {{table}} WHERE `fleet_id` = '" . $FleetRow["fleet_id"] . "';", 'fleets');
                    break;
                default:
                    break;
            }
            $SimMessage = sprintf($lang['sys_rapport_build_time'], $totaltime);
            $raport .= $SimMessage . "</table>";
            $dpath = !$user["dpath"] ? DEFAULT_SKINPATH : $user["dpath"];
            $rid = md5($raport);
            $QryInsertRapport = "INSERT INTO {{table}} SET ";
            $QryInsertRapport .= "`time` = UNIX_TIMESTAMP(), ";
            $QryInsertRapport .= "`id_owner1` = '" . $FleetRow['fleet_owner'] . "', ";
            $QryInsertRapport .= "`id_owner2` = '" . $TargetUserID . "', ";
            $QryInsertRapport .= "`rid` = '" . $rid . "', ";
            $QryInsertRapport .= "`a_zestrzelona` = '" . $a_zestrzelona . "', ";
            $QryInsertRapport .= "`raport` = '" . addslashes($raport) . "';";
            doquery($QryInsertRapport, 'rw');
            // Colorisation du résumé de rapport pour l'attaquant
            $raport = "<a href # OnClick=\"f( 'rw.php?raport=" . $rid . "', '');\" >";
            $raport .= "<center>";
            if ($FleetResult == "a") {
                $raport .= "<font color=\"green\">";
            } elseif ($FleetResult == "r") {
                $raport .= "<font color=\"orange\">";
            } elseif ($FleetResult == "w") {
                $raport .= "<font color=\"red\">";
            }
            $raport .= $lang['sys_mess_attack_report'] . " [" . $FleetRow['fleet_end_galaxy'] . ":" . $FleetRow['fleet_end_system'] . ":" . $FleetRow['fleet_end_planet'] . "] </font></a><br /><br />";
            $raport .= "<font color=\"red\">" . $lang['sys_perte_attaquant'] . ": " . $zlom["atakujacy"] . "</font>";
            $raport .= "<font color=\"green\">   " . $lang['sys_perte_defenseur'] . ":" . $zlom["wrog"] . "</font><br />";
            $raport .= $lang['sys_gain'] . " " . $lang['Metal'] . ":<font color=\"#adaead\">" . $Mining['metal'] . "</font>   " . $lang['Crystal'] . ":<font color=\"#ef51ef\">" . $Mining['crystal'] . "</font>   " . $lang['Deuterium'] . ":<font color=\"#f77542\">" . $Mining['deuter'] . "</font><br />";
            $raport .= $lang['sys_debris'] . " " . $lang['Metal'] . ":<font color=\"#adaead\">" . $zlom['metal'] . "</font>   " . $lang['Crystal'] . ":<font color=\"#ef51ef\">" . $zlom['crystal'] . "</font><br /></center>";
            $Mining['metal'] = $Mining['metal'] + $FleetRow["fleet_resource_metal"];
            $Mining['crystal'] = $Mining['crystal'] + $FleetRow["fleet_resource_crystal"];
            $Mining['deuter'] = $Mining['deuter'] + $FleetRow["fleet_resource_deuterium"];
            $QryUpdateFleet = "UPDATE {{table}} SET ";
            $QryUpdateFleet .= "`fleet_amount` = '" . $FleetAmount . "', ";
            $QryUpdateFleet .= "`fleet_array` = '" . $FleetArray . "', ";
            $QryUpdateFleet .= "`fleet_mess` = '1', ";
            $QryUpdateFleet .= "`fleet_resource_metal` = '" . $Mining['metal'] . "', ";
            $QryUpdateFleet .= "`fleet_resource_crystal` = '" . $Mining['crystal'] . "', ";
            $QryUpdateFleet .= "`fleet_resource_deuterium` = '" . $Mining['deuter'] . "' ";
            $QryUpdateFleet .= "WHERE fleet_id = '" . $FleetRow['fleet_id'] . "' ";
            $QryUpdateFleet .= "LIMIT 1 ;";
            doquery($QryUpdateFleet, 'fleets');
            SendSimpleMessage($CurrentUserID, '', $FleetRow['fleet_start_time'], 3, $lang['sys_mess_tower'], $lang['sys_mess_attack_report'], $raport);
            // Ajout d'un point au compteur de raids
            $RaidsTotal = $CurrentUser['raids'] + 1;
            if ($FleetResult == "a") {
                $RaidsWin = $CurrentUser['raidswin'] + 1;
                $QryUpdateRaidsCompteur = "UPDATE {{table}} SET ";
                $QryUpdateRaidsCompteur .= "`raidswin` ='" . $RaidsWin . "', ";
                $QryUpdateRaidsCompteur .= "`raids` ='" . $RaidsTotal . "' ";
                $QryUpdateRaidsCompteur .= "WHERE id = '" . $CurrentUserID . "' ";
                $QryUpdateRaidsCompteur .= "LIMIT 1 ;";
                doquery($QryUpdateRaidsCompteur, 'users');
            } elseif ($FleetResult == "r" || $FleetResult == "w") {
                $RaidsLoose = $CurrentUser['raidsloose'] + 1;
                $QryUpdateRaidsCompteur = "UPDATE {{table}} SET ";
                $QryUpdateRaidsCompteur .= "`raidsloose` ='" . $RaidsLoose . "', ";
                $QryUpdateRaidsCompteur .= "`raids` ='" . $RaidsTotal . "' ";
                $QryUpdateRaidsCompteur .= "WHERE id = '" . $CurrentUserID . "' ";
                $QryUpdateRaidsCompteur .= "LIMIT 1 ;";
                doquery($QryUpdateRaidsCompteur, 'users');
            }
            // Colorisation du résumé de rapport pour l'attaquant
            $raport2 = "<a href # OnClick=\"f( 'rw.php?raport=" . $rid . "', '');\" >";
            $raport2 .= "<center>";
            if ($FleetResult == "a") {
                $raport2 .= "<font color=\"green\">";
            } elseif ($FleetResult == "r") {
                $raport2 .= "<font color=\"orange\">";
            } elseif ($FleetResult == "w") {
                $raport2 .= "<font color=\"red\">";
            }
            $raport2 .= $lang['sys_mess_attack_report'] . " [" . $FleetRow['fleet_end_galaxy'] . ":" . $FleetRow['fleet_end_system'] . ":" . $FleetRow['fleet_end_planet'] . "] </font></a><br /><br />";
            SendSimpleMessage($TargetUserID, '', $FleetRow['fleet_start_time'], 3, $lang['sys_mess_tower'], $lang['sys_mess_attack_report'], $raport2);
        }
        // Retour de flotte (s'il en reste)
        $fquery = "";
        if ($FleetRow['fleet_end_time'] <= time()) {
            if (!is_null($CurrentSet)) {
                foreach ($CurrentSet as $Ship => $Count) {
                    $fquery .= "`" . $resource[$Ship] . "` = `" . $resource[$Ship] . "` + '" . $Count['count'] . "', ";
                }
            } else {
                $fleet = explode(";", $FleetRow['fleet_array']);
                foreach ($fleet as $a => $b) {
                    if ($b != '') {
                        $a = explode(",", $b);
                        $fquery .= "{$resource[$a[0]]}={$resource[$a[0]]} + {$a[1]}, \n";
                    }
                }
            }
            doquery("DELETE FROM {{table}} WHERE `fleet_id` = " . $FleetRow["fleet_id"], 'fleets');
            if (!($FleetResult == "w")) {
                $QryUpdatePlanet = "UPDATE {{table}} SET ";
                $QryUpdatePlanet .= $fquery;
                $QryUpdatePlanet .= "`metal` = `metal` + " . $FleetRow['fleet_resource_metal'] . ", ";
                $QryUpdatePlanet .= "`crystal` = `crystal` + " . $FleetRow['fleet_resource_crystal'] . ", ";
                $QryUpdatePlanet .= "`deuterium` = `deuterium` + " . $FleetRow['fleet_resource_deuterium'] . " ";
                $QryUpdatePlanet .= "WHERE ";
                $QryUpdatePlanet .= "`galaxy` = " . $FleetRow['fleet_start_galaxy'] . " AND ";
                $QryUpdatePlanet .= "`system` = " . $FleetRow['fleet_start_system'] . " AND ";
                $QryUpdatePlanet .= "`planet` = " . $FleetRow['fleet_start_planet'] . " AND ";
                $QryUpdatePlanet .= "`planet_type` = " . $FleetRow['fleet_start_type'] . " LIMIT 1 ;";
                doquery($QryUpdatePlanet, 'planets');
            }
        }
    }
}
コード例 #26
0
 public function DefensesBuildingPage(&$CurrentPlanet, $CurrentUser)
 {
     global $lang, $resource, $phpEx, $dpath, $_POST, $xgp_root;
     include_once $xgp_root . 'includes/functions/IsTechnologieAccessible.' . $phpEx;
     include_once $xgp_root . 'includes/functions/GetElementPrice.' . $phpEx;
     $parse = $lang;
     if (isset($_POST['fmenge'])) {
         $Missiles[502] = $CurrentPlanet[$resource[502]];
         $Missiles[503] = $CurrentPlanet[$resource[503]];
         $SiloSize = $CurrentPlanet[$resource[44]];
         $MaxMissiles = $SiloSize * 10;
         $BuildQueue = $CurrentPlanet['b_hangar_id'];
         $BuildArray = explode(";", $BuildQueue);
         for ($QElement = 0; $QElement < count($BuildArray); $QElement++) {
             $ElmentArray = explode(",", $BuildArray[$QElement]);
             if ($ElmentArray[0] == 502) {
                 $Missiles[502] += $ElmentArray[1];
             } elseif ($ElmentArray[0] == 503) {
                 $Missiles[503] += $ElmentArray[1];
             }
         }
         foreach ($_POST['fmenge'] as $Element => $Count) {
             $Element = intval($Element);
             $Count = intval($Count);
             if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) {
                 $Count = MAX_FLEET_OR_DEFS_PER_ROW;
             }
             if ($Count != 0) {
                 $InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ",");
                 $IsBuildp = $CurrentPlanet[$resource[407]] >= 1 ? TRUE : FALSE;
                 $IsBuildg = $CurrentPlanet[$resource[408]] >= 1 ? TRUE : FALSE;
                 $IsBuildpp = $CurrentPlanet[$resource[409]] >= 1 ? TRUE : FALSE;
                 if ($Element == 407 && !$IsBuildp && $InQueue === FALSE) {
                     $Count = 1;
                 }
                 if ($Element == 408 && !$IsBuildg && $InQueue === FALSE) {
                     $Count = 1;
                 }
                 if ($Element == 409 && !$IsBuildpp && $InQueue === FALSE) {
                     $Count = 1;
                 }
                 if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
                     $MaxElements = $this->GetMaxConstructibleElements($Element, $CurrentPlanet);
                     if ($Element == 502 || $Element == 503) {
                         $ActuMissiles = $Missiles[502] + 2 * $Missiles[503];
                         $MissilesSpace = $MaxMissiles - $ActuMissiles;
                         if ($Element == 502) {
                             if ($Count > $MissilesSpace) {
                                 $Count = $MissilesSpace;
                             }
                         } else {
                             if ($Count > floor($MissilesSpace / 2)) {
                                 $Count = floor($MissilesSpace / 2);
                             }
                         }
                         if ($Count > $MaxElements) {
                             $Count = $MaxElements;
                         }
                         $Missiles[$Element] += $Count;
                     } else {
                         if ($Count > $MaxElements) {
                             $Count = $MaxElements;
                         }
                     }
                     $Ressource = $this->GetElementRessources($Element, $Count);
                     if ($Count >= 1) {
                         $CurrentPlanet['metal'] -= $Ressource['metal'];
                         $CurrentPlanet['crystal'] -= $Ressource['crystal'];
                         $CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
                         $CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";";
                         PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time());
                     }
                 }
             }
         }
         header("Location: game.php?page=buildings&mode=defense");
     }
     if ($CurrentPlanet[$resource[21]] == 0) {
         message($lang['bd_shipyard_required'], '', '', true);
     }
     $NotBuilding = true;
     if ($CurrentPlanet['b_building_id'] != 0) {
         $CurrentQueue = $CurrentPlanet['b_building_id'];
         if (strpos($CurrentQueue, ";")) {
             // FIX BY LUCKY - IF THE SHIPYARD IS IN QUEUE THE USER CANT RESEARCH ANYTHING...
             $QueueArray = explode(";", $CurrentQueue);
             for ($i = 0; $i < MAX_BUILDING_QUEUE_SIZE; $i++) {
                 $ListIDArray = explode(",", $QueueArray[$i]);
                 $Element = $ListIDArray[0];
                 if ($Element == 21 or $Element == 14 or $Element == 15) {
                     break;
                 }
             }
             // END - FIX
         } else {
             $CurrentBuilding = $CurrentQueue;
         }
         if ($CurrentBuilding == 21 or $CurrentBuilding == 14 or $CurrentBuilding == 15 or ($Element == 21 or $Element == 14 or $Element == 15)) {
             $parse[message] = "<font color=\"red\">" . $lang['bd_building_shipyard'] . "</font>";
             $NotBuilding = false;
         }
     }
     $TabIndex = 0;
     $PageTable = "";
     foreach ($lang['tech'] as $Element => $ElementName) {
         if ($Element > 400 && $Element <= 599) {
             if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
                 $CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false);
                 $BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
                 $ElementCount = $CurrentPlanet[$resource[$Element]];
                 $ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['bd_available'] . pretty_number($ElementCount) . ")";
                 $PageTable .= "\n<tr>";
                 $PageTable .= "<th class=l>";
                 $PageTable .= "<a href=game." . $phpEx . "?page=infos&gid=" . $Element . ">";
                 $PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>";
                 $PageTable .= "</th>";
                 $PageTable .= "<td class=l>";
                 $PageTable .= "<a href=game." . $phpEx . "?page=infos&gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>";
                 $PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>";
                 $PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false);
                 $PageTable .= ShowBuildTime($BuildOneElementTime);
                 $PageTable .= "</td>";
                 $PageTable .= "<th class=k>";
                 if ($CanBuildOne) {
                     $InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ",");
                     $IsBuildp = $CurrentPlanet[$resource[407]] >= 1 ? TRUE : FALSE;
                     $IsBuildg = $CurrentPlanet[$resource[408]] >= 1 ? TRUE : FALSE;
                     $IsBuildpp = $CurrentPlanet[$resource[409]] >= 1 ? TRUE : FALSE;
                     $BuildIt = TRUE;
                     if ($Element == 407 || $Element == 408 || $Element == 409) {
                         $BuildIt = false;
                         if ($Element == 407 && !$IsBuildp && $InQueue === FALSE) {
                             $BuildIt = TRUE;
                         }
                         if ($Element == 408 && !$IsBuildg && $InQueue === FALSE) {
                             $BuildIt = TRUE;
                         }
                         if ($Element == 409 && !$IsBuildpp && $InQueue === FALSE) {
                             $BuildIt = TRUE;
                         }
                     }
                     if (!$BuildIt) {
                         $PageTable .= "<font color=\"red\">" . $lang['bd_protection_shield_only_one'] . "</font>";
                     } elseif ($NotBuilding) {
                         $maxElements = $this->GetMaxConstructibleElements($Element, $CurrentPlanet);
                         $maxElements = $maxElements > 0 ? '<br><input type="button" value="&Sigma;" onclick="document.getElementById(\'fmenge' . $Element . '\').value = ' . $maxElements . ';"/>' : '';
                         $TabIndex++;
                         $PageTable .= "<input type=text id=fmenge" . $Element . " name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' size=6 maxlength=6 value=0 tabindex=" . $TabIndex . ">" . $maxElements;
                     }
                     if ($NotBuilding) {
                         $parse[build_defenses] = "<tr><td class=\"c\" colspan=\"2\" align=\"center\"><input type=\"submit\" value=\"" . $lang['bd_build_defenses'] . "\"></td></tr>";
                     }
                 } else {
                     $PageTable .= "</th>";
                 }
                 $PageTable .= "</tr>";
             }
         }
     }
     if ($CurrentPlanet['b_hangar_id'] != '') {
         $BuildQueue .= $this->ElementBuildListBox($CurrentUser, $CurrentPlanet);
     }
     $parse['buildlist'] = $PageTable;
     $parse['buildinglist'] = $BuildQueue;
     display(parsetemplate(gettemplate('buildings/buildings_defense'), $parse));
 }
コード例 #27
0
ファイル: index.php プロジェクト: sonicmaster/RPG
 * index.php
 *
 * @version 1.4
 * @copyright 2008 by Anthony for XNova Redesigned
 */
define('INSIDE', true);
define('INSTALL', false);
define('ROOT_PATH', '');
include_once ROOT_PATH . 'common.php';
//Firstly, if not gonan be defined anywhere else
$pageid = "overview";
//Template constants.
define('GAME_SKIN', $user['skin']);
define('PLANET_NAME', $planetrow['name']);
define('USER_NAME', $user['username']);
PlanetResourceUpdate($user, $planetrow, time());
//Skin config?
$skin_config = @file(GAME_SKIN . "/config.txt");
if (substr($skin_config[0], 0, 26) == '!!--Skin Configuration--!!') {
    define('HEADER_CACHE', str_replace("{{skin}}", GAME_SKIN, $skin_config[2]));
} else {
    define('HEADER_CACHE', './headerCache/');
}
if ($_GET['iframe'] == '1') {
    include_once 'iframe.php';
} else {
    switch ($_GET['page']) {
        case 'admin':
            // --------------------------------------------------------------------------------------------------
            $pageid = "preferences";
            include ROOT_PATH . 'admin.php';
コード例 #28
0
/**
 * ShowTopNavigationBar.php
 *
 * @version 1
 * @copyright 2008 By Chlorel for XNova
 */
function ShowTopNavigationBar($CurrentUser, $CurrentPlanet)
{
    global $lang, $_GET, $game_config;
    if ($CurrentUser) {
        if (!$CurrentPlanet) {
            $CurrentPlanet = doquery("SELECT * FROM {{table}} WHERE `id` = '" . $CurrentUser['current_planet'] . "';", 'planets', true);
        }
        // Aktualisieren der Planeten Ress
        PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time());
        $NavigationTPL = gettemplate('topnav');
        $dpath = !$CurrentUser["dpath"] ? DEFAULT_SKINPATH : $CurrentUser["dpath"];
        $parse = $lang;
        $parse['dpath'] = $dpath;
        $parse['image'] = $CurrentPlanet['image'];
        // Genearation de la combo des planetes du joueur
        $parse['planetlist'] = '';
        $ThisUsersPlanets = SortUserPlanets($CurrentUser);
        while ($CurPlanet = mysql_fetch_array($ThisUsersPlanets)) {
            if ($CurPlanet["destruyed"] == 0) {
                $parse['planetlist'] .= "\n<option ";
                if ($CurPlanet['id'] == $CurrentUser['current_planet']) {
                    // Bon puisque deja on s'y trouve autant le marquer
                    $parse['planetlist'] .= "selected=\"selected\" ";
                }
                $parse['planetlist'] .= "value=\"?cp=" . $CurPlanet['id'] . "";
                $parse['planetlist'] .= "&amp;mode=" . $_GET['mode'];
                $parse['planetlist'] .= "&amp;re=0\">";
                // Nom et coordonnées de la planete
                $parse['planetlist'] .= "" . $CurPlanet['name'];
                $parse['planetlist'] .= "&nbsp;[" . $CurPlanet['galaxy'] . ":";
                $parse['planetlist'] .= "" . $CurPlanet['system'] . ":";
                $parse['planetlist'] .= "" . $CurPlanet['planet'];
                $parse['planetlist'] .= "]&nbsp;&nbsp;</option>";
            }
        }
        if ($CurrentPlanet['energy_max'] == 0 && $CurrentPlanet['energy_used'] > 0) {
            $production_level = 0;
        } elseif ($CurrentPlanet['energy_max'] > 0 && abs($CurrentPlanet['energy_used']) > $CurrentPlanet['energy_max']) {
            $production_level = floor($CurrentPlanet['energy_max'] / abs($CurrentPlanet['energy_used']) * 100);
        } elseif ($CurrentPlanet['energy_max'] == 0 && abs($CurrentPlanet['energy_used']) > $CurrentPlanet['energy_max']) {
            $production_level = 0;
        } else {
            $production_level = 100;
        }
        if ($production_level > 100) {
            $production_level = 100;
        }
        $energy = pretty_number($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"]) . "/" . pretty_number($CurrentPlanet["energy_max"]);
        // Energie
        if ($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"] < 0) {
            $parse['energy'] = colorRed($energy);
        } else {
            $parse['energy'] = $energy;
        }
        // Metal
        $parse['metal'] = pretty_number($CurrentPlanet["metal"]);
        $parse['metal_js'] = str_replace(".", "", pretty_number($CurrentPlanet["metal"]));
        if ($CurrentPlanet["metal"] >= $CurrentPlanet["metal_max"]) {
            $parse['metal_per_hour'] = 0;
        } else {
            $metal = abs(floor($CurrentPlanet['metal_perhour'] * 0.01 * $production_level)) + $game_config['metal_basic_income'] * $game_config['resource_multiplier'];
            $parse['metal_per_hour'] = $metal / 3600;
        }
        // Cristal
        $parse['crystal'] = pretty_number($CurrentPlanet["crystal"]);
        $parse['crystal_js'] = str_replace(".", "", pretty_number($CurrentPlanet["crystal"]));
        if ($CurrentPlanet["crystal"] >= $CurrentPlanet["crystal_max"]) {
            $parse['crystal_per_hour'] = 0;
        } else {
            $crystal = abs(floor($CurrentPlanet['crystal_perhour'] * 0.01 * $production_level)) + $game_config['crystal_basic_income'] * $game_config['resource_multiplier'];
            $parse['crystal_per_hour'] = $crystal / 3600;
        }
        // Deuterium
        $parse['deuterium'] = pretty_number($CurrentPlanet["deuterium"]);
        $parse['deuterium_js'] = str_replace(".", "", pretty_number($CurrentPlanet["deuterium"]));
        if ($CurrentPlanet["deuterium"] >= $CurrentPlanet["deuterium_max"]) {
            $parse['deuterium_per_hour'] = 0;
        } else {
            $deuterium = abs(floor($CurrentPlanet['deuterium_perhour'] * 0.01 * $production_level)) + $game_config['deuterium_basic_income'] * $game_config['resource_multiplier'];
            $parse['deuterium_per_hour'] = $deuterium / 3600;
        }
        // Max Energie
        $energy_max = pretty_number($CurrentPlanet["energy_max"]);
        if ($CurrentPlanet["energy_max"] > $CurrentPlanet["energy_max"]) {
            $parse['energy_max'] = colorRed($energy_max);
        } else {
            $parse['energy_max'] = $energy_max;
        }
        $parse['energy_total'] = colorNumber(pretty_number(floor($CurrentPlanet['energy_max'] + $CurrentPlanet["energy_used"])) - $parse['energy_basic_income']);
        $parse['speed'] = $game_config['resource_multiplier'];
        // Metal maximum
        if ($CurrentPlanet["metal_max"] < $CurrentPlanet["metal"]) {
            $parse['metal_max'] = '<font color="#ff0000">';
        } else {
            $parse['metal_max'] = '<font color="#00ff00">';
        }
        $parse['metal_max'] .= pretty_number($CurrentPlanet["metal_max"] / 1) . " {$lang['']}</font>";
        $parse['metal_max_js'] = str_replace(".", "", pretty_number($CurrentPlanet["metal_max"]));
        // Cristal maximum
        if ($CurrentPlanet["crystal_max"] < $CurrentPlanet["crystal"]) {
            $parse['crystal_max'] = '<font color="#ff0000">';
        } else {
            $parse['crystal_max'] = '<font color="#00ff00">';
        }
        $parse['crystal_max'] .= pretty_number($CurrentPlanet["crystal_max"] / 1) . " {$lang['']}</font>";
        $parse['crystal_max_js'] = str_replace(".", "", pretty_number($CurrentPlanet["crystal_max"]));
        // Deuterium maximum
        if ($CurrentPlanet["deuterium_max"] < $CurrentPlanet["deuterium"]) {
            $parse['deuterium_max'] = '<font color="#ff0000">';
        } else {
            $parse['deuterium_max'] = '<font color="#00ff00">';
        }
        $parse['deuterium_max'] .= pretty_number($CurrentPlanet["deuterium_max"] / 1) . " {$lang['']}</font>";
        $parse['deuterium_max_js'] = str_replace(".", "", pretty_number($CurrentPlanet["deuterium_max"]));
        // Message
        if ($CurrentUser['new_message'] > 0) {
            $parse['message'] = "<a href=\"?action=internalMessages\" style=\"text-decoration:blink\">[ " . $CurrentUser['new_message'] . " ]</a>";
        } else {
            $parse['message'] = "0";
        }
        // Le tout passe dans la template
        $TopBar = parsetemplate($NavigationTPL, $parse);
    } else {
        $TopBar = "";
    }
    return $TopBar;
}
コード例 #29
0
/**
 * ShowTopNavigationBar.php
 *
 * @version 1
 * @copyright 2008 By Chlorel for XNova
 */
function ShowTopNavigationBar($CurrentUser, $CurrentPlanet)
{
    global $lang, $_GET, $game_config;
    if ($CurrentUser) {
        if (!$CurrentPlanet) {
            $CurrentPlanet = doquery("SELECT * FROM {{table}} WHERE `id` = '" . $CurrentUser['current_planet'] . "';", 'planets', true);
        }
        // Actualisation des ressources de la planete
        if ($CurrentUser['urlaubs_modus'] == 0) {
            PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time());
        } else {
            //doquery ( "UPDATE {{table}} SET `last_update` = ".time()." WHERE id_owner = ".$CurrentUser['id'],"planets");
            doquery("UPDATE {{table}} SET `deuterium_sintetizer_porcent` = 0, `metal_mine_porcent` = 0, `crystal_mine_porcent` = 0 WHERE id_owner = " . $CurrentUser['id'], "planets");
        }
        $NavigationTPL = gettemplate('topnav');
        $dpath = !$CurrentUser["dpath"] ? DEFAULT_SKINPATH : $CurrentUser["dpath"];
        $parse = $lang;
        $parse['dpath'] = $dpath;
        $parse['image'] = $CurrentPlanet['image'];
        $parse['show_umod_notice'] = $CurrentUser['urlaubs_modus'] ? '<table width="100%" style="border: 1px solid red; text-align:center;"><tr><td>Urlaubsmodus bis ' . date('d.m.Y h:i:s', $CurrentUser['urlaubs_modus_time']) . '</td></tr></table>' : '';
        // Genearation de la combo des planetes du joueur
        $parse['planetlist'] = '';
        $ThisUsersPlanets = SortUserPlanets($CurrentUser);
        while ($CurPlanet = mysql_fetch_array($ThisUsersPlanets)) {
            if ($CurPlanet["destruyed"] == 0) {
                $parse['planetlist'] .= "\n<option ";
                if ($CurPlanet['id'] == $CurrentUser['current_planet']) {
                    // Bon puisque deja on s'y trouve autant le marquer
                    $parse['planetlist'] .= "selected=\"selected\" ";
                }
                $parse['planetlist'] .= "value=\"?cp=" . $CurPlanet['id'] . "";
                $parse['planetlist'] .= "&amp;mode=" . $_GET['mode'];
                $parse['planetlist'] .= "&amp;re=0\">";
                // Nom et coordonnées de la planete
                $parse['planetlist'] .= "" . $CurPlanet['name'];
                $parse['planetlist'] .= "&nbsp;[" . $CurPlanet['galaxy'] . ":";
                $parse['planetlist'] .= "" . $CurPlanet['system'] . ":";
                $parse['planetlist'] .= "" . $CurPlanet['planet'];
                $parse['planetlist'] .= "]&nbsp;&nbsp;</option>";
            }
        }
        $energy = $CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"] . "/" . pretty_number($CurrentPlanet["energy_max"]);
        // Energie
        if ($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"] < 0) {
            $parse['energy'] = colorRed($energy);
        } else {
            $parse['energy'] = $energy;
        }
        // Metal
        $metal = pretty_number($CurrentPlanet["metal"]);
        if ($CurrentPlanet["metal"] > $CurrentPlanet["metal_max"]) {
            $parse['metal'] = colorRed($metal);
        } else {
            $parse['metal'] = $metal;
        }
        // Cristal
        $crystal = pretty_number($CurrentPlanet["crystal"]);
        if ($CurrentPlanet["crystal"] > $CurrentPlanet["crystal_max"]) {
            $parse['crystal'] = colorRed($crystal);
        } else {
            $parse['crystal'] = $crystal;
        }
        // Deuterium
        $deuterium = pretty_number($CurrentPlanet["deuterium"]);
        if ($CurrentPlanet["deuterium"] > $CurrentPlanet["deuterium_max"]) {
            $parse['deuterium'] = colorRed($deuterium);
        } else {
            $parse['deuterium'] = $deuterium;
        }
        // JAVASCRIPT REALTIME RESS
        $parse['energy_total'] = colorNumber(pretty_number(floor($CurrentPlanet['energy_max'] + $CurrentPlanet["energy_used"]) - $parse['energy_basic_income']));
        // Metal maximo
        if ($CurrentPlanet["metal_max"] * MAX_OVERFLOW < $CurrentPlanet["metal"]) {
            $parse['metal_max'] = '<font color="#ff0000">';
        } else {
            $parse['metal_max'] = '<font color="#00ff00">';
        }
        $parse['metal_max'] .= pretty_number($CurrentPlanet["metal_max"] / 1) . " {$lang['']}</font>";
        // Cristal maximo
        if ($CurrentPlanet["crystal_max"] * MAX_OVERFLOW < $CurrentPlanet["crystal"]) {
            $parse['crystal_max'] = '<font color="#ff0000">';
        } else {
            $parse['crystal_max'] = '<font color="#00ff00">';
        }
        $parse['crystal_max'] .= pretty_number($CurrentPlanet["crystal_max"] / 1) . " {$lang['']}";
        // Deuterio maximo
        if ($CurrentPlanet["deuterium_max"] * MAX_OVERFLOW < $CurrentPlanet["deuterium"]) {
            $parse['deuterium_max'] = '<font color="#ff0000">';
        } else {
            $parse['deuterium_max'] = '<font color="#00ff00">';
        }
        $parse['deuterium_max'] .= pretty_number($CurrentPlanet["deuterium_max"] / 1) . " {$lang['']}";
        if ($CurrentPlanet['energy_max'] == 0 && abs($CurrentPlanet['energy_used']) >= 0) {
            $plevel = 0;
        } elseif ($CurrentPlanet['energy_max'] > 0 && abs($CurrentPlanet['energy_used']) > $CurrentPlanet['energy_max']) {
            $plevel = floor($CurrentPlanet['energy_max'] / abs($CurrentPlanet['energy_used']) * 100);
        } elseif ($CurrentPlanet['energy_max'] == 0 && abs($CurrentPlanet['energy_used']) > $CurrentPlanet['energy_max']) {
            $plevel = 0;
        } else {
            $plevel = 100;
        }
        if ($plevel > 100) {
            $plevel = 100;
        }
        $parse['metal_perhour'] .= $CurrentPlanet['metal_perhour'] * 0.01 * $plevel + $game_config['metal_basic_income'] * $game_config['resource_multiplier'];
        $parse['crystal_perhour'] .= $CurrentPlanet['crystal_perhour'] * 0.01 * $plevel + $game_config['crystal_basic_income'] * $game_config['resource_multiplier'];
        $parse['deuterium_perhour'] .= $CurrentPlanet['deuterium_perhour'] * 0.01 * $plevel + $game_config['deuterium_basic_income'] * $game_config['resource_multiplier'];
        $parse['metalh'] .= round($CurrentPlanet["metal"]);
        $parse['crystalh'] .= round($CurrentPlanet["crystal"]);
        $parse['deuteriumh'] .= round($CurrentPlanet["deuterium"]);
        $parse['metal_mmax'] .= $CurrentPlanet["metal_max"] * MAX_OVERFLOW;
        $parse['crystal_mmax'] .= $CurrentPlanet["crystal_max"] * MAX_OVERFLOW;
        $parse['deuterium_mmax'] .= $CurrentPlanet["deuterium_max"] * MAX_OVERFLOW;
        // JAVASCRIPT REALTIME RESS ENDE
        // Message
        if ($CurrentUser['new_message'] > 0) {
            $parse['message'] = "<a href=\"messages.php\">[ " . $CurrentUser['new_message'] . " ]</a>";
        } else {
            $parse['message'] = "0";
        }
        // Le tout passe dans la template
        $TopBar = parsetemplate($NavigationTPL, $parse);
    } else {
        $TopBar = "";
    }
    return $TopBar;
}
コード例 #30
0
$targetPlanet = doquery("SELECT * FROM {{table}} WHERE `galaxy` = " . $FleetRow['fleet_end_galaxy'] . " AND `system` = " . $FleetRow['fleet_end_system'] . " AND `planet_type` = " . $FleetRow['fleet_end_type'] . " AND `planet` = " . $FleetRow['fleet_end_planet'] . ";", 'planets', true);
//            if (!isset($targetPlanet['id'])) {
if ($FleetRow['fleet_group'] > 0) {
    //MadnessRed Code
    doquery("DELETE FROM {{table}} WHERE id =" . $FleetRow['fleet_group'], 'aks');
    doquery("UPDATE {{table}} SET fleet_mess=1 WHERE fleet_group=" . $FleetRow['fleet_group'], 'fleets');
} else {
    doquery("UPDATE {{table}} SET fleet_mess=1 WHERE fleet_id=" . $FleetRow['fleet_id'], 'fleets');
}
//                return;
//            }
$targetGalaxy = doquery('SELECT * FROM {{table}} WHERE `galaxy` = ' . $FleetRow['fleet_end_galaxy'] . ' AND `system` = ' . $FleetRow['fleet_end_system'] . ' AND `planet` = ' . $FleetRow['fleet_end_planet'] . ';', 'galaxy', true);
$targetUser = doquery('SELECT * FROM {{table}} WHERE id=' . $targetPlanet['id_owner'], 'users', true);
// Mise à jour de la cible ...
PlanetResourceUpdate($targetUser, $targetPlanet, time());
// On recharge les infos qui viennent d'être mises à jour
$targetGalaxy = doquery('SELECT * FROM {{table}} WHERE `galaxy` = ' . $FleetRow['fleet_end_galaxy'] . ' AND `system` = ' . $FleetRow['fleet_end_system'] . ' AND `planet` = ' . $FleetRow['fleet_end_planet'] . ';', 'galaxy', true);
$targetUser = doquery('SELECT * FROM {{table}} WHERE id=' . $targetPlanet['id_owner'], 'users', true);
$TargetUserID = $targetUser['id'];
// AG : Mettre toutes les flottes dans un tableau
$attackFleets = array();
// De forme : attackFleets[id] = array('fleet' => $FleetRow, 'user' => $user);
if ($FleetRow['fleet_group'] != 0) {
    // Si c'est une AG
    $fleets = doquery('SELECT * FROM {{table}} WHERE fleet_group=' . $FleetRow['fleet_group'], 'fleets');
    // Selection de toute les flottes composant l'AG
    while ($fleet = mysql_fetch_assoc($fleets)) {
        $attackFleets[$fleet['fleet_id']]['fleet'] = $fleet;
        $attackFleets[$fleet['fleet_id']]['user'] = doquery('SELECT * FROM {{table}} WHERE id =' . $fleet['fleet_owner'], 'users', true);
        $attackFleets[$fleet['fleet_id']]['detail'] = array();