//Root Path Discovery do { $rd = isset($rd) ? dirname($rd) : realpath(dirname(__FILE__)); $tp = "{$rd}/rootpath.php"; if (file_exists($tp)) { require_once $tp; break; } } while ($rd != '/'); require_once "{$includepath}/functions.php"; $files = glob("{$datapath}/maps/navmesh/*.json"); //Open all files and add gamemodes and other map info to array //var_dump($files); foreach ($files as $file) { $map = basename($file, ".json"); ParseMap($map); } function ParseMap($map) { echo "Starting {$map}... "; if (file_exists("{$datapath}maps/navmesh/{$map}.png")) { if (filemtime("{$datapath}maps/navmesh/{$map}.json") < filemtime("{$datapath}maps/navmesh/{$map}.png")) { echo "<i>Not processing {$map}, no new data</i><br>\n"; return; } } $data = json_decode(file_get_contents("{$datapath}maps/navmesh/{$map}.json"), true); /* $tile = imagecreatetruecolor(32,16); $black = imagecolorallocatealpha($tile, 0, 0, 0, 64); $yellow = imagecolorallocatealpha($tile, 255, 255, 0, 64);
} else { // Only run from CLI exit; $mapfilter = isset($_REQUEST['mapfilter']) ? $_REQUEST['mapfilter'] : '*'; $force = isset($_REQUEST['force']); $linebreak = "<br>\n"; } // MapData version $mapdata_version = 1; // Get all map text files. This could probably be safer. $files = GetDataFiles("resource/overviews/{$mapfilter}.txt"); // Open all files and add gamemodes and other map info to array foreach ($files as $file) { $mapname = basename($file, ".txt"); if (CheckMap($mapname, $force)) { ParseMap($mapname); } } exit; // Parse the map into JSON function recur_ksort(&$array) { foreach ($array as &$value) { if (is_array($value)) { recur_ksort($value); } } return ksort($array); } function CheckMap($mapname, $force = 0) {