function RecalcStats($player_id) { global $db_prefix; $m = $k = $d = $e = 0; $points = $fpoints = $rpoints = 0; // Планеты/луны + стоящие флоты $query = "SELECT * FROM " . $db_prefix . "planets WHERE owner_id = '" . $player_id . "'"; $result = dbquery($query); $rows = dbrows($result); while ($rows--) { $planet = dbarray($result); if ($planet['type'] >= 10000) { continue; } // считать только планеты и луны. $pp = PlanetPrice($planet); $points += $pp['points']; $fpoints += $pp['fpoints']; } // Исследования $resmap = array(106, 108, 109, 110, 111, 113, 114, 115, 117, 118, 120, 121, 122, 123, 124, 199); $user = LoadUser($player_id); if ($user != null) { foreach ($resmap as $i => $gid) { $level = $user["r{$gid}"]; $rpoints += $level; if ($level > 0) { for ($lv = 1; $lv <= $level; $lv++) { $res = ResearchPrice($gid, $lv); $m = $res['m']; $k = $res['k']; $d = $res['d']; $e = $res['e']; $points += $m + $k + $d; } } } } // Летящие флоты $fleetmap = array(202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215); $result = EnumOwnFleetQueue($player_id, 1); $rows = dbrows($result); while ($rows--) { $queue = dbarray($result); $fleet = LoadFleet($queue['sub_id']); foreach ($fleetmap as $i => $gid) { // Флот $level = $fleet["ship{$gid}"]; if ($level > 0) { $res = ShipyardPrice($gid); $m = $res['m']; $k = $res['k']; $d = $res['d']; $e = $res['e']; $points += ($m + $k + $d) * $level; $fpoints += $level; } } if ($fleet['ipm_amount'] > 0) { // МПР $res = ShipyardPrice(503); $m = $res['m']; $k = $res['k']; $d = $res['d']; $e = $res['e']; $points += ($m + $k + $d) * $fleet['ipm_amount']; } } $query = "UPDATE " . $db_prefix . "users SET "; $query .= "score1={$points}, score2={$fpoints}, score3={$rpoints} WHERE player_id = {$player_id} AND (banned <> 1 OR admin > 0);"; dbquery($query); }
<?php // Список боевых союзов. $unions = EnumUnion($GlobalUser['player_id'], 1); $union_count = 0; foreach ($unions as $i => $union) { $fleet_obj = LoadFleet($union['fleet_id']); if ($fleet_obj['union_id'] == $union['union_id']) { $union_count++; } } if ($union_count > 0) { echo "<input type=\"hidden\" name=\"union2\" value=\"0\" >"; $now = time(); foreach ($unions as $i => $union) { $fleet_obj = LoadFleet($union['fleet_id']); if ($fleet_obj['union_id'] != $union['union_id']) { continue; } $queue = GetFleetQueue($union['fleet_id']); $target = GetPlanet($fleet_obj['target_planet']); echo " <tr height=\"20\">"; echo "<th><div id='bxx" . ($i + 1) . "' title='" . max($queue['end'] - $now, 0) . "'star='" . $queue['end'] . "'></div></th>"; echo "<th><a href=\"javascript:setTarget(" . $target['g'] . "," . $target['s'] . "," . $target['p'] . "," . GetPlanetType($target) . "); setUnion(" . $union['union_id'] . "); shortInfo()\">"; echo $union['name'] . " [" . $target['g'] . ":" . $target['s'] . ":" . $target['p'] . "]</a></th></tr>\n"; } echo "<script language=javascript>anz=" . $union_count . ";t();</script>\n\n"; } else { echo " <tr height=\"20\"><th colspan=\"2\">-</th></tr>\n"; } ?>
function AddUnionMember($union_id, $name) { global $db_prefix; global $GlobalUser; $union = LoadUnion($union_id); // Пустое имя, ничего не делаем. if ($name === "") { return ""; } // Достигнуто максимальное количество пользователей if ($union['players'] >= 5) { return "Участвовать могут максимум 5 игроков!"; } // Найти пользователя $name = mb_strtolower($name, 'UTF-8'); $query = "SELECT * FROM " . $db_prefix . "users WHERE name = '" . $name . "' LIMIT 1"; $result = dbquery($query); if (dbrows($result) == 0) { return "Пользователь не найден"; } $user = dbarray($result); // Проверить есть ли уже такой пользователь в САБе. for ($i = 0; $i <= $union['players']; $i++) { if ($union["player"][$i] == $user['player_id']) { return "Такой пользователь уже добавлен в союз"; } // есть. } // Проверить является ли пользователем другом или соалом. if (!IsBuddy($GlobalUser['player_id'], $user['player_id'])) { if ($user['ally_id']) { if ($user['ally_id'] != $GlobalUser['ally_id']) { return "Пользователь должен быть в списке друзей или одном альянсе"; } } else { return "Пользователь должен быть в списке друзей или одном альянсе"; } } // Добавить пользователя в САБ и послать ему сообщение о приглашении. $union['player'][$union['players']] = $user['player_id']; $query = "UPDATE " . $db_prefix . "union SET players = '" . implode(",", $union['player']) . "' WHERE union_id = {$union_id}"; dbquery($query); $target_player = LoadUser($union['target_player']); $head_fleet = LoadFleet($union['fleet_id']); $target_planet = GetPlanet($head_fleet['target_planet']); $queue = GetFleetQueue($union['fleet_id']); $text = va("#1 приглашает Вас на миссию #2 против игрока #3 на планете <a href=\"#\" onClick=showGalaxy(#4,#5,#6)><b><u>[#7:#8:#9]</u></b></a>. ", $GlobalUser['oname'], $union['name'], $target_player['oname'], $target_planet['g'], $target_planet['s'], $target_planet['p'], $target_planet['g'], $target_planet['s'], $target_planet['p']) . va("Прибытие флота назначено на #1. ВНИМАНИЕ: время прибытия может измениться из-за скорости других задействованных флотов!", date("D M Y H:i:s", $queue['end'])); SendMessage($user['player_id'], $GlobalUser['oname'], "Приглашение к совместной атаке", $text, 5); return ""; }
<th>-</th> <th>-</th> <th>-</th> <th>-</th> <th>-</th> </tr> <?php } ?> </table> <?php // ************************ Форма создания САБ атаки ************************ if (key_exists('order_union', $_POST) && $uni['acs'] > 0) { $fleet = LoadFleet(intval($_POST['order_union'])); if ($fleet['union_id']) { $union = LoadUnion($fleet['union_id']); } else { $union = array(); $union['name'] = "KV" . $fleet['fleet_id']; $union["player"][] = $GlobalUser['player_id']; } ?> <form action="index.php?page=flotten1&session=<?php echo $session; ?> " method="POST"> <input type="hidden" name="flotten" value="<?php echo $fleet['fleet_id'];
function Admin_Fleetlogs() { global $session; global $db_prefix; global $GlobalUser; $now = time(); // Обработка POST-запросов. $player_id = 0; if (method() === "POST" && $GlobalUser['admin'] >= 2) { if (key_exists("order_2min", $_POST)) { // -2 минуты до оконачания задания $id = intval($_POST['order_2min']); $queue = LoadQueue($id); $fleet_obj = LoadFleet($queue['sub_id']); if ($fleet_obj['union_id']) { UpdateUnionTime($fleet_obj['union_id'], $now + 2 * 60, 0, true); } else { $query = "UPDATE " . $db_prefix . "queue SET end=" . ($now + 2 * 60) . " WHERE task_id={$id}"; dbquery($query); } } if (key_exists("order_end", $_POST)) { // Завершить задание $id = intval($_POST['order_end']); $queue = LoadQueue($id); $fleet_obj = LoadFleet($queue['sub_id']); if ($fleet_obj['union_id']) { UpdateUnionTime($fleet_obj['union_id'], $now, 0, true); } else { $query = "UPDATE " . $db_prefix . "queue SET end={$now} WHERE task_id={$id}"; dbquery($query); } } if (key_exists("order_return", $_POST)) { // Развернуть флот $queue = LoadQueue(intval($_POST['order_return'])); RecallFleet($queue['sub_id']); } } $query = "SELECT * FROM " . $db_prefix . "queue WHERE type='Fleet' ORDER BY end ASC"; $result = dbquery($query); $anz = $rows = dbrows($result); $bxx = 1; AdminPanel(); echo "<table>\n"; echo "<tr><td class=c>N</td> <td class=c>Таймер</td> <td class=c>Задание</td> <td class=c>Отправлен</td> <td class=c>Прибывает</td><td class=c>Время полёта</td> <td class=c>Старт</td> <td class=c>Цель</td> <td class=c>Флот</td> <td class=c>Груз</td> <td class=c>Топливо</td> <td class=c>САБ</td> <td class=c colspan=3>Приказ</td> </tr>\n"; while ($rows--) { $queue = dbarray($result); $fleet_obj = LoadFleet($queue['sub_id']); $fleet_price = FleetPrice($fleet_obj); $points = $fleet_price['points']; $fpoints = $fleet_price['fpoints']; $style = ""; if ($points >= 100000000) { if ($fleet_obj['mission'] <= 2) { $style = " style=\"background-color: FireBrick;\" "; } else { $style = " style=\"background-color: DarkGreen;\" "; } } ?> <tr <?php echo $style; ?> > <th <?php echo $style; ?> > <?php echo $bxx; ?> </th> <th <?php echo $style; ?> > <?php echo "<table><tr {$style} ><th {$style} ><div id='bxx" . $bxx . "' title='" . ($queue['end'] - $now) . "' star='" . $queue['start'] . "'> </th>"; echo "<tr><th {$style} >" . date("d.m.Y H:i:s", $queue['end']) . "</th></tr></table>"; ?> </th> <th <?php echo $style; ?> > <?php echo FleetlogsMissionText($fleet_obj['mission']); ?> </th> <th <?php echo $style; ?> ><?php echo date("d.m.Y", $queue['start']); ?> <br> <?php echo date("H:i:s", $queue['start']); ?> </th> <th <?php echo $style; ?> ><?php echo date("d.m.Y", $queue['end']); ?> <br> <?php echo date("H:i:s", $queue['end']); ?> </th> <th <?php echo $style; ?> > <?php echo "<nobr>" . BuildDurationFormat($fleet_obj['flight_time']) . "</nobr><br>"; echo "<nobr>" . $fleet_obj['flight_time'] . " сек.</nobr>"; ?> </th> <th <?php echo $style; ?> > <?php $planet = GetPlanet($fleet_obj['start_planet']); $user = LoadUser($planet['owner_id']); echo AdminPlanetName($planet) . " " . AdminPlanetCoord($planet) . " <br>"; echo AdminUserName($user); ?> </th> <th <?php echo $style; ?> > <?php $planet = GetPlanet($fleet_obj['target_planet']); $user = LoadUser($planet['owner_id']); echo AdminPlanetName($planet) . " " . AdminPlanetCoord($planet) . " <br>"; echo AdminUserName($user); ?> </th> <th <?php echo $style; ?> > <?php $fleetmap = array(202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215); foreach ($fleetmap as $i => $gid) { $amount = $fleet_obj["ship" . $gid]; if ($amount > 0) { echo loca("NAME_{$gid}") . ":" . nicenum($amount) . " "; } } ?> </th> <th <?php echo $style; ?> > <?php $total = $fleet_obj['m'] + $fleet_obj['k'] + $fleet_obj['d']; if ($total > 0) { echo "М: " . nicenum($fleet_obj['m']) . "<br>"; echo "К: " . nicenum($fleet_obj['k']) . "<br>"; echo "Д: " . nicenum($fleet_obj['d']); } else { echo "-"; } ?> </th> <th <?php echo $style; ?> > <?php echo nicenum($fleet_obj['fuel']); ?> </th> <th <?php echo $style; ?> > <?php if ($fleet_obj['union_id']) { echo $fleet_obj['union_id']; } else { echo "-"; } ?> </th> <th <?php echo $style; ?> > <form action="index.php?page=admin&session=<?php echo $session; ?> &mode=Fleetlogs" method="POST"> <input type="hidden" name="order_2min" value="<?php echo $queue['task_id']; ?> " /> <input type="submit" value="2m" /> </form> </th> <th <?php echo $style; ?> > <form action="index.php?page=admin&session=<?php echo $session; ?> &mode=Fleetlogs" method="POST"> <input type="hidden" name="order_end" value="<?php echo $queue['task_id']; ?> " /> <input type="submit" value="F" /> </form> </th><th <?php echo $style; ?> > <form action="index.php?page=admin&session=<?php echo $session; ?> &mode=Fleetlogs" method="POST"> <input type="hidden" name="order_return" value="<?php echo $queue['task_id']; ?> " /> <input type="submit" value="R" /> </form> </th> </tr> <?php $bxx++; } echo "<script language=javascript>anz={$anz};t();</script>\n"; echo "</table>\n"; }
function EventList() { global $GlobalUser; $fleetmap = array(202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215); // Одиночные флоты $tasklist = EnumFleetQueue($GlobalUser['player_id']); $rows = dbrows($tasklist); $task = array(); $tasknum = 0; while ($rows--) { $queue = dbarray($tasklist); // Время отправления и прибытия $task[$tasknum]['start_time'] = $queue['start']; $task[$tasknum]['end_time'] = $queue['end']; $fleet_obj = LoadFleet($queue['sub_id']); if ($fleet_obj['union_id'] > 0) { continue; } // Союзные флоты собираются отдельно // Флот $task[$tasknum]['fleets'] = 1; $task[$tasknum]['fleet'][0] = array(); foreach ($fleetmap as $i => $gid) { $task[$tasknum]['fleet'][0][$gid] = $fleet_obj["ship{$gid}"]; } $task[$tasknum]['fleet'][0]['owner_id'] = $fleet_obj['owner_id']; $task[$tasknum]['fleet'][0]['m'] = $fleet_obj['m']; $task[$tasknum]['fleet'][0]['k'] = $fleet_obj['k']; $task[$tasknum]['fleet'][0]['d'] = $fleet_obj['d']; if ($fleet_obj['mission'] < 100 || $fleet_obj['mission'] > 200) { $task[$tasknum]['fleet'][0]['origin_id'] = $fleet_obj['start_planet']; $task[$tasknum]['fleet'][0]['target_id'] = $fleet_obj['target_planet']; } else { $task[$tasknum]['fleet'][0]['origin_id'] = $fleet_obj['target_planet']; $task[$tasknum]['fleet'][0]['target_id'] = $fleet_obj['start_planet']; } $task[$tasknum]['fleet'][0]['mission'] = GetMission($fleet_obj); if ($fleet_obj['mission'] == 20) { $task[$tasknum]['fleet'][0]['ipm_amount'] = $fleet_obj['ipm_amount']; $task[$tasknum]['fleet'][0]['ipm_target'] = $fleet_obj['ipm_target']; } GetDirectionAssignment($fleet_obj, $task[$tasknum]['fleet'][0]['dir'], $task[$tasknum]['fleet'][0]['assign']); $tasknum++; // Для убывающей экспедиции или держаться добавить псевдозадание удерживания. // Не показывать чужие флоты. if (($fleet_obj['mission'] == 5 || $fleet_obj['mission'] == 15) && $fleet_obj['owner_id'] == $GlobalUser['player_id']) { // Время отправления и прибытия $task[$tasknum]['start_time'] = $queue['end']; $task[$tasknum]['end_time'] = $task[$tasknum]['start_time'] + $fleet_obj['deploy_time']; // Флот $task[$tasknum]['fleets'] = 1; $task[$tasknum]['fleet'][0] = array(); foreach ($fleetmap as $i => $gid) { $task[$tasknum]['fleet'][0][$gid] = $fleet_obj["ship{$gid}"]; } $task[$tasknum]['fleet'][0]['owner_id'] = $fleet_obj['owner_id']; $task[$tasknum]['fleet'][0]['m'] = $task[$tasknum]['fleet'][0]['k'] = $task[$tasknum]['fleet'][0]['d'] = 0; $task[$tasknum]['fleet'][0]['origin_id'] = $fleet_obj['start_planet']; $task[$tasknum]['fleet'][0]['target_id'] = $fleet_obj['target_planet']; $task[$tasknum]['fleet'][0]['mission'] = GetMission($fleet_obj); $task[$tasknum]['fleet'][0]['dir'] = 2; $task[$tasknum]['fleet'][0]['assign'] = 0; $tasknum++; } // Для прибывающего задания Держаться добавить псевдозадание удерживания. if ($fleet_obj['mission'] == 5 && $fleet_obj['owner_id'] != $GlobalUser['player_id']) { // Время отправления и прибытия $task[$tasknum]['start_time'] = $queue['end']; $task[$tasknum]['end_time'] = $task[$tasknum]['start_time'] + $fleet_obj['deploy_time']; // Флот $task[$tasknum]['fleets'] = 1; $task[$tasknum]['fleet'][0] = array(); foreach ($fleetmap as $i => $gid) { $task[$tasknum]['fleet'][0][$gid] = $fleet_obj["ship{$gid}"]; } $task[$tasknum]['fleet'][0]['owner_id'] = $fleet_obj['owner_id']; $task[$tasknum]['fleet'][0]['m'] = $task[$tasknum]['fleet'][0]['k'] = $task[$tasknum]['fleet'][0]['d'] = 0; $task[$tasknum]['fleet'][0]['origin_id'] = $fleet_obj['start_planet']; $task[$tasknum]['fleet'][0]['target_id'] = $fleet_obj['target_planet']; $task[$tasknum]['fleet'][0]['mission'] = GetMission($fleet_obj); $task[$tasknum]['fleet'][0]['dir'] = 2; $task[$tasknum]['fleet'][0]['assign'] = 2; $tasknum++; } // Для убывающих или удерживаемых флотов добавить псевдозадание возврата. // Не показывать возвраты чужих флотов, задание Оставить и Ракетную атаку. if (($fleet_obj['mission'] < 100 || $fleet_obj['mission'] > 200) && $fleet_obj['owner_id'] == $GlobalUser['player_id'] && $fleet_obj['mission'] != 4 && $fleet_obj['mission'] != 20) { // Время отправления и прибытия $task[$tasknum]['start_time'] = $queue['end']; $task[$tasknum]['end_time'] = 2 * $queue['end'] - $queue['start']; if (GetMission($fleet_obj) == 5 || GetMission($fleet_obj) == 15) { if ($fleet_obj['mission'] > 200) { $task[$tasknum]['end_time'] = $task[$tasknum]['start_time'] + $fleet_obj['deploy_time']; } else { $task[$tasknum]['end_time'] = $task[$tasknum]['start_time'] + $fleet_obj['deploy_time'] + $fleet_obj['flight_time']; } } // Флот $task[$tasknum]['fleets'] = 1; $task[$tasknum]['fleet'][0] = array(); foreach ($fleetmap as $i => $gid) { $task[$tasknum]['fleet'][0][$gid] = $fleet_obj["ship{$gid}"]; } $task[$tasknum]['fleet'][0]['owner_id'] = $fleet_obj['owner_id']; $task[$tasknum]['fleet'][0]['m'] = $task[$tasknum]['fleet'][0]['k'] = $task[$tasknum]['fleet'][0]['d'] = 0; $task[$tasknum]['fleet'][0]['origin_id'] = $fleet_obj['target_planet']; $task[$tasknum]['fleet'][0]['target_id'] = $fleet_obj['start_planet']; $task[$tasknum]['fleet'][0]['mission'] = GetMission($fleet_obj); $task[$tasknum]['fleet'][0]['dir'] = 1; $task[$tasknum]['fleet'][0]['assign'] = 0; $tasknum++; } } // Союзные флоты $unions = EnumUnion($GlobalUser['player_id']); foreach ($unions as $u => $union) { // Флоты $result = EnumUnionFleets($union['union_id']); $rows = dbrows($result); if ($rows > 0) { $task[$tasknum]['fleets'] = $rows; $f = 0; $tn = $tasknum; while ($rows--) { $fleet_obj = dbarray($result); $queue = GetFleetQueue($fleet_obj['fleet_id']); $task[$tn]['end_time'] = $queue['end']; // Для убывающих или удерживаемых флотов добавить псевдозадание возврата. // Не показывать возвраты чужих флотов и задание Оставить. if ($fleet_obj['mission'] < 100 && $fleet_obj['owner_id'] == $GlobalUser['player_id']) { $tasknum++; // Время отправления и прибытия $task[$tasknum]['end_time'] = $queue['end'] + $fleet_obj['flight_time']; // Флот $task[$tasknum]['fleets'] = 1; $task[$tasknum]['fleet'][0] = array(); foreach ($fleetmap as $i => $gid) { $task[$tasknum]['fleet'][0][$gid] = $fleet_obj["ship{$gid}"]; } $task[$tasknum]['fleet'][0]['owner_id'] = $fleet_obj['owner_id']; $task[$tasknum]['fleet'][0]['m'] = $task[$tasknum]['fleet'][0]['k'] = $task[$tasknum]['fleet'][0]['d'] = 0; $task[$tasknum]['fleet'][0]['origin_id'] = $fleet_obj['target_planet']; $task[$tasknum]['fleet'][0]['target_id'] = $fleet_obj['start_planet']; $task[$tasknum]['fleet'][0]['mission'] = GetMission($fleet_obj); $task[$tasknum]['fleet'][0]['dir'] = 1; $task[$tasknum]['fleet'][0]['assign'] = 0; } $task[$tn]['fleet'][$f] = array(); foreach ($fleetmap as $id => $gid) { $task[$tn]['fleet'][$f][$gid] = $fleet_obj["ship{$gid}"]; } $task[$tn]['fleet'][$f]['owner_id'] = $fleet_obj['owner_id']; $task[$tn]['fleet'][$f]['m'] = $fleet_obj['m']; $task[$tn]['fleet'][$f]['k'] = $fleet_obj['k']; $task[$tn]['fleet'][$f]['d'] = $fleet_obj['d']; $task[$tn]['fleet'][$f]['origin_id'] = $fleet_obj['start_planet']; $task[$tn]['fleet'][$f]['target_id'] = $fleet_obj['target_planet']; $task[$tn]['fleet'][$f]['mission'] = GetMission($fleet_obj); GetDirectionAssignment($fleet_obj, $task[$tn]['fleet'][$f]['dir'], $task[$tn]['fleet'][$f]['assign']); $f++; } $tasknum++; } } $anz = 0; if ($tasknum > 0) { sksort($task, 'end_time', true); // Сортировать по времени прибытия. $now = time(); foreach ($task as $i => $t) { $seconds = max($t['end_time'] - $now, 0); if ($seconds <= 0) { continue; } if ($t['fleets'] > 1) { echo "<tr class=''>\n"; } else { if ($t['dir'] == 0) { echo "<tr class='flight'>\n"; } else { if ($t['dir'] == 1) { echo "<tr class='return'>\n"; } else { if ($t['dir'] == 2) { echo "<tr class='holding'>\n"; } } } } echo "<th><div id='bxx" . ($i + 1) . "' title='" . $seconds . "'star='" . $t['end_time'] . "'></div></th>\n"; echo "<th colspan='3'>"; for ($fl = 0; $fl < $t['fleets']; $fl++) { echo FleetSpan($t['fleet'][$fl]); if ($t['fleets'] > 1) { echo "<br /><br />"; } } echo "</th></tr>\n\n"; $anz++; } if ($anz) { echo "<script language=javascript>anz=" . $anz . ";t();</script>\n\n"; } } }
function RocketAttack($fleet_id, $planet_id) { global $UnitParam; $fleet = LoadFleet($fleet_id); $amount = $fleet['ipm_amount']; $primary = $fleet['ipm_target']; $origin = GetPlanet($fleet['start_planet']); $target = GetPlanet($planet_id); $origin_user = LoadUser($origin['owner_id']); $target_user = LoadUser($target['owner_id']); // Отбить атаку МПР перехватчиками $ipm = $amount; $abm = $target['d502']; $ipm = max(0, $ipm - $abm); $ipm_destroyed = $amount - $ipm; $target['d502'] -= $ipm_destroyed; $maxdamage = $ipm * 12000 * (1 + $origin_user['r109'] / 10); // Произвести атаку первичной цели if ($primary > 0 && $ipm > 0) { $armor = $UnitParam[$primary][0] * (1 + 0.1 * $target_user['r111']) / 10; $count = $target["d{$primary}"]; $destroyed = min(floor($maxdamage / $armor), $count); $target["d{$primary}"] -= $destroyed; $maxdamage -= $destroyed * $armor; $maxdamage -= $destroyed; } // Расчитать потери обороны, если еще остались МПР if ($maxdamage > 0) { $defmap = array(401, 402, 403, 404, 405, 406, 407, 408, 502, 503); foreach ($defmap as $i => $id) { if ($id == $primary) { continue; } $armor = $UnitParam[$id][0] * (1 + 0.1 * $target_user['r111']) / 10; $count = $target["d{$id}"]; if ($count == 0) { continue; } $destroyed = min(floor($maxdamage / $armor), $count); $target["d{$id}"] -= $destroyed; $maxdamage -= $destroyed * $armor; $maxdamage -= $destroyed; if ($maxdamage <= 0) { break; } } } // Записать назад потери обороны. SetPlanetDefense($planet_id, $target); // Изменить статистику игроков RecalcRanks(); $text = "{$amount} ракетам из общего числа выпущенных ракет с планеты " . $origin['name'] . " <a href=# onclick=showGalaxy(" . $origin['g'] . "," . $origin['s'] . "," . $origin['p'] . "); >[" . $origin['g'] . ":" . $origin['s'] . ":" . $origin['p'] . "]</a> "; $text .= "удалось попасть на Вашу планету " . $target['name'] . " <a href=# onclick=showGalaxy(" . $target['g'] . "," . $target['s'] . "," . $target['p'] . "); >[" . $target['g'] . ":" . $target['s'] . ":" . $target['p'] . "]</a> !<br>"; if ($ipm_destroyed) { $text .= "{$ipm_destroyed} ракет(-ы) было уничтожено Вашими ракетами-перехватчиками<br>:<br>"; } $defmap = array(503, 502, 408, 407, 406, 405, 404, 403, 402, 401); $text .= "<table width=400><tr><td class=c colspan=4>Поражённая оборона</td></tr>"; $n = 0; foreach ($defmap as $i => $gid) { if ($n % 2 == 0) { $text .= "</tr>"; } if ($target["d{$gid}"]) { $text .= "<td>" . loca("NAME_{$gid}") . "</td><td>" . nicenum($target["d{$gid}"]) . "</td>"; $n++; } } $text .= "</table><br>\n"; // Обновить активность на планете. $queue = GetFleetQueue($fleet_id); UpdatePlanetActivity($planet_id, $queue['end']); SendMessage($target_user['player_id'], "Командование флотом", "Ракетная атака", $text, 2); }