function Ships_List($focus = 0, $search_name = "") { global $db, $game, $UNIT_NAME, $NEXT_TICK, $ACTUAL_TICK; /* AC: Get search name */ $search_name = htmlspecialchars($_REQUEST['search']); /* AC: Check query focus */ if (isset($_REQUEST['start'])) { $focus = $_REQUEST['start']; } /* AC: Check chosen ordering method */ if (!isset($_REQUEST['order']) || empty($_REQUEST['order'])) { $_REQUEST['order'] = 1; } /* Filter ship's type */ if (isset($_GET['filter']) && $_GET['filter'] == 1) { $game->option_store('stype_0', (int) (1 - $game->option_retr('stype_0', 1))); } if (isset($_GET['filter']) && $_GET['filter'] == 2) { $game->option_store('stype_1', (int) (1 - $game->option_retr('stype_1', 1))); } if (isset($_GET['filter']) && $_GET['filter'] == 3) { $game->option_store('stype_2', (int) (1 - $game->option_retr('stype_2', 1))); } if (isset($_GET['filter']) && $_GET['filter'] == 4) { $game->option_store('stype_3', (int) (1 - $game->option_retr('stype_3', 1))); } $_POST['stype_0'] = $game->option_retr('stype_0', 1); $_POST['stype_1'] = $game->option_retr('stype_1', 1); $_POST['stype_2'] = $game->option_retr('stype_2', 1); $_POST['stype_3'] = $game->option_retr('stype_3', 1); if ($_POST['stype_0']) { $sels[] = 0; } if ($_POST['stype_1']) { $sels[] = 1; } if ($_POST['stype_2']) { $sels[] = 2; } if ($_POST['stype_3']) { $sels[] = 3; } if (empty($sels)) { $sels[] = 4; } /* */ $queryfocus = $focus; /* AC: Query user ships ordered by shiptorso */ $ordermethod = 'st.ship_torso DESC,s.ship_name, fl.fleet_name, pl.planet_name, s.ship_scrap,s.ship_repair,st.name ASC'; /* AC: Query user ships ordered by name */ if ($_REQUEST['order'] == 2) { $ordermethod = 's.ship_name ASC,s.ship_scrap,s.ship_repair,st.name ASC'; } else { if ($_REQUEST['order'] == 3) { $ordermethod = 'pl.planet_name, fl.fleet_name ASC,s.ship_scrap,s.ship_repair,st.name ASC'; } else { if ($_REQUEST['order'] == 4) { $ordermethod = 's.hitpoints DESC,s.ship_scrap,s.ship_repair,st.name ASC'; } else { if ($_REQUEST['order'] == 5) { $ordermethod = 's.awayteam ASC,s.ship_scrap,s.ship_repair,st.name ASC'; } else { if ($_REQUEST['order'] == -1) { $ordermethod = 'st.ship_torso ASC,s.ship_name, fl.fleet_name, pl.planet_name, s.ship_scrap,s.ship_repair,st.name ASC'; } else { if ($_REQUEST['order'] == -2) { $ordermethod = 's.ship_name DESC,s.ship_scrap,s.ship_repair,st.name ASC'; } else { if ($_REQUEST['order'] == -3) { $ordermethod = 'pl.planet_name, fl.fleet_name DESC,s.ship_scrap,s.ship_repair,st.name ASC'; } else { if ($_REQUEST['order'] == -4) { $ordermethod = 's.hitpoints ASC,s.ship_scrap,s.ship_repair,st.name ASC'; } else { if ($_REQUEST['order'] == -5) { $ordermethod = 's.awayteam DESC,s.ship_scrap,s.ship_repair,st.name ASC'; } } } } } } } } } $shipsxpage = 20; /* Vary number of displayable ships per page according max number of ships owned */ $sql = 'SELECT COUNT(ship_id) AS n_ships FROM (ships s) INNER JOIN (ship_templates st) ON st.id = s.template_id WHERE user_id = ' . $game->player['user_id'] . ' AND st.ship_class IN (' . implode(',', $sels) . ')'; $n_ships = $db->queryrow($sql); if ($n_ships['n_ships'] > 500) { $shipsxpage = 100; } $sql = 'SELECT s.ship_id, s.hitpoints, s.ship_repair, s.ship_scrap, s.ship_untouchable, s.awayteam, s.awayteamplanet_id, s.unit_1,s.unit_2,s.unit_3,s.unit_4, s.ship_name, s.ship_ncc, s.fleet_id, s.construction_time, st.max_unit_1,st.max_unit_2,st.max_unit_3,st.max_unit_4, st.name AS template_name, st.value_5 AS max_hitpoints, fl.fleet_name, fl.planet_id AS fleet_target, pl.planet_name, pl2.planet_name AS mission_planet FROM (ships s) INNER JOIN (ship_templates st) ON st.id = s.template_id LEFT JOIN (ship_fleets fl) ON fl.fleet_id = s.fleet_id LEFT JOIN (planets pl) ON pl.planet_id = ABS(s.fleet_id) LEFT JOIN (planets pl2) ON pl2.planet_id = s.awayteamplanet_id WHERE s.user_id = ' . $game->player['user_id'] . ' AND st.ship_class IN (' . implode(',', $sels) . ') ORDER BY ' . $ordermethod . ' LIMIT ' . $queryfocus . ',' . $shipsxpage; $shipquery = $db->query($sql); $game->out(constant($game->sprache("TEXT1")) . '<br><br>'); /* AC: Searching ship */ $game->out('<br><table border=0 cellpadding=1 cellspacing=1 class="style_outer" width=300><tr><td> <table border=0 cellpadding=2 cellspacing=2 class="style_inner" width=300> <tr> <td align="center" valign="middle"> <form method="post" action="' . parse_link('a=ships&view=ships_list&order=' . $_REQUEST['order']) . '"> <input type="text" name="search" size="16" class="field" value="' . htmlspecialchars($_REQUEST['search']) . '"> </td> <td align="center" valign="middle"> <input type="submit" name="exec_search" class="button" width=100 value="' . constant($game->sprache("TEXT2")) . '"> </form> </td> </tr> </table> </td></tr> </table>'); /* AC: If we have to search ships */ if ($search_name != "" && $focus == 0) { $game->out('<br><table border=0 cellpadding=1 cellspacing=1 class="style_outer" width=300><tr><td> <table border=0 cellpadding=2 cellspacing=2 class="style_inner" width=300> <tr> <td width=150> <b>' . constant($game->sprache("TEXT3")) . '</b> </td> <td> <b>' . constant($game->sprache("TEXT5")) . '</b> </td> </tr>'); $search_ships = $db->query('SELECT ship_name, ship_id, st.name AS template_name FROM (ships s) INNER JOIN (ship_templates st) ON st.id = s.template_id WHERE ship_name LIKE "%' . $_REQUEST['search'] . '%" AND user_id = ' . $game->player['user_id'] . ' ORDER by ship_name ASC'); while (($ship = $db->fetchrow($search_ships)) != false) { $game->out(' <tr> <td width=150> <a href="' . parse_link('a=ships&view=ship_details&id=' . $ship['ship_id']) . '">' . $ship['ship_name'] . '</a> </td> <td> ' . $ship['template_name'] . ' </td> </tr> '); } $game->out('</table></td></tr></table>'); } $game->out('<br><br><span class="sub_caption">' . constant($game->sprache("TEXT4")) . ' ' . HelpPopup('ships') . ' :</span><br>'); /** * AC: Create main table */ switch ($_REQUEST['order']) { case 1: case -1: $header1 = '<a href="' . parse_link('a=ships&view=ships_list&order=' . $_REQUEST['order'] * -1 . '&search=' . $search_name) . '"><b><u>' . constant($game->sprache("TEXT5")) . '</u></b></a>'; $header2 = '<a href="' . parse_link('a=ships&view=ships_list&order=2&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT6")) . '</b></a>'; $header3 = '<a href="' . parse_link('a=ships&view=ships_list&order=3&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT7")) . '</b></a>'; $header4 = '<a href="' . parse_link('a=ships&view=ships_list&order=4&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT8")) . '</b></a>'; $header5 = '<a href="' . parse_link('a=ships&view=ships_list&order=5&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT11")) . '</b></a>'; break; case 2: case -2: $header1 = '<a href="' . parse_link('a=ships&view=ships_list&order=1&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT5")) . '</b></a>'; $header2 = '<a href="' . parse_link('a=ships&view=ships_list&order=' . $_REQUEST['order'] * -1 . '&search=' . $search_name) . '"><b><u>' . constant($game->sprache("TEXT6")) . '</u></b></a>'; $header3 = '<a href="' . parse_link('a=ships&view=ships_list&order=3&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT7")) . '</b></a>'; $header4 = '<a href="' . parse_link('a=ships&view=ships_list&order=4&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT8")) . '</b></a>'; $header5 = '<a href="' . parse_link('a=ships&view=ships_list&order=5&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT11")) . '</b></a>'; break; case 3: case -3: $header1 = '<a href="' . parse_link('a=ships&view=ships_list&order=1&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT5")) . '</b></a>'; $header2 = '<a href="' . parse_link('a=ships&view=ships_list&order=2&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT6")) . '</b></a>'; $header3 = '<a href="' . parse_link('a=ships&view=ships_list&order=' . $_REQUEST['order'] * -1 . '&search=' . $search_name) . '"><b><u>' . constant($game->sprache("TEXT7")) . '</u></b></a>'; $header4 = '<a href="' . parse_link('a=ships&view=ships_list&order=4&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT8")) . '</b></a>'; $header5 = '<a href="' . parse_link('a=ships&view=ships_list&order=5&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT11")) . '</b></a>'; break; case 4: case -4: $header1 = '<a href="' . parse_link('a=ships&view=ships_list&order=1&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT5")) . '</b></a>'; $header2 = '<a href="' . parse_link('a=ships&view=ships_list&order=2&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT6")) . '</b></a>'; $header3 = '<a href="' . parse_link('a=ships&view=ships_list&order=3&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT7")) . '</b></a>'; $header4 = '<a href="' . parse_link('a=ships&view=ships_list&order=' . $_REQUEST['order'] * -1 . '&search=' . $search_name) . '"><b><u>' . constant($game->sprache("TEXT8")) . '</u></b></a>'; $header5 = '<a href="' . parse_link('a=ships&view=ships_list&order=5&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT11")) . '</b></a>'; break; case 5: case -5: $header1 = '<a href="' . parse_link('a=ships&view=ships_list&order=1&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT5")) . '</b></a>'; $header2 = '<a href="' . parse_link('a=ships&view=ships_list&order=2&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT6")) . '</b></a>'; $header3 = '<a href="' . parse_link('a=ships&view=ships_list&order=3&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT7")) . '</b></a>'; $header4 = '<a href="' . parse_link('a=ships&view=ships_list&order=4&search=' . $search_name) . '"><b>' . constant($game->sprache("TEXT8")) . '</b></a>'; $header5 = '<a href="' . parse_link('a=ships&view=ships_list&order=' . $_REQUEST['order'] * -1 . '&search=' . $search_name) . '"><b><u>' . constant($game->sprache("TEXT11")) . '</u></b></a>'; break; } $game->out('<br><table border=0 cellpadding=2 cellspacing=2 class="style_outer"><tr><td> <table border=0 cellpadding=2 cellspacing=2 class="style_inner"> <tr> <td><b>#</b></td> <td width=160>' . $header1 . '</td> <td width=200>' . $header2 . '</td> <td width=100>' . $header3 . '</td> <td width=100 align="center">' . $header4 . '</td> <td width=75 align="center"><b>' . constant($game->sprache("TEXT9")) . '</b></td> <td width=75 align="center"><b>' . constant($game->sprache("TEXT10")) . '</b></td> <td width=150 align="center">' . $header5 . '</td></tr>'); $name_title = constant($game->sprache("TEXT13")); $position_title = constant($game->sprache("TEXT14")); $condition_title = constant($game->sprache("TEXT15")); $status_title = constant($game->sprache("TEXT16")); $crew_title = constant($game->sprache("TEXT17")); $n = $queryfocus + 1; while (($ship = $db->fetchrow($shipquery)) != false) { /* Check ship Naval Construction Code */ $name_desc = constant($game->sprache("TEXT19")) . ' ' . ($ship['ship_ncc'] != '' ? $ship['ship_ncc'] : '<i>' . constant($game->sprache("TEXT20")) . '</i>'); /* Check ship current position */ $position = ''; $position_desc = ''; if ($ship['fleet_id'] > 0) { $position = $ship['fleet_name']; /* Check il fleet is moving */ if ($ship['fleet_target'] != 0) { $planet = $db->queryrow('SELECT planet_name FROM planets WHERE planet_id = ' . $ship['fleet_target']); $position_desc = constant($game->sprache("TEXT21")) . ' ' . $planet['planet_name']; $pos_link = parse_link('a=ship_fleets_display&pfleet_details=' . $ship['fleet_id']); } else { $position_desc = constant($game->sprache("TEXT22")); $pos_link = parse_link('a=ship_fleets_display&mfleet_details=' . $ship['fleet_id']); } /* Check ship current status */ $status = '<font color=#80ff80>O</font>'; $status_desc = constant($game->sprache("TEXT23")); } else { $position = $ship['planet_name']; $position_desc = constant($game->sprache("TEXT24")); /* Check ship current status */ $status = '<font color=#ffff80>S</font>'; $status_desc = constant($game->sprache("TEXT25")); $pos_link = 'javascript:void(0);'; } /* Check ship conditions */ $per_damage = round($ship['hitpoints'] / $ship['max_hitpoints'] * 100, 0); if ($per_damage > 75) { $condition = $ship['hitpoints'] . ' / ' . $ship['max_hitpoints']; } else { if ($per_damage > 50) { $condition = '<a href="javascript:void(0);" onmouseover="return overlib(\'' . constant($game->sprache("TEXT26")) . '\', CAPTION, \'' . $condition_title . '\', WIDTH, 250, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();"><font color=#ffff80>' . $ship['hitpoints'] . '</font></a> / ' . $ship['max_hitpoints']; } else { $condition = '<a href="javascript:void(0);" onmouseover="return overlib(\'' . constant($game->sprache("TEXT27")) . '\', CAPTION, \'' . $condition_title . '\', WIDTH, 250, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();"><font color=#ff8080>' . $ship['hitpoints'] . '</font></a> / ' . $ship['max_hitpoints']; } } /* Check ship status */ if ($ship['ship_repair'] > 0) { $status = '<font color=#ff8080>R</font>'; $status_desc = constant($game->sprache("TEXT28")) . '<br>' . TimeDetailShort($NEXT_TICK + 3 * 60 * ($ship['ship_repair'] - $ACTUAL_TICK)) . '.'; } if ($ship['ship_scrap'] > 0) { $status = '<font color=#ff8080>D</font>'; $status_desc = constant($game->sprache("TEXT29")) . '<br>' . TimeDetailShort($NEXT_TICK + 3 * 60 * ($ship['ship_scrap'] - $ACTUAL_TICK)) . '.'; } if ($ship['ship_untouchable'] > 0 && $ship['ship_repair'] <= 0 && $ship['ship_scrap'] <= 0) { $status = 'U'; $status_desc = constant($game->sprache("TEXT30")); } /* Check ship crew aboard */ $crew = ''; $crew_desc = constant($game->sprache("TEXT31")); if ($ship['unit_1'] + $ship['unit_2'] + $ship['unit_3'] + $ship['unit_4'] > 0) { $ncrew = 100 / ($ship['max_unit_1'] + $ship['max_unit_2'] + $ship['max_unit_3'] + $ship['max_unit_4']) * ($ship['unit_1'] + $ship['unit_2'] + $ship['unit_3'] + $ship['unit_4']); $ncrew = round($ncrew, 0); // Critical condition if ($ncrew > 0 && $ncrew <= 25) { $crew = '<font color=#ff8080>' . $ncrew . '%'; } else { if ($ncrew > 25 && $ncrew <= 50) { $crew = '<font color=#ffff80>' . $ncrew . '%'; } else { if ($ncrew > 50 && $ncrew <= 75) { $crew = '<font color=#80ff80>' . $ncrew . '%'; } else { if ($ncrew >= 75) { $crew = $ncrew . '%'; } } } } $crew_desc = '<img src=' . $game->GFX_PATH . 'menu_unit1_small.gif> ' . $ship['unit_1'] . ' ' . addslashes($UNIT_NAME[$game->player['user_race']][0]) . '<br>'; $crew_desc .= '<img src=' . $game->GFX_PATH . 'menu_unit2_small.gif> ' . $ship['unit_2'] . ' ' . addslashes($UNIT_NAME[$game->player['user_race']][1]) . '<br>'; $crew_desc .= '<img src=' . $game->GFX_PATH . 'menu_unit3_small.gif> ' . $ship['unit_3'] . ' ' . addslashes($UNIT_NAME[$game->player['user_race']][2]) . '<br>'; $crew_desc .= '<img src=' . $game->GFX_PATH . 'menu_unit4_small.gif> ' . $ship['unit_4'] . ' ' . addslashes($UNIT_NAME[$game->player['user_race']][3]); } $game->out(' <tr> <td>' . $n . '</td> <td>' . $ship['template_name'] . '</td> <td> <a href="' . parse_link('a=ships&view=ship_details&id=' . $ship['ship_id'] . '') . '" onmouseover="return overlib(\'' . $name_desc . '\', CAPTION, \'' . $name_title . '\', WIDTH, 300, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();">' . ($ship['ship_name'] != '' ? $ship['ship_name'] : '<i>' . constant($game->sprache("TEXT67")) . '</i>') . '</a> </td> <td> <a href="' . $pos_link . '" onmouseover="return overlib(\'' . $position_desc . '\', CAPTION, \'' . $position_title . '\', WIDTH, 300, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();">' . $position . '</a> </td> <td align="center">' . $condition . '</td> <td align="center"> <a href="javascript:void(0);" onmouseover="return overlib(\'' . $status_desc . '\', CAPTION, \'' . $status_title . '\', WIDTH, 200, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();">' . $status . '</a> </td> <td align="center"> <a href="javascript:void(0);" onmouseover="return overlib(\'' . $crew_desc . '\', CAPTION, \'' . $crew_title . '\', WIDTH, 200, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();">' . $crew . '</a> </td> <td align="center">' . ($ship['awayteam'] == 0 ? constant($game->sprache("TEXT76")) . '<a href="' . parse_link('a=tactical_cartography&planet_id=' . encode_planet_id($ship['awayteamplanet_id'])) . '">' . $ship['mission_planet'] . '</a>' : intval($ship['awayteam'])) . '</td> </tr>'); $n++; } $game->out('</table></td></tr></table>'); /* AC: Pages browsing */ $sql = 'SELECT COUNT(ship_id) AS n_ships FROM (ships s) INNER JOIN (ship_templates st) ON st.id = s.template_id WHERE user_id = ' . $game->player['user_id'] . ' AND st.ship_class IN (' . implode(',', $sels) . ')'; $n_ships = $db->queryrow($sql); $max_pages = ceil($n_ships['n_ships'] / $shipsxpage); $game->out('<br><table border=0 cellpadding=1 cellspacing=1 class="style_outer" width=400><tr><td> <table border=0 cellpadding=2 cellspacing=2 class="style_inner" width=400><tr> <td width=50 align=middle> ' . ($queryfocus > 0 ? '<a href="' . parse_link('a=ships&order=' . $_REQUEST['order'] . '&start=0') . '"><span class="text_large">[1]</a>' : '[1]') . ' </td> <td width=150 align=middle> ' . ($queryfocus > 0 ? '<a href="' . parse_link('a=ships&order=' . $_REQUEST['order'] . '&start=' . ($queryfocus - $shipsxpage)) . '"><span class="text_large">' . constant($game->sprache("TEXT32")) . '</a>' : '') . ' </td> <td width=150 align=middle> ' . ($queryfocus < $n_ships['n_ships'] - $shipsxpage ? '<a href="' . parse_link('a=ships&order=' . $_REQUEST['order'] . '&start=' . ($queryfocus + $shipsxpage)) . '"><span class="text_large">' . constant($game->sprache("TEXT33")) . '</a>' : '') . ' </td> <td width=50 align=middle> ' . ($queryfocus < $n_ships['n_ships'] - $shipsxpage ? '<a href="' . parse_link('a=ships&order=' . $_REQUEST['order'] . '&start=' . ($n_ships['n_ships'] - $shipsxpage)) . '"><span class="text_large">[' . $max_pages . ']</a>' : '[' . $max_pages . ']') . ' </td> </tr></table></td></tr></table>'); /* Show up ship's filter */ $game->out('<br> <table border=0 cellpadding=1 cellspacing=1 class="style_outer" width=300><tr><td> <table border=0 cellpadding=1 cellspacing=1 class="style_inner" width=300> <tr> <td> <fieldset><legend>' . constant($game->sprache("TEXT68")) . '</legend> <table><tr> <td> <form name="stype0form" method="post" action="' . parse_link('a=ships&order=' . $_REQUEST['order'] . '&start=' . $queryfocus . '&filter=1') . '"> <input type="checkbox" name="stype_0" value="1"' . ($_POST['stype_0'] == 1 ? ' checked="checked"' : '') . ' onChange="document.stype0form.submit()">' . constant($game->sprache("TEXT69")) . ' </form> </td> <td> <form name="stype1form" method="post" action="' . parse_link('a=ships&order=' . $_REQUEST['order'] . '&start=' . $queryfocus . '&filter=2') . '"> <input type="checkbox" name="stype_1" value="1"' . ($_POST['stype_1'] == 1 ? ' checked="checked"' : '') . ' onChange="document.stype1form.submit()">' . constant($game->sprache("TEXT70")) . ' </form> </td> <td> <form name="stype2form" method="post" action="' . parse_link('a=ships&order=' . $_REQUEST['order'] . '&start=' . $queryfocus . '&filter=3') . '"> <input type="checkbox" name="stype_2" value="1"' . ($_POST['stype_2'] == 1 ? ' checked="checked"' : '') . ' onChange="document.stype2form.submit()">' . constant($game->sprache("TEXT71")) . ' </form> </td> <td> <form name="stype3form" method="post" action="' . parse_link('a=ships&order=' . $_REQUEST['order'] . '&start=' . $queryfocus . '&filter=4') . '"> <input type="checkbox" name="stype_3" value="1"' . ($_POST['stype_3'] == 1 ? ' checked="checked"' : '') . ' onChange="document.stype3form.submit()">' . constant($game->sprache("TEXT72")) . ' </form> </td></tr></table> </fieldset> </td> </tr></table></td></tr></table>'); }
$game->option_store('planetlist_order', (int) $_GET['s_o']); } if (isset($_GET['s_s']) && $_GET['s_s'] >= 0 && $_GET['s_s'] <= 3) { $game->option_store('planetlist_show', (int) $_GET['s_s']); } if (!$game->SITTING_MODE && isset($_GET['s_op']) && $_GET['s_op'] >= 0 && $_GET['s_op'] <= 2) { $game->option_store('redalert_options', (int) $_GET['s_op']); } if (isset($_REQUEST['a2']) && $_REQUEST['a2'] >= 0) { $game->player->active_planet($_REQUEST['a2']); } $game->out('<span class="caption">' . constant($game->sprache("TEXT1")) . '</span><br><br>'); $game->out(constant($game->sprache("TEXT2")) . '<br>' . constant($game->sprache("TEXT3")) . '<br> ' . constant($game->sprache("TEXT4")) . '<font color=#80ff80>' . constant($game->sprache("TEXT5")) . '</font>' . constant($game->sprache("TEXT6")) . '<br> ' . constant($game->sprache("TEXT7")) . '<font color=#ffff80>' . constant($game->sprache("TEXT8")) . '</font> ' . constant($game->sprache("TEXT9")) . ' <font color=#ff8080>' . constant($game->sprache("TEXT10")) . '</font>.<br><br>'); $game->out('<span class="sub_caption">' . constant($game->sprache("TEXT12")) . ' ' . HelpPopup('planetlist') . ' :</span><br><br>'); $game->out(' <table border=0 cellpadding=1 cellaspacing=1 class="style_outer"> <tr> <td> <table border=0 cellpadding=1 cellspacing=1 class="style_inner"> <tr> <td width=130 valign="top"><span class="sub_caption2">' . constant($game->sprache("TEXT13")) . '</span></td> <td width=20 valign="top"></td> <td width=70 valign="top"><span class="sub_caption2">' . constant($game->sprache("TEXT14")) . '</span></td> <td width=70 valign="top"><span class="sub_caption2">' . constant($game->sprache("TEXT57")) . '</span></td> <td width=390 valign="top"><span class="sub_caption2">' . constant($game->sprache("TEXT15")) . '</span></td> <td width=70 valign="top"><span class="sub_caption2">' . constant($game->sprache("TEXT16")) . '</span></td> <td width=50 valign="top"><span class="sub_caption2">' . constant($game->sprache("TEXT17")) . '</span></td> <td width=50 valign="top"><span class="sub_caption2">' . constant($game->sprache("TEXT18")) . '</span></td> </tr>
function own_bids() { global $db; global $game, $ACTUAL_TICK, $NEXT_TICK; $per_page = 20; if (isset($_GET['trigger']) && $_GET['trigger'] == 1) { $game->option_store('type_0', (int) (1 - $game->option_retr('type_0', 1))); } if (isset($_GET['trigger']) && $_GET['trigger'] == 2) { $game->option_store('type_1', (int) (1 - $game->option_retr('type_1', 1))); } if (isset($_GET['trigger']) && $_GET['trigger'] == 3) { $game->option_store('type_2', (int) (1 - $game->option_retr('type_2', 1))); } if (isset($_GET['trigger']) && $_GET['trigger'] == 4) { $game->option_store('type_3', (int) (1 - $game->option_retr('type_3', 1))); } $_POST['type_0'] = $game->option_retr('type_0', 1); $_POST['type_1'] = $game->option_retr('type_1', 1); $_POST['type_2'] = $game->option_retr('type_2', 1); $_POST['type_3'] = $game->option_retr('type_3', 1); if ($_POST['type_0']) { $sels[] = 0; } if ($_POST['type_1']) { $sels[] = 1; } if ($_POST['type_2']) { $sels[] = 2; } if ($_POST['type_3']) { $sels[] = 3; } if (empty($sels)) { $sels[] = 4; } $game->out(' <script language="JavaScript"> function ConfirmClick(text,link) { if (confirm(text)==true) { location.href=link; } } </script>'); /* 27/02/08 - AC: I'm not pretty sure but, if the function's name is own_bids, probabily variable $own_only is true... */ $own_only = 0; if ($own_only == 0) { $str_compare = '<>'; } else { $str_compare = '='; } $own_system = $db->queryrow('SELECT system_global_x, system_global_y FROM starsystems WHERE system_id = ' . $game->planet['system_id']); $sql = 'SELECT s.*,u.user_name,COUNT(b.id) AS num_bids FROM (ship_trade s) LEFT JOIN (user u) ON u.user_id=s.user LEFT JOIN (bidding b) ON b.trade_id=s.id LEFT JOIN (ships sh) ON sh.ship_id=s.ship_id LEFT JOIN (ship_templates t) ON t.id=sh.template_id WHERE s.user ' . $str_compare . ' ' . $game->player['user_id'] . ' AND b.user='******'user_id'] . ' AND s.end_time>=' . $ACTUAL_TICK . ' AND t.ship_class IN (' . implode(',', $sels) . ') GROUP BY s.id ORDER BY s.end_time ASC '; if (($tradedata = $db->queryrowset($sql)) === false) { message(DATABASE_ERROR, 'Internal database error'); } $nr = 0; $str_firstfield = constant($game->sprache("TEXT98")); if ($own_only) { $str_firstfield = constant($game->sprache("TEXT99")); } $str_lastfield = constant($game->sprache("TEXT64")); if ($own_only) { $str_lastfield = constant($game->sprache("TEXT100")); } $str_own = ''; if ($own_only) { $str_own = constant($game->sprache("TEXT101")) . ' '; } /* 26/02/08 - AC: Check if it's currently present in the url request */ if (!isset($_REQUEST['page'])) { $_REQUEST['page'] = 0; } $game->out('<center><span class="sub_caption">' . $str_own . ' ' . constant($game->sprache("TEXT8")) . ' ' . HelpPopup($own_only == true ? 'trade_viewownauction' : 'trade_viewauction') . ' :</span></center><br>'); // Men << >> $game->out('<br><center><table border=0 cellpadding=2 cellspacing=2 class="style_inner" width=300><tr> <td width=150 align=middle><a href="' . parse_link('a=trade&view=' . $_REQUEST['view'] . '&page=' . ($_REQUEST['page'] - 1)) . '">' . constant($game->sprache("TEXT102")) . '</a> </td><td width=150 align=middle><a href="' . parse_link('a=trade&view=' . $_REQUEST['view'] . '&page=' . ($_REQUEST['page'] + 1)) . '">' . constant($game->sprache("TEXT103")) . '</a> </td></tr></table><br>'); $game->out('<center><table border=0 cellpadding=1 cellspacing=1 class="style_outer"> <tr><td><span class="sub_caption2">' . constant($game->sprache("TEXT104")) . '</span><br> <table border=0 cellpadding=1 cellspacing=1 class="style_inner" width=300> <tr> <td width=150 valign=top> <form name="type0form" method="post" action="' . parse_link('a=trade&view=' . $_REQUEST['view'] . '&trigger=1&page=' . $_REQUEST['page']) . '"><input type="checkbox" name="type_0" value="1"' . ($_POST['type_0'] == 1 ? ' checked="checked"' : '') . ' onChange="document.type0form.submit()">' . constant($game->sprache("TEXT105")) . '</form> </td><td width=150 valign=top> <form name="type1form" method="post" action="' . parse_link('a=trade&view=' . $_REQUEST['view'] . '&trigger=2&page=' . $_REQUEST['page']) . '"><input type="checkbox" name="type_1" value="1"' . ($_POST['type_1'] == 1 ? ' checked="checked"' : '') . ' onChange="document.type1form.submit()">' . constant($game->sprache("TEXT106")) . '</form> </td></tr><td> <form name="type2form" method="post" action="' . parse_link('a=trade&view=' . $_REQUEST['view'] . '&trigger=3&page=' . $_REQUEST['page']) . '"><input type="checkbox" name="type_2" value="1"' . ($_POST['type_2'] == 1 ? ' checked="checked"' : '') . ' onChange="document.type2form.submit()">' . constant($game->sprache("TEXT107")) . '</form> </td><td> <form name="type3form" method="post" action="' . parse_link('a=trade&view=' . $_REQUEST['view'] . '&trigger=4&page=' . $_REQUEST['page']) . '"><input type="checkbox" name="type_3" value="1"' . ($_POST['type_3'] == 1 ? ' checked="checked"' : '') . ' onChange="document.type3form.submit()">' . constant($game->sprache("TEXT108")) . '</form> </td> </tr></table> </td> </tr></table> </center><br>'); $game->out('<center><table border=0 cellpadding=2 cellspacing=2 width=530 class="style_outer">'); if (!isset($_REQUEST['page']) || $_REQUEST['page'] < 0) { $_REQUEST['page'] = 0; } $game->out('<tr><td width=530> <span class="sub_caption2">' . constant($game->sprache("TEXT109")) . ' ' . ($_REQUEST['page'] + 1) . ' ' . constant($game->sprache("TEXT110")) . ' ~' . round(count($tradedata) / $per_page + 1) . ')</span>'); $game->out('<table border=0 cellpadding=4 cellspacing=0 width=530 class="style_inner"> <tr><td width=235><b>' . constant($game->sprache("TEXT111")) . '</u></td><td width=200><b>' . constant($game->sprache("TEXT112")) . '</u></td><td width=25><b>#:</b></td><td width=70><b>' . constant($game->sprache("TEXT113")) . '</b></td>'); for ($t = $_REQUEST['page'] * $per_page; $t < $_REQUEST['page'] * $per_page + $per_page; $t++) { if (isset($tradedata[$t])) { $sql = 'SELECT COUNT(*) AS num_bids FROM bidding WHERE trade_id = ' . $tradedata[$t]['id']; $count_bid = $db->queryrow($sql); $tradedata[$t]['num_bids'] = $count_bid['num_bids']; if ($tradedata[$t]['num_bids'] < 2) { $actual_price = '<img src="' . $game->GFX_PATH . 'menu_metal_small.gif"> ' . $tradedata[$t]['resource_1']; $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_mineral_small.gif"> ' . $tradedata[$t]['resource_2']; $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_latinum_small.gif"> ' . $tradedata[$t]['resource_3']; $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit1_small.gif"> ' . $tradedata[$t]['unit_1']; $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit2_small.gif"> ' . $tradedata[$t]['unit_2']; $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit3_small.gif"> ' . $tradedata[$t]['unit_3']; $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit4_small.gif"> ' . $tradedata[$t]['unit_4']; $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit5_small.gif"> ' . $tradedata[$t]['unit_5']; $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit6_small.gif"> ' . $tradedata[$t]['unit_6']; } else { $prelast_bid = $db->queryrow('SELECT * FROM bidding WHERE trade_id = "' . $tradedata[$t]['id'] . '" ORDER BY max_bid DESC LIMIT 1,1'); // Um zu testen, ob ein Gleichstand besteht, dann wird ja nicht max_bid +1 $last_bid = $db->queryrow('SELECT * FROM bidding WHERE trade_id = "' . $tradedata[$t]['id'] . '" ORDER BY max_bid DESC LIMIT 1'); if ($last_bid['max_bid'] != $prelast_bid['max_bid']) { $actual_price = '<img src="' . $game->GFX_PATH . 'menu_metal_small.gif"> ' . ($tradedata[$t]['resource_1'] + ($prelast_bid['max_bid'] + 1) * $tradedata[$t]['add_resource_1']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_mineral_small.gif"> ' . ($tradedata[$t]['resource_2'] + ($prelast_bid['max_bid'] + 1) * $tradedata[$t]['add_resource_2']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_latinum_small.gif"> ' . ($tradedata[$t]['resource_3'] + ($prelast_bid['max_bid'] + 1) * $tradedata[$t]['add_resource_3']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit1_small.gif"> ' . ($tradedata[$t]['unit_1'] + ($prelast_bid['max_bid'] + 1) * $tradedata[$t]['add_unit_1']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit2_small.gif"> ' . ($tradedata[$t]['unit_2'] + ($prelast_bid['max_bid'] + 1) * $tradedata[$t]['add_unit_2']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit3_small.gif"> ' . ($tradedata[$t]['unit_3'] + ($prelast_bid['max_bid'] + 1) * $tradedata[$t]['add_unit_3']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit4_small.gif"> ' . ($tradedata[$t]['unit_4'] + ($prelast_bid['max_bid'] + 1) * $tradedata[$t]['add_unit_4']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit5_small.gif"> ' . ($tradedata[$t]['unit_5'] + ($prelast_bid['max_bid'] + 1) * $tradedata[$t]['add_unit_5']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit6_small.gif"> ' . ($tradedata[$t]['unit_6'] + ($prelast_bid['max_bid'] + 1) * $tradedata[$t]['add_unit_6']); } else { $actual_price = '<img src="' . $game->GFX_PATH . 'menu_metal_small.gif"> ' . ($tradedata[$t]['resource_1'] + $prelast_bid['max_bid'] * $tradedata[$t]['add_resource_1']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_mineral_small.gif"> ' . ($tradedata[$t]['resource_2'] + $prelast_bid['max_bid'] * $tradedata[$t]['add_resource_2']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_latinum_small.gif"> ' . ($tradedata[$t]['resource_3'] + $prelast_bid['max_bid'] * $tradedata[$t]['add_resource_3']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit1_small.gif"> ' . ($tradedata[$t]['unit_1'] + $prelast_bid['max_bid'] * $tradedata[$t]['add_unit_1']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit2_small.gif"> ' . ($tradedata[$t]['unit_2'] + $prelast_bid['max_bid'] * $tradedata[$t]['add_unit_2']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit3_small.gif"> ' . ($tradedata[$t]['unit_3'] + $prelast_bid['max_bid'] * $tradedata[$t]['add_unit_3']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit4_small.gif"> ' . ($tradedata[$t]['unit_4'] + $prelast_bid['max_bid'] * $tradedata[$t]['add_unit_4']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit5_small.gif"> ' . ($tradedata[$t]['unit_5'] + $prelast_bid['max_bid'] * $tradedata[$t]['add_unit_5']); $actual_price .= ' <img src="' . $game->GFX_PATH . 'menu_unit6_small.gif"> ' . ($tradedata[$t]['unit_6'] + $prelast_bid['max_bid'] * $tradedata[$t]['add_unit_6']); } } $font_color = '#ffffff'; $font_bold = ''; if ($tradedata[$t]['font_bold']) { $font_bold = '<b>'; } if ($tradedata[$t]['font_colored']) { $font_color = '#ffaaaa'; } $game->out('<tr onMouseOver="mOver(this);" onMouseOut="mOut(this);" onClick="location.href=\'' . parse_link('a=trade&view=view_bidding_detail&id=' . $tradedata[$t]['id']) . '\'" color:' . $font_color . ';"> <td>' . $font_bold . $tradedata[$t]['header'] . '</b></td><td>' . $font_bold . $actual_price . '</b></td><td>' . $font_bold . $tradedata[$t]['num_bids'] . '</b></td><td>' . $font_bold . Zeit(TICK_DURATION * ($tradedata[$t]['end_time'] - $ACTUAL_TICK) + round($NEXT_TICK / 60, 0)) . '</b></td></tr>'); } } $game->out('</table></td></tr></table>'); // Men << >> $game->out('<br><center><table border=0 cellpadding=2 cellspacing=2 class="style_inner" width=300><tr> <td width=150 align=middle><a href="' . parse_link('a=trade&view=' . $_REQUEST['view'] . '&page=' . ($_REQUEST['page'] - 1)) . '">' . constant($game->sprache("TEXT102")) . '</a> </td><td width=150 align=middle><a href="' . parse_link('a=trade&view=' . $_REQUEST['view'] . '&page=' . ($_REQUEST['page'] + 1)) . '">' . constant($game->sprache("TEXT103")) . '</a> </td></tr></table>'); }
function Show_Main() { global $db; global $game; global $UNIT_NAME, $UNIT_DESCRIPTION, $UNIT_DATA, $MAX_BUILDING_LVL, $NEXT_TICK, $ACTUAL_TICK; $pow_factor = 2; ///////////////////////// 1st Build in Progress if ($game->planet['unittrainid_nexttime'] > 0) { $game->out(' <table border="0" cellpadding="1" cellspacing="1" width="350" class="style_outer"><tr><td> <table border="0" cellpadding="1" cellspacing="1" width="350" class="style_inner"><tr><td>'); if ($game->planet['unittrainid_' . $game->planet['unittrain_actual']] <= 6) { $game->out(constant($game->sprache("Text1")) . ' <b>' . $UNIT_NAME[$game->player['user_race']][$game->planet['unittrainid_' . $game->planet['unittrain_actual']] - 1] . '</b><br> ' . constant($game->sprache("Text2"))); if ($game->planet['unittrain_error'] == 0) { $game->out('<b id="timer3" title="time1_' . ($NEXT_TICK + TICK_DURATION * 60 * ($game->planet['unittrainid_nexttime'] - $ACTUAL_TICK)) . '_type1_1"> </b>'); } else { if ($game->planet['unittrain_error'] == 1) { $game->out('<b>' . constant($game->sprache("Text3")) . '</b>'); } else { $game->out('<b>' . constant($game->sprache("Text36")) . '</b>'); } } } else { $text = constant($game->sprache("Text26")); if ($game->planet['unittrainid_' . $game->planet['unittrain_actual']] == 11) { $text = constant($game->sprache("Text27")); } if ($game->planet['unittrainid_' . $game->planet['unittrain_actual']] == 12) { $text = constant($game->sprache("Text28")); } $game->out(constant($game->sprache("Text4")) . '- <b>' . $text . '</b><br>' . constant($game->sprache("Text5")) . ' <b id="timer3" title="time1_' . ($NEXT_TICK + TICK_DURATION * 60 * ($game->planet['unittrainid_nexttime'] - $ACTUAL_TICK)) . '_type1_1"> </b>'); } $game->out('</td></tr></table></td></tr></table><br>'); $game->set_autorefresh($NEXT_TICK + TICK_DURATION * 60 * ($game->planet['unittrainid_nexttime'] - $ACTUAL_TICK)); } //////////////////////// 2nd Buildmenu $game->out('<table border="0" cellpadding="2" cellspacing="2" width="400" class="style_outer"> <tr><td width=100%><span class="sub_caption2">' . constant($game->sprache("Text6")) . '</span><br> <table border=0 cellpadding=1 cellspacing=1 width=398 class="style_inner">'); $game->out(constant($game->sprache("Text7"))); for ($t = 0; $t < 6; $t++) { if (UnitMetRequirements($t)) { $game->out('<tr height=20><td><img src="' . $game->GFX_PATH . 'menu_unit' . ($t + 1) . '_small.gif"> <b><a href="javascript:void(0);" onmouseover="return overlib(\'' . $UNIT_DESCRIPTION[$game->player['user_race']][$t] . constant($game->sprache("Text8")) . GetAttackUnit($t) . constant($game->sprache("Text9")) . $UNIT_DATA[$t][5] . constant($game->sprache("Text10")) . GetDefenseUnit($t) . constant($game->sprache("Text9")) . $UNIT_DATA[$t][6] . ')\', CAPTION, \'' . $UNIT_NAME[$game->player['user_race']][$t] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();">' . $UNIT_NAME[$game->player['user_race']][$t] . ' (' . $game->planet['unit_' . ($t + 1) . ''] . ')</a></b></td><td><img src="' . $game->GFX_PATH . 'menu_metal_small.gif"> ' . UnitPrice($t, 0) . ' <img src="' . $game->GFX_PATH . 'menu_mineral_small.gif">' . UnitPrice($t, 1) . ' <img src="' . $game->GFX_PATH . 'menu_latinum_small.gif"> ' . UnitPrice($t, 2) . ' <img src="' . $game->GFX_PATH . 'menu_worker_small.gif"> ' . UnitPrice($t, 3) . '</td><td>' . UnitTime($t) . '</td></tr>'); } } $game->out('</td></tr></table></td></tr></table>'); $game->out('<br><span class="sub_caption">' . constant($game->sprache("Text11")) . HelpPopup('academy_1') . ' :</span><br><br> <table border="0" cellpadding="2" cellspacing="2" width="400" class="style_outer"><tr><td width=100%><span class="sub_caption2">'); if ($game->planet['unittrainid_nexttime'] > 0) { $game->out(constant($game->sprache("Text12"))); } else { $game->out(constant($game->sprache("Text13"))); } $game->out('</span>'); $game->out('<table border="0" cellpadding="2" cellspacing="2" width="400" class="style_inner"> <tr><td align="center"> <br> <form name="academy" method="post" action="' . parse_link('a=academy') . '"><input type="submit" name="start_list" class="button_nosize" value="' . constant($game->sprache("Text23")) . '"> <input type="submit" name="stop_list" class="button_nosize" value="' . constant($game->sprache("Text24")) . '"></form> </td></tr></table></td></tr></table>'); $game->out('<br><span class="sub_caption">' . constant($game->sprache("Text14")) . ' ' . HelpPopup('academy_2') . ' :</span><br>'); $game->out('<script language="JavaScript"> function UpdateTroops() { var tmpl = document.getElementById("templates_list"); var units = tmpl.options[tmpl.selectedIndex].value.split(\',\',7); for (t=1;t<=6;t++) document.getElementById( "unit"+t ).firstChild.nodeValue = units[t]; } </script>'); $game->out('<br><form name="academy" method="post" action="' . parse_link('a=academy') . '"> <table border="0" cellpadding="2" cellspacing="2" width="400" class="style_outer"> <tr><td width=100%><span class="sub_caption2">' . constant($game->sprache("Text38")) . '</span><br> <table border=0 cellpadding=1 cellspacing=1 width=398 class="style_inner">'); $sql = 'SELECT `id`,`name`,`min_unit_1`,`min_unit_2`,`min_unit_3`, `min_unit_4`,`unit_5` AS min_unit_5, `unit_6` AS min_unit_6 FROM ship_templates WHERE removed <> 1 AND owner = ' . $game->player['user_id']; $templates = $db->query($sql); $game->out('<tr><td>' . constant($game->sprache("Text39")) . '<select name="templates_list" id="templates_list" class="Select" size="1" onChange="UpdateTroops();"><option value="-1,0,0,0,0,0,0">' . constant($game->sprache("Text25")) . '</option>'); while ($template = $db->fetchrow($templates)) { $game->out('<option value="' . $template['id'] . ',' . $template['min_unit_1'] . ',' . $template['min_unit_2'] . ',' . $template['min_unit_3'] . ',' . $template['min_unit_4'] . ',' . $template['min_unit_5'] . ',' . $template['min_unit_6'] . '">' . $template['name'] . '</option>'); } $game->out('</select></td>'); for ($t = 0; $t < 6; $t++) { $game->out('<td><img src="' . $game->GFX_PATH . 'menu_unit' . ($t + 1) . '_small.gif"> <b id="unit' . ($t + 1) . '">0</b></td>'); } $game->out('<td><input type="submit" name="apply_template" class="button_nosize" value="' . constant($game->sprache("Text40")) . '"></td></tr></table></td></tr></table></form>'); $game->out('<br><table border="0" cellpadding="2" cellspacing="2" width="400" class="style_outer"><tr><td width=100%> <span class="sub_caption2">' . constant($game->sprache("Text15")) . '</span><br> <table border=0 cellpadding=2 cellspacing=2 width=398 class="style_inner"> <tr><td align="center"> <form name="academy" method="post" action="' . parse_link('a=academy') . '"> <table border=0 cellpadding=2 cellspacing=2 width=280><tr><td> </td>' . constant($game->sprache("Text16")) . '</tr>'); for ($t = 0; $t < 10; $t++) { if ($game->planet['unittrain_actual'] != $t + 1) { $game->out('<tr><td> </td><td width=40>' . ($t + 1) . ':</td>'); } else { $game->out('<tr><td><img src="' . $game->PLAIN_GFX_PATH . 'arrow_right.png"></td><td width=40><b><u>' . ($t + 1) . '</u></b>:</td>'); } $game->out('<td width=150><select name="listid_' . $t . '" class="Select" size="1"><option value="-1">' . constant($game->sprache("Text25")) . '</option>'); if ($game->planet['unittrainid_' . ($t + 1)] == 10) { $game->out(constant($game->sprache("Text17"))); } else { $game->out(constant($game->sprache("Text18"))); } if ($game->planet['unittrainid_' . ($t + 1)] == 11) { $game->out(constant($game->sprache("Text31"))); } else { $game->out(constant($game->sprache("Text32"))); } if ($game->planet['unittrainid_' . ($t + 1)] == 12) { $game->out(constant($game->sprache("Text33"))); } else { $game->out(constant($game->sprache("Text34"))); } for ($u = 0; $u < 6; $u++) { if (UnitMetRequirements($u)) { if ($game->planet['unittrainid_' . ($t + 1)] == $u + 1) { $game->out('<option value="' . ($u + 1) . '" selected>' . $UNIT_NAME[$game->player['user_race']][$u] . '</option>'); } else { $game->out('<option value="' . ($u + 1) . '">' . $UNIT_NAME[$game->player['user_race']][$u] . '</option>'); } } } $number = $game->planet['unittrainnumber_' . ($t + 1)]; if ($game->planet['unittrainendless_' . ($t + 1)] != 1) { $number = $game->planet['unittrainnumberleft_' . ($t + 1)]; } $game->out(' </select> </td> <td> <input type="text" name="listnumber_' . $t . '" value="' . $number . '" class="Field_nosize" size="10" maxlength="5"> </td> <td> <input type="checkbox" name="listendless_' . $t . '" value="1" ' . ($game->planet['unittrainendless_' . ($t + 1)] ? 'checked="checked"' : '') . '> </select> </td> </tr> '); } $game->out('</table>' . constant($game->sprache("Text19")) . ' <img src="' . $game->PLAIN_GFX_PATH . 'arrow_right.png"> ' . constant($game->sprache("Text19a")) . '<br> <input type="submit" name="exec_list" class="button_nosize" value="' . constant($game->sprache("Text22")) . '"> <input type="submit" name="reset_list" class="button_nosize" value="' . constant($game->sprache("Text35")) . '"></form></td></tr></table></td></tr></table>'); }
function Show_Main() { global $db; global $game; global $NUM_BUILDING, $BUILDING_DESCRIPTION, $BUILDING_NAME, $BUILDING_DATA, $MAX_BUILDING_LVL, $NEXT_TICK, $ACTUAL_TICK; $capital = $game->player['user_capital'] == $game->planet['planet_id'] ? 1 : 0; if ($game->player['pending_capital_choice']) { $capital = 0; } // Clickids: $game->register_click_id(11); // Retrieve construction queue for the planet ordered by time $sql = 'SELECT * FROM scheduler_instbuild WHERE planet_id="' . $game->planet['planet_id'] . '" ORDER by build_start ASC'; $schedulerquery = $db->query($sql); if (($queued = $db->num_rows()) > 0) { // Timer ID $t = 3; while ($scheduler = $db->fetchrow($schedulerquery)) { // From now on the level of the building is currently developed at the final stage: $game->planet['building_' . ($scheduler['installation_type'] + 1)]++; $game->out('<table border=0 cellpadding=1 cellspacing=1 width=330 class="style_outer"><tr><td> <table border=0 cellpadding=1 cellspacing=1 width=330 class="style_inner"><tr><td> ' . constant($game->sprache("TEXT11")) . ' <b>' . $BUILDING_NAME[$game->player['user_race']][$scheduler['installation_type']] . ' (' . constant($game->sprache("TEXT12")) . ' ' . $game->planet['building_' . ($scheduler['installation_type'] + 1)] . ')</b><br> ' . constant($game->sprache("TEXT13")) . ' <b id="timer' . $t . '" title="time1_' . ($NEXT_TICK + TICK_DURATION * 60 * ($scheduler['build_finish'] - $ACTUAL_TICK)) . '_type1_1"> </b><br> <a href="' . parse_link_ex('a=building&a2=abort_build&id=' . $scheduler['installation_type'], LINK_CLICKID) . '"><b>' . constant($game->sprache("TEXT14")) . '</b></a> </td></tr></table> </td></tr></table><br>'); // Prepare another timer $t++; $game->set_autorefresh($NEXT_TICK + TICK_DURATION * 60 * ($scheduler['build_finish'] - $ACTUAL_TICK) + TICK_DURATION); } } // Calculate available energy power $avail = $game->planet['building_5'] * 11 + 14; if (!$capital) { $avail = $game->planet['building_5'] * 15 + 3; } // Calculate energy power consumption $used = $game->planet['building_1'] + $game->planet['building_2'] + $game->planet['building_3'] + $game->planet['building_4'] + $game->planet['building_10'] + $game->planet['building_6'] + $game->planet['building_7'] + $game->planet['building_8'] + $game->planet['building_9'] + $game->planet['building_11'] + $game->planet['building_12'] + $game->planet['building_13']; $game->out(constant($game->sprache("TEXT16")) . ' <b id="timer2" title="time1_' . $NEXT_TICK . '_type1_3"> </b> ' . constant($game->sprache("TEXT17")) . '<br>' . constant($game->sprache("TEXT18")) . ' ' . $used . '/' . $avail . ' ' . constant($game->sprache("TEXT19")) . '<br><br>'); $game->out('<span class="sub_caption">' . constant($game->sprache($queued ? "TEXT21" : "TEXT20")) . ' ' . HelpPopup('building_1') . ' :</span><br><br>'); $game->out('<table border=0 cellpadding=2 cellspacing=2 width=90% class="style_outer"> <tr><td width=100%> <table border=0 cellpadding=2 cellspacing=2 width=100% class="style_inner"> <tr> <td width=130><b>' . constant($game->sprache("TEXT29")) . '</b></td> <td width=155><b>' . constant($game->sprache("TEXT22")) . '</b></td> <td width=75><b>' . constant($game->sprache("TEXT23")) . '</b></td> <td width=130><b>' . constant($game->sprache("TEXT24")) . '</b></td> </tr>'); for ($tt = 0; $tt <= $NUM_BUILDING; $tt++) { if ($tt > 9) { $t = $tt - 1; } else { $t = $tt; } if ($tt == 9) { $t = 12; } if (areRequirementsMet($t)) { // Check if building has reached maximum level if ($game->planet['building_' . ($t + 1)] >= $MAX_BUILDING_LVL[$capital][$t]) { $met = $min = $lat = $build_time = 0; $build_text = constant($game->sprache("TEXT28")); } else { // Calculate required resources for next building level $met = GetBuildingPrice($t, 0); $min = GetBuildingPrice($t, 1); $lat = GetBuildingPrice($t, 2); $fut = GetFuturePts($t); // Calculate points gained for this building $points = round(pow($game->planet['building_' . ($t + 1)] + 1, 1.5) - pow($game->planet['building_' . ($t + 1)], 1.5)); if ($game->planet['resource_1'] >= $met && $game->planet['resource_2'] >= $min && $game->planet['resource_3'] >= $lat && $game->planet['planet_available_points'] >= $fut) { $build_text = '<a href="' . parse_link_ex('a=building&a2=start_build&id=' . $t, LINK_CLICKID) . '"><span style="color: green">' . constant($game->sprache("TEXT25")) . ' (~' . $points . ' ' . constant($game->sprache("TEXT26")) . ')</span></a>'; if ($game->planet['building_' . ($t + 1)] > 0) { $build_text = '<a href="' . parse_link_ex('a=building&a2=start_build&id=' . $t, LINK_CLICKID) . '"><span style="color: green">' . constant($game->sprache("TEXT27")) . ' ' . ($game->planet['building_' . ($t + 1)] + 1) . ' (~' . $points . ' ' . constant($game->sprache("TEXT26")) . ')</span></a>'; } } else { $build_text = '<span style="color: red">' . constant($game->sprache("TEXT25")) . ' (~' . $points . ' ' . constant($game->sprache("TEXT26")) . ')</span>'; if ($game->planet['building_' . ($t + 1)] > 0) { $build_text = '<span style="color: red">' . constant($game->sprache("TEXT27")) . ' ' . ($game->planet['building_' . ($t + 1)] + 1) . ' (~' . $points . ' ' . constant($game->sprache("TEXT26")) . ')</span>'; } } // Calculate required construction time $build_time = GetBuildingTime($t); } $game->out(' <tr> <td><b><a href="javascript:void(0);" onmouseover="return overlib(\'' . $BUILDING_DESCRIPTION[$game->player['user_race']][$t] . '\', CAPTION, \'' . $BUILDING_NAME[$game->player['user_race']][$t] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();">' . $BUILDING_NAME[$game->player['user_race']][$t] . '</b></td> <td><img src="' . $game->GFX_PATH . 'menu_metal_small.gif"> ' . $met . ' <img src="' . $game->GFX_PATH . 'menu_mineral_small.gif">' . $min . ' <img src="' . $game->GFX_PATH . 'menu_latinum_small.gif"> ' . $lat . ' </td> <td>' . $build_time . '</td> <td>' . $build_text . '</td> </tr>'); } } $game->out('</table></td></tr></table>'); }
function Show_Main() { global $db; global $game; global $ship_components; global $TECH_DATA, $TECH_DESCRIPTION, $TECH_NAME, $MAX_RESEARCH_LVL, $NEXT_TICK, $ACTUAL_TICK, $BUILDING_NAME; $pow_factor = 2; // Clickids: $game->register_click_id(12); $capital = $game->player['user_capital'] == $game->planet['planet_id'] ? 1 : 0; if ($game->player['pending_capital_choice']) { $capital = 0; } $schedulerquery = $db->query('SELECT * FROM scheduler_research WHERE planet_id="' . $game->planet['planet_id'] . '"'); while ($scheduler = $db->fetchrow($schedulerquery)) { $game->out('<table border=0 cellpadding=1 cellspacing=1 width=300 class="style_outer"><tr><td> <table border=0 cellpadding=2 cellspacing=2 width=300 class="style_inner"><tr><td>'); if ($scheduler['research_id'] < 5) { $game->out(constant($game->sprache("TEXT20")) . ' <b>' . $TECH_NAME[$game->player['user_race']][$scheduler['research_id']] . '</b><br>'); $timer = 'timer3'; } else { $game->out(constant($game->sprache("TEXT20")) . ' <b>' . $ship_components[$game->player['user_race']][$scheduler['research_id'] - 5][$game->planet['catresearch_' . ($scheduler['research_id'] - 4)]]['name'] . '</b><br>'); $timer = 'timer4'; } $game->out(constant($game->sprache("TEXT21")) . ' <b id="' . $timer . '" title="time1_' . ($NEXT_TICK + TICK_DURATION * 60 * ($scheduler['research_finish'] - $ACTUAL_TICK)) . '_type1_1"> </b><br> <a href="' . parse_link_ex('a=researchlabs&a2=abort_research&id=' . $scheduler['research_id'], LINK_CLICKID) . '"><b>' . constant($game->sprache("TEXT22")) . '</b></a> </td></tr></table></td></tr></table><br>'); $game->set_autorefresh($NEXT_TICK + TICK_DURATION * 60 * ($scheduler['research_finish'] - $ACTUAL_TICK)); } $game->out('' . constant($game->sprache("TEXT23")) . ' <b id="timer2" title="time1_' . $NEXT_TICK . '_type1_3"> </b> ' . constant($game->sprache("TEXT24")) . '<br><br><br>'); // Ship components research: $game->out('<span class="sub_caption">' . constant($game->sprache("TEXT25")) . ' ' . HelpPopup('research_catresearch') . ' :</span><br><br>'); $game->out('<table border=0 cellpadding=2 cellspacing=2 width=90% class="style_outer">'); $game->out(' <tr><td width=100%> <table border=0 cellpadding=2 cellspacing=2 width=100% class="style_inner"> <tr> <td width=18%><b>' . constant($game->sprache("TEXT26")) . '</b></td> <td width=24%><b>' . constant($game->sprache("TEXT27")) . '</b></td> <td width=30%><b>' . constant($game->sprache("TEXT0")) . '</b></td> <td width=14%><b>' . constant($game->sprache("TEXT28")) . '</b></td> <td width=14%> </td></tr> '); // 30/05/12 - AC: Retrieve research times for all the categories at ONE time $cat_times = GetCatsResearchTimes(); foreach ($ship_components[$game->player['user_race']] as $key => $components) { //if ($game->planet['catresearch_'.($key+1)]>=$components['num']) continue; if ($game->planet['catresearch_' . ($key + 1)] >= $game->planet['building_9'] && $game->planet['building_9'] < 9) { $components[$game->planet['catresearch_' . ($key + 1)]]['name'] = constant($game->sprache("TEXT29")); $build_text = '<span style="color: red">' . constant($game->sprache("TEXT30")) . '</span>'; } elseif ($game->planet['resource_1'] >= GetCatResearchPrice($game->planet['catresearch_' . ($key + 1)], 0) && $game->planet['resource_2'] >= GetCatResearchPrice($game->planet['catresearch_' . ($key + 1)], 1) && $game->planet['resource_3'] >= GetCatResearchPrice($game->planet['catresearch_' . ($key + 1)], 2)) { $build_text = '<a href="' . parse_link_ex('a=researchlabs&a2=start_catresearch&id=' . $key, LINK_CLICKID) . '"><span style="color: green">' . constant($game->sprache("TEXT30")) . '</span></a>'; } else { $build_text = '<span style="color: red">' . constant($game->sprache("TEXT30")) . '</span>'; } // 03/04/08 - AC: Show "Completed" instead of remove completely the line if ($game->planet['catresearch_' . ($key + 1)] >= $components['num']) { $build_text = constant($game->sprache("TEXT39")); } /* 22/04/08 - AC: Translate HTML code into plain char */ $trans = array("’" => "'"); $tmp = strtr(html_entity_decode($components[$game->planet['catresearch_' . ($key + 1)]]['name']), $trans); /* */ if (strlen($tmp) > 18) { //$compname=substr($components[$game->planet['catresearch_'.($key+1)]]['name'], 0,16); $compname = substr($tmp, 0, 16); $compname = $compname . '...'; } else { $compname = $components[$game->planet['catresearch_' . ($key + 1)]]['name']; } /* 22/04/08 - AC: Translate HTML code into plain char */ $trans = array("’" => "'"); $tmp = strtr(html_entity_decode($components['name']), $trans); /* */ if (strlen($tmp) > 13) { /*if($components['text_category'] !=null) { //$catname='<a href="javascript:void(0);" onmouseover="return overlib(\''.$components['text_category'].'\',CAPTION,\''.$components['name'].'\', '.OVERLIB_STANDARD.');" onmouseout="return nd();"><font color="#FFFFFF">'.substr($components['name'], 0,11); $catname='<a href="javascript:void(0);" onmouseover="return overlib(\''.$components['text_category'].'\',CAPTION,\''.$components['name'].'\', '.OVERLIB_STANDARD.');" onmouseout="return nd();"><font color="#FFFFFF">'.substr($tmp, 0,11); $catname=$catname.'...</font></a>'; }else{*/ //$catname='<a href="javascript:void(0);" onmouseover="return overlib(\'\',CAPTION,\''.$components['name'].'\', '.OVERLIB_STANDARD.');" onmouseout="return nd();"><font color="#FFFFFF">'.substr($components['name'], 0,11); $catname = '<a href="javascript:void(0);" onmouseover="return overlib(\'\',CAPTION,\'' . $components['name'] . '\', ' . OVERLIB_STANDARD . ');" onmouseout="return nd();"><font color="#FFFFFF">' . substr($tmp, 0, 11); $catname = $catname . '...</font></a>'; /*}*/ } else { /*if($components['text_category'] !=null) { $catname='<a href="javascript:void(0);" onmouseover="return overlib(\''.$components['text_category'].'\',CAPTION,\''.$components['name'].'\', '.OVERLIB_STANDARD.');" onmouseout="return nd();"><font color="#FFFFFF">'.$components['name'].'</font></a>'; }else{*/ $catname = $components['name']; /*}*/ } if ($game->planet['catresearch_' . ($key + 1)] >= $game->planet['building_9'] && $game->planet['building_9'] < 9) { // Wenn man nicht erst Forschungszentrum hochbauen muss $game->out('<tr><td><b>' . $catname . '</b></td><td><b><a href="javascript:void(0);" onmouseover="return overlib(\'' . constant($game->sprache("TEXT31")) . ' ' . $BUILDING_NAME[$game->player['user_race']]['8'] . ' ' . constant($game->sprache("TEXT32")) . '\', CAPTION, \'' . $components[$game->planet['catresearch_' . ($key + 1)]]['name'] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();">' . $compname . '</a></b></td><td>'); } else { $game->out('<tr><td><b>' . $catname . '</b></td><td><b><a href="javascript:void(0);" onmouseover="return overlib(\'' . CreateInfoText($components[$game->planet['catresearch_' . ($key + 1)]]) . '\', CAPTION, \'' . $components[$game->planet['catresearch_' . ($key + 1)]]['name'] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();">' . $compname . '</a></b></td><td>'); } $game->out('<img src="' . $game->GFX_PATH . 'menu_metal_small.gif"> ' . GetCatResearchPrice($game->planet['catresearch_' . ($key + 1)], 0) . ' <img src="' . $game->GFX_PATH . 'menu_mineral_small.gif">' . GetCatResearchPrice($game->planet['catresearch_' . ($key + 1)], 1) . ' <img src="' . $game->GFX_PATH . 'menu_latinum_small.gif"> ' . GetCatResearchPrice($game->planet['catresearch_' . ($key + 1)], 2) . ' </td><td>' . $cat_times[$key] . '</td><td>' . $build_text . '</td></tr>'); } // while $game->out('</table></td></tr></table>'); $game->out('<br><br>'); $game->out('<span class="sub_caption">' . constant($game->sprache("TEXT33")) . ' ' . HelpPopup('research_localresearch') . ' :</span><br><br>'); $game->out('<table border=0 cellpadding=2 cellspacing=2 width=90% class="style_outer">'); $game->out(' <tr> <td width=100%> <table border=0 cellpadding=2 cellspacing=2 width=100% class="style_inner"> <tr><td width=25%><b>' . constant($game->sprache("TEXT34")) . '</b></td><td width=25%><b>' . constant($game->sprache("TEXT35")) . '</b></td><td width=25%><b>' . constant($game->sprache("TEXT36")) . '</b></td><td width=25%> </td></tr>'); // Local research: for ($t = 0; $t < 5; $t++) { if ($t == 0 && $game->planet['building_9'] < 1 || $t == 1 && $game->planet['building_9'] < 1 || $t == 2 && $game->planet['building_9'] < 1 || $t == 3 && $game->planet['building_9'] < 1 || $t == 4 && ($game->planet['building_9'] < 3 || $game->planet['building_2'] < 5 || $game->planet['building_3'] < 5 || $game->planet['building_4'] < 5)) { } else { if ($game->planet['resource_1'] >= GetResearchPrice($t, 0) && $game->planet['resource_2'] >= GetResearchPrice($t, 1) && $game->planet['resource_3'] >= GetResearchPrice($t, 2)) { $build_text = '<a href="' . parse_link_ex('a=researchlabs&a2=start_research&id=' . $t, LINK_CLICKID) . '"><span style="color: green">' . constant($game->sprache("TEXT30")) . ' (~' . round(pow($game->planet['research_' . ($t + 1)] + 1, 1.5) - pow($game->planet['research_' . ($t + 1)], 1.5)) . ' ' . constant($game->sprache("TEXT37")) . ')</span></a>'; if ($game->planet['research_' . ($t + 1)] > 0) { $build_text = '<a href="' . parse_link_ex('a=researchlabs&a2=start_research&id=' . $t, LINK_CLICKID) . '"><span style="color: green">' . constant($game->sprache("TEXT38")) . ' ' . ($game->planet['research_' . ($t + 1)] + 1) . ' (~' . round(pow($game->planet['research_' . ($t + 1)] + 1, 1.5) - pow($game->planet['research_' . ($t + 1)], 1.5)) . ' ' . constant($game->sprache("TEXT37")) . ')</span></a>'; } if ($game->planet['research_' . ($t + 1)] >= $MAX_RESEARCH_LVL[$capital][$t]) { $build_text = constant($game->sprache("TEXT39")); } } else { $build_text = '<span style="color: red">' . constant($game->sprache("TEXT30")) . ' (~' . round(pow($game->planet['research_' . ($t + 1)] + 1, 1.5) - pow($game->planet['research_' . ($t + 1)], 1.5)) . ' ' . constant($game->sprache("TEXT30")) . ')</span>'; if ($game->planet['research_' . ($t + 1)] > 0) { $build_text = '<span style="color: red">' . constant($game->sprache("TEXT38")) . ' ' . ($game->planet['research_' . ($t + 1)] + 1) . ' (~' . round(pow($game->planet['research_' . ($t + 1)] + 1, 1.5) - pow($game->planet['research_' . ($t + 1)], 1.5)) . ' ' . constant($game->sprache("TEXT37")) . ')</span>'; } if ($game->planet['research_' . ($t + 1)] >= $MAX_RESEARCH_LVL[$capital][$t]) { $build_text = constant($game->sprache("TEXT39")); } } $game->out('<tr><td><b><a href="javascript:void(0);" onmouseover="return overlib(\'' . CreateResearchInfoText($t) . '\', CAPTION, \'' . $TECH_NAME[$game->player['user_race']][$t] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();">' . $TECH_NAME[$game->player['user_race']][$t] . '</b></td><td><img src="' . $game->GFX_PATH . 'menu_metal_small.gif">' . GetResearchPrice($t, 0) . ' <img src="' . $game->GFX_PATH . 'menu_mineral_small.gif">' . GetResearchPrice($t, 1) . ' <img src="' . $game->GFX_PATH . 'menu_latinum_small.gif">' . GetResearchPrice($t, 2) . '</td><td> ' . GetResearchTime($t) . '</td><td>' . $build_text . '</td></tr>'); } } $game->out('</td></tr></table></td></tr></table>'); }
function Show_Build() { global $db; global $game; global $SHIP_NAME, $SHIP_DESCRIPTION, $UNIT_DESCRIPTION, $UNIT_DATA, $UNIT_NAME, $SHIP_DATA, $MAX_BUILDING_LVL, $NEXT_TICK, $ACTUAL_TICK; if ($_REQUEST['count'] <= 0) { exit; } Show_Common_Menues(); ///////////////////////// 3rd Ship template menu $game->out('<span class="sub_caption">' . constant($game->sprache("TEXT45")) . ' ' . HelpPopup('shipyard_2') . ':</span><br><br>'); $game->out('<table border=0 cellpadding=2 cellspacing=2 width=400 class="style_outer"><tr><td>'); $templatequery = $db->query('SELECT * FROM ship_templates WHERE (owner="' . $game->player['user_id'] . '") AND (removed=0) AND (id="' . $_REQUEST['id'] . '")'); if (($template = $db->fetchrow($templatequery)) != true) { exit(0); } $maxunit[0] = $maxunit[1] = $maxunit[2] = $maxunit[3] = 0; if ($game->planet['unit_1'] > 0) { $maxunit[0] = floor($game->planet['unit_1'] / $_REQUEST['count']); } else { $maxunit[0] = 0; } if ($game->planet['unit_2'] > 0) { $maxunit[1] = floor($game->planet['unit_2'] / $_REQUEST['count']); } else { $maxunit[1] = 0; } if ($game->planet['unit_3'] > 0) { $maxunit[2] = floor($game->planet['unit_3'] / $_REQUEST['count']); } else { $maxunit[2] = 0; } if ($game->planet['unit_4'] > 0) { $maxunit[3] = floor($game->planet['unit_4'] / $_REQUEST['count']); } else { $maxunit[3] = 0; } if ($maxunit[0] > $template['max_unit_1']) { $maxunit[0] = $template['max_unit_1']; } if ($maxunit[1] > $template['max_unit_2']) { $maxunit[1] = $template['max_unit_2']; } if ($maxunit[2] > $template['max_unit_3']) { $maxunit[2] = $template['max_unit_3']; } if ($maxunit[3] > $template['max_unit_4']) { $maxunit[3] = $template['max_unit_4']; } $game->out('<span class="sub_caption2">' . constant($game->sprache("TEXT46")) . ' "' . $_REQUEST['count'] . 'x <a href="javascript:void(0);" onmouseover="return overlib(\'' . CreateInfoText($template) . '\', CAPTION, \'' . addslashes($template['name']) . '\', WIDTH, 500, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();"><span class="sub_caption2">' . $template['name'] . '</span></a>" ' . constant($game->sprache("TEXT47")) . '</span><br> <form name="send" method="post" action="index.php?a=shipyard&a2=start_build&id=' . $template['id'] . '" onSubmit="return document.send.submit.disabled = true;"> <script type="text/javascript" language="JavaScript"> function maximum() { document.getElementsByName("count1")[0].value=' . $maxunit[0] . '; document.getElementsByName("count2")[0].value=' . $maxunit[1] . '; document.getElementsByName("count3")[0].value=' . $maxunit[2] . '; document.getElementsByName("count4")[0].value=' . $maxunit[3] . '; } </script> <table border=0 cellpadding=1 cellspacing=1 class="style_inner" width=400> <tr> <td width=200><img src="' . $game->GFX_PATH . 'menu_unit' . 1 . '_small.gif"> <a href="javascript:void(0);" onmouseover="return overlib(\'' . $UNIT_DESCRIPTION[$game->player['user_race']][0] . '<br><u>' . constant($game->sprache("TEXT42")) . '</u> ' . GetAttackUnit(0) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[0][5] . ')<br><u>' . constant($game->sprache("TEXT44")) . '</u> ' . GetDefenseUnit(0) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[0][6] . ')\', CAPTION, \'' . $UNIT_NAME[$game->player['user_race']][0] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();"><b>' . $UNIT_NAME[$game->player['user_race']][0] . ' </b></a> (' . $template['min_unit_1'] . '-' . $template['max_unit_1'] . ') </td> <td width=200><input type="text" name="count1" size="6" class="field_nosize" value="' . $template['min_unit_1'] . '"></td> </tr> <tr> <td><img src="' . $game->GFX_PATH . 'menu_unit' . 2 . '_small.gif"> <a href="javascript:void(0);" onmouseover="return overlib(\'' . $UNIT_DESCRIPTION[$game->player['user_race']][1] . '<br><u>' . constant($game->sprache("TEXT42")) . '</u> ' . GetAttackUnit(1) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[1][5] . ')<br><u>' . constant($game->sprache("TEXT44")) . '</u> ' . GetDefenseUnit(1) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[1][6] . ')\', CAPTION, \'' . $UNIT_NAME[$game->player['user_race']][1] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();"><b>' . $UNIT_NAME[$game->player['user_race']][1] . ' </b></a> (' . $template['min_unit_2'] . '-' . $template['max_unit_2'] . ') </td> <td><input type="text" name="count2" size="6" class="field_nosize" value="' . $template['min_unit_2'] . '"></td> </tr> <tr> <td><img src="' . $game->GFX_PATH . 'menu_unit' . 3 . '_small.gif"> <a href="javascript:void(0);" onmouseover="return overlib(\'' . $UNIT_DESCRIPTION[$game->player['user_race']][2] . '<br><u>' . constant($game->sprache("TEXT42")) . '</u> ' . GetAttackUnit(2) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[2][5] . ')<br><u>' . constant($game->sprache("TEXT44")) . '</u> ' . GetDefenseUnit(2) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[2][6] . ')\', CAPTION, \'' . $UNIT_NAME[$game->player['user_race']][2] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();"><b>' . $UNIT_NAME[$game->player['user_race']][2] . ' </b></a> (' . $template['min_unit_3'] . '-' . $template['max_unit_3'] . ') </td> <td><input type="text" name="count3" size="6" class="field_nosize" value="' . $template['min_unit_3'] . '"></td> </tr> <tr> <td><img src="' . $game->GFX_PATH . 'menu_unit' . 4 . '_small.gif"> <a href="javascript:void(0);" onmouseover="return overlib(\'' . $UNIT_DESCRIPTION[$game->player['user_race']][3] . '<br><u>' . constant($game->sprache("TEXT42")) . '</u> ' . GetAttackUnit(3) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[3][5] . ')<br><u>' . constant($game->sprache("TEXT44")) . '</u> ' . GetDefenseUnit(3) . ' (' . constant($game->sprache("TEXT43")) . ' ' . $UNIT_DATA[3][6] . ')\', CAPTION, \'' . $UNIT_NAME[$game->player['user_race']][3] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();"><b>' . $UNIT_NAME[$game->player['user_race']][3] . ' </b></a> (' . $template['min_unit_4'] . '-' . $template['max_unit_4'] . ') </td> <td><input type="text" name="count4" size="6" class="field_nosize" value="' . $template['min_unit_4'] . '"></td> </tr><tr> <td colspan=2 align="center"> </b><i>' . constant($game->sprache("TEXT48")) . '</i> <br> <br><a href="javascript:maximum();"><u>' . constant($game->sprache("TEXT49")) . '</u></a> <br> <input type="hidden" name="correct_start" value="1"> <input type="hidden" name="count" value="' . $_REQUEST['count'] . '"> <input type="hidden" name="id" value="' . $_REQUEST['id'] . '"><br> <input type="hidden" name="line_request" value=' . $_REQUEST['line_request'] . '><br> <input type="submit" name="submit" class="button" value ="' . constant($game->sprache("TEXT50")) . '"> </form> </td> </tr> </table> </td></tr></table>'); }