Whether or not the player is alive.
public isPlayerAlive ( $playerId ) : boolean | ||
$playerId | The Slack user ID. | |
return | boolean | TRUE if player is alive and in game, otherwise FALSE. |
public function fire() { $client = $this->client; if ($this->game->getState() != GameState::NIGHT) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Vous pouvez uniquement protéger la nuit", $channel); }); throw new Exception("Impossible de protéger en dehors de la nuit"); } // Voter should be alive if (!$this->game->isPlayerAlive($this->userId)) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Vous n'êtes pas vivant dans la partie spécifiée.", $channel); }); throw new Exception("Impossible de protéger en étant mort."); } // Person player is voting for should also be alive if (!$this->game->isPlayerAlive($this->args[1])) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Ce joueur n'a pas pu être trouvé", $channel); }); throw new Exception("Le joueur demandé n'a pas été trouvé dans la partie."); } // Person should be werewolf $player = $this->game->getPlayerById($this->userId); if ($player->role != Role::BODYGUARD) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Vous devez être Salvateur pour pouvoir protéger", $channel); }); throw new Exception("Uniquement le Salvateur peut protéger."); } if ($this->game->getGuardedUserId() !== null) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Vous avez déjà protégé.", $channel); }); throw new Exception("Vous avez déjà protégé."); } if ($this->game->getLastGuardedUserId() == $this->args[1]) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Vous ne pouvez pas protéger le même joueur que la nuit dernière.", $channel); }); throw new Exception(":warning: Vous ne pouvez pas protéger le même joueur que la nuit dernière."); } $this->game->setGuardedUserId($this->args[1]); $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send("Joueur protégé avec succès", $channel); }); $this->gameManager->changeGameState($this->game->getId(), GameState::DAY); }
public function fire() { $client = $this->client; if ($this->game->getState() != GameState::NIGHT) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Ночь утра мудренее. Дождись заката.", $channel); }); throw new Exception("Ночь утра мудренее. Дождись заката."); } // Voter should be alive if (!$this->game->isPlayerAlive($this->userId)) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Кажется тебя уже выпилили, наберись терпения и жди следующей игры.", $channel); }); throw new Exception("Кажется тебя уже выпилили, наберись терпения и жди следующей игры."); } // Person player is voting for should also be alive if (!$this->game->isPlayerAlive($this->args[1])) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Не вижу такого чела, а он с какого района?", $channel); }); throw new Exception("Не вижу такого чела, а он с какого района?"); } // Person should be werewolf $player = $this->game->getPlayerById($this->userId); if ($player->role != Role::BODYGUARD) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: А справка, что ты телохранитель у тебя есть?", $channel); }); throw new Exception("А справка, что ты телохранитель у тебя есть?"); } if ($this->game->getGuardedUserId() !== null) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Палехче, не больше одного за раз, громила.", $channel); }); throw new Exception("Палехче, не больше одного за раз, громила."); } if ($this->game->getLastGuardedUserId() == $this->args[1]) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Я понимаю, что он твой любимчик, но два раза подряд не прокатит.", $channel); }); throw new Exception("Я понимаю, что он твой любимчик, но два раза подряд не прокатит."); } $this->game->setGuardedUserId($this->args[1]); $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send("Все путем.", $channel); }); $this->gameManager->changeGameState($this->game->getId(), GameState::DAY); }
public function fire() { $client = $this->client; if ($this->game->getState() != GameState::NIGHT) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: You can only guard at night.", $channel); }); throw new Exception("Guarding occurs only during the night."); } // Voter should be alive if (!$this->game->isPlayerAlive($this->userId)) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: You aren't alive in the specified channel.", $channel); }); throw new Exception("Can't guard if dead."); } // Person player is voting for should also be alive if (!$this->game->isPlayerAlive($this->args[1])) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Could not find that player.", $channel); }); throw new Exception("Voted player not found in game."); } // Person should be werewolf $player = $this->game->getPlayerById($this->userId); if ($player->role != Role::BODYGUARD) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: You have to be a bodyguard to guard.", $channel); }); throw new Exception("Only bodyguard can guard."); } if ($this->game->getGuardedUserId() !== null) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: You have already guarded.", $channel); }); throw new Exception("You have already guarded."); } if ($this->game->getLastGuardedUserId() == $this->args[1]) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: You cant guard the same player as last night.", $channel); }); throw new Exception("You cant guard the same player as last night"); } $this->game->setGuardedUserId($this->args[1]); $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send("Guarding successful.", $channel); }); $this->gameManager->changeGameState($this->game->getId(), GameState::DAY); }
public function init() { $client = $this->client; if ($this->channel[0] != 'D') { throw new Exception("You may only !see from a DM."); } if (count($this->args) < 2) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Not enough arguments. Usage: !see #channel @user", $dmc); }); throw new InvalidArgumentException(); } $channelId = null; $channelName = ""; if (strpos($this->args[0], '#C') !== false) { $channelId = ChannelIdFormatter::format($this->args[0]); } else { if (strpos($this->args[0], '#') !== false) { $channelName = substr($this->args[0], 1); } else { $channelName = $this->args[0]; } } if ($channelId != null) { $this->client->getChannelById($channelId)->then(function (ChannelInterface $channel) use(&$channelId) { $channelId = $channel->getId(); }, function (Exception $e) { // Do nothing }); } if ($channelId == null) { $this->client->getGroupByName($channelName)->then(function (ChannelInterface $channel) use(&$channelId) { $channelId = $channel->getId(); }, function (Exception $e) { // Do nothing }); } if ($channelId == null) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Invalid channel specified. Usage: !see #channel @user", $dmc); }); throw new InvalidArgumentException(); } $this->game = $this->gameManager->getGame($channelId); $this->gameId = $channelId; if (!$this->game) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Could not find a running game on the specified channel.", $dmc); }); throw new InvalidArgumentException(); } $this->args[1] = UserIdFormatter::format($this->args[1], $this->game->getOriginalPlayers()); $this->chosenUserId = $this->args[1]; $player = $this->game->getPlayerById($this->userId); if (!$player) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Could not find you in the game you specified.", $dmc); }); throw new InvalidArgumentException(); } // Player should be alive if (!$this->game->isPlayerAlive($this->userId)) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: You aren't alive in the specified channel.", $channel); }); throw new Exception("Can't See if dead."); } if ($player->role != Role::SEER) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: You aren't a seer in the specified game.", $dmc); }); throw new Exception("Player is not the seer but is trying to see."); } if (!in_array($this->game->getState(), [GameState::FIRST_NIGHT, GameState::NIGHT])) { throw new Exception("Can only See at night."); } if ($this->game->seerSeen()) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: You may only see once each night.", $dmc); }); throw new Exception("You may only see once each night."); } }
public function init() { $client = $this->client; if ($this->channel[0] != 'D') { throw new Exception("Псс, пацан, если хочешь видеть (!see) то пиши в личку."); } if (count($this->args) < 2) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Ты что-то попутал. Смотри как надо: !see #channel @user", $dmc); }); throw new InvalidArgumentException(); } $channelId = null; $channelName = ""; if (strpos($this->args[0], '#C') !== false) { $channelId = ChannelIdFormatter::format($this->args[0]); } else { if (strpos($this->args[0], '#') !== false) { $channelName = substr($this->args[0], 1); } else { $channelName = $this->args[0]; } } if ($channelId != null) { $this->client->getChannelById($channelId)->then(function (ChannelInterface $channel) use(&$channelId) { $channelId = $channel->getId(); }, function (Exception $e) { // Do nothing }); } if ($channelId == null) { $this->client->getGroupByName($channelName)->then(function (ChannelInterface $channel) use(&$channelId) { $channelId = $channel->getId(); }, function (Exception $e) { // Do nothing }); } if ($channelId == null) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Не в тот чат, милок. Смотри как надо: !see #channel @user", $dmc); }); throw new InvalidArgumentException(); } $this->game = $this->gameManager->getGame($channelId); $this->gameId = $channelId; if (!$this->game) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Что-то пошло не так. Кажется игра не началась.", $dmc); }); throw new InvalidArgumentException(); } $this->args[1] = UserIdFormatter::format($this->args[1], $this->game->getOriginalPlayers()); $this->chosenUserId = $this->args[1]; $player = $this->game->getPlayerById($this->userId); if (!$player) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Не вижу тебя в списке игроков.", $dmc); }); throw new InvalidArgumentException(); } // Player should be alive if (!$this->game->isPlayerAlive($this->userId)) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Кажется тебя уже выпилили, наберись терпения и жди следующей игры.", $channel); }); throw new Exception("Кажется тебя уже выпилили, наберись терпения и жди следующей игры."); } if ($player->role != Role::SEER) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: А справка от окулиста у тебя есть?", $dmc); }); throw new Exception("А справка от окулиста у тебя есть?"); } if (!in_array($this->game->getState(), [GameState::FIRST_NIGHT, GameState::NIGHT])) { throw new Exception("Ночь утра мудренее. Дождись заката."); } if ($this->game->seerSeen()) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Глазки устали, иди поспи.", $dmc); }); throw new Exception("Глазки устали, иди поспи."); } }
public function vote(Game $game, $voterId, $voteForId) { if (!$game->isPlayerAlive($voterId)) { return; } if (!$game->isPlayerAlive($voteForId) && ($voteForId != 'noone' || !$this->optionsManager->getOptionValue(OptionName::no_lynch)) && $voteForId != 'clear') { return; } if ($game->hasPlayerVoted($voterId)) { //If changeVote is not enabled and player has already voted, do not allow another vote if (!$this->optionsManager->getOptionValue(OptionName::changevote)) { throw new Exception("Vote change not allowed."); } $game->clearPlayerVote($voterId); } if ($voteForId != 'clear') { //if voting for 'clear' just clear vote $game->vote($voterId, $voteForId); } $voteMsg = VoteSummaryFormatter::format($game); $this->sendMessageToChannel($game, $voteMsg); if (!$game->votingFinished()) { return; } $votes = $game->getVotes(); $vote_count = []; foreach ($votes as $lynch_player_id => $voters) { if (!isset($vote_count[$lynch_player_id])) { $vote_count[$lynch_player_id] = 0; } $vote_count[$lynch_player_id] += count($voters); } $players_to_be_lynched = []; $max = 0; foreach ($vote_count as $lynch_player_id => $num_votes) { if ($num_votes > $max) { $max = $num_votes; } } foreach ($vote_count as $lynch_player_id => $num_votes) { if ($num_votes == $max && $lynch_player_id != 'noone') { $players_to_be_lynched[] = $lynch_player_id; } } $lynchMsg = "\r\n"; if (count($players_to_be_lynched) == 0) { $lynchMsg .= ":peace_symbol: The townsfolk decided not to lynch anybody today."; } else { $lynchMsg .= ":newspaper: With pitchforks in hand, the townsfolk killed: "; $lynchedNames = []; foreach ($players_to_be_lynched as $player_id) { $player = $game->getPlayerById($player_id); $lynchedNames[] = "@{$player->getUsername()} ({$player->role})"; $game->killPlayer($player_id); } $lynchMsg .= implode(', ', $lynchedNames) . "\r\n"; } $this->sendMessageToChannel($game, $lynchMsg); $this->changeGameState($game->getId(), GameState::NIGHT); }
public function vote(Game $game, $voterId, $voteForId) { if (!$game->isPlayerAlive($voterId)) { return; } if (!$game->isPlayerAlive($voteForId) && ($voteForId != 'noone' || !$this->optionsManager->getOptionValue(OptionName::no_lynch)) && $voteForId != 'clear') { return; } if ($game->hasPlayerVoted($voterId)) { //If changeVote is not enabled and player has already voted, do not allow another vote if (!$this->optionsManager->getOptionValue(OptionName::changevote)) { throw new Exception("Le changement de vote n'est pas autorisé."); } $game->clearPlayerVote($voterId); } if ($voteForId != 'clear') { //if voting for 'clear' just clear vote $game->vote($voterId, $voteForId); } $voteMsg = VoteSummaryFormatter::format($game); $this->sendMessageToChannel($game, $voteMsg); if (!$game->votingFinished()) { return; } $votes = $game->getVotes(); $vote_count = []; foreach ($votes as $lynch_player_id => $voters) { if (!isset($vote_count[$lynch_player_id])) { $vote_count[$lynch_player_id] = 0; } $vote_count[$lynch_player_id] += count($voters); } $players_to_be_lynched = []; $max = 0; foreach ($vote_count as $lynch_player_id => $num_votes) { if ($num_votes > $max) { $max = $num_votes; } } foreach ($vote_count as $lynch_player_id => $num_votes) { if ($num_votes == $max && $lynch_player_id != 'noone') { $players_to_be_lynched[] = $lynch_player_id; } } $lynchMsg = "\r\n"; if (count($players_to_be_lynched) == 0) { $lynchMsg .= ":peace_symbol: Les Villageois ont choisi de ne tuer personne aujourd'hui."; } else { $lynchMsg .= ":newspaper: Avec leurs fourches, les Villageois ont tué : "; $lynchedNames = []; foreach ($players_to_be_lynched as $player_id) { $player = $game->getPlayerById($player_id); $lynchedNames[] = "@{$player->getUsername()} ({$player->role})"; $game->killPlayer($player_id); } $lynchMsg .= implode(', ', $lynchedNames) . "\r\n"; } $this->sendMessageToChannel($game, $lynchMsg); $this->changeGameState($game->getId(), GameState::NIGHT); }
public function fire() { $client = $this->client; if ($this->game->getWolvesVoted()) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Волки уже свое отвыли.", $channel); }); throw new Exception("Волки уже свое отвыли."); } if ($this->game->getState() != GameState::NIGHT) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Ночь утра мудренее. Дождись заката.", $channel); }); throw new Exception("Ночь утра мудренее. Дождись заката."); } // Voter should be alive if (!$this->game->isPlayerAlive($this->userId)) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Кажется тебя уже выпилили, наберись терпения и жди следующей игры.", $channel); }); throw new Exception("Кажется тебя уже выпилили, наберись терпения и жди следующей игры."); } // Person player is voting for should also be alive if (!$this->game->isPlayerAlive($this->args[1])) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Не вижу такого чела, а он с какого района?", $channel); }); throw new Exception("Не вижу такого чела, а он с какого района?"); } // Person should be werewolf $player = $this->game->getPlayerById($this->userId); if ($player->role != Role::WEREWOLF) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: А справка, что ты оборотень у тебя есть?", $channel); }); throw new Exception("А справка, что ты оборотень у тебя есть?"); } if ($this->game->hasPlayerVoted($this->userId)) { //If changeVote is not enabled and player has already voted, do not allow another vote if (!$this->gameManager->optionsManager->getOptionValue(OptionName::changevote)) { throw new Exception("Ой, все! Нельзя быть таким непостоянным."); } $this->game->clearPlayerVote($this->userId); } $this->game->vote($this->userId, $this->args[1]); $msg = KillFormatter::format($this->game); foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) { $client->getDMByUserID($player->getId())->then(function (DirectMessageChannel $channel) use($client, $msg) { $client->send($msg, $channel); }); } foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) { if (!$this->game->hasPlayerVoted($player->getId())) { return; } } $votes = $this->game->getVotes(); if (count($votes) > 1) { $this->game->clearVotes(); foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) { $client->getDMByUserID($player->getId())->then(function (DirectMessageChannel $channel) use($client) { $client->send(":warning: Никого не убили. Вы уж там между собой разберитесь и проголосуйте снова.", $channel); }); } return; } $this->game->setWolvesVoted(true); $this->gameManager->changeGameState($this->game->getId(), GameState::DAY); }
public function fire() { $client = $this->client; if ($this->game->getWolvesVoted()) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Wolves have already voted.", $channel); }); throw new Exception("Wolves can't vote after voting ends."); } if ($this->game->getState() != GameState::NIGHT) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: You can only kill at night.", $channel); }); throw new Exception("Killing occurs only during the night."); } // Voter should be alive if (!$this->game->isPlayerAlive($this->userId)) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: You aren't alive in the specified channel.", $channel); }); throw new Exception("Can't kill if dead."); } // Person player is voting for should also be alive if (!$this->game->isPlayerAlive($this->args[1])) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Could not find that player.", $channel); }); throw new Exception("Voted player not found in game."); } // Person should be werewolf $player = $this->game->getPlayerById($this->userId); if ($player->role != Role::WEREWOLF) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: You have to be a werewolf to kill.", $channel); }); throw new Exception("Only werewolves can kill."); } if ($this->game->hasPlayerVoted($this->userId)) { //If changeVote is not enabled and player has already voted, do not allow another vote if (!$this->gameManager->optionsManager->getOptionValue(OptionName::changevote)) { throw new Exception("Vote change not allowed."); } $this->game->clearPlayerVote($this->userId); } $this->game->vote($this->userId, $this->args[1]); $msg = KillFormatter::format($this->game); foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) { $client->getDMByUserID($player->getId())->then(function (DirectMessageChannel $channel) use($client, $msg) { $client->send($msg, $channel); }); } foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) { if (!$this->game->hasPlayerVoted($player->getId())) { return; } } $votes = $this->game->getVotes(); if (count($votes) > 1) { $this->game->clearVotes(); foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) { $client->getDMByUserID($player->getId())->then(function (DirectMessageChannel $channel) use($client) { $client->send(":warning: The werewolves did not unanimously vote on a member of the town. Vote again.", $channel); }); } return; } $this->game->setWolvesVoted(true); $this->gameManager->changeGameState($this->game->getId(), GameState::DAY); }
public function vote(Game $game, $voterId, $voteForId) { if (!$game->isPlayerAlive($voterId)) { return; } if (!$game->isPlayerAlive($voteForId) && ($voteForId != 'noone' || !$this->optionsManager->getOptionValue(OptionName::no_lynch)) && $voteForId != 'clear') { return; } if ($game->hasPlayerVoted($voterId)) { //If changeVote is not enabled and player has already voted, do not allow another vote if (!$this->optionsManager->getOptionValue(OptionName::changevote)) { throw new Exception("Ой, все! Нельзя быть таким непостоянным."); } $game->clearPlayerVote($voterId); } if ($voteForId != 'clear') { //if voting for 'clear' just clear vote $game->vote($voterId, $voteForId); } $voteMsg = VoteSummaryFormatter::format($game); $this->sendMessageToChannel($game, $voteMsg); if (!$game->votingFinished()) { return; } $votes = $game->getVotes(); $vote_count = []; foreach ($votes as $lynch_player_id => $voters) { if (!isset($vote_count[$lynch_player_id])) { $vote_count[$lynch_player_id] = 0; } $vote_count[$lynch_player_id] += count($voters); } $players_to_be_lynched = []; $max = 0; foreach ($vote_count as $lynch_player_id => $num_votes) { if ($num_votes > $max) { $max = $num_votes; } } foreach ($vote_count as $lynch_player_id => $num_votes) { if ($num_votes == $max && $lynch_player_id != 'noone') { $players_to_be_lynched[] = $lynch_player_id; } } $lynchMsg = "\r\n"; if (count($players_to_be_lynched) == 0) { $lynchMsg .= ":peace_symbol: На вече решили никого не убивать."; } else { $lynchMsg .= ":newspaper: Сегодня на вилы посадили: "; $lynchedNames = []; foreach ($players_to_be_lynched as $player_id) { $player = $game->getPlayerById($player_id); $lynchedNames[] = "@{$player->getUsername()} ({$player->role})"; $game->killPlayer($player_id); } $lynchMsg .= implode(', ', $lynchedNames) . "\r\n"; } $this->sendMessageToChannel($game, $lynchMsg); $this->changeGameState($game->getId(), GameState::NIGHT); }
public function init() { $client = $this->client; if ($this->channel[0] != 'D') { throw new Exception("Vous pouvez uniquement !see par message privé."); } if (count($this->args) < 2) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Pas assez d'arguments. Utilisation : !see #channel @joueur", $dmc); }); throw new InvalidArgumentException(); } $channelId = null; $channelName = ""; if (strpos($this->args[0], '#C') !== false) { $channelId = ChannelIdFormatter::format($this->args[0]); } else { if (strpos($this->args[0], '#') !== false) { $channelName = substr($this->args[0], 1); } else { $channelName = $this->args[0]; } } if ($channelId != null) { $this->client->getChannelById($channelId)->then(function (ChannelInterface $channel) use(&$channelId) { $channelId = $channel->getId(); }, function (Exception $e) { // Do nothing }); } if ($channelId == null) { $this->client->getGroupByName($channelName)->then(function (ChannelInterface $channel) use(&$channelId) { $channelId = $channel->getId(); }, function (Exception $e) { // Do nothing }); } if ($channelId == null) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Channel invalide. Utilisation : !see #channel @joueur", $dmc); }); throw new InvalidArgumentException(); } $this->game = $this->gameManager->getGame($channelId); $this->gameId = $channelId; if (!$this->game) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Impossible de trouver une partie en cours sur le channel spécifié", $dmc); }); throw new InvalidArgumentException(); } $this->args[1] = UserIdFormatter::format($this->args[1], $this->game->getOriginalPlayers()); $this->chosenUserId = $this->args[1]; $player = $this->game->getPlayerById($this->userId); if (!$player) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Vous n'êtes pas dans la partie spécifiée.", $dmc); }); throw new InvalidArgumentException(); } // Player should be alive if (!$this->game->isPlayerAlive($this->userId)) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Vous n'êtes pas vivant dans la partie spécifiée.", $channel); }); throw new Exception("Impossible de sonder en étant mort."); } if ($player->role != Role::SEER) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Vous n'êtes pas la Voyante dans la partie spécifiée.", $dmc); }); throw new Exception("Le joueur n'est pas la Voyante mais essaie de sonder."); } if (!in_array($this->game->getState(), [GameState::FIRST_NIGHT, GameState::NIGHT])) { throw new Exception("Can only See at night."); } if ($this->game->seerSeen()) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Vous ne pouvez sonder un joueur qu'une seule fois par nuit.", $dmc); }); throw new Exception("Vous ne pouvez sonder un joueur qu'une seule fois par nuit."); } }
public function fire() { $client = $this->client; if ($this->game->getWolvesVoted()) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Les Loups-Garous ont déjà voté.", $channel); }); throw new Exception("Les Loups-Garous ne peuvent pas voter après la fin du vote."); } if ($this->game->getState() != GameState::NIGHT) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Vous pouvez tuer uniquement pendant la nuit.", $channel); }); throw new Exception("Impossible de tuer en dehors de la nuit."); } // Voter should be alive if (!$this->game->isPlayerAlive($this->userId)) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Vous n'êtes pas vivant dans le channel spécifié.", $channel); }); throw new Exception("Impossible de tuer en étant mort."); } // Person player is voting for should also be alive if (!$this->game->isPlayerAlive($this->args[1])) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Impossible de trouver ce joueur.", $channel); }); throw new Exception("Joueur voté pas dans la partie."); } // Person should be werewolf $player = $this->game->getPlayerById($this->userId); if ($player->role != Role::WEREWOLF) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Vous devez être un Loup-Garou pour tuer.", $channel); }); throw new Exception("Seulement les Loups-Garous peuvent tuer"); } if ($this->game->hasPlayerVoted($this->userId)) { //If changeVote is not enabled and player has already voted, do not allow another vote if (!$this->gameManager->optionsManager->getOptionValue(OptionName::changevote)) { throw new Exception("Changement de vote non autorisé."); } $this->game->clearPlayerVote($this->userId); } $this->game->vote($this->userId, $this->args[1]); $msg = KillFormatter::format($this->game); foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) { $client->getDMByUserID($player->getId())->then(function (DirectMessageChannel $channel) use($client, $msg) { $client->send($msg, $channel); }); } foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) { if (!$this->game->hasPlayerVoted($player->getId())) { return; } } $votes = $this->game->getVotes(); if (count($votes) > 1) { $this->game->clearVotes(); foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) { $client->getDMByUserID($player->getId())->then(function (DirectMessageChannel $channel) use($client) { $client->send(":warning: Les Loups-Garous n'ont pas voté à l'unanimité sur un Villageois. Merci de voter à nouveau.", $channel); }); } return; } $this->game->setWolvesVoted(true); $this->gameManager->changeGameState($this->game->getId(), GameState::DAY); }