/** * {@inheritdoc} * * Constructs a new Vote command. */ public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, array $args = null) { parent::__construct($client, $gameManager, $message, $args); if ($this->channel[0] == 'D') { throw new Exception("You may not !vote privately."); } if (count($this->args) < 1) { throw new InvalidArgumentException("Must specify a player"); } if (!$this->game) { throw new Exception("No game in progress."); } if ($this->game->getState() != GameState::DAY) { throw new Exception("Voting occurs only during the day."); } // Voter should be alive if (!$this->game->isPlayerAlive($this->userId)) { throw new Exception("Can't vote if dead."); } $this->args[0] = UserIdFormatter::format($this->args[0], $this->game->getOriginalPlayers()); // Person player is voting for should also be alive if (!$this->game->isPlayerAlive($this->args[0]) && $this->args[0] != 'noone' && $this->args[0] != 'clear') { echo 'not found'; throw new Exception("Voted player not found in game."); } }
/** * {@inheritdoc} * * Constructs a new Start command. */ public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, array $args = null) { parent::__construct($client, $gameManager, $message, $args); if ($this->channel[0] == 'D') { throw new Exception("Can't start a game by direct message."); } }
/** * TODO Finish Documentation */ public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, $args) { parent::__construct($client, $gameManager, $message, $args); if ($this->channel[0] == 'D') { throw new Exception("Can't initiate a new game lobby by direct message."); } }
/** * {@inheritdoc} * * Constructs a new SetOption command. */ public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, array $args = null) { parent::__construct($client, $gameManager, $message, $args); if (count($this->args) > 1) { //Attempt to change an option detected $this->gameManager->optionsManager->setOptionValue($this->args, true); } }
/** * {@inheritdoc} * * Constructs a new Kill command. */ public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, array $args = null) { parent::__construct($client, $gameManager, $message, $args); $client = $this->client; if ($this->channel[0] != 'D') { throw new Exception("You may only !kill privately."); } if (count($this->args) < 2) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Invalid command. Usage: !kill #channel @user", $channel); }); throw new InvalidArgumentException("Not enough arguments"); } $client = $this->client; $channelId = null; $channelName = ""; if (strpos($this->args[0], '#C') !== false) { $channelId = ChannelIdFormatter::format($this->args[0]); } else { if (strpos($this->args[0], '#') !== false) { $channelName = substr($this->args[0], 1); } else { $channelName = $this->args[0]; } } if ($channelId != null) { $this->client->getChannelById($channelId)->then(function (ChannelInterface $channel) use(&$channelId) { $channelId = $channel->getId(); }, function (Exception $e) { // Do nothing }); } if ($channelId == null) { $this->client->getGroupByName($channelName)->then(function (ChannelInterface $channel) use(&$channelId) { $channelId = $channel->getId(); }, function (Exception $e) { // Do nothing }); } if ($channelId == null) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) { $this->client->send(":warning: Invalid channel specified. Usage: !kill #channel @user", $dmc); }); throw new InvalidArgumentException(); } $this->game = $this->gameManager->getGame($channelId); if (!$this->game) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: No game in progress.", $channel); }); throw new Exception("No game in progress."); } $this->args[1] = UserIdFormatter::format($this->args[1], $this->game->getOriginalPlayers()); }
/** * {@inheritdoc} * * Constructs a new Join command. */ public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, $args) { parent::__construct($client, $gameManager, $message, $args); if ($this->channel[0] == 'D') { throw new Exception("Can't join a game lobby by direct message."); } if (!$this->game) { throw new Exception("No game in progress."); } if ($this->game->getState() != GameState::LOBBY) { throw new Exception("Game in progress is not in lobby state."); } }
/** * {@inheritdoc} * * Constructs a new Shoot command. */ public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, array $args = null) { parent::__construct($client, $gameManager, $message, $args); $client = $this->client; if (!$this->game) { throw new Exception("No game in progress."); } if (!$this->game->hunterNeedsToShoot) { $this->gameManager->sendMessageToChannel($this->game, ":warning: Invalid !shoot command."); throw new Exception("Hunter cant shoot yet."); } if ($this->channel[0] == 'D') { $this->gameManager->sendMessageToChannel($this->game, "Please !shoot in the public channel."); throw new Exception("You may not !shoot privately."); } if (count($this->args) < 1) { $this->gameManager->sendMessageToChannel($this->game, "Please target a player using !shoot @player"); throw new InvalidArgumentException("Must specify a player"); } $this->args[0] = UserIdFormatter::format($this->args[0], $this->game->getOriginalPlayers()); }
/** * TODO Finish Documentation */ public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, $args) { parent::__construct($client, $gameManager, $message, $args); if ($this->channel[0] != 'D') { throw new Exception("You may only !see from a DM."); } if (count($this->args) < 2) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) { $this->client->send(":warning: Not enough arguments. Usage: !see #channel @user", $dmc); }); throw new InvalidArgumentException(); } $channelId = NULL; $channelName = ""; if (strpos($this->args[0], '#C') !== FALSE) { $channelId = ChannelIdFormatter::format($this->args[0]); } else { if (strpos($this->args[0], '#') !== FALSE) { $channelName = substr($this->args[0], 1); } else { $channelName = $this->args[0]; } } if ($channelId != NULL) { $this->client->getChannelById($channelId)->then(function (ChannelInterface $channel) use(&$channelId) { $channelId = $channel->getId(); }, function (Exception $e) { // Do nothing }); } if ($channelId == NULL) { $this->client->getGroupByName($channelName)->then(function (ChannelInterface $channel) use(&$channelId) { $channelId = $channel->getId(); }, function (Exception $e) { // Do nothing }); } if ($channelId == NULL) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) { $this->client->send(":warning: Invalid channel specified. Usage: !see #channel @user", $dmc); }); throw new InvalidArgumentException(); } $this->game = $this->gameManager->getGame($channelId); $this->gameId = $channelId; if (!$this->game) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) { $this->client->send(":warning: Could not find a running game on the specified channel.", $dmc); }); throw new InvalidArgumentException(); } $this->args[1] = UserIdFormatter::format($this->args[1], $this->game->getOriginalPlayers()); $this->chosenUserId = $this->args[1]; $player = $this->game->getPlayerById($this->userId); if (!$player) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) { $this->client->send(":warning: Could not find you in the game you specified.", $dmc); }); throw new InvalidArgumentException(); } // Player should be alive if (!$this->game->isPlayerAlive($this->userId)) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) { $this->client->send(":warning: You aren't alive in the specified channel.", $channel); }); throw new Exception("Can't See if dead."); } if ($player->role != Role::SEER) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) { $this->client->send(":warning: You aren't a seer in the specified game.", $dmc); }); throw new Exception("Player is not the seer but is trying to see."); } if (!in_array($this->game->getState(), [GameState::FIRST_NIGHT, GameState::NIGHT])) { throw new Exception("Can only See at night."); } if ($this->game->seerSeen()) { $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) { $this->client->send(":warning: You may only see once each night.", $dmc); }); throw new Exception("You may only see once each night."); } }