/**
  * @param Player $player
  * @return string
  */
 public function retrieveSkinData(Player $player)
 {
     return SkinConverter::decompress($this->skinData[strtolower($player->getName())]);
 }
 /**
  * @param CommandSender $sender
  * @param string $label
  * @param string[] $args
  * @return bool
  */
 public function execute(CommandSender $sender, $label, array $args)
 {
     if (!$this->testPermission($sender)) {
         return false;
     }
     if (isset($args[0])) {
         switch (strtolower($args[0])) {
             case "file":
                 if (isset($args[1])) {
                     if ($player = $sender->getServer()->getPlayer($args[1])) {
                         SkinConverter::toFile($player);
                         $sender->sendMessage(TextFormat::GREEN . "Saved " . $player->getName() . "'s skin as a data file.");
                     } else {
                         $sender->sendMessage(TextFormat::RED . "That player could not be found.");
                     }
                 } else {
                     $sender->sendMessage(TextFormat::RED . "Please specify a valid player.");
                 }
                 return true;
             case "help":
                 $this->sendCommandHelp($sender);
                 return true;
                 /*
                                 case "image":
                    //TODO: Fully implement command
                    return true;
                 */
             /*
                             case "image":
                //TODO: Fully implement command
                return true;
             */
             case "morph":
                 if ($sender instanceof Player) {
                     if (isset($args[1])) {
                         if ($player = $sender->getServer()->getPlayer($args[1])) {
                             $this->plugin->setStolenSkin($sender, $player);
                             $sender->sendMessage(TextFormat::GREEN . "You got " . $player->getName() . "'s skin.");
                         } else {
                             $sender->sendMessage(TextFormat::RED . "That player could not be found.");
                         }
                     } else {
                         $sender->sendMessage(TextFormat::RED . "Please specify a valid player.");
                     }
                 } else {
                     $sender->sendMessage(TextFormat::RED . "Please run this command in-game.");
                 }
                 return true;
             case "restore":
                 if ($sender instanceof Player) {
                     $sender->setSkin($this->plugin->retrieveSkinData($sender));
                     $sender->sendMessage(TextFormat::GREEN . "Your original skin has been restored.");
                 } else {
                     $sender->sendMessage(TextFormat::RED . "Please run this command in-game.");
                 }
                 return true;
                 /*
                                 case "swap":
                    if($sender instanceof Player){
                        //TODO: Fully implement command
                    }
                    else{
                        $sender->sendMessage(TextFormat::RED."Please run this command in-game.");
                    }
                    return true;
                 */
             /*
                             case "swap":
                if($sender instanceof Player){
                    //TODO: Fully implement command
                }
                else{
                    $sender->sendMessage(TextFormat::RED."Please run this command in-game.");
                }
                return true;
             */
             case "touch":
                 if ($sender instanceof Player) {
                     if (isset($args[1])) {
                         switch (strtolower($args[1])) {
                             case (string) SkinTools::NONE:
                             case "n":
                             case "none":
                                 $this->plugin->setTouchMode($sender);
                                 $sender->sendMessage(TextFormat::GREEN . "Skin touch mode set to NONE.");
                                 break;
                             case (string) SkinTools::GIVE:
                             case "g":
                             case "give":
                                 $this->plugin->setTouchMode($sender, SkinTools::GIVE);
                                 $sender->sendMessage(TextFormat::GREEN . "Skin touch mode set to GIVE.");
                                 break;
                             case (string) SkinTools::STEAL:
                             case "s":
                             case "steal":
                                 $this->plugin->setTouchMode($sender, SkinTools::STEAL);
                                 $sender->sendMessage(TextFormat::GREEN . "Skin touch mode set to STEAL.");
                                 break;
                             default:
                                 $sender->sendMessage(TextFormat::RED . "\"" . $args[1] . "\" is not a valid touch mode.");
                                 break;
                         }
                     } else {
                         $sender->sendMessage(TextFormat::YELLOW . "Your touch mode is " . $this->plugin->getTouchMode($sender) . ".");
                     }
                 } else {
                     $sender->sendMessage(TextFormat::RED . "Please run this command in-game.");
                 }
                 return true;
             default:
                 $sender->sendMessage("Usage: /skintools <sub-command> [parameters]");
                 return false;
         }
     } else {
         $this->sendCommandHelp($sender);
         return false;
     }
 }