Esempio n. 1
0
 public function _createMobInsideArea()
 {
     $k = Types::getKindFromString($this->kind);
     $pos = $this->_getRandomPositionInsideArea();
     $mob = new Mob('1' . $this->id . '' . $k . '' . count($this->entities), $k, $pos['x'], $pos['y']);
     // @todo bind
     $mob->onMove(array($this->world, 'onMobMoveCallback'));
     return $mob;
 }
 public function getDroppedItem($mob)
 {
     $kind = Types::getKindAsString($mob->kind);
     $drops = Properties::$properties[$kind]['drops'];
     $v = rand(0, 100);
     $p = 0;
     foreach ($drops as $itemName => $percentage) {
         $p += $percentage;
         if ($v <= $p) {
             $item = $this->addItem($this->createItem(Types::getKindFromString($itemName), $mob->x, $mob->y));
             return $item;
         }
     }
 }
Esempio n. 3
0
 public function equipItem($item)
 {
     if ($item) {
         if (Types::isArmor($item->kind)) {
             $this->equipArmor($item->kind);
             $this->updateHitPoints();
             $obj = new Messages\HitPoints($this->maxHitPoints);
             $data = $obj->serialize();
             $this->send(json_encode($data));
         } else {
             if (Types::isWeapon($item->kind)) {
                 $this->equipWeapon($item->kind);
             }
         }
     }
 }