/** * Parse <race>.race_stats packed sheets * * @return string */ private function genRaceStats() { $raceStats = new RaceDefaultsModel(); $raceStats->clear(); $races = array('fyros', 'matis', 'tryker', 'zorai'); foreach ($races as $race) { $sheet = $race . '.race_stats'; echo "-- {$sheet}\n"; $id = $this->sheetIds->getSheetId($sheet); /** @var $stats RaceStatsSheet */ $stats = $this->sheets->findById($id); foreach ($stats->GenderInfos as $gender => $genderInfos) { $result = array(); foreach ($genderInfos->Items as $sheetName) { $slot = $this->findSheetSlot($sheetName); $result[$slot] = $sheetName; } $raceStats->setRaceItems($stats->People, $gender, $result); } } return $raceStats->save(); }
/** * Parse input for character data * * @param array $args * * @return \Rrs\Character */ public function create(array $args) { if (empty($this->raceStats)) { // automatically load from Resources directory if needed $this->loadResources(__DIR__ . '/Resources'); } if (isset($args['vpa']) && isset($args['vpb']) && isset($args['vpc'])) { // decode vpx values into $args $args = $this->decodeVisualProps($args); } $args = array_merge(['race' => 'fy', 'gender' => 'f', 'age' => 0, 'dir' => 0, 'zoom' => 'body', 'tattoo' => 0, 'eyes' => 0, 'morph' => '3,3,3,3,3', 'gabarit' => '7,7,7,7,7'], $args); $char = new Character(); $race = $this->normalizeRace($args['race']); $char->setRace($race); $age = max(0, min(2, $args['age'])); $char->setAge($age); // allow character rotation on 45degree increments $dir = (int) $args['dir']; $char->setDirection(floor($dir / 45) * 45); $char->setAngle(0); $isPortrait = $args['zoom'] === 'portrait'; $isHeadShot = $args['zoom'] === 'face' || $isPortrait; $char->setFaceShot($isHeadShot, !$isPortrait); // FIXME: allow to set background? //$bgColor = isset($args['bg']) ? $args['bg'] : false; $char->setBackground(0, 0, 0, 0); $gender = EGender::fromValue($args['gender']); if ($gender === false) { $gender = EGender::FEMALE; } $char->setGender($gender); // setup race default armor / haircut $defaults = $this->raceStats->getRaceItems($race, $gender); foreach ($defaults as $slot => $sheetid) { $index = ryzom_vs_index($slot, $sheetid); $char->setSlot($slot, $index); } $tattoo = (int) $args['tattoo']; $eyes = (int) $args['eyes']; $char->setSlot(EVisualSlot::FACE_SLOT, $tattoo, $eyes); $morph = explode(',', $args['morph']); $char->setMorph($morph); $gabarit = explode(',', $args['gabarit']); $char->setGabarit($gabarit); // armor, process haircut first, so that helmet can override it $keys = array('hair' => EVisualSlot::HEAD_SLOT, 'arms' => EVisualSlot::ARMS_SLOT, 'legs' => EVisualSlot::LEGS_SLOT, 'hands' => EVisualSlot::HANDS_SLOT, 'feet' => EVisualSlot::FEET_SLOT, 'chest' => EVisualSlot::CHEST_SLOT, 'head' => EVisualSlot::HEAD_SLOT, 'handr' => EVisualSlot::RIGHT_HAND_SLOT, 'handl' => EVisualSlot::LEFT_HAND_SLOT); foreach ($keys as $k => $slot) { if (!isset($args[$k])) { continue; } // <sheet>/<color> $pairs = explode('/', $args[$k]); if (!isset($pairs[1])) { // FIXME: 1 == beige ? $pairs[1] = 1; } else { $pairs[1] = (int) $pairs[1]; } if ($k == 'hair') { $index = $this->verifyHaircutSlotIndex($race, $gender, $pairs[0]); } else { $index = $this->lookupItemSlotIndex($slot, $pairs[0]); } if ($index !== false) { // item lookup was success $char->setSlot($slot, $index, $pairs[1]); } } return $char; }