/** * Init the default level data * * @param Server $server * @param string $name * @param string $path * @param string $provider Class that extends LevelProvider * * @throws \Exception */ public function __construct(Server $server, $name, $path, $provider) { $this->blockStates = Block::$fullList; $this->levelId = static::$levelIdCounter++; $this->blockMetadata = new BlockMetadataStore($this); $this->server = $server; $this->autoSave = $server->getAutoSave(); /** @var LevelProvider $provider */ if (is_subclass_of($provider, LevelProvider::class, true)) { $this->provider = new $provider($this, $path); } else { throw new LevelException("Provider is not a subclass of LevelProvider"); } $this->server->getLogger()->info("Preparing level \"" . $this->provider->getName() . "\""); $this->blockOrder = $provider::getProviderOrder(); $this->useSections = $provider::usesChunkSection(); $this->folderName = $name; $this->updateQueue = new ReversePriorityQueue(); $this->updateQueue->setExtractFlags(\SplPriorityQueue::EXTR_BOTH); $this->time = (int) $this->provider->getTime(); $this->chunkTickRadius = min($this->server->getViewDistance(), max(1, (int) $this->server->getProperty("chunk-ticking.tick-radius", 4))); $this->chunksPerTick = (int) $this->server->getProperty("chunk-ticking.per-tick", 0); $this->chunkTickList = []; $this->clearChunksOnTick = (bool) $this->server->getProperty("chunk-ticking.clear-tick-list", false); $this->timings = new LevelTimings($this); $this->temporalPosition = new Position(0, 0, 0, $this); $this->temporalVector = new Vector3(0, 0, 0); }
/** * Init the default level data * * @param Server $server * @param string $name * @param string $path * @param string $provider Class that extends LevelProvider * * @throws \Exception */ public function __construct(Server $server, $name, $path, $provider) { $this->blockStates = Block::$fullList; $this->levelId = static::$levelIdCounter++; $this->blockMetadata = new BlockMetadataStore($this); $this->server = $server; $this->autoSave = $server->getAutoSave(); /** @var LevelProvider $provider */ if (is_subclass_of($provider, LevelProvider::class, true)) { $this->provider = new $provider($this, $path); } else { throw new LevelException("Provider is not a subclass of LevelProvider"); } $this->server->getLogger()->info($this->server->getLanguage()->translateString("pocketmine.level.preparing", [$this->provider->getName()])); $this->generator = Generator::getGenerator($this->provider->getGenerator()); $this->blockOrder = $provider::getProviderOrder(); $this->useSections = $provider::usesChunkSection(); $this->folderName = $name; $this->updateQueue = new ReversePriorityQueue(); $this->updateQueue->setExtractFlags(\SplPriorityQueue::EXTR_BOTH); $this->time = (int) $this->provider->getTime(); $this->weatherEnabled = $this->getServer()->getProperty("weather.enable", true); if ($this->weatherEnabled === true) { $this->raining = $this->provider->isRaining(); $this->rainTime = $this->provider->getRainTime(); if ($this->rainTime <= 0) { $this->setRainTime(mt_rand(4, 7) * 20 * 60); } $this->randomWeather = mt_rand(0, 150); $this->thundering = $this->provider->isThundering(); $this->thunderTime = $this->provider->getThunderTime(); if ($this->thunderTime <= 0) { $this->setThunderTime(mt_rand(4, 7) * 20 * 60); } } foreach ($this->getServer()->getProperty("disable-block-ticking", []) as $id) { $ticked = isset($this->randomTickBlocks[$id]); if ($ticked === true) { unset($this->randomTickBlocks[$id]); } } $this->updateRedstoneQueue = new ReversePriorityQueue(); $this->updateRedstoneQueue->setExtractFlags(\SplPriorityQueue::EXTR_BOTH); $this->chunkTickRadius = min($this->server->getViewDistance(), max(1, (int) $this->server->getProperty("chunk-ticking.tick-radius", 4))); $this->chunksPerTick = (int) $this->server->getProperty("chunk-ticking.per-tick", 40); $this->chunkGenerationQueueSize = (int) $this->server->getProperty("chunk-generation.queue-size", 8); $this->chunkPopulationQueueSize = (int) $this->server->getProperty("chunk-generation.population-queue-size", 2); $this->chunkTickList = []; $this->clearChunksOnTick = (bool) $this->server->getProperty("chunk-ticking.clear-tick-list", true); $this->cacheChunks = (bool) $this->server->getProperty("chunk-sending.cache-chunks", false); $this->timings = new LevelTimings($this); $this->temporalPosition = new Position(0, 0, 0, $this); $this->temporalVector = new Vector3(0, 0, 0); $this->tickRate = 1; }
/** * Init the default level data * * @param Server $server * @param string $name * @param string $path * @param string $provider Class that extends LevelProvider * * @throws \Exception */ public function __construct(Server $server, $name, $path, $provider) { $this->blockStates = Block::$fullList; $this->levelId = static::$levelIdCounter++; $this->blockMetadata = new BlockMetadataStore($this); $this->server = $server; $this->autoSave = $server->getAutoSave(); /** @var LevelProvider $provider */ if (is_subclass_of($provider, LevelProvider::class, true)) { $this->provider = new $provider($this, $path); } else { throw new LevelException("Provider is not a subclass of LevelProvider"); } $this->server->getKatana()->console->system("Preparing level " . Terminal::$COLOR_WHITE . $this->getName()); $this->blockOrder = $provider::getProviderOrder(); $this->useSections = $provider::usesChunkSection(); $this->folderName = $name; $this->updateQueue = new ReversePriorityQueue(); $this->updateQueue->setExtractFlags(\SplPriorityQueue::EXTR_BOTH); $this->time = (int) $this->provider->getTime(); $this->chunkTickRadius = min($this->server->getViewDistance(), max(1, (int) $this->server->getProperty("chunk-ticking.tick-radius", 4))); $this->chunksPerTick = (int) $this->server->getProperty("chunk-ticking.per-tick", 40); $this->chunkPopulationQueueSize = (int) $this->server->getProperty("chunk-generation.population-queue-size", 2); $this->chunkTickList = []; $this->timings = new LevelTimings($this); $this->temporalPosition = new Position(0, 0, 0, $this); $this->temporalVector = new Vector3(0, 0, 0); $this->tickRate = 1; // Initialize chunk cache folder if ($this->server->getKatana()->getProperty("cache.save-to-disk", true) && !file_exists("chunk_cache/" . $this->getName() . "/")) { mkdir("chunk_cache/" . $this->getName() . "/", 0777); } }
/** * Init the default level data * * @param Server $server * @param string $name * @param string $path * @param string $provider Class that extends LevelProvider * * @throws \Exception */ public function __construct(Server $server, $name, $path, $provider) { $this->blockStates = Block::$fullList; $this->levelId = static::$levelIdCounter++; $this->blockMetadata = new BlockMetadataStore($this); $this->server = $server; $this->autoSave = $server->getAutoSave(); /** @var LevelProvider $provider */ if (\is_subclass_of($provider, LevelProvider::class, \true)) { $this->provider = new $provider($this, $path); } else { throw new LevelException("Provider is not a subclass of LevelProvider"); } $this->server->getLogger()->info($this->server->getLanguage()->translateString("pocketmine.level.preparing", [$this->provider->getName()])); $this->generator = Generator::getGenerator($this->provider->getGenerator()); $this->blockOrder = $provider::getProviderOrder(); $this->useSections = $provider::usesChunkSection(); $this->folderName = $name; $this->updateQueue = new ReversePriorityQueue(); $this->updateQueue->setExtractFlags(\SplPriorityQueue::EXTR_BOTH); $this->time = (int) $this->provider->getTime(); $this->chunkTickRadius = \min($this->server->getViewDistance(), \max(1, (int) $this->server->getProperty("chunk-ticking.tick-radius", 4))); $this->chunksPerTick = (int) $this->server->getProperty("chunk-ticking.per-tick", 40); $this->chunkGenerationQueueSize = (int) $this->server->getProperty("chunk-generation.queue-size", 8); $this->chunkPopulationQueueSize = (int) $this->server->getProperty("chunk-generation.population-queue-size", 2); $this->chunkTickList = []; $this->clearChunksOnTick = (bool) $this->server->getProperty("chunk-ticking.clear-tick-list", \true); $this->cacheChunks = (bool) $this->server->getProperty("chunk-sending.cache-chunks", \false); $this->timings = new LevelTimings($this); $this->temporalPosition = new Position(0, 0, 0, $this); $this->temporalVector = new Vector3(0, 0, 0); $this->tickRate = 1; }
/** * Init the default level data * * @param Server $server * @param string $name * @param string $path * @param string $provider Class that extends LevelProvider * * @throws \Exception */ public function __construct(Server $server, string $name, string $path, string $provider) { $this->blockStates = Block::$fullList; $this->levelId = static::$levelIdCounter++; $this->blockMetadata = new BlockMetadataStore($this); $this->server = $server; $this->autoSave = $server->getAutoSave(); /** Weather Config Loader */ $this->rainprob = $this->getServer()->getProperty("level-settings.weather.rain.possibility", 10); $this->raintime[] = $this->getServer()->getProperty("level-settings.weather.rain.time.min", 30); $this->raintime[] = $this->getServer()->getProperty("level-settings.weather.rain.time.max", 120); $this->rainfall[] = $this->getServer()->getProperty("level-settings.weather.rain.rainfall.min", 1000); $this->rainfall[] = $this->getServer()->getProperty("level-settings.weather.rain.rainfall.max", 100000); /** @var LevelProvider $provider */ if (is_subclass_of($provider, LevelProvider::class, true)) { $this->provider = new $provider($this, $path); } else { throw new LevelException("Provider is not a subclass of LevelProvider"); } $this->server->getLogger()->info($this->server->getLanguage()->translateString("pocketmine.level.preparing", [$this->provider->getName()])); $this->generator = Generator::getGenerator($this->provider->getGenerator()); $this->blockOrder = $provider::getProviderOrder(); $this->useSections = $provider::usesChunkSection(); $this->folderName = $name; $this->updateQueue = new ReversePriorityQueue(); $this->updateQueue->setExtractFlags(\SplPriorityQueue::EXTR_BOTH); $this->time = (int) $this->provider->getTime(); /** Set dimension */ if ($server->netherName == $this->folderName) { $this->setDimension(self::DIMENSION_NETHER); } else { $this->setDimension(self::DIMENSION_NORMAL); } $this->gamerules = new GameRules($this->provider->getGameRules()); $this->getGameRule("doDaylightCycle") ? $this->startTime() : $this->stopTime(); /** Random ticking */ foreach ($this->getServer()->getProperty("chunk-ticking.disabled-randomly-ticking-blocks", []) as $id) { $ticked = isset($this->randomTickBlocks[$id]); if ($ticked === true) { unset($this->randomTickBlocks[$id]); } } $this->updateRedstoneQueue = new ReversePriorityQueue(); $this->updateRedstoneQueue->setExtractFlags(\SplPriorityQueue::EXTR_BOTH); $this->chunkTickRadius = min($this->server->getViewDistance(), max(1, (int) $this->server->getProperty("chunk-ticking.tick-radius", 4))); $this->chunksPerTick = (int) $this->server->getProperty("chunk-ticking.per-tick", 40); $this->chunkGenerationQueueSize = (int) $this->server->getProperty("chunk-generation.queue-size", 8); $this->chunkPopulationQueueSize = (int) $this->server->getProperty("chunk-generation.population-queue-size", 2); $this->chunkTickList = []; $this->clearChunksOnTick = (bool) $this->server->getProperty("chunk-ticking.clear-tick-list", true); $this->cacheChunks = (bool) $this->server->getProperty("chunk-sending.cache-chunks", false); $this->timings = new LevelTimings($this); $this->temporalPosition = new Position(0, 0, 0, $this); $this->temporalVector = new Vector3(0, 0, 0); $this->tickRate = 1; }