public function onPlayerMove(PlayerMoveEvent $event) { $player = $event->getPlayer(); $world = $player->getLevel(); $block = $world->getBlock($player->floor()->subtract(0, 1)); if ($world->getName() == $this->getHotBlock()->getConfig()->get("world")) { switch ($block->getId()) { case Block::PLANKS: $player->sendTip("§aYou're safe!"); break; case Block::END_STONE: $player->sendTip("§eGo!"); break; case Block::NETHERRACK: $player->sendTip("§cYou'll poisoned!"); $effect = Effect::getEffect(Effect::POISON); $effect->setVisible(true); $effect->setDuration(50); $player->addEffect($effect); break; case Block::QUARTZ_BLOCK: if (count($world->getPlayers()) < $this->getHotBlock()->getConfig()->get("players")) { $player->sendTip("§cThere must be " . $this->getHotBlock()->getConfig()->get("players") . "players online"); } else { $player->sendTip("§eYou're standing on the §l§cHot§6Block§r§e! §bMove!"); $this->getHotBlock()->getEconomy()->addMoney($player, 1, false, "HotBlock"); $player->sendPopup("§eYou have §a" . $this->getHotBlock()->getEconomy()->myMoney($player) . " §bCoins"); } break; } } }
public function onPlayerMoveEvent(PlayerMoveEvent $event) { $player = $event->getPlayer(); if ($player->isSpectator()) { return; } $attribute = AttributeProvider::getInstance()->getAttribute($player); if ($attribute->getCTick() <= 20) { $attribute->setCTick($attribute->getCTick() + 1); } if ($attribute->getCTick() > 20) { $attribute->setCTick(0); } foreach ($player->getLevel()->getNearbyEntities($player->getBoundingBox()->grow(1, 0.5, 1), $player) as $entity) { if (!$entity->isAlive()) { continue; } if (!$entity instanceof ExperienceOrb) { continue; } $pk = new TakeItemEntityPacket(); $pk->eid = $player->getId(); $pk->target = $entity->getId(); Server::broadcastPacket($entity->getViewers(), $pk); $pk = new TakeItemEntityPacket(); $pk->eid = 0; $pk->target = $player->getId(); $player->dataPacket($pk); $entity->kill(); $attribute->addExp($entity->getExp()); } if ($player->isSprinting()) { if ($attribute->getCTick() == 20) { HungerSystem::exhaustion($player, HungerSystem::SPRINTING); } } else { if ($player->isSneaking()) { if ($attribute->getCTick() == 20) { HungerSystem::exhaustion($player, HungerSystem::WALKING_AND_SNEAKING); } } } if ($player->isInsideOfWater()) { if ($attribute->getCTick() == 20) { HungerSystem::exhaustion($player, HungerSystem::SWIMMING); } } }
public function onMove(PlayerMoveEvent $event) { if ($this->getPlugin()->isFrozen($event->getPlayer())) { $event->setCancelled(true); $event->getPlayer()->sendTip("§cI'm sorry that you cannot move,\n§cbut you are frozen!"); } }
public function onPlayerMove(PlayerMoveEvent $event) { $player = $event->getPlayer(); if ($player == null) { return; } if ($player->getLevel() == null) { return; } // under $x = (int) round($player->x - 0.5); $y = (int) round($player->y - 1); $z = (int) round($player->z - 0.5); $id = $player->getLevel()->getBlockIdAt($x, $y, $z); $data = $player->getLevel()->getBlockDataAt($x, $y, $z); switch ($id) { case 35: if ($data == 1) { $player->getInventory()->addItem(new Item(ITEM::COOKIE, 0, 1)); $player->sendPopup(TextFormat::GRAY . "GiveCookie:\n" . TextFormat::YELLOW . "> " . TextFormat::GREEN . "You've received a cookie!"); } break; default: break; } }
public function onPlayerMove(PlayerMoveEvent $event) { $player = $event->getPlayer(); if ($player instanceof Player) { if ($player->getLevel()->getName() === $this->plugin->vipLevelName) { if (isset($this->plugin->statueManager->npcsSpawns[$player->getName()])) { return; } foreach ($this->plugin->statueManager->npcs as $xnpc) { if ($xnpc instanceof StatueModel) { if ($player->getLevel()->getName() === $xnpc->levelName) { $statuePos = $xnpc->position; $pp = new Vector2(round($player->x), round($player->z)); $npc = new Vector2($statuePos->x, $statuePos->z); $dff = abs(round($pp->distance($npc))); if ($dff < 12 || $dff == 0) { $builder = new StatueBuilder($this->plugin); $builder->displayStatues($player, $this->plugin->statueManager->npcs); $this->plugin->statueManager->npcsSpawns[$player->getName()] = $player->getName(); } } } } } } }
public function onPlayerMove(PlayerMoveEvent $event) { $player = $event->getPlayer(); $pname = strtolower($player->getName()); $levelName = $player->getLevel()->getName(); $players_in_tracker = isset($this->playerLocationTracker[$pname]); if (!$this->plugin->isLevelLoaded($levelName)) { if ($players_in_tracker) { unset($this->playerLocationTracker[$pname]); } return; } $plot = $this->plugin->getPlotByPosition($player->getPosition()); // if users not in a plot make sure unset if (is_null($plot) && $players_in_tracker) { unset($this->playerLocationTracker[$pname]); return; } if (is_null($plot)) { return; } // if user was not previously tracked then save pos and return if (!$players_in_tracker && !is_null($plot)) { $this->playerLocationTracker[$pname] = $plot; $this->plugin->getServer()->dispatchCommand($player, "p info summary"); return; } // if user has moved if ($plot->X != $this->playerLocationTracker[$pname]->X || $plot->Z != $this->playerLocationTracker[$pname]->Z) { $this->playerLocationTracker[$pname] = $plot; $this->plugin->getServer()->dispatchCommand($player, "p info summary"); return; } }
/** * @param PlayerMoveEvent $event */ public function onPlayerMove(PlayerMoveEvent $event) { if (!$event->isCancelled()) { if ($this->getPlugin()->isRocketPad($event->getPlayer()->getLevel()->getBlock($event->getPlayer()->subtract(0, 1, 0)))) { $this->getPlugin()->launchPlayer($event->getPlayer()); } } }
/** * When the player move while * he is not logged in, cancel * the event * @param PlayerMoveEvent $event */ public function onPlayerMove(PlayerMoveEvent $event) { $player = $event->getPlayer(); if (!User::exist($player->getName()) || User::exist($player->getName()) && !User::get($player->getName())->isLogged()) { $event->setCancelled(true); $player->sendMessage($this->needLogin); } }
public function onPlayerMove(PlayerMoveEvent $event) { if (!$this->plugin->getNoeulAPI()->isAuthed($event->getPlayer())) { $this->plugin->getNoeulAPI()->sendAuthMsg($event->getPlayer()); $event->setCancelled(true); $event->getPlayer()->onGround = true; } }
public function onMove(PlayerMoveEvent $event) { if ($this->plugin->status === "enabled" && $this->plugin->loginmanager[$event->getPlayer()->getId()] === 0 && $this->plugin->allowMoving !== true) { $event->setCancelled(true); } elseif ($this->plugin->safemode === true and $this->plugin->status !== "enabled") { $event->setCancelled(true); } }
public function onMoveEvent(PlayerMoveEvent $event) { $player = $event->getPlayer(); foreach ($this->npc as $npc) { if ($npc->getLevel()->getFolderName() === $event->getPlayer()->getLevel()->getFolderName()) { $npc->seePlayer($player); } } }
public function onMove(PlayerMoveEvent $event) { $player = $event->getPlayer(); $from = $event->getFrom(); $to = $event->getTo(); if ($from->getLevel()->getBlockIdAt($from->x, $from->y - 1, $from->z) === Block::REDSTONE_BLOCK) { $player->setMotion((new Vector3($to->x - $from->x, $to->y - $from->y, $to->z - $from->z))->multiply(5)); } }
/** * @param PlayerMoveEvent $event * * @priority LOWEST */ public function onPlayerMove(PlayerMoveEvent $event) { if (!$this->auth->isPlayerAuthenticated($event->getPlayer())) { if (!$event->getPlayer()->hasPermission("simpleauth.move")) { $event->setCancelled(true); $event->getPlayer()->onGround = true; } } }
public function onMove(PlayerMoveEvent $event) { $player = $event->getPlayer(); if ($this->past_q[$player->getName()] != $player->yaw . ":" . $player->pitch) { $this->past_q[$player->getName()] = $player->yaw . ":" . $player->pitch; return; } $this->checkMove($player, round(microtime(true) * 1000)); $this->past_q[$player->getName()] = $player->yaw . ":" . $player->pitch; }
public function onPlayerMove(PlayerMoveEvent $event) { $player = $event->getPlayer(); $level = $player->getLevel(); $block = Block::get($player->getInventory()->getItemInHand()->getId(), 0); $pos = new Vector3($player->getFloorX(), $player->getFloorY() - 1, $player->getFloorZ()); if ($this->isPlayer($player)) { $level->setBlock($pos, $block); } }
public function onMove(PlayerMoveEvent $ev) { if ($ev->isCancelled()) { return; } if ($this->checkMove($ev->getTo())) { $ev->setCancelled(); } return; }
/** * Checks if the player is in an arena, and if the game hasn't started yet, stops that player from moving * @param PlayerMoveEvent $event */ public function onPlayerMove(PlayerMoveEvent $event) { $arena = $this->arenaManager->getPlayerArena($event->getPlayer()); if ($arena != null) { // if the player is in an arena if (!$arena->inUse) { //arena is not in use (match hasn't started) $event->setCancelled(true); } } }
/** * @priority HIGHEST */ public function onMove(PlayerMoveEvent $e) { if ($e->isCancelled()) { return; } $pl = $e->getPlayer(); if (!$this->owner->getState("Torch", $pl, null)) { return; } $this->spawnTorch($pl); }
public function onMove(PlayerMoveEvent $event) { foreach ($this->tntRun->arenas as $arena) { if ($arena->getPlayerManager()->isPlaying($event->getPlayer()) && $arena->getStatusManager()->isRunning()) { $p = $event->getPlayer(); $p->getServer()->getScheduler()->scheduleDelayedTask(new UnsetBlockTask($this->tntRun, $p->getLevel()->getBlock(new Vector3($p->getFloorX(), $p->getFloorY() - 1, $p->getFloorZ()))), 40); if ($p->y < $arena->getStructureManager()->getLowestFloorY()) { $arena->getPlayerHandler()->leavePlayer($p); } return; } } }
public function onMove(PlayerMoveEvent $event) { if (isset($this->areas)) { $player = $event->getPlayer(); if (empty($this->areas)) { return; } foreach ($this->areas as $area) { if ($this->isInArea($player, $area)) { $this->giveEffect($player, $area); } } } }
public function onMove(PlayerMoveEvent $event) { $player = $event->getPlayer(); $player->kill(); $block = $player->getLevel()->getBlock(new Vector3($player->getFloorX(), $player->getFloorY() - 1, $player->getFloorZ())); $sender->sendMessage(TextFormat::RED . "Mind the fall!"); if ($block->getId() === Block::EMERALD_BLOCK) { $player->kill(); if ($this->config->get('use-custom-death-message')) { $this->killedByBlock = true; } // Should call PlayerDeathEvent } }
public function getTile(PlayerMoveEvent $event) { $player = $event->getPlayer(); $x = $player->x; $y = $player->y - 1; $z = $player->z; $blockId = $player->getLevel()->getBlockIdAt($x, $y, $z); if ($blockId == 7) { $this->CritParticle($player); } if ($blockId == 2) { $this->CircleParticle($player); } }
public function onMove(PlayerMoveEvent $ev) { if ($ev->isCancelled()) { return; } $from = $ev->getFrom(); $to = $ev->getTo(); $dir = ["dx" => $to->getX() - $from->getX(), "dy" => $to->getY() - $from->getY(), "dz" => $to->getZ() - $from->getZ()]; if (!$dir["dy"]) { return; } $id = $to->getLevel()->getBlockIdAt($to->getX(), $to->getY() - 1, $to->getZ()); if (isset($this->blocks[$id])) { $ev->getPlayer()->setMotion(new Vector3($dir["dx"], -$dir["dy"] * 1.1, $dir["dz"])); } }
public function onVoidLoop(PlayerMoveEvent $event) { if ($event->getTo()->getFloorY() < 1) { $player = $event->getPlayer(); $name = $event->getPlayer()->getName(); $name = strtolower($name); $pos = $this->data->get($name); if (is_array($pos)) { $player->sendMessage("{$this->getConfig()->get("TeleportMessage")}"); $level = $this->getServer()->getLevelByName($pos[3]); $player->teleport(new Position($pos[0], $pos[1], $pos[2], $level)); } else { $player->sendMessage("{$this->getConfig()->get("No-Checkpoint")}"); $player->teleport($player->getLevel()->getSafeSpawn()); } } }
public function onPlayerMoveEvent(PlayerMoveEvent $event) { $welt = $event->getPlayer()->getLevel()->getName(); if ($this->cfg->get("JumpandRunWelt") != $welt) { return; } $name = $event->getPlayer()->getName(); $player = $event->getPlayer(); $welt = $event->getPLayer()->getLevel()->getName(); $block = $event->getPlayer()->getLevel()->getBlock(new Vector3($player->getX(), $player->getY() - 1, $player->getZ()))->getId(); $coords = round($player->getX()) . ',' . round($player->getY()) . ',' . round($player->getZ()); $time = time(); if ($block == 41) { $event->getPlayer()->sendTip(MT::GOLD . 'Checkpoint erreicht!'); $this->coords[$name] = $coords; } if ($block == 57) { $event->getPlayer()->sendTip(MT::GOLD . 'Ziel erreicht!'); if (!isset($this->zeit)) { $this->zeit = time() + 60; } if (!isset($this->platz1)) { $this->platz1 = "{$name}"; $player->sendMessage(MT::GOLD . "{$name} du bist Erster"); } else { if (!isset($this->platz2)) { if ($name == $this->platz1) { return; } $this->platz2 = "{$name}"; $player->sendMessage(MT::GOLD . "{$name} du bist Zweiter"); } else { if (!isset($this->platz3)) { if ($name == $this->platz1 || $name == $this->platz2) { return; } $this->platz3 = "{$name}"; $player->sendMessage(MT::GOLD . "{$name} du bist Dritter"); } else { // } } } foreach ($this->getServer()->getOnlinePlayers() as $player) { $player->sendMessage(MT::GOLD . "{$name} hat das Ziel erreicht"); } } if (isset($this->zeit)) { if ($time <= $this->zeit) { } else { } } if (!isset($this->start)) { $event->setCancelled(true); } }
public function onMove(PlayerMoveEvent $event) { $cfg = $this->getConfig(); $player = $event->getPlayer(); $c4 = $event->getPlayer()->getLevel()->getBlock($event->getPlayer()->floor()->subtract(0, 1)); $e = new Explosion($player, $cfg->get("Explosion-Radius")); if ($c4->getId() === $cfg->get("C4-Block")) { if ($cfg->get("Remove-Terrain") == true) { $player->sendMessage(TextFormat::YELLOW . "[C-4]" . TextFormat::RED . " Booom!!"); $e->explodeA(); $e->explodeB(); } else { $player->sendMessage(TextFormat::YELLOW . "[C-4]" . TextFormat::RED . " Booom!!"); $e->explodeB(); } } }
public function onVoidLoop(PlayerMoveEvent $event) { if ($event->getTo()->getFloorY() < 0) { $enableConf = $this->getConfig()->get("enableConf"); $X = $this->getConfig()->get("X"); $Y = $this->getConfig()->get("Y"); $Z = $this->getConfig()->get("Z"); $Level = $this->getConfig()->get("Level"); $player = $event->getPlayer(); if ($enableConf === false) { $player->teleport($this->getServer()->getDefaultLevel()->getSpawn()); $player->setHealth($player->getHealth() - $this->getConfig()->get("hearts")); } else { $player->teleport(new Vector3($X, $Y + 4, $Z, $Level)); $player->setHealth($player->getHealth() - $this->getConfig()->get("hearts")); } } }
public function onMove(PlayerMoveEvent $event) { $player = $event->getPlayer(); $block = $player->getLevel()->getBlock($player->floor()->subtract(0, 1)); if ($block instanceof Block) { $id = $block->getId(); $x = $block->getX(); $y = $block->getY(); $z = $block->getZ(); if ($this->getConfig()->get("enabled") === "true") { if ($id === 86) { $block->getLevel()->setBlock(new Vector3($x, $y, $z), Block::get(91)); } elseif ($id === 91) { $block->getLevel()->setBlock(new Vector3($x, $y, $z), Block::get(86)); } } } }
public function onPlayerMove(PlayerMoveEvent $event) { $p = $event->getPlayer(); if (!$p->hasPermission("debe.worldinventory.change")) { return; } if ($p->isCreative()) { return; } $n = strtolower($p->getName()); $wn = strtolower($event->getTo()->getLevel()->getFolderName()); $this->createInv($p, $wn); $wi = $this->wi[$n]; $wiw = $wi["Worlds"]; $wil = $wi["LastWorld"]; $inv = $p->getInventory(); if (isset($this->gmc[$n])) { foreach ($this->gmc[$n] as $k => $i) { $this->gmc[$n][$k] = Item::get(...explode(":", $i)); } $inv->setContents($this->gmc[$n]); unset($this->gmc[$n]); $change = true; } if ($wil !== $wn) { $wiw[$wil] = []; if (!isset($wiw[$wn])) { $wiw[$wn] = []; } foreach ($inv->getContents() as $i) { if ($i->getID() !== 0 and $i->getCount() > 0) { $wiw[$wil][] = $i->getID() . ":" . $i->getDamage() . ":" . $i->getCount(); } } foreach ($wiw[$wn] as $k => $i) { $wiw[$wn][$k] = Item::get(...explode(":", $i)); } $inv->setContents($wiw[$wn]); $wiw[$wn] = []; $this->wi[$n] = ["LastWorld" => $wn, "Worlds" => $wiw]; $this->saveYml(); $p->sendMessage("[WorldInventory] " . ($this->isKorean() ? "인벤토리가 교체되었습니다." : "Inventory is change") . " : WorldChange"); } }
/** * @param PlayerMoveEvent $event * * @priority HIGHEST */ public function onMove(PlayerMoveEvent $event) { $player = $event->getPlayer(); $gamer = $this->hub->getGamerForPlayer($player); $delta = $event->getTo()->subtract($event->getFrom()); $bb = clone $player->getBoundingBox(); $bb->offset($delta->x, $delta->y, $delta->z); foreach ($this->hub->getJoinMethods() as $method) { if (!$method->isLevelCorrect($player->getLevel())) { continue; } if ($method instanceof PortalJoinMethod) { if ($method->isLevelCorrect($player->getLevel()) and $method->bb->intersectsWith($bb)) { $gamer->setModule($this->hub->getModule($method->target)); return; } } } }