public function __toString() : string { $string = ''; if (!$this->type->isEmpty()) { $string .= "{$this->type} "; } $string .= $this->name; return $string; }
/** * Visit a node with kind `\ast\AST_DIM` * * @param Node $node * A node of the type indicated by the method name that we'd * like to figure out the type that it produces. * * @return UnionType * The set of types that are possibly produced by the * given node */ public function visitDim(Node $node) : UnionType { $union_type = self::unionTypeFromNode($this->code_base, $this->context, $node->children['expr']); if ($union_type->isEmpty()) { return $union_type; } // Figure out what the types of accessed array // elements would be $generic_types = $union_type->genericArrayElementTypes(); // If we have generics, we're all set if (!$generic_types->isEmpty()) { return $generic_types; } // If the only type is null, we don't know what // accessed items will be if ($union_type->isType(NullType::instance())) { return new UnionType(); } $element_types = new UnionType(); // You can access string characters via array index, // so we'll add the string type to the result if we're // indexing something that could be a string if ($union_type->isType(StringType::instance()) || $union_type->canCastToUnionType(StringType::instance()->asUnionType())) { $element_types->addType(StringType::instance()); } // array offsets work on strings, unfortunately // Double check that any classes in the type don't // have ArrayAccess $array_access_type = Type::fromNamespaceAndName('\\', 'ArrayAccess'); // Hunt for any types that are viable class names and // see if they inherit from ArrayAccess foreach ($union_type->getTypeList() as $type) { if ($type->isNativeType()) { continue; } $class_fqsen = FullyQualifiedClassName::fromType($type); // If we can't find the class, the type probably // wasn't a class. if (!$this->code_base->hasClassWithFQSEN($class_fqsen)) { continue; } $class = $this->code_base->getClassByFQSEN($class_fqsen); // If the class has type ArrayAccess, it can be indexed // as if it were an array. That being said, we still don't // know the types of the elements, but at least we don't // error out. if ($class->getUnionType()->hasType($array_access_type)) { return $element_types; } } if ($element_types->isEmpty()) { Log::err(Log::ETYPE, "Suspicious array access to {$union_type}", $this->context->getFile(), $node->lineno); } return $element_types; }
/** * Visit a node with kind `\ast\AST_DIM` * * @param Node $node * A node of the type indicated by the method name that we'd * like to figure out the type that it produces. * * @return UnionType * The set of types that are possibly produced by the * given node */ public function visitDim(Node $node) : UnionType { $union_type = self::unionTypeFromNode($this->code_base, $this->context, $node->children['expr']); if ($union_type->isEmpty()) { return $union_type; } // Figure out what the types of accessed array // elements would be $generic_types = $union_type->genericArrayElementTypes(); // If we have generics, we're all set if (!$generic_types->isEmpty()) { return $generic_types; } // If the only type is null, we don't know what // accessed items will be if ($union_type->isType(NullType::instance())) { return new UnionType(); } $element_types = new UnionType(); // You can access string characters via array index, // so we'll add the string type to the result if we're // indexing something that could be a string if ($union_type->isType(StringType::instance()) || $union_type->canCastToUnionType(StringType::instance()->asUnionType())) { $element_types->addType(StringType::instance()); } // array offsets work on strings, unfortunately // Double check that any classes in the type don't // have ArrayAccess $array_access_type = Type::fromNamespaceAndName('\\', 'ArrayAccess'); // Hunt for any types that are viable class names and // see if they inherit from ArrayAccess try { foreach ($union_type->asClassList($this->code_base) as $class) { if ($class->getUnionType()->hasType($array_access_type)) { return $element_types; } } } catch (CodeBaseException $exception) { // Swallow it } if ($element_types->isEmpty()) { $this->emitIssue(Issue::TypeArraySuspicious, $node->lineno ?? 0, (string) $union_type); } return $element_types; }
/** * @param UnionType $target * A type to check to see if this can cast to it * * @return bool * True if this type is allowed to cast to the given type * i.e. int->float is allowed while float->int is not. * * @see \Phan\Deprecated\Pass2::type_check * Formerly 'function type_check' */ public function canCastToUnionType(UnionType $target) : bool { // Fast-track most common cases first // If either type is unknown, we can't call it // a success if ($this->isEmpty() || $target->isEmpty()) { return true; } // T === T if ($this->isEqualTo($target)) { return true; } if (Config::get()->null_casts_as_any_type) { // null <-> null if ($this->isType(NullType::instance()) || $target->isType(NullType::instance())) { return true; } } // mixed <-> mixed if ($target->hasType(MixedType::instance()) || $this->hasType(MixedType::instance())) { return true; } // int -> float if ($this->isType(IntType::instance()) && $target->isType(FloatType::instance())) { return true; } // Check conversion on the cross product of all // type combinations and see if any can cast to // any. foreach ($this->getTypeList() as $source_type) { if (empty($source_type)) { continue; } foreach ($target->getTypeList() as $target_type) { if (empty($target_type)) { continue; } if ($source_type->canCastToType($target_type)) { return true; } } } // Only if no source types can be cast to any target // types do we say that we cannot perform the cast return false; }
/** * @return bool * True if this doc block contains a (at)return * directive specifying a type. */ public function hasReturnUnionType() : bool { return !empty($this->return_union_type) && !$this->return_union_type->isEmpty(); }