public function status() { $channel = $this->event->getRequest()->getSource(); if (!$this->current_game) { $this->event->addResponse(Response::notice($channel, 'There is no game active.')); return; } $this->event->addResponse(Response::notice($channel, 'There is a game active, started by ' . $this->current_game->getGameOwner()->getName() . '.')); $player_names = $this->getCurrentGamePlayerNames(); if (!$this->current_game->hasStarted()) { $this->event->addResponse(Response::notice($channel, 'The game hasn\'t started yet, and we\'re still in the joining phase.')); $this->event->addResponse(Response::notice($channel, 'So far, ' . join(', ', $player_names) . ' have joined the game.')); return; } $player = $this->current_game->getCurrentPlayer(); $this->event->addResponse(Response::notice($channel, 'The game has started, and we\'re waiting on ' . $player->getName() . ' to ' . ($player->alreadyRolled() ? 'select dice to keep' : 'roll') . '.')); if ($this->current_game->getTieCounter() > 1) { $message = 'This is a continuation of a tied game. So, far there\'ve been ' . $this->current_game->getTieCounter() . ' tied games before this one.'; $this->event->addResponse(Response::notice($channel, $message)); } else { if ($this->current_game->getTieCounter() > 0) { $message = 'This is a continuation of a tied game. So, far there\'s been ' . $this->current_game->getTieCounter() . ' tied game before this one.'; $this->event->addResponse(Response::notice($channel, $message)); } } }