Esempio n. 1
0
 /**
  * Find the shortest path from starting region to destination region using
  * breadth-first search (BFS). Don't know if it's according to spec, but it
  * works.
  *
  * @param \Mastercoding\Conquest\Object\map $map
  * @param \Mastercoding\Conquest\Object\Region $startingRegion
  * @param \Mastercoding\Conquest\Object\Region $destinationRegion
  * @param bool $onlyYours
  */
 public static function shortestPath(\Mastercoding\Conquest\Object\map $map, \Mastercoding\Conquest\Object\Region $startingRegion, \Mastercoding\Conquest\Object\Region $destinationRegion, $onlyYours = false)
 {
     // same?
     if ($startingRegion->getId() == $destinationRegion->getId()) {
         throw new \Exception('Starting region is destination region');
     }
     // level
     $level = 0;
     // loop queue
     $queue = array($startingRegion);
     $visited = array($startingRegion->getId() => true);
     // list keeping
     $parents = array();
     // loop
     for ($i = 0; $i < count($queue); $i++) {
         foreach ($queue[$i]->getNeighbors() as $neighbor) {
             // yours
             if ($onlyYours && $neighbor->getOwner() != $map->getYou()) {
                 continue;
             }
             // mark visited and track path
             if (!isset($visited[$neighbor->getId()])) {
                 $parents[$neighbor->getId()] = $queue[$i];
                 $visited[$neighbor->getId()] = true;
                 // add neighbors to queue
                 if ($neighbor->hasNeighbors()) {
                     $queue[] = $neighbor;
                 }
             }
             // this one the one we want?
             if ($neighbor->getId() == $destinationRegion->getId()) {
                 // the end
                 $object = $neighbor;
                 $path = array();
                 // track back path
                 $j = 0;
                 while (is_object($object) && ++$j) {
                     $path[] = $object;
                     $object = isset($parents[$object->getId()]) ? $parents[$object->getId()] : null;
                 }
                 return $path;
             }
         }
     }
     // no path
     return null;
 }
Esempio n. 2
0
 /**
  * Check if all neighbors are neutral or yours
  *
  * @param \Mastercoding\Conquest\Object\Map $map
  * @param \Mastercoding\Conquest\Object\Region $region
  */
 public static function allYoursOrDifferentContinentNeutral(\Mastercoding\Conquest\Object\map $map, \Mastercoding\Conquest\Object\Region $region)
 {
     // neighbors
     foreach ($region->getNeighbors() as $neighbor) {
         // not all mine, continue in parent loop
         if ($neighbor->getOwner() == $map->getYou()) {
             continue;
         }
         // neutral and same continent
         if ($neighbor->getOwner()->getName() == \Mastercoding\Conquest\Object\Owner\AbstractOwner::NEUTRAL && $neighbor->getContinentId() != $region->getContinentId()) {
             continue;
         }
         // false
         return false;
     }
     return true;
 }