Esempio n. 1
0
 /**
  * Performs a DELETE on the database, given a GameLinkTypes or Criteria object OR a primary key value.
  *
  * @param mixed               $values Criteria or GameLinkTypes object or primary key or array of primary keys
  *              which is used to create the DELETE statement
  * @param  ConnectionInterface $con the connection to use
  * @return int             The number of affected rows (if supported by underlying database driver).  This includes CASCADE-related rows
  *                         if supported by native driver or if emulated using Propel.
  * @throws PropelException Any exceptions caught during processing will be
  *                         rethrown wrapped into a PropelException.
  */
 public static function doDelete($values, ConnectionInterface $con = null)
 {
     if (null === $con) {
         $con = Propel::getServiceContainer()->getWriteConnection(GameLinkTypesTableMap::DATABASE_NAME);
     }
     if ($values instanceof Criteria) {
         // rename for clarity
         $criteria = $values;
     } elseif ($values instanceof \GameLinkTypes) {
         // it's a model object
         // create criteria based on pk values
         $criteria = $values->buildPkeyCriteria();
     } else {
         // it's a primary key, or an array of pks
         $criteria = new Criteria(GameLinkTypesTableMap::DATABASE_NAME);
         $criteria->add(GameLinkTypesTableMap::COL_ID, (array) $values, Criteria::IN);
     }
     $query = GameLinkTypesQuery::create()->mergeWith($criteria);
     if ($values instanceof Criteria) {
         GameLinkTypesTableMap::clearInstancePool();
     } elseif (!is_object($values)) {
         // it's a primary key, or an array of pks
         foreach ((array) $values as $singleval) {
             GameLinkTypesTableMap::removeInstanceFromPool($singleval);
         }
     }
     return $query->delete($con);
 }
Esempio n. 2
0
 /**
  * Populates the object using an array.
  *
  * This is particularly useful when populating an object from one of the
  * request arrays (e.g. $_POST).  This method goes through the column
  * names, checking to see whether a matching key exists in populated
  * array. If so the setByName() method is called for that column.
  *
  * You can specify the key type of the array by additionally passing one
  * of the class type constants TableMap::TYPE_PHPNAME, TableMap::TYPE_CAMELNAME,
  * TableMap::TYPE_COLNAME, TableMap::TYPE_FIELDNAME, TableMap::TYPE_NUM.
  * The default key type is the column's TableMap::TYPE_PHPNAME.
  *
  * @param      array  $arr     An array to populate the object from.
  * @param      string $keyType The type of keys the array uses.
  * @return void
  */
 public function fromArray($arr, $keyType = TableMap::TYPE_PHPNAME)
 {
     $keys = GameLinkTypesTableMap::getFieldNames($keyType);
     if (array_key_exists($keys[0], $arr)) {
         $this->setId($arr[$keys[0]]);
     }
     if (array_key_exists($keys[1], $arr)) {
         $this->setTitle($arr[$keys[1]]);
     }
     if (array_key_exists($keys[2], $arr)) {
         $this->setDescription($arr[$keys[2]]);
     }
     if (array_key_exists($keys[3], $arr)) {
         $this->setUrl($arr[$keys[3]]);
     }
 }
Esempio n. 3
0
 /**
  * Performs a DELETE on the database based on the current ModelCriteria
  *
  * @param ConnectionInterface $con the connection to use
  * @return int             The number of affected rows (if supported by underlying database driver).  This includes CASCADE-related rows
  *                         if supported by native driver or if emulated using Propel.
  * @throws PropelException Any exceptions caught during processing will be
  *                         rethrown wrapped into a PropelException.
  */
 public function delete(ConnectionInterface $con = null)
 {
     if (null === $con) {
         $con = Propel::getServiceContainer()->getWriteConnection(GameLinkTypesTableMap::DATABASE_NAME);
     }
     $criteria = $this;
     // Set the correct dbName
     $criteria->setDbName(GameLinkTypesTableMap::DATABASE_NAME);
     // use transaction because $criteria could contain info
     // for more than one table or we could emulating ON DELETE CASCADE, etc.
     return $con->transaction(function () use($con, $criteria) {
         $affectedRows = 0;
         // initialize var to track total num of affected rows
         GameLinkTypesTableMap::removeInstanceFromPool($criteria);
         $affectedRows += ModelCriteria::delete($con);
         GameLinkTypesTableMap::clearRelatedInstancePool();
         return $affectedRows;
     });
 }